mirror of
https://github.com/blendogames/thirtyflightsofloving.git
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217 lines
7.4 KiB
C
217 lines
7.4 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// ui_mp_joinserver.c -- the join server menu
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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static menuframework_s s_joinserver_menu;
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static menuseparator_s s_joinserver_server_title;
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// Knightmare- client compatibility option
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static menulist_s s_joinserver_compatibility_box;
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static menuseparator_s s_joinserver_compat_title;
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static menuaction_s s_joinserver_search_action;
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static menuaction_s s_joinserver_address_book_action;
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static menuaction_s s_joinserver_server_actions[UI_MAX_LOCAL_SERVERS];
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static menuaction_s s_joinserver_back_action;
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/*
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=============================================================================
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JOIN SERVER MENU
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=============================================================================
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*/
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// Knightmare- client compatibility option
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static void ClientCompatibilityFunc (void *unused)
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{
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Cvar_SetValue( "cl_servertrick", s_joinserver_compatibility_box.curvalue );
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}
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void JoinServerFunc (void *self)
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{
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// char buffer[128];
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int index;
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index = ( menuaction_s * ) self - s_joinserver_server_actions;
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#if 1
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UI_JoinServer (index);
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#else
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if ( Q_stricmp( ui_local_server_names[index], NO_SERVER_STRING ) == 0 )
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return;
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if (index >= ui_num_servers)
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return;
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Com_sprintf (buffer, sizeof(buffer), "connect %s\n", NET_AdrToString (ui_local_server_netadr[index]));
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Cbuf_AddText (buffer);
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UI_ForceMenuOff ();
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cls.disable_screen = 1; // Knightmare- show loading screen
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#endif
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}
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void AddressBookFunc( void *self )
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{
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M_Menu_AddressBook_f();
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}
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// Knightmare- init client compatibility menu option
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static void JoinserverSetMenuItemValues (void)
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{
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Cvar_SetValue( "cl_servertrick", ClampCvar( 0, 1, Cvar_VariableValue("cl_servertrick") ) );
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s_joinserver_compatibility_box.curvalue = Cvar_VariableValue("cl_servertrick");
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}
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void SearchLocalGamesFunc (void *self)
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{
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UI_SearchLocalGames ();
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}
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//=========================================================
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void JoinServer_MenuInit (void)
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{
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int i;
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int y = 0;
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static const char *compatibility_names[] =
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{
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"version 56 (KMQuake2)", // was 35
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"version 34 (stock Quake2)",
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0
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};
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JoinserverSetMenuItemValues (); // init item values
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s_joinserver_menu.x = SCREEN_WIDTH*0.5 - 160;
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s_joinserver_menu.y = SCREEN_HEIGHT*0.5 - 80;
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s_joinserver_menu.nitems = 0;
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// init client compatibility menu option
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s_joinserver_compat_title.generic.type = MTYPE_SEPARATOR;
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s_joinserver_compat_title.generic.textSize = MENU_FONT_SIZE;
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s_joinserver_compat_title.generic.name = "client protocol compatibility";
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s_joinserver_compat_title.generic.x = 200;
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s_joinserver_compat_title.generic.y = y;
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s_joinserver_compatibility_box.generic.type = MTYPE_SPINCONTROL;
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s_joinserver_compatibility_box.generic.textSize = MENU_FONT_SIZE;
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s_joinserver_compatibility_box.generic.name = "";
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s_joinserver_compatibility_box.generic.x = -32;
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s_joinserver_compatibility_box.generic.y = y += MENU_LINE_SIZE;
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s_joinserver_compatibility_box.generic.cursor_offset = -24;
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s_joinserver_compatibility_box.generic.callback = ClientCompatibilityFunc;
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s_joinserver_compatibility_box.generic.statusbar = "set to version 34 to join non-KMQuake2 servers";
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s_joinserver_compatibility_box.itemnames = compatibility_names;
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s_joinserver_address_book_action.generic.type = MTYPE_ACTION;
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s_joinserver_address_book_action.generic.textSize = MENU_FONT_SIZE;
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s_joinserver_address_book_action.generic.name = "address book";
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s_joinserver_address_book_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_joinserver_address_book_action.generic.x = 0;
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s_joinserver_address_book_action.generic.y = y += 2*MENU_LINE_SIZE;
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s_joinserver_address_book_action.generic.callback = AddressBookFunc;
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s_joinserver_search_action.generic.type = MTYPE_ACTION;
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s_joinserver_search_action.generic.textSize = MENU_FONT_SIZE;
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s_joinserver_search_action.generic.name = "refresh server list";
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s_joinserver_search_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_joinserver_search_action.generic.x = 0;
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s_joinserver_search_action.generic.y = y += MENU_LINE_SIZE;
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s_joinserver_search_action.generic.callback = SearchLocalGamesFunc;
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s_joinserver_search_action.generic.statusbar = "search for servers";
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s_joinserver_server_title.generic.type = MTYPE_SEPARATOR;
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s_joinserver_server_title.generic.textSize = MENU_FONT_SIZE;
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s_joinserver_server_title.generic.name = "connect to...";
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s_joinserver_server_title.generic.x = 80;
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s_joinserver_server_title.generic.y = y += 2*MENU_LINE_SIZE;
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y += MENU_LINE_SIZE;
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for ( i = 0; i < UI_MAX_LOCAL_SERVERS; i++ )
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{
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s_joinserver_server_actions[i].generic.type = MTYPE_ACTION;
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s_joinserver_server_actions[i].generic.textSize = MENU_FONT_SIZE;
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Q_strncpyz (ui_local_server_names[i], sizeof(ui_local_server_names[i]), NO_SERVER_STRING);
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s_joinserver_server_actions[i].generic.name = ui_local_server_names[i];
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s_joinserver_server_actions[i].generic.flags = QMF_LEFT_JUSTIFY;
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s_joinserver_server_actions[i].generic.x = 0;
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s_joinserver_server_actions[i].generic.y = y + i*MENU_LINE_SIZE;
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s_joinserver_server_actions[i].generic.callback = JoinServerFunc;
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s_joinserver_server_actions[i].generic.statusbar = "press ENTER to connect";
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}
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s_joinserver_back_action.generic.type = MTYPE_ACTION;
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s_joinserver_back_action.generic.textSize = MENU_FONT_SIZE;
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s_joinserver_back_action.generic.name = "back to multiplayer";
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s_joinserver_back_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_joinserver_back_action.generic.x = 0;
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s_joinserver_back_action.generic.y = y += (UI_MAX_LOCAL_SERVERS+2)*MENU_LINE_SIZE;
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s_joinserver_back_action.generic.callback = UI_BackMenu;
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_compat_title );
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_compatibility_box );
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_address_book_action );
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_server_title );
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_search_action );
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for ( i = 0; i < UI_MAX_LOCAL_SERVERS; i++ )
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_server_actions[i] );
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Menu_AddItem( &s_joinserver_menu, &s_joinserver_back_action );
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// Menu_Center( &s_joinserver_menu );
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// skip over compatibility title
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if (s_joinserver_menu.cursor == 0)
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s_joinserver_menu.cursor = 1;
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UI_SearchLocalGames ();
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}
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void JoinServer_MenuDraw (void)
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{
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Menu_DrawBanner( "m_banner_join_server" );
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Menu_Draw( &s_joinserver_menu );
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}
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const char *JoinServer_MenuKey (int key)
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{
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return Default_MenuKey( &s_joinserver_menu, key );
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}
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void M_Menu_JoinServer_f (void)
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{
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JoinServer_MenuInit ();
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UI_PushMenu( JoinServer_MenuDraw, JoinServer_MenuKey );
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}
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