mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 08:51:22 +00:00
278 lines
7.7 KiB
C
278 lines
7.7 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cl_event.c -- entity events: footsteps, etc.
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// moved from cl_fx.c
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#include "client.h"
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void CL_ItemRespawnParticles (vec3_t org);
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void CL_TeleportParticles (vec3_t org);
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#define MAX_TEX_SURF 2048 // was 256
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struct texsurf_s
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{
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int step_id;
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char tex[32];
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};
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typedef struct texsurf_s texsurf_t;
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texsurf_t tex_surf[MAX_TEX_SURF];
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int num_texsurfs;
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/*
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===============
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ReadTextureSurfaceAssignments
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Reads in defintions for footsteps based on texture name.
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===============
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*/
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#if 1
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qboolean buf_gets (char *dest, int destsize, char **f)
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{
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char *old = *f;
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*f = strchr (old, '\n');
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if (!*f)
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{ // no more new lines
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*f = old + strlen(old);
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if (!strlen(*f))
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return false; // end of file, nothing else to grab
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}
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(*f)++; // advance past EOL
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strncpy (dest, old, min(destsize-1, (int)(*f-old-1)) );
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return true;
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}
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void ReadTextureSurfaceAssignments()
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{
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char filename[MAX_OSPATH];
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char *footstep_data;
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char *parsedata;
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char line[80];
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num_texsurfs = 0;
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Com_sprintf (filename, sizeof(filename), "texsurfs.txt");
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FS_LoadFile (filename, (void **)&footstep_data);
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parsedata = footstep_data;
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if (!footstep_data) return;
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while (buf_gets(line, sizeof(line), &parsedata) && num_texsurfs < MAX_TEX_SURF)
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{
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sscanf(line,"%d %s",&tex_surf[num_texsurfs].step_id,tex_surf[num_texsurfs].tex);
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//Com_Printf("%d %s\n",tex_surf[num_texsurfs].step_id,tex_surf[num_texsurfs].tex);
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num_texsurfs++;
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}
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FS_FreeFile (footstep_data);
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}
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#else
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void ReadTextureSurfaceAssignments()
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{
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char filename[MAX_OSPATH];
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FILE *f;
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char line[80];
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num_texsurfs = 0;
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Com_sprintf (filename, sizeof(filename), "texsurfs.txt");
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FS_FOpenFile (filename, &f);
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if (!f) return;
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while (fgets(line, sizeof(line), f) && num_texsurfs < MAX_TEX_SURF)
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{
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sscanf(line,"%d %s",&tex_surf[num_texsurfs].step_id,tex_surf[num_texsurfs].tex);
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//Com_Printf("%d %s\n",tex_surf[num_texsurfs].step_id,tex_surf[num_texsurfs].tex);
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num_texsurfs++;
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}
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fclose(f);
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}
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#endif
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/*
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===============
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CL_FootSteps
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Plays appropriate footstep sound depending on surface flags of the ground surface.
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Since this is a replacement for plain Jane EV_FOOTSTEP, we already know
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the player is definitely on the ground when this is called.
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===============
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*/
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void CL_FootSteps (entity_state_t *ent, qboolean loud, qboolean recursed)
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{
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trace_t tr;
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vec3_t end;
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int r;
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int surface;
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struct sfx_s *stepsound = NULL;
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float volume = 0.5;
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r = (rand()&3);
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VectorCopy(ent->origin,end);
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end[2] -= 64;
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tr = CL_PMSurfaceTrace (ent->number, ent->origin,NULL,NULL,end,MASK_SOLID | MASK_WATER);
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if (!tr.surface)
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return;
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surface = tr.surface->flags & SURF_STEPMASK;
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switch (surface)
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{
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case SURF_METAL:
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stepsound = clMedia.sfx_metal_footsteps[r];
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break;
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case SURF_DIRT:
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stepsound = clMedia.sfx_dirt_footsteps[r];
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break;
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case SURF_VENT:
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stepsound = clMedia.sfx_vent_footsteps[r];
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break;
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case SURF_GRATE:
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stepsound = clMedia.sfx_grate_footsteps[r];
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break;
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case SURF_TILE:
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stepsound = clMedia.sfx_tile_footsteps[r];
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break;
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case SURF_GRASS:
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stepsound = clMedia.sfx_grass_footsteps[r];
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break;
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case SURF_SNOW:
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stepsound = clMedia.sfx_snow_footsteps[r];
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break;
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case SURF_CARPET:
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stepsound = clMedia.sfx_carpet_footsteps[r];
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break;
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case SURF_FORCE:
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stepsound = clMedia.sfx_force_footsteps[r];
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break;
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case SURF_GRAVEL:
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stepsound = clMedia.sfx_gravel_footsteps[r];
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break;
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case SURF_ICE:
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stepsound = clMedia.sfx_ice_footsteps[r];
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break;
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case SURF_SAND:
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stepsound = clMedia.sfx_sand_footsteps[r];
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break;
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case SURF_WOOD:
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stepsound = clMedia.sfx_wood_footsteps[r];
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break;
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case SURF_STANDARD:
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stepsound = clMedia.sfx_footsteps[r];
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volume = 1.0;
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break;
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default:
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// if (cl_footstep_override->value && num_texsurfs && !recursed)
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if (cl_footstep_override->integer && num_texsurfs && !recursed)
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{
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int i;
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for (i=0; i<num_texsurfs; i++)
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if (strstr(tr.surface->name,tex_surf[i].tex) && tex_surf[i].step_id > 0)
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{
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tr.surface->flags &= ~SURF_STEPMASK;
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tr.surface->flags |= (SURF_METAL << (tex_surf[i].step_id - 1));
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CL_FootSteps (ent, loud, true); // start over
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return;
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}
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}
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// tr.surface->flags &= ~SURF_STEPMASK;
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// tr.surface->flags |= SURF_STANDARD;
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// CL_FootSteps (ent, loud, true); // start over
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// return;
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stepsound = clMedia.sfx_footsteps[r];
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volume = 1.0;
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break;
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}
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if (loud)
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{
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if (volume == 1.0)
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S_StartSound (NULL, ent->number, CHAN_AUTO, stepsound, 1.0, ATTN_NORM, 0);
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else
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volume = 1.0;
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}
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S_StartSound (NULL, ent->number, CHAN_BODY, stepsound, volume, ATTN_NORM, 0);
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}
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//end Knightmare
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/*
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==============
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CL_EntityEvent
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An entity has just been parsed that has an event value
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the female events are there for backwards compatability
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==============
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*/
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void CL_EntityEvent (entity_state_t *ent)
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{
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switch (ent->event)
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{
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case EV_ITEM_RESPAWN:
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// S_StartSound (NULL, ent->number, CHAN_WEAPON, S_RegisterSound("items/respawn1.wav"), 1, ATTN_IDLE, 0);
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S_StartSound (NULL, ent->number, CHAN_WEAPON, clMedia.sfx_item_respawn, 1, ATTN_IDLE, 0);
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CL_ItemRespawnParticles (ent->origin);
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break;
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case EV_PLAYER_TELEPORT:
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// S_StartSound (NULL, ent->number, CHAN_WEAPON, S_RegisterSound("misc/tele1.wav"), 1, ATTN_IDLE, 0);
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S_StartSound (NULL, ent->number, CHAN_WEAPON, clMedia.sfx_player_teleport, 1, ATTN_IDLE, 0);
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CL_TeleportParticles (ent->origin);
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break;
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case EV_PLAYER_TELEPORT2:
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S_StartSound (NULL, ent->number, CHAN_WEAPON, clMedia.sfx_player_teleport2[rand()%5], 1, ATTN_IDLE, 0);
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CL_TeleportParticles (ent->origin);
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break;
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case EV_FOOTSTEP:
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// if (cl_footsteps->value)
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if (cl_footsteps->integer)
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//Knightmare- Lazarus footsteps
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//S_StartSound (NULL, ent->number, CHAN_BODY, clMedia.sfx_footsteps[rand()&3], 1, ATTN_NORM, 0);
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CL_FootSteps (ent, false, false);
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break;
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case EV_LOUDSTEP:
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// if (cl_footsteps->value)
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if (cl_footsteps->integer)
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CL_FootSteps (ent, true, false);
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break;
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//end Knightmare
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case EV_FALLSHORT:
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// S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("player/land1.wav"), 1, ATTN_NORM, 0);
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S_StartSound (NULL, ent->number, CHAN_AUTO, clMedia.sfx_player_land, 1, ATTN_NORM, 0);
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break;
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case EV_FALL:
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S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall2.wav"), 1, ATTN_NORM, 0);
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break;
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case EV_FALLFAR:
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S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall1.wav"), 1, ATTN_NORM, 0);
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break;
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// Knightmare- more Lazarus sounds
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case EV_SLOSH:
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S_StartSound (NULL, ent->number, CHAN_BODY, clMedia.sfx_slosh[rand()&3], 0.5, ATTN_NORM, 0);
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break;
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case EV_WADE:
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S_StartSound (NULL, ent->number, CHAN_BODY, clMedia.sfx_wade[rand()&3], 0.5, ATTN_NORM, 0);
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break;
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case EV_WADE_MUD:
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S_StartSound (NULL, ent->number, CHAN_BODY, clMedia.sfx_mud_wade[rand()&1], 0.5, ATTN_NORM, 0);
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break;
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case EV_CLIMB_LADDER:
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S_StartSound (NULL, ent->number, CHAN_BODY, clMedia.sfx_ladder[rand()&3], 0.5, ATTN_NORM, 0);
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break;
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//end Knightmare
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}
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}
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