thirtyflightsofloving/client/console.h
Knightmare66 15d8479c9b Refactored menu utility funcs for fonts, crosshairs, savegames, serverlist, start server maplist, and player models and moved them to ui_utils.c.
Renamed "cursor" cursor_t struct to "ui_menucursor".
Renamed "currentweaponmodel" char pointer to "ui_currentweaponmodel".
Added shutdown functions for console, screen, and UI.
2021-02-17 04:11:49 -05:00

75 lines
2.3 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
// console
//
#define NUM_CON_TIMES 8 // was 4
#define MAXCMDLINE 1024 // Max length of console command line
// increased from 256, fixes buffer overflow if vert res > 2048
// allows max vert res of 8192 for fullscreen console
#define CON_TEXTSIZE 131072 // Knightmare- increased from 32768
typedef struct
{
qboolean initialized;
char text[CON_TEXTSIZE];
int current; // line where next message will be printed
int x; // offset in current line for next print
int display; // bottom of console displays this line
int ormask; // high bit mask for colored characters
int linewidth; // characters across screen
int totallines; // total lines in console scrollback
int backedit;
float cursorspeed;
int vislines;
float times[NUM_CON_TIMES]; // cls.realtime time the line was generated
// for transparent notify lines
} console_t;
extern console_t con;
extern qboolean halfconback; // whether to draw Q3-style console
void Con_DrawCharacter (int cx, int line, int num);
void Con_CheckResize (void);
void Con_Init (void);
void Con_Shutdown (void);
//Knightmare changed
//void Con_DrawConsole (float frac);
void Con_DrawConsole (float frac, qboolean ingame);
void Con_Print (char *txt);
void Con_CenteredPrint (char *text);
void Con_Clear_f (void);
void Con_DrawNotify (void);
void Con_ClearNotify (void);
void Con_ToggleConsole_f (void);