mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
40571031c3
Added function monster_fire_phalanx() in g_monster.c in missionpack DLL. Renamed monster_dabeam() function to monster_fire_dabeam() in g_monster.c in missionpack DLL. Renamed "plasma" functions for phalanx cannon to "phalanx_plasma" in g_weapon.c in missionpack DLL. Removed unused heat_think() function in g_weapon.c in missionpack DLL. Removed unused Q1TeleportSounds2() function in g_utils_q1.c in missionpack DLL.
1393 lines
31 KiB
C
1393 lines
31 KiB
C
/*
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fixbot.c
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*/
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#include "g_local.h"
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#include "m_fixbot.h"
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#define MZ2_fixbot_BLASTER_1 MZ2_HOVER_BLASTER_1
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qboolean visible (edict_t *self, edict_t *other);
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qboolean infront (edict_t *self, edict_t *other);
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static int sound_pain1;
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static int sound_die;
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static int sound_weld1;
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static int sound_weld2;
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static int sound_weld3;
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void fixbot_run (edict_t *self);
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void fixbot_stand (edict_t *self);
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void fixbot_dead (edict_t *self);
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void fixbot_attack (edict_t *self);
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void fixbot_fire_blaster (edict_t *self);
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void fixbot_fire_welder (edict_t *self);
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void fixbot_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
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void use_scanner (edict_t *self);
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void change_to_roam (edict_t *self);
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void fly_vertical (edict_t *self);
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extern mmove_t fixbot_move_forward;
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extern mmove_t fixbot_move_stand;
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extern mmove_t fixbot_move_stand2;
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extern mmove_t fixbot_move_roamgoal;
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extern mmove_t fixbot_move_weld_start;
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extern mmove_t fixbot_move_weld;
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extern mmove_t fixbot_move_weld_end;
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extern mmove_t fixbot_move_takeoff;
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extern mmove_t fixbot_move_landing;
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extern mmove_t fixbot_move_turn;
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extern void roam_goal (edict_t *self);
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void ED_CallSpawn (edict_t *ent);
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float crand(void)
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{
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return (rand()&32767)*(2.0/32767)-1;
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};
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edict_t *fixbot_FindDeadMonster (edict_t *self)
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{
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edict_t *ent = NULL;
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edict_t *best = NULL;
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while ((ent = findradius(ent, self->s.origin, 1024)) != NULL)
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{
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if (ent == self)
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continue;
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if (!(ent->svflags & SVF_MONSTER))
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continue;
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if (ent->monsterinfo.aiflags & AI_GOOD_GUY)
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continue;
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if (ent->owner)
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continue;
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if (ent->health > 0)
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continue;
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if (ent->nextthink)
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continue;
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if (!visible(self, ent))
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continue;
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if (!best)
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{
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best = ent;
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continue;
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}
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if (ent->max_health <= best->max_health)
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continue;
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best = ent;
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}
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return best;
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}
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int fixbot_search (edict_t *self)
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{
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edict_t *ent;
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if (!self->goalentity)
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{
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ent = fixbot_FindDeadMonster(self);
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if (ent)
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{
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self->oldenemy = self->enemy;
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self->enemy = ent;
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self->enemy->owner = self;
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self->monsterinfo.aiflags |= AI_MEDIC;
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FoundTarget (self);
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return (1);
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}
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}
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return (0);
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}
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void landing_goal (edict_t *self)
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{
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trace_t tr;
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vec3_t forward, right, up;
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vec3_t end;
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edict_t *ent;
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ent = G_Spawn ();
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ent->classname = "bot_goal";
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ent->solid = SOLID_BBOX;
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ent->owner = self;
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gi.linkentity (ent);
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// Knightmare- shrunk bbox, was (-32, -32, -24), (32, 32, 34)
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VectorSet (ent->mins, -24, -24, -16);
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VectorSet (ent->maxs, 24, 24, 16);
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AngleVectors (self->s.angles, forward, right, up);
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VectorMA (self->s.origin, 32, forward, end);
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VectorMA (self->s.origin, -8096, up, end);
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tr = gi.trace (self->s.origin, ent->mins, ent->maxs, end, self, MASK_MONSTERSOLID);
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VectorCopy (tr.endpos, ent->s.origin);
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self->goalentity = self->enemy = ent;
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self->monsterinfo.currentmove = &fixbot_move_landing;
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}
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void takeoff_goal (edict_t *self)
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{
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trace_t tr;
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vec3_t forward, right, up;
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vec3_t end;
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edict_t *ent;
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ent = G_Spawn ();
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ent->classname = "bot_goal";
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ent->solid = SOLID_BBOX;
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ent->owner = self;
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gi.linkentity (ent);
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// Knightmare- shrunk bbox, was (-32, -32, -24), (32, 32, 34)
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VectorSet (ent->mins, -24, -24, -16);
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VectorSet (ent->maxs, 24, 24, 16);
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AngleVectors (self->s.angles, forward, right, up);
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VectorMA (self->s.origin, 32, forward, end);
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VectorMA (self->s.origin, 128, up, end);
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tr = gi.trace (self->s.origin, ent->mins, ent->maxs, end, self, MASK_MONSTERSOLID);
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VectorCopy (tr.endpos, ent->s.origin);
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self->goalentity = self->enemy = ent;
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self->monsterinfo.currentmove = &fixbot_move_takeoff;
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}
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void change_to_roam (edict_t *self)
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{
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if (fixbot_search(self))
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return;
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self->monsterinfo.currentmove = &fixbot_move_roamgoal;
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if (self->spawnflags & 16)
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{
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landing_goal (self);
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self->monsterinfo.currentmove = &fixbot_move_landing;
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self->spawnflags &= ~16;
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self->spawnflags = 32;
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}
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if (self->spawnflags & 8)
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{
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takeoff_goal (self);
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self->monsterinfo.currentmove = &fixbot_move_takeoff;
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self->spawnflags &= ~8;
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self->spawnflags = 32;
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}
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if (self->spawnflags & 4)
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{
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self->monsterinfo.currentmove = &fixbot_move_roamgoal;
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self->spawnflags &= ~4;
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self->spawnflags = 32;
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}
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if (!self->spawnflags)
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{
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self->monsterinfo.currentmove = &fixbot_move_stand2;
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}
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}
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void roam_goal (edict_t *self)
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{
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trace_t tr;
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vec3_t forward, right, up;
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vec3_t end;
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edict_t *ent;
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vec3_t dang;
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int len, oldlen, whichi, i;
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vec3_t vec;
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vec3_t whichvec;
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ent = G_Spawn ();
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ent->classname = "bot_goal";
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ent->solid = SOLID_BBOX;
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ent->owner = self;
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gi.linkentity (ent);
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oldlen = 0;
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whichi = 0;
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for (i=0; i<12; i++)
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{
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VectorCopy (self->s.angles, dang);
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if (i < 6)
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dang[YAW] += 30 * i;
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else
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dang[YAW] -= 30 * (i-6);
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AngleVectors (dang, forward, right, up);
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VectorMA (self->s.origin, WORLD_SIZE, forward, end); // was 8192
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tr = gi.trace (self->s.origin, NULL, NULL, end, self, MASK_SHOT);
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VectorSubtract (self->s.origin, tr.endpos, vec);
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len = VectorNormalize (vec);
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if (len > oldlen)
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{
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oldlen=len;
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VectorCopy (tr.endpos, whichvec);
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}
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}
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VectorCopy (whichvec, ent->s.origin);
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self->goalentity = self->enemy = ent;
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self->monsterinfo.currentmove = &fixbot_move_turn;
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}
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void use_scanner (edict_t *self)
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{
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edict_t *ent = NULL;
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float radius = 1024;
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vec3_t vec;
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int len;
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int oldlen = 0x10000;
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edict_t *tempent = NULL;
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while ((ent = findradius(ent, self->s.origin, radius)) != NULL)
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{
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if (ent->health >= 100)
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{
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if (strcmp (ent->classname, "object_repair") == 0)
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{
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if (visible(self, ent))
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{
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// remove the old one
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if (strcmp (self->goalentity->classname, "bot_goal") == 0)
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{
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self->goalentity->nextthink = level.time + 0.1;
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self->goalentity->think = G_FreeEdict;
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}
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self->goalentity = self->enemy = ent;
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VectorSubtract (self->s.origin, self->goalentity->s.origin, vec);
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len = VectorNormalize (vec);
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if (len < 32)
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{
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self->monsterinfo.currentmove = &fixbot_move_weld_start;
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return;
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}
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return;
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}
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}
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}
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}
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VectorSubtract (self->s.origin, self->goalentity->s.origin, vec);
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len = VectorLength (vec);
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if (len < 32)
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{
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if (strcmp (self->goalentity->classname, "object_repair") == 0)
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{
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self->monsterinfo.currentmove = &fixbot_move_weld_start;
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}
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else
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{
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self->goalentity->nextthink = level.time + 0.1;
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self->goalentity->think = G_FreeEdict;
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self->goalentity = self->enemy = NULL;
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self->monsterinfo.currentmove = &fixbot_move_stand;
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}
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return;
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}
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VectorSubtract (self->s.origin, self->s.old_origin, vec);
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len = VectorLength (vec);
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/*
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bot is stuck get new goalentity
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*/
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if (len == 0)
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{
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if (strcmp (self->goalentity->classname , "object_repair") == 0)
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{
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self->monsterinfo.currentmove = &fixbot_move_stand;
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}
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else
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{
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self->goalentity->nextthink = level.time + 0.1;
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self->goalentity->think = G_FreeEdict;
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self->goalentity = self->enemy = NULL;
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self->monsterinfo.currentmove = &fixbot_move_stand;
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}
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}
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}
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/*
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when the bot has found a landing pad
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it will proceed to its goalentity
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just above the landing pad and
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decend translated along the z the current
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frames are at 10fps
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*/
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void blastoff (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread)
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{
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trace_t tr;
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vec3_t dir;
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vec3_t forward, right, up;
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vec3_t end;
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float r;
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float u;
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vec3_t water_start;
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qboolean water = false;
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int content_mask = MASK_SHOT | MASK_WATER;
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hspread+= (self->s.frame - FRAME_takeoff_01);
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vspread+= (self->s.frame - FRAME_takeoff_01);
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tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT);
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if (!(tr.fraction < 1.0))
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{
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vectoangles (aimdir, dir);
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AngleVectors (dir, forward, right, up);
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r = crandom()*hspread;
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u = crandom()*vspread;
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VectorMA (start, WORLD_SIZE, forward, end); // was 8192
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VectorMA (end, r, right, end);
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VectorMA (end, u, up, end);
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if (gi.pointcontents (start) & MASK_WATER)
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{
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water = true;
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VectorCopy (start, water_start);
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content_mask &= ~MASK_WATER;
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}
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tr = gi.trace (start, NULL, NULL, end, self, content_mask);
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// see if we hit water
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if (tr.contents & MASK_WATER)
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{
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int color;
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water = true;
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VectorCopy (tr.endpos, water_start);
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if (!VectorCompare (start, tr.endpos))
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{
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if (tr.contents & CONTENTS_WATER)
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{
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if (strcmp(tr.surface->name, "*brwater") == 0)
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color = SPLASH_BROWN_WATER;
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else
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color = SPLASH_BLUE_WATER;
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}
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else if (tr.contents & CONTENTS_SLIME)
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color = SPLASH_SLIME;
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else if (tr.contents & CONTENTS_LAVA)
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color = SPLASH_LAVA;
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else
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color = SPLASH_UNKNOWN;
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if (color != SPLASH_UNKNOWN)
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{
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_SPLASH);
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gi.WriteByte (8);
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gi.WritePosition (tr.endpos);
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gi.WriteDir (tr.plane.normal);
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gi.WriteByte (color);
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gi.multicast (tr.endpos, MULTICAST_PVS);
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}
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// change bullet's course when it enters water
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VectorSubtract (end, start, dir);
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vectoangles (dir, dir);
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AngleVectors (dir, forward, right, up);
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r = crandom()*hspread*2;
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u = crandom()*vspread*2;
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VectorMA (water_start, WORLD_SIZE, forward, end); // was 8192
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VectorMA (end, r, right, end);
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VectorMA (end, u, up, end);
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}
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// re-trace ignoring water this time
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tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT);
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}
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}
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// send gun puff / flash
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if (!((tr.surface) && (tr.surface->flags & SURF_SKY)))
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{
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if (tr.fraction < 1.0)
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{
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if (tr.ent->takedamage)
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{
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T_Damage (tr.ent, self, self, aimdir, tr.endpos, tr.plane.normal, damage, kick, DAMAGE_BULLET, MOD_BLASTOFF);
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}
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else
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{
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if (strncmp (tr.surface->name, "sky", 3) != 0)
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{
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (te_impact);
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gi.WritePosition (tr.endpos);
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gi.WriteDir (tr.plane.normal);
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gi.multicast (tr.endpos, MULTICAST_PVS);
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if (self->client)
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PlayerNoise(self, tr.endpos, PNOISE_IMPACT);
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}
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}
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}
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}
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// if went through water, determine where the end and make a bubble trail
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if (water)
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{
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vec3_t pos;
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VectorSubtract (tr.endpos, water_start, dir);
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VectorNormalize (dir);
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VectorMA (tr.endpos, -2, dir, pos);
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if (gi.pointcontents (pos) & MASK_WATER)
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VectorCopy (pos, tr.endpos);
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else
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tr = gi.trace (pos, NULL, NULL, water_start, tr.ent, MASK_WATER);
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VectorAdd (water_start, tr.endpos, pos);
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VectorScale (pos, 0.5, pos);
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_BUBBLETRAIL);
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gi.WritePosition (water_start);
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gi.WritePosition (tr.endpos);
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gi.multicast (pos, MULTICAST_PVS);
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}
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}
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void fly_vertical (edict_t *self)
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{
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int i;
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vec3_t v;
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vec3_t forward, right, up;
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vec3_t start;
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vec3_t tempvec;
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VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
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self->ideal_yaw = vectoyaw(v);
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M_ChangeYaw (self);
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if (self->s.frame == FRAME_landing_58 || self->s.frame == FRAME_takeoff_16)
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{
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self->goalentity->nextthink = level.time + 0.1;
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self->goalentity->think = G_FreeEdict;
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self->monsterinfo.currentmove = &fixbot_move_stand;
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self->goalentity = self->enemy = NULL;
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}
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// kick up some particles
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VectorCopy (self->s.angles, tempvec);
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tempvec[PITCH] += 90;
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AngleVectors (tempvec, forward, right, up);
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VectorCopy (self->s.origin, start);
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for (i=0; i< 10; i++)
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blastoff (self, start, forward, 2, 1, TE_SHOTGUN, DEFAULT_SHOTGUN_HSPREAD, DEFAULT_SHOTGUN_VSPREAD);
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// needs sound
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}
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void fly_vertical2 (edict_t *self)
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{
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vec3_t v;
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int len;
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VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
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len = VectorLength (v);
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self->ideal_yaw = vectoyaw(v);
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M_ChangeYaw (self);
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|
|
if (len < 32)
|
|
{
|
|
self->goalentity->nextthink = level.time + 0.1;
|
|
self->goalentity->think = G_FreeEdict;
|
|
self->monsterinfo.currentmove = &fixbot_move_stand;
|
|
self->goalentity = self->enemy = NULL;
|
|
}
|
|
|
|
// needs sound
|
|
}
|
|
|
|
mframe_t fixbot_frames_landing [] =
|
|
{
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2,
|
|
ai_move, 0, fly_vertical2
|
|
};
|
|
mmove_t fixbot_move_landing = { FRAME_landing_01, FRAME_landing_58, fixbot_frames_landing, NULL };
|
|
|
|
/*
|
|
generic ambient stand
|
|
*/
|
|
mframe_t fixbot_frames_stand [] =
|
|
{
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, change_to_roam
|
|
|
|
};
|
|
mmove_t fixbot_move_stand = {FRAME_ambient_01, FRAME_ambient_19, fixbot_frames_stand, NULL};
|
|
|
|
mframe_t fixbot_frames_stand2 [] =
|
|
{
|
|
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL,
|
|
ai_stand, 0, NULL
|
|
|
|
};
|
|
mmove_t fixbot_move_stand2 = {FRAME_ambient_01, FRAME_ambient_19, fixbot_frames_stand2, NULL};
|
|
|
|
|
|
/*
|
|
will need the pickup offset for the front pincers
|
|
object will need to stop forward of the object
|
|
and take the object with it ( this may require a variant of liftoff and landing )
|
|
*/
|
|
mframe_t fixbot_frames_pickup [] =
|
|
{
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL
|
|
|
|
};
|
|
mmove_t fixbot_move_pickup = { FRAME_pickup_01, FRAME_pickup_27, fixbot_frames_pickup, NULL};
|
|
|
|
/*
|
|
generic frame to move bot
|
|
*/
|
|
mframe_t fixbot_frames_roamgoal [] =
|
|
{
|
|
ai_move, 0, roam_goal
|
|
};
|
|
mmove_t fixbot_move_roamgoal = {FRAME_freeze_01, FRAME_freeze_01, fixbot_frames_roamgoal, NULL};
|
|
|
|
|
|
void ai_facing (edict_t *self, float dist)
|
|
{
|
|
vec3_t v;
|
|
|
|
if (infront (self, self->goalentity))
|
|
self->monsterinfo.currentmove = &fixbot_move_forward;
|
|
else
|
|
{
|
|
VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
|
|
self->ideal_yaw = vectoyaw(v);
|
|
M_ChangeYaw (self);
|
|
}
|
|
|
|
};
|
|
|
|
mframe_t fixbot_frames_turn [] =
|
|
{
|
|
ai_facing, 0, NULL
|
|
};
|
|
mmove_t fixbot_move_turn = {FRAME_freeze_01, FRAME_freeze_01, fixbot_frames_turn, NULL};
|
|
|
|
|
|
void go_roam (edict_t *self)
|
|
{
|
|
self->monsterinfo.currentmove = &fixbot_move_stand;
|
|
}
|
|
|
|
|
|
/*
|
|
takeoff
|
|
*/
|
|
mframe_t fixbot_frames_takeoff [] =
|
|
{
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical,
|
|
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical,
|
|
ai_move, 0.01, fly_vertical
|
|
};
|
|
mmove_t fixbot_move_takeoff = {FRAME_takeoff_01, FRAME_takeoff_16, fixbot_frames_takeoff, NULL};
|
|
|
|
|
|
/* findout what this is */
|
|
mframe_t fixbot_frames_paina [] =
|
|
{
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL
|
|
};
|
|
mmove_t fixbot_move_paina = {FRAME_paina_01, FRAME_paina_06, fixbot_frames_paina, fixbot_run};
|
|
|
|
/* findout what this is */
|
|
mframe_t fixbot_frames_painb [] =
|
|
{
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL,
|
|
ai_move, 0, NULL
|
|
};
|
|
mmove_t fixbot_move_painb = {FRAME_painb_01, FRAME_painb_08, fixbot_frames_painb, fixbot_run};
|
|
|
|
/*
|
|
backup from pain
|
|
call a generic painsound
|
|
some spark effects
|
|
*/
|
|
mframe_t fixbot_frames_pain3 [] =
|
|
{
|
|
ai_move, -1, NULL
|
|
};
|
|
mmove_t fixbot_move_pain3 = {FRAME_freeze_01, FRAME_freeze_01, fixbot_frames_pain3, fixbot_run};
|
|
|
|
/*
|
|
bot has compleated landing
|
|
and is now on the grownd
|
|
( may need second land if the bot is releasing jib into jib vat )
|
|
*/
|
|
mframe_t fixbot_frames_land [] =
|
|
{
|
|
ai_move, 0, NULL
|
|
};
|
|
mmove_t fixbot_move_land = {FRAME_freeze_01, FRAME_freeze_01, fixbot_frames_land, NULL};
|
|
|
|
|
|
void M_MoveToGoal (edict_t *ent, float dist);
|
|
|
|
void ai_movetogoal (edict_t *self, float dist)
|
|
{
|
|
M_MoveToGoal (self, dist);
|
|
}
|
|
/*
|
|
|
|
*/
|
|
mframe_t fixbot_frames_forward [] =
|
|
{
|
|
ai_movetogoal, 5, use_scanner
|
|
};
|
|
mmove_t fixbot_move_forward = {FRAME_freeze_01, FRAME_freeze_01, fixbot_frames_forward, NULL};
|
|
|
|
|
|
/*
|
|
|
|
*/
|
|
mframe_t fixbot_frames_walk [] =
|
|
{
|
|
ai_walk, 5, NULL
|
|
};
|
|
mmove_t fixbot_move_walk = {FRAME_freeze_01, FRAME_freeze_01, fixbot_frames_walk, NULL};
|
|
|
|
|
|
/*
|
|
|
|
*/
|
|
mframe_t fixbot_frames_run [] =
|
|
{
|
|
ai_run, 10, NULL
|
|
};
|
|
mmove_t fixbot_move_run = {FRAME_freeze_01, FRAME_freeze_01, fixbot_frames_run, NULL};
|
|
|
|
/*
|
|
raf
|
|
note to self
|
|
they could have a timer that will cause
|
|
the bot to explode on countdown
|
|
*/
|
|
mframe_t fixbot_frames_death1 [] =
|
|
{
|
|
ai_move, 0, NULL
|
|
};
|
|
mmove_t fixbot_move_death1 = {FRAME_freeze_01, FRAME_freeze_01, fixbot_frames_death1, fixbot_dead};
|
|
|
|
//
|
|
mframe_t fixbot_frames_backward [] =
|
|
{
|
|
ai_move, 0, NULL
|
|
};
|
|
mmove_t fixbot_move_backward = {FRAME_freeze_01, FRAME_freeze_01, fixbot_frames_backward, NULL};
|
|
|
|
//
|
|
mframe_t fixbot_frames_start_attack [] =
|
|
{
|
|
ai_charge, 0, NULL
|
|
};
|
|
mmove_t fixbot_move_start_attack = {FRAME_freeze_01, FRAME_freeze_01, fixbot_frames_start_attack, fixbot_attack};
|
|
|
|
/*
|
|
TBD:
|
|
need to get laser attack anim
|
|
attack with the laser blast
|
|
*/
|
|
mframe_t fixbot_frames_attack1 [] =
|
|
{
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, -10, fixbot_fire_blaster
|
|
};
|
|
mmove_t fixbot_move_attack1 = {FRAME_shoot_01, FRAME_shoot_06, fixbot_frames_attack1, NULL};
|
|
|
|
|
|
int check_telefrag (edict_t *self)
|
|
{
|
|
vec3_t start = { 0, 0, 0 };
|
|
vec3_t forward, right, up;
|
|
trace_t tr;
|
|
|
|
AngleVectors (self->enemy->s.angles, forward, right, up);
|
|
VectorMA (start, 48, up, start);
|
|
tr = gi.trace (self->enemy->s.origin, self->enemy->mins, self->enemy->maxs, start, self, MASK_MONSTERSOLID);
|
|
if (tr.ent->takedamage)
|
|
{
|
|
tr.ent->health = -1000;
|
|
return (0);
|
|
}
|
|
|
|
return (1);
|
|
}
|
|
|
|
void fixbot_fire_laser (edict_t *self)
|
|
{
|
|
|
|
vec3_t forward, right, up;
|
|
vec3_t tempang, start;
|
|
vec3_t dir, angles, end;
|
|
edict_t *ent;
|
|
|
|
// critter dun got blown up while bein' fixed
|
|
if (self->enemy->health <= self->enemy->gib_health)
|
|
{
|
|
self->monsterinfo.currentmove = &fixbot_move_stand;
|
|
self->monsterinfo.aiflags &= ~AI_MEDIC;
|
|
return;
|
|
}
|
|
|
|
gi.sound(self, CHAN_AUTO, gi.soundindex("misc/lasfly.wav"), 1, ATTN_STATIC, 0);
|
|
|
|
VectorCopy (self->s.origin, start);
|
|
VectorCopy (self->enemy->s.origin, end);
|
|
VectorSubtract (end, start, dir);
|
|
vectoangles (dir, angles);
|
|
|
|
ent = G_Spawn ();
|
|
VectorCopy (self->s.origin, ent->s.origin);
|
|
VectorCopy (angles, tempang);
|
|
AngleVectors (tempang, forward, right, up);
|
|
VectorCopy (tempang, ent->s.angles);
|
|
VectorCopy (ent->s.origin, start);
|
|
|
|
VectorMA (start, 16, forward, start);
|
|
|
|
VectorCopy (start, ent->s.origin);
|
|
ent->enemy = self->enemy;
|
|
ent->owner = self;
|
|
ent->dmg = -1;
|
|
monster_fire_dabeam (ent);
|
|
|
|
if (self->enemy->health > (self->enemy->mass/10))
|
|
{
|
|
// sorry guys but had to fix the problem this way
|
|
// if it doesn't do this then two creatures can share the same space
|
|
// and its real bad.
|
|
if (check_telefrag (self))
|
|
{
|
|
self->enemy->spawnflags = 0;
|
|
self->enemy->monsterinfo.aiflags = 0;
|
|
self->enemy->target = NULL;
|
|
self->enemy->targetname = NULL;
|
|
self->enemy->combattarget = NULL;
|
|
self->enemy->deathtarget = NULL;
|
|
self->enemy->owner = self;
|
|
//Knightmare added
|
|
self->enemy->monsterinfo.monsterflags |= MFL_DO_NOT_COUNT;
|
|
self->enemy->item = NULL;
|
|
// Lazarus: reset initially dead monsters to use the INVERSE of their
|
|
// initial health, and force gib_health to default value
|
|
if (self->enemy->max_health < 0)
|
|
{
|
|
self->enemy->max_health = -self->enemy->max_health;
|
|
self->enemy->gib_health = 0;
|
|
}
|
|
self->enemy->health = self->enemy->max_health;
|
|
self->enemy->s.skinnum = 0;
|
|
//end Knightmare
|
|
ED_CallSpawn (self->enemy);
|
|
self->enemy->owner = NULL;
|
|
self->s.origin[2] += 1;
|
|
|
|
self->enemy->monsterinfo.aiflags &= ~AI_RESURRECTING;
|
|
|
|
self->monsterinfo.currentmove = &fixbot_move_stand;
|
|
self->monsterinfo.aiflags &= ~AI_MEDIC;
|
|
|
|
}
|
|
}
|
|
else
|
|
self->enemy->monsterinfo.aiflags |= AI_RESURRECTING;
|
|
}
|
|
|
|
mframe_t fixbot_frames_laserattack [] =
|
|
{
|
|
ai_charge, 0, fixbot_fire_laser,
|
|
ai_charge, 0, fixbot_fire_laser,
|
|
ai_charge, 0, fixbot_fire_laser,
|
|
ai_charge, 0, fixbot_fire_laser,
|
|
ai_charge, 0, fixbot_fire_laser,
|
|
ai_charge, 0, fixbot_fire_laser
|
|
};
|
|
mmove_t fixbot_move_laserattack = {FRAME_shoot_01, FRAME_shoot_06, fixbot_frames_laserattack, NULL};
|
|
|
|
|
|
/*
|
|
need to get forward translation data
|
|
for the charge attack
|
|
*/
|
|
mframe_t fixbot_frames_attack2 [] =
|
|
{
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
|
|
ai_charge, -10, NULL,
|
|
ai_charge, -10, NULL,
|
|
ai_charge, -10, NULL,
|
|
ai_charge, -10, NULL,
|
|
ai_charge, -10, NULL,
|
|
ai_charge, -10, NULL,
|
|
ai_charge, -10, NULL,
|
|
ai_charge, -10, NULL,
|
|
ai_charge, -10, NULL,
|
|
ai_charge, -10, NULL,
|
|
|
|
ai_charge, 0, fixbot_fire_blaster,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
ai_charge, 0, NULL,
|
|
|
|
ai_charge, 0, NULL
|
|
};
|
|
mmove_t fixbot_move_attack2 = {FRAME_charging_01, FRAME_charging_31, fixbot_frames_attack2, fixbot_run};
|
|
|
|
void weldstate (edict_t *self)
|
|
{
|
|
if (self->s.frame == FRAME_weldstart_10)
|
|
self->monsterinfo.currentmove = &fixbot_move_weld;
|
|
else if (self->s.frame == FRAME_weldmiddle_07)
|
|
{
|
|
if (self->goalentity->health < 0)
|
|
{
|
|
self->enemy->owner = NULL;
|
|
self->monsterinfo.currentmove = &fixbot_move_weld_end;
|
|
}
|
|
else
|
|
self->goalentity->health-=10;
|
|
}
|
|
else
|
|
{
|
|
self->goalentity = self->enemy = NULL;
|
|
self->monsterinfo.currentmove = &fixbot_move_stand;
|
|
}
|
|
}
|
|
|
|
void ai_move2 (edict_t *self, float dist)
|
|
{
|
|
vec3_t v;
|
|
|
|
if (dist)
|
|
M_walkmove (self, self->s.angles[YAW], dist);
|
|
|
|
VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
|
|
self->ideal_yaw = vectoyaw(v);
|
|
M_ChangeYaw (self);
|
|
};
|
|
|
|
mframe_t fixbot_frames_weld_start [] =
|
|
{
|
|
ai_move2, 0, NULL,
|
|
ai_move2, 0, NULL,
|
|
ai_move2, 0, NULL,
|
|
ai_move2, 0, NULL,
|
|
ai_move2, 0, NULL,
|
|
ai_move2, 0, NULL,
|
|
ai_move2, 0, NULL,
|
|
ai_move2, 0, NULL,
|
|
ai_move2, 0, NULL,
|
|
ai_move2, 0, weldstate
|
|
};
|
|
mmove_t fixbot_move_weld_start = {FRAME_weldstart_01, FRAME_weldstart_10, fixbot_frames_weld_start, NULL};
|
|
|
|
mframe_t fixbot_frames_weld [] =
|
|
{
|
|
ai_move2, 0, fixbot_fire_welder,
|
|
ai_move2, 0, fixbot_fire_welder,
|
|
ai_move2, 0, fixbot_fire_welder,
|
|
ai_move2, 0, fixbot_fire_welder,
|
|
ai_move2, 0, fixbot_fire_welder,
|
|
ai_move2, 0, fixbot_fire_welder,
|
|
ai_move2, 0, weldstate
|
|
};
|
|
mmove_t fixbot_move_weld = {FRAME_weldmiddle_01, FRAME_weldmiddle_07, fixbot_frames_weld, NULL};
|
|
|
|
mframe_t fixbot_frames_weld_end [] =
|
|
{
|
|
ai_move2, -2, NULL,
|
|
ai_move2, -2, NULL,
|
|
ai_move2, -2, NULL,
|
|
ai_move2, -2, NULL,
|
|
ai_move2, -2, NULL,
|
|
ai_move2, -2, NULL,
|
|
ai_move2, -2, weldstate
|
|
};
|
|
mmove_t fixbot_move_weld_end = {FRAME_weldend_01, FRAME_weldend_07, fixbot_frames_weld_end, NULL};
|
|
|
|
|
|
void fixbot_fire_welder (edict_t *self)
|
|
{
|
|
vec3_t start;
|
|
vec3_t forward, right, up;
|
|
vec3_t end;
|
|
vec3_t dir;
|
|
int count = 2;
|
|
vec3_t vec;
|
|
float r;
|
|
|
|
if (!self->enemy)
|
|
return;
|
|
|
|
|
|
vec[0]=24.0;
|
|
vec[1]=-0.8;
|
|
vec[2]=-10.0;
|
|
|
|
AngleVectors (self->s.angles, forward, right, up);
|
|
G_ProjectSource (self->s.origin, vec, forward, right, start);
|
|
|
|
VectorCopy (self->enemy->s.origin, end);
|
|
|
|
VectorSubtract (end, start, dir);
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (TE_WELDING_SPARKS);
|
|
gi.WriteByte (10);
|
|
gi.WritePosition (start);
|
|
gi.WriteDir (vec3_origin);
|
|
gi.WriteByte (0xe0 + (rand()&7));
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
|
|
|
|
if (random() > 0.8)
|
|
{
|
|
r = random();
|
|
|
|
if (r < 0.33)
|
|
gi.sound (self, CHAN_VOICE, sound_weld1, 1, ATTN_IDLE, 0);
|
|
else if (r < 0.66)
|
|
gi.sound (self, CHAN_VOICE, sound_weld2, 1, ATTN_IDLE, 0);
|
|
else
|
|
gi.sound (self, CHAN_VOICE, sound_weld3, 1, ATTN_IDLE, 0);
|
|
}
|
|
}
|
|
|
|
void fixbot_fire_blaster (edict_t *self)
|
|
{
|
|
vec3_t start;
|
|
vec3_t forward, right, up;
|
|
vec3_t end;
|
|
vec3_t dir;
|
|
|
|
if (!visible(self, self->enemy))
|
|
{
|
|
self->monsterinfo.currentmove = &fixbot_move_run;
|
|
}
|
|
|
|
AngleVectors (self->s.angles, forward, right, up);
|
|
G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_fixbot_BLASTER_1], forward, right, start);
|
|
|
|
VectorCopy (self->enemy->s.origin, end);
|
|
end[2] += self->enemy->viewheight;
|
|
|
|
// Lazarus fog reduction of accuracy
|
|
if(self->monsterinfo.visibility < FOG_CANSEEGOOD)
|
|
{
|
|
end[0] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
|
|
end[1] += crandom() * 640 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
|
|
end[2] += crandom() * 320 * (FOG_CANSEEGOOD - self->monsterinfo.visibility);
|
|
}
|
|
|
|
VectorSubtract (end, start, dir);
|
|
|
|
monster_fire_blaster (self, start, dir, 15, 1000, MZ2_fixbot_BLASTER_1, EF_BLASTER, BLASTER_ORANGE);
|
|
|
|
}
|
|
|
|
void fixbot_stand (edict_t *self)
|
|
{
|
|
self->monsterinfo.currentmove = &fixbot_move_stand;
|
|
}
|
|
|
|
void fixbot_run (edict_t *self)
|
|
{
|
|
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
|
|
self->monsterinfo.currentmove = &fixbot_move_stand;
|
|
else
|
|
self->monsterinfo.currentmove = &fixbot_move_run;
|
|
}
|
|
|
|
void fixbot_walk (edict_t *self)
|
|
{
|
|
vec3_t vec;
|
|
int len;
|
|
|
|
if (strcmp (self->goalentity->classname, "object_repair") == 0)
|
|
{
|
|
VectorSubtract (self->s.origin, self->goalentity->s.origin, vec);
|
|
len = VectorLength (vec);
|
|
if (len < 32)
|
|
{
|
|
self->monsterinfo.currentmove = &fixbot_move_weld_start;
|
|
return;
|
|
}
|
|
}
|
|
self->monsterinfo.currentmove = &fixbot_move_walk;
|
|
}
|
|
|
|
void fixbot_start_attack (edict_t *self)
|
|
{
|
|
self->monsterinfo.currentmove = &fixbot_move_start_attack;
|
|
}
|
|
|
|
void fixbot_attack(edict_t *self)
|
|
{
|
|
vec3_t vec;
|
|
int len;
|
|
|
|
if (self->monsterinfo.aiflags & AI_MEDIC)
|
|
{
|
|
if (!visible (self, self->goalentity))
|
|
return;
|
|
VectorSubtract (self->s.origin, self->enemy->s.origin, vec);
|
|
len = VectorLength(vec);
|
|
if (len > 128)
|
|
return;
|
|
else
|
|
self->monsterinfo.currentmove = &fixbot_move_laserattack;
|
|
}
|
|
else
|
|
self->monsterinfo.currentmove = &fixbot_move_attack2;
|
|
|
|
}
|
|
|
|
|
|
void fixbot_pain (edict_t *self, edict_t *other, float kick, int damage)
|
|
{
|
|
// if (self->health < (self->max_health / 2))
|
|
// self->s.skinnum = 1;
|
|
// gi.dprintf("pain\n");
|
|
|
|
if (level.time < self->pain_debounce_time)
|
|
return;
|
|
|
|
self->pain_debounce_time = level.time + 3;
|
|
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
|
|
|
if (damage <= 10)
|
|
self->monsterinfo.currentmove = &fixbot_move_pain3;
|
|
else if (damage <= 25)
|
|
self->monsterinfo.currentmove = &fixbot_move_painb;
|
|
else
|
|
self->monsterinfo.currentmove = &fixbot_move_paina;
|
|
}
|
|
|
|
void fixbot_dead (edict_t *self)
|
|
{
|
|
VectorSet (self->mins, -16, -16, -24);
|
|
VectorSet (self->maxs, 16, 16, -8);
|
|
self->movetype = MOVETYPE_TOSS;
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
self->nextthink = 0;
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
void fixbot_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
{
|
|
int n; //Knightmare added
|
|
|
|
// shards
|
|
#ifdef KMQUAKE2_ENGINE_MOD // use fewer unique models for stock engine
|
|
for (n = 0; n < 8; n++)
|
|
ThrowGib (self, "models/objects/mech_gibs/gib2.md2", 0, 0, damage, GIB_METALLIC);
|
|
for (n = 0; n < 4; n++)
|
|
ThrowGib (self, "models/objects/mech_gibs/gib5.md2", 0, 0, damage, GIB_METALLIC);
|
|
#else
|
|
for (n = 0; n < 8; n++)
|
|
ThrowGib (self, "models/objects/debris1/tris.md2", 0, 0, damage, GIB_METALLIC);
|
|
for (n = 0; n < 4; n++)
|
|
ThrowGib (self, "models/objects/debris2/tris.md2", 0, 0, damage, GIB_METALLIC);
|
|
#endif
|
|
|
|
gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
|
|
BecomeExplosion1(self);
|
|
}
|
|
|
|
/*QUAKED monster_fixbot (1 .5 0) (-32 -32 -24) (32 32 24) Ambush Trigger_Spawn Fixit Takeoff Landing
|
|
*/
|
|
void SP_monster_fixbot (edict_t *self)
|
|
{
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
// Lazarus: special purpose skins
|
|
if ( self->style )
|
|
{
|
|
PatchMonsterModel("models/monsters/fixbot/tris.md2");
|
|
self->s.skinnum = self->style;
|
|
}
|
|
|
|
// precache gibs
|
|
#ifdef KMQUAKE2_ENGINE_MOD // use fewer unique models for stock engine
|
|
gi.modelindex ("models/objects/mech_gibs/gib2.md2");
|
|
gi.modelindex ("models/objects/mech_gibs/gib5.md2");
|
|
#else
|
|
gi.modelindex ("models/objects/debris1/tris.md2");
|
|
gi.modelindex ("models/objects/debris2/tris.md2");
|
|
#endif
|
|
|
|
sound_pain1 = gi.soundindex ("flyer/flypain1.wav");
|
|
sound_die = gi.soundindex ("flyer/flydeth1.wav");
|
|
|
|
sound_weld1 = gi.soundindex ("misc/welder1.wav");
|
|
sound_weld2 = gi.soundindex ("misc/welder2.wav");
|
|
sound_weld3 = gi.soundindex ("misc/welder3.wav");
|
|
|
|
|
|
self->s.modelindex = gi.modelindex ("models/monsters/fixbot/tris.md2");
|
|
|
|
// Knightmare- shrunk bbox, was (-32, -32, -24), (32, 32, 34)
|
|
VectorSet (self->mins, -24, -24, -16);
|
|
VectorSet (self->maxs, 24, 24, 16);
|
|
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->solid = SOLID_BBOX;
|
|
|
|
if(!self->health)
|
|
self->health = 150;
|
|
if(!self->mass)
|
|
self->mass = 150;
|
|
|
|
self->pain = fixbot_pain;
|
|
self->die = fixbot_die;
|
|
|
|
self->monsterinfo.stand = fixbot_stand;
|
|
self->monsterinfo.walk = fixbot_walk;
|
|
self->monsterinfo.run = fixbot_run;
|
|
self->monsterinfo.attack = fixbot_attack;
|
|
|
|
//Knightmare - sparks, not blood, on damage
|
|
if (!self->blood_type)
|
|
self->blood_type = 2; //smoking, not bloody gibs
|
|
|
|
// Lazarus
|
|
if(self->powerarmor)
|
|
{
|
|
if (self->powerarmortype == 1)
|
|
self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
|
|
else
|
|
self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
|
|
self->monsterinfo.power_armor_power = self->powerarmor;
|
|
}
|
|
self->common_name = "Repair Bot";
|
|
|
|
gi.linkentity (self);
|
|
|
|
self->monsterinfo.currentmove = &fixbot_move_stand;
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
|
|
flymonster_start (self);
|
|
|
|
}
|
|
|
|
|