thirtyflightsofloving/game/m_gladiator.h

119 lines
4.1 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
This file is part of Lazarus Quake 2 Mod source code.
Lazarus Quake 2 Mod source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Lazarus Quake 2 Mod source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// G:\quake2\baseq2\models/monsters/gladiatr
// This file generated by ModelGen - Do NOT Modify
#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_stand6 5
#define FRAME_stand7 6
#define FRAME_walk1 7
#define FRAME_walk2 8
#define FRAME_walk3 9
#define FRAME_walk4 10
#define FRAME_walk5 11
#define FRAME_walk6 12
#define FRAME_walk7 13
#define FRAME_walk8 14
#define FRAME_walk9 15
#define FRAME_walk10 16
#define FRAME_walk11 17
#define FRAME_walk12 18
#define FRAME_walk13 19
#define FRAME_walk14 20
#define FRAME_walk15 21
#define FRAME_walk16 22
#define FRAME_run1 23
#define FRAME_run2 24
#define FRAME_run3 25
#define FRAME_run4 26
#define FRAME_run5 27
#define FRAME_run6 28
#define FRAME_melee1 29
#define FRAME_melee2 30
#define FRAME_melee3 31
#define FRAME_melee4 32
#define FRAME_melee5 33
#define FRAME_melee6 34
#define FRAME_melee7 35
#define FRAME_melee8 36
#define FRAME_melee9 37
#define FRAME_melee10 38
#define FRAME_melee11 39
#define FRAME_melee12 40
#define FRAME_melee13 41
#define FRAME_melee14 42
#define FRAME_melee15 43
#define FRAME_melee16 44
#define FRAME_melee17 45
#define FRAME_attack1 46
#define FRAME_attack2 47
#define FRAME_attack3 48
#define FRAME_attack4 49
#define FRAME_attack5 50
#define FRAME_attack6 51
#define FRAME_attack7 52
#define FRAME_attack8 53
#define FRAME_attack9 54
#define FRAME_pain1 55
#define FRAME_pain2 56
#define FRAME_pain3 57
#define FRAME_pain4 58
#define FRAME_pain5 59
#define FRAME_pain6 60
#define FRAME_death1 61
#define FRAME_death2 62
#define FRAME_death3 63
#define FRAME_death4 64
#define FRAME_death5 65
#define FRAME_death6 66
#define FRAME_death7 67
#define FRAME_death8 68
#define FRAME_death9 69
#define FRAME_death10 70
#define FRAME_death11 71
#define FRAME_death12 72
#define FRAME_death13 73
#define FRAME_death14 74
#define FRAME_death15 75
#define FRAME_death16 76
#define FRAME_death17 77
#define FRAME_death18 78
#define FRAME_death19 79
#define FRAME_death20 80
#define FRAME_death21 81
#define FRAME_death22 82
#define FRAME_painup1 83
#define FRAME_painup2 84
#define FRAME_painup3 85
#define FRAME_painup4 86
#define FRAME_painup5 87
#define FRAME_painup6 88
#define FRAME_painup7 89
#define MODEL_SCALE 1.000000