thirtyflightsofloving/missionpack/m_insane.c
Knightmare66 0d4e872ce9 Added LMCTF / LM Escape plasma rifle to missionpack DLL.
Added plasma guards (monster_soldier_plasma_re and monster_soldier_plasma_sp) from LM Escape to missionpack DLL.
Added Zaero items/weapons to missionpack DLL.
Added support for Zaero doors  to missionpack DLL.
Fixed crash caused by killtargeting sentien (laser edict not freed) in missionpack DLL.
Fixed bug with broken Rogue turrets in missionpack DLL.
Fixed crash in g_combat.c->M_ReactToDamage() caused by attacker with NULL classname in missionpack DLL.
2020-08-09 02:45:19 -04:00

697 lines
17 KiB
C

/*
==============================================================================
insane
==============================================================================
*/
#include "g_local.h"
#include "m_insane.h"
static int sound_fist;
static int sound_shake;
static int sound_moan;
static int sound_scream[8];
void insane_fist (edict_t *self)
{
gi.sound (self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0);
}
void insane_shake (edict_t *self)
{
gi.sound (self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0);
}
void insane_moan (edict_t *self)
{
gi.sound (self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0);
}
void insane_scream (edict_t *self)
{
gi.sound (self, CHAN_VOICE, sound_scream[rand()%8], 1, ATTN_IDLE, 0);
}
void insane_stand (edict_t *self);
void insane_dead (edict_t *self);
void insane_cross (edict_t *self);
void insane_walk (edict_t *self);
void insane_run (edict_t *self);
void insane_checkdown (edict_t *self);
void insane_checkup (edict_t *self);
void insane_onground (edict_t *self);
mframe_t insane_frames_stand_normal [] =
{
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, insane_checkdown
};
mmove_t insane_move_stand_normal = {FRAME_stand60, FRAME_stand65, insane_frames_stand_normal, insane_stand};
mframe_t insane_frames_stand_insane [] =
{
ai_stand, 0, insane_shake,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, insane_checkdown
};
mmove_t insane_move_stand_insane = {FRAME_stand65, FRAME_stand94, insane_frames_stand_insane, insane_stand};
mframe_t insane_frames_uptodown [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, insane_moan,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 2.7, NULL,
ai_move, 4.1, NULL,
ai_move, 6, NULL,
ai_move, 7.6, NULL,
ai_move, 3.6, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, insane_fist,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, insane_fist,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t insane_move_uptodown = {FRAME_stand1, FRAME_stand40, insane_frames_uptodown, insane_onground};
mframe_t insane_frames_downtoup [] =
{
ai_move, -0.7, NULL, // 41
ai_move, -1.2, NULL, // 42
ai_move, -1.5, NULL, // 43
ai_move, -4.5, NULL, // 44
ai_move, -3.5, NULL, // 45
ai_move, -0.2, NULL, // 46
ai_move, 0, NULL, // 47
ai_move, -1.3, NULL, // 48
ai_move, -3, NULL, // 49
ai_move, -2, NULL, // 50
ai_move, 0, NULL, // 51
ai_move, 0, NULL, // 52
ai_move, 0, NULL, // 53
ai_move, -3.3, NULL, // 54
ai_move, -1.6, NULL, // 55
ai_move, -0.3, NULL, // 56
ai_move, 0, NULL, // 57
ai_move, 0, NULL, // 58
ai_move, 0, NULL // 59
};
mmove_t insane_move_downtoup = {FRAME_stand41, FRAME_stand59, insane_frames_downtoup, insane_stand};
mframe_t insane_frames_jumpdown [] =
{
ai_move, 0.2, NULL,
ai_move, 11.5, NULL,
ai_move, 5.1, NULL,
ai_move, 7.1, NULL,
ai_move, 0, NULL
};
mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_onground};
mframe_t insane_frames_down [] =
{
ai_move, 0, NULL, // 100
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL, // 110
ai_move, -1.7, NULL,
ai_move, -1.6, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, insane_fist,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL, // 120
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL, // 130
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, insane_moan,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL, // 140
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL, // 150
ai_move, 0.5, NULL,
ai_move, 0, NULL,
ai_move, -0.2, insane_scream,
ai_move, 0, NULL,
ai_move, 0.2, NULL,
ai_move, 0.4, NULL,
ai_move, 0.6, NULL,
ai_move, 0.8, NULL,
ai_move, 0.7, NULL,
ai_move, 0, insane_checkup // 160
};
mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
mframe_t insane_frames_walk_normal [] =
{
ai_walk, 0, insane_scream,
ai_walk, 2.5, NULL,
ai_walk, 3.5, NULL,
ai_walk, 1.7, NULL,
ai_walk, 2.3, NULL,
ai_walk, 2.4, NULL,
ai_walk, 2.2, NULL,
ai_walk, 4.2, NULL,
ai_walk, 5.6, NULL,
ai_walk, 3.3, NULL,
ai_walk, 2.4, NULL,
ai_walk, 0.9, NULL,
ai_walk, 0, NULL
};
mmove_t insane_move_walk_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_walk};
mmove_t insane_move_run_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_run};
mframe_t insane_frames_walk_insane [] =
{
ai_walk, 0, insane_scream, // walk 1
ai_walk, 3.4, NULL, // walk 2
ai_walk, 3.6, NULL, // 3
ai_walk, 2.9, NULL, // 4
ai_walk, 2.2, NULL, // 5
ai_walk, 2.6, NULL, // 6
ai_walk, 0, NULL, // 7
ai_walk, 0.7, NULL, // 8
ai_walk, 4.8, NULL, // 9
ai_walk, 5.3, NULL, // 10
ai_walk, 1.1, NULL, // 11
ai_walk, 2, NULL, // 12
ai_walk, 0.5, NULL, // 13
ai_walk, 0, NULL, // 14
ai_walk, 0, NULL, // 15
ai_walk, 4.9, NULL, // 16
ai_walk, 6.7, NULL, // 17
ai_walk, 3.8, NULL, // 18
ai_walk, 2, NULL, // 19
ai_walk, 0.2, NULL, // 20
ai_walk, 0, NULL, // 21
ai_walk, 3.4, NULL, // 22
ai_walk, 6.4, NULL, // 23
ai_walk, 5, NULL, // 24
ai_walk, 1.8, NULL, // 25
ai_walk, 0, NULL // 26
};
mmove_t insane_move_walk_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_walk};
mmove_t insane_move_run_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_run};
mframe_t insane_frames_stand_pain [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t insane_move_stand_pain = {FRAME_st_pain2, FRAME_st_pain12, insane_frames_stand_pain, insane_run};
mframe_t insane_frames_stand_death [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t insane_move_stand_death = {FRAME_st_death2, FRAME_st_death18, insane_frames_stand_death, insane_dead};
mframe_t insane_frames_crawl [] =
{
ai_walk, 0, insane_scream,
ai_walk, 1.5, NULL,
ai_walk, 2.1, NULL,
ai_walk, 3.6, NULL,
ai_walk, 2, NULL,
ai_walk, 0.9, NULL,
ai_walk, 3, NULL,
ai_walk, 3.4, NULL,
ai_walk, 2.4, NULL
};
mmove_t insane_move_crawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL};
mmove_t insane_move_runcrawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL};
mframe_t insane_frames_crawl_pain [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t insane_move_crawl_pain = {FRAME_cr_pain2, FRAME_cr_pain10, insane_frames_crawl_pain, insane_run};
mframe_t insane_frames_crawl_death [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t insane_move_crawl_death = {FRAME_cr_death10, FRAME_cr_death16, insane_frames_crawl_death, insane_dead};
mframe_t insane_frames_cross [] =
{
ai_move, 0, insane_moan,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t insane_move_cross = {FRAME_cross1, FRAME_cross15, insane_frames_cross, insane_cross};
mframe_t insane_frames_struggle_cross [] =
{
ai_move, 0, insane_scream,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t insane_move_struggle_cross = {FRAME_cross16, FRAME_cross30, insane_frames_struggle_cross, insane_cross};
void insane_cross (edict_t *self)
{
if (random() < 0.8)
self->monsterinfo.currentmove = &insane_move_cross;
else
self->monsterinfo.currentmove = &insane_move_struggle_cross;
}
void insane_walk (edict_t *self)
{
if ( self->spawnflags & 16 ) // Hold Ground?
if (self->s.frame == FRAME_cr_pain10)
{
self->monsterinfo.currentmove = &insane_move_down;
return;
}
if (self->spawnflags & 4)
self->monsterinfo.currentmove = &insane_move_crawl;
else
if (random() <= 0.5)
self->monsterinfo.currentmove = &insane_move_walk_normal;
else
self->monsterinfo.currentmove = &insane_move_walk_insane;
}
void insane_run (edict_t *self)
{
if ( self->spawnflags & 16 ) // Hold Ground?
if (self->s.frame == FRAME_cr_pain10)
{
self->monsterinfo.currentmove = &insane_move_down;
return;
}
if (self->spawnflags & 4) // Crawling?
self->monsterinfo.currentmove = &insane_move_runcrawl;
else
if (random() <= 0.5) // Else, mix it up
self->monsterinfo.currentmove = &insane_move_run_normal;
else
self->monsterinfo.currentmove = &insane_move_run_insane;
}
void insane_pain (edict_t *self, edict_t *other, float kick, int damage)
{
int l,r;
// if (self->health < (self->max_health / 2))
// self->s.skinnum = 1;
if (level.time < self->pain_debounce_time)
return;
self->pain_debounce_time = level.time + 3;
r = 1 + (rand()&1);
if (self->health < 25)
l = 25;
else if (self->health < 50)
l = 50;
else if (self->health < 75)
l = 75;
else
l = 100;
gi.sound (self, CHAN_VOICE, gi.soundindex (va("player/male/pain%i_%i.wav", l, r)), 1, ATTN_IDLE, 0);
if (skill->value == 3)
return; // no pain anims in nightmare
// Don't go into pain frames if crucified.
// if (self->spawnflags & 8)
if ( (self->spawnflags & 8) || (self->moreflags & FL2_CRUCIFIED) ) // Knightmare- use moreflags field instead
{
self->monsterinfo.currentmove = &insane_move_struggle_cross;
return;
}
if ( ((self->s.frame >= FRAME_crawl1) && (self->s.frame <= FRAME_crawl9)) || ((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160)) )
{
self->monsterinfo.currentmove = &insane_move_crawl_pain;
}
else
self->monsterinfo.currentmove = &insane_move_stand_pain;
}
void insane_onground (edict_t *self)
{
self->monsterinfo.currentmove = &insane_move_down;
}
void insane_checkdown (edict_t *self)
{
// if ( (self->s.frame == FRAME_stand94) || (self->s.frame == FRAME_stand65) )
if (self->spawnflags & 32) // Always stand
return;
if (random() < 0.3)
if (random() < 0.5)
self->monsterinfo.currentmove = &insane_move_uptodown;
else
self->monsterinfo.currentmove = &insane_move_jumpdown;
}
void insane_checkup (edict_t *self)
{
// If Hold_Ground and Crawl are set
if ( (self->spawnflags & 4) && (self->spawnflags & 16) )
return;
if (random() < 0.5)
self->monsterinfo.currentmove = &insane_move_downtoup;
}
void insane_stand (edict_t *self)
{
// if (self->spawnflags & 8) // If crucified
if ( (self->spawnflags & 8) || (self->moreflags & FL2_CRUCIFIED) ) // If crucified // Knightmare- use moreflags field instead
{
self->monsterinfo.currentmove = &insane_move_cross;
self->monsterinfo.aiflags |= AI_STAND_GROUND;
}
// If Hold_Ground and Crawl are set
else if ( (self->spawnflags & 4) && (self->spawnflags & 16) )
self->monsterinfo.currentmove = &insane_move_down;
else
if (random() < 0.5)
self->monsterinfo.currentmove = &insane_move_stand_normal;
else
self->monsterinfo.currentmove = &insane_move_stand_insane;
}
void insane_dead (edict_t *self)
{
// if (self->spawnflags & 8)
if ( (self->spawnflags & 8) || (self->moreflags & FL2_CRUCIFIED) ) // Knightmare- use moreflags field instead
{
self->flags |= FL_FLY;
}
else
{
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
}
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
gi.linkentity (self);
M_FlyCheck(self);
// Lazarus monster fade
if(world->effects & FX_WORLDSPAWN_CORPSEFADE)
{
self->think=FadeDieSink;
self->nextthink=level.time+corpse_fadetime->value;
}
}
void insane_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
int n;
if (self->health <= self->gib_health)
{
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_IDLE, 0);
for (n= 0; n < 2; n++)
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
for (n= 0; n < 4; n++)
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
if (self->deadflag == DEAD_DEAD)
return;
gi.sound (self, CHAN_VOICE, gi.soundindex(va("player/male/death%i.wav", (rand()%4)+1)), 1, ATTN_IDLE, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
// if (self->spawnflags & 8)
if ( (self->spawnflags & 8) || (self->moreflags & FL2_CRUCIFIED) ) // Knightmare- use moreflags field instead
{
insane_dead (self);
}
else
{
if ( ((self->s.frame >= FRAME_crawl1) && (self->s.frame <= FRAME_crawl9)) || ((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160)) )
self->monsterinfo.currentmove = &insane_move_crawl_death;
else
self->monsterinfo.currentmove = &insane_move_stand_death;
}
}
/*QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND
*/
void SP_misc_insane (edict_t *self)
{
// static int skin = 0; //@@
if (deathmatch->value)
{
G_FreeEdict (self);
return;
}
sound_fist = gi.soundindex ("insane/insane11.wav");
sound_shake = gi.soundindex ("insane/insane5.wav");
sound_moan = gi.soundindex ("insane/insane7.wav");
sound_scream[0] = gi.soundindex ("insane/insane1.wav");
sound_scream[1] = gi.soundindex ("insane/insane2.wav");
sound_scream[2] = gi.soundindex ("insane/insane3.wav");
sound_scream[3] = gi.soundindex ("insane/insane4.wav");
sound_scream[4] = gi.soundindex ("insane/insane6.wav");
sound_scream[5] = gi.soundindex ("insane/insane8.wav");
sound_scream[6] = gi.soundindex ("insane/insane9.wav");
sound_scream[7] = gi.soundindex ("insane/insane10.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/insane/tris.md2");
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, 32);
if(!self->health)
self->health = 100;
if(!self->gib_health)
self->gib_health = -50;
if(!self->mass)
self->mass = 300;
self->pain = insane_pain;
self->die = insane_die;
self->monsterinfo.stand = insane_stand;
self->monsterinfo.walk = insane_walk;
self->monsterinfo.run = insane_run;
self->monsterinfo.dodge = NULL;
self->monsterinfo.attack = NULL;
self->monsterinfo.melee = NULL;
self->monsterinfo.sight = NULL;
self->monsterinfo.aiflags |= AI_GOOD_GUY;
//@@
// self->s.skinnum = skin;
// skin++;
// if (skin > 12)
// skin = 0;
gi.linkentity (self);
if (self->spawnflags & 16) // Stand Ground
self->monsterinfo.aiflags |= AI_STAND_GROUND;
self->monsterinfo.currentmove = &insane_move_stand_normal;
if(!self->monsterinfo.flies)
self->monsterinfo.flies = 0.30;
self->common_name = "Insane Marine";
self->monsterinfo.scale = MODEL_SCALE;
if (self->spawnflags & 8) // Crucified ?
{
// Knightmare- Spawnflag 8 collides with SF_MONSTER_GOODGUY, and can be cleared in some instances.
// This prevents it from screwing up crucified insanes.
self->moreflags |= FL2_CRUCIFIED;
VectorSet (self->mins, -16, 0, 0);
VectorSet (self->maxs, 16, 8, 32);
self->flags |= FL_NO_KNOCKBACK;
flymonster_start (self);
}
else
{
walkmonster_start (self);
self->s.skinnum = rand()%3;
}
}