mirror of
https://github.com/blendogames/thirtyflightsofloving.git
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959 lines
28 KiB
C
959 lines
28 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// ui_startserver.c -- the start server menu
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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/*
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=============================================================================
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START SERVER MENU
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=============================================================================
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*/
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static menuframework_s s_startserver_menu;
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static menuaction_s s_startserver_start_action;
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static menuaction_s s_startserver_dmoptions_action;
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static menufield_s s_timelimit_field;
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static menufield_s s_fraglimit_field;
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static menufield_s s_maxclients_field;
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static menufield_s s_hostname_field;
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static menulist_s s_startmap_list;
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menulist_s s_rules_box;
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static menuaction_s s_startserver_back_action;
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#define M_UNSET 0
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#define M_MISSING 1
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#define M_FOUND 2
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static byte *ui_svr_mapshotvalid; // levelshot truth table
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typedef enum {
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MAP_DM,
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MAP_COOP,
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MAP_CTF,
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MAP_3TCTF,
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NUM_MAPTYPES
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} maptype_t;
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typedef struct {
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int index;
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char *tokens;
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} gametype_names_t;
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gametype_names_t gametype_names[] =
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{
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{MAP_DM, "dm ffa team teamdm"},
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{MAP_COOP, "coop"},
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{MAP_CTF, "ctf"},
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{MAP_3TCTF, "3tctf"},
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};
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#define MAX_ARENAS 4096
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#define MAX_ARENAS_TEXT 8192
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static maptype_t ui_svr_maptype;
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static int ui_svr_nummaps;
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static char **ui_svr_mapnames;
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static int ui_svr_listfile_nummaps;
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static char **ui_svr_listfile_mapnames;
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static int ui_svr_arena_nummaps[NUM_MAPTYPES];
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static char **ui_svr_arena_mapnames[NUM_MAPTYPES];
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//=============================================================================
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/*
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===============
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UI_ParseArenaFromFile
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Partially from Q3 source
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===============
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*/
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qboolean UI_ParseArenaFromFile (char *filename, char *shortname, char *longname, char *gametypes, size_t bufSize)
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{
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int len;
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fileHandle_t f;
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char buf[MAX_ARENAS_TEXT];
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char *s, *token, *dest;
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len = FS_FOpenFile (filename, &f, FS_READ);
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if (!f) {
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Com_Printf (S_COLOR_RED "UI_ParseArenaFromFile: file not found: %s\n", filename);
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return false;
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}
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if (len >= MAX_ARENAS_TEXT) {
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Com_Printf (S_COLOR_RED "UI_ParseArenaFromFile: file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT);
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FS_FCloseFile (f);
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return false;
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}
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FS_Read (buf, len, f);
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buf[len] = 0;
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FS_FCloseFile (f);
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s = buf;
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// get the opening curly brace
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token = COM_Parse (&s);
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if (!token) {
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Com_Printf ("UI_ParseArenaFromFile: unexpected EOF\n");
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return false;
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}
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if (token[0] != '{') {
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Com_Printf ("UI_ParseArenaFromFile: found %s when expecting {\n", token);
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return false;
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}
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// go through all the parms
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while (s < (buf + len))
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{
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dest = NULL;
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token = COM_Parse (&s);
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if (token && (token[0] == '}')) break;
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if (!token || !s) {
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Com_Printf ("UI_ParseArenaFromFile: EOF without closing brace\n");
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break;
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}
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if (!Q_strcasecmp(token, "map"))
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dest = shortname;
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else if (!Q_strcasecmp(token, "longname"))
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dest = longname;
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else if (!Q_strcasecmp(token, "type"))
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dest = gametypes;
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if (dest)
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{
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token = COM_Parse (&s);
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if (!token) {
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Com_Printf ("UI_ParseArenaFromFile: unexpected EOF\n");
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return false;
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}
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if (token[0] == '}') {
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Com_Printf ("UI_ParseArenaFromFile: closing brace without data\n");
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break;
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}
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if (!s) {
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Com_Printf ("UI_ParseArenaFromFile: EOF without closing brace\n");
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break;
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}
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// strncpy(dest, token);
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Q_strncpyz (dest, bufSize, token);
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}
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}
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if (!shortname || !strlen(shortname)) {
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Com_Printf (S_COLOR_RED "UI_ParseArenaFromFile: %s: map field not found\n", filename);
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return false;
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}
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if (!strlen(longname))
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longname = shortname;
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return true;
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}
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/*
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===============
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UI_SortArenas
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===============
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*/
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void UI_SortArenas (char **list, int len)
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{
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int i, j;
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char *temp, *s1, *s2;
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qboolean moved;
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if (!list || len < 2)
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return;
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for (i=(len-1); i>0; i--)
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{
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moved = false;
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for (j=0; j<i; j++)
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{
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if (!list[j]) break;
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s1 = strchr(list[j], '\n')+1;
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s2 = strchr(list[j+1], '\n')+1;
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if (Q_stricmp(s1, s2) > 0)
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{
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temp = list[j];
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list[j] = list[j+1];
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list[j+1] = temp;
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moved = true;
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}
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}
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if (!moved) break; // done sorting
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}
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}
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/*
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===============
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UI_LoadArenas
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===============
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*/
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void UI_LoadArenas (void)
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{
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char *p, *s, *s2, *tok, *tok2;
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char **arenafiles = NULL;
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char **tmplist = NULL;
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char *path = NULL;
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// char findName[1024];
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char shortname[MAX_TOKEN_CHARS];
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char longname[MAX_TOKEN_CHARS];
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char gametypes[MAX_TOKEN_CHARS];
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char scratch[200];
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int i, j, len, narenas = 0, narenanames = 0;
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size_t nameSize;
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qboolean type_supported[NUM_MAPTYPES];
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//
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// free existing lists and malloc new ones
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//
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for (i=0; i<NUM_MAPTYPES; i++)
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{
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if (ui_svr_arena_mapnames[i])
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FS_FreeFileList (ui_svr_arena_mapnames[i], ui_svr_arena_nummaps[i]);
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ui_svr_arena_nummaps[i] = 0;
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ui_svr_arena_mapnames[i] = malloc( sizeof( char * ) * MAX_ARENAS );
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memset( ui_svr_arena_mapnames[i], 0, sizeof( char * ) * MAX_ARENAS );
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}
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tmplist = malloc( sizeof( char * ) * MAX_ARENAS );
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memset( tmplist, 0, sizeof( char * ) * MAX_ARENAS );
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#if 1
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arenafiles = FS_GetFileList ("scripts", "arena", &narenas);
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// arenafiles = FS_GetFileList ("scripts/*.arena", NULL, &narenas);
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for (i = 0; i < narenas && narenanames < MAX_ARENAS; i++)
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{
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if (!arenafiles || !arenafiles[i])
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continue;
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len = (int)strlen(arenafiles[i]);
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if ( strcmp(arenafiles[i]+max(len-6,0), ".arena") )
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continue;
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p = arenafiles[i];
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if (!FS_ItemInList(p, narenanames, tmplist)) // check if already in list
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{
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if (UI_ParseArenaFromFile (p, shortname, longname, gametypes, MAX_TOKEN_CHARS))
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{
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// Com_sprintf(scratch, sizeof(scratch), MAPLIST_FORMAT, longname, shortname);
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Com_sprintf(scratch, sizeof(scratch), "%s\n%s", longname, shortname);
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for (j=0; j<NUM_MAPTYPES; j++)
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type_supported[j] = false;
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s = gametypes;
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tok = strdup(COM_Parse (&s));
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while (s != NULL)
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{
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for (j=0; j<NUM_MAPTYPES; j++)
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{
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s2 = gametype_names[j].tokens;
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tok2 = COM_Parse (&s2);
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while (s2 != NULL) {
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if ( !Q_strcasecmp(tok, tok2) )
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type_supported[j] = true;
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tok2 = COM_Parse (&s2);
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}
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}
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if (tok) free (tok);
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tok = strdup(COM_Parse(&s));
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}
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if (tok) free (tok);
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for (j=0; j<NUM_MAPTYPES; j++)
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if (type_supported[j]) {
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nameSize = strlen(scratch) + 1;
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ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]] = malloc(nameSize);
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// strncpy(ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]], scratch);
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Q_strncpyz (ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]], nameSize, scratch);
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ui_svr_arena_nummaps[j]++;
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}
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// Com_Printf ("UI_LoadArenas: successfully loaded arena file %s: mapname: %s levelname: %s gametypes: %s\n", p, shortname, longname, gametypes);
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narenanames++;
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FS_InsertInList(tmplist, p, narenanames, 0); // add to list
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}
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}
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}
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#else
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//
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// search in searchpaths for .arena files
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//
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path = FS_NextPath (path);
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while (path)
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{
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Com_sprintf (findName, sizeof(findName), "%s/scripts/*.arena", path);
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arenafiles = FS_ListFiles(findName, &narenas, 0, SFF_SUBDIR | SFF_HIDDEN | SFF_SYSTEM);
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for (i=0; i < narenas && narenanames < MAX_ARENAS; i++)
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{
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if (!arenafiles || !arenafiles[i])
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continue;
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len = (int)strlen(arenafiles[i]);
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if ( strcmp(arenafiles[i]+max(len-6,0), ".arena") )
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continue;
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p = arenafiles[i] + strlen(path) + 1; // skip over path and next slash
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if (!FS_ItemInList(p, narenanames, tmplist)) // check if already in list
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{
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if (UI_ParseArenaFromFile (p, shortname, longname, gametypes, MAX_TOKEN_CHARS))
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{
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Com_sprintf(scratch, sizeof(scratch), "%s\n%s", longname, shortname);
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for (j=0; j<NUM_MAPTYPES; j++)
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type_supported[j] = false;
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s = gametypes;
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tok = strdup(COM_Parse (&s));
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while (s != NULL)
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{
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for (j=0; j<NUM_MAPTYPES; j++)
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{
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s2 = gametype_names[j].tokens;
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tok2 = COM_Parse (&s2);
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while (s2 != NULL) {
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if ( !Q_strcasecmp(tok, tok2) )
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type_supported[j] = true;
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tok2 = COM_Parse (&s2);
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}
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}
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if (tok) free (tok);
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tok = strdup(COM_Parse(&s));
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}
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if (tok) free (tok);
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for (j=0; j<NUM_MAPTYPES; j++)
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if (type_supported[j]) {
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nameSize = strlen(scratch) + 1;
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ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]] = malloc(nameSize);
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// strncpy(ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]], scratch);
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Q_strncpyz(ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]], nameSize, scratch);
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ui_svr_arena_nummaps[j]++;
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}
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// Com_Printf ("UI_LoadArenas: successfully loaded arena file %s: mapname: %s levelname: %s gametypes: %s\n", p, shortname, longname, gametypes);
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narenanames++;
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FS_InsertInList(tmplist, p, narenanames, 0); // add to list
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}
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}
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}
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if (narenas)
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FS_FreeFileList (arenafiles, narenas);
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path = FS_NextPath (path);
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}
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//
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// check in paks for .arena files
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//
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if (arenafiles = FS_ListPak("scripts/", &narenas))
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{
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for (i=0; i<narenas && narenanames<MAX_ARENAS; i++)
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{
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if (!arenafiles || !arenafiles[i])
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continue;
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len = (int)strlen(arenafiles[i]);
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if ( strcmp(arenafiles[i]+max(len-6,0), ".arena") )
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continue;
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p = arenafiles[i];
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if (!FS_ItemInList(p, narenanames, tmplist)) // check if already in list
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{
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if (UI_ParseArenaFromFile (p, shortname, longname, gametypes, MAX_TOKEN_CHARS))
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{
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Com_sprintf(scratch, sizeof(scratch), "%s\n%s", longname, shortname);
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for (j=0; j<NUM_MAPTYPES; j++)
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type_supported[j] = false;
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s = gametypes;
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tok = strdup(COM_Parse (&s));
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while (s != NULL)
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{
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for (j=0; j<NUM_MAPTYPES; j++)
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{
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s2 = gametype_names[j].tokens;
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tok2 = COM_Parse (&s2);
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while (s2 != NULL) {
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if ( !Q_strcasecmp(tok, tok2) )
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type_supported[j] = true;
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tok2 = COM_Parse (&s2);
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}
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}
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if (tok) free (tok);
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tok = strdup(COM_Parse(&s));
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}
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if (tok) free (tok);
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for (j=0; j<NUM_MAPTYPES; j++)
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if (type_supported[j]) {
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nameSize = strlen(scratch) + 1;
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ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]] = malloc(nameSize);
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// strncpy(ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]], scratch);
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Q_strncpyz(ui_svr_arena_mapnames[j][ui_svr_arena_nummaps[j]], nameSize, scratch);
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ui_svr_arena_nummaps[j]++;
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}
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//Com_Printf ("UI_LoadArenas: successfully loaded arena file %s: mapname: %s levelname: %s gametypes: %s\n", p, shortname, longname, gametypes);
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narenanames++;
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FS_InsertInList(tmplist, strdup(p), narenanames, 0); // add to list
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}
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}
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}
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}
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#endif
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if (narenas)
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FS_FreeFileList (arenafiles, narenas);
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if (narenanames)
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FS_FreeFileList (tmplist, narenanames);
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for (i=0; i<NUM_MAPTYPES; i++)
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UI_SortArenas (ui_svr_arena_mapnames[i], ui_svr_arena_nummaps[i]);
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// Com_Printf ("UI_LoadArenas: loaded %i arena file(s)\n", narenanames);
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// for (i=0; i<NUM_MAPTYPES; i++)
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// Com_Printf ("%s: %i arena file(s)\n", gametype_names[i].tokens, ui_svr_arena_nummaps[i]);
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}
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/*
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===============
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UI_LoadMapList
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===============
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*/
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void UI_LoadMapList (void)
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{
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char *buffer, *s;
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char mapsname[1024];
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int i, length;
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size_t nameSize;
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FILE *fp;
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//
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// free existing list
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//
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if (ui_svr_listfile_mapnames)
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FS_FreeFileList (ui_svr_listfile_mapnames, ui_svr_listfile_nummaps);
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ui_svr_listfile_nummaps = 0;
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//
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// load the list of map names
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//
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Com_sprintf( mapsname, sizeof( mapsname ), "%s/maps.lst", FS_Gamedir() ); // FIXME: should this be FS_Savegamedir()?
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if ( ( fp = fopen( mapsname, "rb" ) ) == 0 )
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{
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if ( ( length = FS_LoadFile( "maps.lst", ( void ** ) &buffer ) ) == -1 )
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Com_Error( ERR_DROP, "couldn't find maps.lst\n" );
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}
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else
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{
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#ifdef _WIN32
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length = filelength( fileno( fp ) );
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#else
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fseek(fp, 0, SEEK_END);
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length = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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#endif
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buffer = malloc( length );
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fread( buffer, length, 1, fp );
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}
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s = buffer;
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i = 0;
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while (i < length)
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{
|
|
if (s[i] == '\r')
|
|
ui_svr_listfile_nummaps++;
|
|
i++;
|
|
}
|
|
|
|
if (ui_svr_listfile_nummaps == 0)
|
|
{ // hack in a default map list
|
|
ui_svr_listfile_nummaps = 1;
|
|
buffer = "base1 \"Outer Base\"\n";
|
|
}
|
|
|
|
ui_svr_listfile_mapnames = malloc( sizeof( char * ) * ( ui_svr_listfile_nummaps + 1 ) );
|
|
memset( ui_svr_listfile_mapnames, 0, sizeof( char * ) * ( ui_svr_listfile_nummaps + 1 ) );
|
|
|
|
s = buffer;
|
|
|
|
for (i = 0; i < ui_svr_listfile_nummaps; i++)
|
|
{
|
|
char shortname[MAX_TOKEN_CHARS];
|
|
char longname[MAX_TOKEN_CHARS];
|
|
char scratch[200];
|
|
|
|
// strncpy( shortname, COM_Parse( &s ) );
|
|
// strncpy( longname, COM_Parse( &s ) );
|
|
Q_strncpyz (shortname, sizeof(shortname), COM_Parse(&s));
|
|
Q_strncpyz (longname, sizeof(longname), COM_Parse(&s));
|
|
Com_sprintf (scratch, sizeof( scratch ), "%s\n%s", longname, shortname);
|
|
nameSize = strlen(scratch) + 1;
|
|
ui_svr_listfile_mapnames[i] = malloc( nameSize );
|
|
// strncpyz( ui_svr_listfile_mapnames[i], scratch );
|
|
Q_strncpyz (ui_svr_listfile_mapnames[i], nameSize, scratch);
|
|
}
|
|
ui_svr_listfile_mapnames[ui_svr_listfile_nummaps] = 0;
|
|
|
|
if ( fp != 0 )
|
|
{
|
|
fp = 0;
|
|
free( buffer );
|
|
}
|
|
else
|
|
FS_FreeFile( buffer );
|
|
|
|
UI_LoadArenas ();
|
|
|
|
ui_svr_maptype = MAP_DM; // init maptype
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
UI_BuildMapList
|
|
===============
|
|
*/
|
|
void UI_BuildMapList (maptype_t maptype)
|
|
{
|
|
int i;
|
|
|
|
if (ui_svr_mapnames) free (ui_svr_mapnames);
|
|
ui_svr_nummaps = ui_svr_listfile_nummaps + ui_svr_arena_nummaps[maptype];
|
|
ui_svr_mapnames = malloc( sizeof( char * ) * ( ui_svr_nummaps + 1 ) );
|
|
memset( ui_svr_mapnames, 0, sizeof( char * ) * ( ui_svr_nummaps + 1 ) );
|
|
|
|
for (i = 0; i < ui_svr_nummaps; i++)
|
|
{
|
|
if (i < ui_svr_listfile_nummaps)
|
|
ui_svr_mapnames[i] = ui_svr_listfile_mapnames[i];
|
|
else
|
|
ui_svr_mapnames[i] = ui_svr_arena_mapnames[maptype][i-ui_svr_listfile_nummaps];
|
|
}
|
|
ui_svr_mapnames[ui_svr_nummaps] = 0;
|
|
ui_svr_maptype = maptype;
|
|
|
|
if (s_startmap_list.curvalue >= ui_svr_nummaps) // paranoia
|
|
s_startmap_list.curvalue = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
UI_RefreshMapList
|
|
===============
|
|
*/
|
|
void UI_RefreshMapList (maptype_t maptype)
|
|
{
|
|
int i;
|
|
|
|
if (maptype == ui_svr_maptype) // no change
|
|
return;
|
|
|
|
// reset startmap if it's in the part of the list that changed
|
|
if (s_startmap_list.curvalue >= ui_svr_listfile_nummaps)
|
|
s_startmap_list.curvalue = 0;
|
|
|
|
UI_BuildMapList (maptype);
|
|
s_startmap_list.itemnames = ui_svr_mapnames;
|
|
for (i=0; s_startmap_list.itemnames[i]; i++);
|
|
s_startmap_list.numitemnames = i;
|
|
|
|
// levelshot found table
|
|
if (ui_svr_mapshotvalid) free(ui_svr_mapshotvalid);
|
|
ui_svr_mapshotvalid = malloc( sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
|
|
memset( ui_svr_mapshotvalid, 0, sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
|
|
// register null levelshot
|
|
if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_UNSET) {
|
|
if (R_DrawFindPic("/gfx/ui/noscreen.pcx"))
|
|
ui_svr_mapshotvalid[ui_svr_nummaps] = M_FOUND;
|
|
else
|
|
ui_svr_mapshotvalid[ui_svr_nummaps] = M_MISSING;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
void DMOptionsFunc (void *self)
|
|
{
|
|
if (s_rules_box.curvalue == 1)
|
|
return;
|
|
M_Menu_DMOptions_f();
|
|
}
|
|
|
|
void RulesChangeFunc (void *self)
|
|
{
|
|
if (s_rules_box.curvalue == 0) // DM
|
|
{
|
|
s_maxclients_field.generic.statusbar = NULL;
|
|
if (atoi(s_maxclients_field.buffer) <= 8) // set default of 8
|
|
// strncpy( s_maxclients_field.buffer, "8" );
|
|
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "8");
|
|
s_startserver_dmoptions_action.generic.statusbar = NULL;
|
|
UI_RefreshMapList (MAP_DM);
|
|
}
|
|
else if (s_rules_box.curvalue == 1) // coop // PGM
|
|
{
|
|
s_maxclients_field.generic.statusbar = "4 maximum for cooperative";
|
|
if (atoi(s_maxclients_field.buffer) > 4)
|
|
// strncpy( s_maxclients_field.buffer, "4" );
|
|
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "4");
|
|
s_startserver_dmoptions_action.generic.statusbar = "N/A for cooperative";
|
|
UI_RefreshMapList (MAP_COOP);
|
|
}
|
|
else if (s_rules_box.curvalue == 2) // CTF
|
|
{
|
|
s_maxclients_field.generic.statusbar = NULL;
|
|
if (atoi(s_maxclients_field.buffer) <= 12) // set default of 12
|
|
// strncpy( s_maxclients_field.buffer, "12" );
|
|
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "12");
|
|
s_startserver_dmoptions_action.generic.statusbar = NULL;
|
|
UI_RefreshMapList (MAP_CTF);
|
|
}
|
|
else if (s_rules_box.curvalue == 3) // 3Team CTF
|
|
{
|
|
s_maxclients_field.generic.statusbar = NULL;
|
|
if (atoi(s_maxclients_field.buffer) <= 18) // set default of 18
|
|
// strncpy( s_maxclients_field.buffer, "18" );
|
|
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "18");
|
|
s_startserver_dmoptions_action.generic.statusbar = NULL;
|
|
UI_RefreshMapList (MAP_3TCTF);
|
|
}
|
|
// ROGUE GAMES
|
|
else if (FS_RoguePath() && s_rules_box.curvalue == 4) // tag
|
|
{
|
|
s_maxclients_field.generic.statusbar = NULL;
|
|
if (atoi(s_maxclients_field.buffer) <= 8) // set default of 8
|
|
// strncpy( s_maxclients_field.buffer, "8" );
|
|
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "8");
|
|
s_startserver_dmoptions_action.generic.statusbar = NULL;
|
|
UI_RefreshMapList (MAP_DM);
|
|
}
|
|
}
|
|
|
|
void StartServerActionFunc (void *self)
|
|
{
|
|
char startmap[1024];
|
|
int timelimit;
|
|
int fraglimit;
|
|
int maxclients;
|
|
char *spot;
|
|
|
|
// strncpy(startmap, strchr( ui_svr_mapnames[s_startmap_list.curvalue], '\n' ) + 1);
|
|
Q_strncpyz (startmap, sizeof(startmap), strchr( ui_svr_mapnames[s_startmap_list.curvalue], '\n' ) + 1);
|
|
|
|
maxclients = atoi( s_maxclients_field.buffer );
|
|
timelimit = atoi( s_timelimit_field.buffer );
|
|
fraglimit = atoi( s_fraglimit_field.buffer );
|
|
|
|
Cvar_SetValue( "maxclients", ClampCvar( 0, maxclients, maxclients ) );
|
|
Cvar_SetValue ("timelimit", ClampCvar( 0, timelimit, timelimit ) );
|
|
Cvar_SetValue ("fraglimit", ClampCvar( 0, fraglimit, fraglimit ) );
|
|
Cvar_Set("hostname", s_hostname_field.buffer );
|
|
|
|
Cvar_SetValue ("deathmatch", s_rules_box.curvalue != 1);
|
|
Cvar_SetValue ("coop", s_rules_box.curvalue == 1);
|
|
Cvar_SetValue ("ctf", s_rules_box.curvalue == 2);
|
|
Cvar_SetValue ("ttctf", s_rules_box.curvalue == 3);
|
|
Cvar_SetValue ("gamerules", FS_RoguePath() ? ((s_rules_box.curvalue == 4) ? 2 : 0) : 0);
|
|
|
|
spot = NULL;
|
|
if (s_rules_box.curvalue == 1) // PGM
|
|
{
|
|
if(Q_stricmp(startmap, "bunk1") == 0)
|
|
spot = "start";
|
|
else if(Q_stricmp(startmap, "mintro") == 0)
|
|
spot = "start";
|
|
else if(Q_stricmp(startmap, "fact1") == 0)
|
|
spot = "start";
|
|
else if(Q_stricmp(startmap, "power1") == 0)
|
|
spot = "pstart";
|
|
else if(Q_stricmp(startmap, "biggun") == 0)
|
|
spot = "bstart";
|
|
else if(Q_stricmp(startmap, "hangar1") == 0)
|
|
spot = "unitstart";
|
|
else if(Q_stricmp(startmap, "city1") == 0)
|
|
spot = "unitstart";
|
|
else if(Q_stricmp(startmap, "boss1") == 0)
|
|
spot = "bosstart";
|
|
}
|
|
|
|
if (spot)
|
|
{
|
|
if (Com_ServerState())
|
|
Cbuf_AddText ("disconnect\n");
|
|
Cbuf_AddText (va("gamemap \"*%s$%s\"\n", startmap, spot));
|
|
}
|
|
else
|
|
{
|
|
Cbuf_AddText (va("map %s\n", startmap));
|
|
}
|
|
|
|
UI_ForceMenuOff ();
|
|
}
|
|
|
|
void StartServer_MenuInit (void)
|
|
{
|
|
static const char *dm_coop_names[] =
|
|
{
|
|
"deathmatch",
|
|
"cooperative",
|
|
"CTF",
|
|
"3Team CTF",
|
|
0
|
|
};
|
|
|
|
static const char *dm_coop_names_rogue[] =
|
|
{
|
|
"deathmatch",
|
|
"cooperative",
|
|
"CTF",
|
|
"3Team CTF",
|
|
"tag",
|
|
0
|
|
};
|
|
|
|
int y = 0;
|
|
|
|
//UI_LoadMapList (); // moved to UI_Init
|
|
UI_BuildMapList (ui_svr_maptype); // was MAP_DM
|
|
|
|
// levelshot found table
|
|
if (ui_svr_mapshotvalid) free(ui_svr_mapshotvalid);
|
|
ui_svr_mapshotvalid = malloc( sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
|
|
memset( ui_svr_mapshotvalid, 0, sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
|
|
// register null levelshot
|
|
if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_UNSET) {
|
|
if (R_DrawFindPic("/gfx/ui/noscreen.pcx"))
|
|
ui_svr_mapshotvalid[ui_svr_nummaps] = M_FOUND;
|
|
else
|
|
ui_svr_mapshotvalid[ui_svr_nummaps] = M_MISSING;
|
|
}
|
|
|
|
//
|
|
// initialize the menu stuff
|
|
//
|
|
s_startserver_menu.x = SCREEN_WIDTH*0.5 - 140;
|
|
//s_startserver_menu.y = 0;
|
|
s_startserver_menu.nitems = 0;
|
|
|
|
s_startmap_list.generic.type = MTYPE_SPINCONTROL;
|
|
s_startmap_list.generic.textSize = MENU_FONT_SIZE;
|
|
s_startmap_list.generic.x = 0;
|
|
s_startmap_list.generic.y = y;
|
|
s_startmap_list.generic.name = "initial map";
|
|
s_startmap_list.itemnames = ui_svr_mapnames;
|
|
|
|
s_rules_box.generic.type = MTYPE_SPINCONTROL;
|
|
s_rules_box.generic.textSize = MENU_FONT_SIZE;
|
|
s_rules_box.generic.x = 0;
|
|
s_rules_box.generic.y = y += 2*MENU_LINE_SIZE;
|
|
s_rules_box.generic.name = "rules";
|
|
//PGM - rogue games only available with rogue DLL.
|
|
if (FS_RoguePath())
|
|
s_rules_box.itemnames = dm_coop_names_rogue;
|
|
else
|
|
s_rules_box.itemnames = dm_coop_names;
|
|
//PGM
|
|
if (Cvar_VariableValue("ttctf"))
|
|
s_rules_box.curvalue = 3;
|
|
else if (Cvar_VariableValue("ctf"))
|
|
s_rules_box.curvalue = 2;
|
|
else if (FS_RoguePath() && Cvar_VariableValue("gamerules") == 2)
|
|
s_rules_box.curvalue = 4;
|
|
else if (Cvar_VariableValue("coop"))
|
|
s_rules_box.curvalue = 1;
|
|
else
|
|
s_rules_box.curvalue = 0;
|
|
s_rules_box.generic.callback = RulesChangeFunc;
|
|
|
|
s_timelimit_field.generic.type = MTYPE_FIELD;
|
|
s_timelimit_field.generic.textSize = MENU_FONT_SIZE;
|
|
s_timelimit_field.generic.name = "time limit";
|
|
s_timelimit_field.generic.flags = QMF_NUMBERSONLY;
|
|
s_timelimit_field.generic.x = 0;
|
|
s_timelimit_field.generic.y = y += 2*MENU_FONT_SIZE;
|
|
s_timelimit_field.generic.statusbar = "0 = no limit";
|
|
s_timelimit_field.length = 4;
|
|
s_timelimit_field.visible_length = 4;
|
|
// strncpy(s_timelimit_field.buffer, Cvar_VariableString("timelimit"));
|
|
Q_strncpyz (s_timelimit_field.buffer, sizeof(s_timelimit_field.buffer), Cvar_VariableString("timelimit"));
|
|
s_timelimit_field.cursor = (int)strlen( s_timelimit_field.buffer );
|
|
|
|
s_fraglimit_field.generic.type = MTYPE_FIELD;
|
|
s_fraglimit_field.generic.textSize = MENU_FONT_SIZE;
|
|
s_fraglimit_field.generic.name = "frag limit";
|
|
s_fraglimit_field.generic.flags = QMF_NUMBERSONLY;
|
|
s_fraglimit_field.generic.x = 0;
|
|
s_fraglimit_field.generic.y = y += 2.25*MENU_FONT_SIZE;
|
|
s_fraglimit_field.generic.statusbar = "0 = no limit";
|
|
s_fraglimit_field.length = 4;
|
|
s_fraglimit_field.visible_length = 4;
|
|
// strncpy( s_fraglimit_field.buffer, Cvar_VariableString("fraglimit") );
|
|
Q_strncpyz (s_fraglimit_field.buffer, sizeof(s_fraglimit_field.buffer), Cvar_VariableString("fraglimit"));
|
|
s_fraglimit_field.cursor = (int)strlen( s_fraglimit_field.buffer );
|
|
|
|
/*
|
|
** maxclients determines the maximum number of players that can join
|
|
** the game. If maxclients is only "1" then we should default the menu
|
|
** option to 8 players, otherwise use whatever its current value is.
|
|
** Clamping will be done when the server is actually started.
|
|
*/
|
|
s_maxclients_field.generic.type = MTYPE_FIELD;
|
|
s_maxclients_field.generic.textSize = MENU_FONT_SIZE;
|
|
s_maxclients_field.generic.name = "max players";
|
|
s_maxclients_field.generic.flags = QMF_NUMBERSONLY;
|
|
s_maxclients_field.generic.x = 0;
|
|
s_maxclients_field.generic.y = y += 2.25*MENU_FONT_SIZE;
|
|
s_maxclients_field.generic.statusbar = NULL;
|
|
s_maxclients_field.length = 3;
|
|
s_maxclients_field.visible_length = 3;
|
|
if ( Cvar_VariableValue( "maxclients" ) == 1 )
|
|
// strncpy(s_maxclients_field.buffer, "8");
|
|
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "8");
|
|
else
|
|
// strncpy(s_maxclients_field.buffer, Cvar_VariableString("maxclients"));
|
|
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), Cvar_VariableString("maxclients"));
|
|
s_maxclients_field.cursor = (int)strlen( s_maxclients_field.buffer );
|
|
|
|
s_hostname_field.generic.type = MTYPE_FIELD;
|
|
s_hostname_field.generic.textSize = MENU_FONT_SIZE;
|
|
s_hostname_field.generic.name = "hostname";
|
|
s_hostname_field.generic.flags = 0;
|
|
s_hostname_field.generic.x = 0;
|
|
s_hostname_field.generic.y = y += 2.25*MENU_FONT_SIZE;
|
|
s_hostname_field.generic.statusbar = NULL;
|
|
s_hostname_field.length = 12;
|
|
s_hostname_field.visible_length = 12;
|
|
// strncpy( s_hostname_field.buffer, Cvar_VariableString("hostname") );
|
|
Q_strncpyz (s_hostname_field.buffer, sizeof(s_hostname_field.buffer), Cvar_VariableString("hostname"));
|
|
s_hostname_field.cursor = (int)strlen( s_hostname_field.buffer );
|
|
|
|
s_startserver_dmoptions_action.generic.type = MTYPE_ACTION;
|
|
s_startserver_dmoptions_action.generic.textSize = MENU_FONT_SIZE;
|
|
s_startserver_dmoptions_action.generic.name = " deathmatch flags";
|
|
s_startserver_dmoptions_action.generic.flags = QMF_LEFT_JUSTIFY;
|
|
s_startserver_dmoptions_action.generic.x = 24;
|
|
s_startserver_dmoptions_action.generic.y = y += 2.25*MENU_FONT_SIZE;
|
|
s_startserver_dmoptions_action.generic.statusbar = NULL;
|
|
s_startserver_dmoptions_action.generic.callback = DMOptionsFunc;
|
|
|
|
s_startserver_start_action.generic.type = MTYPE_ACTION;
|
|
s_startserver_start_action.generic.textSize = MENU_FONT_SIZE;
|
|
s_startserver_start_action.generic.name = " begin";
|
|
s_startserver_start_action.generic.flags = QMF_LEFT_JUSTIFY;
|
|
s_startserver_start_action.generic.x = 24;
|
|
s_startserver_start_action.generic.y = y += 2*MENU_LINE_SIZE;
|
|
s_startserver_start_action.generic.callback = StartServerActionFunc;
|
|
|
|
s_startserver_back_action.generic.type = MTYPE_ACTION;
|
|
s_startserver_back_action.generic.textSize = MENU_FONT_SIZE;
|
|
s_startserver_back_action.generic.name = " back to multiplayer";
|
|
s_startserver_back_action.generic.flags = QMF_LEFT_JUSTIFY;
|
|
s_startserver_back_action.generic.x = 24;
|
|
s_startserver_back_action.generic.y = y += 3*MENU_LINE_SIZE;
|
|
s_startserver_back_action.generic.callback = UI_BackMenu;
|
|
|
|
Menu_AddItem( &s_startserver_menu, &s_startmap_list );
|
|
Menu_AddItem( &s_startserver_menu, &s_rules_box );
|
|
Menu_AddItem( &s_startserver_menu, &s_timelimit_field );
|
|
Menu_AddItem( &s_startserver_menu, &s_fraglimit_field );
|
|
Menu_AddItem( &s_startserver_menu, &s_maxclients_field );
|
|
Menu_AddItem( &s_startserver_menu, &s_hostname_field );
|
|
Menu_AddItem( &s_startserver_menu, &s_startserver_dmoptions_action );
|
|
Menu_AddItem( &s_startserver_menu, &s_startserver_start_action );
|
|
Menu_AddItem( &s_startserver_menu, &s_startserver_back_action );
|
|
|
|
Menu_Center( &s_startserver_menu );
|
|
|
|
// call this now to set proper inital state
|
|
RulesChangeFunc ( NULL );
|
|
}
|
|
|
|
void DrawStartSeverLevelshot (void)
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{
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char startmap[MAX_QPATH];
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char mapshotname [MAX_QPATH];
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int i = s_startmap_list.curvalue;
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// strncpy(startmap, strchr( ui_svr_mapnames[i], '\n' ) + 1);
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Q_strncpyz (startmap, sizeof(startmap), strchr( ui_svr_mapnames[i], '\n' ) + 1);
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SCR_DrawFill (SCREEN_WIDTH/2+44, SCREEN_HEIGHT/2-70, 244, 184, ALIGN_CENTER, 60,60,60,255);
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if ( ui_svr_mapshotvalid[i] == M_UNSET) { // init levelshot
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Com_sprintf(mapshotname, sizeof(mapshotname), "/levelshots/%s.pcx", startmap);
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if (R_DrawFindPic(mapshotname))
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ui_svr_mapshotvalid[i] = M_FOUND;
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else
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ui_svr_mapshotvalid[i] = M_MISSING;
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}
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if ( ui_svr_mapshotvalid[i] == M_FOUND) {
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Com_sprintf(mapshotname, sizeof(mapshotname), "/levelshots/%s.pcx", startmap);
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SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, mapshotname, 1.0);
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}
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else if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_FOUND)
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SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, "/gfx/ui/noscreen.pcx", 1.0);
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else
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SCR_DrawFill (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, 0,0,0,255);
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}
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void StartServer_MenuDraw (void)
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{
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Menu_DrawBanner( "m_banner_start_server" ); // Knightmare added
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Menu_Draw( &s_startserver_menu );
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DrawStartSeverLevelshot (); // added levelshots
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}
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|
|
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const char *StartServer_MenuKey (int key)
|
|
{
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|
/*if ( key == K_ESCAPE )
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|
{
|
|
if (ui_svr_mapnames)
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|
FS_FreeFileList (ui_svr_mapnames, ui_svr_nummaps);
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}*/
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|
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return Default_MenuKey( &s_startserver_menu, key );
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}
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|
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void M_Menu_StartServer_f (void)
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{
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StartServer_MenuInit();
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UI_PushMenu( StartServer_MenuDraw, StartServer_MenuKey );
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|
}
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