mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
d0d781761d
Refactored key binding menu with new control type. Minor cleanup of menu implementations.
201 lines
7.1 KiB
C
201 lines
7.1 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// menu_mp_joinserver.c -- the join server menu
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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static menuframework_s s_joinserver_menu;
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static menuseparator_s s_joinserver_server_title;
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// Knightmare- client compatibility option
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static menulist_s s_joinserver_compatibility_box;
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static menuseparator_s s_joinserver_compat_title;
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static menuaction_s s_joinserver_search_action;
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static menuaction_s s_joinserver_address_book_action;
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static menuaction_s s_joinserver_server_actions[UI_MAX_LOCAL_SERVERS];
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static menuaction_s s_joinserver_back_action;
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/*
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=============================================================================
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JOIN SERVER MENU
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=============================================================================
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*/
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// Knightmare- client compatibility option
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static void ClientCompatibilityFunc (void *unused)
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{
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UI_MenuSpinControl_SaveValue (&s_joinserver_compatibility_box, "cl_servertrick");
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}
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void JoinServerFunc (void *self)
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{
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int index = (menuaction_s *)self - s_joinserver_server_actions;
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UI_JoinServer (index);
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}
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void AddressBookFunc (void *self)
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{
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Menu_AddressBook_f ();
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}
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void SearchLocalGamesFunc (void *self)
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{
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UI_SearchLocalGames ();
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}
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//=======================================================================
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// Knightmare- init client compatibility menu option
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static void M_Joinserver_SetMenuItemValues (void)
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{
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UI_MenuSpinControl_SetValue (&s_joinserver_compatibility_box, "cl_servertrick", 0, 1, true);
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}
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//=========================================================
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void Menu_JoinServer_Init (void)
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{
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static const char *compatibility_names[] =
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{
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"version 56 (KMQuake2)",
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"version 34 (stock Quake2)",
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0
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};
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int i;
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int y = 0;
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s_joinserver_menu.x = SCREEN_WIDTH*0.5 - 160;
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s_joinserver_menu.y = SCREEN_HEIGHT*0.5 - 80;
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s_joinserver_menu.nitems = 0;
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// init client compatibility menu option
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s_joinserver_compat_title.generic.type = MTYPE_SEPARATOR;
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s_joinserver_compat_title.generic.textSize = MENU_FONT_SIZE;
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s_joinserver_compat_title.generic.name = "client protocol compatibility";
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s_joinserver_compat_title.generic.x = 200;
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s_joinserver_compat_title.generic.y = y;
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s_joinserver_compatibility_box.generic.type = MTYPE_SPINCONTROL;
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s_joinserver_compatibility_box.generic.textSize = MENU_FONT_SIZE;
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s_joinserver_compatibility_box.generic.name = "";
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s_joinserver_compatibility_box.generic.x = -32;
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s_joinserver_compatibility_box.generic.y = y += MENU_LINE_SIZE;
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s_joinserver_compatibility_box.generic.callback = ClientCompatibilityFunc;
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s_joinserver_compatibility_box.itemNames = compatibility_names;
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s_joinserver_compatibility_box.generic.statusbar = "set to version 34 to join non-KMQuake2 servers";
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s_joinserver_compatibility_box.generic.cursor_offset = 0;
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s_joinserver_address_book_action.generic.type = MTYPE_ACTION;
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s_joinserver_address_book_action.generic.textSize = MENU_FONT_SIZE;
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s_joinserver_address_book_action.generic.name = "address book";
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s_joinserver_address_book_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_joinserver_address_book_action.generic.x = 0;
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s_joinserver_address_book_action.generic.y = y += 2*MENU_LINE_SIZE;
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s_joinserver_address_book_action.generic.callback = AddressBookFunc;
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s_joinserver_search_action.generic.type = MTYPE_ACTION;
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s_joinserver_search_action.generic.textSize = MENU_FONT_SIZE;
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s_joinserver_search_action.generic.name = "refresh server list";
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s_joinserver_search_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_joinserver_search_action.generic.x = 0;
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s_joinserver_search_action.generic.y = y += MENU_LINE_SIZE;
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s_joinserver_search_action.generic.callback = SearchLocalGamesFunc;
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s_joinserver_search_action.generic.statusbar = "search for servers";
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s_joinserver_server_title.generic.type = MTYPE_SEPARATOR;
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s_joinserver_server_title.generic.textSize = MENU_FONT_SIZE;
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s_joinserver_server_title.generic.name = "connect to...";
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s_joinserver_server_title.generic.x = 80;
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s_joinserver_server_title.generic.y = y += 2*MENU_LINE_SIZE;
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y += MENU_LINE_SIZE;
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for ( i = 0; i < UI_MAX_LOCAL_SERVERS; i++ )
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{
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s_joinserver_server_actions[i].generic.type = MTYPE_ACTION;
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s_joinserver_server_actions[i].generic.textSize = MENU_FONT_SIZE;
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Q_strncpyz (ui_local_server_names[i], sizeof(ui_local_server_names[i]), NO_SERVER_STRING);
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s_joinserver_server_actions[i].generic.name = ui_local_server_names[i];
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s_joinserver_server_actions[i].generic.flags = QMF_LEFT_JUSTIFY;
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s_joinserver_server_actions[i].generic.x = 0;
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s_joinserver_server_actions[i].generic.y = y + i*MENU_LINE_SIZE;
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s_joinserver_server_actions[i].generic.callback = JoinServerFunc;
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s_joinserver_server_actions[i].generic.statusbar = "press ENTER to connect";
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}
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s_joinserver_back_action.generic.type = MTYPE_ACTION;
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s_joinserver_back_action.generic.textSize = MENU_FONT_SIZE;
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s_joinserver_back_action.generic.name = "Back to Multiplayer";
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s_joinserver_back_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_joinserver_back_action.generic.x = 0;
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s_joinserver_back_action.generic.y = y += (UI_MAX_LOCAL_SERVERS+2)*MENU_LINE_SIZE;
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s_joinserver_back_action.generic.callback = UI_BackMenu;
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M_Joinserver_SetMenuItemValues (); // init item values
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UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_compat_title);
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UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_compatibility_box);
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UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_address_book_action);
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UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_server_title);
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UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_search_action);
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for ( i = 0; i < UI_MAX_LOCAL_SERVERS; i++ )
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UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_server_actions[i] );
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UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_back_action );
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// UI_CenterMenu (&s_joinserver_menu);
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// skip over compatibility title
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if (s_joinserver_menu.cursor == 0)
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s_joinserver_menu.cursor = 1;
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UI_SearchLocalGames ();
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}
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void Menu_JoinServer_Draw (void)
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{
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UI_DrawBanner ("m_banner_join_server");
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UI_DrawMenu (&s_joinserver_menu);
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}
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const char *Menu_JoinServer_Key (int key)
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{
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return UI_DefaultMenuKey (&s_joinserver_menu, key);
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}
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void Menu_JoinServer_f (void)
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{
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Menu_JoinServer_Init ();
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UI_PushMenu (Menu_JoinServer_Draw, Menu_JoinServer_Key);
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}
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