thirtyflightsofloving/awaken2/g_cmds.c
Knightmare66 9481c7c513 Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied.
Changed Zaero and 3ZB2 game DLLs to use WORLD_SIZE for various calculations instead of 8192.
Cleaned up string handling in 3ZB2 game DLL.
Added func_plat2, func_door_secret2, and func_force_wall from Rogue to 3ZB2 game DLL.
Added alternate attack contact explode for grenade launcher in 3ZB2 game DLL.
Added awakening2 game DLL source.
2021-02-01 20:19:52 -05:00

3280 lines
65 KiB
C

// g_cmds.c
#include "g_local.h"
#include "m_player.h"
void SelectNextItem(edict_t *ent, int itflags)
{
gclient_t *cl;
gitem_t *it;
int index;
int i;
cl = ent->client;
//ZOID++
if (cl->menu)
{
PMenu_Next(ent);
return;
}
else if (cl->chase_target)
{
ChaseNext(ent);
return;
}
//ZOID--
// scan for the next valid one
for (i = 1; i <= MAX_ITEMS; ++i)
{
index = (cl->pers.selected_item + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void SelectPrevItem(edict_t *ent, int itflags)
{
gclient_t *cl;
gitem_t *it;
int index;
int i;
cl = ent->client;
//ZOID++
if (cl->menu)
{
PMenu_Prev(ent);
return;
}
else if (cl->chase_target)
{
ChasePrev(ent);
return;
}
//ZOID--
// scan for the next valid one
for (i = 1; i <= MAX_ITEMS; ++i)
{
index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void ValidateSelectedItem(edict_t *ent)
{
gclient_t *cl;
cl = ent->client;
if (cl->pers.inventory[cl->pers.selected_item])
return; // valid
SelectNextItem(ent, -1);
}
//=================================================================================
/*
==================
Cmd_Give_f
Give items to a client
==================
*/
void Cmd_Give_f(edict_t *ent)
{
gitem_t *it;
edict_t *it_ent;
qboolean give_all;
char *name;
int index;
int i;
if (!(int)sv_cheats->value) //CW
{
gi_cprintf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
//CW++
if (ent->client->spectator)
{
gi_cprintf(ent, PRINT_HIGH, "You are an observer.\n");
return;
}
//CW--
name = gi.args();
if (Q_stricmp(name, "all") == 0)
give_all = true;
else
give_all = false;
if (give_all || (Q_stricmp(gi.argv(1), "health") == 0))
{
if (gi.argc() == 3)
ent->health = atoi(gi.argv(2));
else
ent->health = ent->max_health;
if (!give_all)
return;
}
if (give_all || (Q_stricmp(name, "weapons") == 0))
{
for (i = 0; i < game.num_items; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_WEAPON))
continue;
ent->client->pers.inventory[i] += 1;
}
if (!give_all)
return;
}
if (give_all || (Q_stricmp(name, "ammo") == 0))
{
for (i = 0; i < game.num_items; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_AMMO))
continue;
Add_Ammo(ent, it, 1000);
}
if (!give_all)
return;
}
if (give_all || (Q_stricmp(name, "armor") == 0))
{
gitem_armor_t *info;
it = FindItem("Jacket Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Combat Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Body Armor");
info = (gitem_armor_t *)it->info;
ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count;
if (!give_all)
return;
}
if (give_all || (Q_stricmp(name, "Power Shield") == 0))
{
it = FindItem("Power Shield");
it_ent = G_Spawn();
it_ent->classname = it->classname;
SpawnItem(it_ent, it);
Touch_Item(it_ent, ent, NULL, NULL);
if (it_ent->inuse)
G_FreeEdict(it_ent);
if (!give_all)
return;
}
if (give_all)
{
for (i = 0; i < game.num_items; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO))
continue;
ent->client->pers.inventory[i] = 1;
}
return;
}
it = FindItem(name);
if (!it)
{
name = gi.argv(1);
it = FindItem(name);
if (!it)
{
gi_cprintf(ent, PRINT_HIGH, "unknown item\n");
return;
}
}
if (!it->pickup)
{
gi_cprintf(ent, PRINT_HIGH, "non-pickup item\n");
return;
}
index = ITEM_INDEX(it);
if (it->flags & IT_AMMO)
{
if (gi.argc() == 3)
ent->client->pers.inventory[index] = atoi(gi.argv(2));
else
ent->client->pers.inventory[index] += it->quantity;
}
else
{
it_ent = G_Spawn();
//CW++
// Allow for null item classnames due to Awakening power-up substitutes.
if (!Q_stricmp(name, "quad damage"))
it->classname = "item_quad";
if (!Q_stricmp(name, "invulnerability"))
it->classname = "item_invulnerability";
if (!Q_stricmp(name, "silencer"))
it->classname = "item_silencer";
//CW--
it_ent->classname = it->classname;
SpawnItem(it_ent, it);
Touch_Item(it_ent, ent, NULL, NULL);
if (it_ent->inuse)
G_FreeEdict(it_ent);
}
}
/*
==================
Cmd_God_f
Sets client to godmode
argv(0) god
==================
*/
void Cmd_God_f(edict_t *ent)
{
char *msg;
if (!(int)sv_cheats->value) //CW
{
gi_cprintf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_GODMODE;
if (!(ent->flags & FL_GODMODE))
msg = "godmode OFF\n";
else
msg = "godmode ON\n";
gi_cprintf(ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Notarget_f
Sets client to notarget
argv(0) notarget
==================
*/
void Cmd_Notarget_f(edict_t *ent)
{
char *msg;
if (!(int)sv_cheats->value) //CW
{
gi_cprintf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_NOTARGET;
if (!(ent->flags & FL_NOTARGET))
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
gi_cprintf(ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Noclip_f
argv(0) noclip
==================
*/
void Cmd_Noclip_f(edict_t *ent)
{
char *msg;
if (!(int)sv_cheats->value) //CW
{
gi_cprintf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
//CW++
if (ent->client->spectator)
{
gi_cprintf(ent, PRINT_HIGH, "You are an observer.\n");
return;
}
//CW--
if (ent->movetype == MOVETYPE_NOCLIP)
{
ent->movetype = MOVETYPE_WALK;
msg = "noclip OFF\n";
}
else
{
ent->movetype = MOVETYPE_NOCLIP;
msg = "noclip ON\n";
}
gi_cprintf(ent, PRINT_HIGH, msg);
}
//CW++
/*
==================
Cmd_Detonate_C4_f
Detonates all C4 bundles belonging to a player
==================
*/
void Cmd_Detonate_C4_f(edict_t *self)
{
edict_t *index;
edict_t *check;
qboolean found = false;
qboolean finished = false;
// No sneaky detonating C4 from beyond the grave, or in Observer mode!
if (self->health <= 0)
return;
if (self->client->spectator)
return;
// Search through the player's linked list of Trap and C4 entities, and explode the C4s.
if (self->next_node)
{
index = self->next_node;
while (index && !finished)
{
check = index;
if (index->next_node)
index = index->next_node;
else
finished = true;
if (check->die == C4_DieFromDamage)
{
C4_Explode(check);
found = true;
}
}
if (found)
gi_cprintf(self, PRINT_HIGH, "C4 detonated!\n");
}
}
/*
==================
Cmd_Toggle_GP_f
Toggles Gauss Pistol between 'Blaster' and 'Particle Beam' modes.
==================
*/
void Cmd_Toggle_GP_f(edict_t *self)
{
if (self->client->gauss_particle)
{
self->client->gauss_particle ^= 1;
self->client->show_gausstarget = 0;
}
else
{
if (self->client->pers.inventory[ITEM_INDEX(FindItem ("slugs"))] < 5)
gi_centerprintf(self, "Not enough Slugs for Particle Beam\n");
else if (self->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))] < 25)
gi_centerprintf(self, "Not enough Cells for Particle Beam\n");
else
{
self->client->gauss_particle ^= 1;
self->client->show_gausscharge = false;
self->client->show_gausstarget = 1;
self->client->showinventory = 0;
self->client->showscores = 0;
}
}
if (self->client->gauss_particle)
{
if (self->client->pers.weap_note & WN_TEXT)
gi_centerprintf(self, "Particle Beam\n");
if (self->client->pers.weap_note & WN_VSEC)
unicastSound(self, gi.soundindex("voice/u_partcl.wav"), 1.0); //r1,CW
}
else
{
if (self->client->pers.weap_note & WN_TEXT)
gi_centerprintf(self, "Blaster\n");
if (self->client->pers.weap_note & WN_VSEC)
unicastSound(self, gi.soundindex("voice/u_blast.wav"), 1.0); //r1,CW
}
}
/*
==================
Cmd_Toggle_ESG_f
Toggles ESG between single-shot and multi-spike modes.
==================
*/
void Cmd_Toggle_ESG_f(edict_t *self)
{
if (self->client->buttons & BUTTON_ATTACK)
return;
if ((self->client->ps.gunframe > 7) && (self->client->ps.gunframe < 29))
return;
self->client->multi_spike ^= 1;
self->client->machinegun_shots = 0;
if (self->client->multi_spike)
{
if (self->client->pers.weap_note & WN_TEXT)
gi_centerprintf(self, "Multi-spikes\n");
if (self->client->pers.weap_note & WN_VSEC)
unicastSound(self, gi.soundindex("voice/u_multi.wav"), 1.0); //r1,CW
}
else
{
if (self->client->pers.weap_note & WN_TEXT)
gi_centerprintf(self, "Single spikes\n");
if (self->client->pers.weap_note & WN_VSEC)
unicastSound(self, gi.soundindex("voice/u_spike.wav"), 1.0); //r1,CW
}
}
/*
==================
Cmd_Toggle_FT_f
Toggles Flamethrower ejecta between normal flames and firebombs.
==================
*/
void Cmd_Toggle_FT_f(edict_t *self)
{
self->client->ft_firebomb ^= 1;
if (self->client->ft_firebomb)
{
if (self->client->pers.weap_note & WN_TEXT)
gi_centerprintf(self, "Firebombs\n");
if (self->client->pers.weap_note & WN_VSEC)
unicastSound(self, gi.soundindex("voice/u_firebm.wav"), 1.0); //r1,CW
}
else
{
if (self->client->pers.weap_note & WN_TEXT)
gi_centerprintf(self, "Standard Flamethrower\n");
if (self->client->pers.weap_note & WN_VSEC)
unicastSound(self, gi.soundindex("voice/u_flames.wav"), 1.0); //r1,CW
}
}
/*
==================
Cmd_Toggle_RL_f
Toggles rockets between normal and guided.
==================
*/
void Cmd_Toggle_RL_f(edict_t *self)
{
self->client->normal_rockets ^= 1;
if (self->client->normal_rockets)
{
if (self->client->pers.weap_note & WN_TEXT)
gi_centerprintf(self, "Normal Rockets\n");
if (self->client->pers.weap_note & WN_VSEC)
unicastSound(self, gi.soundindex("voice/u_nrockt.wav"), 1.0); //r1,CW
}
else
{
if (self->client->pers.weap_note & WN_TEXT)
gi_centerprintf(self, "Guided Rockets\n");
if (self->client->pers.weap_note & WN_VSEC)
unicastSound(self, gi.soundindex("voice/u_grockt.wav"), 1.0); //r1,CW
}
}
/*
==================
Cmd_Toggle_SR_f
Toggles Shock Rifle between 'Disintegrator' and 'Homing Plasma' modes.
==================
*/
void Cmd_Toggle_SR_f(edict_t *self)
{
self->client->homing_plasma ^= 1;
if (self->client->homing_plasma)
{
if (self->client->pers.weap_note & WN_TEXT)
gi_centerprintf(self, "Homing Plasma\n");
if (self->client->pers.weap_note & WN_VSEC)
unicastSound(self, gi.soundindex("voice/u_homin.wav"), 1.0); //r1,CW
}
else
{
if (self->client->pers.weap_note & WN_TEXT)
gi_centerprintf(self, "Disintegrator\n");
if (self->client->pers.weap_note & WN_VSEC)
unicastSound(self, gi.soundindex("voice/u_shock.wav"), 1.0); //r1,CW
}
}
/*
==================
Cmd_Toggle_AGM_f
Toggles AGM between manipulation and cell-disruption modes.
==================
*/
void Cmd_Toggle_AGM_f(edict_t *self)
{
self->client->agm_disrupt ^= 1;
if (self->client->agm_disrupt)
{
if (self->client->pers.weap_note & WN_TEXT)
gi_centerprintf(self, "Cellular Disruption\n");
if (self->client->pers.weap_note & WN_VSEC)
unicastSound(self, gi.soundindex("voice/u_cd.wav"), 1.0); //r1,CW
}
else
{
if (self->client->pers.weap_note & WN_TEXT)
gi_centerprintf(self, "AG Manipulation\n");
if (self->client->pers.weap_note & WN_VSEC)
unicastSound(self, gi.soundindex("voice/u_agm.wav"), 1.0); //r1,CW
}
}
/*
==================
Cmd_Hook_f
Handles off-hand grappling.
==================
*/
void Cmd_Hook_f(edict_t *ent)
{
if (ent->movetype == MOVETYPE_NOCLIP)
{
ent->client->hook_on = false;
CTFPlayerResetGrapple(ent);
return;
}
if (!(int)sv_allow_hook->value)
{
gi_centerprintf(ent, "The Grapple is not enabled.\n");
return;
}
if (!(int)sv_hook_offhand->value)
{
gi_centerprintf(ent, "The Off-hand Grapple is not enabled.\n");
ent->client->hook_on = false;
return;
}
if (level.nohook)
{
gi_centerprintf(ent, "The Grapple is disabled for this level.\n");
return;
}
ent->client->hook_on = true;
}
void Cmd_Unhook_f(edict_t *ent)
{
if (!(int)sv_allow_hook->value)
return;
if (!(int)sv_hook_offhand->value)
return;
if (level.nohook)
return;
ent->client->hook_on = false;
CTFPlayerResetGrapple(ent);
}
/*
==================
Cmd_Menu_f
Displays in-game menu
==================
*/
void Cmd_Menu_f(edict_t *ent)
{
if (ent->client->spycam)
{
gi_centerprintf(ent, "Cannot view menu whilst\nusing a turret monitor.\n");
return;
}
// Spectators use a different menu to those players already in the game.
if (!ent->client->spectator)
OpenGameMenu(ent);
else
CTFOpenJoinMenu(ent);
}
/*
==================
Cmd_MOTD_f
Displays the Message Of The Day
==================
*/
void Cmd_MOTD_f(edict_t *ent)
{
PrintMOTD(ent);
}
/*
==================
Cmd_Vote_Map
Handles "vote map <bspname>" command
==================
*/
void Cmd_Vote_Map(edict_t *ent, char *bspname)
{
FILE *mapstream;
char *maplist[MAX_MAPS];
char filename[MAX_QPATH];
char text[128];
qboolean result;
qboolean finished = false;
qboolean found = false;
int nmaps = 0;
int fnum;
int i;
if (strlen(bspname) > MAX_QPATH - 1)
{
gi_cprintf(ent, PRINT_HIGH, "Requested map name is too long.\n");
return;
}
// The requested map must be in the map list file, unless the client is an Operator
// and the server is flagged to allow Ops to ignore the list.
if (!(ent->client->pers.op_status && (int)sv_op_ignore_maplist->value))
{
// Read in list of bsp names from map list file.
if ((mapstream = OpenMaplistFile(false)) != NULL)
{
while (!finished)
{
fnum = fscanf(mapstream, "%s", filename);
if (fnum != EOF)
{
if ((filename[0] == '/') && (filename[1] == '/'))
continue;
maplist[nmaps] = strdup(filename);
if (++nmaps == MAX_MAPS)
finished = true;
}
else
finished = true;
}
}
else
{
gi.dprintf("** Failed to open list file for map vote (cmd)\n");
return;
}
fclose(mapstream);
// Traverse maplist, and see if the proposed map name is in it.
for (i = 0; i < nmaps; ++i)
{
if (!Q_stricmp(maplist[i], bspname))
{
found = true;
break;
}
}
for (i = 0; i < nmaps; ++i)
free(maplist[i]);
if (!found)
{
gi_cprintf(ent, PRINT_HIGH, "Requested map is not in server's map list.\n");
gi_cprintf(ent, PRINT_HIGH, "(For more info, use the 'maplist' command).\n");
return;
}
}
Com_sprintf(text, sizeof(text), "Proposal: change to level \"%s\"", bspname);
if (ent->client->op_override)
{
strncpy(g_vote.vmsg, text, sizeof(g_vote.vmsg) - 1);
strncpy(g_vote.vstring, bspname, sizeof(g_vote.vstring) - 1);
g_vote.vote = VOTE_MAP;
ent->client->op_override = false;
gi_bprintf(PRINT_CHAT, "Action forced by Operator: %s\n", ent->client->pers.netname);
G_VoteWin(true);
}
else
{
result = G_VoteBegin(ent, VOTE_MAP, text);
if (result)
{
strncpy(g_vote.vstring, bspname, sizeof(g_vote.vstring) - 1);
if (g_vote.nvotes >= g_vote.needvotes)
G_VoteWin(false);
}
}
}
/*
==================
Cmd_Vote_AddBots
Handles "vote addbots <number>" command
==================
*/
void Cmd_Vote_AddBots(edict_t *ent, int numbots)
{
char text[VOTE_MSGLEN];
qboolean result;
Com_sprintf(text, sizeof(text), "Proposal: add %d AwakenBots", numbots);
if (ent->client->op_override)
{
strncpy(g_vote.vmsg, text, sizeof(g_vote.vmsg) - 1);
g_vote.vnum = numbots;
g_vote.vote = VOTE_ADDBOTS;
ent->client->op_override = false;
gi_bprintf(PRINT_CHAT, "Action forced by Operator: %s\n", ent->client->pers.netname);
G_VoteWin(true);
}
else
{
result = G_VoteBegin(ent, VOTE_ADDBOTS, text);
if (result)
{
g_vote.vnum = numbots;
if (g_vote.nvotes >= g_vote.needvotes)
G_VoteWin(false);
}
}
}
/*
==================
Cmd_Vote_RemoveBots
Handles "vote clearbots <number>" command
==================
*/
void Cmd_Vote_RemoveBots(edict_t *ent, int numbots)
{
char text[VOTE_MSGLEN];
qboolean result;
Com_sprintf(text, sizeof(text), "Proposal: remove %d AwakenBots", numbots);
if (ent->client->op_override)
{
strncpy(g_vote.vmsg, text, sizeof(g_vote.vmsg) - 1);
g_vote.vnum = numbots;
g_vote.vote = VOTE_REMOVEBOTS;
ent->client->op_override = false;
gi_bprintf(PRINT_CHAT, "Action forced by Operator: %s\n", ent->client->pers.netname);
G_VoteWin(true);
}
else
{
result = G_VoteBegin(ent, VOTE_REMOVEBOTS, text);
if (result)
{
g_vote.vnum = numbots;
if (g_vote.nvotes >= g_vote.needvotes)
G_VoteWin(false);
}
}
}
/*
==================
Cmd_Vote_RemoveAllBots
Handles "vote clearbots" command
==================
*/
void Cmd_Vote_RemoveAllBots(edict_t *ent)
{
char text[VOTE_MSGLEN];
qboolean result;
Com_sprintf(text, sizeof(text), "Proposal: remove ALL AwakenBots");
if (ent->client->op_override)
{
strncpy(g_vote.vmsg, text, sizeof(g_vote.vmsg) - 1);
g_vote.vote = VOTE_REMOVEALLBOTS;
ent->client->op_override = false;
gi_bprintf(PRINT_CHAT, "Action forced by Operator: %s\n", ent->client->pers.netname);
G_VoteWin(true);
}
else
{
result = G_VoteBegin(ent, VOTE_REMOVEALLBOTS, text);
if (result)
{
if (g_vote.nvotes >= g_vote.needvotes)
G_VoteWin(false);
}
}
}
/*
==================
Cmd_Vote_f
Handles vote <type> <arg> commands
==================
*/
void Cmd_Vote_f(edict_t *ent, qboolean auto_win)
{
int numbots = 0;
// Validity checks.
if (auto_win)
{
if (!ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You are not an Operator.\n");
return;
}
ent->client->op_override = true;
}
else
{
ent->client->op_override = false;
if (((int)sv_gametype->value > G_FFA) && (teamgame.match >= MATCH_PREGAME))
{
gi_cprintf(ent, PRINT_HIGH, "Can't start a vote during a match.\n");
return;
}
}
if (gi.argc() < 2)
{
GMenu_VoteSettings(ent, NULL);
return;
}
// Map voting.
if (!Q_stricmp(gi.argv(1), "map"))
{
if (strlen(gi.argv(2)) == 0)
{
gi_cprintf(ent, PRINT_HIGH, "Usage: vote map <bspname>\n");
return;
}
if (!Q_stricmp(gi.argv(2), level.mapname))
{
gi_cprintf(ent, PRINT_HIGH, "Requested map is the current one!\n");
return;
}
Cmd_Vote_Map(ent, gi.argv(2));
}
// AwakenBot voting.
else if (!Q_stricmp(gi.argv(1), "addbots"))
{
if (!(int)sv_allow_bots->value)
{
gi_cprintf(ent, PRINT_HIGH, "AwakenBots are not enabled on this server.\n");
return;
}
if (((int)sv_gametype->value == G_CTF) || ((int)sv_gametype->value == G_ASLT))
{
gi_cprintf(ent, PRINT_HIGH, "AwakenBots are not available for this gametype.\n");
return;
}
if ((int)chedit->value)
{
gi_cprintf(ent, PRINT_HIGH, "Can't add bots during routing process.");
return;
}
if (strlen(gi.argv(2)) == 0)
{
gi_cprintf(ent, PRINT_HIGH, "Usage: vote addbots <number>\n");
return;
}
if (NumBotsInGame >= MAXBOTS)
{
gi_cprintf(ent, PRINT_HIGH, "There are no bots left to add!\n");
return;
}
if (g_reserve_used + g_public_used >= game.maxclients)
{
gi_cprintf(ent, PRINT_HIGH, "There are no free client spaces left!\n");
return;
}
numbots = atoi(gi.argv(2));
if (numbots > 0)
Cmd_Vote_AddBots(ent, numbots);
else
gi_cprintf(ent, PRINT_HIGH, "Invalid number of bots!\n");
}
else if (!Q_stricmp(gi.argv(1), "clearbots"))
{
if (dedicated->value)
{
gi_cprintf(ent, PRINT_HIGH, "This command cannot be used on a dedicated server.\n");
return;
}
if (!(int)sv_allow_bots->value)
return;
if ((int)chedit->value)
return;
if (((int)sv_gametype->value == G_CTF) || ((int)sv_gametype->value == G_ASLT))
return;
if (NumBotsInGame == 0)
{
gi_cprintf(ent, PRINT_HIGH, "There are no bots to remove!\n");
return;
}
if (strlen(gi.argv(2)) == 0)
Cmd_Vote_RemoveAllBots(ent);
else
{
numbots = atoi(gi.argv(2));
if (numbots > 0)
Cmd_Vote_RemoveBots(ent, numbots);
else
gi_cprintf(ent, PRINT_HIGH, "Invalid number of bots!\n");
}
}
}
/*
==================
Cmd_TrapID_f
Toggles the player's Trap/C4 ID state.
==================
*/
void Cmd_TrapID_f(edict_t *ent)
{
if (ent->client->resp.id_trap)
{
gi_cprintf(ent, PRINT_HIGH, "Disabling Trap/C4 identification.\n");
ent->client->resp.id_trap = false;
}
else
{
gi_cprintf(ent, PRINT_HIGH, "Activating Trap/C4 identification.\n");
ent->client->resp.id_trap = true;
}
}
/*
==================
Cmd_WeaponNote_f
Sets the player's weapon selection notification preference.
0: no voice sounds or text
1: text only (for weapons with secondary modes)
2: text, plus voice for weapons with secondary modes
3: no text; voice for weapons with secondary modes
4: no text; voice for all weapons
==================
*/
void Cmd_WeaponNote_f(edict_t *ent)
{
int mode;
int ret_mode = 0;
if (gi.argc() < 2)
{
switch (ent->client->pers.weap_note)
{
case 0:
ret_mode = 0;
break;
case 1:
ret_mode = 1;
break;
case 2:
ret_mode = 3;
break;
case 3:
ret_mode = 2;
break;
case 6:
ret_mode = 4;
break;
default:
ret_mode = ent->client->pers.weap_note;
break;
}
gi_cprintf(ent, PRINT_HIGH, "\"weap_note\" is \"%d\"\n", ret_mode);
return;
}
mode = atoi(gi.argv(1));
switch (mode)
{
case 0:
ent->client->pers.weap_note = 0;
break;
case 1:
ent->client->pers.weap_note = WN_TEXT;
break;
case 2:
ent->client->pers.weap_note = WN_TEXT | WN_VSEC;
break;
case 3:
ent->client->pers.weap_note = WN_VSEC;
break;
case 4:
ent->client->pers.weap_note = WN_VALL | WN_VSEC;
break;
case 5:
ent->client->pers.weap_note = WN_TEXT | WN_VALL | WN_VSEC;
break;
default:
ent->client->pers.weap_note = 0;
break;
}
}
/*
==================
Cmd_VoteYes_f
==================
*/
void Cmd_VoteYes_f(edict_t *ent, qboolean op_forced)
{
// Check to see if command is valid.
if (op_forced && !ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You are not an Operator.\n");
return;
}
if (g_vote.vote == VOTE_NONE)
{
gi_cprintf(ent, PRINT_HIGH, "No vote is in progress.\n");
return;
}
if (ent->client->resp.voted)
{
gi_cprintf(ent, PRINT_HIGH, "You already voted.\n");
return;
}
// Add player's vote to total, and see if this is enough to win the vote.
// If not, inform players of the vote status. NB: Operators can force a vote through if they wish.
if (op_forced)
{
gi_bprintf(PRINT_CHAT, "Vote forced YES by Operator: %s\n", ent->client->pers.netname);
G_VoteWin(true);
return;
}
else
{
ent->client->resp.voted = true;
gi_bprintf(PRINT_HIGH, "%s voted YES\n", ent->client->pers.netname);
if (++g_vote.nvotes >= g_vote.needvotes)
{
G_VoteWin(false);
return;
}
gi_bprintf(PRINT_CHAT, "Votes needed: %d Time left: %ds\n", g_vote.needvotes - g_vote.nvotes, (int)(g_vote.votetime - level.time));
}
}
/*
==================
Cmd_VoteNo_f
==================
*/
void Cmd_VoteNo_f(edict_t *ent, qboolean op_forced)
{
// Check to see if command is valid.
if (op_forced && !ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You are not an Operator.\n");
return;
}
if (g_vote.vote == VOTE_NONE)
{
gi_cprintf(ent, PRINT_HIGH, "No vote is in progress.\n");
return;
}
if (ent->client->resp.voted)
{
gi_cprintf(ent, PRINT_HIGH, "You already voted.\n");
return;
}
// Inform players of the vote status. NB: Operators can block a vote if they wish.
if (op_forced)
{
gi_bprintf(PRINT_CHAT, "Vote forced NO by Operator: %s\n", ent->client->pers.netname);
g_vote.vote = VOTE_NONE;
g_vote.votetime = 0.0;
}
else
{
ent->client->resp.voted = true;
gi_bprintf(PRINT_HIGH, "%s voted NO\n", ent->client->pers.netname);
gi_bprintf(PRINT_CHAT, "Votes needed: %d Time left: %ds\n", g_vote.needvotes - g_vote.nvotes, (int)(g_vote.votetime - level.time));
}
}
/*
==================
Cmd_Mission_f
Displays mission objectives for an Assault map.
==================
*/
void Cmd_Mission_f(edict_t *self)
{
if (sv_gametype->value != G_ASLT)
return;
ASLTShowMission(self);
}
/*
==================
Cmd_PlayVoice_f
Plays specified sound file on client's voice channel.
==================
*/
void Cmd_PlayVoice_f(edict_t *ent)
{
char soundfile[MAX_QPATH];
if (ent->client->spectator)
{
gi_cprintf(ent, PRINT_HIGH, "You are an observer.\n");
return;
}
if (ent->client->pers.muted)
{
gi_cprintf(ent, PRINT_HIGH, "You have been muted.\n");
return;
}
if (gi.argc() < 2)
{
gi_cprintf(ent, PRINT_HIGH, "Usage: play_voice <wav file>\n");
return;
}
if (CheckFlood(ent))
return;
// Safety check for string length. //r1,CW
if (strlen(gi.argv(1)) > MAX_QPATH - 5)
{
gi_cprintf(ent, PRINT_HIGH, "Filename is too long.\n");
return;
}
Com_sprintf(soundfile, sizeof(soundfile), "%s.wav", gi.argv(1));
gi.sound(ent, CHAN_VOICE, gi.soundindex(soundfile), 1, ATTN_NORM, 0);
}
/*
==================
Cmd_PlayTeam_f
Plays specified sound file to a client's team-mates.
==================
*/
void Cmd_PlayTeam_f(edict_t *ent)
{
edict_t *e;
char soundfile[MAX_QPATH];
int i;
if (sv_gametype->value == G_FFA)
{
gi_cprintf(ent, PRINT_HIGH, "The play_team command is not available in DM.\n");
return;
}
if (ent->client->resp.ctf_team < CTF_TEAM1)
{
gi_cprintf(ent, PRINT_HIGH, "play_team is invalid if you aren't on a team.\n");
return;
}
if (ent->client->pers.muted)
{
gi_cprintf(ent, PRINT_HIGH, "You have been muted.\n");
return;
}
if (gi.argc() < 2)
{
gi_cprintf(ent, PRINT_HIGH, "Usage: play_team <wav file>\n");
return;
}
if (CheckFlood(ent))
return;
// Safety check for string length. //r1,CW
if (strlen(gi.argv(1)) > MAX_QPATH - 5)
{
gi_cprintf(ent, PRINT_HIGH, "Filename is too long.\n");
return;
}
Com_sprintf(soundfile, sizeof(soundfile), "%s.wav", gi.argv(1));
for (i = 1; i <= (int)maxclients->value; ++i)
{
e = g_edicts + i;
if (!e->inuse)
continue;
if (!e->client)
continue;
if (ent->client->resp.ctf_team == e->client->resp.ctf_team)
unicastSound(e, gi.soundindex(soundfile), 1.0); //r1,CW
}
}
/*
==================
Cmd_AGMPull_f
Shortens the AG Manipulator beam.
==================
*/
void Cmd_AGMPull_f(edict_t *ent)
{
if (ent->client->agm_target == NULL)
{
gi_centerprintf(ent, "No AG Manipulator target to pull\n");
return;
}
ent->client->agm_pull = true;
ent->client->agm_push = false;
}
/*
==================
Cmd_AGMUnpull_f
Stops shortening the AG Manipulator beam.
==================
*/
void Cmd_AGMUnpull_f(edict_t *ent)
{
ent->client->agm_pull = false;
}
/*
==================
Cmd_AGMPush_f
Lengthens the AG Manipulator beam.
==================
*/
void Cmd_AGMPush_f(edict_t *ent)
{
if (ent->client->agm_target == NULL)
{
gi_centerprintf(ent, "No AG Manipulator target to push\n");
return;
}
ent->client->agm_pull = false;
ent->client->agm_push = true;
}
/*
==================
Cmd_AGMUnpush_f
Stops lengthening the AG Manipulator beam.
==================
*/
void Cmd_AGMUnpush_f(edict_t *ent)
{
ent->client->agm_push = false;
}
/*
==================
Cmd_AGMFling_f
Flings the player held by the AG Manipulator beam.
==================
*/
void Cmd_AGMFling_f(edict_t *ent)
{
static gitem_t *tech = NULL;
edict_t *targ;
vec3_t forward;
// Sanity check.
if (ent->client->agm_target == NULL)
{
gi_centerprintf(ent, "No AG Manipulator target to fling\n");
return;
}
targ = ent->client->agm_target;
// Scale the target's velocity vector along our viewing angle. The old velocity needs to be
// set to the same value, otherwise flinging the victim close to a wall won't necessarily
// register a sufficient delta-v.
AngleVectors(ent->client->v_angle, forward, NULL, NULL);
VectorScale(forward, sv_agm_fling_power->value, targ->velocity);
VectorCopy(targ->velocity, targ->client->oldvelocity);
gi.linkentity(targ);
targ->client->flung_by_agm = true;
targ->client->held_by_agm = false;
targ->client->thrown_by_agm = false;
// Reset our AGM stuff.
ent->client->agm_target = NULL;
ent->client->agm_on = false;
ent->client->agm_push = false;
ent->client->agm_pull = false;
ent->client->agm_charge = 0;
ent->client->agm_tripped = true;
// Play Quad or Tech sounds, if appropriate.
if (!tech)
tech = FindItemByClassname("item_tech2");
if (tech && ent->client && ent->client->pers.inventory[ITEM_INDEX(tech)])
{
if (ent->client->ctf_techsndtime < level.time)
{
ent->client->ctf_techsndtime = level.time + 1.0;
if (ent->client->quad_framenum > level.framenum)
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech2x.wav"), 1, ATTN_NORM, 0);
else
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech2.wav"), 1, ATTN_NORM, 0);
}
}
else if (ent->client->quad_framenum > level.framenum)
gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage3.wav"), 1, ATTN_NORM, 0);
}
/*
==================
Cmd_MapList_f
Prints out the bsp names from the maplist file.
==================
*/
void Cmd_MapList_f(edict_t *ent)
{
FILE *mapstream;
char bspname[MAX_QPATH];
char linebuf[80];
char text[1024];
size_t textLen;
if ((mapstream = OpenMaplistFile(false)) != NULL)
{
*text = 0;
while (fgets(bspname, MAX_QPATH, mapstream) != NULL)
{
if ((bspname[0] == '/') && (bspname[1] == '/'))
continue;
Com_sprintf(linebuf, sizeof(linebuf), "%s", bspname);
if (strlen(text) + strlen(linebuf) > sizeof(text) - 50)
{
// sprintf(text+strlen(text), "And more...\n");
textLen = strlen(text);
Com_sprintf(text+textLen, sizeof(text)-textLen, "And more...\n");
gi_cprintf(ent, PRINT_HIGH, "%s", text);
return;
}
Com_strcat(text, sizeof(text), linebuf);
}
gi_cprintf(ent, PRINT_HIGH, "%s", text);
}
else
{
gi_cprintf(ent, PRINT_HIGH, "Couldn't open map list \"%s\".\n", sv_map_file->string);
return;
}
fclose(mapstream);
}
/*
==================
Cmd_DevEnts_f
Toggles display of entity information for a client.
==================
*/
void Cmd_DevEnts_f(edict_t *ent)
{
int i = 0;
if (gi.argc() < 2)
{
gi_cprintf(ent, PRINT_HIGH, "dev_ents %d\n", (ent->show_hostile)?1:0);
return;
}
i = atoi(gi.argv(1));
if (i > 0)
ent->show_hostile = true; // abused this flag to save increasing size of edict_t
else
ent->show_hostile = false;
}
/*
==================
Cmd_ShowBotRoute_f
Draws a line of dots along the bot route for the map.
==================
*/
#define PLOTROUTE_SUBSIZE 16 // too big => overflows
void Plot_Route(edict_t *self)
{
vec3_t start;
vec3_t end;
int i;
self->nextthink = level.time + FRAMETIME;
for (i = self->count; i < self->count + PLOTROUTE_SUBSIZE; i++)
{
// Remove the plotter if all the nodes have been plotted.
if (i == TotalRouteNodes)
{
self->think = G_FreeEdict;
return;
}
// Plot a dotted line between two adjacent nodes.
VectorCopy(Route[i].Pt, end);
if (i == 0)
VectorCopy(Route[TotalRouteNodes-1].Pt, start);
else
VectorCopy(Route[i-1].Pt, start);
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_DEBUGTRAIL);
gi.WritePosition(start);
gi.WritePosition(end);
gi.multicast(Route[i].Pt, MULTICAST_ALL);
}
self->count += PLOTROUTE_SUBSIZE;
}
void Cmd_ShowBotRoute_f(edict_t *ent)
{
edict_t *plotter = NULL;
// Sanity checks.
if (dedicated->value)
{
gi_cprintf(ent, PRINT_HIGH, "This command cannot be used on a dedicated server.\n");
return;
}
if (TotalRouteNodes == 0)
{
gi_cprintf(ent, PRINT_HIGH, "No bot route file loaded.\n");
return;
}
// Create the plotter if it doesn't currently exist (its counter is reset
// if it does).
if ((plotter = G_Find(NULL, FOFS(classname), "route_plotter")) == NULL)
{
plotter = G_Spawn();
plotter->classname = "route_plotter";
plotter->svflags |= SVF_NOCLIENT;
plotter->think = Plot_Route;
plotter->nextthink = level.time + FRAMETIME;
}
plotter->count = 0;
}
/*
==================
Cmd_SayPrivs_f
(Un)mutes the specified player.
==================
*/
void Cmd_SayPrivs_f(edict_t *ent, qboolean mute)
{
char *strbuf;
if (!ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You are not an Operator.\n");
return;
}
if (gi.argc() < 2)
{
gi_cprintf(ent, PRINT_HIGH, "Usage: %s <player_num>\n", (mute)?"op_mute":"op_unmute");
return;
}
if (gi.argv(2) && *gi.argv(2))
strbuf = gi.argv(2);
else
strbuf = "";
Op_SayPrivs(ent, mute, atoi(gi.argv(1)), strbuf);
}
void Op_SayPrivs(edict_t *ent, qboolean mute, int pnum, char *reason)
{
edict_t *targ;
if ((pnum < 1) || (pnum > (int)maxclients->value))
{
gi_cprintf(ent, PRINT_HIGH, "Invalid player number.\n");
return;
}
targ = g_edicts + pnum;
if (!targ->inuse)
{
gi_cprintf(ent, PRINT_HIGH, "That player number is not connected.\n");
return;
}
if (targ == ent)
{
gi_cprintf(ent, PRINT_HIGH, "You cannot %s yourself!\n", (mute)?"mute":"unmute");
return;
}
if (mute && targ->client->pers.muted)
{
gi_cprintf(ent, PRINT_HIGH, "That player is already muted.\n");
return;
}
if (!mute && !targ->client->pers.muted)
{
gi_cprintf(ent, PRINT_HIGH, "That player is already unmuted.\n");
return;
}
gi_bprintf(PRINT_CHAT, "%s was %s by %s\n", targ->client->pers.netname, (mute)?"muted":"unmuted", ent->client->pers.netname);
if (strlen(reason) > 0)
gi_bprintf(PRINT_CHAT, "REASON: %s\n", reason);
targ->client->pers.muted = (mute)?true:false;
}
/*
==================
Cmd_SwapTeam_f
Moves the specified player to the other team.
==================
*/
void Op_SwapTeam(edict_t *ent, int pnum)
{
edict_t *targ;
qboolean swapped = false;
if ((pnum < 1) || (pnum > (int)maxclients->value))
{
gi_cprintf(ent, PRINT_HIGH, "Invalid player number.\n");
return;
}
targ = g_edicts + pnum;
if (!targ->inuse)
{
gi_cprintf(ent, PRINT_HIGH, "That player number is not connected.\n");
return;
}
if ((targ->client->resp.ctf_team != CTF_TEAM1) && (targ->client->resp.ctf_team != CTF_TEAM2))
{
gi_cprintf(ent, PRINT_HIGH, "That player is not on a team.\n");
return;
}
if (targ->client->resp.ctf_team == CTF_TEAM1)
swapped = JoinTeam(targ, CTF_TEAM2, true);
else
swapped = JoinTeam(targ, CTF_TEAM1, true);
if (swapped)
gi_bprintf(PRINT_CHAT, "%s was swapped to the %s team by %s\n", targ->client->pers.netname, CTFTeamName(targ->client->resp.ctf_team), ent->client->pers.netname);
}
void Cmd_SwapTeam_f(edict_t *ent)
{
if (!ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You are not an Operator.\n");
return;
}
if ((int)sv_gametype->value < G_CTF)
{
gi_cprintf(ent, PRINT_HIGH, "There are no teams to swap between.\n");
return;
}
if (gi.argc() < 2)
{
gi_cprintf(ent, PRINT_HIGH, "Usage: op_swapteam <player_num>\n");
return;
}
Op_SwapTeam(ent, atoi(gi.argv(1)));
}
/*
==================
Cmd_OpIPList_f
Displays a list of player names and IP addresses.
==================
*/
void Cmd_OpIPList_f(edict_t *ent)
{
edict_t *player;
char linebuf[80];
char text[1024];
int i;
size_t textLen;
if (!ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You are not an Operator.\n");
return;
}
// Display number, name and IP address.
*text = 0;
for (i = 1; i <= (int)maxclients->value; i++)
{
player = g_edicts + i;
if (!player->inuse)
continue;
Com_sprintf(linebuf, sizeof(linebuf), "%3d %-16.16s %-21.21s %s\n", i, player->client->pers.netname, player->client->pers.ip, (player->client->pers.op_status)?"(OP)":"");
if (strlen(text) + strlen(linebuf) > sizeof(text) - 50)
{
// sprintf(text+strlen(text), "And more...\n");
textLen = strlen(text);
Com_sprintf(text+textLen, sizeof(text)-textLen, "And more...\n");
gi_cprintf(ent, PRINT_HIGH, "%s", text);
return;
}
Com_strcat(text, sizeof(text), linebuf);
}
gi_cprintf(ent, PRINT_HIGH, "%s", text);
}
/*
==================
Cmd_OpAddBots_f
Adds the specified number of bots to the server.
==================
*/
void Cmd_OpAddBots_f(edict_t *ent)
{
edict_t *remover = NULL;
int i = 0;
if (gi.argc() < 2)
{
gi_cprintf(ent, PRINT_HIGH, "Usage: op_addbots <number>\n");
return;
}
if (!ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You are not an Operator.\n");
return;
}
if (!(int)sv_allow_bots->value)
{
gi_cprintf(ent, PRINT_HIGH, "AwakenBots are not enabled on this server.\n");
return;
}
if (((int)sv_gametype->value == G_CTF) || ((int)sv_gametype->value == G_ASLT))
{
gi_cprintf(ent, PRINT_HIGH, "AwakenBots are not available for this gametype.\n");
return;
}
if ((int)chedit->value)
{
gi_cprintf(ent, PRINT_HIGH, "Can't add bots during route creation.");
return;
}
if (teamgame.match > MATCH_SETUP)
{
gi_cprintf(ent, PRINT_HIGH, "Cannot add bots during a match.\n");
return;
}
if ((remover = G_Find(NULL, FOFS(classname), "bot_remover")) != NULL)
{
gi_cprintf(ent, PRINT_HIGH, "Cannot add bots - some are still being removed.\n");
return;
}
i = atoi(gi.argv(1));
if (i < 1)
{
gi_cprintf(ent, PRINT_HIGH, "Invalid number of bots.\n");
return;
}
SpawnNumBots_Safe(i);
gi.dprintf("%d bots added by %s\n", i, ent->client->pers.netname);
}
/*
==================
Cmd_AddBots_f
Adds the specified number of bots to a listen server.
==================
*/
void Cmd_AddBots_f(edict_t *ent)
{
edict_t *remover = NULL;
int i = 0;
if (gi.argc() < 2)
{
gi_cprintf(ent, PRINT_HIGH, "Usage: addbots <number>\n");
return;
}
if (dedicated->value)
{
gi_cprintf(ent, PRINT_HIGH, "This command cannot be used on a dedicated server.\n");
return;
}
if (!(int)sv_allow_bots->value)
{
gi_cprintf(ent, PRINT_HIGH, "AwakenBots are not enabled on this server.\n");
return;
}
if (((int)sv_gametype->value == G_CTF) || ((int)sv_gametype->value == G_ASLT))
{
gi_cprintf(ent, PRINT_HIGH, "AwakenBots are not available for this gametype.\n");
return;
}
if ((int)chedit->value)
{
gi_cprintf(ent, PRINT_HIGH, "Can't add bots during route creation.");
return;
}
if (teamgame.match > MATCH_SETUP)
{
gi_cprintf(ent, PRINT_HIGH, "Cannot add bots during a match.\n");
return;
}
if ((remover = G_Find(NULL, FOFS(classname), "bot_remover")) != NULL)
{
gi_cprintf(ent, PRINT_HIGH, "Cannot add bots - some are still being removed.\n");
return;
}
i = atoi(gi.argv(1));
if (i < 1)
{
gi_cprintf(ent, PRINT_HIGH, "Invalid number of bots.\n");
return;
}
SpawnNumBots_Safe(i);
}
/*
==================
Cmd_OpClearBots_f
Removes all bots from the server.
==================
*/
void Cmd_OpClearBots_f(edict_t *ent)
{
edict_t *spawner = NULL;
if (!ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You are not an Operator.\n");
return;
}
if (!(int)sv_allow_bots->value)
return;
if ((int)chedit->value)
return;
if (((int)sv_gametype->value == G_CTF) || ((int)sv_gametype->value == G_ASLT))
return;
if (teamgame.match > MATCH_SETUP)
{
gi_cprintf(ent, PRINT_HIGH, "Cannot remove bots during a match.\n");
return;
}
if ((spawner = G_Find(NULL, FOFS(classname), "bot_spawner")) != NULL)
{
gi_cprintf(ent, PRINT_HIGH, "Cannot clear bots - some are still being added.\n");
return;
}
if (gi.argc() < 2)
RemoveNumBots_Safe(MAXBOTS);
else
RemoveNumBots_Safe(atoi(gi.argv(1)));
}
/*
==================
Cmd_ClearBots_f
Removes all bots from a listen server.
==================
*/
void Cmd_ClearBots_f(edict_t *ent)
{
edict_t *spawner = NULL;
if (dedicated->value)
{
gi_cprintf(ent, PRINT_HIGH, "This command cannot be used on a dedicated server.\n");
return;
}
if (!(int)sv_allow_bots->value)
return;
if ((int)chedit->value)
return;
if (((int)sv_gametype->value == G_CTF) || ((int)sv_gametype->value == G_ASLT))
return;
if (teamgame.match > MATCH_SETUP)
{
gi_cprintf(ent, PRINT_HIGH, "Cannot remove bots during a match.\n");
return;
}
if ((spawner = G_Find(NULL, FOFS(classname), "bot_spawner")) != NULL)
{
gi_cprintf(ent, PRINT_HIGH, "Cannot clear bots - some are still being added.\n");
return;
}
if (gi.argc() < 2)
RemoveNumBots_Safe(MAXBOTS);
else
RemoveNumBots_Safe(atoi(gi.argv(1)));
}
/*
==================
Cmd_DropAGM_f
Writes bspname and coords to the AGM drop file.
==================
*/
void Cmd_DropAGM_f(edict_t *ent)
{
FILE *entstream;
float x = 0.0;
float y = 0.0;
float z = 0.0;
int nbytes;
if (!ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You do not have Operator status!\n");
return;
}
if ((entstream = OpenAGMDropFile(false, false)) != NULL)
{
if (gi.argc() < 2)
{
x = ent->s.origin[0];
y = ent->s.origin[1];
z = ent->s.origin[2];
gi_cprintf(ent, PRINT_HIGH, "Setting AGM drop point at %s.\n", vtos(ent->s.origin));
}
else
{
if (gi.argv(1))
x = atoi(gi.argv(1));
if (gi.argv(2))
y = atoi(gi.argv(2));
if (gi.argv(3))
z = atoi(gi.argv(3));
gi_cprintf(ent, PRINT_HIGH, "Setting AGM drop point at (%d %d %d).\n", (int)x, (int)y, (int)z);
}
if ((nbytes = fprintf(entstream, "\n%s %d %d %d", level.mapname, (int)x, (int)y, (int)z)) == 0)
gi_cprintf(ent, PRINT_HIGH, "Error writing to AGM drop file.\n");
fclose(entstream);
}
else
gi_cprintf(ent, PRINT_HIGH, "Could not open the AGM drop file.\n");
}
/*
==================
Cmd_DropDL_f
Writes bspname and coords to the Disc Launcher drop file.
==================
*/
void Cmd_DropDL_f(edict_t *ent)
{
FILE *entstream;
float x = 0.0;
float y = 0.0;
float z = 0.0;
int nbytes;
if (!ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You do not have Operator status!\n");
return;
}
if ((entstream = OpenDiscLauncherDropFile(false, false)) != NULL)
{
if (gi.argc() < 2)
{
x = ent->s.origin[0];
y = ent->s.origin[1];
z = ent->s.origin[2];
gi_cprintf(ent, PRINT_HIGH, "Setting Disc Launcher drop point at %s.\n", vtos(ent->s.origin));
}
else
{
if (gi.argv(1))
x = atoi(gi.argv(1));
if (gi.argv(2))
y = atoi(gi.argv(2));
if (gi.argv(3))
z = atoi(gi.argv(3));
gi_cprintf(ent, PRINT_HIGH, "Setting Disc Launcher drop point at (%d %d %d).\n", (int)x, (int)y, (int)z);
}
if ((nbytes = fprintf(entstream, "\n%s %d %d %d", level.mapname, (int)x, (int)y, (int)z)) == 0)
gi_cprintf(ent, PRINT_HIGH, "Error writing to Disc Launcher drop file.\n");
fclose(entstream);
}
else
gi_cprintf(ent, PRINT_HIGH, "Could not open the Disc Launcher drop file.\n");
}
/*
=================
Cmd_GiveOp_f
Allows a player to give themselves Operator status,
if they know the password.
==================
*/
void Cmd_GiveOp_f(edict_t *ent)
{
gi.dprintf("INFO: %s requested Op status...\n", ent->client->pers.netname);
if (ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You already have OP status.\n");
gi.dprintf("INFO: ...but already has OP status.\n");
return;
}
if (strlen(sv_op_password->string) == 0)
{
gi_cprintf(ent, PRINT_HIGH, "Self-granting of Operator status is disabled.\n");
gi.dprintf("INFO: ...but auto-opping was disabled.\n");
return;
}
if (gi.argc() < 2)
{
gi_cprintf(ent, PRINT_HIGH, "You must specify a password.\n");
gi.dprintf("INFO: ...but a password wasn't specified.\n");
return;
}
if (strcmp(gi.argv(1), sv_op_password->string))
{
gi_cprintf(ent, PRINT_HIGH, "Operator status denied.\n");
gi.dprintf("INFO: ...but the password was wrong.\n");
return;
}
ent->client->pers.op_status = true;
gi_bprintf(PRINT_CHAT, "OP status given to %s.\n", ent->client->pers.netname);
}
/*
==================
Cmd_OpMenu_f
Displays menu for Operator actions.
==================
*/
void Cmd_OpMenu_f(edict_t *ent)
{
if (!ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You do not have Operator status!\n");
return;
}
OpenOpMenu(ent);
}
/*
==================
Cmd_MatchStart_f
Forces a match to start (if one is in progress).
==================
*/
void Cmd_MatchStart_f(edict_t *ent)
{
edict_t *cl_ent;
int i;
if (!ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You do not have Operator status!\n");
return;
}
// Check for validity of command.
if (teamgame.match != MATCH_SETUP)
{
gi_cprintf(ent, PRINT_HIGH, "A match is not being setup.\n");
return;
}
// Force clients who haven't selected a team into Observer mode. Everyone else is considered
// to be ready.
gi_bprintf(PRINT_CHAT, "%s forced the match to start.\n", ent->client->pers.netname);
for (i = 1; i <= (int)maxclients->value; i++)
{
cl_ent = &g_edicts[i];
if (!cl_ent->inuse)
continue;
if (!cl_ent->client)
continue;
if (cl_ent->client->resp.ready)
continue;
if (cl_ent->client->resp.ctf_team == CTF_NOTEAM)
CTFObserver(cl_ent);
}
// Start the match.
teamgame.match = MATCH_PREGAME;
teamgame.matchtime = level.time + matchstarttime->value;
teamgame.countdown = false;
gi.positioned_sound(world->s.origin, world, CHAN_AUTO | CHAN_RELIABLE, gi.soundindex("misc/talk1.wav"), 1, ATTN_NONE, 0);
}
/*
==================
Cmd_ListSlots_f
Lists which public and reserved slots
are taken, and by whom.
==================
*/
void Cmd_ListSlots_f(edict_t *ent)
{
char linebuf[80];
char text[1024];
int i;
size_t textLen;
if (!ent->client->pers.op_status)
{
gi_cprintf(ent, PRINT_HIGH, "You do not have Operator status!\n");
return;
}
// Display number, name and player slot status (reserved/public).
*text = 0;
for (i = 0; i < game.maxclients; ++i)
{
if (!g_slots[i])
Com_sprintf(linebuf, sizeof(linebuf), "%2d (%s) = (unused)\n", i+1, ((i < (int)sv_reserved->value) && *sv_rsv_password->string)?"Rsv":"Pub");
else
Com_sprintf(linebuf, sizeof(linebuf), "%2d (%s) = %-16.16s\n", i+1, ((i < (int)sv_reserved->value) && *sv_rsv_password->string)?"Rsv":"Pub", g_slots[i]->client->pers.netname);
if (strlen(text) + strlen(linebuf) > sizeof(text) - 50)
{
// sprintf(text+strlen(text), "And more...\n");
textLen = strlen(text);
Com_sprintf(text+textLen, sizeof(text)-textLen, "And more...\n");
gi_cprintf(ent, PRINT_HIGH, "%s", text);
return;
}
Com_strcat(text, sizeof(text), linebuf);
}
gi_cprintf(ent, PRINT_HIGH, "%s", text);
}
//CW--
/*
==================
Cmd_Use_f
Use an inventory item
==================
*/
void Cmd_Use_f(edict_t *ent)
{
gitem_t *it;
char *s;
char itName[128]; // Knightmare added
int index;
//CW++
// Dead people that use certain items cause server crashes. This is bad, mmmkay?
if (ent->health <= 0)
return;
//CW--
s = gi.args();
//CW++
// Substitute weapon names so as not to break old-style config files.
Com_strcpy(itName, sizeof(itName), s);
// if (!Q_stricmp(s, "blaster"))
// sprintf(s, "Desert Eagle");
if (!Q_stricmp(itName, "blaster"))
Com_sprintf(itName, sizeof(itName), "Desert Eagle");
// if (!Q_stricmp(s, "shotgun"))
// sprintf(s, "Gauss Pistol");
if (!Q_stricmp(itName, "shotgun"))
Com_sprintf(itName, sizeof(itName), "Gauss Pistol");
// if (!Q_stricmp(s, "machinegun"))
// sprintf(s, "Mac-10");
if (!Q_stricmp(itName, "machinegun"))
Com_sprintf(itName, sizeof(itName), "Mac-10");
// if (!Q_stricmp(s, "super shotgun"))
// sprintf(s, "Jackhammer");
if (!Q_stricmp(itName, "super shotgun"))
Com_sprintf(itName, sizeof(itName), "Jackhammer");
// if (!Q_stricmp(s, "grenades"))
// sprintf(s, "C4");
if (!Q_stricmp(itName, "grenades"))
Com_sprintf(itName, sizeof(itName), "C4");
// if (!Q_stricmp(s, "grenade launcher"))
// sprintf(s, "Traps");
if (!Q_stricmp(itName, "grenade launcher"))
Com_sprintf(itName, sizeof(itName), "Traps");
// if (!Q_stricmp(s, "chaingun"))
// sprintf(s, "E.S.G.");
if (!Q_stricmp(itName, "chaingun"))
Com_sprintf(itName, sizeof(itName), "E.S.G.");
// if (!Q_stricmp(s, "hyperblaster"))
// sprintf(s, "Flamethrower");
if (!Q_stricmp(itName, "hyperblaster"))
Com_sprintf(itName, sizeof(itName), "Flamethrower");
// if (!Q_stricmp(s, "bfg10k"))
// sprintf(s, "Shock Rifle");
if (!Q_stricmp(itName, "bfg10k"))
Com_sprintf(itName, sizeof(itName), "Shock Rifle");
//CW--
// it = FindItem(s);
it = FindItem(itName);
if (!it)
{
// gi_cprintf(ent, PRINT_HIGH, "unknown item: %s\n", s);
gi_cprintf(ent, PRINT_HIGH, "unknown item: %s\n", itName);
return;
}
if (!it->use)
{
gi_cprintf(ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
index = ITEM_INDEX(it);
//CW++
// Detonate any C4 bundles the player has laid if that weapon is currently active for them.
if ((ent->client->pers.weapon->weapmodel == WEAP_C4) && (it->weapmodel == WEAP_C4) && (ent->client->resp.nodes_active > 0))
Cmd_Detonate_C4_f(ent);
// Primary/secondary weapon mode toggles.
if ((ent->client->pers.weapon->weapmodel == WEAP_GAUSSPISTOL) && (it->weapmodel == WEAP_GAUSSPISTOL))
Cmd_Toggle_GP_f(ent);
if ((ent->client->pers.weapon->weapmodel == WEAP_ESG) && (it->weapmodel == WEAP_ESG))
Cmd_Toggle_ESG_f(ent);
if ((ent->client->pers.weapon->weapmodel == WEAP_FLAMETHROWER) && (it->weapmodel == WEAP_FLAMETHROWER))
Cmd_Toggle_FT_f(ent);
if ((ent->client->pers.weapon->weapmodel == WEAP_ROCKETLAUNCHER) && (it->weapmodel == WEAP_ROCKETLAUNCHER))
Cmd_Toggle_RL_f(ent);
if ((ent->client->pers.weapon->weapmodel == WEAP_SHOCKRIFLE) && (it->weapmodel == WEAP_SHOCKRIFLE))
Cmd_Toggle_SR_f(ent);
if ((ent->client->pers.weapon->weapmodel == WEAP_AGM) && (it->weapmodel == WEAP_AGM))
Cmd_Toggle_AGM_f(ent);
//CW--
if (!ent->client->pers.inventory[index])
{
//CW++
// Detonate any C4 bundles the player has laid.
if ((ent->client->resp.nodes_active > 0) && (it->weapmodel == WEAP_C4))
Cmd_Detonate_C4_f(ent);
else
//CW--
gi_cprintf(ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->use(ent, it);
}
/*
==================
Cmd_Drop_f
Drop an inventory item
==================
*/
void Cmd_Drop_f(edict_t *ent)
{
gitem_t *it;
char *s;
int index;
//ZOID++
// special case for tech powerups
if ((Q_stricmp(gi.args(), "tech") == 0) && (it = CTFWhat_Tech(ent)) != NULL)
{
it->drop(ent, it);
return;
}
//ZOID--
s = gi.args();
it = FindItem(s);
if (!it)
{
gi_cprintf(ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if (!it->drop)
{
gi_cprintf(ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
index = ITEM_INDEX(it);
if (!ent->client->pers.inventory[index])
{
gi_cprintf(ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->drop(ent, it);
}
/*
=================
Cmd_Inven_f
=================
*/
void Cmd_Inven_f(edict_t *ent)
{
gclient_t *cl;
int i;
cl = ent->client;
cl->showscores = false;
cl->showhelp = false;
//ZOID++
if (ent->client->menu)
{
PMenu_Close(ent);
ent->client->update_chase = true;
return;
}
//ZOID--
if (cl->showinventory)
{
cl->showinventory = false;
//CW++
if (cl->show_gausstarget & 2)
cl->show_gausstarget = 1;
//CW--
return;
}
//ZOID++
if (cl->resp.ctf_team == CTF_NOTEAM) //CW
{
CTFOpenJoinMenu(ent);
return;
}
//ZOID--
cl->showinventory = true;
gi.WriteByte(svc_inventory);
for (i = 0; i < MAX_ITEMS; i++)
gi.WriteShort(cl->pers.inventory[i]);
gi.unicast(ent, true);
//CW++
if (ent->client->show_gausstarget & 1)
ent->client->show_gausstarget = 2;
//CW--
}
/*
=================
Cmd_InvUse_f
=================
*/
void Cmd_InvUse_f(edict_t *ent)
{
gitem_t *it;
//ZOID++
if (ent->client->menu)
{
PMenu_Select(ent);
return;
}
//ZOID--
ValidateSelectedItem(ent);
if (ent->client->pers.selected_item == -1)
{
gi_cprintf(ent, PRINT_HIGH, "No item to use.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->use)
{
gi_cprintf(ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
it->use(ent, it);
}
//ZOID++
/*
=================
Cmd_LastWeap_f
=================
*/
void Cmd_LastWeap_f(edict_t *ent)
{
gclient_t *cl;
cl = ent->client;
if (!cl->pers.weapon || !cl->pers.lastweapon)
return;
cl->pers.lastweapon->use(ent, cl->pers.lastweapon);
}
//ZOID--
/*
=================
Cmd_WeapPrev_f
=================
*/
void Cmd_WeapPrev_f(edict_t *ent)
{
gclient_t *cl;
gitem_t *it;
int selected_weapon;
int index;
int i;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i = 1; i <= MAX_ITEMS; i++)
{
index = (selected_weapon + i) % MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & IT_WEAPON))
continue;
it->use(ent, it);
if (cl->pers.weapon == it)
return; // successful
}
}
/*
=================
Cmd_WeapNext_f
=================
*/
void Cmd_WeapNext_f(edict_t *ent)
{
gclient_t *cl;
gitem_t *it;
int selected_weapon;
int index;
int i;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i = 1; i <= MAX_ITEMS; i++)
{
index = (selected_weapon + MAX_ITEMS - i) % MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & IT_WEAPON))
continue;
it->use (ent, it);
if (cl->pers.weapon == it)
return;
}
}
/*
=================
Cmd_WeapLast_f
=================
*/
void Cmd_WeapLast_f(edict_t *ent)
{
gclient_t *cl;
gitem_t *it;
int index;
cl = ent->client;
if (!cl->pers.weapon || !cl->pers.lastweapon)
return;
index = ITEM_INDEX(cl->pers.lastweapon);
if (!cl->pers.inventory[index])
return;
it = &itemlist[index];
if (!it->use)
return;
if (!(it->flags & IT_WEAPON))
return;
it->use (ent, it);
}
/*
=================
Cmd_InvDrop_f
=================
*/
void Cmd_InvDrop_f(edict_t *ent)
{
gitem_t *it;
ValidateSelectedItem(ent);
if (ent->client->pers.selected_item == -1)
{
gi_cprintf(ent, PRINT_HIGH, "No item to drop.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->drop)
{
gi_cprintf(ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
it->drop(ent, it);
}
/*
=================
Cmd_Kill_f
=================
*/
void Cmd_Kill_f(edict_t *ent)
{
//CW++
if (ent->client->spectator)
{
gi_cprintf(ent, PRINT_HIGH, "You are an observer.\n");
return;
}
//CW--
if ((level.time - ent->client->respawn_time) < REKILL_DELAY)
return;
ent->flags &= ~FL_GODMODE;
ent->health = 0;
//CW++
ent->s.effects = 0;
ent->s.renderfx = 0;
//CW--
meansOfDeath = MOD_SUICIDE;
player_die(ent, ent, ent, 100000, vec3_origin);
}
/*
=================
Cmd_PutAway_f
=================
*/
void Cmd_PutAway_f(edict_t *ent)
{
ent->client->showscores = false;
ent->client->showhelp = false;
ent->client->showinventory = false;
//ZOID++
if (ent->client->menu)
PMenu_Close(ent);
ent->client->update_chase = true;
//ZOID--
}
int PlayerSort(void const *a, void const *b)
{
int anum;
int bnum;
anum = *(int *)a;
bnum = *(int *)b;
anum = game.clients[anum].ps.stats[STAT_FRAGS];
bnum = game.clients[bnum].ps.stats[STAT_FRAGS];
if (anum < bnum)
return -1;
if (anum > bnum)
return 1;
return 0;
}
/*
=================
Cmd_Players_f
=================
*/
void Cmd_Players_f(edict_t *ent)
{
char small[64];
char large[1280];
int index[256];
int count = 0;
int i;
for (i = 0 ; i < (int)maxclients->value ; i++)
{
if (game.clients[i].pers.connected)
{
index[count] = i;
count++;
}
}
// sort by frags
qsort(index, count, sizeof(index[0]), PlayerSort);
// print information
large[0] = 0;
for (i = 0 ; i < count ; i++)
{
Com_sprintf(small, sizeof(small), "%3i %s\n", game.clients[index[i]].ps.stats[STAT_FRAGS], game.clients[index[i]].pers.netname);
if (strlen (small) + strlen(large) > sizeof(large) - 100)
{ // can't print all of them in one packet
Com_strcat(large, sizeof(large), "...\n");
break;
}
Com_strcat(large, sizeof(large), small);
}
gi_cprintf(ent, PRINT_HIGH, "%s\n%i players\n", large, count);
}
/*
=================
Cmd_Wave_f
=================
*/
void Cmd_Wave_f(edict_t *ent)
{
int i;
//CW++
if (ent->client->spectator)
return;
//CW--
i = atoi(gi.argv(1));
// can't wave when ducked
if (ent->client->ps.pmove.pm_flags & PMF_DUCKED)
return;
if (ent->client->anim_priority > ANIM_WAVE)
return;
ent->client->anim_priority = ANIM_WAVE;
switch (i)
{
case 0:
gi_cprintf(ent, PRINT_HIGH, "flipoff\n");
ent->s.frame = FRAME_flip01-1;
ent->client->anim_end = FRAME_flip12;
break;
case 1:
gi_cprintf(ent, PRINT_HIGH, "salute\n");
ent->s.frame = FRAME_salute01-1;
ent->client->anim_end = FRAME_salute11;
break;
case 2:
gi_cprintf(ent, PRINT_HIGH, "taunt\n");
ent->s.frame = FRAME_taunt01-1;
ent->client->anim_end = FRAME_taunt17;
break;
case 3:
gi_cprintf(ent, PRINT_HIGH, "wave\n");
ent->s.frame = FRAME_wave01-1;
ent->client->anim_end = FRAME_wave11;
break;
case 4:
default:
gi_cprintf(ent, PRINT_HIGH, "point\n");
ent->s.frame = FRAME_point01-1;
ent->client->anim_end = FRAME_point12;
break;
}
}
qboolean CheckFlood(edict_t *ent)
{
gclient_t *cl;
int i;
if (flood_msgs->value)
{
cl = ent->client;
if (level.time < cl->flood_locktill)
{
gi_cprintf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n", (int)(cl->flood_locktill - level.time));
return true;
}
i = cl->flood_whenhead - flood_msgs->value + 1;
if (i < 0)
i = (sizeof(cl->flood_when) / sizeof(cl->flood_when[0])) + i;
if (cl->flood_when[i] && (level.time - cl->flood_when[i] < flood_persecond->value))
{
cl->flood_locktill = level.time + flood_waitdelay->value;
gi_cprintf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n", (int)flood_waitdelay->value);
return true;
}
cl->flood_whenhead = (cl->flood_whenhead + 1) % (sizeof(cl->flood_when) / sizeof(cl->flood_when[0]));
cl->flood_when[cl->flood_whenhead] = level.time;
}
return false;
}
/*
==================
Cmd_Say_f
==================
*/
void Cmd_Say_f(edict_t *ent, qboolean arg0) //CW
{
edict_t *other;
char *p;
char text[2048];
int j;
if ((gi.argc () < 2) && !arg0)
return;
//CW++
if (ent->client->pers.muted)
{
gi_cprintf(ent, PRINT_HIGH, "You have been muted.\n");
return;
}
//CW--
if (CheckFlood(ent)) //CW
return;
Com_sprintf(text, sizeof(text), "%s: ", ent->client->pers.netname);
if (arg0)
{
//CW++
if (strlen(gi.argv(0)) > 132)
{
gi_cprintf(ent, PRINT_HIGH, "Message is too long.\n");
return;
}
//CW--
Com_strcat(text, sizeof(text), gi.argv(0));
Com_strcat(text, sizeof(text), " ");
//CW++
if (strlen(gi.args()) > 132)
{
gi_cprintf(ent, PRINT_HIGH, "Message is too long.\n");
return;
}
//CW--
Com_strcat(text, sizeof(text), gi.args());
}
else
{
//CW++
if (strlen(gi.args()) > 132)
{
gi_cprintf(ent, PRINT_HIGH, "Message is too long.\n");
return;
}
//CW--
p = gi.args();
if (*p == '"')
{
p++;
p[strlen(p)-1] = 0;
}
Com_strcat(text, sizeof(text), p);
}
// don't let text be too long for malicious reasons
if (strlen(text) > 150)
text[150] = 0;
Com_strcat(text, sizeof(text), "\n");
if (dedicated->value)
gi.cprintf(NULL, PRINT_CHAT, "%s", text);
for (j = 1; j <= game.maxclients; j++)
{
other = &g_edicts[j];
if (!other->inuse)
continue;
if (!other->client)
continue;
//CW
gi_cprintf(other, PRINT_CHAT, "%s", text);
}
}
//Pon++
/*
==================
Cmd_UndoChain_f
==================
*/
void Cmd_UndoChain_f(edict_t *ent, int step)
{
if (!(int)chedit->value)
{
gi_cprintf(ent, PRINT_HIGH, "No route chaining in progress!\n");
return;
}
if (!ent->deadflag && (ent == &g_edicts[1]))
{
trace_t rs_trace;
int count;
int i;
if (step < 2)
count = 2;
else
count = step;
for (i = CurrentIndex - 1; i > 0; i--)
{
if (Route[i].state == GRS_NORMAL)
{
rs_trace = gi.trace(Route[i].Pt, ent->mins, ent->maxs, Route[i].Pt, ent, MASK_BOTSOLID);
if ((--count <= 0) && !rs_trace.allsolid && !rs_trace.startsolid)
break;
}
}
gi_cprintf(ent, PRINT_HIGH, "Backed %i %i steps.\n", CurrentIndex - i, step);
CurrentIndex = i;
VectorCopy(Route[CurrentIndex].Pt, ent->s.origin);
VectorCopy(Route[CurrentIndex].Pt, ent->s.old_origin);
memset(&Route[CurrentIndex], 0, sizeof(route_t));
if (CurrentIndex > 0)
Route[CurrentIndex].index = Route[CurrentIndex - 1].index + 1;
}
}
//Pon--
/*
=================
ClientCommand
=================
*/
void ClientCommand(edict_t *ent)
{
char *cmd;
if (!ent->client)
return; // not fully in game yet
cmd = gi.argv(0);
if (Q_stricmp(cmd, "players") == 0)
{
Cmd_Players_f(ent);
return;
}
if (Q_stricmp(cmd, "say") == 0)
{
Cmd_Say_f(ent, false); //CW
return;
}
if ((Q_stricmp(cmd, "say_team") == 0) || (Q_stricmp(cmd, "steam") == 0))
{
CTFSay_Team(ent, gi.args());
return;
}
if (Q_stricmp(cmd, "score") == 0)
{
Cmd_Score_f(ent);
return;
}
if (Q_stricmp(cmd, "help") == 0)
{
Cmd_Score_f(ent); //CW
return;
}
if (level.intermissiontime)
return;
if (Q_stricmp(cmd, "use") == 0)
Cmd_Use_f(ent);
else if (Q_stricmp(cmd, "drop") == 0)
Cmd_Drop_f(ent);
else if (Q_stricmp(cmd, "give") == 0)
Cmd_Give_f(ent);
else if (Q_stricmp(cmd, "god") == 0)
Cmd_God_f(ent);
else if (Q_stricmp(cmd, "notarget") == 0)
Cmd_Notarget_f(ent);
else if (Q_stricmp(cmd, "noclip") == 0)
Cmd_Noclip_f(ent);
else if (Q_stricmp (cmd, "inven") == 0)
Cmd_Inven_f (ent);
else if (Q_stricmp(cmd, "invnext") == 0)
SelectNextItem(ent, -1);
else if (Q_stricmp(cmd, "invprev") == 0)
SelectPrevItem(ent, -1);
else if (Q_stricmp(cmd, "invnextw") == 0)
SelectNextItem(ent, IT_WEAPON);
else if (Q_stricmp(cmd, "invprevw") == 0)
SelectPrevItem(ent, IT_WEAPON);
else if (Q_stricmp(cmd, "invnextp") == 0)
SelectNextItem(ent, IT_POWERUP);
else if (Q_stricmp(cmd, "invprevp") == 0)
SelectPrevItem(ent, IT_POWERUP);
else if (Q_stricmp(cmd, "invuse") == 0)
Cmd_InvUse_f(ent);
else if (Q_stricmp(cmd, "invdrop") == 0)
Cmd_InvDrop_f(ent);
else if (Q_stricmp(cmd, "weapprev") == 0)
Cmd_WeapPrev_f(ent);
else if (Q_stricmp(cmd, "weapnext") == 0)
Cmd_WeapNext_f(ent);
else if (Q_stricmp(cmd, "weaplast") == 0)
Cmd_WeapLast_f(ent);
else if (Q_stricmp(cmd, "kill") == 0)
Cmd_Kill_f(ent);
else if (Q_stricmp(cmd, "putaway") == 0)
Cmd_PutAway_f(ent);
else if (Q_stricmp(cmd, "wave") == 0)
Cmd_Wave_f(ent);
//ZOID++
else if (Q_stricmp(cmd, "team") == 0)
CTFTeam_f(ent);
else if (Q_stricmp(cmd, "id") == 0)
CTFID_f (ent); //CW
else if (Q_stricmp(cmd, "ready") == 0)
CTFReady(ent);
else if (Q_stricmp(cmd, "notready") == 0)
CTFNotReady(ent);
else if (Q_stricmp(cmd, "ghost") == 0)
CTFGhost(ent);
else if (Q_stricmp(cmd, "stats") == 0)
CTFStats(ent);
else if (Q_stricmp(cmd, "playerlist") == 0)
CTFPlayerList(ent);
else if (Q_stricmp(cmd, "observer") == 0)
CTFObserver(ent);
//ZOID--
//CW++
else if (!Q_stricmp(cmd, "hook"))
Cmd_Hook_f(ent);
else if (!Q_stricmp(cmd, "unhook"))
Cmd_Unhook_f(ent);
else if (!Q_stricmp(cmd, "menu"))
Cmd_Menu_f(ent);
else if (!Q_stricmp(cmd, "motd"))
Cmd_MOTD_f(ent);
else if (!Q_stricmp(cmd, "vote"))
Cmd_Vote_f(ent, false);
else if (Q_stricmp(cmd, "yes") == 0)
Cmd_VoteYes_f(ent, false);
else if (Q_stricmp(cmd, "no") == 0)
Cmd_VoteNo_f(ent, false);
else if (!Q_stricmp(cmd, "mission"))
Cmd_Mission_f(ent);
else if (!Q_stricmp(cmd, "play_voice"))
Cmd_PlayVoice_f(ent);
else if (!Q_stricmp(cmd, "play_team"))
Cmd_PlayTeam_f(ent);
else if (!Q_stricmp(cmd, "pull"))
Cmd_AGMPull_f(ent);
else if (!Q_stricmp(cmd, "unpull"))
Cmd_AGMUnpull_f(ent);
else if (!Q_stricmp(cmd, "push"))
Cmd_AGMPush_f(ent);
else if (!Q_stricmp(cmd, "unpush"))
Cmd_AGMUnpush_f(ent);
else if (!Q_stricmp(cmd, "fling"))
Cmd_AGMFling_f(ent);
else if (!Q_stricmp(cmd, "maplist"))
Cmd_MapList_f(ent);
else if (!Q_stricmp(cmd, "idtrap"))
Cmd_TrapID_f(ent);
else if (!Q_stricmp(cmd, "weap_note"))
Cmd_WeaponNote_f(ent);
else if (!Q_stricmp(cmd, "addbots"))
Cmd_AddBots_f(ent);
else if (!Q_stricmp(cmd, "clearbots"))
Cmd_ClearBots_f(ent);
// Developer commands.
else if (!Q_stricmp(cmd, "dev_ents"))
Cmd_DevEnts_f(ent);
else if (!Q_stricmp(cmd, "show_botroute"))
Cmd_ShowBotRoute_f(ent);
// Operator commands.
else if (!Q_stricmp(cmd, "op"))
Cmd_GiveOp_f(ent);
else if (!Q_stricmp(cmd, "op_menu"))
Cmd_OpMenu_f(ent);
else if (!Q_stricmp(cmd, "op_kick"))
CTFBoot(ent, false);
else if (!Q_stricmp(cmd, "op_ban"))
CTFBoot(ent, true);
else if (!Q_stricmp(cmd, "op_mute"))
Cmd_SayPrivs_f(ent, true);
else if (!Q_stricmp(cmd, "op_unmute"))
Cmd_SayPrivs_f(ent, false);
else if (!Q_stricmp(cmd, "op_swapteam"))
Cmd_SwapTeam_f(ent);
else if (!Q_stricmp(cmd, "op_iplist"))
Cmd_OpIPList_f(ent);
else if (!Q_stricmp(cmd, "op_vote"))
Cmd_Vote_f(ent, true);
else if (!Q_stricmp(cmd, "op_yes"))
Cmd_VoteYes_f(ent, true);
else if (!Q_stricmp(cmd, "op_no"))
Cmd_VoteNo_f(ent, true);
else if (!Q_stricmp(cmd, "op_dropagm"))
Cmd_DropAGM_f(ent);
else if (!Q_stricmp(cmd, "op_dropdisc"))
Cmd_DropDL_f(ent);
else if (!Q_stricmp(cmd, "op_start"))
Cmd_MatchStart_f(ent);
else if (!Q_stricmp(cmd, "op_slots"))
Cmd_ListSlots_f(ent);
else if (!Q_stricmp(cmd, "op_addbots"))
Cmd_OpAddBots_f(ent);
else if (!Q_stricmp(cmd, "op_clearbots"))
Cmd_OpClearBots_f(ent);
//CW--
//Pon++
else if (!Q_stricmp(cmd, "undo"))
{
if (gi.argc() <= 1)
Cmd_UndoChain_f(ent, 1);
else
Cmd_UndoChain_f(ent, atoi(gi.argv(1)));
}
//Pon--
else // anything that doesn't match a command will be a chat
Cmd_Say_f(ent, true); //CW
}