mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
4eea7036b8
Moved loadingMessage, loadingMessages, and loadingPercent variables in client into client_static_t struct.
180 lines
4.6 KiB
C
180 lines
4.6 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// in_unix.c -- unix mouse and joystick code
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#include "../client/client.h"
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#include "../ui/ui_local.h"
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cvar_t *in_mouse;
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cvar_t *in_joystick;
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extern int mx, my;
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static qboolean mouse_avail;
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static int old_mouse_x, old_mouse_y;
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static qboolean mlooking;
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cvar_t *m_filter;
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cvar_t *in_dgamouse;
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cvar_t *in_autosensitivity;
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cvar_t *in_menumouse; /// FIXME Menu Mouse on windowed mode
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extern cursor_t ui_mousecursor;
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void UI_RefreshCursorMenu (void);
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void UI_RefreshCursorLink (void);
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void IN_MLookDown (void) {
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mlooking = true;
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}
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void IN_MLookUp (void) {
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mlooking = false;
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if (!freelook->value && lookspring->value)
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IN_CenterView ();
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}
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void Force_CenterView_f (void)
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{
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cl.viewangles[PITCH] = 0;
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}
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void IN_Init (void)
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{
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in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE);
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Cvar_SetDescription ("in_mouse", "Enables mouse input.");
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in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE);
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Cvar_SetDescription ("in_joystick", "Enables joystick input.");
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m_filter = Cvar_Get ("m_filter", "0", 0);
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Cvar_SetDescription ("m_filter", "Enables mouse input filtering.");
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in_dgamouse = Cvar_Get ("in_dgamouse", "1", CVAR_ARCHIVE);
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in_menumouse = Cvar_Get ("in_menumouse", "0", CVAR_ARCHIVE);
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// Knightmare added
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in_autosensitivity = Cvar_Get ("in_autosensitivity", "1", CVAR_ARCHIVE);
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Cvar_SetDescription ("autosensitivity", "Enables scaling of mouse and joystick sensitivty when zoomed in.");
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Cmd_AddCommand ("+mlook", IN_MLookDown);
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Cmd_AddCommand ("-mlook", IN_MLookUp);
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Cmd_AddCommand ("force_centerview", Force_CenterView_f);
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mx = my = 0.0;
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if (in_mouse->value)
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mouse_avail = true;
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else
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mouse_avail = false;
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// Knightmare- added Psychospaz's menu mouse support
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UI_RefreshCursorMenu();
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UI_RefreshCursorLink();
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}
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void IN_Shutdown (void)
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{
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if (!mouse_avail)
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return;
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IN_Activate(false);
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mouse_avail = false;
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Cmd_RemoveCommand ("+mlook");
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Cmd_RemoveCommand ("-mlook");
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Cmd_RemoveCommand ("force_centerview");
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}
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void IN_Commands (void)
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{
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}
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void IN_Move (usercmd_t *cmd)
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{
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if (!mouse_avail)
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return;
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if (!in_autosensitivity)
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in_autosensitivity = Cvar_Get ("in_autosensitivity", "1", CVAR_ARCHIVE);
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if (m_filter->value)
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{
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mx = (mx + old_mouse_x) * 0.5;
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my = (my + old_mouse_y) * 0.5;
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}
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old_mouse_x = mx;
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old_mouse_y = my;
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// now to set the menu cursor
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if (cls.key_dest == key_menu)
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{
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ui_mousecursor.oldx = ui_mousecursor.x;
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ui_mousecursor.oldy = ui_mousecursor.y;
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ui_mousecursor.x += mx * ui_sensitivity->value;
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ui_mousecursor.y += my * ui_sensitivity->value;
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if ( (ui_mousecursor.x != ui_mousecursor.oldx) || (ui_mousecursor.y != ui_mousecursor.oldy) )
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ui_mousecursor.mouseaction = true;
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if (ui_mousecursor.x < 0) ui_mousecursor.x = 0;
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if (ui_mousecursor.x > viddef.width) ui_mousecursor.x = viddef.width;
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if (ui_mousecursor.y < 0) ui_mousecursor.y = 0;
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if (ui_mousecursor.y > viddef.height) ui_mousecursor.y = viddef.height;
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}
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// psychospaz - zooming in preserves sensitivity
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if (in_autosensitivity->integer && cl.base_fov < 90)
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{
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mx *= sensitivity->value * (cl.base_fov/90.0);
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my *= sensitivity->value * (cl.base_fov/90.0);
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}
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else
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{
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mx *= sensitivity->value;
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my *= sensitivity->value;
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}
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// add mouse X/Y movement to cmd
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if ((in_strafe.state & 1) || (lookstrafe->value && mlooking))
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cmd->sidemove += m_side->value * mx;
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else
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cl.viewangles[YAW] -= m_yaw->value * mx;
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if ( (mlooking || freelook->value) && !(in_strafe.state & 1))
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cl.viewangles[PITCH] += m_pitch->value * my;
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else
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cmd->forwardmove -= m_forward->value * my;
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mx = my = 0;
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}
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void IN_Frame (void)
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{
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if (!mouse_avail)
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return;
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if ( !cl.refresh_prepped || cls.key_dest == key_console || cls.key_dest == key_menu)
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IN_Activate(false);
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else
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IN_Activate(true);
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}
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