mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
358 lines
16 KiB
C
358 lines
16 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// ui_options_effects.c -- the effects options menu
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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/*
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=======================================================================
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EFFECTS MENU
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=======================================================================
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*/
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static menuframework_s s_options_effects_menu;
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static menuseparator_s s_options_effects_header;
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static menulist_s s_options_effects_blood_box;
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static menulist_s s_options_effects_oldexplosions_box;
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static menulist_s s_options_effects_plasmaexplosound_box;
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static menulist_s s_options_effects_itembob_box;
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static menuslider_s s_options_effects_decal_slider;
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static menuslider_s s_options_effects_particle_comp_slider;
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static menulist_s s_options_effects_railtrail_box;
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static menuslider_s s_options_effects_railcolor_slider[3];
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static menulist_s s_options_effects_footstep_box;
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static menuaction_s s_options_effects_defaults_action;
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static menuaction_s s_options_effects_back_action;
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static void BloodFunc( void *unused )
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{
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Cvar_SetValue( "cl_blood", s_options_effects_blood_box.curvalue );
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}
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static void OldExplosionFunc( void *unused )
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{
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Cvar_SetValue( "cl_old_explosions", s_options_effects_oldexplosions_box.curvalue );
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}
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static void PlasmaExploSoundFunc( void *unused )
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{
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Cvar_SetValue( "cl_plasma_explo_sound", s_options_effects_plasmaexplosound_box.curvalue );
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}
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static void ItemBobFunc( void *unused )
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{
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Cvar_SetValue( "cl_item_bobbing", s_options_effects_itembob_box.curvalue );
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}
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static void ParticleCompFunc( void *unused )
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{
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Cvar_SetValue( "cl_particle_scale", (s_options_effects_particle_comp_slider.curvalue-3)*-1+3);
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}
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static void DecalCallback( void *unused )
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{
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Cvar_SetValue( "r_decals", s_options_effects_decal_slider.curvalue * 50);
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}
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// Psychospaz's changeable rail trail
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static void RailTrailFunc( void *unused )
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{
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Cvar_SetValue( "cl_railtype", s_options_effects_railtrail_box.curvalue );
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}
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static void RailColorRedFunc( void *unused )
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{
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Cvar_SetValue( "cl_railred", s_options_effects_railcolor_slider[0].curvalue*16 );
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}
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static void RailColorGreenFunc( void *unused )
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{
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Cvar_SetValue( "cl_railgreen", s_options_effects_railcolor_slider[1].curvalue*16 );
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}
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static void RailColorBlueFunc( void *unused )
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{
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Cvar_SetValue( "cl_railblue", s_options_effects_railcolor_slider[2].curvalue*16 );
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}
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// foostep override option
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static void FootStepFunc( void *unused )
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{
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Cvar_SetValue( "cl_footstep_override", s_options_effects_footstep_box.curvalue );
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}
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//=======================================================================
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static void EffectsSetMenuItemValues( void )
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{
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Cvar_SetValue( "cl_blood", ClampCvar( 0, 4, Cvar_VariableValue("cl_blood") ) );
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s_options_effects_blood_box.curvalue = Cvar_VariableValue("cl_blood");
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Cvar_SetValue( "cl_old_explosions", ClampCvar( 0, 1, Cvar_VariableValue("cl_old_explosions") ) );
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s_options_effects_oldexplosions_box.curvalue = Cvar_VariableValue("cl_old_explosions");
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Cvar_SetValue( "cl_plasma_explo_sound", ClampCvar( 0, 1, Cvar_VariableValue("cl_plasma_explo_sound") ) );
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s_options_effects_plasmaexplosound_box.curvalue = Cvar_VariableValue("cl_plasma_explo_sound");
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Cvar_SetValue( "cl_item_bobbing", ClampCvar( 0, 1, Cvar_VariableValue("cl_item_bobbing") ) );
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s_options_effects_itembob_box.curvalue = Cvar_VariableValue("cl_item_bobbing");
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Cvar_SetValue( "r_decals", ClampCvar (0, 1000, Cvar_VariableValue("r_decals")) );
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s_options_effects_decal_slider.curvalue = Cvar_VariableValue("r_decals") / 50;
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Cvar_SetValue( "cl_particle_scale", ClampCvar( 0, 5, Cvar_VariableValue("cl_particle_scale") ) );
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s_options_effects_particle_comp_slider.curvalue = (Cvar_VariableValue("cl_particle_scale") -3)*-1+3;
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Cvar_SetValue( "cl_railtype", ClampCvar( 0, 2, Cvar_VariableValue("cl_railtype") ) );
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s_options_effects_railtrail_box.curvalue = Cvar_VariableValue("cl_railtype");
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s_options_effects_railcolor_slider[0].curvalue = Cvar_VariableValue("cl_railred")/16;
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s_options_effects_railcolor_slider[1].curvalue = Cvar_VariableValue("cl_railgreen")/16;
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s_options_effects_railcolor_slider[2].curvalue = Cvar_VariableValue("cl_railblue")/16;
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Cvar_SetValue( "cl_footstep_override", ClampCvar( 0, 1, Cvar_VariableValue("cl_footstep_override") ) );
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s_options_effects_footstep_box.curvalue = Cvar_VariableValue("cl_footstep_override");
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}
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static void EffectsResetDefaultsFunc ( void *unused )
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{
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Cvar_SetToDefault ("cl_blood");
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Cvar_SetToDefault ("cl_old_explosions");
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Cvar_SetToDefault ("cl_plasma_explo_sound");
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Cvar_SetToDefault ("cl_item_bobbing");
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Cvar_SetToDefault ("r_decals");
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Cvar_SetToDefault ("cl_particle_scale");
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Cvar_SetToDefault ("cl_railtype");
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Cvar_SetToDefault ("cl_railred");
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Cvar_SetToDefault ("cl_railgreen");
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Cvar_SetToDefault ("cl_railblue");
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Cvar_SetToDefault ("cl_footstep_override");
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EffectsSetMenuItemValues();
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}
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void Options_Effects_MenuInit ( void )
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{
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static const char *yesno_names[] =
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{
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"no",
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"yes",
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0
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};
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static const char *blood_names[] =
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{
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"none",
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"puff",
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"splat",
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"bleed",
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"gore",
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0
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};
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static const char *railtrail_names[] =
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{
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"colored spiral",
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"colored beam", //laser
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"colored devrail",
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0
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};
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int y = 3*MENU_LINE_SIZE;
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s_options_effects_menu.x = SCREEN_WIDTH*0.5;
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s_options_effects_menu.y = SCREEN_HEIGHT*0.5 - 58;
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s_options_effects_menu.nitems = 0;
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s_options_effects_header.generic.type = MTYPE_SEPARATOR;
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s_options_effects_header.generic.textSize = MENU_HEADER_FONT_SIZE;
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s_options_effects_header.generic.name = "Effects";
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s_options_effects_header.generic.x = MENU_HEADER_FONT_SIZE/2 * (int)strlen(s_options_effects_header.generic.name);
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s_options_effects_header.generic.y = -2*MENU_LINE_SIZE; // 0
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s_options_effects_blood_box.generic.type = MTYPE_SPINCONTROL;
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s_options_effects_blood_box.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_blood_box.generic.x = 0;
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s_options_effects_blood_box.generic.y = y;
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s_options_effects_blood_box.generic.name = "blood type";
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s_options_effects_blood_box.generic.callback = BloodFunc;
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s_options_effects_blood_box.itemnames = blood_names;
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s_options_effects_blood_box.generic.statusbar = "changes blood effect type";
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s_options_effects_oldexplosions_box.generic.type = MTYPE_SPINCONTROL;
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s_options_effects_oldexplosions_box.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_oldexplosions_box.generic.x = 0;
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s_options_effects_oldexplosions_box.generic.y = y += 2*MENU_LINE_SIZE;
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s_options_effects_oldexplosions_box.generic.name = "old style explosions";
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s_options_effects_oldexplosions_box.generic.callback = OldExplosionFunc;
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s_options_effects_oldexplosions_box.itemnames = yesno_names;
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s_options_effects_oldexplosions_box.generic.statusbar = "brings back those cheesy model explosions";
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s_options_effects_plasmaexplosound_box.generic.type = MTYPE_SPINCONTROL;
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s_options_effects_plasmaexplosound_box.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_plasmaexplosound_box.generic.x = 0;
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s_options_effects_plasmaexplosound_box.generic.y = y += MENU_LINE_SIZE;
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s_options_effects_plasmaexplosound_box.generic.name = "unique plasma explode sound";
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s_options_effects_plasmaexplosound_box.generic.callback = PlasmaExploSoundFunc;
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s_options_effects_plasmaexplosound_box.itemnames = yesno_names;
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s_options_effects_plasmaexplosound_box.generic.statusbar = "gives Phalanx Cannon plasma explosions a unique sound";
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s_options_effects_itembob_box.generic.type = MTYPE_SPINCONTROL;
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s_options_effects_itembob_box.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_itembob_box.generic.x = 0;
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s_options_effects_itembob_box.generic.y = y += MENU_LINE_SIZE;
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s_options_effects_itembob_box.generic.name = "item bobbing";
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s_options_effects_itembob_box.generic.callback = ItemBobFunc;
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s_options_effects_itembob_box.itemnames = yesno_names;
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s_options_effects_itembob_box.generic.statusbar = "adds bobbing effect to rotating items";
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s_options_effects_decal_slider.generic.type = MTYPE_SLIDER;
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s_options_effects_decal_slider.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_decal_slider.generic.x = 0;
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s_options_effects_decal_slider.generic.y = y += 2*MENU_LINE_SIZE;
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s_options_effects_decal_slider.generic.name = "decal quantity";
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s_options_effects_decal_slider.generic.callback = DecalCallback;
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s_options_effects_decal_slider.minvalue = 0;
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s_options_effects_decal_slider.maxvalue = 20;
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s_options_effects_decal_slider.generic.statusbar = "how many decals to display at once (max = 1000)";
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s_options_effects_particle_comp_slider.generic.type = MTYPE_SLIDER;
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s_options_effects_particle_comp_slider.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_particle_comp_slider.generic.x = 0;
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s_options_effects_particle_comp_slider.generic.y = y += MENU_LINE_SIZE;
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s_options_effects_particle_comp_slider.generic.name = "particle effect complexity";
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s_options_effects_particle_comp_slider.generic.callback = ParticleCompFunc;
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s_options_effects_particle_comp_slider.minvalue = 1;
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s_options_effects_particle_comp_slider.maxvalue = 5;
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s_options_effects_particle_comp_slider.generic.statusbar = "lower = faster performance";
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// Psychospaz's changeable rail trail
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s_options_effects_railtrail_box.generic.type = MTYPE_SPINCONTROL;
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s_options_effects_railtrail_box.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_railtrail_box.generic.x = 0;
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s_options_effects_railtrail_box.generic.y = y += 2*MENU_LINE_SIZE;
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s_options_effects_railtrail_box.generic.name = "railtrail type";
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s_options_effects_railtrail_box.generic.callback = RailTrailFunc;
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s_options_effects_railtrail_box.itemnames = railtrail_names;
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s_options_effects_railtrail_box.generic.statusbar = "changes railgun particle effect";
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s_options_effects_railcolor_slider[0].generic.type = MTYPE_SLIDER;
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s_options_effects_railcolor_slider[0].generic.textSize = MENU_FONT_SIZE;
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s_options_effects_railcolor_slider[0].generic.x = 0;
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s_options_effects_railcolor_slider[0].generic.y = y += MENU_LINE_SIZE;
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s_options_effects_railcolor_slider[0].generic.name = "railtrail - red";
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s_options_effects_railcolor_slider[0].generic.callback = RailColorRedFunc;
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s_options_effects_railcolor_slider[0].minvalue = 0;
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s_options_effects_railcolor_slider[0].maxvalue = 16;
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s_options_effects_railcolor_slider[0].generic.statusbar = "changes railtrail red component";
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s_options_effects_railcolor_slider[1].generic.type = MTYPE_SLIDER;
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s_options_effects_railcolor_slider[1].generic.textSize = MENU_FONT_SIZE;
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s_options_effects_railcolor_slider[1].generic.x = 0;
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s_options_effects_railcolor_slider[1].generic.y = y += MENU_LINE_SIZE;
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s_options_effects_railcolor_slider[1].generic.name = "railtrail - green";
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s_options_effects_railcolor_slider[1].generic.callback = RailColorGreenFunc;
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s_options_effects_railcolor_slider[1].minvalue = 0;
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s_options_effects_railcolor_slider[1].maxvalue = 16;
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s_options_effects_railcolor_slider[1].generic.statusbar = "changes railtrail green component";
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s_options_effects_railcolor_slider[2].generic.type = MTYPE_SLIDER;
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s_options_effects_railcolor_slider[2].generic.textSize = MENU_FONT_SIZE;
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s_options_effects_railcolor_slider[2].generic.x = 0;
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s_options_effects_railcolor_slider[2].generic.y = y += MENU_LINE_SIZE;
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s_options_effects_railcolor_slider[2].generic.name = "railtrail - blue";
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s_options_effects_railcolor_slider[2].generic.callback = RailColorBlueFunc;
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s_options_effects_railcolor_slider[2].minvalue = 0;
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s_options_effects_railcolor_slider[2].maxvalue = 16;
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s_options_effects_railcolor_slider[2].generic.statusbar = "changes railtrail blue component";
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// foostep override option
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s_options_effects_footstep_box.generic.type = MTYPE_SPINCONTROL;
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s_options_effects_footstep_box.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_footstep_box.generic.x = 0;
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s_options_effects_footstep_box.generic.y = y += 2*MENU_LINE_SIZE;
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s_options_effects_footstep_box.generic.name = "override footstep sounds";
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s_options_effects_footstep_box.generic.callback = FootStepFunc;
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s_options_effects_footstep_box.itemnames = yesno_names;
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s_options_effects_footstep_box.generic.statusbar = "sets footstep sounds with definitions in texsurfs.txt";
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s_options_effects_defaults_action.generic.type = MTYPE_ACTION;
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s_options_effects_defaults_action.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_defaults_action.generic.x = MENU_FONT_SIZE;
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s_options_effects_defaults_action.generic.y = y += 2*MENU_LINE_SIZE;
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s_options_effects_defaults_action.generic.name = "reset defaults";
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s_options_effects_defaults_action.generic.callback = EffectsResetDefaultsFunc;
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s_options_effects_defaults_action.generic.statusbar = "resets all effects settings to internal defaults";
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s_options_effects_back_action.generic.type = MTYPE_ACTION;
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s_options_effects_back_action.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_back_action.generic.x = MENU_FONT_SIZE;
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s_options_effects_back_action.generic.y = y += 2*MENU_LINE_SIZE;
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s_options_effects_back_action.generic.name = "back to options";
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s_options_effects_back_action.generic.callback = UI_BackMenu;
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_header );
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_blood_box );
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_oldexplosions_box );
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_plasmaexplosound_box );
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_itembob_box );
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_decal_slider );
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_particle_comp_slider );
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_railtrail_box );
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_railcolor_slider[0] );
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_railcolor_slider[1] );
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_railcolor_slider[2] );
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_footstep_box );
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_defaults_action );
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Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_back_action );
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EffectsSetMenuItemValues();
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}
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void Options_Effects_MenuDraw (void)
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{
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Menu_DrawBanner( "m_banner_options" );
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Menu_AdjustCursor( &s_options_effects_menu, 1 );
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Menu_Draw( &s_options_effects_menu );
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}
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const char *Options_Effects_MenuKey( int key )
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{
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return Default_MenuKey( &s_options_effects_menu, key );
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}
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void M_Menu_Options_Effects_f (void)
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{
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Options_Effects_MenuInit();
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UI_PushMenu ( Options_Effects_MenuDraw, Options_Effects_MenuKey );
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}
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