thirtyflightsofloving/awaken2/g_main.c
Knightmare66 9481c7c513 Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied.
Changed Zaero and 3ZB2 game DLLs to use WORLD_SIZE for various calculations instead of 8192.
Cleaned up string handling in 3ZB2 game DLL.
Added func_plat2, func_door_secret2, and func_force_wall from Rogue to 3ZB2 game DLL.
Added alternate attack contact explode for grenade launcher in 3ZB2 game DLL.
Added awakening2 game DLL source.
2021-02-01 20:19:52 -05:00

1083 lines
23 KiB
C

// g_main.c
#include "g_local.h"
game_locals_t game;
level_locals_t level;
game_import_t gi;
game_export_t globals;
spawn_temp_t st;
edict_t *g_edicts;
//CW++
teamgame_t teamgame;
asltgame_t asltgame;
voteinfo_t g_vote;
level_locals_t g_oldmaps[MAX_OLDMAPS];
edict_t *g_slots[MAX_CLIENTS];
int g_reserve_used = 0;
int g_public_used = 0;
int g_round = 0;
int hook_index;
int spike_index;
int r_explode_index;
int tracer_index;
//CW--
int sm_meat_index;
int snd_fry;
int meansOfDeath;
// Console variables.
cvar_t *deathmatch;
cvar_t *dmflags;
cvar_t *fraglimit;
cvar_t *timelimit;
//ZOID++
cvar_t *capturelimit;
//ZOID--
cvar_t *password;
cvar_t *maxclients;
cvar_t *maxentities;
cvar_t *g_select_empty;
cvar_t *dedicated;
cvar_t *filterban;
cvar_t *sv_maxvelocity;
cvar_t *sv_gravity;
cvar_t *sv_rollspeed;
cvar_t *sv_rollangle;
cvar_t *gun_x;
cvar_t *gun_y;
cvar_t *gun_z;
cvar_t *run_pitch;
cvar_t *run_roll;
cvar_t *bob_up;
cvar_t *bob_pitch;
cvar_t *bob_roll;
cvar_t *sv_cheats;
cvar_t *flood_msgs;
cvar_t *flood_persecond;
cvar_t *flood_waitdelay;
//CW++
cvar_t *sv_gametype;
cvar_t *sv_respawn_invuln_time;
cvar_t *sv_rnd_powerup_timeout;
cvar_t *sv_rnd_mystery_ratio;
cvar_t *sv_show_leader;
cvar_t *sv_quad_factor;
cvar_t *sv_reject_blank_ip;
cvar_t *sv_map_random;
cvar_t *sv_op_password;
cvar_t *sv_op_ignore_maplist;
cvar_t *sv_reserved;
cvar_t *sv_rsv_password;
cvar_t *sv_map_file;
cvar_t *sv_config_file;
cvar_t *sv_motd_file;
cvar_t *sv_agm_drop;
cvar_t *sv_agm_drop_file;
cvar_t *sv_disc_drop;
cvar_t *sv_disc_drop_file;
cvar_t *competition;
cvar_t *matchstarttime;
cvar_t *sv_team1_name;
cvar_t *sv_team2_name;
cvar_t *sv_team1_model;
cvar_t *sv_team2_model;
cvar_t *sv_team1_skin;
cvar_t *sv_team2_skin;
cvar_t *sv_allow_bots;
cvar_t *sv_bots_camp;
cvar_t *sv_bots_insult;
cvar_t *sv_bots_taunt;
cvar_t *sv_bots_chat;
cvar_t *sv_bots_random;
cvar_t *sv_bots_use_file;
cvar_t *sv_bots_config_file;
cvar_t *chedit;
cvar_t *sv_allow_gausspistol;
cvar_t *sv_allow_mac10;
cvar_t *sv_allow_jackhammer;
cvar_t *sv_allow_traps;
cvar_t *sv_allow_c4;
cvar_t *sv_allow_spikegun;
cvar_t *sv_allow_rocketlauncher;
cvar_t *sv_allow_flamethrower;
cvar_t *sv_allow_railgun;
cvar_t *sv_allow_shockrifle;
cvar_t *sv_allow_agm;
cvar_t *sv_allow_disclauncher;
cvar_t *sv_allow_hook;
cvar_t *sv_allow_invuln;
cvar_t *sv_allow_quad;
cvar_t *sv_allow_siphon;
cvar_t *sv_allow_d89;
cvar_t *sv_allow_haste;
cvar_t *sv_allow_tele;
cvar_t *sv_allow_antibeam;
cvar_t *sv_allow_enviro;
cvar_t *sv_allow_silencer;
cvar_t *sv_allow_breather;
cvar_t *sv_allow_bullets;
cvar_t *sv_allow_shells;
cvar_t *sv_allow_rockets;
cvar_t *sv_allow_cells;
cvar_t *sv_allow_slugs;
cvar_t *sv_chainsaw_damage;
cvar_t *sv_deserteagle_damage;
cvar_t *sv_deserteagle_hspread;
cvar_t *sv_deserteagle_vspread;
cvar_t *sv_jackhammer_damage;
cvar_t *sv_jackhammer_hspread;
cvar_t *sv_jackhammer_vspread;
cvar_t *sv_mac10_damage;
cvar_t *sv_mac10_hspread;
cvar_t *sv_mac10_vspread;
cvar_t *sv_gauss_damage_base;
cvar_t *sv_gauss_damage_rate;
cvar_t *sv_gauss_damage_step;
cvar_t *sv_gauss_damage_max;
cvar_t *sv_gauss_damage_particle;
cvar_t *sv_gauss_scan_range;
cvar_t *sv_c4_damage;
cvar_t *sv_c4_radius;
cvar_t *sv_c4_touchbang;
cvar_t *sv_c4_proximity;
cvar_t *sv_c4_proximity_range;
cvar_t *sv_c4_proximity_delay;
cvar_t *sv_c4_proximity_life;
cvar_t *sv_c4_min_speed;
cvar_t *sv_c4_max_speed;
cvar_t *sv_c4_hold_accel;
cvar_t *sv_c4_timelimit;
cvar_t *sv_c4_spawn_range;
cvar_t *sv_trap_hook_damage;
cvar_t *sv_trap_hook_speed;
cvar_t *sv_trap_beam_damage;
cvar_t *sv_trap_beam_power;
cvar_t *sv_trap_proximity_range;
cvar_t *sv_trap_activate_delay;
cvar_t *sv_trap_min_speed;
cvar_t *sv_trap_max_speed;
cvar_t *sv_trap_hold_accel;
cvar_t *sv_trap_thru_tele;
cvar_t *sv_traps_max_active;
cvar_t *sv_traps_timelimit;
cvar_t *sv_spike_damage;
cvar_t *sv_spike_bang_damage;
cvar_t *sv_spike_bang_radius;
cvar_t *sv_spike_bang_delay;
cvar_t *sv_spike_speed;
cvar_t *sv_rocket_damage;
cvar_t *sv_rocket_radius;
cvar_t *sv_rocket_radius_damage;
cvar_t *sv_rocket_speed;
cvar_t *sv_rocket_kick_scale;
cvar_t *sv_flame_damage;
cvar_t *sv_flame_small_damage;
cvar_t *sv_flame_speed;
cvar_t *sv_firebomb_damage;
cvar_t *sv_firebomb_radius;
cvar_t *sv_firebomb_speed;
cvar_t *sv_flame_thru_tele;
cvar_t *sv_railgun_damage;
cvar_t *sv_shock_homing_damage;
cvar_t *sv_shock_homing_range;
cvar_t *sv_shock_speed;
cvar_t *sv_shock_homing_speed;
cvar_t *sv_shock_radius_damage;
cvar_t *sv_shock_radius;
cvar_t *sv_shock_freeze_time;
cvar_t *sv_shock_live_time;
cvar_t *sv_agm_mode;
cvar_t *sv_agm_charge_rate;
cvar_t *sv_agm_fire_rate;
cvar_t *sv_agm_shot_cells;
cvar_t *sv_agm_beam_cells;
cvar_t *sv_agm_fling_power;
cvar_t *sv_agm_cross_damage;
cvar_t *sv_agm_cross_timeout;
cvar_t *sv_agm_reflect_damage;
cvar_t *sv_agm_reflect_timeout;
cvar_t *sv_agm_invuln_cells;
cvar_t *sv_agm_disrupt_damage;
cvar_t *sv_agm_disrupt_siphon;
cvar_t *sv_disc_damage;
cvar_t *sv_disc_speed;
cvar_t *sv_disc_live_time;
cvar_t *sv_plasma_damage;
cvar_t *sv_plasma_speed;
cvar_t *sv_hook_damage;
cvar_t *sv_hook_speed;
cvar_t *sv_hook_pull_speed;
cvar_t *sv_hook_pull_agm;
cvar_t *sv_hook_offhand;
cvar_t *sv_health_initial;
cvar_t *sv_health_max;
cvar_t *sv_health_max_siphon;
cvar_t *sv_health_max_bonus;
cvar_t *sv_have_deserteagle;
cvar_t *sv_have_gausspistol;
cvar_t *sv_have_mac10;
cvar_t *sv_have_jackhammer;
cvar_t *sv_have_c4;
cvar_t *sv_have_traps;
cvar_t *sv_have_spikegun;
cvar_t *sv_have_rocketlauncher;
cvar_t *sv_have_flamethrower;
cvar_t *sv_have_railgun;
cvar_t *sv_have_shockrifle;
cvar_t *sv_have_agm;
cvar_t *sv_have_disclauncher;
cvar_t *sv_initial_weapon;
cvar_t *sv_initial_bullets;
cvar_t *sv_initial_shells;
cvar_t *sv_initial_c4;
cvar_t *sv_initial_traps;
cvar_t *sv_initial_rockets;
cvar_t *sv_initial_cells;
cvar_t *sv_initial_slugs;
cvar_t *sv_initial_armor;
cvar_t *sv_initial_armortype;
cvar_t *sv_max_bullets;
cvar_t *sv_max_shells;
cvar_t *sv_max_c4;
cvar_t *sv_max_traps;
cvar_t *sv_max_rockets;
cvar_t *sv_max_cells;
cvar_t *sv_max_slugs;
cvar_t *sv_max_band_bullets;
cvar_t *sv_max_band_shells;
cvar_t *sv_max_band_cells;
cvar_t *sv_max_band_slugs;
cvar_t *sv_max_pack_bullets;
cvar_t *sv_max_pack_shells;
cvar_t *sv_max_pack_c4;
cvar_t *sv_max_pack_traps;
cvar_t *sv_max_pack_rockets;
cvar_t *sv_max_pack_cells;
cvar_t *sv_max_pack_slugs;
cvar_t *sv_mystery_invuln;
cvar_t *sv_mystery_quad;
cvar_t *sv_mystery_d89;
cvar_t *sv_mystery_haste;
cvar_t *sv_mystery_siphon;
cvar_t *sv_mystery_antibeam;
cvar_t *sv_mystery_enviro;
cvar_t *sv_mystery_tele;
cvar_t *sv_vote_percentage;
cvar_t *sv_vote_time;
cvar_t *sv_vote_minclients;
cvar_t *sv_vote_allow_map;
cvar_t *sv_vote_allow_config;
cvar_t *sv_vote_allow_match;
cvar_t *sv_vote_allow_timelimit;
cvar_t *sv_vote_allow_fraglimit;
cvar_t *sv_vote_allow_capturelimit;
cvar_t *sv_vote_allow_hook;
cvar_t *sv_vote_allow_hook_offhand;
cvar_t *sv_vote_allow_bots;
cvar_t *sv_vote_allow_gausspistol;
cvar_t *sv_vote_allow_mac10;
cvar_t *sv_vote_allow_jackhammer;
cvar_t *sv_vote_allow_c4;
cvar_t *sv_vote_allow_traps;
cvar_t *sv_vote_allow_esg;
cvar_t *sv_vote_allow_rocketlauncher;
cvar_t *sv_vote_allow_flamethrower;
cvar_t *sv_vote_allow_railgun;
cvar_t *sv_vote_allow_shockrifle;
cvar_t *sv_vote_allow_agm;
cvar_t *sv_vote_allow_disclauncher;
cvar_t *sv_vote_allow_invuln;
cvar_t *sv_vote_allow_quad;
cvar_t *sv_vote_allow_siphon;
cvar_t *sv_vote_allow_d89;
cvar_t *sv_vote_allow_haste;
cvar_t *sv_vote_allow_tele;
cvar_t *sv_vote_allow_antibeam;
cvar_t *sv_vote_allow_enviro;
cvar_t *sv_vote_allow_silencer;
cvar_t *sv_vote_allow_breather;
cvar_t *sv_vote_allow_nohealth;
cvar_t *sv_vote_allow_noitems;
cvar_t *sv_vote_allow_weaponsstay;
cvar_t *sv_vote_allow_nofalling;
cvar_t *sv_vote_allow_noarmor;
cvar_t *sv_vote_allow_infiniteammo;
cvar_t *sv_vote_allow_quaddrop;
cvar_t *sv_vote_allow_fastswitch;
cvar_t *sv_vote_allow_extraitems;
cvar_t *sv_vote_allow_noreplacements;
cvar_t *sv_vote_allow_notech;
cvar_t *sv_vote_allow_ctfspawns;
cvar_t *sv_vote_timelimit_max;
cvar_t *sv_vote_timelimit_step;
cvar_t *sv_vote_fraglimit_max;
cvar_t *sv_vote_fraglimit_step;
cvar_t *sv_vote_capturelimit_max;
cvar_t *sv_vote_capturelimit_step;
//CW--
cvar_t *footstep_sounds; // Knightmare added
cvar_t *sv_step_fraction; // Knightmare- this was a define in p_view.c
cvar_t *turn_rider; // Knightmare added
void SpawnEntities(char *mapname, char *entities, char *spawnpoint);
void ClientThink(edict_t *ent, usercmd_t *cmd);
qboolean ClientConnect(edict_t *ent, char *userinfo);
void ClientUserinfoChanged(edict_t *ent, char *userinfo);
void ClientDisconnect(edict_t *ent);
void ClientBegin(edict_t *ent);
void ClientCommand(edict_t *ent);
void RunEntity(edict_t *ent);
void WriteGame(char *filename, qboolean autosave);
void ReadGame(char *filename);
void WriteLevel(char *filename);
void ReadLevel(char *filename);
void InitGame(void);
void G_RunFrame(void);
//===================================================================
void ShutdownGame(void)
{
gi.dprintf("==== ShutdownGame ====\n");
gi.FreeTags(TAG_LEVEL);
gi.FreeTags(TAG_GAME);
}
/*
=================
GetGameAPI
Returns a pointer to the structure with all entry points and global variables.
=================
*/
game_export_t *GetGameAPI(game_import_t *import)
{
gi = *import;
globals.apiversion = GAME_API_VERSION;
globals.Init = InitGame;
globals.Shutdown = ShutdownGame;
globals.SpawnEntities = SpawnEntities;
globals.WriteGame = WriteGame;
globals.ReadGame = ReadGame;
globals.WriteLevel = WriteLevel;
globals.ReadLevel = ReadLevel;
globals.ClientThink = ClientThink;
globals.ClientConnect = ClientConnect;
globals.ClientUserinfoChanged = ClientUserinfoChanged;
globals.ClientDisconnect = ClientDisconnect;
globals.ClientBegin = ClientBegin;
globals.ClientCommand = ClientCommand;
globals.RunFrame = G_RunFrame;
globals.ServerCommand = ServerCommand;
globals.edict_size = sizeof(edict_t);
return &globals;
}
#ifndef GAME_HARD_LINKED
// this is only here so the functions in q_shared.c and q_shwin.c can link
void Sys_Error(char *error, ...)
{
va_list argptr;
char text[1024];
va_start(argptr, error);
// vsprintf(text, error, argptr);
Q_vsnprintf(text, sizeof(text), error, argptr);
va_end(argptr);
gi.error(ERR_FATAL, "%s", text);
}
void Com_Printf(char *msg, ...)
{
va_list argptr;
char text[1024];
va_start(argptr, msg);
// vsprintf(text, msg, argptr);
Q_vsnprintf(text, sizeof(text), msg, argptr);
va_end(argptr);
gi.dprintf("%s", text);
}
#endif
//======================================================================
/*
=================
ClientEndServerFrames
=================
*/
void ClientEndServerFrames(void)
{
edict_t *ent;
int i;
// calc the player views now that all pushing and damage has been added
for (i = 0; i < (int)maxclients->value; ++i)
{
ent = g_edicts + 1 + i;
if (!ent->inuse || !ent->client)
continue;
//CW++
if (!ent->isabot && !(level.framenum & (50 + i))) // reduce performance hits
{
// Catch llamas and newbies.
if (strlen(ent->client->pers.netname) == 0)
{
StuffCmd(ent, "name Llama\n");
gi_centerprintf(ent, "Blank names are lame.\n");
}
else if (strstr(ent->client->pers.netname, "[BOT]") != NULL)
{
StuffCmd(ent, "name Llama\n");
gi_centerprintf(ent, "AwakenBot spoofing is lame.\n");
}
// Notify everyone of name changes, and update old name.
else if (Q_stricmp(ent->client->pers.netname, ent->client->pers.old_name))
{
gi_bprintf(PRINT_CHAT, "%s is now known as %s\n", ent->client->pers.old_name, ent->client->pers.netname);
strncpy(ent->client->pers.old_name, ent->client->pers.netname, sizeof(ent->client->pers.netname)-1);
}
}
//CW--
ClientEndServerFrame(ent);
}
}
/*
=================
CreateTargetChangeLevel
Returns the created target changelevel
=================
*/
edict_t *CreateTargetChangeLevel(char *map)
{
edict_t *ent;
ent = G_Spawn();
ent->classname = "target_changelevel";
Com_sprintf(level.nextmap, sizeof(level.nextmap), "%s", map);
ent->map = level.nextmap;
return ent;
}
//CW++
/*
=================
FindNextMap
Returns the BSP name of the next map in the server's map list after the current level.
=================
*/
char *FindNextMap(FILE *iostream)
{
char bspname[MAX_QPATH];
char *buf = NULL;
qboolean finished = false;
qboolean found_first;
int fnum;
int nmaps = 0;
while (!finished)
{
fnum = fscanf(iostream, "%s", bspname);
if (fnum != EOF)
{
if ((bspname[0] == '/') && (bspname[1] == '/'))
continue;
++nmaps;
if (!Q_stricmp(level.mapname, bspname))
{
finished = true;
fnum = fscanf(iostream, "%s", bspname);
if ((fnum == EOF) || ((bspname[0] == '/') && (bspname[1] == '/'))) //current map is last in list
{
rewind(iostream);
found_first = false;
while (!found_first)
{
fscanf(iostream, "%s", bspname);
if ((bspname[0] == '/') && (bspname[1] == '/'))
continue;
else
found_first = true;
}
}
}
}
else //current map not in list, or map list empty
{
finished = true;
if (nmaps > 0) //there's at least one map in the list, so select the first
{
rewind(iostream);
found_first = false;
while (!found_first)
{
fscanf(iostream, "%s", bspname);
if ((bspname[0] == '/') && (bspname[1] == '/'))
continue;
else
found_first = true;
}
}
else
{
gi.dprintf("** Map list is empty\n");
Com_sprintf(bspname, sizeof(bspname), "q2dm1");
}
}
}
if (strlen(bspname))
buf = G_CopyString(bspname);
return buf;
}
/*
=================
FindRandomMap
Returns a BSP name from the server's map list (apart from the current level).
=================
*/
char *FindRandomMap(FILE *iostream)
{
char bspname[MAX_QPATH];
char *buf = NULL;
qboolean finished = false;
qboolean match_found;
int fnum;
int nmaps = 0;
int nmaps_diff = 0;
int count;
int iterations = 0;
int i;
// Count the number of bsp names, and the number of bsp names that are different to the current
// one, in the server's map list.
while (!finished)
{
fnum = fscanf(iostream, "%s", bspname);
if (fnum != EOF)
{
if ((bspname[0] == '/') && (bspname[1] == '/'))
continue;
++nmaps;
if (Q_stricmp(level.mapname, bspname))
++nmaps_diff;
}
else
finished = true;
}
// If there's at least one bsp name that's different to the current one, randomly select one
// from the map list.
if (nmaps > 0)
{
if (nmaps_diff > 0)
{
finished = false;
while (!finished)
{
rewind(iostream);
count = (rand() % nmaps) + 1;
while (count > 0)
{
if ((bspname[0] == '/') && (bspname[1] == '/'))
continue;
--count;
fnum = fscanf(iostream, "%s", bspname);
if (fnum == EOF) // shouldn't happen!
{
finished = true;
break;
}
}
// Compare it to the list of the last MAX_OLDMAPS bsps played.
// Choose again if it's in this recent-bsp list, unless the number of unique maps
// in the server's map list is <= MAX_OLDMAPS (ie. we're going to get repetitions
// within the recent-bsp list). Don't replay the last map if possible.
if (nmaps_diff > MAX_OLDMAPS)
{
match_found = false;
for (i = 0; i < MAX_OLDMAPS; ++i)
{
if (!Q_stricmp(g_oldmaps[i].mapname, bspname))
match_found = true;
}
if (!match_found)
finished = true;
}
else
{
if (Q_stricmp(level.mapname, bspname))
finished = true;
}
// If we've done a few iterations without producing a valid selection, it's likely
// that the server's map list is full of repeated bsp names (which b0rks the
// selection algorithm). In this case, just use the last bsp name chosen.
if (++iterations > 10)
finished = true;
}
}
else // no different maps, so replay the current one
{
gi.dprintf("** Map list has no different maps\n");
Com_sprintf(bspname, sizeof(bspname), level.mapname);
}
}
else
{
gi.dprintf("** Map list is empty\n");
Com_sprintf(bspname, sizeof(bspname), "q2dm1");
}
if (strlen(bspname))
buf = G_CopyString(bspname);
return buf;
}
//CW--
/*
=================
EndDMLevel
The timelimit or fraglimit has been exceeded.
=================
*/
void EndDMLevel(void)
{
edict_t *ent;
//CW++
FILE *mapstream;
char bspname[MAX_QPATH];
char endmsg[130];
++g_round;
level.starttime = 0.0;
level.leader = NULL;
// Display the appropriate victory message for Assault games.
if (sv_gametype->value == G_ASLT)
{
if (asltgame.victory)
{
if (asltgame.msg_attack)
{
if (strlen(asltgame.msg_attack) > 129)
Com_sprintf(endmsg, sizeof(endmsg), "The Attackers have won.");
else
Com_sprintf(endmsg, sizeof(endmsg), "%s", asltgame.msg_attack);
free(asltgame.msg_attack);
}
else
Com_sprintf(endmsg, sizeof(endmsg), "The Attackers have won.");
gi_bprintf(PRINT_CHAT, "%s\n", endmsg);
}
else
{
if (asltgame.msg_defend)
{
if (strlen(asltgame.msg_defend) > 129)
Com_sprintf(endmsg, sizeof(endmsg), "The Defenders have won.");
else
Com_sprintf(endmsg, sizeof(endmsg), "%s", asltgame.msg_defend);
free(asltgame.msg_defend);
}
else
Com_sprintf(endmsg, sizeof(endmsg), "The Defenders have won.");
gi_bprintf(PRINT_CHAT, "%s\n", endmsg);
}
}
// Write the players' scores to the console.
if (sv_gametype->value == G_FFA)
PrintFFAScores();
else
PrintTeamScores();
// For Assault games, restart the level if we've only played one round on it so far.
if ((sv_gametype->value == G_ASLT) && (g_round % 2))
{
BeginIntermission(CreateTargetChangeLevel(level.mapname));
return;
}
//CW--
// stay on same level flag
if ((int)dmflags->value & DF_SAME_LEVEL)
{
BeginIntermission(CreateTargetChangeLevel(level.mapname));
return;
}
if (*level.forcemap)
{
//CW++
// Check that the bsp exists. If not, then reload the current level.
if (!FileExists(level.forcemap, FILE_MAP))
{
gi_bprintf(PRINT_CHAT, "** Cannot open bsp: \"%s\"\n (Restarting current level).\n\n", level.forcemap);
BeginIntermission(CreateTargetChangeLevel(level.mapname));
}
else
//CW--
BeginIntermission(CreateTargetChangeLevel(level.forcemap));
return;
}
//CW++
// Select a map from the list (either randomly or sequentially, as flagged).
if ((mapstream = OpenMaplistFile(true)) != NULL)
{
if ((int)sv_map_random->value)
Com_sprintf(bspname, sizeof(bspname), "%s", FindRandomMap(mapstream));
else
Com_sprintf(bspname, sizeof(bspname), "%s", FindNextMap(mapstream));
fclose(mapstream);
// Check that the bsp exists. If not, then reload the current level.
if (!FileExists(bspname, FILE_MAP))
{
gi_bprintf(PRINT_CHAT, "** Cannot open bsp: \"%s\"\n (Restarting current level).\n\n", bspname);
BeginIntermission(CreateTargetChangeLevel(level.mapname));
return;
}
gi.dprintf(">> Loading bsp: \"%s\"\n\n", bspname);
BeginIntermission(CreateTargetChangeLevel(bspname));
return;
}
//CW--
if (level.nextmap[0]) // go to a specific map
BeginIntermission(CreateTargetChangeLevel(level.nextmap) );
else // search for a changelevel
{
ent = G_Find(NULL, FOFS(classname), "target_changelevel");
if (!ent)
{ // the map designer didn't include a changelevel, so create a fake ent that goes back to the same level
BeginIntermission(CreateTargetChangeLevel(level.mapname));
return;
}
BeginIntermission(ent);
}
}
/*
=================
CheckDMRules
=================
*/
void CheckDMRules(void)
{
gclient_t *cl;
int i;
//CW++
edict_t *e;
char text[10];
int t;
//CW--
if (level.intermissiontime)
return;
//CW++
if ((g_vote.vote != VOTE_NONE) && (g_vote.votetime <= level.time))
{
gi_bprintf(PRINT_CHAT, "Requested vote timed out and has been cancelled.\n");
g_vote.vote = VOTE_NONE;
}
// Display the time remaining in non-match games (time display code is elsewhere for matches).
if (timelimit->value && (level.time - (int)level.time == 0.0))
{
if (!teamgame.match)
{
t = (int)(((timelimit->value * 60.0) + level.starttime) - level.time);
Com_sprintf(text, sizeof(text), "%02d:%02d", (int)(t / 60), (int)(t % 60));
gi.configstring(CONFIG_CTF_MATCH, text);
}
else
t = (int)(teamgame.matchtime - level.time);
// Warn everyone at the 5- and 1-minute(s)-remaining points (matches, too).
if ((t == 300) || (t == 60))
{
for (i = 1; i <= (int)maxclients->value; ++i)
{
e = g_edicts + i;
if (e->inuse)
{
gi_centerprintf(e, "%s remaining.\n", (t == 300)?"Five minutes":"One minute");
gi.sound(e, CHAN_AUTO, gi.soundindex("misc/talk1.wav"), 1, ATTN_NORM, 0);
}
}
}
// Give a voice countdown at the 10-second mark.
if ((t == 10) && (teamgame.match == MATCH_NONE))
gi.positioned_sound(world->s.origin, world, (CHAN_AUTO|CHAN_RELIABLE), gi.soundindex("world/10_0.wav"), 1, ATTN_NONE, 0);
}
//CW--
//ZOID++
if (((sv_gametype->value == G_CTF) || (sv_gametype->value == G_TDM)) && CTFCheckRules()) //CW
{
EndDMLevel();
return;
}
//CW++
else if ((sv_gametype->value == G_ASLT) && ASLTCheckRules())
{
EndDMLevel();
return;
}
//CW--
if (CTFInMatch())
return;
//ZOID--
if (timelimit->value)
{
if (level.time >= timelimit->value * 60.0)
{
gi_bprintf(PRINT_HIGH, "Timelimit hit.\n");
EndDMLevel();
return;
}
}
if ((int)fraglimit->value && (sv_gametype->value != G_ASLT)) //CW
{
for (i = 0; i < (int)maxclients->value; i++)
{
cl = game.clients + i;
if (!g_edicts[i+1].inuse)
continue;
if (cl->resp.score >= (int)fraglimit->value)
{
gi_bprintf(PRINT_HIGH, "Fraglimit hit.\n");
EndDMLevel();
return;
}
}
}
}
/*
=============
ExitLevel
=============
*/
void ExitLevel(void)
{
edict_t *ent;
char command[256];
int i;
level.exitintermission = 0;
level.intermissiontime = 0;
if (CTFNextMap())
return;
Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
gi.AddCommandString(command);
ClientEndServerFrames();
level.changemap = NULL;
// clear some things before going to next level
for (i = 0; i < (int)maxclients->value; i++)
{
ent = g_edicts + 1 + i;
if (!ent->inuse)
continue;
if (ent->health > ent->client->pers.max_health)
ent->health = ent->client->pers.max_health;
}
}
/*
================
G_RunFrame
Advances the world by 0.1 seconds
================
*/
void G_RunFrame(void)
{
edict_t *ent;
int i;
level.framenum++;
level.time = level.framenum * FRAMETIME;
//CW++
if (level.starttime == 0.0)
level.starttime = level.time;
//CW--
// Exit intermissions.
if (level.exitintermission)
{
ExitLevel();
return;
}
// Treat each object in turn; even the world gets a chance to think.
ent = &g_edicts[0];
for (i = 0; i < globals.num_edicts; ++i, ++ent)
{
if (!ent->inuse)
continue;
level.current_entity = ent;
VectorCopy(ent->s.origin, ent->s.old_origin);
// If the ground entity moved, make sure we are still on it.
if ((ent->groundentity) && (ent->groundentity->linkcount != ent->groundentity_linkcount))
ent->groundentity = NULL;
if ((i > 0) && (i <= (int)maxclients->value))
{
ClientBeginServerFrame(ent);
continue;
}
G_RunEntity(ent);
}
// See if it is time to end a deathmatch.
CheckDMRules();
// Build the playerstate_t structures for all players.
ClientEndServerFrames();
}
//CW++
// if (!kill(self)) self->strength++;
//CW--