mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
1e5348cbe0
Added new graphic for text box. Made edict_t pointer arrays static in 3ZB2, Awakening2, and Zaero DLLs due to stack size concerns.
1843 lines
82 KiB
C
1843 lines
82 KiB
C
{"Info_SetValueForKey", (byte *)Info_SetValueForKey},
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{"Info_Validate", (byte *)Info_Validate},
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{"Info_RemoveKey", (byte *)Info_RemoveKey},
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{"Info_ValueForKey", (byte *)Info_ValueForKey},
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{"Com_HashFileName", (byte *)Com_HashFileName},
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{"Com_sprintf", (byte *)Com_sprintf},
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{"Q_strupr", (byte *)Q_strupr},
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{"Q_strlwr", (byte *)Q_strlwr},
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{"Q_snprintfz", (byte *)Q_snprintfz},
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{"Q_strncatz", (byte *)Q_strncatz},
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{"Q_strncpyz", (byte *)Q_strncpyz},
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{"Q_strcasecmp", (byte *)Q_strcasecmp},
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{"Q_strncasecmp", (byte *)Q_strncasecmp},
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{"Q_SortStrcmp", (byte *)Q_SortStrcmp},
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{"Q_strcmp", (byte *)Q_strcmp},
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{"Q_strncmp", (byte *)Q_strncmp},
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{"Q_stricmp", (byte *)Q_stricmp},
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{"Q_StrScanToken", (byte *)Q_StrScanToken},
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{"Q_GlobMatch", (byte *)Q_GlobMatch},
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{"Com_PageInMemory", (byte *)Com_PageInMemory},
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{"COM_ParseExt", (byte *)COM_ParseExt},
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{"COM_Parse", (byte *)COM_Parse},
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{"COM_SkipRestOfLine", (byte *)COM_SkipRestOfLine},
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{"COM_SkipBracedSection", (byte *)COM_SkipBracedSection},
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{"COM_SkipWhiteSpace", (byte *)COM_SkipWhiteSpace},
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{"va", (byte *)va},
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{"Swap_Init", (byte *)Swap_Init},
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{"FloatNoSwap", (byte *)FloatNoSwap},
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{"FloatSwap", (byte *)FloatSwap},
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{"Long64NoSwap", (byte *)Long64NoSwap},
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{"Long64Swap", (byte *)Long64Swap},
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{"LongNoSwap", (byte *)LongNoSwap},
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{"LongSwap", (byte *)LongSwap},
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{"ShortNoSwap", (byte *)ShortNoSwap},
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{"ShortSwap", (byte *)ShortSwap},
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{"LittleFloat", (byte *)LittleFloat},
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{"BigFloat", (byte *)BigFloat},
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{"LittleLong64", (byte *)LittleLong64},
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{"BigLong64", (byte *)BigLong64},
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{"LittleLong", (byte *)LittleLong},
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{"BigLong", (byte *)BigLong},
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{"LittleShort", (byte *)LittleShort},
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{"BigShort", (byte *)BigShort},
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{"COM_DefaultExtension", (byte *)COM_DefaultExtension},
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{"COM_FilePath", (byte *)COM_FilePath},
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{"COM_FileBase", (byte *)COM_FileBase},
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{"COM_FileExtension", (byte *)COM_FileExtension},
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{"COM_StripExtension", (byte *)COM_StripExtension},
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{"COM_SkipPath", (byte *)COM_SkipPath},
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{"MatrixMultiply", (byte *)MatrixMultiply},
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{"AxisCompare", (byte *)AxisCompare},
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{"AxisCopy", (byte *)AxisCopy},
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{"AxisClear", (byte *)AxisClear},
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{"AnglesToAxis", (byte *)AnglesToAxis},
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{"VectorRotate", (byte *)VectorRotate},
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{"Q_log2", (byte *)Q_log2},
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{"Q_rsqrt", (byte *)Q_rsqrt},
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{"VectorScale", (byte *)VectorScale},
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{"VectorInverse", (byte *)VectorInverse},
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{"VectorLength", (byte *)VectorLength},
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{"CrossProduct", (byte *)CrossProduct},
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{"_VectorCopy", (byte *)_VectorCopy},
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{"_VectorAdd", (byte *)_VectorAdd},
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{"_VectorSubtract", (byte *)_VectorSubtract},
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{"_DotProduct", (byte *)_DotProduct},
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{"VectorMA", (byte *)VectorMA},
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{"VectorNormalizeFast", (byte *)VectorNormalizeFast},
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{"VectorNormalize2", (byte *)VectorNormalize2},
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{"VectorNormalize", (byte *)VectorNormalize},
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{"VectorCompare", (byte *)VectorCompare},
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{"AddPointToBounds", (byte *)AddPointToBounds},
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{"ClearBounds", (byte *)ClearBounds},
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{"BoxOnPlaneSide", (byte *)BoxOnPlaneSide},
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{"BoxOnPlaneSide2", (byte *)BoxOnPlaneSide2},
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{"anglemod", (byte *)anglemod},
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{"LerpAngle", (byte *)LerpAngle},
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{"Q_ftol", (byte *)Q_ftol},
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{"Q_fabs", (byte *)Q_fabs},
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{"R_ConcatTransforms", (byte *)R_ConcatTransforms},
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{"R_ConcatRotations", (byte *)R_ConcatRotations},
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{"PerpendicularVector", (byte *)PerpendicularVector},
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{"ProjectPointOnPlane", (byte *)ProjectPointOnPlane},
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{"VecToAngleRolled", (byte *)VecToAngleRolled},
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{"MakeNormalVectors", (byte *)MakeNormalVectors},
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{"AngleVectors", (byte *)AngleVectors},
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{"RotatePointAroundVector", (byte *)RotatePointAroundVector},
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{"kick_attack", (byte *)kick_attack},
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{"Weapon_Null", (byte *)Weapon_Null},
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{"Weapon_BFG", (byte *)Weapon_BFG},
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{"weapon_bfg_fire", (byte *)weapon_bfg_fire},
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{"Weapon_Railgun", (byte *)Weapon_Railgun},
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{"weapon_railgun_fire", (byte *)weapon_railgun_fire},
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{"Weapon_SuperShotgun", (byte *)Weapon_SuperShotgun},
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{"weapon_supershotgun_fire", (byte *)weapon_supershotgun_fire},
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{"Weapon_Shotgun", (byte *)Weapon_Shotgun},
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{"weapon_shotgun_fire", (byte *)weapon_shotgun_fire},
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{"Weapon_Chaingun", (byte *)Weapon_Chaingun},
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{"Chaingun_Fire", (byte *)Chaingun_Fire},
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{"Weapon_Machinegun", (byte *)Weapon_Machinegun},
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{"Machinegun_Fire", (byte *)Machinegun_Fire},
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{"Weapon_HyperBlaster", (byte *)Weapon_HyperBlaster},
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{"Weapon_HyperBlaster_Fire", (byte *)Weapon_HyperBlaster_Fire},
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{"Weapon_Blaster", (byte *)Weapon_Blaster},
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{"Weapon_Blaster_Fire", (byte *)Weapon_Blaster_Fire},
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{"Blaster_Fire", (byte *)Blaster_Fire},
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{"Weapon_HomingMissileLauncher", (byte *)Weapon_HomingMissileLauncher},
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{"Weapon_HomingMissileLauncher_Fire", (byte *)Weapon_HomingMissileLauncher_Fire},
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{"Weapon_RocketLauncher", (byte *)Weapon_RocketLauncher},
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{"Weapon_RocketLauncher_Fire", (byte *)Weapon_RocketLauncher_Fire},
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{"rocket_target", (byte *)rocket_target},
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{"Weapon_GrenadeLauncher", (byte *)Weapon_GrenadeLauncher},
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{"weapon_grenadelauncher_fire", (byte *)weapon_grenadelauncher_fire},
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{"Weapon_Grenade", (byte *)Weapon_Grenade},
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{"weapon_grenade_fire", (byte *)weapon_grenade_fire},
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{"Weapon_Generic", (byte *)Weapon_Generic},
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{"Weapon_Generic2", (byte *)Weapon_Generic2},
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{"Drop_Weapon", (byte *)Drop_Weapon},
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{"Use_Weapon", (byte *)Use_Weapon},
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{"Think_Weapon", (byte *)Think_Weapon},
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{"NoAmmoWeaponChange", (byte *)NoAmmoWeaponChange},
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{"ChangeWeapon", (byte *)ChangeWeapon},
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{"Pickup_Weapon", (byte *)Pickup_Weapon},
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{"PlayerNoise", (byte *)PlayerNoise},
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{"P_ProjectSource", (byte *)P_ProjectSource},
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{"ClientEndServerFrame", (byte *)ClientEndServerFrame},
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{"WhatsIt", (byte *)WhatsIt},
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{"G_SetClientFrame", (byte *)G_SetClientFrame},
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{"PlayerOnFloor", (byte *)PlayerOnFloor},
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{"G_SetClientSound", (byte *)G_SetClientSound},
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{"G_SetClientEvent", (byte *)G_SetClientEvent},
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{"G_SetClientEffects", (byte *)G_SetClientEffects},
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{"P_WorldEffects", (byte *)P_WorldEffects},
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{"P_FallingDamage", (byte *)P_FallingDamage},
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{"P_SlamDamage", (byte *)P_SlamDamage},
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{"SV_CalcBlend", (byte *)SV_CalcBlend},
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{"SV_AddBlend", (byte *)SV_AddBlend},
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{"SV_CalcGunOffset", (byte *)SV_CalcGunOffset},
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{"SV_CalcViewOffset", (byte *)SV_CalcViewOffset},
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{"P_DamageFeedback", (byte *)P_DamageFeedback},
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{"SV_CalcRoll", (byte *)SV_CalcRoll},
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{"PlayerTrail_LastSpot", (byte *)PlayerTrail_LastSpot},
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{"PlayerTrail_PickNext", (byte *)PlayerTrail_PickNext},
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{"PlayerTrail_PickFirst", (byte *)PlayerTrail_PickFirst},
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{"PlayerTrail_New", (byte *)PlayerTrail_New},
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{"PlayerTrail_Add", (byte *)PlayerTrail_Add},
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{"PlayerTrail_Init", (byte *)PlayerTrail_Init},
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{"SP_target_text", (byte *)SP_target_text},
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{"Use_Target_Text", (byte *)Use_Target_Text},
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{"Do_Text_Display", (byte *)Do_Text_Display},
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{"Text_Prev", (byte *)Text_Prev},
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{"Text_Next", (byte *)Text_Next},
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{"Text_Update", (byte *)Text_Update},
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{"Text_BuildDisplay", (byte *)Text_BuildDisplay},
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{"Text_Close", (byte *)Text_Close},
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{"Text_Open", (byte *)Text_Open},
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{"PMenu_Select", (byte *)PMenu_Select},
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{"PMenu_Prev", (byte *)PMenu_Prev},
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{"PMenu_Next", (byte *)PMenu_Next},
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{"PMenu_Update", (byte *)PMenu_Update},
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{"PMenu_Do_Update", (byte *)PMenu_Do_Update},
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{"PMenu_UpdateEntry", (byte *)PMenu_UpdateEntry},
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{"PMenu_Close", (byte *)PMenu_Close},
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{"PMenu_Open", (byte *)PMenu_Open},
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{"G_SetSpectatorStats", (byte *)G_SetSpectatorStats},
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{"G_CheckChaseStats", (byte *)G_CheckChaseStats},
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{"G_SetStats", (byte *)G_SetStats},
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{"WhatIsIt", (byte *)WhatIsIt},
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{"Cmd_Help_f", (byte *)Cmd_Help_f},
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{"HelpComputer", (byte *)HelpComputer},
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{"Cmd_Score_f", (byte *)Cmd_Score_f},
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{"DeathmatchScoreboard", (byte *)DeathmatchScoreboard},
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{"DeathmatchScoreboardMessage", (byte *)DeathmatchScoreboardMessage},
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{"BeginIntermission", (byte *)BeginIntermission},
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{"MoveClientToIntermission", (byte *)MoveClientToIntermission},
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{"ClientBeginServerFrame", (byte *)ClientBeginServerFrame},
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{"ClientThink", (byte *)ClientThink},
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{"ClientSpycam", (byte *)ClientSpycam},
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{"ClientPushPushable", (byte *)ClientPushPushable},
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{"RemovePush", (byte *)RemovePush},
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{"PM_CmdScale", (byte *)PM_CmdScale},
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{"PrintPmove", (byte *)PrintPmove},
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{"CheckBlock", (byte *)CheckBlock},
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{"PM_trace", (byte *)PM_trace},
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{"ClientDisconnect", (byte *)ClientDisconnect},
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{"ClientConnect", (byte *)ClientConnect},
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{"ClientUserinfoChanged", (byte *)ClientUserinfoChanged},
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{"ClientBegin", (byte *)ClientBegin},
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{"ClientBeginDeathmatch", (byte *)ClientBeginDeathmatch},
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{"PutClientInServer", (byte *)PutClientInServer},
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{"spectator_respawn", (byte *)spectator_respawn},
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{"respawn", (byte *)respawn},
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{"CopyToBodyQue", (byte *)CopyToBodyQue},
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{"body_die", (byte *)body_die},
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{"InitBodyQue", (byte *)InitBodyQue},
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{"SelectSpawnPoint", (byte *)SelectSpawnPoint},
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{"SelectCoopSpawnPoint", (byte *)SelectCoopSpawnPoint},
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{"SelectDeathmatchSpawnPoint", (byte *)SelectDeathmatchSpawnPoint},
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{"SelectFarthestDeathmatchSpawnPoint", (byte *)SelectFarthestDeathmatchSpawnPoint},
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{"SelectRandomDeathmatchSpawnPoint", (byte *)SelectRandomDeathmatchSpawnPoint},
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{"PlayersRangeFromSpot", (byte *)PlayersRangeFromSpot},
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{"FetchClientEntData", (byte *)FetchClientEntData},
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{"SaveClientData", (byte *)SaveClientData},
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{"InitClientResp", (byte *)InitClientResp},
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{"InitClientPersistant", (byte *)InitClientPersistant},
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{"SelectStartWeapon", (byte *)SelectStartWeapon},
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{"SwitchToBestStartWeapon", (byte *)SwitchToBestStartWeapon},
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{"player_die", (byte *)player_die},
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{"LookAtKiller", (byte *)LookAtKiller},
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{"TossClientWeapon", (byte *)TossClientWeapon},
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{"ClientObituary", (byte *)ClientObituary},
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{"IsNeutral", (byte *)IsNeutral},
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{"IsFemale", (byte *)IsFemale},
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{"player_pain", (byte *)player_pain},
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{"SP_info_player_intermission", (byte *)SP_info_player_intermission},
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{"SP_info_player_coop", (byte *)SP_info_player_coop},
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{"SP_info_player_deathmatch", (byte *)SP_info_player_deathmatch},
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{"SP_info_player_start", (byte *)SP_info_player_start},
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{"SP_CreateCoopSpots", (byte *)SP_CreateCoopSpots},
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{"SP_FixCoopSpots", (byte *)SP_FixCoopSpots},
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{"CheckChasecam_Viewent", (byte *)CheckChasecam_Viewent},
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{"Cmd_Chasecam_Toggle", (byte *)Cmd_Chasecam_Toggle},
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{"ChasecamTrack", (byte *)ChasecamTrack},
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{"ChasecamRemove", (byte *)ChasecamRemove},
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{"ChasecamRestart", (byte *)ChasecamRestart},
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{"ChasecamStart", (byte *)ChasecamStart},
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{"SP_monster_tank", (byte *)SP_monster_tank},
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{"tank_die", (byte *)tank_die},
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{"tank_dead", (byte *)tank_dead},
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{"tank_attack", (byte *)tank_attack},
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{"tank_doattack_rocket", (byte *)tank_doattack_rocket},
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{"tank_refire_rocket", (byte *)tank_refire_rocket},
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{"tank_poststrike", (byte *)tank_poststrike},
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{"tank_reattack_blaster", (byte *)tank_reattack_blaster},
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{"TankMachineGun", (byte *)TankMachineGun},
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{"TankRocket", (byte *)TankRocket},
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{"TankStrike", (byte *)TankStrike},
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{"TankBlaster", (byte *)TankBlaster},
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{"tank_pain", (byte *)tank_pain},
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{"tank_run", (byte *)tank_run},
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{"tank_walk", (byte *)tank_walk},
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{"tank_stand", (byte *)tank_stand},
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{"tank_idle", (byte *)tank_idle},
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{"tank_windup", (byte *)tank_windup},
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{"tank_thud", (byte *)tank_thud},
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{"tank_footstep", (byte *)tank_footstep},
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{"tank_sight", (byte *)tank_sight},
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{"SP_monster_supertank", (byte *)SP_monster_supertank},
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{"supertank_die", (byte *)supertank_die},
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{"BossExplode", (byte *)BossExplode},
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{"supertank_dead", (byte *)supertank_dead},
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{"supertank_attack", (byte *)supertank_attack},
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{"supertankMachineGun", (byte *)supertankMachineGun},
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{"supertankRocket", (byte *)supertankRocket},
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{"supertank_pain", (byte *)supertank_pain},
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{"supertank_reattack1", (byte *)supertank_reattack1},
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{"supertank_run", (byte *)supertank_run},
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{"supertank_walk", (byte *)supertank_walk},
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{"supertank_forward", (byte *)supertank_forward},
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{"supertank_stand", (byte *)supertank_stand},
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{"supertank_search", (byte *)supertank_search},
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{"TreadSound", (byte *)TreadSound},
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{"SP_monster_soldier_ss", (byte *)SP_monster_soldier_ss},
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{"SP_monster_soldier", (byte *)SP_monster_soldier},
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{"SP_monster_soldier_light", (byte *)SP_monster_soldier_light},
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{"SP_monster_soldier_x", (byte *)SP_monster_soldier_x},
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{"soldier_die", (byte *)soldier_die},
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{"soldier_dead", (byte *)soldier_dead},
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{"soldier_fire7", (byte *)soldier_fire7},
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{"soldier_fire6", (byte *)soldier_fire6},
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{"soldier_dodge", (byte *)soldier_dodge},
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{"soldier_duck_hold", (byte *)soldier_duck_hold},
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{"soldier_sight", (byte *)soldier_sight},
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{"soldier_attack", (byte *)soldier_attack},
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{"soldier_attack6_refire", (byte *)soldier_attack6_refire},
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{"soldier_fire8", (byte *)soldier_fire8},
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{"soldier_fire4", (byte *)soldier_fire4},
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{"soldier_attack3_refire", (byte *)soldier_attack3_refire},
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{"soldier_fire3", (byte *)soldier_fire3},
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{"soldier_duck_up", (byte *)soldier_duck_up},
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{"soldier_duck_down", (byte *)soldier_duck_down},
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{"soldier_attack2_refire2", (byte *)soldier_attack2_refire2},
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{"soldier_attack2_refire1", (byte *)soldier_attack2_refire1},
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{"soldier_fire2", (byte *)soldier_fire2},
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{"soldier_attack1_refire2", (byte *)soldier_attack1_refire2},
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{"soldier_attack1_refire1", (byte *)soldier_attack1_refire1},
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{"soldier_fire1", (byte *)soldier_fire1},
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{"soldier_fire", (byte *)soldier_fire},
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{"soldier_pain", (byte *)soldier_pain},
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{"soldier_jump", (byte *)soldier_jump},
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{"soldier_run", (byte *)soldier_run},
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{"soldier_walk", (byte *)soldier_walk},
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{"soldier_walk1_random", (byte *)soldier_walk1_random},
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{"soldier_stand", (byte *)soldier_stand},
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{"soldier_cock", (byte *)soldier_cock},
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{"soldier_idle", (byte *)soldier_idle},
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{"SP_monster_parasite", (byte *)SP_monster_parasite},
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|
{"parasite_blocked", (byte *)parasite_blocked},
|
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{"parasite_jump", (byte *)parasite_jump},
|
|
{"parasite_die", (byte *)parasite_die},
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{"parasite_dead", (byte *)parasite_dead},
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{"parasite_attack", (byte *)parasite_attack},
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|
{"parasite_drain_attack", (byte *)parasite_drain_attack},
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|
{"parasite_drain_attack_ok", (byte *)parasite_drain_attack_ok},
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|
{"parasite_pain", (byte *)parasite_pain},
|
|
{"parasite_walk", (byte *)parasite_walk},
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{"parasite_start_walk", (byte *)parasite_start_walk},
|
|
{"parasite_run", (byte *)parasite_run},
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|
{"parasite_start_run", (byte *)parasite_start_run},
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{"parasite_stand", (byte *)parasite_stand},
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|
{"parasite_idle", (byte *)parasite_idle},
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|
{"parasite_refidget", (byte *)parasite_refidget},
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|
{"parasite_do_fidget", (byte *)parasite_do_fidget},
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|
{"parasite_end_fidget", (byte *)parasite_end_fidget},
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|
{"parasite_search", (byte *)parasite_search},
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|
{"parasite_scratch", (byte *)parasite_scratch},
|
|
{"parasite_tap", (byte *)parasite_tap},
|
|
{"parasite_sight", (byte *)parasite_sight},
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|
{"parasite_reel_in", (byte *)parasite_reel_in},
|
|
{"parasite_launch", (byte *)parasite_launch},
|
|
{"SP_monster_mutant", (byte *)SP_monster_mutant},
|
|
{"mutant_die", (byte *)mutant_die},
|
|
{"mutant_dead", (byte *)mutant_dead},
|
|
{"mutant_pain", (byte *)mutant_pain},
|
|
{"mutant_checkattack", (byte *)mutant_checkattack},
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|
{"mutant_check_jump", (byte *)mutant_check_jump},
|
|
{"mutant_check_melee", (byte *)mutant_check_melee},
|
|
{"mutant_fake_jump", (byte *)mutant_fake_jump},
|
|
{"mutant_jump", (byte *)mutant_jump},
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|
{"mutant_check_landing", (byte *)mutant_check_landing},
|
|
{"mutant_jump_takeoff", (byte *)mutant_jump_takeoff},
|
|
{"mutant_jump_touch", (byte *)mutant_jump_touch},
|
|
{"mutant_melee", (byte *)mutant_melee},
|
|
{"mutant_check_refire", (byte *)mutant_check_refire},
|
|
{"mutant_hit_right", (byte *)mutant_hit_right},
|
|
{"mutant_hit_left", (byte *)mutant_hit_left},
|
|
{"mutant_run", (byte *)mutant_run},
|
|
{"mutant_walk", (byte *)mutant_walk},
|
|
{"mutant_walk_loop", (byte *)mutant_walk_loop},
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|
{"mutant_idle", (byte *)mutant_idle},
|
|
{"mutant_idle_loop", (byte *)mutant_idle_loop},
|
|
{"mutant_stand", (byte *)mutant_stand},
|
|
{"mutant_swing", (byte *)mutant_swing},
|
|
{"mutant_search", (byte *)mutant_search},
|
|
{"mutant_sight", (byte *)mutant_sight},
|
|
{"mutant_step", (byte *)mutant_step},
|
|
{"M_walkmove", (byte *)M_walkmove},
|
|
{"M_MoveToGoal", (byte *)M_MoveToGoal},
|
|
{"SV_CloseEnough", (byte *)SV_CloseEnough},
|
|
{"SV_NewChaseDir", (byte *)SV_NewChaseDir},
|
|
{"SV_FixCheckBottom", (byte *)SV_FixCheckBottom},
|
|
{"SV_StepDirection", (byte *)SV_StepDirection},
|
|
{"M_ChangeYaw", (byte *)M_ChangeYaw},
|
|
{"SV_movestep", (byte *)SV_movestep},
|
|
{"M_CheckBottom", (byte *)M_CheckBottom},
|
|
{"SP_monster_medic", (byte *)SP_monster_medic},
|
|
{"medic_checkattack", (byte *)medic_checkattack},
|
|
{"medic_attack", (byte *)medic_attack},
|
|
{"medic_hook_retract", (byte *)medic_hook_retract},
|
|
{"medic_cable_attack", (byte *)medic_cable_attack},
|
|
{"medic_hook_launch", (byte *)medic_hook_launch},
|
|
{"medic_continue", (byte *)medic_continue},
|
|
{"medic_dodge", (byte *)medic_dodge},
|
|
{"medic_duck_up", (byte *)medic_duck_up},
|
|
{"medic_duck_hold", (byte *)medic_duck_hold},
|
|
{"medic_duck_down", (byte *)medic_duck_down},
|
|
{"medic_die", (byte *)medic_die},
|
|
{"medic_dead", (byte *)medic_dead},
|
|
{"medic_fire_blaster", (byte *)medic_fire_blaster},
|
|
{"medic_pain", (byte *)medic_pain},
|
|
{"medic_run", (byte *)medic_run},
|
|
{"medic_walk", (byte *)medic_walk},
|
|
{"medic_stand", (byte *)medic_stand},
|
|
{"medic_sight", (byte *)medic_sight},
|
|
{"medic_search", (byte *)medic_search},
|
|
{"medic_idle", (byte *)medic_idle},
|
|
{"medic_NextPatrolPoint", (byte *)medic_NextPatrolPoint},
|
|
{"medic_StopPatrolling", (byte *)medic_StopPatrolling},
|
|
{"medic_FindDeadMonster", (byte *)medic_FindDeadMonster},
|
|
{"embedded", (byte *)embedded},
|
|
{"abortHeal", (byte *)abortHeal},
|
|
{"DeleteBadMedic", (byte *)DeleteBadMedic},
|
|
{"cleanupHeal", (byte *)cleanupHeal},
|
|
{"medic_deadmonster_think", (byte *)medic_deadmonster_think},
|
|
{"SP_misc_insane", (byte *)SP_misc_insane},
|
|
{"insane_die", (byte *)insane_die},
|
|
{"insane_dead", (byte *)insane_dead},
|
|
{"insane_stand", (byte *)insane_stand},
|
|
{"insane_checkup", (byte *)insane_checkup},
|
|
{"insane_checkdown", (byte *)insane_checkdown},
|
|
{"insane_onground", (byte *)insane_onground},
|
|
{"insane_pain", (byte *)insane_pain},
|
|
{"insane_run", (byte *)insane_run},
|
|
{"insane_walk", (byte *)insane_walk},
|
|
{"insane_cross", (byte *)insane_cross},
|
|
{"insane_scream", (byte *)insane_scream},
|
|
{"insane_moan", (byte *)insane_moan},
|
|
{"insane_shake", (byte *)insane_shake},
|
|
{"insane_fist", (byte *)insane_fist},
|
|
{"SP_monster_infantry", (byte *)SP_monster_infantry},
|
|
{"infantry_jump", (byte *)infantry_jump},
|
|
{"infantry_attack", (byte *)infantry_attack},
|
|
{"infantry_smack", (byte *)infantry_smack},
|
|
{"infantry_swing", (byte *)infantry_swing},
|
|
{"infantry_fire", (byte *)infantry_fire},
|
|
{"infantry_cock_gun", (byte *)infantry_cock_gun},
|
|
{"infantry_dodge", (byte *)infantry_dodge},
|
|
{"infantry_duck_up", (byte *)infantry_duck_up},
|
|
{"infantry_duck_hold", (byte *)infantry_duck_hold},
|
|
{"infantry_duck_down", (byte *)infantry_duck_down},
|
|
{"infantry_die", (byte *)infantry_die},
|
|
{"infantry_dead", (byte *)infantry_dead},
|
|
{"infantry_sight", (byte *)infantry_sight},
|
|
{"InfantryMachineGun", (byte *)InfantryMachineGun},
|
|
{"infantry_pain", (byte *)infantry_pain},
|
|
{"infantry_run", (byte *)infantry_run},
|
|
{"infantry_walk", (byte *)infantry_walk},
|
|
{"infantry_fidget", (byte *)infantry_fidget},
|
|
{"infantry_stand", (byte *)infantry_stand},
|
|
{"SP_monster_hover", (byte *)SP_monster_hover},
|
|
{"hover_die", (byte *)hover_die},
|
|
{"hover_dead", (byte *)hover_dead},
|
|
{"hover_deadthink", (byte *)hover_deadthink},
|
|
{"hover_pain", (byte *)hover_pain},
|
|
{"hover_attack", (byte *)hover_attack},
|
|
{"hover_start_attack", (byte *)hover_start_attack},
|
|
{"hover_walk", (byte *)hover_walk},
|
|
{"hover_run", (byte *)hover_run},
|
|
{"hover_stand", (byte *)hover_stand},
|
|
{"hover_fire_blaster", (byte *)hover_fire_blaster},
|
|
{"hover_reattack", (byte *)hover_reattack},
|
|
{"hover_search", (byte *)hover_search},
|
|
{"hover_sight", (byte *)hover_sight},
|
|
{"SP_monster_gunner", (byte *)SP_monster_gunner},
|
|
{"gunner_jump", (byte *)gunner_jump},
|
|
{"gunner_refire_chain", (byte *)gunner_refire_chain},
|
|
{"gunner_fire_chain", (byte *)gunner_fire_chain},
|
|
{"gunner_attack", (byte *)gunner_attack},
|
|
{"GunnerGrenade", (byte *)GunnerGrenade},
|
|
{"GunnerFire", (byte *)GunnerFire},
|
|
{"gunner_opengun", (byte *)gunner_opengun},
|
|
{"gunner_dodge", (byte *)gunner_dodge},
|
|
{"gunner_duck_up", (byte *)gunner_duck_up},
|
|
{"gunner_duck_hold", (byte *)gunner_duck_hold},
|
|
{"gunner_duck_down", (byte *)gunner_duck_down},
|
|
{"gunner_grenade_check", (byte *)gunner_grenade_check},
|
|
{"gunner_die", (byte *)gunner_die},
|
|
{"gunner_dead", (byte *)gunner_dead},
|
|
{"gunner_pain", (byte *)gunner_pain},
|
|
{"gunner_runandshoot", (byte *)gunner_runandshoot},
|
|
{"gunner_run", (byte *)gunner_run},
|
|
{"gunner_walk", (byte *)gunner_walk},
|
|
{"gunner_stand", (byte *)gunner_stand},
|
|
{"gunner_fidget", (byte *)gunner_fidget},
|
|
{"gunner_search", (byte *)gunner_search},
|
|
{"gunner_sight", (byte *)gunner_sight},
|
|
{"gunner_idlesound", (byte *)gunner_idlesound},
|
|
{"SP_monster_gladiator", (byte *)SP_monster_gladiator},
|
|
{"gladiator_blocked", (byte *)gladiator_blocked},
|
|
{"gladiator_die", (byte *)gladiator_die},
|
|
{"gladiator_dead", (byte *)gladiator_dead},
|
|
{"gladiator_pain", (byte *)gladiator_pain},
|
|
{"gladiator_attack", (byte *)gladiator_attack},
|
|
{"GladiatorGun", (byte *)GladiatorGun},
|
|
{"gladiator_melee", (byte *)gladiator_melee},
|
|
{"GaldiatorMelee", (byte *)GaldiatorMelee},
|
|
{"gladiator_run", (byte *)gladiator_run},
|
|
{"gladiator_walk", (byte *)gladiator_walk},
|
|
{"gladiator_stand", (byte *)gladiator_stand},
|
|
{"gladiator_cleaver_swing", (byte *)gladiator_cleaver_swing},
|
|
{"gladiator_search", (byte *)gladiator_search},
|
|
{"gladiator_sight", (byte *)gladiator_sight},
|
|
{"gladiator_idle", (byte *)gladiator_idle},
|
|
{"SP_monster_flyer", (byte *)SP_monster_flyer},
|
|
{"flyer_die", (byte *)flyer_die},
|
|
{"flyer_pain", (byte *)flyer_pain},
|
|
{"flyer_check_melee", (byte *)flyer_check_melee},
|
|
{"flyer_melee", (byte *)flyer_melee},
|
|
{"flyer_nextmove", (byte *)flyer_nextmove},
|
|
{"flyer_setstart", (byte *)flyer_setstart},
|
|
{"flyer_attack", (byte *)flyer_attack},
|
|
{"flyer_loop_melee", (byte *)flyer_loop_melee},
|
|
{"flyer_slash_right", (byte *)flyer_slash_right},
|
|
{"flyer_slash_left", (byte *)flyer_slash_left},
|
|
{"flyer_fireright", (byte *)flyer_fireright},
|
|
{"flyer_fireleft", (byte *)flyer_fireleft},
|
|
{"flyer_fire", (byte *)flyer_fire},
|
|
{"flyer_start", (byte *)flyer_start},
|
|
{"flyer_stop", (byte *)flyer_stop},
|
|
{"flyer_stand", (byte *)flyer_stand},
|
|
{"flyer_walk", (byte *)flyer_walk},
|
|
{"flyer_run", (byte *)flyer_run},
|
|
{"flyer_pop_blades", (byte *)flyer_pop_blades},
|
|
{"flyer_idle", (byte *)flyer_idle},
|
|
{"flyer_sight", (byte *)flyer_sight},
|
|
{"SP_monster_floater", (byte *)SP_monster_floater},
|
|
{"floater_die", (byte *)floater_die},
|
|
{"floater_dead", (byte *)floater_dead},
|
|
{"floater_pain", (byte *)floater_pain},
|
|
{"floater_melee", (byte *)floater_melee},
|
|
{"floater_attack", (byte *)floater_attack},
|
|
{"floater_zap", (byte *)floater_zap},
|
|
{"floater_wham", (byte *)floater_wham},
|
|
{"floater_walk", (byte *)floater_walk},
|
|
{"floater_run", (byte *)floater_run},
|
|
{"floater_stand", (byte *)floater_stand},
|
|
{"floater_fire_blaster", (byte *)floater_fire_blaster},
|
|
{"floater_idle", (byte *)floater_idle},
|
|
{"floater_sight", (byte *)floater_sight},
|
|
{"SP_monster_flipper", (byte *)SP_monster_flipper},
|
|
{"flipper_die", (byte *)flipper_die},
|
|
{"flipper_sight", (byte *)flipper_sight},
|
|
{"flipper_dead", (byte *)flipper_dead},
|
|
{"flipper_pain", (byte *)flipper_pain},
|
|
{"flipper_melee", (byte *)flipper_melee},
|
|
{"flipper_preattack", (byte *)flipper_preattack},
|
|
{"flipper_bite", (byte *)flipper_bite},
|
|
{"flipper_start_run", (byte *)flipper_start_run},
|
|
{"flipper_walk", (byte *)flipper_walk},
|
|
{"flipper_run", (byte *)flipper_run},
|
|
{"flipper_run_loop", (byte *)flipper_run_loop},
|
|
{"flipper_stand", (byte *)flipper_stand},
|
|
{"flipper_search", (byte *)flipper_search},
|
|
{"flipper_breathe", (byte *)flipper_breathe},
|
|
{"SP_monster_chick", (byte *)SP_monster_chick},
|
|
{"chick_sight", (byte *)chick_sight},
|
|
{"chick_attack", (byte *)chick_attack},
|
|
{"chick_melee", (byte *)chick_melee},
|
|
{"chick_slash", (byte *)chick_slash},
|
|
{"chick_reslash", (byte *)chick_reslash},
|
|
{"chick_attack1", (byte *)chick_attack1},
|
|
{"chick_rerocket", (byte *)chick_rerocket},
|
|
{"chick_skip_frames", (byte *)chick_skip_frames},
|
|
{"ChickReload", (byte *)ChickReload},
|
|
{"Chick_PreAttack1", (byte *)Chick_PreAttack1},
|
|
{"ChickRocket", (byte *)ChickRocket},
|
|
{"ChickSlash", (byte *)ChickSlash},
|
|
{"chick_dodge", (byte *)chick_dodge},
|
|
{"chick_duck_up", (byte *)chick_duck_up},
|
|
{"chick_duck_hold", (byte *)chick_duck_hold},
|
|
{"chick_duck_down", (byte *)chick_duck_down},
|
|
{"chick_die", (byte *)chick_die},
|
|
{"chick_dead", (byte *)chick_dead},
|
|
{"chick_pain", (byte *)chick_pain},
|
|
{"chick_run", (byte *)chick_run},
|
|
{"chick_walk", (byte *)chick_walk},
|
|
{"chick_stand", (byte *)chick_stand},
|
|
{"chick_fidget", (byte *)chick_fidget},
|
|
{"ChickMoan", (byte *)ChickMoan},
|
|
{"SP_monster_brain", (byte *)SP_monster_brain},
|
|
{"brain_die", (byte *)brain_die},
|
|
{"brain_dead", (byte *)brain_dead},
|
|
{"brain_pain", (byte *)brain_pain},
|
|
{"brain_run", (byte *)brain_run},
|
|
{"brain_melee", (byte *)brain_melee},
|
|
{"brain_chest_closed", (byte *)brain_chest_closed},
|
|
{"brain_tentacle_attack", (byte *)brain_tentacle_attack},
|
|
{"brain_chest_open", (byte *)brain_chest_open},
|
|
{"brain_hit_left", (byte *)brain_hit_left},
|
|
{"brain_swing_left", (byte *)brain_swing_left},
|
|
{"brain_hit_right", (byte *)brain_hit_right},
|
|
{"brain_swing_right", (byte *)brain_swing_right},
|
|
{"brain_dodge", (byte *)brain_dodge},
|
|
{"brain_duck_up", (byte *)brain_duck_up},
|
|
{"brain_duck_hold", (byte *)brain_duck_hold},
|
|
{"brain_duck_down", (byte *)brain_duck_down},
|
|
{"brain_walk", (byte *)brain_walk},
|
|
{"brain_idle", (byte *)brain_idle},
|
|
{"brain_stand", (byte *)brain_stand},
|
|
{"brain_search", (byte *)brain_search},
|
|
{"brain_sight", (byte *)brain_sight},
|
|
{"MakronToss", (byte *)MakronToss},
|
|
{"MakronSpawn", (byte *)MakronSpawn},
|
|
{"SP_monster_makron_put", (byte *)SP_monster_makron_put},
|
|
{"SP_monster_makron", (byte *)SP_monster_makron},
|
|
{"MakronPrecache", (byte *)MakronPrecache},
|
|
{"Makron_CheckAttack", (byte *)Makron_CheckAttack},
|
|
{"makron_die", (byte *)makron_die},
|
|
{"makron_dead", (byte *)makron_dead},
|
|
{"makron_torso", (byte *)makron_torso},
|
|
{"makron_torso_die", (byte *)makron_torso_die},
|
|
{"makron_torso_think", (byte *)makron_torso_think},
|
|
{"makron_attack", (byte *)makron_attack},
|
|
{"makron_sight", (byte *)makron_sight},
|
|
{"makron_pain", (byte *)makron_pain},
|
|
{"MakronHyperblaster", (byte *)MakronHyperblaster},
|
|
{"MakronRailgun", (byte *)MakronRailgun},
|
|
{"MakronSaveloc", (byte *)MakronSaveloc},
|
|
{"makronBFG", (byte *)makronBFG},
|
|
{"makron_run", (byte *)makron_run},
|
|
{"makron_walk", (byte *)makron_walk},
|
|
{"makron_prerailgun", (byte *)makron_prerailgun},
|
|
{"makron_brainsplorch", (byte *)makron_brainsplorch},
|
|
{"makron_step_right", (byte *)makron_step_right},
|
|
{"makron_step_left", (byte *)makron_step_left},
|
|
{"makron_popup", (byte *)makron_popup},
|
|
{"makron_hit", (byte *)makron_hit},
|
|
{"makron_stand", (byte *)makron_stand},
|
|
{"makron_taunt", (byte *)makron_taunt},
|
|
{"SP_monster_jorg", (byte *)SP_monster_jorg},
|
|
{"Jorg_CheckAttack", (byte *)Jorg_CheckAttack},
|
|
{"jorg_die", (byte *)jorg_die},
|
|
{"jorg_dead", (byte *)jorg_dead},
|
|
{"jorg_attack", (byte *)jorg_attack},
|
|
{"jorg_firebullet", (byte *)jorg_firebullet},
|
|
{"jorg_firebullet_left", (byte *)jorg_firebullet_left},
|
|
{"jorg_firebullet_right", (byte *)jorg_firebullet_right},
|
|
{"jorgBFG", (byte *)jorgBFG},
|
|
{"jorg_pain", (byte *)jorg_pain},
|
|
{"jorg_attack1", (byte *)jorg_attack1},
|
|
{"jorg_reattack1", (byte *)jorg_reattack1},
|
|
{"jorg_run", (byte *)jorg_run},
|
|
{"jorg_walk", (byte *)jorg_walk},
|
|
{"jorg_stand", (byte *)jorg_stand},
|
|
{"jorg_step_right", (byte *)jorg_step_right},
|
|
{"jorg_step_left", (byte *)jorg_step_left},
|
|
{"jorg_death_hit", (byte *)jorg_death_hit},
|
|
{"jorg_idle", (byte *)jorg_idle},
|
|
{"jorg_search", (byte *)jorg_search},
|
|
{"SP_monster_boss3_stand", (byte *)SP_monster_boss3_stand},
|
|
{"Think_Boss3Stand", (byte *)Think_Boss3Stand},
|
|
{"Use_Boss3", (byte *)Use_Boss3},
|
|
{"SP_monster_boss2", (byte *)SP_monster_boss2},
|
|
{"Boss2_CheckAttack", (byte *)Boss2_CheckAttack},
|
|
{"boss2_die", (byte *)boss2_die},
|
|
{"boss2_dead", (byte *)boss2_dead},
|
|
{"boss2_pain", (byte *)boss2_pain},
|
|
{"boss2_reattack_mg", (byte *)boss2_reattack_mg},
|
|
{"boss2_attack_mg", (byte *)boss2_attack_mg},
|
|
{"boss2_attack", (byte *)boss2_attack},
|
|
{"boss2_walk", (byte *)boss2_walk},
|
|
{"boss2_run", (byte *)boss2_run},
|
|
{"boss2_stand", (byte *)boss2_stand},
|
|
{"Boss2MachineGun", (byte *)Boss2MachineGun},
|
|
{"boss2_firebullet_left", (byte *)boss2_firebullet_left},
|
|
{"boss2_firebullet_right", (byte *)boss2_firebullet_right},
|
|
{"Boss2Rocket", (byte *)Boss2Rocket},
|
|
{"boss2_search", (byte *)boss2_search},
|
|
{"SP_monster_berserk", (byte *)SP_monster_berserk},
|
|
{"berserk_jump", (byte *)berserk_jump},
|
|
{"berserk_die", (byte *)berserk_die},
|
|
{"berserk_dead", (byte *)berserk_dead},
|
|
{"berserk_pain", (byte *)berserk_pain},
|
|
{"berserk_melee", (byte *)berserk_melee},
|
|
{"berserk_strike", (byte *)berserk_strike},
|
|
{"berserk_attack_club", (byte *)berserk_attack_club},
|
|
{"berserk_swing", (byte *)berserk_swing},
|
|
{"berserk_attack_spike", (byte *)berserk_attack_spike},
|
|
{"berserk_run", (byte *)berserk_run},
|
|
{"berserk_walk", (byte *)berserk_walk},
|
|
{"berserk_fidget", (byte *)berserk_fidget},
|
|
{"berserk_stand", (byte *)berserk_stand},
|
|
{"berserk_search", (byte *)berserk_search},
|
|
{"berserk_sight", (byte *)berserk_sight},
|
|
{"actorBFG", (byte *)actorBFG},
|
|
{"actorRailGun", (byte *)actorRailGun},
|
|
{"actorHyperblaster", (byte *)actorHyperblaster},
|
|
{"actorRocket", (byte *)actorRocket},
|
|
{"actorGrenadeLauncher", (byte *)actorGrenadeLauncher},
|
|
{"actorChaingun", (byte *)actorChaingun},
|
|
{"actorMachineGun", (byte *)actorMachineGun},
|
|
{"actorSuperShotgun", (byte *)actorSuperShotgun},
|
|
{"actorShotgun", (byte *)actorShotgun},
|
|
{"actorBlaster", (byte *)actorBlaster},
|
|
{"ActorTarget", (byte *)ActorTarget},
|
|
{"TraceAimPoint", (byte *)TraceAimPoint},
|
|
{"muzzleflash_think", (byte *)muzzleflash_think},
|
|
{"actor_moveit", (byte *)actor_moveit},
|
|
{"actor_files", (byte *)actor_files},
|
|
{"InPak", (byte *)InPak},
|
|
{"SP_target_actor", (byte *)SP_target_actor},
|
|
{"target_actor_touch", (byte *)target_actor_touch},
|
|
{"SP_misc_actor", (byte *)SP_misc_actor},
|
|
{"actor_salute", (byte *)actor_salute},
|
|
{"actor_blocked", (byte *)actor_blocked},
|
|
{"actor_jump", (byte *)actor_jump},
|
|
{"actor_end_jump", (byte *)actor_end_jump},
|
|
{"actor_checkattack", (byte *)actor_checkattack},
|
|
{"actor_use", (byte *)actor_use},
|
|
{"actor_attack", (byte *)actor_attack},
|
|
{"actor_seekcover", (byte *)actor_seekcover},
|
|
{"actor_no_weapon_sound", (byte *)actor_no_weapon_sound},
|
|
{"actor_fire", (byte *)actor_fire},
|
|
{"actor_die", (byte *)actor_die},
|
|
{"actor_dead", (byte *)actor_dead},
|
|
{"actor_pain", (byte *)actor_pain},
|
|
{"actor_switch", (byte *)actor_switch},
|
|
{"actor_ideal_range", (byte *)actor_ideal_range},
|
|
{"actor_run_back", (byte *)actor_run_back},
|
|
{"actor_run", (byte *)actor_run},
|
|
{"actor_walk_back", (byte *)actor_walk_back},
|
|
{"actor_walk", (byte *)actor_walk},
|
|
{"actor_stand", (byte *)actor_stand},
|
|
{"InitLithiumVars", (byte *)InitLithiumVars},
|
|
{"AimGrenade", (byte *)AimGrenade},
|
|
{"fire_bfg", (byte *)fire_bfg},
|
|
{"bfg_think", (byte *)bfg_think},
|
|
{"bfg_touch", (byte *)bfg_touch},
|
|
{"bfg_explode", (byte *)bfg_explode},
|
|
{"fire_rail", (byte *)fire_rail},
|
|
{"SP_rocket", (byte *)SP_rocket},
|
|
{"rocket_delayed_start", (byte *)rocket_delayed_start},
|
|
{"fire_rocket", (byte *)fire_rocket},
|
|
{"rocket_die", (byte *)rocket_die},
|
|
{"rocket_explode", (byte *)rocket_explode},
|
|
{"rocket_touch", (byte *)rocket_touch},
|
|
{"Rocket_Evade", (byte *)Rocket_Evade},
|
|
{"homing_think", (byte *)homing_think},
|
|
{"SP_handgrenade", (byte *)SP_handgrenade},
|
|
{"handgrenade_delayed_start", (byte *)handgrenade_delayed_start},
|
|
{"SP_grenade", (byte *)SP_grenade},
|
|
{"grenade_delayed_start", (byte *)grenade_delayed_start},
|
|
{"fire_grenade2", (byte *)fire_grenade2},
|
|
{"fire_grenade", (byte *)fire_grenade},
|
|
{"ContactGrenade_Touch", (byte *)ContactGrenade_Touch},
|
|
{"Grenade_Touch", (byte *)Grenade_Touch},
|
|
{"Grenade_Explode", (byte *)Grenade_Explode},
|
|
{"Grenade_Remove_From_Chain", (byte *)Grenade_Remove_From_Chain},
|
|
{"Grenade_Add_To_Chain", (byte *)Grenade_Add_To_Chain},
|
|
{"Grenade_Evade", (byte *)Grenade_Evade},
|
|
{"SP_bolt", (byte *)SP_bolt},
|
|
{"bolt_delayed_start", (byte *)bolt_delayed_start},
|
|
{"fire_blaster", (byte *)fire_blaster},
|
|
{"blaster_touch", (byte *)blaster_touch},
|
|
{"fire_shotgun", (byte *)fire_shotgun},
|
|
{"fire_bullet", (byte *)fire_bullet},
|
|
{"fire_lead", (byte *)fire_lead},
|
|
{"fire_hit", (byte *)fire_hit},
|
|
{"check_dodge", (byte *)check_dodge},
|
|
{"SP_func_vehicle", (byte *)SP_func_vehicle},
|
|
{"turn_vehicle", (byte *)turn_vehicle},
|
|
{"vehicle_think", (byte *)vehicle_think},
|
|
{"vehicle_disengage", (byte *)vehicle_disengage},
|
|
{"vehicle_touch", (byte *)vehicle_touch},
|
|
{"vehicle_blocked", (byte *)vehicle_blocked},
|
|
{"func_vehicle_explode", (byte *)func_vehicle_explode},
|
|
{"UseRegularGoodGuyFlag", (byte *)UseRegularGoodGuyFlag},
|
|
{"my_bprintf", (byte *)my_bprintf},
|
|
{"IsZaeroMap", (byte *)IsZaeroMap},
|
|
{"IsRogueMap", (byte *)IsRogueMap},
|
|
{"IsXatrixMap", (byte *)IsXatrixMap},
|
|
{"IsIdMap", (byte *)IsIdMap},
|
|
{"G_UseTarget", (byte *)G_UseTarget},
|
|
{"Think_Delay_Single", (byte *)Think_Delay_Single},
|
|
{"CreatePath", (byte *)CreatePath},
|
|
{"SavegameDirRelativePath", (byte *)SavegameDirRelativePath},
|
|
{"GameDirRelativePath", (byte *)GameDirRelativePath},
|
|
{"LookingAt", (byte *)LookingAt},
|
|
{"AtLeast", (byte *)AtLeast},
|
|
{"point_infront", (byte *)point_infront},
|
|
{"stuffcmd", (byte *)stuffcmd},
|
|
{"SnapToEights", (byte *)SnapToEights},
|
|
{"AnglesNormalize", (byte *)AnglesNormalize},
|
|
{"KillBox", (byte *)KillBox},
|
|
{"G_TouchSolids", (byte *)G_TouchSolids},
|
|
{"G_TouchTriggers", (byte *)G_TouchTriggers},
|
|
{"G_FreeEdict", (byte *)G_FreeEdict},
|
|
{"G_Spawn", (byte *)G_Spawn},
|
|
{"G_InitEdict", (byte *)G_InitEdict},
|
|
{"G_CopyString", (byte *)G_CopyString},
|
|
{"vectoangles2", (byte *)vectoangles2},
|
|
{"vectoangles", (byte *)vectoangles},
|
|
{"vectoyaw2", (byte *)vectoyaw2},
|
|
{"vectoyaw", (byte *)vectoyaw},
|
|
{"G_SetMovedir", (byte *)G_SetMovedir},
|
|
{"vtos", (byte *)vtos},
|
|
{"tv", (byte *)tv},
|
|
{"G_UseTargets", (byte *)G_UseTargets},
|
|
{"Think_Delay", (byte *)Think_Delay},
|
|
{"G_PickTarget", (byte *)G_PickTarget},
|
|
{"findradius", (byte *)findradius},
|
|
{"G_Find", (byte *)G_Find},
|
|
{"G_ProjectSource2", (byte *)G_ProjectSource2},
|
|
{"G_ProjectSource", (byte *)G_ProjectSource},
|
|
{"SP_turret_driver", (byte *)SP_turret_driver},
|
|
{"turret_driver_link", (byte *)turret_driver_link},
|
|
{"turret_driver_think", (byte *)turret_driver_think},
|
|
{"turret_driver_die", (byte *)turret_driver_die},
|
|
{"SP_turret_base", (byte *)SP_turret_base},
|
|
{"use_turret_base", (byte *)use_turret_base},
|
|
{"turret_base_finish", (byte *)turret_base_finish},
|
|
{"SP_model_turret", (byte *)SP_model_turret},
|
|
{"SP_turret_breach", (byte *)SP_turret_breach},
|
|
{"turret_breach_touch", (byte *)turret_breach_touch},
|
|
{"use_turret_breach", (byte *)use_turret_breach},
|
|
{"toggle_turret_breach", (byte *)toggle_turret_breach},
|
|
{"turret_die", (byte *)turret_die},
|
|
{"turret_die_temp_think", (byte *)turret_die_temp_think},
|
|
{"turret_breach_finish_init", (byte *)turret_breach_finish_init},
|
|
{"turret_breach_think", (byte *)turret_breach_think},
|
|
{"turret_turn", (byte *)turret_turn},
|
|
{"turret_disengage", (byte *)turret_disengage},
|
|
{"turret_breach_fire", (byte *)turret_breach_fire},
|
|
{"hrocket_turret_fire", (byte *)hrocket_turret_fire},
|
|
{"turret_blocked", (byte *)turret_blocked},
|
|
{"TurretTarget", (byte *)TurretTarget},
|
|
{"SP_trigger_switch", (byte *)SP_trigger_switch},
|
|
{"use_trigger_switch", (byte *)use_trigger_switch},
|
|
{"touch_trigger_switch", (byte *)touch_trigger_switch},
|
|
{"trigger_switch", (byte *)trigger_switch},
|
|
{"trigger_switch_usetargets", (byte *)trigger_switch_usetargets},
|
|
{"trigger_switch_delay", (byte *)trigger_switch_delay},
|
|
{"SP_trigger_disguise", (byte *)SP_trigger_disguise},
|
|
{"use_trigger_disguise", (byte *)use_trigger_disguise},
|
|
{"touch_trigger_disguise", (byte *)touch_trigger_disguise},
|
|
{"SP_trigger_transition_bbox", (byte *)SP_trigger_transition_bbox},
|
|
{"SP_trigger_transition", (byte *)SP_trigger_transition},
|
|
{"trigger_transition_ents", (byte *)trigger_transition_ents},
|
|
{"trans_ent_filename", (byte *)trans_ent_filename},
|
|
{"WriteTransitionEdict", (byte *)WriteTransitionEdict},
|
|
{"HasSpawnFunction", (byte *)HasSpawnFunction},
|
|
{"SP_trigger_speaker", (byte *)SP_trigger_speaker},
|
|
{"trigger_speaker_enable", (byte *)trigger_speaker_enable},
|
|
{"trigger_speaker_disable", (byte *)trigger_speaker_disable},
|
|
{"trigger_speaker_think", (byte *)trigger_speaker_think},
|
|
{"SP_trigger_look", (byte *)SP_trigger_look},
|
|
{"trigger_look_enable", (byte *)trigger_look_enable},
|
|
{"trigger_look_disable", (byte *)trigger_look_disable},
|
|
{"trigger_look_touch", (byte *)trigger_look_touch},
|
|
{"SP_trigger_bbox", (byte *)SP_trigger_bbox},
|
|
{"trigger_bbox_use", (byte *)trigger_bbox_use},
|
|
{"trigger_bbox_touch", (byte *)trigger_bbox_touch},
|
|
{"trigger_bbox_die", (byte *)trigger_bbox_die},
|
|
{"trigger_bbox_reset", (byte *)trigger_bbox_reset},
|
|
{"SP_trigger_scales_bbox", (byte *)SP_trigger_scales_bbox},
|
|
{"SP_trigger_scales", (byte *)SP_trigger_scales},
|
|
{"trigger_scales_think", (byte *)trigger_scales_think},
|
|
{"weight_on_top", (byte *)weight_on_top},
|
|
{"SP_trigger_inside_bbox", (byte *)SP_trigger_inside_bbox},
|
|
{"SP_trigger_inside", (byte *)SP_trigger_inside},
|
|
{"trigger_inside_think", (byte *)trigger_inside_think},
|
|
{"SP_trigger_mass_bbox", (byte *)SP_trigger_mass_bbox},
|
|
{"SP_trigger_mass", (byte *)SP_trigger_mass},
|
|
{"trigger_mass_touch", (byte *)trigger_mass_touch},
|
|
{"SP_tremor_trigger_multiple", (byte *)SP_tremor_trigger_multiple},
|
|
{"tremor_trigger_enable", (byte *)tremor_trigger_enable},
|
|
{"Use_tremor_Multi", (byte *)Use_tremor_Multi},
|
|
{"SP_trigger_monsterjump_bbox", (byte *)SP_trigger_monsterjump_bbox},
|
|
{"SP_trigger_monsterjump", (byte *)SP_trigger_monsterjump},
|
|
{"trigger_monsterjump_touch", (byte *)trigger_monsterjump_touch},
|
|
{"SP_trigger_gravity_bbox", (byte *)SP_trigger_gravity_bbox},
|
|
{"SP_trigger_gravity", (byte *)SP_trigger_gravity},
|
|
{"trigger_gravity_touch", (byte *)trigger_gravity_touch},
|
|
{"trigger_gravity_use", (byte *)trigger_gravity_use},
|
|
{"SP_trigger_hurt_bbox", (byte *)SP_trigger_hurt_bbox},
|
|
{"SP_trigger_hurt", (byte *)SP_trigger_hurt},
|
|
{"hurt_touch", (byte *)hurt_touch},
|
|
{"hurt_use", (byte *)hurt_use},
|
|
{"SP_trigger_push_bbox", (byte *)SP_trigger_push_bbox},
|
|
{"SP_trigger_push", (byte *)SP_trigger_push},
|
|
{"trigger_push_use", (byte *)trigger_push_use},
|
|
{"trigger_push_touch", (byte *)trigger_push_touch},
|
|
{"SP_trigger_always", (byte *)SP_trigger_always},
|
|
{"SP_trigger_counter", (byte *)SP_trigger_counter},
|
|
{"trigger_counter_use", (byte *)trigger_counter_use},
|
|
{"SP_trigger_key", (byte *)SP_trigger_key},
|
|
{"trigger_key_use", (byte *)trigger_key_use},
|
|
{"SP_trigger_relay", (byte *)SP_trigger_relay},
|
|
{"trigger_relay_use", (byte *)trigger_relay_use},
|
|
{"SP_trigger_once", (byte *)SP_trigger_once},
|
|
{"SP_trigger_multiple", (byte *)SP_trigger_multiple},
|
|
{"trigger_enable", (byte *)trigger_enable},
|
|
{"Touch_Multi", (byte *)Touch_Multi},
|
|
{"Use_Multi", (byte *)Use_Multi},
|
|
{"multi_trigger", (byte *)multi_trigger},
|
|
{"multi_wait", (byte *)multi_wait},
|
|
{"InitTriggerBbox", (byte *)InitTriggerBbox},
|
|
{"InitTrigger", (byte *)InitTrigger},
|
|
{"SP_info_train_start", (byte *)SP_info_train_start},
|
|
{"find_tracktrain", (byte *)find_tracktrain},
|
|
{"SP_func_tracktrain", (byte *)SP_func_tracktrain},
|
|
{"tracktrain_use", (byte *)tracktrain_use},
|
|
{"func_tracktrain_find", (byte *)func_tracktrain_find},
|
|
{"tracktrain_next", (byte *)tracktrain_next},
|
|
{"tracktrain_turn", (byte *)tracktrain_turn},
|
|
{"train_angles", (byte *)train_angles},
|
|
{"LookAhead", (byte *)LookAhead},
|
|
{"NextPathTrack", (byte *)NextPathTrack},
|
|
{"is_backing_up", (byte *)is_backing_up},
|
|
{"tracktrain_reach_dest", (byte *)tracktrain_reach_dest},
|
|
{"tracktrain_blocked", (byte *)tracktrain_blocked},
|
|
{"tracktrain_think", (byte *)tracktrain_think},
|
|
{"tracktrain_hide", (byte *)tracktrain_hide},
|
|
{"tracktrain_disengage", (byte *)tracktrain_disengage},
|
|
{"tracktrain_die", (byte *)tracktrain_die},
|
|
{"tracktrain_drive", (byte *)tracktrain_drive},
|
|
{"SP_func_trackchange", (byte *)SP_func_trackchange},
|
|
{"trackchange_use", (byte *)trackchange_use},
|
|
{"trackchange_done", (byte *)trackchange_done},
|
|
{"SP_path_track", (byte *)SP_path_track},
|
|
{"path_track_use", (byte *)path_track_use},
|
|
{"SP_thing", (byte *)SP_thing},
|
|
{"thing_touch", (byte *)thing_touch},
|
|
{"thing_grenade_boom", (byte *)thing_grenade_boom},
|
|
{"thing_think_pause", (byte *)thing_think_pause},
|
|
{"thing_think", (byte *)thing_think},
|
|
{"thing_restore_leader", (byte *)thing_restore_leader},
|
|
{"SpawnThing", (byte *)SpawnThing},
|
|
{"SP_target_skill", (byte *)SP_target_skill},
|
|
{"use_target_skill", (byte *)use_target_skill},
|
|
{"SP_target_clone", (byte *)SP_target_clone},
|
|
{"target_clone_starton", (byte *)target_clone_starton},
|
|
{"clone", (byte *)clone},
|
|
{"SP_target_fade", (byte *)SP_target_fade},
|
|
{"use_target_fade", (byte *)use_target_fade},
|
|
{"SP_target_sky", (byte *)SP_target_sky},
|
|
{"use_target_sky", (byte *)use_target_sky},
|
|
{"SP_target_set_effect", (byte *)SP_target_set_effect},
|
|
{"use_target_set_effect", (byte *)use_target_set_effect},
|
|
{"SP_target_command", (byte *)SP_target_command},
|
|
{"target_command_use", (byte *)target_command_use},
|
|
{"SP_target_movewith", (byte *)SP_target_movewith},
|
|
{"use_target_movewith", (byte *)use_target_movewith},
|
|
{"movewith_detach", (byte *)movewith_detach},
|
|
{"SP_target_change", (byte *)SP_target_change},
|
|
{"use_target_change", (byte *)use_target_change},
|
|
{"SP_target_failure", (byte *)SP_target_failure},
|
|
{"use_target_failure", (byte *)use_target_failure},
|
|
{"target_failure_fade_lights", (byte *)target_failure_fade_lights},
|
|
{"target_failure_think", (byte *)target_failure_think},
|
|
{"target_failure_player_die", (byte *)target_failure_player_die},
|
|
{"target_failure_wipe", (byte *)target_failure_wipe},
|
|
{"SP_target_animation", (byte *)SP_target_animation},
|
|
{"target_animation_use", (byte *)target_animation_use},
|
|
{"target_animate", (byte *)target_animate},
|
|
{"SP_target_monitor", (byte *)SP_target_monitor},
|
|
{"use_target_monitor", (byte *)use_target_monitor},
|
|
{"target_monitor_move", (byte *)target_monitor_move},
|
|
{"target_monitor_off", (byte *)target_monitor_off},
|
|
{"SP_target_CD", (byte *)SP_target_CD},
|
|
{"use_target_CD", (byte *)use_target_CD},
|
|
{"SP_target_attractor", (byte *)SP_target_attractor},
|
|
{"use_target_attractor", (byte *)use_target_attractor},
|
|
{"target_attractor_think", (byte *)target_attractor_think},
|
|
{"target_attractor_think_single", (byte *)target_attractor_think_single},
|
|
{"SP_target_effect", (byte *)SP_target_effect},
|
|
{"target_effect_think", (byte *)target_effect_think},
|
|
{"target_effect_use", (byte *)target_effect_use},
|
|
{"target_effect_widowbeam", (byte *)target_effect_widowbeam},
|
|
{"target_effect_tunnel_sparks", (byte *)target_effect_tunnel_sparks},
|
|
{"target_effect_explosion", (byte *)target_effect_explosion},
|
|
{"target_effect_sparks", (byte *)target_effect_sparks},
|
|
{"target_effect_lightning", (byte *)target_effect_lightning},
|
|
{"target_effect_trail", (byte *)target_effect_trail},
|
|
{"target_effect_splash", (byte *)target_effect_splash},
|
|
{"target_effect_steam", (byte *)target_effect_steam},
|
|
{"target_effect_at", (byte *)target_effect_at},
|
|
{"SP_target_rotation", (byte *)SP_target_rotation},
|
|
{"use_target_rotation", (byte *)use_target_rotation},
|
|
{"SP_target_rocks", (byte *)SP_target_rocks},
|
|
{"use_target_rocks", (byte *)use_target_rocks},
|
|
{"ThrowRock", (byte *)ThrowRock},
|
|
{"directed_debris_die", (byte *)directed_debris_die},
|
|
{"SP_target_monsterbattle", (byte *)SP_target_monsterbattle},
|
|
{"use_target_monsterbattle", (byte *)use_target_monsterbattle},
|
|
{"SP_target_anger", (byte *)SP_target_anger},
|
|
{"use_target_anger", (byte *)use_target_anger},
|
|
{"SP_target_locator", (byte *)SP_target_locator},
|
|
{"target_locator_init", (byte *)target_locator_init},
|
|
{"SP_target_earthquake", (byte *)SP_target_earthquake},
|
|
{"target_earthquake_use", (byte *)target_earthquake_use},
|
|
{"target_earthquake_think", (byte *)target_earthquake_think},
|
|
{"SP_target_lightramp", (byte *)SP_target_lightramp},
|
|
{"target_lightramp_use", (byte *)target_lightramp_use},
|
|
{"target_lightramp_think", (byte *)target_lightramp_think},
|
|
{"SP_target_laser", (byte *)SP_target_laser},
|
|
{"target_laser_start", (byte *)target_laser_start},
|
|
{"target_laser_use", (byte *)target_laser_use},
|
|
{"target_laser_off", (byte *)target_laser_off},
|
|
{"target_laser_on", (byte *)target_laser_on},
|
|
{"target_laser_think", (byte *)target_laser_think},
|
|
{"target_laser_ps_use", (byte *)target_laser_ps_use},
|
|
{"target_laser_ps_off", (byte *)target_laser_ps_off},
|
|
{"target_laser_ps_on", (byte *)target_laser_ps_on},
|
|
{"target_laser_ps_think", (byte *)target_laser_ps_think},
|
|
{"SP_target_crosslevel_target", (byte *)SP_target_crosslevel_target},
|
|
{"target_crosslevel_target_think", (byte *)target_crosslevel_target_think},
|
|
{"SP_target_crosslevel_trigger", (byte *)SP_target_crosslevel_trigger},
|
|
{"trigger_crosslevel_trigger_use", (byte *)trigger_crosslevel_trigger_use},
|
|
{"SP_target_blaster", (byte *)SP_target_blaster},
|
|
{"target_blaster_init", (byte *)target_blaster_init},
|
|
{"toggle_target_blaster", (byte *)toggle_target_blaster},
|
|
{"find_target_blaster_target", (byte *)find_target_blaster_target},
|
|
{"target_blaster_think", (byte *)target_blaster_think},
|
|
{"use_target_blaster", (byte *)use_target_blaster},
|
|
{"SP_target_spawner", (byte *)SP_target_spawner},
|
|
{"use_target_spawner", (byte *)use_target_spawner},
|
|
{"SP_target_splash", (byte *)SP_target_splash},
|
|
{"use_target_splash", (byte *)use_target_splash},
|
|
{"SP_target_changelevel", (byte *)SP_target_changelevel},
|
|
{"use_target_changelevel", (byte *)use_target_changelevel},
|
|
{"SP_target_explosion", (byte *)SP_target_explosion},
|
|
{"use_target_explosion", (byte *)use_target_explosion},
|
|
{"target_explosion_explode", (byte *)target_explosion_explode},
|
|
{"SP_target_goal", (byte *)SP_target_goal},
|
|
{"use_target_goal", (byte *)use_target_goal},
|
|
{"SP_target_secret", (byte *)SP_target_secret},
|
|
{"use_target_secret", (byte *)use_target_secret},
|
|
{"SP_target_help", (byte *)SP_target_help},
|
|
{"Use_Target_Help", (byte *)Use_Target_Help},
|
|
{"SP_target_speaker", (byte *)SP_target_speaker},
|
|
{"Use_Target_Speaker", (byte *)Use_Target_Speaker},
|
|
{"SP_target_temp_entity", (byte *)SP_target_temp_entity},
|
|
{"Use_Target_Tent", (byte *)Use_Target_Tent},
|
|
{"ServerCommand", (byte *)ServerCommand},
|
|
{"SVCmd_WriteIP_f", (byte *)SVCmd_WriteIP_f},
|
|
{"SVCmd_ListIP_f", (byte *)SVCmd_ListIP_f},
|
|
{"SVCmd_RemoveIP_f", (byte *)SVCmd_RemoveIP_f},
|
|
{"SVCmd_AddIP_f", (byte *)SVCmd_AddIP_f},
|
|
{"SV_FilterPacket", (byte *)SV_FilterPacket},
|
|
{"Svcmd_Test_f", (byte *)Svcmd_Test_f},
|
|
{"Cmd_ToggleHud", (byte *)Cmd_ToggleHud},
|
|
{"Hud_Off", (byte *)Hud_Off},
|
|
{"Hud_On", (byte *)Hud_On},
|
|
{"SP_worldspawn", (byte *)SP_worldspawn},
|
|
{"SpawnEntities", (byte *)SpawnEntities},
|
|
{"LoadTransitionEnts", (byte *)LoadTransitionEnts},
|
|
{"G_FindTeams", (byte *)G_FindTeams},
|
|
{"ED_ParseEdict", (byte *)ED_ParseEdict},
|
|
{"ED_ParseEntityAlias", (byte *)ED_ParseEntityAlias},
|
|
{"LoadAliasData", (byte *)LoadAliasData},
|
|
{"ED_ParseField", (byte *)ED_ParseField},
|
|
{"ED_NewString", (byte *)ED_NewString},
|
|
{"ReInitialize_Entity", (byte *)ReInitialize_Entity},
|
|
{"ED_CallSpawn", (byte *)ED_CallSpawn},
|
|
{"ReadLevel", (byte *)ReadLevel},
|
|
{"WriteLevel", (byte *)WriteLevel},
|
|
{"ReadLevelLocals", (byte *)ReadLevelLocals},
|
|
{"ReadEdict", (byte *)ReadEdict},
|
|
{"WriteLevelLocals", (byte *)WriteLevelLocals},
|
|
{"WriteEdict", (byte *)WriteEdict},
|
|
{"ReadGame", (byte *)ReadGame},
|
|
{"WriteGame", (byte *)WriteGame},
|
|
{"ReadClient", (byte *)ReadClient},
|
|
{"WriteClient", (byte *)WriteClient},
|
|
{"ReadField", (byte *)ReadField},
|
|
{"WriteField2", (byte *)WriteField2},
|
|
{"WriteField1", (byte *)WriteField1},
|
|
{"FindMmoveByName", (byte *)FindMmoveByName},
|
|
{"GetMmoveByAddress", (byte *)GetMmoveByAddress},
|
|
{"FindFunctionByName", (byte *)FindFunctionByName},
|
|
{"GetFunctionByAddress", (byte *)GetFunctionByAddress},
|
|
{"InitGame", (byte *)InitGame},
|
|
{"SP_func_reflect", (byte *)SP_func_reflect},
|
|
{"use_func_reflect", (byte *)use_func_reflect},
|
|
{"AddReflection", (byte *)AddReflection},
|
|
{"DeleteReflection", (byte *)DeleteReflection},
|
|
{"ReflectSparks", (byte *)ReflectSparks},
|
|
{"ReflectSteam", (byte *)ReflectSteam},
|
|
{"ReflectTrail", (byte *)ReflectTrail},
|
|
{"ReflectExplosion", (byte *)ReflectExplosion},
|
|
{"G_RunEntity", (byte *)G_RunEntity},
|
|
{"SV_Physics_Conveyor", (byte *)SV_Physics_Conveyor},
|
|
{"SV_Physics_Debris", (byte *)SV_Physics_Debris},
|
|
{"SV_DebrisEntity", (byte *)SV_DebrisEntity},
|
|
{"SV_Physics_Vehicle", (byte *)SV_Physics_Vehicle},
|
|
{"SV_VehicleMove", (byte *)SV_VehicleMove},
|
|
{"SV_Physics_Step", (byte *)SV_Physics_Step},
|
|
{"RiderMass", (byte *)RiderMass},
|
|
{"SV_AddRotationalFriction", (byte *)SV_AddRotationalFriction},
|
|
{"SV_Physics_Toss", (byte *)SV_Physics_Toss},
|
|
{"SV_Physics_Noclip", (byte *)SV_Physics_Noclip},
|
|
{"SV_Physics_None", (byte *)SV_Physics_None},
|
|
{"SV_Physics_Pusher", (byte *)SV_Physics_Pusher},
|
|
{"SV_Push", (byte *)SV_Push},
|
|
{"RealBoundingBox", (byte *)RealBoundingBox},
|
|
{"MoveRiders", (byte *)MoveRiders},
|
|
{"SV_PushEntity", (byte *)SV_PushEntity},
|
|
{"SV_AddGravity", (byte *)SV_AddGravity},
|
|
{"SV_PushableMove", (byte *)SV_PushableMove},
|
|
{"SV_FlyMove", (byte *)SV_FlyMove},
|
|
{"ClipVelocity", (byte *)ClipVelocity},
|
|
{"SV_Impact", (byte *)SV_Impact},
|
|
{"SV_RunThink", (byte *)SV_RunThink},
|
|
{"SV_CheckVelocity", (byte *)SV_CheckVelocity},
|
|
{"SV_TestEntityPosition", (byte *)SV_TestEntityPosition},
|
|
{"other_FallingDamage", (byte *)other_FallingDamage},
|
|
{"SP_func_pendulum", (byte *)SP_func_pendulum},
|
|
{"pendulum_die", (byte *)pendulum_die},
|
|
{"pendulum_use", (byte *)pendulum_use},
|
|
{"pendulum_rotate", (byte *)pendulum_rotate},
|
|
{"pendulum_blocked", (byte *)pendulum_blocked},
|
|
{"PatchPlayerModels", (byte *)PatchPlayerModels},
|
|
{"SP_model_train_origin", (byte *)SP_model_train_origin},
|
|
{"SP_model_train", (byte *)SP_model_train},
|
|
{"model_train_animator", (byte *)model_train_animator},
|
|
{"has_valid_enemy", (byte *)has_valid_enemy},
|
|
{"face_wall", (byte *)face_wall},
|
|
{"realrange", (byte *)realrange},
|
|
{"check_jump_blocked", (byte *)check_jump_blocked},
|
|
{"check_plat_blocked", (byte *)check_plat_blocked},
|
|
{"check_shot_blocked", (byte *)check_shot_blocked},
|
|
{"SP_hint_path", (byte *)SP_hint_path},
|
|
{"touch_hint_path", (byte *)touch_hint_path},
|
|
{"hintcheck_monsterlost", (byte *)hintcheck_monsterlost},
|
|
{"hintpath_stop", (byte *)hintpath_stop},
|
|
{"hintpath_start", (byte *)hintpath_start},
|
|
{"SetupHintPaths", (byte *)SetupHintPaths},
|
|
{"HintTestStart", (byte *)HintTestStart},
|
|
{"HintTestNext", (byte *)HintTestNext},
|
|
{"PatchMonsterModel", (byte *)PatchMonsterModel},
|
|
{"InitiallyDead", (byte *)InitiallyDead},
|
|
{"swimmonster_start", (byte *)swimmonster_start},
|
|
{"swimmonster_start_go", (byte *)swimmonster_start_go},
|
|
{"flymonster_start", (byte *)flymonster_start},
|
|
{"flymonster_start_go", (byte *)flymonster_start_go},
|
|
{"walkmonster_start", (byte *)walkmonster_start},
|
|
{"walkmonster_start_go", (byte *)walkmonster_start_go},
|
|
{"monster_start_go", (byte *)monster_start_go},
|
|
{"monster_start", (byte *)monster_start},
|
|
{"monster_death_use", (byte *)monster_death_use},
|
|
{"monster_triggered_start", (byte *)monster_triggered_start},
|
|
{"monster_triggered_spawn_use", (byte *)monster_triggered_spawn_use},
|
|
{"monster_triggered_spawn", (byte *)monster_triggered_spawn},
|
|
{"monster_use", (byte *)monster_use},
|
|
{"deadmonster_think", (byte *)deadmonster_think},
|
|
{"monster_think", (byte *)monster_think},
|
|
{"M_MoveFrame", (byte *)M_MoveFrame},
|
|
{"M_SetEffects", (byte *)M_SetEffects},
|
|
{"M_droptofloor", (byte *)M_droptofloor},
|
|
{"M_WorldEffects", (byte *)M_WorldEffects},
|
|
{"M_CatagorizePosition", (byte *)M_CatagorizePosition},
|
|
{"M_CheckGround", (byte *)M_CheckGround},
|
|
{"AttackFinished", (byte *)AttackFinished},
|
|
{"M_FlyCheck", (byte *)M_FlyCheck},
|
|
{"M_FliesOn", (byte *)M_FliesOn},
|
|
{"M_FliesOff", (byte *)M_FliesOff},
|
|
{"monster_fire_bfg", (byte *)monster_fire_bfg},
|
|
{"monster_fire_railgun", (byte *)monster_fire_railgun},
|
|
{"monster_fire_rocket", (byte *)monster_fire_rocket},
|
|
{"monster_fire_grenade", (byte *)monster_fire_grenade},
|
|
{"monster_fire_blaster", (byte *)monster_fire_blaster},
|
|
{"monster_fire_shotgun", (byte *)monster_fire_shotgun},
|
|
{"monster_fire_bullet", (byte *)monster_fire_bullet},
|
|
{"M_SetDeath", (byte *)M_SetDeath},
|
|
{"FadeDieSink", (byte *)FadeDieSink},
|
|
{"FadeSink", (byte *)FadeSink},
|
|
{"SP_model_spawn", (byte *)SP_model_spawn},
|
|
{"model_die", (byte *)model_die},
|
|
{"model_spawn_use", (byte *)model_spawn_use},
|
|
{"modelspawn_think", (byte *)modelspawn_think},
|
|
{"PrecacheDebris", (byte *)PrecacheDebris},
|
|
{"PatchDeadSoldier", (byte *)PatchDeadSoldier},
|
|
{"SP_target_fountain", (byte *)SP_target_fountain},
|
|
{"target_fountain_delayed_use", (byte *)target_fountain_delayed_use},
|
|
{"target_fountain_use", (byte *)target_fountain_use},
|
|
{"target_fountain_think", (byte *)target_fountain_think},
|
|
{"SP_target_precipitation", (byte *)SP_target_precipitation},
|
|
{"target_precipitation_delayed_use", (byte *)target_precipitation_delayed_use},
|
|
{"target_precipitation_use", (byte *)target_precipitation_use},
|
|
{"target_precipitation_think", (byte *)target_precipitation_think},
|
|
{"spawn_precipitation", (byte *)spawn_precipitation},
|
|
{"drop_touch", (byte *)drop_touch},
|
|
{"leaf_fade", (byte *)leaf_fade},
|
|
{"leaf_fade2", (byte *)leaf_fade2},
|
|
{"drop_splash", (byte *)drop_splash},
|
|
{"drop_add_to_chain", (byte *)drop_add_to_chain},
|
|
{"SP_misc_light", (byte *)SP_misc_light},
|
|
{"misc_light_use", (byte *)misc_light_use},
|
|
{"misc_light_think", (byte *)misc_light_think},
|
|
{"SP_misc_teleporter_dest", (byte *)SP_misc_teleporter_dest},
|
|
{"SP_trigger_teleporter_bbox", (byte *)SP_trigger_teleporter_bbox},
|
|
{"SP_trigger_teleporter", (byte *)SP_trigger_teleporter},
|
|
{"trigger_teleporter_use", (byte *)trigger_teleporter_use},
|
|
{"SP_misc_teleporter", (byte *)SP_misc_teleporter},
|
|
{"use_teleporter", (byte *)use_teleporter},
|
|
{"teleporter_touch", (byte *)teleporter_touch},
|
|
{"teleport_transition_ents", (byte *)teleport_transition_ents},
|
|
{"SP_func_clock", (byte *)SP_func_clock},
|
|
{"func_clock_use", (byte *)func_clock_use},
|
|
{"func_clock_think", (byte *)func_clock_think},
|
|
{"func_clock_format_countdown", (byte *)func_clock_format_countdown},
|
|
{"func_clock_reset", (byte *)func_clock_reset},
|
|
{"SP_target_string", (byte *)SP_target_string},
|
|
{"target_string_use", (byte *)target_string_use},
|
|
{"SP_target_character", (byte *)SP_target_character},
|
|
{"SP_misc_gib_head", (byte *)SP_misc_gib_head},
|
|
{"SP_misc_gib_leg", (byte *)SP_misc_gib_leg},
|
|
{"SP_misc_gib_arm", (byte *)SP_misc_gib_arm},
|
|
{"SP_light_mine2", (byte *)SP_light_mine2},
|
|
{"SP_light_mine1", (byte *)SP_light_mine1},
|
|
{"SP_misc_satellite_dish", (byte *)SP_misc_satellite_dish},
|
|
{"misc_satellite_dish_use", (byte *)misc_satellite_dish_use},
|
|
{"misc_satellite_dish_think", (byte *)misc_satellite_dish_think},
|
|
{"SP_misc_strogg_ship_origin", (byte *)SP_misc_strogg_ship_origin},
|
|
{"SP_misc_strogg_ship", (byte *)SP_misc_strogg_ship},
|
|
{"misc_strogg_ship_use", (byte *)misc_strogg_ship_use},
|
|
{"SP_misc_viper_bomb", (byte *)SP_misc_viper_bomb},
|
|
{"misc_viper_bomb_use", (byte *)misc_viper_bomb_use},
|
|
{"viper_bomb_think", (byte *)viper_bomb_think},
|
|
{"misc_viper_bomb_prethink", (byte *)misc_viper_bomb_prethink},
|
|
{"misc_viper_bomb_touch", (byte *)misc_viper_bomb_touch},
|
|
{"SP_misc_bigviper", (byte *)SP_misc_bigviper},
|
|
{"SP_misc_viper_origin", (byte *)SP_misc_viper_origin},
|
|
{"SP_misc_viper", (byte *)SP_misc_viper},
|
|
{"misc_viper_use", (byte *)misc_viper_use},
|
|
{"viper_die", (byte *)viper_die},
|
|
{"SP_misc_deadsoldier", (byte *)SP_misc_deadsoldier},
|
|
{"misc_deadsoldier_flieson", (byte *)misc_deadsoldier_flieson},
|
|
{"misc_deadsoldier_die", (byte *)misc_deadsoldier_die},
|
|
{"SP_misc_banner", (byte *)SP_misc_banner},
|
|
{"misc_banner_think", (byte *)misc_banner_think},
|
|
{"SP_monster_commander_body", (byte *)SP_monster_commander_body},
|
|
{"commander_body_drop", (byte *)commander_body_drop},
|
|
{"commander_body_use", (byte *)commander_body_use},
|
|
{"commander_body_think", (byte *)commander_body_think},
|
|
{"SP_misc_easterchick2", (byte *)SP_misc_easterchick2},
|
|
{"misc_easterchick2_think", (byte *)misc_easterchick2_think},
|
|
{"SP_misc_easterchick", (byte *)SP_misc_easterchick},
|
|
{"misc_easterchick_think", (byte *)misc_easterchick_think},
|
|
{"SP_misc_eastertank", (byte *)SP_misc_eastertank},
|
|
{"misc_eastertank_think", (byte *)misc_eastertank_think},
|
|
{"SP_misc_blackhole", (byte *)SP_misc_blackhole},
|
|
{"misc_blackhole_transparent", (byte *)misc_blackhole_transparent},
|
|
{"misc_blackhole_think", (byte *)misc_blackhole_think},
|
|
{"misc_blackhole_use", (byte *)misc_blackhole_use},
|
|
{"SP_misc_explobox", (byte *)SP_misc_explobox},
|
|
{"barrel_delay", (byte *)barrel_delay},
|
|
{"barrel_explode", (byte *)barrel_explode},
|
|
{"barrel_touch", (byte *)barrel_touch},
|
|
{"SP_func_breakaway", (byte *)SP_func_breakaway},
|
|
{"func_breakaway_activate", (byte *)func_breakaway_activate},
|
|
{"func_breakaway_spawn", (byte *)func_breakaway_spawn},
|
|
{"func_breakaway_touch", (byte *)func_breakaway_touch},
|
|
{"func_breakaway_use", (byte *)func_breakaway_use},
|
|
{"func_breakaway_die", (byte *)func_breakaway_die},
|
|
{"func_breakaway_fall", (byte *)func_breakaway_fall},
|
|
{"func_breakaway_makesolid", (byte *)func_breakaway_makesolid},
|
|
{"func_breakaway_think", (byte *)func_breakaway_think},
|
|
{"func_breakaway_hit", (byte *)func_breakaway_hit},
|
|
{"SP_func_explosive", (byte *)SP_func_explosive},
|
|
{"func_explosive_touch", (byte *)func_explosive_touch},
|
|
{"func_explosive_spawn", (byte *)func_explosive_spawn},
|
|
{"func_explosive_makeshootable", (byte *)func_explosive_makeshootable},
|
|
{"func_explosive_use", (byte *)func_explosive_use},
|
|
{"func_explosive_die", (byte *)func_explosive_die},
|
|
{"func_explosive_explode", (byte *)func_explosive_explode},
|
|
{"func_explosive_respawn", (byte *)func_explosive_respawn},
|
|
{"SP_func_object", (byte *)SP_func_object},
|
|
{"func_object_use", (byte *)func_object_use},
|
|
{"func_object_release", (byte *)func_object_release},
|
|
{"func_object_touch", (byte *)func_object_touch},
|
|
{"SP_func_wall", (byte *)SP_func_wall},
|
|
{"func_wall_use", (byte *)func_wall_use},
|
|
{"SP_light", (byte *)SP_light},
|
|
{"light_use", (byte *)light_use},
|
|
{"SP_info_notnull", (byte *)SP_info_notnull},
|
|
{"SP_info_null", (byte *)SP_info_null},
|
|
{"SP_viewthing", (byte *)SP_viewthing},
|
|
{"TH_viewthing", (byte *)TH_viewthing},
|
|
{"SP_point_combat", (byte *)SP_point_combat},
|
|
{"point_combat_touch", (byte *)point_combat_touch},
|
|
{"SP_path_corner", (byte *)SP_path_corner},
|
|
{"path_corner_touch", (byte *)path_corner_touch},
|
|
{"BecomeExplosion3", (byte *)BecomeExplosion3},
|
|
{"BecomeExplosion2", (byte *)BecomeExplosion2},
|
|
{"BecomeExplosion1", (byte *)BecomeExplosion1},
|
|
{"SP_debris", (byte *)SP_debris},
|
|
{"debris_delayed_start", (byte *)debris_delayed_start},
|
|
{"ThrowDebris", (byte *)ThrowDebris},
|
|
{"debris_die", (byte *)debris_die},
|
|
{"ThrowClientHead", (byte *)ThrowClientHead},
|
|
{"SP_gibhead", (byte *)SP_gibhead},
|
|
{"ThrowHead", (byte *)ThrowHead},
|
|
{"SP_gib", (byte *)SP_gib},
|
|
{"gib_delayed_start", (byte *)gib_delayed_start},
|
|
{"ThrowGib", (byte *)ThrowGib},
|
|
{"gib_die", (byte *)gib_die},
|
|
{"gib_touch", (byte *)gib_touch},
|
|
{"gib_think", (byte *)gib_think},
|
|
{"gib_fade2", (byte *)gib_fade2},
|
|
{"gib_fade", (byte *)gib_fade},
|
|
{"ClipGibVelocity", (byte *)ClipGibVelocity},
|
|
{"VelocityForDamage", (byte *)VelocityForDamage},
|
|
{"SP_func_areaportal", (byte *)SP_func_areaportal},
|
|
{"Use_Areaportal", (byte *)Use_Areaportal},
|
|
{"G_RunFrame", (byte *)G_RunFrame},
|
|
{"ExitLevel", (byte *)ExitLevel},
|
|
{"CheckDMRules", (byte *)CheckDMRules},
|
|
{"CheckNeedPass", (byte *)CheckNeedPass},
|
|
{"EndDMLevel", (byte *)EndDMLevel},
|
|
{"CreateTargetChangeLevel", (byte *)CreateTargetChangeLevel},
|
|
{"ClientEndServerFrames", (byte *)ClientEndServerFrames},
|
|
{"Com_Printf", (byte *)Com_Printf},
|
|
{"Sys_Error", (byte *)Sys_Error},
|
|
{"GetGameAPI", (byte *)GetGameAPI},
|
|
{"Debug_Soundindex", (byte *)Debug_Soundindex},
|
|
{"Debug_Modelindex", (byte *)Debug_Modelindex},
|
|
{"ShutdownGame", (byte *)ShutdownGame},
|
|
{"SP_target_lock_clue", (byte *)SP_target_lock_clue},
|
|
{"lock_clue_initialize", (byte *)lock_clue_initialize},
|
|
{"lock_clue_think", (byte *)lock_clue_think},
|
|
{"lock_clue_use", (byte *)lock_clue_use},
|
|
{"SP_target_lock_code", (byte *)SP_target_lock_code},
|
|
{"lock_code_use", (byte *)lock_code_use},
|
|
{"SP_target_lock", (byte *)SP_target_lock},
|
|
{"lock_initialize", (byte *)lock_initialize},
|
|
{"lock_digit_increment", (byte *)lock_digit_increment},
|
|
{"target_lock_use", (byte *)target_lock_use},
|
|
{"SP_target_lock_digit", (byte *)SP_target_lock_digit},
|
|
{"SP_target_lightswitch", (byte *)SP_target_lightswitch},
|
|
{"use_target_lightswitch", (byte *)use_target_lightswitch},
|
|
{"target_lightswitch_toggle", (byte *)target_lightswitch_toggle},
|
|
{"ToggleLights", (byte *)ToggleLights},
|
|
{"Lights", (byte *)Lights},
|
|
{"Jet_ApplyJet", (byte *)Jet_ApplyJet},
|
|
{"Jet_ApplySparks", (byte *)Jet_ApplySparks},
|
|
{"Jet_ApplyLifting", (byte *)Jet_ApplyLifting},
|
|
{"Jet_BecomeExplosion", (byte *)Jet_BecomeExplosion},
|
|
{"Jet_AvoidGround", (byte *)Jet_AvoidGround},
|
|
{"Use_Stasis", (byte *)Use_Stasis},
|
|
{"Use_Jet", (byte *)Use_Jet},
|
|
{"Use_Flashlight", (byte *)Use_Flashlight},
|
|
{"SetItemNames", (byte *)SetItemNames},
|
|
{"InitItems", (byte *)InitItems},
|
|
{"SP_item_health_mega", (byte *)SP_item_health_mega},
|
|
{"SP_item_health_large", (byte *)SP_item_health_large},
|
|
{"SP_item_health_small", (byte *)SP_item_health_small},
|
|
{"SP_item_health", (byte *)SP_item_health},
|
|
{"SpawnItem", (byte *)SpawnItem},
|
|
{"PrecacheItem", (byte *)PrecacheItem},
|
|
{"droptofloor", (byte *)droptofloor},
|
|
{"Use_Item", (byte *)Use_Item},
|
|
{"Drop_Item", (byte *)Drop_Item},
|
|
{"drop_make_touchable", (byte *)drop_make_touchable},
|
|
{"drop_temp_touch", (byte *)drop_temp_touch},
|
|
{"Touch_Item", (byte *)Touch_Item},
|
|
{"Drop_PowerArmor", (byte *)Drop_PowerArmor},
|
|
{"Pickup_PowerArmor", (byte *)Pickup_PowerArmor},
|
|
{"Use_PowerArmor", (byte *)Use_PowerArmor},
|
|
{"PowerArmorType", (byte *)PowerArmorType},
|
|
{"Pickup_Armor", (byte *)Pickup_Armor},
|
|
{"ArmorIndex", (byte *)ArmorIndex},
|
|
{"Pickup_Health", (byte *)Pickup_Health},
|
|
{"MegaHealth_think", (byte *)MegaHealth_think},
|
|
{"Drop_Ammo", (byte *)Drop_Ammo},
|
|
{"Pickup_Ammo", (byte *)Pickup_Ammo},
|
|
{"SetAmmoPickupValues", (byte *)SetAmmoPickupValues},
|
|
{"Add_Ammo", (byte *)Add_Ammo},
|
|
{"Pickup_Key", (byte *)Pickup_Key},
|
|
{"Use_Silencer", (byte *)Use_Silencer},
|
|
{"Use_Invulnerability", (byte *)Use_Invulnerability},
|
|
{"Use_Envirosuit", (byte *)Use_Envirosuit},
|
|
{"Use_Breather", (byte *)Use_Breather},
|
|
{"Use_Quad", (byte *)Use_Quad},
|
|
{"Pickup_AmmogenPack", (byte *)Pickup_AmmogenPack},
|
|
{"Pickup_Pack", (byte *)Pickup_Pack},
|
|
{"Pickup_Bandolier", (byte *)Pickup_Bandolier},
|
|
{"Pickup_AncientHead", (byte *)Pickup_AncientHead},
|
|
{"Pickup_Adrenaline", (byte *)Pickup_Adrenaline},
|
|
{"Drop_Jetpack", (byte *)Drop_Jetpack},
|
|
{"Drop_General", (byte *)Drop_General},
|
|
{"Pickup_Powerup", (byte *)Pickup_Powerup},
|
|
{"SetRespawn", (byte *)SetRespawn},
|
|
{"DoRespawn", (byte *)DoRespawn},
|
|
{"FindItem", (byte *)FindItem},
|
|
{"FindItemByClassname", (byte *)FindItemByClassname},
|
|
{"GetMaxArmorByIndex", (byte *)GetMaxArmorByIndex},
|
|
{"GetMaxAmmoByIndex", (byte *)GetMaxAmmoByIndex},
|
|
{"GetItemByIndex", (byte *)GetItemByIndex},
|
|
{"item_die", (byte *)item_die},
|
|
{"SP_func_door_swinging", (byte *)SP_func_door_swinging},
|
|
{"func_door_swinging_init", (byte *)func_door_swinging_init},
|
|
{"swinging_door_killed", (byte *)swinging_door_killed},
|
|
{"SP_func_force_wall", (byte *)SP_func_force_wall},
|
|
{"force_wall_use", (byte *)force_wall_use},
|
|
{"func_force_wall_touch", (byte *)func_force_wall_touch},
|
|
{"force_wall_think", (byte *)force_wall_think},
|
|
{"SP_func_pivot", (byte *)SP_func_pivot},
|
|
{"pivot_init", (byte *)pivot_init},
|
|
{"pivot_touch", (byte *)pivot_touch},
|
|
{"pivot_stop", (byte *)pivot_stop},
|
|
{"pivot_blocked", (byte *)pivot_blocked},
|
|
{"SP_func_bobbingwater", (byte *)SP_func_bobbingwater},
|
|
{"bob_init", (byte *)bob_init},
|
|
{"bob_think", (byte *)bob_think},
|
|
{"SP_func_pushable", (byte *)SP_func_pushable},
|
|
{"func_pushable_spawn", (byte *)func_pushable_spawn},
|
|
{"box_touch", (byte *)box_touch},
|
|
{"box_water_friction", (byte *)box_water_friction},
|
|
{"box_walkmove", (byte *)box_walkmove},
|
|
{"box_use", (byte *)box_use},
|
|
{"box_die", (byte *)box_die},
|
|
{"box_movestep", (byte *)box_movestep},
|
|
{"SP_func_killbox", (byte *)SP_func_killbox},
|
|
{"use_killbox", (byte *)use_killbox},
|
|
{"SP_func_door_secret2", (byte *)SP_func_door_secret2},
|
|
{"door_secret2_touch", (byte *)door_secret2_touch},
|
|
{"door_secret2_blocked", (byte *)door_secret2_blocked},
|
|
{"door_secret2_done", (byte *)door_secret2_done},
|
|
{"door_secret2_move6", (byte *)door_secret2_move6},
|
|
{"door_secret2_move5", (byte *)door_secret2_move5},
|
|
{"door_secret2_move4", (byte *)door_secret2_move4},
|
|
{"door_secret2_move3", (byte *)door_secret2_move3},
|
|
{"door_secret2_move2", (byte *)door_secret2_move2},
|
|
{"door_secret2_move1", (byte *)door_secret2_move1},
|
|
{"door_secret2_killed", (byte *)door_secret2_killed},
|
|
{"door_secret2_use", (byte *)door_secret2_use},
|
|
{"SP_func_door_secret", (byte *)SP_func_door_secret},
|
|
{"door_secret_die", (byte *)door_secret_die},
|
|
{"door_secret_blocked", (byte *)door_secret_blocked},
|
|
{"door_secret_done", (byte *)door_secret_done},
|
|
{"door_secret_move6", (byte *)door_secret_move6},
|
|
{"door_secret_move5", (byte *)door_secret_move5},
|
|
{"door_secret_move4", (byte *)door_secret_move4},
|
|
{"door_secret_move3", (byte *)door_secret_move3},
|
|
{"door_secret_move2", (byte *)door_secret_move2},
|
|
{"door_secret_move1", (byte *)door_secret_move1},
|
|
{"door_secret_use", (byte *)door_secret_use},
|
|
{"SP_func_conveyor", (byte *)SP_func_conveyor},
|
|
{"func_conveyor_use", (byte *)func_conveyor_use},
|
|
{"SP_func_timer", (byte *)SP_func_timer},
|
|
{"func_timer_use", (byte *)func_timer_use},
|
|
{"func_timer_think", (byte *)func_timer_think},
|
|
{"SP_trigger_elevator", (byte *)SP_trigger_elevator},
|
|
{"trigger_elevator_init", (byte *)trigger_elevator_init},
|
|
{"trigger_elevator_use", (byte *)trigger_elevator_use},
|
|
{"SP_func_train_origin", (byte *)SP_func_train_origin},
|
|
{"SP_func_train", (byte *)SP_func_train},
|
|
{"train_use", (byte *)train_use},
|
|
{"func_train_find", (byte *)func_train_find},
|
|
{"train_resume", (byte *)train_resume},
|
|
{"train_next", (byte *)train_next},
|
|
{"train_yaw", (byte *)train_yaw},
|
|
{"train_children_think", (byte *)train_children_think},
|
|
{"train_wait", (byte *)train_wait},
|
|
{"train_blocked", (byte *)train_blocked},
|
|
{"train_die", (byte *)train_die},
|
|
{"SP_func_water", (byte *)SP_func_water},
|
|
{"SP_func_door_rot_dh", (byte *)SP_func_door_rot_dh},
|
|
{"func_door_rot_dh_init", (byte *)func_door_rot_dh_init},
|
|
{"SP_func_door_rotating", (byte *)SP_func_door_rotating},
|
|
{"SP_func_door", (byte *)SP_func_door},
|
|
{"door_touch", (byte *)door_touch},
|
|
{"door_killed", (byte *)door_killed},
|
|
{"door_destroyed", (byte *)door_destroyed},
|
|
{"door_blocked", (byte *)door_blocked},
|
|
{"Think_SpawnDoorTrigger", (byte *)Think_SpawnDoorTrigger},
|
|
{"Think_CalcMoveSpeed", (byte *)Think_CalcMoveSpeed},
|
|
{"Touch_DoorTrigger", (byte *)Touch_DoorTrigger},
|
|
{"door_use", (byte *)door_use},
|
|
{"door_go_up", (byte *)door_go_up},
|
|
{"door_go_down", (byte *)door_go_down},
|
|
{"door_hit_bottom", (byte *)door_hit_bottom},
|
|
{"door_hit_top", (byte *)door_hit_top},
|
|
{"swinging_door_reset", (byte *)swinging_door_reset},
|
|
{"door_use_areaportals", (byte *)door_use_areaportals},
|
|
{"SP_func_trainbutton", (byte *)SP_func_trainbutton},
|
|
{"movewith_init", (byte *)movewith_init},
|
|
{"trainbutton_killed", (byte *)trainbutton_killed},
|
|
{"trainbutton_touch", (byte *)trainbutton_touch},
|
|
{"trainbutton_use", (byte *)trainbutton_use},
|
|
{"trainbutton_fire", (byte *)trainbutton_fire},
|
|
{"trainbutton_wait", (byte *)trainbutton_wait},
|
|
{"trainbutton_return", (byte *)trainbutton_return},
|
|
{"trainbutton_done", (byte *)trainbutton_done},
|
|
{"SP_func_button", (byte *)SP_func_button},
|
|
{"button_killed", (byte *)button_killed},
|
|
{"button_touch", (byte *)button_touch},
|
|
{"button_use", (byte *)button_use},
|
|
{"button_fire", (byte *)button_fire},
|
|
{"button_wait", (byte *)button_wait},
|
|
{"button_return", (byte *)button_return},
|
|
{"button_done", (byte *)button_done},
|
|
{"SP_func_rotating_dh", (byte *)SP_func_rotating_dh},
|
|
{"func_rotating_dh_init", (byte *)func_rotating_dh_init},
|
|
{"SP_func_rotating", (byte *)SP_func_rotating},
|
|
{"rotating_use", (byte *)rotating_use},
|
|
{"rotating_touch", (byte *)rotating_touch},
|
|
{"rotating_blocked", (byte *)rotating_blocked},
|
|
{"rotating_decel", (byte *)rotating_decel},
|
|
{"rotating_accel", (byte *)rotating_accel},
|
|
{"SP_func_plat2", (byte *)SP_func_plat2},
|
|
{"plat2_activate", (byte *)plat2_activate},
|
|
{"plat2_use", (byte *)plat2_use},
|
|
{"plat2_blocked", (byte *)plat2_blocked},
|
|
{"plat2_touch_center", (byte *)plat2_touch_center},
|
|
{"plat2_dostuff", (byte *)plat2_dostuff},
|
|
{"plat2_go_up", (byte *)plat2_go_up},
|
|
{"plat2_go_down", (byte *)plat2_go_down},
|
|
{"plat2_hit_bottom", (byte *)plat2_hit_bottom},
|
|
{"plat2_hit_top", (byte *)plat2_hit_top},
|
|
{"SP_func_plat", (byte *)SP_func_plat},
|
|
{"plat_spawn_inside_trigger", (byte *)plat_spawn_inside_trigger},
|
|
{"Touch_Plat_Center", (byte *)Touch_Plat_Center},
|
|
{"Use_Plat", (byte *)Use_Plat},
|
|
{"plat_blocked", (byte *)plat_blocked},
|
|
{"plat_go_up", (byte *)plat_go_up},
|
|
{"plat_go_down", (byte *)plat_go_down},
|
|
{"plat_hit_bottom", (byte *)plat_hit_bottom},
|
|
{"plat_hit_top", (byte *)plat_hit_top},
|
|
{"Think_AccelMove", (byte *)Think_AccelMove},
|
|
{"plat_Accelerate", (byte *)plat_Accelerate},
|
|
{"plat_CalcAcceleratedMove", (byte *)plat_CalcAcceleratedMove},
|
|
{"AngleMove_Calc", (byte *)AngleMove_Calc},
|
|
{"AngleMove_Begin", (byte *)AngleMove_Begin},
|
|
{"AngleMove_Final", (byte *)AngleMove_Final},
|
|
{"AngleMove_Done", (byte *)AngleMove_Done},
|
|
{"Move_Calc", (byte *)Move_Calc},
|
|
{"Move_Begin", (byte *)Move_Begin},
|
|
{"Move_Final", (byte *)Move_Final},
|
|
{"Move_Done", (byte *)Move_Done},
|
|
{"Move_pos2_Think", (byte *)Move_pos2_Think},
|
|
{"Move_pos2_Final", (byte *)Move_pos2_Final},
|
|
{"Move_pos1_Think", (byte *)Move_pos1_Think},
|
|
{"Move_pos1_Final", (byte *)Move_pos1_Final},
|
|
{"Move_pos0_Think", (byte *)Move_pos0_Think},
|
|
{"Move_pos0_Final", (byte *)Move_pos0_Final},
|
|
{"check_reverse_rotation", (byte *)check_reverse_rotation},
|
|
{"train_spline", (byte *)train_spline},
|
|
{"spline_calc", (byte *)spline_calc},
|
|
{"movewith_update", (byte *)movewith_update},
|
|
{"set_child_movement", (byte *)set_child_movement},
|
|
{"SP_trigger_fog_bbox", (byte *)SP_trigger_fog_bbox},
|
|
{"SP_trigger_fog", (byte *)SP_trigger_fog},
|
|
{"trigger_fog_use", (byte *)trigger_fog_use},
|
|
{"SP_target_fog", (byte *)SP_target_fog},
|
|
{"target_fog_use", (byte *)target_fog_use},
|
|
{"fog_fade", (byte *)fog_fade},
|
|
{"Fog_Init", (byte *)Fog_Init},
|
|
{"Fog_Off_Global", (byte *)Fog_Off_Global},
|
|
{"Fog_Off", (byte *)Fog_Off},
|
|
{"Fog", (byte *)Fog},
|
|
{"init_trigger_fog_delay", (byte *)init_trigger_fog_delay},
|
|
{"trig_fog_fade", (byte *)trig_fog_fade},
|
|
{"GLFog", (byte *)GLFog},
|
|
{"Cmd_Fog_f", (byte *)Cmd_Fog_f},
|
|
{"Fog_ConsoleFog", (byte *)Fog_ConsoleFog},
|
|
{"CTFSetPowerUpEffect", (byte *)CTFSetPowerUpEffect},
|
|
{"CTFBoot", (byte *)CTFBoot},
|
|
{"CTFWarp", (byte *)CTFWarp},
|
|
{"CTFPlayerList", (byte *)CTFPlayerList},
|
|
{"CTFStats", (byte *)CTFStats},
|
|
{"CTFAdmin", (byte *)CTFAdmin},
|
|
{"CTFOpenAdminMenu", (byte *)CTFOpenAdminMenu},
|
|
{"CTFAdmin_Cancel", (byte *)CTFAdmin_Cancel},
|
|
{"CTFAdmin_Reset", (byte *)CTFAdmin_Reset},
|
|
{"CTFAdmin_MatchMode", (byte *)CTFAdmin_MatchMode},
|
|
{"CTFAdmin_MatchSet", (byte *)CTFAdmin_MatchSet},
|
|
{"CTFAdmin_Settings", (byte *)CTFAdmin_Settings},
|
|
{"CTFAdmin_UpdateSettings", (byte *)CTFAdmin_UpdateSettings},
|
|
{"CTFAdmin_ChangeMatchLock", (byte *)CTFAdmin_ChangeMatchLock},
|
|
{"CTFAdmin_ChangeInstantWeap", (byte *)CTFAdmin_ChangeInstantWeap},
|
|
{"CTFAdmin_ChangeQuadDrop", (byte *)CTFAdmin_ChangeQuadDrop},
|
|
{"CTFAdmin_ChangeInstantItems", (byte *)CTFAdmin_ChangeInstantItems},
|
|
{"CTFAdmin_ChangeWeapStay", (byte *)CTFAdmin_ChangeWeapStay},
|
|
{"CTFAdmin_ChangeMatchStartLen", (byte *)CTFAdmin_ChangeMatchStartLen},
|
|
{"CTFAdmin_ChangeMatchSetupLen", (byte *)CTFAdmin_ChangeMatchSetupLen},
|
|
{"CTFAdmin_ChangeMatchLen", (byte *)CTFAdmin_ChangeMatchLen},
|
|
{"CTFAdmin_SettingsCancel", (byte *)CTFAdmin_SettingsCancel},
|
|
{"CTFAdmin_SettingsApply", (byte *)CTFAdmin_SettingsApply},
|
|
{"SP_info_teleport_destination", (byte *)SP_info_teleport_destination},
|
|
{"SP_trigger_teleport", (byte *)SP_trigger_teleport},
|
|
{"old_teleporter_touch", (byte *)old_teleporter_touch},
|
|
{"CTFCheckRules", (byte *)CTFCheckRules},
|
|
{"CTFInMatch", (byte *)CTFInMatch},
|
|
{"CTFObserver", (byte *)CTFObserver},
|
|
{"CTFStartClient", (byte *)CTFStartClient},
|
|
{"CTFCredits", (byte *)CTFCredits},
|
|
{"TTCTFOpenJoinMenu", (byte *)TTCTFOpenJoinMenu},
|
|
{"CTFOpenJoinMenu", (byte *)CTFOpenJoinMenu},
|
|
{"TTCTFUpdateJoinMenu", (byte *)TTCTFUpdateJoinMenu},
|
|
{"CTFUpdateJoinMenu", (byte *)CTFUpdateJoinMenu},
|
|
{"CTFShowScores", (byte *)CTFShowScores},
|
|
{"CTFRequestMatch", (byte *)CTFRequestMatch},
|
|
{"CTFReturnToMain", (byte *)CTFReturnToMain},
|
|
{"CTFChaseCam", (byte *)CTFChaseCam},
|
|
{"CTFJoinTeam3", (byte *)CTFJoinTeam3},
|
|
{"CTFJoinTeam2", (byte *)CTFJoinTeam2},
|
|
{"CTFJoinTeam1", (byte *)CTFJoinTeam1},
|
|
{"CTFJoinTeam", (byte *)CTFJoinTeam},
|
|
{"CTFMatchOn", (byte *)CTFMatchOn},
|
|
{"CTFMatchSetup", (byte *)CTFMatchSetup},
|
|
{"CTFGhost", (byte *)CTFGhost},
|
|
{"CTFNotReady", (byte *)CTFNotReady},
|
|
{"CTFReady", (byte *)CTFReady},
|
|
{"CTFVoteNo", (byte *)CTFVoteNo},
|
|
{"CTFVoteYes", (byte *)CTFVoteYes},
|
|
{"CTFWinElection", (byte *)CTFWinElection},
|
|
{"CTFNextMap", (byte *)CTFNextMap},
|
|
{"CTFEndMatch", (byte *)CTFEndMatch},
|
|
{"CTFStartMatch", (byte *)CTFStartMatch},
|
|
{"CTFAssignGhost", (byte *)CTFAssignGhost},
|
|
{"CTFResetAllPlayers", (byte *)CTFResetAllPlayers},
|
|
{"CTFBeginElection", (byte *)CTFBeginElection},
|
|
{"SetLevelName", (byte *)SetLevelName},
|
|
{"SP_misc_ctf_small_banner", (byte *)SP_misc_ctf_small_banner},
|
|
{"SP_misc_ctf_banner", (byte *)SP_misc_ctf_banner},
|
|
{"misc_ctf_banner_think", (byte *)misc_ctf_banner_think},
|
|
{"CTFSay_Team", (byte *)CTFSay_Team},
|
|
{"CTFSay_Team_Sight", (byte *)CTFSay_Team_Sight},
|
|
{"CTFSay_Team_Weapon", (byte *)CTFSay_Team_Weapon},
|
|
{"CTFSay_Team_Tech", (byte *)CTFSay_Team_Tech},
|
|
{"CTFSay_Team_Health", (byte *)CTFSay_Team_Health},
|
|
{"CTFSay_Team_Armor", (byte *)CTFSay_Team_Armor},
|
|
{"CTFSay_Team_Location", (byte *)CTFSay_Team_Location},
|
|
{"CTFApplyAmmogenSound", (byte *)CTFApplyAmmogenSound},
|
|
{"CTFApplyAmmogen", (byte *)CTFApplyAmmogen},
|
|
{"CTFApplyVampireSound", (byte *)CTFApplyVampireSound},
|
|
{"CTFApplyVampire", (byte *)CTFApplyVampire},
|
|
{"CTFHasRegeneration", (byte *)CTFHasRegeneration},
|
|
{"CTFApplyRegeneration", (byte *)CTFApplyRegeneration},
|
|
{"CTFApplyHasteSound", (byte *)CTFApplyHasteSound},
|
|
{"CTFApplyHaste", (byte *)CTFApplyHaste},
|
|
{"CTFApplyStrengthSound", (byte *)CTFApplyStrengthSound},
|
|
{"CTFApplyStrength", (byte *)CTFApplyStrength},
|
|
{"CTFApplyResistance", (byte *)CTFApplyResistance},
|
|
{"CTFResetTech", (byte *)CTFResetTech},
|
|
{"CTFSetupTechSpawn", (byte *)CTFSetupTechSpawn},
|
|
{"CTFRespawnTech", (byte *)CTFRespawnTech},
|
|
{"SpawnTechs", (byte *)SpawnTechs},
|
|
{"SpawnTech", (byte *)SpawnTech},
|
|
{"CheckNumTechs", (byte *)CheckNumTechs},
|
|
{"RemoveTechs", (byte *)RemoveTechs},
|
|
{"SpawnMoreTechs", (byte *)SpawnMoreTechs},
|
|
{"Cmd_TechCount_f", (byte *)Cmd_TechCount_f},
|
|
{"NumOfTech", (byte *)NumOfTech},
|
|
{"TechCount", (byte *)TechCount},
|
|
{"CTFDeadDropTech", (byte *)CTFDeadDropTech},
|
|
{"CTFDrop_Tech", (byte *)CTFDrop_Tech},
|
|
{"TechThink", (byte *)TechThink},
|
|
{"CTFTechTouch", (byte *)CTFTechTouch},
|
|
{"CTFPickup_Tech", (byte *)CTFPickup_Tech},
|
|
{"CTFWhat_Tech", (byte *)CTFWhat_Tech},
|
|
{"CTFHasTech", (byte *)CTFHasTech},
|
|
{"Apply_Tech_Shell", (byte *)Apply_Tech_Shell},
|
|
{"CTFScoreboardMessage", (byte *)CTFScoreboardMessage},
|
|
{"CTFTeam_f", (byte *)CTFTeam_f},
|
|
{"CTFWeapon_Grapple", (byte *)CTFWeapon_Grapple},
|
|
{"CTFWeapon_Grapple_Fire", (byte *)CTFWeapon_Grapple_Fire},
|
|
{"CTFGrappleFire", (byte *)CTFGrappleFire},
|
|
{"CTFFireGrapple", (byte *)CTFFireGrapple},
|
|
{"CTFGrapplePull", (byte *)CTFGrapplePull},
|
|
{"CTFGrappleDrawCable", (byte *)CTFGrappleDrawCable},
|
|
{"CTFGrappleTouch", (byte *)CTFGrappleTouch},
|
|
{"CTFResetGrapple", (byte *)CTFResetGrapple},
|
|
{"CTFPlayerResetGrapple", (byte *)CTFPlayerResetGrapple},
|
|
{"SP_info_player_team3", (byte *)SP_info_player_team3},
|
|
{"SP_info_player_team2", (byte *)SP_info_player_team2},
|
|
{"SP_info_player_team1", (byte *)SP_info_player_team1},
|
|
{"SetCTFStats", (byte *)SetCTFStats},
|
|
{"CTFSetIDView", (byte *)CTFSetIDView},
|
|
{"CTFID_f", (byte *)CTFID_f},
|
|
{"CTFCalcScores", (byte *)CTFCalcScores},
|
|
{"CTFEffects", (byte *)CTFEffects},
|
|
{"CTFFlagSetup", (byte *)CTFFlagSetup},
|
|
{"CTFFlagThink", (byte *)CTFFlagThink},
|
|
{"CTFDrop_Flag", (byte *)CTFDrop_Flag},
|
|
{"CTFDeadDropFlag", (byte *)CTFDeadDropFlag},
|
|
{"CTFDropFlagThink", (byte *)CTFDropFlagThink},
|
|
{"CTFDropFlagTouch", (byte *)CTFDropFlagTouch},
|
|
{"CTFWhat_Flag", (byte *)CTFWhat_Flag},
|
|
{"CTFPickup_Flag", (byte *)CTFPickup_Flag},
|
|
{"CTFResetFlags", (byte *)CTFResetFlags},
|
|
{"CTFResetFlag", (byte *)CTFResetFlag},
|
|
{"CTFCheckHurtCarrier", (byte *)CTFCheckHurtCarrier},
|
|
{"CTFFragBonuses", (byte *)CTFFragBonuses},
|
|
{"SelectCTFSpawnPoint", (byte *)SelectCTFSpawnPoint},
|
|
{"CTFAssignTeam", (byte *)CTFAssignTeam},
|
|
{"CTFAssignSkin", (byte *)CTFAssignSkin},
|
|
{"CTFOtherTeam2", (byte *)CTFOtherTeam2},
|
|
{"CTFOtherTeam", (byte *)CTFOtherTeam},
|
|
{"CTFOtherTeamName2", (byte *)CTFOtherTeamName2},
|
|
{"CTFOtherTeamName", (byte *)CTFOtherTeamName},
|
|
{"CTFFlagTeam", (byte *)CTFFlagTeam},
|
|
{"PlayersOnCTFTeam", (byte *)PlayersOnCTFTeam},
|
|
{"CTFTeamName", (byte *)CTFTeamName},
|
|
{"CTFPrecache", (byte *)CTFPrecache},
|
|
{"CTFInit", (byte *)CTFInit},
|
|
{"CTFSpawn", (byte *)CTFSpawn},
|
|
{"loc_CanSee", (byte *)loc_CanSee},
|
|
{"loc_buildboxpoints", (byte *)loc_buildboxpoints},
|
|
{"SP_crane_reset", (byte *)SP_crane_reset},
|
|
{"crane_reset_use", (byte *)crane_reset_use},
|
|
{"crane_reset_go", (byte *)crane_reset_go},
|
|
{"SP_crane_beam", (byte *)SP_crane_beam},
|
|
{"SP_crane_hoist", (byte *)SP_crane_hoist},
|
|
{"SP_crane_hook", (byte *)SP_crane_hook},
|
|
{"SP_crane_control", (byte *)SP_crane_control},
|
|
{"Use_Crane_Control", (byte *)Use_Crane_Control},
|
|
{"crane_control_action", (byte *)crane_control_action},
|
|
{"Crane_AdjustSpeed", (byte *)Crane_AdjustSpeed},
|
|
{"G_FindCraneParts", (byte *)G_FindCraneParts},
|
|
{"Crane_Move_Begin", (byte *)Crane_Move_Begin},
|
|
{"Crane_Move_Final", (byte *)Crane_Move_Final},
|
|
{"Crane_blocked", (byte *)Crane_blocked},
|
|
{"Crane_Hook_Bonk", (byte *)Crane_Hook_Bonk},
|
|
{"Crane_Stop", (byte *)Crane_Stop},
|
|
{"Crane_Move_Done", (byte *)Crane_Move_Done},
|
|
{"crane_light_off", (byte *)crane_light_off},
|
|
{"Cable_Think", (byte *)Cable_Think},
|
|
{"SetSpotlightLength", (byte *)SetSpotlightLength},
|
|
{"SetCableLength", (byte *)SetCableLength},
|
|
{"Cargo_Float_Up", (byte *)Cargo_Float_Up},
|
|
{"cargo_blocked", (byte *)cargo_blocked},
|
|
{"Cargo_Stop", (byte *)Cargo_Stop},
|
|
{"CrateOnTop", (byte *)CrateOnTop},
|
|
{"Moving_Speaker_Think", (byte *)Moving_Speaker_Think},
|
|
{"T_RadiusDamage", (byte *)T_RadiusDamage},
|
|
{"T_Damage", (byte *)T_Damage},
|
|
{"CheckTeamDamage", (byte *)CheckTeamDamage},
|
|
{"M_ReactToDamage", (byte *)M_ReactToDamage},
|
|
{"CallMyFriends", (byte *)CallMyFriends},
|
|
{"DefendMyFriend", (byte *)DefendMyFriend},
|
|
{"BloodType", (byte *)BloodType},
|
|
{"SpawnDamage", (byte *)SpawnDamage},
|
|
{"Killed", (byte *)Killed},
|
|
{"CanDamage", (byte *)CanDamage},
|
|
{"cleanupHealTarget", (byte *)cleanupHealTarget},
|
|
{"ClientCommand", (byte *)ClientCommand},
|
|
{"ForcewallOff", (byte *)ForcewallOff},
|
|
{"SpawnForcewall", (byte *)SpawnForcewall},
|
|
{"forcewall_think", (byte *)forcewall_think},
|
|
{"decoy_think", (byte *)decoy_think},
|
|
{"decoy_die", (byte *)decoy_die},
|
|
{"SetSensitivities", (byte *)SetSensitivities},
|
|
{"SetLazarusCrosshair", (byte *)SetLazarusCrosshair},
|
|
{"Cmd_Bbox_f", (byte *)Cmd_Bbox_f},
|
|
{"DrawBBox", (byte *)DrawBBox},
|
|
{"Cmd_PlayerList_f", (byte *)Cmd_PlayerList_f},
|
|
{"Cmd_EntCount_f", (byte *)Cmd_EntCount_f},
|
|
{"Cmd_Say_f", (byte *)Cmd_Say_f},
|
|
{"CheckFlood", (byte *)CheckFlood},
|
|
{"Cmd_Wave_f", (byte *)Cmd_Wave_f},
|
|
{"Cmd_Players_f", (byte *)Cmd_Players_f},
|
|
{"PlayerSort", (byte *)PlayerSort},
|
|
{"Cmd_PutAway_f", (byte *)Cmd_PutAway_f},
|
|
{"Cmd_Kill_f", (byte *)Cmd_Kill_f},
|
|
{"Cmd_InvDrop_f", (byte *)Cmd_InvDrop_f},
|
|
{"Cmd_WeapLast_f", (byte *)Cmd_WeapLast_f},
|
|
{"Cmd_WeapNext_f", (byte *)Cmd_WeapNext_f},
|
|
{"Cmd_WeapPrev_f", (byte *)Cmd_WeapPrev_f},
|
|
{"Cmd_InvUse_f", (byte *)Cmd_InvUse_f},
|
|
{"Cmd_Inven_f", (byte *)Cmd_Inven_f},
|
|
{"Cmd_Drop_f", (byte *)Cmd_Drop_f},
|
|
{"Cmd_Use_f", (byte *)Cmd_Use_f},
|
|
{"Cmd_Noclip_f", (byte *)Cmd_Noclip_f},
|
|
{"Cmd_Notarget_f", (byte *)Cmd_Notarget_f},
|
|
{"Cmd_God_f", (byte *)Cmd_God_f},
|
|
{"Cmd_Give_f", (byte *)Cmd_Give_f},
|
|
{"ValidateSelectedItem", (byte *)ValidateSelectedItem},
|
|
{"SelectPrevItem", (byte *)SelectPrevItem},
|
|
{"SelectNextItem", (byte *)SelectNextItem},
|
|
{"OnSameTeam", (byte *)OnSameTeam},
|
|
{"ClientTeam", (byte *)ClientTeam},
|
|
{"ShiftItem", (byte *)ShiftItem},
|
|
{"SaveEntProps", (byte *)SaveEntProps},
|
|
{"laser_sight_think", (byte *)laser_sight_think},
|
|
{"RotateAngles", (byte *)RotateAngles},
|
|
{"GetChaseTarget", (byte *)GetChaseTarget},
|
|
{"ChasePrev", (byte *)ChasePrev},
|
|
{"ChaseNext", (byte *)ChaseNext},
|
|
{"UpdateChaseCam", (byte *)UpdateChaseCam},
|
|
{"SP_func_monitor", (byte *)SP_func_monitor},
|
|
{"func_monitor_init", (byte *)func_monitor_init},
|
|
{"use_camera", (byte *)use_camera},
|
|
{"G_FindPrevCamera", (byte *)G_FindPrevCamera},
|
|
{"G_FindNextCamera", (byte *)G_FindNextCamera},
|
|
{"camera_on", (byte *)camera_on},
|
|
{"faker_animate", (byte *)faker_animate},
|
|
{"camera_off", (byte *)camera_off},
|
|
{"ai_chicken", (byte *)ai_chicken},
|
|
{"ai_run", (byte *)ai_run},
|
|
{"ai_checkattack", (byte *)ai_checkattack},
|
|
{"ai_run_slide", (byte *)ai_run_slide},
|
|
{"ai_run_missile", (byte *)ai_run_missile},
|
|
{"ai_run_melee", (byte *)ai_run_melee},
|
|
{"M_CheckAttack", (byte *)M_CheckAttack},
|
|
{"FacingIdeal", (byte *)FacingIdeal},
|
|
{"FindTarget", (byte *)FindTarget},
|
|
{"FoundTarget", (byte *)FoundTarget},
|
|
{"HuntTarget", (byte *)HuntTarget},
|
|
{"canReach", (byte *)canReach},
|
|
{"infront", (byte *)infront},
|
|
{"visible", (byte *)visible},
|
|
{"range", (byte *)range},
|
|
{"ai_turn", (byte *)ai_turn},
|
|
{"ai_charge", (byte *)ai_charge},
|
|
{"ai_walk", (byte *)ai_walk},
|
|
{"ai_stand", (byte *)ai_stand},
|
|
{"ai_move", (byte *)ai_move},
|
|
{"AI_SetSightClient", (byte *)AI_SetSightClient},
|
|
{"ACESP_RemoveBot", (byte *)ACESP_RemoveBot},
|
|
{"ACESP_SpawnBot", (byte *)ACESP_SpawnBot},
|
|
{"ACESP_SetName", (byte *)ACESP_SetName},
|
|
{"listSize", (byte *)listSize},
|
|
{"ACESP_LoadBotInfo", (byte *)ACESP_LoadBotInfo},
|
|
{"ACESP_FindFreeClient", (byte *)ACESP_FindFreeClient},
|
|
{"ACESP_Respawn", (byte *)ACESP_Respawn},
|
|
{"ACESP_PutClientInServer", (byte *)ACESP_PutClientInServer},
|
|
{"ACESP_HoldSpawn", (byte *)ACESP_HoldSpawn},
|
|
{"ACEND_LoadNodes", (byte *)ACEND_LoadNodes},
|
|
{"ACEND_SaveNodes", (byte *)ACEND_SaveNodes},
|
|
{"ACEND_ResolveAllPaths", (byte *)ACEND_ResolveAllPaths},
|
|
{"ACEND_RemoveNodeEdge", (byte *)ACEND_RemoveNodeEdge},
|
|
{"ACEND_UpdateNodeEdge", (byte *)ACEND_UpdateNodeEdge},
|
|
{"ACEND_AddNode", (byte *)ACEND_AddNode},
|
|
{"ACEND_ShowPath", (byte *)ACEND_ShowPath},
|
|
{"ACEND_DrawPath", (byte *)ACEND_DrawPath},
|
|
{"ACEND_ShowNode", (byte *)ACEND_ShowNode},
|
|
{"ACEND_InitNodes", (byte *)ACEND_InitNodes},
|
|
{"ACEND_PathMap", (byte *)ACEND_PathMap},
|
|
{"ACEND_CheckForLadder", (byte *)ACEND_CheckForLadder},
|
|
{"ACEND_GrapFired", (byte *)ACEND_GrapFired},
|
|
{"ACEND_FollowPath", (byte *)ACEND_FollowPath},
|
|
{"ACEND_SetGoal", (byte *)ACEND_SetGoal},
|
|
{"ACEND_FindClosestReachableNode", (byte *)ACEND_FindClosestReachableNode},
|
|
{"ACEND_FindCloseReachableNode", (byte *)ACEND_FindCloseReachableNode},
|
|
{"ACEND_FindCost", (byte *)ACEND_FindCost},
|
|
{"ACEMV_Attack", (byte *)ACEMV_Attack},
|
|
{"ACEMV_Wander", (byte *)ACEMV_Wander},
|
|
{"ACEMV_Move", (byte *)ACEMV_Move},
|
|
{"ACEMV_MoveToGoal", (byte *)ACEMV_MoveToGoal},
|
|
{"ACEMV_ChangeBotAngle", (byte *)ACEMV_ChangeBotAngle},
|
|
{"ACEMV_CheckEyes", (byte *)ACEMV_CheckEyes},
|
|
{"ACEMV_SpecialMove", (byte *)ACEMV_SpecialMove},
|
|
{"ACEMV_CanMove", (byte *)ACEMV_CanMove},
|
|
{"ACEIT_BuildItemNodeTable", (byte *)ACEIT_BuildItemNodeTable},
|
|
{"ACEIT_ClassnameToIndex", (byte *)ACEIT_ClassnameToIndex},
|
|
{"ACEIT_ItemNeed", (byte *)ACEIT_ItemNeed},
|
|
{"ACEIT_CanUseArmor", (byte *)ACEIT_CanUseArmor},
|
|
{"ACEIT_ChangeWeapon", (byte *)ACEIT_ChangeWeapon},
|
|
{"ACEIT_IsVisible", (byte *)ACEIT_IsVisible},
|
|
{"ACEIT_IsReachable", (byte *)ACEIT_IsReachable},
|
|
{"ACEIT_PlayerRemoved", (byte *)ACEIT_PlayerRemoved},
|
|
{"ACEIT_PlayerAdded", (byte *)ACEIT_PlayerAdded},
|
|
{"Decode", (byte *)Decode},
|
|
{"Encode", (byte *)Encode},
|
|
{"DeleteNode", (byte *)DeleteNode},
|
|
{"InsertNode", (byte *)InsertNode},
|
|
{"InitTree", (byte *)InitTree},
|
|
{"safe_bprintf", (byte *)safe_bprintf},
|
|
{"safe_centerprintf", (byte *)safe_centerprintf},
|
|
{"safe_cprintf", (byte *)safe_cprintf},
|
|
{"debug_printf", (byte *)debug_printf},
|
|
{"ACECM_Store", (byte *)ACECM_Store},
|
|
{"ACECM_Commands", (byte *)ACECM_Commands},
|
|
{"ACEAI_ChooseWeapon", (byte *)ACEAI_ChooseWeapon},
|
|
{"ACEAI_CheckShot", (byte *)ACEAI_CheckShot},
|
|
{"ACEAI_FindEnemy", (byte *)ACEAI_FindEnemy},
|
|
{"ACEAI_PickShortRangeGoal", (byte *)ACEAI_PickShortRangeGoal},
|
|
{"ACEAI_PickLongRangeGoal", (byte *)ACEAI_PickLongRangeGoal},
|
|
{"ACEAI_Think", (byte *)ACEAI_Think},
|
|
{0, 0}
|