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https://github.com/blendogames/thirtyflightsofloving.git
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505 lines
14 KiB
C
505 lines
14 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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This file is part of Lazarus Quake 2 Mod source code.
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Lazarus Quake 2 Mod source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Lazarus Quake 2 Mod source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "g_local.h"
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/* Func_reflect is adopted from psychospaz' original floor reflection code. See
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psychospaz' stuff at http://modscape.telefragged.com
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Chief differences:
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1) The obvious - reflections work in 6 directions, not just the floor.
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2) Uses a new entity rather than automatically doing reflections based on surface
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or content properties of the floor.
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3) Most TE_ effects are reflected, in addition to entities. This requires calls to
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the appropriate ReflectXXXXX routine in several places scattered around the code.
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4) Roll angle is correct.
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You can have up to 16 func_reflects in one map. To increase that number change
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MAX_MIRRORS below. The only reason to use a static limit is that the func_reflect
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entity addresses get copied to g_mirror, which makes searching for func_reflects
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much easier.
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*/
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#define MAX_MIRRORS 16
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edict_t *g_mirror[MAX_MIRRORS];
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#define SF_REFLECT_OFF 1
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#define SF_REFLECT_TOGGLE 2
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void ReflectExplosion (int type, vec3_t origin)
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{
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int m;
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edict_t *mirror;
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vec3_t org;
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if(!level.num_reflectors)
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return;
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for(m=0; m<level.num_reflectors; m++)
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{
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mirror = g_mirror[m];
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if(!mirror->inuse)
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continue;
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if(mirror->spawnflags & SF_REFLECT_OFF)
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continue;
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// Don't reflect explosions (other than BFG) from floor or ceiling,
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// 'cuz there's no way to do it right
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if((mirror->style <= 1) && (type != TE_BFG_EXPLOSION) && (type != TE_BFG_BIGEXPLOSION))
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continue;
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VectorCopy(origin,org);
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switch(mirror->style)
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{
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case 0: org[2] = 2*mirror->absmax[2] - origin[2] + mirror->moveinfo.distance - 2; break;
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case 1: org[2] = 2*mirror->absmin[2] - origin[2] - mirror->moveinfo.distance + 2; break;
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case 2: org[0] = 2*mirror->absmin[0] - origin[0] + mirror->moveinfo.distance + 2; break;
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case 3: org[0] = 2*mirror->absmax[0] - origin[0] - mirror->moveinfo.distance - 2; break;
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case 4: org[1] = 2*mirror->absmin[1] - origin[1] + mirror->moveinfo.distance + 2; break;
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case 5: org[1] = 2*mirror->absmax[1] - origin[1] - mirror->moveinfo.distance - 2; break;
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}
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if(org[0] < mirror->absmin[0]) continue;
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if(org[0] > mirror->absmax[0]) continue;
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if(org[1] < mirror->absmin[1]) continue;
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if(org[1] > mirror->absmax[1]) continue;
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if(org[2] < mirror->absmin[2]) continue;
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if(org[2] > mirror->absmax[2]) continue;
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (type);
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gi.WritePosition (org);
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gi.multicast (org, MULTICAST_PVS);
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}
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}
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void ReflectTrail (int type, vec3_t start, vec3_t end)
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{
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int m;
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edict_t *mirror;
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vec3_t p1, p2;
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if(!level.num_reflectors)
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return;
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for(m=0; m<level.num_reflectors; m++)
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{
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mirror = g_mirror[m];
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if(!mirror->inuse)
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continue;
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if(mirror->spawnflags & SF_REFLECT_OFF)
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continue;
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VectorCopy(start,p1);
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VectorCopy(end, p2);
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switch(mirror->style)
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{
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case 0:
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p1[2] = 2*mirror->absmax[2] - start[2] + mirror->moveinfo.distance + 2;
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p2[2] = 2*mirror->absmax[2] - end[2] + mirror->moveinfo.distance + 2;
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break;
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case 1:
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p1[2] = 2*mirror->absmin[2] - start[2] - mirror->moveinfo.distance - 2;
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p2[2] = 2*mirror->absmin[2] - end[2] - mirror->moveinfo.distance - 2;
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break;
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case 2:
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p1[0] = 2*mirror->absmin[0] - start[0] + mirror->moveinfo.distance + 2;
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p2[0] = 2*mirror->absmin[0] - end[0] + mirror->moveinfo.distance + 2;
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break;
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case 3:
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p1[0] = 2*mirror->absmax[0] - start[0] - mirror->moveinfo.distance - 2;
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p2[0] = 2*mirror->absmax[0] - end[0] - mirror->moveinfo.distance - 2;
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break;
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case 4:
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p1[1] = 2*mirror->absmin[1] - start[1] + mirror->moveinfo.distance + 2;
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p2[1] = 2*mirror->absmin[1] - end[1] + mirror->moveinfo.distance + 2;
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break;
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case 5:
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p1[1] = 2*mirror->absmax[1] - start[1] - mirror->moveinfo.distance - 2;
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p2[1] = 2*mirror->absmax[1] - end[1] - mirror->moveinfo.distance - 2;
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break;
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}
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if(p1[0] < mirror->absmin[0]) continue;
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if(p1[0] > mirror->absmax[0]) continue;
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if(p1[1] < mirror->absmin[1]) continue;
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if(p1[1] > mirror->absmax[1]) continue;
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if(p1[2] < mirror->absmin[2]) continue;
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if(p1[2] > mirror->absmax[2]) continue;
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// If p1 is within func_reflect, we assume p2 is also. If map is constructed
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// properly this should always be true.
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (type);
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gi.WritePosition (p1);
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gi.WritePosition (p2);
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gi.multicast (p1, MULTICAST_PVS);
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}
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}
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void ReflectSteam (vec3_t origin,vec3_t movedir,int count,int sounds,int speed, int wait, int nextid)
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{
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int m;
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edict_t *mirror;
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vec3_t org, dir;
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if(!level.num_reflectors)
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return;
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for(m=0; m<level.num_reflectors; m++)
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{
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mirror = g_mirror[m];
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if(!mirror->inuse)
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continue;
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if(mirror->spawnflags & SF_REFLECT_OFF)
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continue;
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VectorCopy(origin,org);
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VectorCopy(movedir,dir);
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switch(mirror->style)
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{
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case 0:
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org[2] = 2*mirror->absmax[2] - origin[2] + mirror->moveinfo.distance + 2;
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dir[2] = -dir[2];
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break;
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case 1:
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org[2] = 2*mirror->absmin[2] - origin[2] - mirror->moveinfo.distance - 2;
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dir[2] = -dir[2];
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break;
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case 2:
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org[0] = 2*mirror->absmin[0] - origin[0] + mirror->moveinfo.distance + 2;
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dir[0] = -dir[0];
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break;
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case 3:
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org[0] = 2*mirror->absmax[0] - origin[0] - mirror->moveinfo.distance - 2;
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dir[0] = -dir[0];
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break;
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case 4:
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org[1] = 2*mirror->absmin[1] - origin[1] + mirror->moveinfo.distance + 2;
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dir[1] = -dir[1];
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break;
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case 5:
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org[1] = 2*mirror->absmax[1] - origin[1] - mirror->moveinfo.distance - 2;
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dir[1] = -dir[1];
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break;
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}
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if(org[0] < mirror->absmin[0]) continue;
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if(org[0] > mirror->absmax[0]) continue;
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if(org[1] < mirror->absmin[1]) continue;
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if(org[1] > mirror->absmax[1]) continue;
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if(org[2] < mirror->absmin[2]) continue;
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if(org[2] > mirror->absmax[2]) continue;
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// If p1 is within func_reflect, we assume p2 is also. If map is constructed
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// properly this should always be true.
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_STEAM);
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gi.WriteShort (nextid);
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gi.WriteByte (count);
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gi.WritePosition (org);
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gi.WriteDir (dir);
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gi.WriteByte (sounds&0xff);
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gi.WriteShort (speed);
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gi.WriteLong (wait);
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gi.multicast (org, MULTICAST_PVS);
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}
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}
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void ReflectSparks (int type,vec3_t origin,vec3_t movedir)
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{
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int m;
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edict_t *mirror;
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vec3_t org, dir;
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if(!level.num_reflectors)
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return;
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for(m=0; m<level.num_reflectors; m++)
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{
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mirror = g_mirror[m];
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if(!mirror->inuse)
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continue;
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if(mirror->spawnflags & SF_REFLECT_OFF)
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continue;
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// Don't reflect in floor or ceiling because sparks are affected by
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// gravity
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if(mirror->style <= 1)
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continue;
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VectorCopy(origin,org);
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VectorCopy(movedir,dir);
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switch(mirror->style)
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{
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case 0:
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org[2] = 2*mirror->absmax[2] - origin[2] + mirror->moveinfo.distance + 2;
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dir[2] = -dir[2];
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break;
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case 1:
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org[2] = 2*mirror->absmin[2] - origin[2] - mirror->moveinfo.distance - 2;
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dir[2] = -dir[2];
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break;
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case 2:
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org[0] = 2*mirror->absmin[0] - origin[0] + mirror->moveinfo.distance + 2;
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dir[0] = -dir[0];
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break;
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case 3:
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org[0] = 2*mirror->absmax[0] - origin[0] - mirror->moveinfo.distance - 2;
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dir[0] = -dir[0];
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break;
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case 4:
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org[1] = 2*mirror->absmin[1] - origin[1] + mirror->moveinfo.distance + 2;
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dir[1] = -dir[1];
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break;
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case 5:
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org[1] = 2*mirror->absmax[1] - origin[1] - mirror->moveinfo.distance - 2;
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dir[1] = -dir[1];
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break;
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}
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if(org[0] < mirror->absmin[0]) continue;
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if(org[0] > mirror->absmax[0]) continue;
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if(org[1] < mirror->absmin[1]) continue;
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if(org[1] > mirror->absmax[1]) continue;
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if(org[2] < mirror->absmin[2]) continue;
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if(org[2] > mirror->absmax[2]) continue;
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gi.WriteByte(svc_temp_entity);
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gi.WriteByte(type);
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gi.WritePosition(org);
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if(type != TE_CHAINFIST_SMOKE)
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gi.WriteDir(dir);
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gi.multicast(org, MULTICAST_PVS);
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}
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}
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void DeleteReflection (edict_t *ent, int index)
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{
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edict_t *r;
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if(index < 0)
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{
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int i;
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for(i=0; i<6; i++)
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{
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r = ent->reflection[i];
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if(r)
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{
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if(r->client)
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gi.TagFree(r->client);
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memset (r, 0, sizeof(*r));
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r->classname = "freed";
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r->freetime = level.time;
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r->inuse = false;
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}
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ent->reflection[i] = NULL;
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}
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}
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else
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{
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r = ent->reflection[index];
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if(r)
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{
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if(r->client)
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gi.TagFree(r->client);
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memset (r, 0, sizeof(*r));
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r->classname = "freed";
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r->freetime = level.time;
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r->inuse = false;
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ent->reflection[index] = NULL;
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}
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}
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}
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void AddReflection (edict_t *ent)
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{
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gclient_t *cl;
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edict_t *mirror;
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float roll;
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int i, m;
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qboolean is_reflected;
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vec3_t forward;
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vec3_t org;
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for(i=0; i<6; i++)
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{
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is_reflected = false;
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for(m=0; m<level.num_reflectors && !is_reflected; m++)
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{
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mirror = g_mirror[m];
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if(!mirror->inuse)
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continue;
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if(mirror->spawnflags & SF_REFLECT_OFF)
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continue;
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if(mirror->style != i)
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continue;
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VectorCopy(ent->s.origin,org);
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switch(i)
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{
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case 0: org[2] = 2*mirror->absmax[2] - ent->s.origin[2] - mirror->moveinfo.distance - 2; break;
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case 1: org[2] = 2*mirror->absmin[2] - ent->s.origin[2] + mirror->moveinfo.distance + 2; break;
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case 2: org[0] = 2*mirror->absmin[0] - ent->s.origin[0] + mirror->moveinfo.distance + 2; break;
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case 3: org[0] = 2*mirror->absmax[0] - ent->s.origin[0] - mirror->moveinfo.distance - 2; break;
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case 4: org[1] = 2*mirror->absmin[1] - ent->s.origin[1] + mirror->moveinfo.distance + 2; break;
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case 5: org[1] = 2*mirror->absmax[1] - ent->s.origin[1] - mirror->moveinfo.distance - 2; break;
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}
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if(org[0] < mirror->absmin[0]) continue;
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if(org[0] > mirror->absmax[0]) continue;
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if(org[1] < mirror->absmin[1]) continue;
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if(org[1] > mirror->absmax[1]) continue;
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if(org[2] < mirror->absmin[2]) continue;
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if(org[2] > mirror->absmax[2]) continue;
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is_reflected = true;
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}
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if(is_reflected)
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{
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if (!ent->reflection[i])
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{
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ent->reflection[i] = G_Spawn();
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if(ent->s.effects & EF_ROTATE)
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{
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ent->s.effects &= ~EF_ROTATE;
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gi.linkentity(ent);
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}
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ent->reflection[i]->movetype = MOVETYPE_NONE;
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ent->reflection[i]->solid = SOLID_NOT;
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ent->reflection[i]->classname = "reflection";
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ent->reflection[i]->flags = FL_REFLECT;
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ent->reflection[i]->takedamage = DAMAGE_NO;
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}
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if (ent->client && !ent->reflection[i]->client)
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{
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cl = (gclient_t *)gi.TagMalloc(sizeof(gclient_t), TAG_LEVEL);
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ent->reflection[i]->client = cl;
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}
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if (ent->client && ent->reflection[i]->client)
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{
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// Lazarus: Hmm.. this crashes when loading saved game.
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// Not sure what use pers is anyhow?
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// ent->reflection[i]->client->pers = ent->client->pers;
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ent->reflection[i]->s = ent->s;
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}
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ent->reflection[i]->s.number = ent->reflection[i] - g_edicts;
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ent->reflection[i]->s.modelindex = ent->s.modelindex;
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ent->reflection[i]->s.modelindex2 = ent->s.modelindex2;
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ent->reflection[i]->s.modelindex3 = ent->s.modelindex3;
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ent->reflection[i]->s.modelindex4 = ent->s.modelindex4;
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#ifdef KMQUAKE2_ENGINE_MOD
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ent->reflection[i]->s.modelindex5 = ent->s.modelindex5;
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ent->reflection[i]->s.modelindex6 = ent->s.modelindex6;
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ent->reflection[i]->s.alpha = ent->s.alpha;
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#endif
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ent->reflection[i]->s.skinnum = ent->s.skinnum;
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ent->reflection[i]->s.frame = ent->s.frame;
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ent->reflection[i]->s.effects = ent->s.effects;
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ent->reflection[i]->s.renderfx = ent->s.renderfx;
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ent->reflection[i]->s.renderfx &= ~RF_IR_VISIBLE;
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#ifdef KMQUAKE2_ENGINE_MOD
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// Don't flip if left handed player model
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if ( !(ent->s.modelindex == (MAX_MODELS-1) && hand->value == 1) )
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ent->reflection[i]->s.renderfx |= RF_MIRRORMODEL; // Knightmare added- flip reflected models
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#endif
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VectorCopy (ent->s.angles, ent->reflection[i]->s.angles);
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switch(i)
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{
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case 0:
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case 1:
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ent->reflection[i]->s.angles[0]+=180;
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ent->reflection[i]->s.angles[1]+=180;
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ent->reflection[i]->s.angles[2]=360-ent->reflection[i]->s.angles[2];
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break;
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case 2:
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case 3:
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AngleVectors(ent->reflection[i]->s.angles,forward,NULL,NULL);
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roll = ent->reflection[i]->s.angles[2];
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forward[0] = -forward[0];
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vectoangles(forward,ent->reflection[i]->s.angles);
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ent->reflection[i]->s.angles[2] = 360-roll;
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break;
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case 4:
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case 5:
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AngleVectors(ent->reflection[i]->s.angles,forward,NULL,NULL);
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roll = ent->reflection[i]->s.angles[2];
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forward[1] = -forward[1];
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vectoangles(forward,ent->reflection[i]->s.angles);
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ent->reflection[i]->s.angles[2] = 360-roll;
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}
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VectorCopy (org, ent->reflection[i]->s.origin);
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if(ent->s.renderfx & RF_BEAM)
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{
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vec3_t delta;
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|
|
VectorSubtract(ent->reflection[i]->s.origin,ent->s.origin,delta);
|
|
VectorAdd(ent->s.old_origin,delta,ent->reflection[i]->s.old_origin);
|
|
}
|
|
else
|
|
VectorCopy(ent->reflection[i]->s.origin, ent->reflection[i]->s.old_origin);
|
|
gi.linkentity (ent->reflection[i]);
|
|
}
|
|
else if (ent->reflection[i])
|
|
{
|
|
DeleteReflection(ent,i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void use_func_reflect (edict_t *self, edict_t *other, edict_t *activator)
|
|
{
|
|
if (self->spawnflags & SF_REFLECT_OFF)
|
|
{
|
|
// was off, turn it on
|
|
self->spawnflags &= ~SF_REFLECT_OFF;
|
|
}
|
|
else
|
|
{
|
|
// was on, turn it off
|
|
self->spawnflags |= SF_REFLECT_OFF;
|
|
}
|
|
if (!(self->spawnflags & SF_REFLECT_TOGGLE))
|
|
self->use = NULL;
|
|
}
|
|
|
|
void SP_func_reflect (edict_t *self)
|
|
{
|
|
if(level.num_reflectors >= MAX_MIRRORS)
|
|
{
|
|
gi.dprintf("Max number of func_reflect's (%d) exceeded.\n",MAX_MIRRORS);
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
self->class_id = ENTITY_FUNC_REFLECT;
|
|
|
|
gi.setmodel (self, self->model);
|
|
self->svflags = SVF_NOCLIENT;
|
|
g_mirror[level.num_reflectors] = self;
|
|
if(!st.lip)
|
|
st.lip = 2;
|
|
self->moveinfo.distance = st.lip;
|
|
self->use = use_func_reflect;
|
|
level.num_reflectors++;
|
|
}
|