thirtyflightsofloving/game/g_reflect.c
2020-06-12 12:21:21 -07:00

490 lines
14 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "g_local.h"
#define MAX_MIRRORS 16
edict_t *g_mirror[MAX_MIRRORS];
#define SF_REFLECT_OFF 1
#define SF_REFLECT_TOGGLE 2
void ReflectExplosion (int type, vec3_t origin)
{
int m;
edict_t *mirror;
vec3_t org;
if(!level.num_reflectors)
return;
for(m=0; m<level.num_reflectors; m++)
{
mirror = g_mirror[m];
if(!mirror->inuse)
continue;
if(mirror->spawnflags & SF_REFLECT_OFF)
continue;
// Don't reflect explosions (other than BFG) from floor or ceiling,
// 'cuz there's no way to do it right
if((mirror->style <= 1) && (type != TE_BFG_EXPLOSION) && (type != TE_BFG_BIGEXPLOSION))
continue;
VectorCopy(origin,org);
switch(mirror->style)
{
case 0: org[2] = 2*mirror->absmax[2] - origin[2] + mirror->moveinfo.distance - 2; break;
case 1: org[2] = 2*mirror->absmin[2] - origin[2] - mirror->moveinfo.distance + 2; break;
case 2: org[0] = 2*mirror->absmin[0] - origin[0] + mirror->moveinfo.distance + 2; break;
case 3: org[0] = 2*mirror->absmax[0] - origin[0] - mirror->moveinfo.distance - 2; break;
case 4: org[1] = 2*mirror->absmin[1] - origin[1] + mirror->moveinfo.distance + 2; break;
case 5: org[1] = 2*mirror->absmax[1] - origin[1] - mirror->moveinfo.distance - 2; break;
}
if(org[0] < mirror->absmin[0]) continue;
if(org[0] > mirror->absmax[0]) continue;
if(org[1] < mirror->absmin[1]) continue;
if(org[1] > mirror->absmax[1]) continue;
if(org[2] < mirror->absmin[2]) continue;
if(org[2] > mirror->absmax[2]) continue;
gi.WriteByte (svc_temp_entity);
gi.WriteByte (type);
gi.WritePosition (org);
gi.multicast (org, MULTICAST_PVS);
}
}
void ReflectTrail (int type, vec3_t start, vec3_t end)
{
int m;
edict_t *mirror;
vec3_t p1, p2;
if(!level.num_reflectors)
return;
for(m=0; m<level.num_reflectors; m++)
{
mirror = g_mirror[m];
if(!mirror->inuse)
continue;
if(mirror->spawnflags & SF_REFLECT_OFF)
continue;
VectorCopy(start,p1);
VectorCopy(end, p2);
switch(mirror->style)
{
case 0:
p1[2] = 2*mirror->absmax[2] - start[2] + mirror->moveinfo.distance + 2;
p2[2] = 2*mirror->absmax[2] - end[2] + mirror->moveinfo.distance + 2;
break;
case 1:
p1[2] = 2*mirror->absmin[2] - start[2] - mirror->moveinfo.distance - 2;
p2[2] = 2*mirror->absmin[2] - end[2] - mirror->moveinfo.distance - 2;
break;
case 2:
p1[0] = 2*mirror->absmin[0] - start[0] + mirror->moveinfo.distance + 2;
p2[0] = 2*mirror->absmin[0] - end[0] + mirror->moveinfo.distance + 2;
break;
case 3:
p1[0] = 2*mirror->absmax[0] - start[0] - mirror->moveinfo.distance - 2;
p2[0] = 2*mirror->absmax[0] - end[0] - mirror->moveinfo.distance - 2;
break;
case 4:
p1[1] = 2*mirror->absmin[1] - start[1] + mirror->moveinfo.distance + 2;
p2[1] = 2*mirror->absmin[1] - end[1] + mirror->moveinfo.distance + 2;
break;
case 5:
p1[1] = 2*mirror->absmax[1] - start[1] - mirror->moveinfo.distance - 2;
p2[1] = 2*mirror->absmax[1] - end[1] - mirror->moveinfo.distance - 2;
break;
}
if(p1[0] < mirror->absmin[0]) continue;
if(p1[0] > mirror->absmax[0]) continue;
if(p1[1] < mirror->absmin[1]) continue;
if(p1[1] > mirror->absmax[1]) continue;
if(p1[2] < mirror->absmin[2]) continue;
if(p1[2] > mirror->absmax[2]) continue;
// If p1 is within func_reflect, we assume p2 is also. If map is constructed
// properly this should always be true.
gi.WriteByte (svc_temp_entity);
gi.WriteByte (type);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_PVS);
}
}
void ReflectSteam (vec3_t origin,vec3_t movedir,int count,int sounds,int speed, int wait, int nextid)
{
int m;
edict_t *mirror;
vec3_t org, dir;
if(!level.num_reflectors)
return;
for(m=0; m<level.num_reflectors; m++)
{
mirror = g_mirror[m];
if(!mirror->inuse)
continue;
if(mirror->spawnflags & SF_REFLECT_OFF)
continue;
VectorCopy(origin,org);
VectorCopy(movedir,dir);
switch(mirror->style)
{
case 0:
org[2] = 2*mirror->absmax[2] - origin[2] + mirror->moveinfo.distance + 2;
dir[2] = -dir[2];
break;
case 1:
org[2] = 2*mirror->absmin[2] - origin[2] - mirror->moveinfo.distance - 2;
dir[2] = -dir[2];
break;
case 2:
org[0] = 2*mirror->absmin[0] - origin[0] + mirror->moveinfo.distance + 2;
dir[0] = -dir[0];
break;
case 3:
org[0] = 2*mirror->absmax[0] - origin[0] - mirror->moveinfo.distance - 2;
dir[0] = -dir[0];
break;
case 4:
org[1] = 2*mirror->absmin[1] - origin[1] + mirror->moveinfo.distance + 2;
dir[1] = -dir[1];
break;
case 5:
org[1] = 2*mirror->absmax[1] - origin[1] - mirror->moveinfo.distance - 2;
dir[1] = -dir[1];
break;
}
if(org[0] < mirror->absmin[0]) continue;
if(org[0] > mirror->absmax[0]) continue;
if(org[1] < mirror->absmin[1]) continue;
if(org[1] > mirror->absmax[1]) continue;
if(org[2] < mirror->absmin[2]) continue;
if(org[2] > mirror->absmax[2]) continue;
// If p1 is within func_reflect, we assume p2 is also. If map is constructed
// properly this should always be true.
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_STEAM);
gi.WriteShort (nextid);
gi.WriteByte (count);
gi.WritePosition (org);
gi.WriteDir (dir);
gi.WriteByte (sounds&0xff);
gi.WriteShort (speed);
gi.WriteLong (wait);
gi.multicast (org, MULTICAST_PVS);
}
}
void ReflectSparks (int type,vec3_t origin,vec3_t movedir)
{
int m;
edict_t *mirror;
vec3_t org, dir;
if(!level.num_reflectors)
return;
for(m=0; m<level.num_reflectors; m++)
{
mirror = g_mirror[m];
if(!mirror->inuse)
continue;
if(mirror->spawnflags & SF_REFLECT_OFF)
continue;
// Don't reflect in floor or ceiling because sparks are affected by
// gravity
if(mirror->style <= 1)
continue;
VectorCopy(origin,org);
VectorCopy(movedir,dir);
switch(mirror->style)
{
case 0:
org[2] = 2*mirror->absmax[2] - origin[2] + mirror->moveinfo.distance + 2;
dir[2] = -dir[2];
break;
case 1:
org[2] = 2*mirror->absmin[2] - origin[2] - mirror->moveinfo.distance - 2;
dir[2] = -dir[2];
break;
case 2:
org[0] = 2*mirror->absmin[0] - origin[0] + mirror->moveinfo.distance + 2;
dir[0] = -dir[0];
break;
case 3:
org[0] = 2*mirror->absmax[0] - origin[0] - mirror->moveinfo.distance - 2;
dir[0] = -dir[0];
break;
case 4:
org[1] = 2*mirror->absmin[1] - origin[1] + mirror->moveinfo.distance + 2;
dir[1] = -dir[1];
break;
case 5:
org[1] = 2*mirror->absmax[1] - origin[1] - mirror->moveinfo.distance - 2;
dir[1] = -dir[1];
break;
}
if(org[0] < mirror->absmin[0]) continue;
if(org[0] > mirror->absmax[0]) continue;
if(org[1] < mirror->absmin[1]) continue;
if(org[1] > mirror->absmax[1]) continue;
if(org[2] < mirror->absmin[2]) continue;
if(org[2] > mirror->absmax[2]) continue;
gi.WriteByte(svc_temp_entity);
gi.WriteByte(type);
gi.WritePosition(org);
if(type != TE_CHAINFIST_SMOKE)
gi.WriteDir(dir);
gi.multicast(org, MULTICAST_PVS);
}
}
void DeleteReflection (edict_t *ent, int index)
{
edict_t *r;
if(index < 0)
{
int i;
for(i=0; i<6; i++)
{
r = ent->reflection[i];
if(r)
{
if(r->client)
free(r->client);
memset (r, 0, sizeof(*r));
r->classname = "freed";
r->freetime = level.time;
r->inuse = false;
}
ent->reflection[i] = NULL;
}
}
else
{
r = ent->reflection[index];
if(r)
{
if(r->client)
free(r->client);
memset (r, 0, sizeof(*r));
r->classname = "freed";
r->freetime = level.time;
r->inuse = false;
ent->reflection[index] = NULL;
}
}
}
void AddReflection (edict_t *ent)
{
gclient_t *cl;
edict_t *mirror;
float roll;
int i, m;
qboolean is_reflected;
vec3_t forward;
vec3_t org;
for(i=0; i<6; i++)
{
is_reflected = false;
for(m=0; m<level.num_reflectors && !is_reflected; m++)
{
mirror = g_mirror[m];
if(!mirror->inuse)
continue;
if(mirror->spawnflags & SF_REFLECT_OFF)
continue;
if(mirror->style != i)
continue;
VectorCopy(ent->s.origin,org);
switch(i)
{
case 0: org[2] = 2*mirror->absmax[2] - ent->s.origin[2] - mirror->moveinfo.distance - 2; break;
case 1: org[2] = 2*mirror->absmin[2] - ent->s.origin[2] + mirror->moveinfo.distance + 2; break;
case 2: org[0] = 2*mirror->absmin[0] - ent->s.origin[0] + mirror->moveinfo.distance + 2; break;
case 3: org[0] = 2*mirror->absmax[0] - ent->s.origin[0] - mirror->moveinfo.distance - 2; break;
case 4: org[1] = 2*mirror->absmin[1] - ent->s.origin[1] + mirror->moveinfo.distance + 2; break;
case 5: org[1] = 2*mirror->absmax[1] - ent->s.origin[1] - mirror->moveinfo.distance - 2; break;
}
if(org[0] < mirror->absmin[0]) continue;
if(org[0] > mirror->absmax[0]) continue;
if(org[1] < mirror->absmin[1]) continue;
if(org[1] > mirror->absmax[1]) continue;
if(org[2] < mirror->absmin[2]) continue;
if(org[2] > mirror->absmax[2]) continue;
is_reflected = true;
}
if(is_reflected)
{
if (!ent->reflection[i])
{
ent->reflection[i] = G_Spawn();
if(ent->s.effects & EF_ROTATE)
{
ent->s.effects &= ~EF_ROTATE;
gi.linkentity(ent);
}
ent->reflection[i]->movetype = MOVETYPE_NONE;
ent->reflection[i]->solid = SOLID_NOT;
ent->reflection[i]->classname = "reflection";
ent->reflection[i]->flags = FL_REFLECT;
ent->reflection[i]->takedamage = DAMAGE_NO;
}
if (ent->client && !ent->reflection[i]->client)
{
cl = (gclient_t *)malloc(sizeof(gclient_t));
ent->reflection[i]->client = cl;
}
if (ent->client && ent->reflection[i]->client)
{
// Lazarus: Hmm.. this crashes when loading saved game.
// Not sure what use pers is anyhow?
// ent->reflection[i]->client->pers = ent->client->pers;
ent->reflection[i]->s = ent->s;
}
ent->reflection[i]->s.number = ent->reflection[i] - g_edicts;
ent->reflection[i]->s.modelindex = ent->s.modelindex;
ent->reflection[i]->s.modelindex2 = ent->s.modelindex2;
ent->reflection[i]->s.modelindex3 = ent->s.modelindex3;
ent->reflection[i]->s.modelindex4 = ent->s.modelindex4;
#ifdef KMQUAKE2_ENGINE_MOD
ent->reflection[i]->s.modelindex5 = ent->s.modelindex5;
ent->reflection[i]->s.modelindex6 = ent->s.modelindex6;
ent->reflection[i]->s.modelindex7 = ent->s.modelindex7;
ent->reflection[i]->s.modelindex8 = ent->s.modelindex8;
ent->reflection[i]->s.alpha = ent->s.alpha;
#endif
ent->reflection[i]->s.skinnum = ent->s.skinnum;
ent->reflection[i]->s.frame = ent->s.frame;
ent->reflection[i]->s.effects = ent->s.effects;
ent->reflection[i]->s.renderfx = ent->s.renderfx;
ent->reflection[i]->s.renderfx &= ~RF_IR_VISIBLE;
#ifdef KMQUAKE2_ENGINE_MOD
// Don't flip if left handed player model
// if ( !(ent->s.modelindex == (MAX_MODELS-1) && hand->value == 1) )
// ent->reflection[i]->s.renderfx |= RF_MIRRORMODEL; // Knightmare added- flip reflected models
#endif
VectorCopy (ent->s.angles, ent->reflection[i]->s.angles);
switch(i)
{
case 0:
case 1:
ent->reflection[i]->s.angles[0]+=180;
ent->reflection[i]->s.angles[1]+=180;
ent->reflection[i]->s.angles[2]=360-ent->reflection[i]->s.angles[2];
break;
case 2:
case 3:
AngleVectors(ent->reflection[i]->s.angles,forward,NULL,NULL);
roll = ent->reflection[i]->s.angles[2];
forward[0] = -forward[0];
vectoangles(forward,ent->reflection[i]->s.angles);
ent->reflection[i]->s.angles[2] = 360-roll;
break;
case 4:
case 5:
AngleVectors(ent->reflection[i]->s.angles,forward,NULL,NULL);
roll = ent->reflection[i]->s.angles[2];
forward[1] = -forward[1];
vectoangles(forward,ent->reflection[i]->s.angles);
ent->reflection[i]->s.angles[2] = 360-roll;
}
VectorCopy (org, ent->reflection[i]->s.origin);
if(ent->s.renderfx & RF_BEAM)
{
vec3_t delta;
VectorSubtract(ent->reflection[i]->s.origin,ent->s.origin,delta);
VectorAdd(ent->s.old_origin,delta,ent->reflection[i]->s.old_origin);
}
else
VectorCopy(ent->reflection[i]->s.origin, ent->reflection[i]->s.old_origin);
gi.linkentity (ent->reflection[i]);
}
else if (ent->reflection[i])
{
DeleteReflection(ent,i);
}
}
}
void use_func_reflect (edict_t *self, edict_t *other, edict_t *activator)
{
if (self->spawnflags & SF_REFLECT_OFF)
{
// was off, turn it on
self->spawnflags &= ~SF_REFLECT_OFF;
}
else
{
// was on, turn it off
self->spawnflags |= SF_REFLECT_OFF;
}
if (!(self->spawnflags & SF_REFLECT_TOGGLE))
self->use = NULL;
}
void SP_func_reflect (edict_t *self)
{
if(level.num_reflectors >= MAX_MIRRORS)
{
gi.dprintf("Max number of func_reflect's (%d) exceeded.\n",MAX_MIRRORS);
G_FreeEdict(self);
return;
}
self->class_id = ENTITY_FUNC_REFLECT;
gi.setmodel (self, self->model);
self->svflags = SVF_NOCLIENT;
g_mirror[level.num_reflectors] = self;
if(!st.lip)
st.lip = 2;
self->moveinfo.distance = st.lip;
self->use = use_func_reflect;
level.num_reflectors++;
}