mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
1b4eb2b6d7
Commented out removal of "sethud" command in cl_screen.c.
860 lines
22 KiB
C
860 lines
22 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// sv_user.c -- server code for moving users
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#include "server.h"
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edict_t *sv_player;
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/*
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============================================================
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USER STRINGCMD EXECUTION
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sv_client and sv_player will be valid.
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============================================================
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*/
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/*
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==================
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SV_BeginDemoServer
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==================
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*/
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void SV_BeginDemoserver (void)
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{
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char name[MAX_OSPATH];
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Com_sprintf (name, sizeof(name), "demos/%s", sv.name);
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FS_FOpenFile (name, &sv.demofile, FS_READ);
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if (!sv.demofile)
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Com_Error (ERR_DROP, "Couldn't open %s\n", name);
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}
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/*
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================
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SV_New_f
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Sends the first message from the server to a connected client.
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This will be sent on the initial connection and upon each server load.
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================
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*/
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void SV_New_f (void)
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{
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char *gamedir;
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int playernum;
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edict_t *ent;
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Com_DPrintf ("New() from %s\n", sv_client->name);
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if (sv_client->state != cs_connected)
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{
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Com_Printf ("New not valid -- already spawned\n");
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return;
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}
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// demo servers just dump the file message
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if (sv.state == ss_demo)
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{
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SV_BeginDemoserver ();
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return;
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}
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//
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// serverdata needs to go over for all types of servers
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// to make sure the protocol is right, and to set the gamedir
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//
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gamedir = Cvar_VariableString ("gamedir");
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// send the serverdata
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MSG_WriteByte (&sv_client->netchan.message, svc_serverdata);
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MSG_WriteLong (&sv_client->netchan.message, PROTOCOL_VERSION);
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MSG_WriteLong (&sv_client->netchan.message, svs.spawncount);
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MSG_WriteByte (&sv_client->netchan.message, sv.attractloop);
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MSG_WriteString (&sv_client->netchan.message, gamedir);
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if (sv.state == ss_cinematic || sv.state == ss_pic)
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playernum = -1;
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else
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playernum = sv_client - svs.clients;
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MSG_WriteShort (&sv_client->netchan.message, playernum);
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// send full levelname
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MSG_WriteString (&sv_client->netchan.message, sv.configstrings[CS_NAME]);
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//
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// game server
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//
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if (sv.state == ss_game)
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{
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// set up the entity for the client
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ent = EDICT_NUM(playernum+1);
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ent->s.number = playernum+1;
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sv_client->edict = ent;
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memset (&sv_client->lastcmd, 0, sizeof(sv_client->lastcmd));
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// begin fetching configstrings
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MSG_WriteByte (&sv_client->netchan.message, svc_stufftext);
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MSG_WriteString (&sv_client->netchan.message, va("cmd configstrings %i 0\n",svs.spawncount) );
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}
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}
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// Knightmare added
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/*
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==================
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SV_SetMaxBaselinesSize
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==================
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*/
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int SV_SetMaxBaselinesSize (void)
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{
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// bounds check sv_baselines_maxlen
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// if (sv_baselines_maxlen->value < 400)
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if (sv_baselines_maxlen->integer < 400)
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{
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Com_Printf (S_COLOR_YELLOW"WARNING: sv_baselines_maxlen is less than 400! Setting to default value of 1200.\n");
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Cvar_Set ("sv_baselines_maxlen", "1200");
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}
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// if (sv_baselines_maxlen->value > MAX_MSGLEN)
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if (sv_baselines_maxlen->integer > MAX_MSGLEN)
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{
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Com_Printf (S_COLOR_YELLOW"WARNING: sv_baselines_maxlen is larger than MAX_MSGLEN of %i! Setting to default value of 1200.\n", MAX_MSGLEN);
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Cvar_Set ("sv_baselines_maxlen", "1200");
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}
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// if (sv_baselines_maxlen->value > 1400)
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if (sv_baselines_maxlen->integer > 1400)
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{
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Com_Printf (S_COLOR_YELLOW"WARNING: sv_baselines_maxlen is larger than 1400! Setting to default value of 1200.\n");
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Cvar_Set ("sv_baselines_maxlen", "1200");
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}
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// use MAX_MSGLEN/2 for SP and local clients
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// if ( (sv_client->netchan.remote_address.type == NA_LOOPBACK) || (maxclients->value == 1) )
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if ( (sv_client->netchan.remote_address.type == NA_LOOPBACK) || (maxclients->integer == 1) )
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return MAX_MSGLEN/2;
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else
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return sv_baselines_maxlen->integer;
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}
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/*
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==================
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SV_Configstrings_f
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==================
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*/
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void SV_Configstrings_f (void)
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{
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int startPos, start;
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int maxLen; // Knightmare added
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Com_DPrintf ("Configstrings() from %s\n", sv_client->name);
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if (sv_client->state != cs_connected)
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{
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Com_Printf ("configstrings not valid -- already spawned\n");
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return;
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}
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// handle the case of a level changing while a client was connecting
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if ( atoi(Cmd_Argv(1)) != svs.spawncount )
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{
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Com_Printf ("SV_Configstrings_f from different level\n");
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SV_New_f ();
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return;
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}
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// Knightmare- use sv_baselines_maxlen for proper bounding in multiplayer
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maxLen = SV_SetMaxBaselinesSize();
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// start = atoi(Cmd_Argv(2));
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startPos = atoi(Cmd_Argv(2));
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if (startPos < 0) // r1ch's fix for negative index
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{
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Com_Printf ("Illegal configstrings request (negative index) from %s[%s], dropping client\n", sv_client->name, NET_AdrToString(sv_client->netchan.remote_address));
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SV_DropClient (sv_client);
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return;
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}
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start = startPos;
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// write a packet full of data
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// Knightmare- use maxLen for proper bounding
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// while ( sv_client->netchan.message.cursize < MAX_MSGLEN/2 && start < MAX_CONFIGSTRINGS)
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while ( sv_client->netchan.message.cursize < maxLen && start < MAX_CONFIGSTRINGS)
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{
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if (sv.configstrings[start][0])
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{
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MSG_WriteByte (&sv_client->netchan.message, svc_configstring);
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MSG_WriteShort (&sv_client->netchan.message, start);
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MSG_WriteString (&sv_client->netchan.message, sv.configstrings[start]);
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}
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start++;
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}
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// send next command
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if (start == MAX_CONFIGSTRINGS)
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{
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MSG_WriteByte (&sv_client->netchan.message, svc_stufftext);
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MSG_WriteString (&sv_client->netchan.message, va("cmd baselines %i 0\n",svs.spawncount) );
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}
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else
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{
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MSG_WriteByte (&sv_client->netchan.message, svc_stufftext);
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MSG_WriteString (&sv_client->netchan.message, va("cmd configstrings %i %i\n",svs.spawncount, start) );
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}
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}
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/*
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==================
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SV_Baselines_f
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==================
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*/
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void SV_Baselines_f (void)
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{
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int startPos, start;
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int maxLen; // Knightmare added
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entity_state_t nullstate;
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entity_state_t *base;
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Com_DPrintf ("Baselines() from %s\n", sv_client->name);
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if (sv_client->state != cs_connected)
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{
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Com_Printf ("baselines not valid -- already spawned\n");
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return;
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}
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// handle the case of a level changing while a client was connecting
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if ( atoi(Cmd_Argv(1)) != svs.spawncount )
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{
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Com_Printf ("SV_Baselines_f from different level\n");
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SV_New_f ();
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return;
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}
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// Knightmare- use sv_baselines_maxlen for proper bounding in multiplayer
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maxLen = SV_SetMaxBaselinesSize();
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// start = atoi(Cmd_Argv(2));
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startPos = atoi(Cmd_Argv(2));
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if (startPos < 0) // r1ch's fix for negative index
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{
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Com_Printf ("Illegal baselines request (negative index) from %s[%s], dropping client\n", sv_client->name, NET_AdrToString(sv_client->netchan.remote_address));
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SV_DropClient (sv_client);
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return;
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}
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start = startPos;
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memset (&nullstate, 0, sizeof(nullstate));
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// write a packet full of data
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// Knightmare- use maxLen for proper bounding
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// while ( sv_client->netchan.message.cursize < MAX_MSGLEN/2 && start < MAX_EDICTS)
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while ( sv_client->netchan.message.cursize < maxLen && start < MAX_EDICTS)
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{
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base = &sv.baselines[start];
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if (base->modelindex || base->sound || base->effects)
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{
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MSG_WriteByte (&sv_client->netchan.message, svc_spawnbaseline);
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MSG_WriteDeltaEntity (&nullstate, base, &sv_client->netchan.message, true, true);
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}
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start++;
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}
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// send next command
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if (start == MAX_EDICTS)
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{
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MSG_WriteByte (&sv_client->netchan.message, svc_stufftext);
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MSG_WriteString (&sv_client->netchan.message, va("precache %i\n", svs.spawncount) );
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}
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else
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{
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MSG_WriteByte (&sv_client->netchan.message, svc_stufftext);
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MSG_WriteString (&sv_client->netchan.message, va("cmd baselines %i %i\n",svs.spawncount, start) );
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}
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}
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/*
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==================
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SV_Begin_f
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==================
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*/
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void SV_Begin_f (void)
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{
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Com_DPrintf ("Begin() from %s\n", sv_client->name);
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// r1ch: could be abused to respawn or cause spam/other mod specific problems
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if (sv_client->state != cs_connected)
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{
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Com_Printf ("EXPLOIT: Illegal 'begin' from %s[%s] (already spawned), client dropped.\n", sv_client->name, NET_AdrToString (sv_client->netchan.remote_address));
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SV_DropClient (sv_client);
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return;
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}
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// handle the case of a level changing while a client was connecting
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if ( atoi(Cmd_Argv(1)) != svs.spawncount )
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{
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Com_Printf ("SV_Begin_f from different level\n");
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SV_New_f ();
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return;
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}
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sv_client->state = cs_spawned;
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// call the game begin function
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ge->ClientBegin (sv_player);
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// Knightmare- set default player speeds here, if
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// the game DLL hasn't already set them
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#ifdef NEW_PLAYER_STATE_MEMBERS
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if (!sv_player->client->ps.maxspeed)
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sv_player->client->ps.maxspeed = DEFAULT_MAXSPEED;
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if (!sv_player->client->ps.duckspeed)
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sv_player->client->ps.duckspeed = DEFAULT_DUCKSPEED;
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if (!sv_player->client->ps.waterspeed)
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sv_player->client->ps.waterspeed = DEFAULT_WATERSPEED;
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if (!sv_player->client->ps.accel)
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sv_player->client->ps.accel = DEFAULT_ACCELERATE;
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if (!sv_player->client->ps.stopspeed)
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sv_player->client->ps.stopspeed = DEFAULT_STOPSPEED;
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#endif
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// end Knightmare
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Cbuf_InsertFromDefer ();
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}
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//=============================================================================
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/*
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==================
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SV_NextDownload_f
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==================
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*/
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void SV_NextDownload_f (void)
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{
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int r;
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int percent;
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int size;
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if (!sv_client->download)
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return;
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r = sv_client->downloadsize - sv_client->downloadcount;
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if (r > 1024)
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r = 1024;
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MSG_WriteByte (&sv_client->netchan.message, svc_download);
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MSG_WriteShort (&sv_client->netchan.message, r);
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sv_client->downloadcount += r;
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size = sv_client->downloadsize;
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if (!size)
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size = 1;
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percent = sv_client->downloadcount*100/size;
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MSG_WriteByte (&sv_client->netchan.message, percent);
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SZ_Write (&sv_client->netchan.message,
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sv_client->download + sv_client->downloadcount - r, r);
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if (sv_client->downloadcount != sv_client->downloadsize)
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return;
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FS_FreeFile (sv_client->download);
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sv_client->download = NULL;
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}
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/*
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==================
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SV_BeginDownload_f
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==================
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*/
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void SV_BeginDownload_f(void)
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{
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char *name, *p;
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size_t length;
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qboolean valid;
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// extern int file_from_pak; // ZOID did file come from pak?
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int offset = 0;
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name = Cmd_Argv(1);
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if (Cmd_Argc() > 2)
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offset = atoi(Cmd_Argv(2)); // downloaded offset
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// r1ch fix: name is always filtered for security reasons
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StripHighBits (name, 1);
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// hacked by zoid to allow more conrol over download
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// first off, no .. or global allow check
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// r1ch fix: for some ./ references in maps, eg ./textures/map/file
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length = strlen(name);
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p = name;
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while ((p = strstr (p, "./")))
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{
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memmove (p, p+2, length - (p - name) - 1);
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length -= 2;
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}
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// r1ch fix: block the really nasty ones - \server.cfg will download from mod root on win32, .. is obvious
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if (name[0] == '\\' || strstr (name, ".."))
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{
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Com_Printf ("Refusing illegal download path %s to %s\n", name, sv_client->name);
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MSG_WriteByte (&sv_client->netchan.message, svc_download);
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MSG_WriteShort (&sv_client->netchan.message, -1);
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MSG_WriteByte (&sv_client->netchan.message, 0);
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Com_Printf ("Client %s[%s] tried to download illegal path: %s\n", sv_client->name, NET_AdrToString (sv_client->netchan.remote_address), name);
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SV_DropClient (sv_client);
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return;
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}
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else if (offset < 0) // r1ch fix: negative offset will crash on read
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{
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Com_Printf ("Refusing illegal download offset %d to %s\n", offset, sv_client->name);
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MSG_WriteByte (&sv_client->netchan.message, svc_download);
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MSG_WriteShort (&sv_client->netchan.message, -1);
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MSG_WriteByte (&sv_client->netchan.message, 0);
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Com_Printf ("Client %s[%s] supplied illegal download offset for %s: %d\n", sv_client->name, NET_AdrToString (sv_client->netchan.remote_address), name, offset);
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SV_DropClient (sv_client);
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return;
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}
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else if ( !length || name[0] == 0 // empty name, maybe as result of ./ normalize
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|| !IsValidChar(name[0])
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// r1ch: \ is bad in general, client won't even write properly if we do sent it
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|| strchr (name, '\\')
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// MUST be in a subdirectory, unless a pk3
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|| (!strstr (name, "/") && strcmp(name+strlen(name)-4, ".pk3"))
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// r1ch: another bug, maps/. will fopen(".") -> crash
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|| !IsValidChar(name[length-1]) )
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/* if (strstr (name, "..") || !allow_download->value
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// leading dot is no good
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|| *name == '.'
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// leading slash bad as well, must be in subdir
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|| *name == '/'
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// next up, skin check
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|| (strncmp(name, "players/", 8) == 0 && !allow_download_players->value)
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// now models
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|| (strncmp(name, "models/", 7) == 0 && !allow_download_models->value)
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// now sounds
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|| (strncmp(name, "sound/", 6) == 0 && !allow_download_sounds->value)
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// now maps (note special case for maps, must not be in pak)
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|| (strncmp(name, "maps/", 5) == 0 && !allow_download_maps->value)
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// MUST be in a subdirectory, unless a pk3
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|| (!strstr (name, "/") && strcmp(name+strlen(name)-4, ".pk3")) ) */
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{ // don't allow anything with .. path
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MSG_WriteByte (&sv_client->netchan.message, svc_download);
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MSG_WriteShort (&sv_client->netchan.message, -1);
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MSG_WriteByte (&sv_client->netchan.message, 0);
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return;
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}
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valid = true;
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/* if ( !allow_download->value
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|| (strncmp(name, "players/", 8) == 0 && !allow_download_players->value)
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|| (strncmp(name, "models/", 7) == 0 && !allow_download_models->value)
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|| (strncmp(name, "sound/", 6) == 0 && !allow_download_sounds->value)
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|| (strncmp(name, "maps/", 5) == 0 && !allow_download_maps->value)
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|| (strncmp(name, "pics/", 5) == 0 && !allow_download_pics->value)
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|| ( ((strncmp(name, "env/", 4) == 0 || strncmp(name, "textures/", 9) == 0)) && !allow_download_textures->value ) )*/
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if ( !allow_download->integer
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|| (strncmp(name, "players/", 8) == 0 && !allow_download_players->integer)
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|| (strncmp(name, "models/", 7) == 0 && !allow_download_models->integer)
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|| (strncmp(name, "sound/", 6) == 0 && !allow_download_sounds->integer)
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|| (strncmp(name, "maps/", 5) == 0 && !allow_download_maps->integer)
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|| (strncmp(name, "pics/", 5) == 0 && !allow_download_pics->integer)
|
|
|| ( ((strncmp(name, "env/", 4) == 0 || strncmp(name, "textures/", 9) == 0)) && !allow_download_textures->integer ) )
|
|
valid = false;
|
|
|
|
if (!valid)
|
|
{
|
|
MSG_WriteByte (&sv_client->netchan.message, svc_download);
|
|
MSG_WriteShort (&sv_client->netchan.message, -1);
|
|
MSG_WriteByte (&sv_client->netchan.message, 0);
|
|
return;
|
|
}
|
|
|
|
if (sv_client->download)
|
|
FS_FreeFile (sv_client->download);
|
|
|
|
sv_client->downloadsize = FS_LoadFile (name, (void **)&sv_client->download);
|
|
sv_client->downloadcount = offset;
|
|
|
|
if (offset > sv_client->downloadsize)
|
|
sv_client->downloadcount = sv_client->downloadsize;
|
|
|
|
// ZOID- special check for maps, if it came from a pak file, don't allow download
|
|
// if (!sv_client->download || (strncmp(name, "maps/", 5) == 0 && file_from_pak))
|
|
if (!sv_client->download || (strncmp(name, "maps/", 5) == 0 && file_from_protected_pak)) // protected pak check from Yamagi Q2
|
|
{
|
|
Com_DPrintf ("Couldn't download %s to %s\n", name, sv_client->name);
|
|
if (sv_client->download)
|
|
{
|
|
FS_FreeFile (sv_client->download);
|
|
sv_client->download = NULL;
|
|
}
|
|
|
|
MSG_WriteByte (&sv_client->netchan.message, svc_download);
|
|
MSG_WriteShort (&sv_client->netchan.message, -1);
|
|
MSG_WriteByte (&sv_client->netchan.message, 0);
|
|
return;
|
|
}
|
|
|
|
SV_NextDownload_f ();
|
|
Com_DPrintf ("Downloading %s to %s\n", name, sv_client->name);
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
|
|
/*
|
|
=================
|
|
SV_Disconnect_f
|
|
|
|
The client is going to disconnect, so remove the connection immediately
|
|
=================
|
|
*/
|
|
void SV_Disconnect_f (void)
|
|
{
|
|
// SV_EndRedirect ();
|
|
SV_DropClient (sv_client);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_ShowServerinfo_f
|
|
|
|
Dumps the serverinfo info string
|
|
==================
|
|
*/
|
|
void SV_ShowServerinfo_f (void)
|
|
{
|
|
// Info_Print (Cvar_Serverinfo());
|
|
|
|
// r1ch: this is a client issued command !
|
|
char *s;
|
|
char *p;
|
|
int flip;
|
|
|
|
s = Cvar_Serverinfo();
|
|
|
|
// skip beginning \\ char
|
|
s++;
|
|
|
|
flip = 0;
|
|
p = s;
|
|
|
|
// make it more readable
|
|
while (p[0])
|
|
{
|
|
if (p[0] == '\\')
|
|
{
|
|
if (flip)
|
|
p[0] = '\n';
|
|
else
|
|
p[0] = '=';
|
|
flip ^= 1;
|
|
}
|
|
p++;
|
|
}
|
|
|
|
SV_ClientPrintf (sv_client, PRINT_HIGH, "%s\n", s);
|
|
// end r1ch fix
|
|
}
|
|
|
|
|
|
void SV_Nextserver (void)
|
|
{
|
|
char *v;
|
|
|
|
// ZOID, ss_pic can be nextserver'd in coop mode
|
|
if (sv.state == ss_game || (sv.state == ss_pic && !Cvar_VariableValue("coop")))
|
|
return; // can't nextserver while playing a normal game
|
|
|
|
svs.spawncount++; // make sure another doesn't sneak in
|
|
v = Cvar_VariableString ("nextserver");
|
|
if (!v[0])
|
|
{
|
|
// Com_DPrintf ("SV_Nextserver: Null nextserver!\n");
|
|
Cbuf_AddText ("killserver\n");
|
|
}
|
|
else
|
|
{
|
|
// Com_DPrintf ("SV_Nextserver: Changing to nextserver %s.\n", v);
|
|
Cbuf_AddText (v);
|
|
Cbuf_AddText ("\n");
|
|
}
|
|
Cvar_Set ("nextserver","");
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Nextserver_f
|
|
|
|
A cinematic has completed or been aborted by a client, so move
|
|
to the next server,
|
|
==================
|
|
*/
|
|
void SV_Nextserver_f (void)
|
|
{
|
|
if ( atoi(Cmd_Argv(1)) != svs.spawncount ) {
|
|
Com_DPrintf ("Nextserver() from wrong level, from %s\n", sv_client->name);
|
|
return; // leftover from last server
|
|
}
|
|
|
|
Com_DPrintf ("Nextserver() from %s\n", sv_client->name);
|
|
|
|
SV_Nextserver ();
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
char *name;
|
|
void (*func) (void);
|
|
} ucmd_t;
|
|
|
|
ucmd_t ucmds[] =
|
|
{
|
|
// auto issued
|
|
{"new", SV_New_f},
|
|
{"configstrings", SV_Configstrings_f},
|
|
{"baselines", SV_Baselines_f},
|
|
{"begin", SV_Begin_f},
|
|
|
|
{"nextserver", SV_Nextserver_f},
|
|
|
|
{"disconnect", SV_Disconnect_f},
|
|
|
|
// issued by hand at client consoles
|
|
{"info", SV_ShowServerinfo_f},
|
|
|
|
{"download", SV_BeginDownload_f},
|
|
{"nextdl", SV_NextDownload_f},
|
|
|
|
{NULL, NULL}
|
|
};
|
|
|
|
/*
|
|
==================
|
|
SV_ExecuteUserCommand
|
|
==================
|
|
*/
|
|
void SV_ExecuteUserCommand (char *s)
|
|
{
|
|
ucmd_t *u;
|
|
|
|
Cmd_TokenizeString (s, false); //Knightmare- password security fix, was true
|
|
// prevents players from reading rcon_password
|
|
sv_player = sv_client->edict;
|
|
|
|
// SV_BeginRedirect (RD_CLIENT);
|
|
|
|
for (u=ucmds ; u->name ; u++)
|
|
if (!strcmp (Cmd_Argv(0), u->name) )
|
|
{
|
|
u->func ();
|
|
break;
|
|
}
|
|
|
|
// r1ch: do we really want to be passing commands from unconnected players
|
|
// to the game dll at this point? doesn't sound like a good idea to me
|
|
// especially if the game dll does its own banning functions after connect
|
|
// as banned players could spam game commands (eg say) whilst connecting
|
|
if (sv_client->state < cs_spawned)
|
|
return;
|
|
|
|
if (!u->name && sv.state == ss_game)
|
|
ge->ClientCommand (sv_player);
|
|
|
|
// SV_EndRedirect ();
|
|
}
|
|
|
|
/*
|
|
===========================================================================
|
|
|
|
USER CMD EXECUTION
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
|
|
|
|
void SV_ClientThink (client_t *cl, usercmd_t *cmd)
|
|
|
|
{
|
|
cl->commandMsec -= cmd->msec;
|
|
|
|
// if (cl->commandMsec < 0 && sv_enforcetime->value )
|
|
if (cl->commandMsec < 0 && sv_enforcetime->integer )
|
|
{
|
|
Com_DPrintf ("commandMsec underflow from %s\n", cl->name);
|
|
return;
|
|
}
|
|
|
|
ge->ClientThink (cl->edict, cmd);
|
|
}
|
|
|
|
|
|
|
|
#define MAX_STRINGCMDS 8
|
|
/*
|
|
===================
|
|
SV_ExecuteClientMessage
|
|
|
|
The current net_message is parsed for the given client
|
|
===================
|
|
*/
|
|
void SV_ExecuteClientMessage (client_t *cl)
|
|
{
|
|
int c;
|
|
char *s;
|
|
|
|
usercmd_t nullcmd;
|
|
usercmd_t oldest, oldcmd, newcmd;
|
|
int net_drop;
|
|
int stringCmdCount;
|
|
int checksum, calculatedChecksum;
|
|
int checksumIndex;
|
|
qboolean move_issued;
|
|
int lastframe;
|
|
|
|
sv_client = cl;
|
|
sv_player = sv_client->edict;
|
|
|
|
// only allow one move command
|
|
move_issued = false;
|
|
stringCmdCount = 0;
|
|
|
|
while (1)
|
|
{
|
|
if (net_message.readcount > net_message.cursize)
|
|
{
|
|
Com_Printf ("SV_ReadClientMessage: badread\n");
|
|
SV_DropClient (cl);
|
|
return;
|
|
}
|
|
|
|
c = MSG_ReadByte (&net_message);
|
|
if (c == -1)
|
|
break;
|
|
|
|
switch (c)
|
|
{
|
|
default:
|
|
Com_Printf ("SV_ReadClientMessage: unknown command char\n");
|
|
SV_DropClient (cl);
|
|
return;
|
|
|
|
case clc_nop:
|
|
break;
|
|
|
|
case clc_userinfo:
|
|
strncpy (cl->userinfo, MSG_ReadString (&net_message), sizeof(cl->userinfo)-1);
|
|
SV_UserinfoChanged (cl);
|
|
break;
|
|
|
|
case clc_move:
|
|
if (move_issued)
|
|
return; // someone is trying to cheat...
|
|
|
|
move_issued = true;
|
|
checksumIndex = net_message.readcount;
|
|
checksum = MSG_ReadByte (&net_message);
|
|
lastframe = MSG_ReadLong (&net_message);
|
|
if (lastframe != cl->lastframe) {
|
|
cl->lastframe = lastframe;
|
|
if (cl->lastframe > 0) {
|
|
cl->frame_latency[cl->lastframe&(LATENCY_COUNTS-1)] =
|
|
svs.realtime - cl->frames[cl->lastframe & UPDATE_MASK].senttime;
|
|
}
|
|
}
|
|
|
|
memset (&nullcmd, 0, sizeof(nullcmd));
|
|
MSG_ReadDeltaUsercmd (&net_message, &nullcmd, &oldest);
|
|
MSG_ReadDeltaUsercmd (&net_message, &oldest, &oldcmd);
|
|
MSG_ReadDeltaUsercmd (&net_message, &oldcmd, &newcmd);
|
|
|
|
if ( cl->state != cs_spawned )
|
|
{
|
|
cl->lastframe = -1;
|
|
break;
|
|
}
|
|
|
|
// if the checksum fails, ignore the rest of the packet
|
|
calculatedChecksum = COM_BlockSequenceCRCByte (
|
|
net_message.data + checksumIndex + 1,
|
|
net_message.readcount - checksumIndex - 1,
|
|
cl->netchan.incoming_sequence);
|
|
|
|
if (calculatedChecksum != checksum)
|
|
{
|
|
Com_DPrintf ("Failed command checksum for %s (%d != %d)/%d\n",
|
|
cl->name, calculatedChecksum, checksum,
|
|
cl->netchan.incoming_sequence);
|
|
return;
|
|
}
|
|
|
|
// if (!sv_paused->value)
|
|
if (!sv_paused->integer)
|
|
{
|
|
net_drop = cl->netchan.dropped;
|
|
if (net_drop < 20)
|
|
{
|
|
|
|
//if (net_drop > 2)
|
|
|
|
// Com_Printf ("drop %i\n", net_drop);
|
|
while (net_drop > 2)
|
|
{
|
|
SV_ClientThink (cl, &cl->lastcmd);
|
|
|
|
net_drop--;
|
|
}
|
|
if (net_drop > 1)
|
|
SV_ClientThink (cl, &oldest);
|
|
|
|
if (net_drop > 0)
|
|
SV_ClientThink (cl, &oldcmd);
|
|
|
|
}
|
|
SV_ClientThink (cl, &newcmd);
|
|
}
|
|
|
|
cl->lastcmd = newcmd;
|
|
break;
|
|
|
|
case clc_stringcmd:
|
|
s = MSG_ReadString (&net_message);
|
|
|
|
// malicious users may try using too many string commands
|
|
if (++stringCmdCount < MAX_STRINGCMDS)
|
|
SV_ExecuteUserCommand (s);
|
|
|
|
if (cl->state == cs_zombie)
|
|
return; // disconnect command
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|