mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
8401c475f6
Added powerarmortype field to default Lazaus DLL. This changes the savegame version. Added support for blood_type value of 4 to default Lazaurus, missionpack, and Zaero DLLs. Added support for Lazarus initially dead monsters (health < 0) to missionpack DLL. Added support for Lazarus monsterjump cvar (berserk, gunner, infantry, mutant, parasite) to missionpack DLL. Cleaned up surface rendering code from mpolyvertex_t refactoring.
623 lines
14 KiB
C
623 lines
14 KiB
C
/*
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==============================================================================
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flyer
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_flyer.h"
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qboolean visible (edict_t *self, edict_t *other);
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static int nextmove; // Used for start/stop frames
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static int sound_sight;
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static int sound_idle;
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static int sound_pain1;
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static int sound_pain2;
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static int sound_slash;
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static int sound_sproing;
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static int sound_die;
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void flyer_check_melee(edict_t *self);
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void flyer_loop_melee (edict_t *self);
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void flyer_melee (edict_t *self);
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void flyer_setstart (edict_t *self);
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void flyer_stand (edict_t *self);
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void flyer_nextmove (edict_t *self);
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void flyer_sight (edict_t *self, edict_t *other)
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{
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gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
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}
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void flyer_idle (edict_t *self)
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{
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gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
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}
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void flyer_pop_blades (edict_t *self)
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{
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gi.sound (self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0);
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}
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mframe_t flyer_frames_stand [] =
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{
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL
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};
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mmove_t flyer_move_stand = {FRAME_stand01, FRAME_stand45, flyer_frames_stand, NULL};
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mframe_t flyer_frames_walk [] =
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{
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL,
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ai_walk, 5, NULL
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};
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mmove_t flyer_move_walk = {FRAME_stand01, FRAME_stand45, flyer_frames_walk, NULL};
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mframe_t flyer_frames_run [] =
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{
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL
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};
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mmove_t flyer_move_run = {FRAME_stand01, FRAME_stand45, flyer_frames_run, NULL};
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void flyer_run (edict_t *self)
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{
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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self->monsterinfo.currentmove = &flyer_move_stand;
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else
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self->monsterinfo.currentmove = &flyer_move_run;
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}
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void flyer_walk (edict_t *self)
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{
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self->monsterinfo.currentmove = &flyer_move_walk;
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}
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void flyer_stand (edict_t *self)
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{
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self->monsterinfo.currentmove = &flyer_move_stand;
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}
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mframe_t flyer_frames_start [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, flyer_nextmove
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};
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mmove_t flyer_move_start = {FRAME_start01, FRAME_start06, flyer_frames_start, NULL};
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mframe_t flyer_frames_stop [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, flyer_nextmove
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};
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mmove_t flyer_move_stop = {FRAME_stop01, FRAME_stop07, flyer_frames_stop, NULL};
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void flyer_stop (edict_t *self)
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{
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self->monsterinfo.currentmove = &flyer_move_stop;
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}
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void flyer_start (edict_t *self)
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{
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self->monsterinfo.currentmove = &flyer_move_start;
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}
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mframe_t flyer_frames_rollright [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t flyer_move_rollright = {FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, NULL};
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mframe_t flyer_frames_rollleft [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t flyer_move_rollleft = {FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, NULL};
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mframe_t flyer_frames_pain3 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t flyer_move_pain3 = {FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run};
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mframe_t flyer_frames_pain2 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t flyer_move_pain2 = {FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run};
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mframe_t flyer_frames_pain1 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t flyer_move_pain1 = {FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run};
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mframe_t flyer_frames_defense [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL, // Hold this frame
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t flyer_move_defense = {FRAME_defens01, FRAME_defens06, flyer_frames_defense, NULL};
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mframe_t flyer_frames_bankright [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t flyer_move_bankright = {FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, NULL};
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mframe_t flyer_frames_bankleft [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t flyer_move_bankleft = {FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, NULL};
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void flyer_fire (edict_t *self, int flash_number)
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{
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vec3_t start;
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vec3_t forward, right;
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vec3_t end;
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vec3_t dir;
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int effect;
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if ((self->s.frame == FRAME_attak204) || (self->s.frame == FRAME_attak207) || (self->s.frame == FRAME_attak210))
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effect = EF_HYPERBLASTER;
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else
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effect = 0;
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AngleVectors (self->s.angles, forward, right, NULL);
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G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
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VectorCopy (self->enemy->s.origin, end);
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end[2] += self->enemy->viewheight;
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VectorSubtract (end, start, dir);
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monster_fire_blaster (self, start, dir, 1, 1000, flash_number, effect, BLASTER_ORANGE);
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}
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void flyer_fireleft (edict_t *self)
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{
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flyer_fire (self, MZ2_FLYER_BLASTER_1);
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}
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void flyer_fireright (edict_t *self)
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{
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flyer_fire (self, MZ2_FLYER_BLASTER_2);
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}
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mframe_t flyer_frames_attack2 [] =
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{
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, -10, flyer_fireleft, // left gun
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ai_charge, -10, flyer_fireright, // right gun
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ai_charge, -10, flyer_fireleft, // left gun
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ai_charge, -10, flyer_fireright, // right gun
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ai_charge, -10, flyer_fireleft, // left gun
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ai_charge, -10, flyer_fireright, // right gun
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ai_charge, -10, flyer_fireleft, // left gun
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ai_charge, -10, flyer_fireright, // right gun
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL
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};
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mmove_t flyer_move_attack2 = {FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run};
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void flyer_slash_left (edict_t *self)
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{
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vec3_t aim;
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VectorSet (aim, MELEE_DISTANCE, self->mins[0], 0);
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fire_hit (self, aim, 5, 0);
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gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
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}
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void flyer_slash_right (edict_t *self)
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{
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vec3_t aim;
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VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 0);
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fire_hit (self, aim, 5, 0);
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gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
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}
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mframe_t flyer_frames_start_melee [] =
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{
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ai_charge, 0, flyer_pop_blades,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL
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};
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mmove_t flyer_move_start_melee = {FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee};
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mframe_t flyer_frames_end_melee [] =
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{
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL
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};
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mmove_t flyer_move_end_melee = {FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run};
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mframe_t flyer_frames_loop_melee [] =
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{
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ai_charge, 0, NULL, // Loop Start
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ai_charge, 0, NULL,
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ai_charge, 0, flyer_slash_left, // Left Wing Strike
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, flyer_slash_right, // Right Wing Strike
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL,
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ai_charge, 0, NULL // Loop Ends
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};
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mmove_t flyer_move_loop_melee = {FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee};
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void flyer_loop_melee (edict_t *self)
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{
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/* if (random() <= 0.5)
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self->monsterinfo.currentmove = &flyer_move_attack1;
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else */
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self->monsterinfo.currentmove = &flyer_move_loop_melee;
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}
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void flyer_attack (edict_t *self)
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{
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/* if (random() <= 0.5)
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self->monsterinfo.currentmove = &flyer_move_attack1;
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else */
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self->monsterinfo.currentmove = &flyer_move_attack2;
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}
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void flyer_setstart (edict_t *self)
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{
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nextmove = ACTION_run;
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self->monsterinfo.currentmove = &flyer_move_start;
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}
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void flyer_nextmove (edict_t *self)
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{
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if (nextmove == ACTION_attack1)
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self->monsterinfo.currentmove = &flyer_move_start_melee;
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else if (nextmove == ACTION_attack2)
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self->monsterinfo.currentmove = &flyer_move_attack2;
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else if (nextmove == ACTION_run)
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self->monsterinfo.currentmove = &flyer_move_run;
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}
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|
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void flyer_melee (edict_t *self)
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|
{
|
|
// flyer.nextmove = ACTION_attack1;
|
|
// self->monsterinfo.currentmove = &flyer_move_stop;
|
|
self->monsterinfo.currentmove = &flyer_move_start_melee;
|
|
}
|
|
|
|
void flyer_check_melee(edict_t *self)
|
|
{
|
|
if (range (self, self->enemy) == RANGE_MELEE)
|
|
if (random() <= 0.8)
|
|
self->monsterinfo.currentmove = &flyer_move_loop_melee;
|
|
else
|
|
self->monsterinfo.currentmove = &flyer_move_end_melee;
|
|
else
|
|
self->monsterinfo.currentmove = &flyer_move_end_melee;
|
|
}
|
|
|
|
void flyer_pain (edict_t *self, edict_t *other, float kick, int damage)
|
|
{
|
|
int n;
|
|
|
|
if (self->health < (self->max_health / 2))
|
|
self->s.skinnum |= 1;
|
|
|
|
if (level.time < self->pain_debounce_time)
|
|
return;
|
|
|
|
self->pain_debounce_time = level.time + 3;
|
|
if (skill->value == 3)
|
|
return; // no pain anims in nightmare
|
|
|
|
n = rand() % 3;
|
|
if (n == 0)
|
|
{
|
|
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
|
self->monsterinfo.currentmove = &flyer_move_pain1;
|
|
}
|
|
else if (n == 1)
|
|
{
|
|
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
|
|
self->monsterinfo.currentmove = &flyer_move_pain2;
|
|
}
|
|
else
|
|
{
|
|
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
|
self->monsterinfo.currentmove = &flyer_move_pain3;
|
|
}
|
|
}
|
|
|
|
|
|
void flyer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
{
|
|
int n;
|
|
// Knightmare- gibs!
|
|
for (n= 0; n < 4; n++)
|
|
ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
|
|
for (n= 0; n < 2; n++)
|
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
|
|
BecomeExplosion1(self);
|
|
}
|
|
|
|
|
|
void SP_monster_flyer_precache(void)
|
|
{
|
|
sound_sight = gi.soundindex ("flyer/flysght1.wav");
|
|
sound_idle = gi.soundindex ("flyer/flysrch1.wav");
|
|
sound_pain1 = gi.soundindex ("flyer/flypain1.wav");
|
|
sound_pain2 = gi.soundindex ("flyer/flypain2.wav");
|
|
sound_slash = gi.soundindex ("flyer/flyatck2.wav");
|
|
sound_sproing = gi.soundindex ("flyer/flyatck1.wav");
|
|
sound_die = gi.soundindex ("flyer/flydeth1.wav");
|
|
}
|
|
|
|
|
|
/*QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
|
*/
|
|
void SP_monster_flyer (edict_t *self)
|
|
{
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
// fix a map bug in jail5.bsp
|
|
if (!Q_stricmp(level.mapname, "jail5") && (self->s.origin[2] == -104))
|
|
{
|
|
self->targetname = self->target;
|
|
self->target = NULL;
|
|
}
|
|
|
|
SP_monster_flyer_precache();
|
|
|
|
gi.soundindex ("flyer/flyatck3.wav");
|
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/flyer/tris.md2");
|
|
VectorSet (self->mins, -16, -16, -24);
|
|
VectorSet (self->maxs, 16, 16, 32);
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->solid = SOLID_BBOX;
|
|
|
|
self->s.sound = gi.soundindex ("flyer/flyidle1.wav");
|
|
|
|
self->health = 50;
|
|
self->mass = 50;
|
|
|
|
self->pain = flyer_pain;
|
|
self->die = flyer_die;
|
|
|
|
self->monsterinfo.stand = flyer_stand;
|
|
self->monsterinfo.walk = flyer_walk;
|
|
self->monsterinfo.run = flyer_run;
|
|
self->monsterinfo.attack = flyer_attack;
|
|
self->monsterinfo.melee = flyer_melee;
|
|
self->monsterinfo.sight = flyer_sight;
|
|
self->monsterinfo.idle = flyer_idle;
|
|
|
|
// Knightmare- added sparks and blood type
|
|
if (!self->blood_type)
|
|
self->blood_type = 3; //sparks and blood
|
|
|
|
gi.linkentity (self);
|
|
|
|
self->monsterinfo.currentmove = &flyer_move_stand;
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
|
|
flymonster_start (self);
|
|
}
|