thirtyflightsofloving/missionpack/g_cmds.c
Knightmare66 add4c7cc46 Reworked 2D pic drawing using a new, merged R_DrawPic() function. Moved old pic drawing functions to r_draw_removed.c.
Added new SCR_DrawPic() variants in cl_screen.c.
Added new graphics for text fields and sliders in menus.
Improved mouse interaction for menu sliders.
Added resettargets developer command to default Lazarus and  missionpack DLLs.
Added hint_test developer command to missionpack DLL.
Fixed freeze developer command in default Lazarus and missionpack DLLs so it can be used more than once.
More tweaks to Tactician Gunner prox mine safety checks in misssionpack DLL.
2021-08-07 00:43:46 -04:00

2606 lines
63 KiB
C

#include "g_local.h"
#include "m_player.h"
int nostatus = 0;
void SaveEntProps (edict_t *e, FILE *f)
{
fprintf(f,
"================================\n"
"entity_state_t\n"
" number = %d\n"
" origin = %s\n"
" angles = %s\n"
" old_origin = %s\n"
" modelindex = %d\n"
" modelindex2 = %d\n"
" modelindex3 = %d\n"
" modelindex4 = %d\n"
#ifdef KMQUAKE2_ENGINE_MOD
" modelindex5 = %d\n"
" modelindex6 = %d\n"
#endif
" frame = %d\n"
" skinnum = %d\n"
#ifdef KMQUAKE2_ENGINE_MOD
" alpha = %g\n"
#endif
" effects = 0x%08x\n"
" solid = 0x%08x\n"
" sound = %d\n"
#ifdef LOOP_SOUND_ATTENUATION
" attenuation = %g\n"
#endif
" event = %d\n",
e->s.number, vtos(e->s.origin), vtos(e->s.angles),
vtos(e->s.old_origin), e->s.modelindex, e->s.modelindex2,
e->s.modelindex3, e->s.modelindex4,
#ifdef KMQUAKE2_ENGINE_MOD
e->s.modelindex5, e->s.modelindex6,
#endif
e->s.frame, e->s.skinnum,
#ifdef KMQUAKE2_ENGINE_MOD
e->s.alpha,
#endif
e->s.effects, e->s.solid, e->s.sound,
#ifdef LOOP_SOUND_ATTENUATION
e->s.attenuation,
#endif
e->s.event); fprintf(f,"inuse = %d\n"
"linkcount = %d\n"
"svflags = 0x%08x\n"
"mins = %s\n"
"maxs = %s\n"
"absmin = %s\n"
"absmax = %s\n"
"size = %s\n"
"solid = 0x%08x\n"
"clipmask = 0x%08x\n",
e->inuse, e->linkcount, e->svflags, vtos(e->mins),
vtos(e->maxs), vtos(e->absmin), vtos(e->absmax),
vtos(e->size), e->solid, e->clipmask);
fprintf(f, "movetype = 0x%08x\n"
"flags = 0x%08x\n"
"freetime = %g\n"
"message = %s\n"
"key_message = %s\n"
"classname = %s\n"
"spawnflags = 0x%08x\n"
"moreflags = 0x%08x\n"
"timestamp = %g\n"
"angle = %g\n"
"target = %s\n"
"targetname = %s\n"
"killtarget = %s\n"
"team = %s\n"
"pathtarget = %s\n"
"deathtarget = %s\n"
"combattarget= %s\n"
"dmgteam = %s\n",
e->movetype, e->flags, e->freetime, e->message, e->key_message,
e->classname, e->spawnflags, e->moreflags, e->timestamp, e->angle, e->target,
e->targetname, e->killtarget, e->team, e->pathtarget, e->deathtarget,
e->combattarget, e->dmgteam);
fprintf(f, "speed = %g\n"
"accel = %g\n"
"decel = %g\n"
"movedir = %s\n"
"pos1 = %s\n"
"pos2 = %s\n"
"velocity = %s\n"
"avelocity = %s\n"
"mass = %d\n"
"air_finished= %g\n"
"gravity = %g\n"
"yaw_speed = %g\n"
"ideal_yaw = %g\n"
"pitch_speed = %g\n"
"ideal_pitch = %g\n"
"ideal_roll = %g\n"
"roll = %g\n"
"groundentity= %s\n",
e->speed, e->accel, e->decel, vtos(e->movedir), vtos(e->pos1),
vtos(e->pos2), vtos(e->velocity), vtos(e->avelocity),
e->mass, e->air_finished, e->gravity, e->yaw_speed, e->ideal_yaw,
e->pitch_speed, e->ideal_pitch, e->ideal_roll, e->roll,
(e->groundentity ? e->groundentity->classname : "None") );
fprintf(f, "touch_debounce_time = %g\n"
"pain_debounce_time = %g\n"
"damage_debounce_time = %g\n"
"gravity_debounce_time= %g\n"
"fly_debounce_time = %g\n"
"last_move_time = %g\n",
e->touch_debounce_time, e->pain_debounce_time,
e->damage_debounce_time, e->gravity_debounce_time,
e->fly_sound_debounce_time, e->last_move_time);
fprintf(f, "health = %d\n"
"max_health = %d\n"
"gib_health = %d\n"
"deadflag = %d\n"
"show_hostile= %d\n"
"health2 = %d\n"
"mass2 = %d\n"
"powerarmor_time=%g\n",
e->health, e->max_health, e->gib_health, e->deadflag, e->show_hostile,
e->health2, e->mass2, e->powerarmor_time);
fprintf(f, "viewheight = %d\n"
"takedamage = %d\n"
"dmg = %d\n"
"radius_dmg = %d\n"
"dmg_radius = %g\n"
"sounds = %d\n"
"count = %d\n",
e->viewheight, e->takedamage, e->dmg, e->radius_dmg, e->dmg_radius,
e->sounds, e->count);
fprintf(f, "noise_index = %d\n"
"noise_index2= %d\n"
"volume = %d\n"
"attenuation = %g\n"
"wait = %g\n"
"delay = %g\n"
"random = %g\n"
"starttime = %g\n"
"endtime = %g\n"
"teleport_time=%g\n"
"watertype = %d\n"
"waterlevel = %d\n"
"move_origin = %s\n"
"move_angles = %s\n",
e->noise_index, e->noise_index2, e->volume, e->attenuation,
e->wait, e->delay, e->random, e->starttime, e->endtime, e->teleport_time,
e->watertype, e->waterlevel, vtos(e->move_origin), vtos(e->move_angles));
fprintf(f, "light_level = %d\n"
"style = %d\n",
e->light_level, e->style);
fprintf(f, "enemy = %s\n",(e->enemy ? e->enemy->classname : "NULL"));
fprintf(f, "enemy->inuse? %s\n",(e->enemy && e->enemy->inuse ? "Y" : "N"));
fprintf(f, "moveinfo_t\n"
" start_origin = %s\n"
" start_angles = %s\n"
" end_origin = %s\n"
" end_angles = %s\n"
" sound_start = %d\n"
" sound_middle = %d\n"
" sound_end = %d\n"
" accel = %g\n"
" speed = %g\n"
" decel = %g\n"
" distance = %g\n"
" wait = %g\n"
" state = %d\n"
" dir = %s\n"
" current_speed = %g\n"
" move_speed = %g\n"
" next_speed = %g\n"
" remaining_dist = %g\n"
" decel_distance = %g\n",
vtos(e->moveinfo.start_origin),
vtos(e->moveinfo.start_angles),
vtos(e->moveinfo.end_origin),
vtos(e->moveinfo.end_angles),
e->moveinfo.sound_start, e->moveinfo.sound_middle,
e->moveinfo.sound_end, e->moveinfo.accel, e->moveinfo.speed,
e->moveinfo.decel, e->moveinfo.distance, e->moveinfo.wait,
e->moveinfo.state, vtos(e->moveinfo.dir), e->moveinfo.current_speed,
e->moveinfo.move_speed, e->moveinfo.next_speed,
e->moveinfo.remaining_distance, e->moveinfo.decel_distance);
fprintf(f, "monsterinfo\n"
" aiflags = 0x%08x\n"
" nextframe = %d\n"
" scale = %g\n"
" pausetime = %g\n"
" attack_finished = %g\n"
" saved_goal = %s\n"
" search_time = %g\n"
" trail_time = %g\n"
" last_sighting = %s\n"
" attack_state = %d\n"
" lefty = %d\n"
" idle_time = %g\n"
" linkcount = %d\n"
" power_armor_type = %d\n"
" power_armor_power= %d\n"
" min_range = %g\n",
e->monsterinfo.aiflags, e->monsterinfo.nextframe,
e->monsterinfo.scale, e->monsterinfo.pausetime,
e->monsterinfo.attack_finished, vtos(e->monsterinfo.saved_goal),
e->monsterinfo.search_time, e->monsterinfo.trail_time,
vtos(e->monsterinfo.last_sighting), e->monsterinfo.attack_state,
e->monsterinfo.lefty, e->monsterinfo.idle_time,
e->monsterinfo.linkcount, e->monsterinfo.power_armor_type,
e->monsterinfo.power_armor_power, e->monsterinfo.min_range);
}
void ShiftItem (edict_t *ent, int direction)
{
vec3_t end, forward, start;
vec3_t move;
edict_t *target;
if (!ent->client) return;
target = LookingAt(ent,0,NULL,NULL);
if (!target) return;
ent->client->shift_dir = direction;
VectorClear(move);
VectorCopy(ent->s.origin,start);
VectorAdd(target->s.origin,target->origin_offset,end);
VectorSubtract(end,start,forward);
VectorNormalize(forward);
VectorScale(forward,shift_distance->value,forward);
if (direction & 1)
{
if (fabs(forward[0]) > fabs(forward[1]))
move[1] += forward[0];
else
move[0] -= forward[1];
}
if (direction & 2)
{
if (fabs(forward[0]) > fabs(forward[1]))
move[1] -= forward[0];
else
move[0] += forward[1];
}
if (direction & 4)
{
if (fabs(forward[0]) > fabs(forward[1]))
move[0] += forward[0];
else
move[1] += forward[1];
}
if (direction & 8)
{
if (fabs(forward[0]) > fabs(forward[1]))
move[0] -= forward[0];
else
move[1] -= forward[1];
}
if (direction & 16)
move[2] += shift_distance->value;
if (direction & 32)
move[2] -= shift_distance->value;
if (direction & 64) {
if ( target->movetype == MOVETYPE_TOSS ||
target->movetype == MOVETYPE_BOUNCE ||
target->movetype == MOVETYPE_STEP ||
target->movetype == MOVETYPE_PUSHABLE ||
target->movetype == MOVETYPE_DEBRIS ) {
M_droptofloor(target);
}
}
if (direction & 128) {
target->s.angles[PITCH] += rotate_distance->value;
if (target->s.angles[PITCH] > 360) target->s.angles[PITCH] -= 360;
if (target->s.angles[PITCH] < 0) target->s.angles[PITCH] += 360;
}
if (direction & 256) {
target->s.angles[YAW] += rotate_distance->value;
if (target->s.angles[YAW] > 360) target->s.angles[YAW] -= 360;
if (target->s.angles[YAW] < 0) target->s.angles[YAW] += 360;
}
if (direction & 512) {
target->s.angles[ROLL] += rotate_distance->value;
if (target->s.angles[ROLL] > 360) target->s.angles[ROLL] -= 360;
if (target->s.angles[ROLL] < 0) target->s.angles[ROLL] += 360;
}
VectorAdd(target->s.origin,move,target->s.origin);
if (!(direction & 64)) target->gravity_debounce_time = level.time + 1.0;
gi.linkentity(target);
}
char *ClientTeam (edict_t *ent)
{
char *p;
static char value[512];
value[0] = 0;
if (!ent->client)
return value;
Com_strcpy (value, sizeof(value), Info_ValueForKey (ent->client->pers.userinfo, "skin"));
p = strchr(value, '/');
if (!p)
return value;
if ((int)(dmflags->value) & DF_MODELTEAMS)
{
*p = 0;
return value;
}
// if ((int)(dmflags->value) & DF_SKINTEAMS)
return ++p;
}
qboolean OnSameTeam (edict_t *ent1, edict_t *ent2)
{
char ent1Team [512];
char ent2Team [512];
if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
return false;
Com_strcpy (ent1Team, sizeof(ent1Team), ClientTeam (ent1));
Com_strcpy (ent2Team, sizeof(ent2Team), ClientTeam (ent2));
if (strcmp(ent1Team, ent2Team) == 0)
return true;
return false;
}
void SelectNextItem (edict_t *ent, int itflags)
{
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
if (cl->menu)
{
PMenu_Next(ent);
return;
}
if (cl->textdisplay)
{
Text_Next (ent);
return;
}
else if (cl->chase_target)
{
ChaseNext(ent);
return;
}
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (cl->pers.selected_item + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void SelectPrevItem (edict_t *ent, int itflags)
{
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
if (cl->menu)
{
PMenu_Prev(ent);
return;
}
if (cl->textdisplay)
{
Text_Prev (ent);
return;
}
else if (cl->chase_target)
{
ChasePrev(ent);
return;
}
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void ValidateSelectedItem (edict_t *ent)
{
gclient_t *cl;
cl = ent->client;
if (cl->pers.inventory[cl->pers.selected_item])
return; // valid
SelectNextItem (ent, -1);
}
//=================================================================================
static void Cmd_Give_Usage (edict_t *ent, char *parm1)
{
// gi.cprintf (ent, PRINT_HIGH, "usage: give %s {xatrix | rogue | neither | both}\n", parm1);
gi.cprintf (ent, PRINT_HIGH, "usage: give %s {xatrix | rogue | lm | zaero | neither | both}\n", parm1);
}
qboolean Cmd_Give_ParseFlags (edict_t *ent, char *parm1, int *flags)
{
if ( !ent || !parm1 || !flags )
return false;
if ( !gi.argv(2) ) {
Cmd_Give_Usage (ent, parm1);
return false;
}
if (Q_stricmp(gi.argv(2), "xatrix") == 0)
*flags |= 2;
else if (Q_stricmp(gi.argv(2), "rogue") == 0)
*flags |= 4;
else if (Q_stricmp(gi.argv(2), "both") == 0)
*flags |= 6;
else if (Q_stricmp(gi.argv(2), "lm") == 0)
*flags |= 8;
else if (Q_stricmp(gi.argv(2), "zaero") == 0)
*flags |= 16;
else if (Q_stricmp(gi.argv(2), "neither") != 0) {
Cmd_Give_Usage (ent, parm1);
return false;
}
return true;
}
/*
==================
Cmd_Give_f
Give items to a client
==================
*/
void Cmd_Give_f (edict_t *ent)
{
char *name;
gitem_t *it;
int index;
int i, give_flags = 1;
qboolean give_all = false;
edict_t *it_ent;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
// Knightmare- override ammo pickup values with cvars
SetAmmoPickupValues ();
name = gi.args();
if (!Q_stricmp(name, "jetpack"))
{
gitem_t *fuel;
fuel = FindItem("fuel");
Add_Ammo(ent,fuel,500);
}
/* if (Q_stricmp(name, "all") == 0)
give_all = true;
else
give_all = false;*/
if (Q_stricmp(gi.argv(1), "all") == 0)
{
if ( !Cmd_Give_ParseFlags(ent, gi.argv(1), &give_flags) )
return;
give_all = true;
}
if ( (Q_stricmp(gi.argv(1), "weapons") == 0) || ((Q_stricmp(gi.argv(1), "ammo") == 0) && Q_stricmp(name, "ammo pack")) )
{
if ( !Cmd_Give_ParseFlags(ent, gi.argv(1), &give_flags) )
return;
}
if (give_all || Q_stricmp(gi.argv(1), "health") == 0)
{
if (!give_all && gi.argc() == 3)
ent->health = atoi(gi.argv(2));
else
ent->health = ent->max_health;
if (!give_all)
return;
}
// if (give_all || Q_stricmp(name, "weapons") == 0)
if (give_all || Q_stricmp(gi.argv(1), "weapons") == 0)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_WEAPON))
// if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO))
continue;
if ( (it->flags & IT_XATRIX) && !(give_flags & 2) )
continue;
if ( (it->flags & IT_ROGUE) && !(give_flags & 4) )
continue;
if ( (it->flags & IT_LM) && !(give_flags & 8) )
continue;
if ( (it->flags & IT_ZAERO) && !(give_flags & 16) )
continue;
ent->client->pers.inventory[i] += 1;
}
if (!give_all)
return;
}
// if (give_all || Q_stricmp(name, "ammo") == 0)
if ( give_all || ((Q_stricmp(gi.argv(1), "ammo") == 0) && Q_stricmp(name, "ammo pack")) )
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_AMMO))
continue;
if ( (it->flags & IT_XATRIX) && !(give_flags & 2) )
continue;
if ( (it->flags & IT_ROGUE) && !(give_flags & 4) )
continue;
if ( (it->flags & IT_LM) && !(give_flags & 8) )
continue;
if ( (it->flags & IT_ZAERO) && !(give_flags & 16) )
continue;
if (it->classname && !Q_stricmp(it->classname,"ammo_fuel") && !developer->value)
continue;
Add_Ammo (ent, it, 1000);
}
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "armor") == 0)
{
gitem_armor_t *info;
it = FindItem("Jacket Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Combat Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Body Armor");
info = (gitem_armor_t *)it->info;
ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count;
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "Power Shield") == 0)
{
it = FindItem("Power Shield");
it_ent = G_Spawn();
it_ent->classname = it->classname;
SpawnItem (it_ent, it);
Touch_Item (it_ent, ent, NULL, NULL);
if (it_ent->inuse)
G_FreeEdict(it_ent);
if (!give_all)
return;
}
if (give_all)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!it->classname) // ignore health placeholder
continue;
if (it->flags & IT_NOT_GIVEABLE) // ROGUE
continue; // ROGUE
if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO))
continue;
if ( (it->flags & IT_XATRIX) && !(give_flags & 2) )
continue;
if ( (it->flags & IT_ROGUE) && !(give_flags & 4) )
continue;
if ( (it->flags & IT_LM) && !(give_flags & 8) )
continue;
if ( (it->flags & IT_ZAERO) && !(give_flags & 16) )
continue;
if (it->classname && !Q_stricmp(it->classname,"item_jetpack") && !developer->value)
continue;
if (it->classname && !Q_stricmp(it->classname,"item_flashlight") && !developer->value)
continue;
ent->client->pers.inventory[i] = 1;
}
return;
}
it = FindItem (name);
if (!it)
{
name = gi.argv(1);
it = FindItem (name);
if (!it)
{
gi.cprintf (ent, PRINT_HIGH, "unknown item\n");
return;
}
}
if (!it->pickup)
{
gi.cprintf (ent, PRINT_HIGH, "non-pickup item\n");
return;
}
// ROGUE
if (it->flags & IT_NOT_GIVEABLE)
{
gi.dprintf ("item cannot be given\n");
return;
}
// ROGUE
index = ITEM_INDEX(it);
if (it->flags & IT_AMMO)
{
// Lazarus: Bleah - special case for "homing rockets"
if (it->tag == AMMO_HOMING_ROCKETS)
{
if (gi.argc() == 4)
ent->client->pers.inventory[index] = atoi(gi.argv(3));
else
ent->client->pers.inventory[index] += it->quantity;
}
// Zaero- special case for "plasma shield"
else if (it->tag == AMMO_PLASMASHIELD)
{
if (gi.argc() == 4)
ent->client->pers.inventory[index] = atoi(gi.argv(3));
else
ent->client->pers.inventory[index] += it->quantity;
}
// end Zaero
else
{
if (gi.argc() == 3)
ent->client->pers.inventory[index] = atoi(gi.argv(2));
else
ent->client->pers.inventory[index] += it->quantity;
}
}
else
{
it_ent = G_Spawn();
it_ent->classname = it->classname;
SpawnItem (it_ent, it);
// PMM - since some items don't actually spawn when you say to ..
if (!it_ent->inuse)
return;
// pmm
Touch_Item (it_ent, ent, NULL, NULL);
if (it_ent->inuse)
G_FreeEdict(it_ent);
}
}
/*
==================
Cmd_God_f
Sets client to godmode
argv(0) god
==================
*/
void Cmd_God_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_GODMODE;
if (!(ent->flags & FL_GODMODE) )
msg = "godmode OFF\n";
else
msg = "godmode ON\n";
gi.cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Notarget_f
Sets client to notarget
argv(0) notarget
==================
*/
void Cmd_Notarget_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_NOTARGET;
if (!(ent->flags & FL_NOTARGET) )
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
gi.cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Noclip_f
argv(0) noclip
==================
*/
void Cmd_Noclip_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
if (ent->movetype == MOVETYPE_NOCLIP)
{
ent->movetype = MOVETYPE_WALK;
ent->solid = SOLID_BBOX;
msg = "noclip OFF\n";
}
else
{ //Knightmare- prevent players from squishing monsters, insanes, etc on moving platforms while in noclip mode
ent->movetype = MOVETYPE_NOCLIP;
ent->solid = SOLID_NOT;
msg = "noclip ON\n";
}
gi.cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Use_f
Use an inventory item
==================
*/
void Cmd_Use_f (edict_t *ent)
{
int index;
gitem_t *it;
char *s;
s = gi.args();
it = FindItem (s);
if (!it)
{
gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if (!it->use)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
index = ITEM_INDEX(it);
#ifdef JETPACK_MOD
if (!Q_stricmp(s,"jetpack"))
{
// Special case - turns on/off
if (!ent->client->jetpack)
{
if (ent->waterlevel > 0)
return;
if (!ent->client->pers.inventory[index])
{
gi.cprintf(ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
else if (ent->client->pers.inventory[fuel_index] <= 0)
{
gi.cprintf(ent, PRINT_HIGH, "No fuel for: %s\n", s);
return;
}
}
it->use(ent,it);
return;
}
#endif
// added stasis generator support
if (!Q_stricmp(s,"stasis generator"))
{
// Special case - turn freeze off if already on
if (level.freeze)
{
level.freeze = false;
level.freezeframes = 0;
return;
}
}
if (!ent->client->pers.inventory[index])
{
gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->use (ent, it);
}
/*
==================
Cmd_Drop_f
Drop an inventory item
==================
*/
void Cmd_Drop_f (edict_t *ent)
{
int index;
gitem_t *it;
char *s;
s = gi.args();
it = FindItem (s);
if (!it)
{
gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if (!it->drop)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
index = ITEM_INDEX(it);
if (!ent->client->pers.inventory[index])
{
gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->drop (ent, it);
}
/*
=================
Cmd_Inven_f
=================
*/
void Cmd_Inven_f (edict_t *ent)
{
int i;
gclient_t *cl;
cl = ent->client;
cl->showscores = false;
cl->showhelp = false;
if (cl->textdisplay)
{
Text_Close(ent);
return;
}
if (cl->showinventory)
{
cl->showinventory = false;
return;
}
cl->showinventory = true;
gi.WriteByte (svc_inventory);
for (i=0 ; i<MAX_ITEMS ; i++)
{
// Don't show "No Weapon" or "Homing Rocket Launcher" in inventory
if ((i == noweapon_index) || (i == hml_index))
gi.WriteShort (0);
else if ((i == fuel_index) && (ent->client->jetpack_infinite))
gi.WriteShort (0);
else
gi.WriteShort (cl->pers.inventory[i]);
}
gi.unicast (ent, true);
}
/*
=================
Cmd_InvUse_f
=================
*/
void Cmd_InvUse_f (edict_t *ent)
{
gitem_t *it;
ValidateSelectedItem (ent);
if (ent->client->pers.selected_item == -1)
{
gi.cprintf (ent, PRINT_HIGH, "No item to use.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->use)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
#ifdef JETPACK_MOD
if (!Q_stricmp(it->classname,"item_jetpack"))
{
if (!ent->client->jetpack)
{
if (ent->waterlevel > 0)
return;
if (ent->client->pers.inventory[fuel_index] <= 0)
{
gi.cprintf(ent, PRINT_HIGH, "No fuel for jetpack\n" );
return;
}
}
}
#endif
it->use (ent, it);
}
/*
=================
Cmd_WeapPrev_f
=================
*/
void Cmd_WeapPrev_f (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
// PMM - prevent scrolling through ALL weapons
// index = (selected_weapon + i)%MAX_ITEMS;
index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
// PMM - prevent scrolling through ALL weapons
// if (cl->pers.weapon == it)
// return; // successful
if (cl->newweapon == it)
return;
}
}
/*
=================
Cmd_WeapNext_f
=================
*/
void Cmd_WeapNext_f (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
// PMM - prevent scrolling through ALL weapons
// index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
index = (selected_weapon + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
// PMM - prevent scrolling through ALL weapons
// if (cl->pers.weapon == it)
// return; // successful
if (cl->newweapon == it)
return;
}
}
/*
=================
Cmd_WeapLast_f
=================
*/
void Cmd_WeapLast_f (edict_t *ent)
{
gclient_t *cl;
int index;
gitem_t *it;
cl = ent->client;
if (!cl->pers.weapon || !cl->pers.lastweapon)
return;
index = ITEM_INDEX(cl->pers.lastweapon);
if (!cl->pers.inventory[index])
return;
it = &itemlist[index];
if (!it->use)
return;
if (! (it->flags & IT_WEAPON) )
return;
it->use (ent, it);
}
/*
=================
Cmd_InvDrop_f
=================
*/
void Cmd_InvDrop_f (edict_t *ent)
{
gitem_t *it;
ValidateSelectedItem (ent);
if (ent->client->pers.selected_item == -1)
{
gi.cprintf (ent, PRINT_HIGH, "No item to drop.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->drop)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
it->drop (ent, it);
}
/*
=================
Cmd_Kill_f
=================
*/
void Cmd_Kill_f (edict_t *ent)
{
if ((level.time - ent->client->respawn_time) < 5)
return;
ent->flags &= ~FL_GODMODE;
ent->health = 0;
meansOfDeath = MOD_SUICIDE;
//ROGUE
// make sure no trackers are still hurting us.
if (ent->client->tracker_pain_framenum)
RemoveAttackingPainDaemons (ent);
if (ent->client->owned_sphere)
{
G_FreeEdict(ent->client->owned_sphere);
ent->client->owned_sphere = NULL;
}
//ROGUE
player_die (ent, ent, ent, 100000, vec3_origin);
}
/*
=================
Cmd_PutAway_f
=================
*/
void Cmd_PutAway_f (edict_t *ent)
{
ent->client->showscores = false;
ent->client->showhelp = false;
ent->client->showinventory = false;
if (ent->client->menu)
PMenu_Close(ent);
if (ent->client->textdisplay)
Text_Close(ent);
// Zaero
if (ent->client->zCameraTrack)
stopCamera(ent);
// end Zaero
}
int PlayerSort (void const *a, void const *b)
{
int anum, bnum;
anum = *(int *)a;
bnum = *(int *)b;
anum = game.clients[anum].ps.stats[STAT_FRAGS];
bnum = game.clients[bnum].ps.stats[STAT_FRAGS];
if (anum < bnum)
return -1;
if (anum > bnum)
return 1;
return 0;
}
/*
=================
Cmd_Players_f
=================
*/
void Cmd_Players_f (edict_t *ent)
{
int i;
int count;
char small[64];
char large[1280];
int index[256];
count = 0;
for (i = 0 ; i < maxclients->value ; i++)
if (game.clients[i].pers.connected)
{
index[count] = i;
count++;
}
// sort by frags
qsort (index, count, sizeof(index[0]), PlayerSort);
// print information
large[0] = 0;
for (i = 0 ; i < count ; i++)
{
Com_sprintf (small, sizeof(small), "%3i %s\n",
game.clients[index[i]].ps.stats[STAT_FRAGS],
game.clients[index[i]].pers.netname);
if (strlen (small) + strlen(large) > sizeof(large) - 100 )
{ // can't print all of them in one packet
Com_strcat (large, sizeof(large), "...\n");
break;
}
Com_strcat (large, sizeof(large), small);
}
gi.cprintf (ent, PRINT_HIGH, "%s\n%i players\n", large, count);
}
/*
=================
Cmd_Wave_f
=================
*/
void Cmd_Wave_f (edict_t *ent)
{
int i;
i = atoi (gi.argv(1));
// can't wave when ducked
if (ent->client->ps.pmove.pm_flags & PMF_DUCKED)
return;
if (ent->client->anim_priority > ANIM_WAVE)
return;
ent->client->anim_priority = ANIM_WAVE;
switch (i)
{
case 0:
gi.cprintf (ent, PRINT_HIGH, "flipoff\n");
ent->s.frame = FRAME_flip01-1;
ent->client->anim_end = FRAME_flip12;
break;
case 1:
gi.cprintf (ent, PRINT_HIGH, "salute\n");
ent->s.frame = FRAME_salute01-1;
ent->client->anim_end = FRAME_salute11;
break;
case 2:
gi.cprintf (ent, PRINT_HIGH, "taunt\n");
ent->s.frame = FRAME_taunt01-1;
ent->client->anim_end = FRAME_taunt17;
break;
case 3:
gi.cprintf (ent, PRINT_HIGH, "wave\n");
ent->s.frame = FRAME_wave01-1;
ent->client->anim_end = FRAME_wave11;
break;
case 4:
default:
gi.cprintf (ent, PRINT_HIGH, "point\n");
ent->s.frame = FRAME_point01-1;
ent->client->anim_end = FRAME_point12;
break;
}
}
/*
==================
Cmd_Say_f
==================
*/
void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0)
{
int i, j;
edict_t *other;
char *p;
char text[2048];
gclient_t *cl;
if (gi.argc () < 2 && !arg0)
return;
if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
team = false;
if (team)
Com_sprintf (text, sizeof(text), "(%s): ", ent->client->pers.netname);
else
Com_sprintf (text, sizeof(text), "%s: ", ent->client->pers.netname);
if (arg0)
{
Com_strcat (text, sizeof(text), gi.argv(0));
Com_strcat (text, sizeof(text), " ");
Com_strcat (text, sizeof(text), gi.args());
}
else
{
p = gi.args();
if (*p == '"')
{
p++;
p[strlen(p)-1] = 0;
}
Com_strcat (text, sizeof(text), p);
}
// don't let text be too long for malicious reasons
if (strlen(text) > 150)
text[150] = 0;
Com_strcat (text, sizeof(text), "\n");
if (flood_msgs->value) {
cl = ent->client;
if (level.time < cl->flood_locktill) {
gi.cprintf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n",
(int)(cl->flood_locktill - level.time));
return;
}
i = cl->flood_whenhead - flood_msgs->value + 1;
if (i < 0)
i = (sizeof(cl->flood_when)/sizeof(cl->flood_when[0])) + i;
if (cl->flood_when[i] &&
level.time - cl->flood_when[i] < flood_persecond->value) {
cl->flood_locktill = level.time + flood_waitdelay->value;
gi.cprintf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n",
(int)flood_waitdelay->value);
return;
}
cl->flood_whenhead = (cl->flood_whenhead + 1) %
(sizeof(cl->flood_when)/sizeof(cl->flood_when[0]));
cl->flood_when[cl->flood_whenhead] = level.time;
}
if (dedicated->value)
gi.cprintf(NULL, PRINT_CHAT, "%s", text);
for (j = 1; j <= game.maxclients; j++)
{
other = &g_edicts[j];
if (!other->inuse)
continue;
if (!other->client)
continue;
if (team)
{
if (!OnSameTeam(ent, other))
continue;
}
gi.cprintf(other, PRINT_CHAT, "%s", text);
}
}
//======
//ROGUE
void Cmd_Ent_Count_f (edict_t *ent)
{
int x;
edict_t *e;
x=0;
for (e=g_edicts;e < &g_edicts[globals.num_edicts] ; e++)
{
if (e->inuse)
x++;
}
gi.dprintf("%d entites active\n", x);
}
//ROGUE
//======
void Cmd_PlayerList_f(edict_t *ent)
{
int i;
char st[80];
char text[1400];
edict_t *e2;
// connect time, ping, score, name
*text = 0;
for (i = 0, e2 = g_edicts + 1; i < maxclients->value; i++, e2++) {
if (!e2->inuse)
continue;
Com_sprintf(st, sizeof(st), "%02d:%02d %4d %3d %s%s\n",
(level.framenum - e2->client->resp.enterframe) / 600,
((level.framenum - e2->client->resp.enterframe) % 600)/10,
e2->client->ping,
e2->client->resp.score,
e2->client->pers.netname,
e2->client->resp.spectator ? " (spectator)" : "");
if (strlen(text) + strlen(st) > sizeof(text) - 50) {
Com_sprintf(text+strlen(text), sizeof(text)-1-strlen(text), "And more...\n");
gi.cprintf(ent, PRINT_HIGH, "%s", text);
return;
}
Com_strcat (text, sizeof(text), st);
}
gi.cprintf(ent, PRINT_HIGH, "%s", text);
}
void DrawBBox(edict_t *ent)
{
vec3_t p1, p2;
vec3_t origin;
VectorCopy(ent->s.origin,origin);
VectorSet(p1,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
}
void Cmd_Bbox_f (edict_t *ent)
{
edict_t *viewing;
viewing = LookingAt (ent, 0, NULL, NULL);
if (!viewing) return;
DrawBBox (viewing);
}
void SetLazarusCrosshair (edict_t *ent)
{
if (deathmatch->value || coop->value) return;
if (!ent->inuse) return;
if (!ent->client) return;
if (ent->client->zoomed || ent->client->zooming)
return;
gi.cvar_forceset("lazarus_crosshair", va("%d",(int)(crosshair->value)));
gi.cvar_forceset("lazarus_cl_gun", va("%d",(int)(cl_gun->value)));
}
void SetSensitivities (edict_t *ent,qboolean reset)
{
char string[512];
if (deathmatch->value || coop->value) return;
if (!ent->inuse) return;
if (!ent->client) return;
if (reset)
{
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
gi.cvar_set ("m_pitch", va("%f", lazarus_pitch->value));
gi.cvar_set ("m_yaw", va("%f", lazarus_yaw->value));
gi.cvar_set ("joy_pitchsensitivity", va("%f", lazarus_joyp->value));
gi.cvar_set ("joy_yawsensitivity", va("%f", lazarus_joyy->value));
// m_pitch->value = lazarus_pitch->value;
// m_yaw->value = lazarus_yaw->value;
// joy_pitchsensitivity->value = lazarus_joyp->value;
// joy_yawsensitivity->value = lazarus_joyy->value;
#endif
if (crosshair->value != lazarus_crosshair->value)
{
Com_sprintf(string, sizeof(string), "set crosshair %0d\n",(int)(lazarus_crosshair->value));
stuffcmd(ent,string);
}
if (cl_gun->value != lazarus_cl_gun->value)
{
Com_sprintf(string, sizeof(string), "cl_gun %i\n",atoi(lazarus_cl_gun->string));
stuffcmd(ent,string);
}
ent->client->pers.hand = hand->value;
}
else
{
float ratio;
//save in lazarus_crosshair
Com_sprintf(string, sizeof(string), "lazarus_crosshair %i\n",atoi(crosshair->string));
stuffcmd(ent,string);
Com_sprintf(string, sizeof(string), "crosshair 0");
stuffcmd(ent,string);
Com_sprintf(string, sizeof(string), "lazarus_cl_gun %i\n",atoi(cl_gun->string));
stuffcmd(ent,string);
Com_sprintf(string, sizeof(string), "cl_gun 0");
stuffcmd(ent,string);
if (!ent->client->sensitivities_init)
{
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
ent->client->m_pitch = m_pitch->value;
ent->client->m_yaw = m_yaw->value;
ent->client->joy_pitchsensitivity = joy_pitchsensitivity->value;
ent->client->joy_yawsensitivity = joy_yawsensitivity->value;
#endif
ent->client->sensitivities_init = true;
}
if (ent->client->ps.fov >= ent->client->original_fov)
ratio = 1.;
else
ratio = ent->client->ps.fov / ent->client->original_fov;
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
gi.cvar_set ("m_pitch", va("%f", ent->client->m_pitch * ratio));
gi.cvar_set ("m_yaw", va("%f", ent->client->m_yaw * ratio));
gi.cvar_set ("joy_pitchsensitivity", va("%f", ent->client->joy_pitchsensitivity * ratio));
gi.cvar_set ("joy_yawsensitivity", va("%f", ent->client->joy_yawsensitivity * ratio));
// m_pitch->value = ent->client->m_pitch * ratio;
// m_yaw->value = ent->client->m_yaw * ratio;
// joy_pitchsensitivity->value = ent->client->joy_pitchsensitivity * ratio;
// joy_yawsensitivity->value = ent->client->joy_yawsensitivity * ratio;
#endif
}
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
Com_sprintf(string, sizeof(string), "m_pitch %g;m_yaw %g;joy_pitchsensitivity %g;joy_yawsensitivity %g\n",
m_pitch->value,m_yaw->value,joy_pitchsensitivity->value,joy_yawsensitivity->value);
stuffcmd(ent,string);
#endif
}
/*
=====================
Cmd_attack2_f
Alternate firing mode
=====================
*/
/*
void Cmd_attack2_f(edict_t *ent, qboolean bOn)
{
if (!ent->client) return;
if (ent->health <= 0) return;
if (bOn)
{
ent->client->pers.fire_mode = 1;
//ent->client->nNewLatch |= BUTTON_ATTACK2;
}
else
{
ent->client->pers.fire_mode = 0;
//ent->client->nNewLatch &= ~BUTTON_ATTACK2;
}
}*/
void decoy_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
BecomeExplosion1(self);
}
void decoy_think (edict_t *self)
{
if (self->s.frame < 0 || self->s.frame > 39)
{
self->s.frame = 0;
}
else
{
self->s.frame++;
if (self->s.frame > 39)
self->s.frame = 0;
}
// Every 2 seconds, make visible monsters mad at me
if (level.framenum % 20 == 0)
{
edict_t *e;
int i;
for (i=game.maxclients+1; i<globals.num_edicts; i++)
{
e = &g_edicts[i];
if (!e->inuse)
continue;
if (!(e->svflags & SVF_MONSTER))
continue;
if (e->monsterinfo.aiflags & AI_GOOD_GUY)
continue;
if (!visible(e,self))
continue;
if (e->enemy == self)
continue;
e->enemy = e->goalentity = self;
e->monsterinfo.aiflags |= AI_TARGET_ANGER;
FoundTarget (e);
}
}
self->nextthink = level.time + FRAMETIME;
gi.linkentity(self);
}
void forcewall_think (edict_t *self)
{
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_FORCEWALL);
gi.WritePosition (self->pos1);
gi.WritePosition (self->pos2);
gi.WriteByte (self->style);
gi.multicast (self->s.origin, MULTICAST_PVS);
self->nextthink = level.time + FRAMETIME;
}
void SpawnForcewall (edict_t *player)
{
edict_t *wall;
vec3_t forward, point, start;
trace_t tr;
wall = G_Spawn();
VectorCopy(player->s.origin,start);
start[2] += player->viewheight;
AngleVectors(player->client->v_angle,forward,NULL,NULL);
VectorMA(start, WORLD_SIZE, forward, point); // was 8192
tr = gi.trace(start,NULL,NULL,point,player,MASK_SOLID);
VectorCopy(tr.endpos,wall->s.origin);
if (fabs(forward[0]) > fabs(forward[1]))
{
wall->pos1[0] = wall->pos2[0] = wall->s.origin[0];
wall->mins[0] = -1;
wall->maxs[0] = 1;
VectorCopy(wall->s.origin,point);
point[1] -= WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos1[1] = tr.endpos[1];
wall->mins[1] = wall->pos1[1] - wall->s.origin[1];
point[1] = wall->s.origin[1] + WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos2[1] = tr.endpos[1];
wall->maxs[1] = wall->pos2[1] - wall->s.origin[1];
}
else
{
VectorCopy(wall->s.origin,point);
point[0] -= WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos1[0] = tr.endpos[0];
wall->mins[0] = wall->pos1[0] - wall->s.origin[0];
point[0] = wall->s.origin[0] + WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos2[0] = tr.endpos[0];
wall->maxs[0] = wall->pos2[0] - wall->s.origin[0];
wall->pos1[1] = wall->pos2[1] = wall->s.origin[1];
wall->mins[1] = -1;
wall->maxs[1] = 1;
}
wall->mins[2] = 0;
VectorCopy(wall->s.origin,point);
point[2] = wall->s.origin[2] + WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->maxs[2] = tr.endpos[2] - wall->s.origin[2];
wall->pos1[2] = wall->pos2[2] = tr.endpos[2];
wall->style = 208; // Color from Q2 palette
wall->movetype = MOVETYPE_NONE;
wall->solid = SOLID_BBOX;
wall->clipmask = MASK_PLAYERSOLID | MASK_MONSTERSOLID;
wall->think = forcewall_think;
wall->nextthink = level.time + FRAMETIME;
wall->svflags = SVF_NOCLIENT;
wall->classname = "forcewall";
wall->activator = player;
wall->owner = player;
gi.linkentity(wall);
}
void ForcewallOff (edict_t *player)
{
vec3_t forward, point, start;
trace_t tr;
VectorCopy(player->s.origin,start);
start[2] += player->viewheight;
AngleVectors(player->client->v_angle,forward,NULL,NULL);
VectorMA(start, WORLD_SIZE, forward, point); // was 8192
tr = gi.trace(start,NULL,NULL,point,player,MASK_SHOT);
if (Q_stricmp(tr.ent->classname,"forcewall"))
{
gi.cprintf(player,PRINT_HIGH,"Not a forcewall!\n");
return;
}
if (tr.ent->activator != player)
{
gi.cprintf(player,PRINT_HIGH,"You don't own this forcewall, bub!\n");
return;
}
G_FreeEdict(tr.ent);
}
/*
=================
ClientCommand
=================
*/
void Restart_FMOD (edict_t *self)
{
FMOD_Init();
G_FreeEdict(self);
}
void ClientCommand (edict_t *ent)
{
char *cmd;
char *parm;
if (!ent->client)
return; // not fully in game yet
cmd = gi.argv(0);
if (gi.argc() < 2)
parm = NULL;
else
parm = gi.argv(1);
// Zaero
// if we're viewing thru the camera, only allow some things to happen
if (ent->client->zCameraTrack && !level.intermissiontime)
{
if (Q_stricmp (cmd, "putaway") == 0)
Cmd_PutAway_f (ent);
else if (Q_stricmp(cmd, "use") == 0)
{
if (Q_stricmp(gi.args(), "Visor") == 0)
Cmd_Use_f (ent);
}
else if (Q_stricmp (cmd, "invuse") == 0)
{
// only use the visor
if (ent->client->pers.selected_item == ITEM_INDEX(FindItem("Visor")))
Cmd_InvUse_f (ent);
}
else if (Q_stricmp (cmd, "invnext") == 0)
SelectNextItem (ent, -1);
else if (Q_stricmp (cmd, "invprev") == 0)
SelectPrevItem (ent, -1);
return;
}
// end Zaero
if (Q_stricmp (cmd, "players") == 0)
{
Cmd_Players_f (ent);
return;
}
if (Q_stricmp (cmd, "say") == 0)
{
Cmd_Say_f (ent, false, false);
return;
}
if (Q_stricmp (cmd, "say_team") == 0)
{
Cmd_Say_f (ent, true, false);
return;
}
if (Q_stricmp (cmd, "score") == 0)
{
Cmd_Score_f (ent);
return;
}
if (Q_stricmp (cmd, "help") == 0)
{
Cmd_Help_f (ent);
return;
}
if (level.intermissiontime)
return;
if (Q_stricmp (cmd, "use") == 0)
Cmd_Use_f (ent);
else if (Q_stricmp (cmd, "drop") == 0)
Cmd_Drop_f (ent);
else if (Q_stricmp (cmd, "give") == 0)
Cmd_Give_f (ent);
else if (Q_stricmp (cmd, "god") == 0)
Cmd_God_f (ent);
else if (Q_stricmp (cmd, "notarget") == 0)
Cmd_Notarget_f (ent);
else if (Q_stricmp (cmd, "noclip") == 0)
Cmd_Noclip_f (ent);
else if (Q_stricmp (cmd, "inven") == 0)
Cmd_Inven_f (ent);
else if (Q_stricmp (cmd, "invnext") == 0)
SelectNextItem (ent, -1);
else if (Q_stricmp (cmd, "invprev") == 0)
SelectPrevItem (ent, -1);
else if (Q_stricmp (cmd, "invnextw") == 0)
SelectNextItem (ent, IT_WEAPON);
else if (Q_stricmp (cmd, "invprevw") == 0)
SelectPrevItem (ent, IT_WEAPON);
else if (Q_stricmp (cmd, "invnextp") == 0)
SelectNextItem (ent, IT_POWERUP);
else if (Q_stricmp (cmd, "invprevp") == 0)
SelectPrevItem (ent, IT_POWERUP);
else if (Q_stricmp (cmd, "invuse") == 0)
Cmd_InvUse_f (ent);
else if (Q_stricmp (cmd, "invdrop") == 0)
Cmd_InvDrop_f (ent);
else if (Q_stricmp (cmd, "weapprev") == 0)
Cmd_WeapPrev_f (ent);
else if (Q_stricmp (cmd, "weapnext") == 0)
Cmd_WeapNext_f (ent);
else if (Q_stricmp (cmd, "weaplast") == 0)
Cmd_WeapLast_f (ent);
else if (Q_stricmp (cmd, "kill") == 0)
Cmd_Kill_f (ent);
else if (Q_stricmp (cmd, "putaway") == 0)
Cmd_PutAway_f (ent);
else if (Q_stricmp (cmd, "wave") == 0)
Cmd_Wave_f (ent);
else if (Q_stricmp(cmd, "playerlist") == 0)
Cmd_PlayerList_f(ent);
// ==================== fog stuff =========================
// else if (developer->value && !Q_stricmp(cmd,"fog"))
else if (Q_stricmp(cmd,"fog") == 0)
Cmd_Fog_f(ent);
else if (developer->value && !Q_strncasecmp(cmd, "fog_", 4))
Cmd_Fog_f(ent);
// ================ end fog stuff =========================
//CHASECAM
else if (Q_stricmp (cmd, "thirdperson") == 0)
Cmd_Chasecam_Toggle (ent);
else if (Q_stricmp(cmd, "killtrap") == 0)
Cmd_KillTrap_f(ent);
else if (Q_stricmp (cmd, "entcount") == 0) // PGM
Cmd_Ent_Count_f (ent); // PGM
else if (Q_stricmp (cmd, "disguise") == 0) // PGM
{
ent->flags |= FL_DISGUISED;
}
// alternate attack mode
/*else if (!Q_stricmp(cmd,"attack2_off"))
Cmd_attack2_f(ent,false);
else if (!Q_stricmp(cmd,"attack2_on"))
Cmd_attack2_f(ent,true);*/
// zoom
else if (!Q_stricmp(cmd, "zoomin"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->ps.fov > 5)
{
if (cl_gun->value)
stuffcmd(ent,"cl_gun 0\n");
ent->client->frame_zoomrate = zoomrate->value * ent->client->secs_per_frame;
ent->client->zooming = 1;
ent->client->zoomed = true;
}
}
}
else if (!Q_stricmp(cmd, "zoomout"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->ps.fov < ent->client->original_fov)
{
if (cl_gun->value)
stuffcmd(ent,"cl_gun 0\n");
ent->client->frame_zoomrate = zoomrate->value * ent->client->secs_per_frame;
ent->client->zooming = -1;
ent->client->zoomed = true;
}
}
}
else if (!Q_stricmp(cmd, "zoom"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (!parm)
{
gi.dprintf("syntax: zoom [0/1] (0=off, 1=on)\n");
}
else if (!atoi(parm))
{
ent->client->ps.fov = ent->client->original_fov;
ent->client->zooming = 0;
ent->client->zoomed = false;
SetSensitivities(ent,true);
}
else if (!ent->client->zoomed && !ent->client->zooming)
{
ent->client->ps.fov = zoomsnap->value;
ent->client->pers.hand = 2;
if (cl_gun->value)
stuffcmd(ent,"cl_gun 0\n");
ent->client->zooming = 0;
ent->client->zoomed = true;
SetSensitivities(ent,false);
}
}
}
else if (!Q_stricmp(cmd, "zoomoff"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->zoomed && !ent->client->zooming)
{
ent->client->ps.fov = ent->client->original_fov;
ent->client->zooming = 0;
ent->client->zoomed = false;
SetSensitivities(ent,true);
}
}
}
else if (!Q_stricmp(cmd, "zoomon"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (!ent->client->zoomed && !ent->client->zooming)
{
ent->client->ps.fov = zoomsnap->value;
ent->client->pers.hand = 2;
if (cl_gun->value)
stuffcmd(ent,"cl_gun 0\n");
ent->client->zooming = 0;
ent->client->zoomed = true;
SetSensitivities(ent,false);
}
}
}
else if (!Q_stricmp(cmd, "zoominstop"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->zooming > 0)
{
ent->client->zooming = 0;
if (ent->client->ps.fov == ent->client->original_fov)
{
ent->client->zoomed = false;
SetSensitivities(ent,true);
}
else
{
gi.cvar_forceset("zoomsnap",va("%f",ent->client->ps.fov));
SetSensitivities(ent,false);
}
}
}
}
else if (!Q_stricmp(cmd, "zoomoutstop"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->zooming < 0)
{
ent->client->zooming = 0;
if (ent->client->ps.fov == ent->client->original_fov)
{
ent->client->zoomed = false;
SetSensitivities(ent,true);
}
else
{
gi.cvar_forceset("zoomsnap",va("%f",ent->client->ps.fov));
SetSensitivities(ent,false);
}
}
}
}
else if (!Q_stricmp(cmd, "entlist"))
{
if (parm)
{
char filename[MAX_OSPATH];
edict_t *e;
FILE *f;
int i;
vec3_t origin;
int count;
// f = fopen(parm, "w");
SavegameDirRelativePath(parm, filename, sizeof(filename));
Com_strcat (filename, sizeof(filename), ".txt");
gi.dprintf("Writing entity list to %s... ", filename);
f = fopen(filename, "w");
if (f)
{
fprintf(f, "Movetype codes\n"
" 0 MOVETYPE_NONE\n"
" 1 MOVETYPE_NOCLIP\n"
" 2 MOVETYPE_PUSH (most moving brush models)\n"
" 3 MOVETYPE_STOP (buttons)\n"
" 4 MOVETYPE_WALK (players only)\n"
" 5 MOVETYPE_STEP (monsters)\n"
" 6 MOVETYPE_FLY (never used)\n"
" 7 MOVETYPE_TOSS (gibs, normal debris)\n"
" 8 MOVETYPE_FLYMISSILE (rockets)\n"
" 9 MOVETYPE_BOUNCE (grenades)\n"
"10 MOVETYPE_VEHICLE (Lazarus func_vehicle)\n"
"11 MOVETYPE_PUSHABLE (Lazarus func_pushable)\n"
"12 MOVETYPE_DEBRIS (Lazarus target_rocks)\n"
"13 MOVETYPE_RAIN (Lazarus precipitation)\n\n");
fprintf(f,"Solid codes\n"
" 0 SOLID_NOT no interaction with other objects\n"
" 1 SOLID_TRIGGER trigger fields, pickups\n"
" 2 SOLID_BBOX solid point entities\n"
" 3 SOLID_BSP brush models\n\n");
fprintf(f,"CONTENT_ codes (clipmask)\n"
" 0x00000001 SOLID\n"
" 0x00000002 WINDOW\n"
" 0x00000004 AUX\n"
" 0x00000008 LAVA\n"
" 0x00000010 SLIME\n"
" 0x00000020 WATER\n"
" 0x00000040 MIST\n"
" 0x00008000 AREAPORTAL\n"
" 0x00010000 PLAYERCLIP\n"
" 0x00020000 MONSTERCLIP\n"
" 0x00040000 CURRENT_0\n"
" 0x00080000 CURRENT_90\n"
" 0x00100000 CURRENT_180\n"
" 0x00200000 CURRENT_270\n"
" 0x00400000 CURRENT_UP\n"
" 0x00800000 CURRENT_DOWN\n"
" 0x01000000 ORIGIN\n"
" 0x02000000 MONSTER\n"
" 0x04000000 DEADMONSTER\n"
" 0x08000000 DETAIL\n"
" 0x10000000 TRANSLUCENT\n"
" 0x20000000 LADDER\n\n");
fprintf(f,"NOTE: \"freed\" indicates an empty slot in the edicts array.\n\n");
fprintf(f,"============================================================\n");
count = 0;
for (i=0, e=&g_edicts[0]; i<globals.num_edicts; i++, e++)
{
VectorAdd(e->s.origin,e->origin_offset,origin);
fprintf(f,"entity #%d, classname = %s at %s, velocity = %s\n",i,e->classname,vtos(origin),vtos(e->velocity));
fprintf(f,"health=%d, mass=%d, dmg=%d, wait=%g, angles=%s\n",e->health, e->mass, e->dmg, e->wait, vtos(e->s.angles));
fprintf(f,"targetname=%s, target=%s, spawnflags=0x%04x\n",e->targetname,e->target,e->spawnflags);
fprintf(f,"absmin,absmax,size=%s, %s, %s\n",vtos(e->absmin),vtos(e->absmax),vtos(e->size));
fprintf(f,"groundentity=%s\n",(e->groundentity ? e->groundentity->classname : "NULL"));
if (e->classname)
{
// class-specific output
if (!Q_stricmp(e->classname,"target_changelevel"))
fprintf(f,"map=%s\n",e->map);
}
fprintf(f,"movetype=%d, solid=%d, clipmask=0x%08x\n",e->movetype,e->solid,e->clipmask);
fprintf(f,"================================================================================\n");
if (e->inuse) count++;
}
fprintf(f,"Total number of entities = %d\n",count);
fclose(f);
gi.dprintf("done!\n");
}
else {
gi.dprintf("Error opening %s\n",parm);
}
}
else {
gi.dprintf("syntax: entlist <filename>\n");
}
}
else if (!Q_stricmp(cmd, "properties"))
{
if (parm)
{
char filename[MAX_OSPATH];
edict_t *e;
FILE *f;
// int i;
e = LookingAt(ent,0,NULL,NULL);
if (!e) return;
SavegameDirRelativePath(parm, filename, sizeof(filename));
// strncat(filename, ".txt");
Com_strcat (filename, sizeof(filename), ".txt");
gi.dprintf("Writing entity properties to %s... ", filename);
f = fopen(filename, "w");
// for (i=0; i<globals.num_edicts; i++)
// {
// e = &g_edicts[i];
SaveEntProps (e ,f);
// }
fclose(f);
gi.dprintf("done!\n");
}
else {
gi.dprintf("syntax: properties <filename>\n");
}
}
else if (!Q_stricmp(cmd, "go"))
{
edict_t *viewing;
float range;
viewing = LookingAt(ent,0,NULL,&range);
if (range > 512)
return;
if (!(viewing->monsterinfo.aiflags & AI_ACTOR))
return;
if (viewing->enemy)
return;
if (!(viewing->monsterinfo.aiflags & AI_FOLLOW_LEADER))
return;
actor_moveit(ent,viewing);
}
#ifndef DISABLE_FMOD
else if (!Q_stricmp(cmd, "playsound"))
{
vec3_t pos = {0, 0, 0};
vec3_t vel = {0, 0, 0};
if (s_primary->value)
{
gi.dprintf("target_playback requires s_primary be set to 0.\n"
"At the console type:\n"
"s_primary 0;sound_restart\n");
return;
}
if (parm)
{
edict_t *temp;
strlwr(parm);
temp = G_Spawn();
temp->message = parm;
temp->volume = 255;
if ( strstr(parm,".mod") ||
strstr(parm,".s3m") ||
strstr(parm,".xm") ||
strstr(parm,".mid") )
temp->spawnflags |= 8;
FMOD_PlaySound(temp);
G_FreeEdict(temp);
}
else
gi.dprintf("syntax: playsound <soundfile>, path relative to gamedir\n");
}
else if (!Q_stricmp(cmd,"sound_restart"))
{
// replacement for snd_restart to get around DirectSound/FMOD problem
edict_t *temp;
FMOD_Shutdown();
stuffcmd(ent,"snd_restart\n");
temp = G_Spawn();
temp->think = Restart_FMOD;
temp->nextthink = level.time + 2;
}
#endif // DISABLE_FMOD
else if (!Q_stricmp(cmd, "hud"))
{
if (parm)
{
int state = atoi(parm);
if (state)
Hud_On();
else
Hud_Off();
}
else
Cmd_ToggleHud();
}
else if (!Q_stricmp(cmd, "whatsit"))
{
if (parm)
{
int state = atoi(parm);
if (state)
world->effects |= FX_WORLDSPAWN_WHATSIT;
else
world->effects &= ~FX_WORLDSPAWN_WHATSIT;
}
else
world->effects ^= FX_WORLDSPAWN_WHATSIT;
}
else if (!Q_stricmp(cmd, "whereis"))
{
if (parm)
{
edict_t *e;
int i;
int count=0;
for (i=1; i<globals.num_edicts; i++)
{
e = &g_edicts[i];
if (e->classname && !Q_stricmp(parm,e->classname))
{
count++;
gi.dprintf("%d. %s\n",count,vtos(e->s.origin));
}
}
if (!count)
gi.dprintf("none found\n");
}
else
gi.dprintf("syntax: whereis <classname>\n");
}
else if (developer->value)
{
if (!Q_stricmp(cmd, "lightswitch"))
{
ToggleLights ();
}
else if (!Q_stricmp(cmd, "bbox"))
{
Cmd_Bbox_f (ent);
}
else if (!Q_stricmp(cmd, "forcewall"))
{
SpawnForcewall (ent);
}
else if (!Q_stricmp(cmd, "forcewall_off"))
{
ForcewallOff (ent);
}
else if (!Q_stricmp(cmd, "freeze"))
{
if (level.freeze) {
gi.dprintf ("Unfreezing time.\n", (int)sk_stasis_time->value);
level.freeze = false;
}
else
{
if (ent->client->jetpack)
gi.dprintf("Cannot use freeze while using jetpack\n");
else {
gi.dprintf ("Freezing time for %d seconds.\n", (int)sk_stasis_time->value);
level.freeze = true;
level.freezeframes = 0;
}
}
}
else if (!Q_stricmp(cmd, "hint_test"))
{
edict_t *viewing;
int result;
viewing = LookingAt(ent, LOOKAT_MD2, NULL, NULL);
if (!viewing)
{
gi.dprintf("Not looking at an entity.\n");
return;
}
if (viewing->monsterinfo.aiflags2 & AI2_HINT_TEST)
{
viewing->monsterinfo.aiflags2 &= ~AI2_HINT_TEST;
gi.dprintf("%s (%s): Back to my normal self now.\n",
viewing->classname, viewing->targetname);
return;
}
if (!(viewing->svflags & SVF_MONSTER))
gi.dprintf("hint_test is only valid for monsters and actors.\n");
result = HintTestStart(viewing);
switch (result)
{
case -1:
gi.dprintf("%s (%s): I cannot see any hint_paths from here.\n");
break;
case 0:
gi.dprintf("This map does not contain hint_paths.\n");
break;
case 1:
gi.dprintf("%s (%s) searching for hint_path %s at %s. %s\n",
viewing->classname, (viewing->targetname ? viewing->targetname : "<noname>"),
(viewing->movetarget->targetname ? viewing->movetarget->targetname : "<noname>"),
vtos(viewing->movetarget->s.origin),
visible(viewing, viewing->movetarget) ? "I see it." : "I don't see it.");
break;
default:
gi.dprintf("Unknown error\n");
break;
}
}
else if (!Q_stricmp(cmd, "entid"))
{
edict_t *viewing;
vec3_t origin;
float range;
viewing = LookingAt(ent,0,NULL,&range);
if (!viewing)
return;
VectorAdd(viewing->s.origin,viewing->origin_offset,origin);
gi.dprintf("classname = %s at %s, velocity = %s\n",viewing->classname,vtos(origin),vtos(viewing->velocity));
gi.dprintf("health=%d, mass=%d, dmg=%d, wait=%g, sounds=%d, angles=%s, movetype=%d\n",viewing->health, viewing->mass, viewing->dmg, viewing->wait, viewing->sounds, vtos(viewing->s.angles), viewing->movetype);
gi.dprintf("targetname=%s, target=%s, spawnflags=0x%04x\n",viewing->targetname,viewing->target,viewing->spawnflags);
gi.dprintf("absmin,absmax,size=%s, %s, %s, range=%g\n",vtos(viewing->absmin),vtos(viewing->absmax),vtos(viewing->size),range);
gi.dprintf("groundentity=%s\n",(viewing->groundentity ? viewing->groundentity->classname : "NULL"));
}
else if (!Q_stricmp(cmd, "item_left"))
ShiftItem (ent, 1);
else if (!Q_stricmp(cmd, "item_right"))
ShiftItem (ent, 2);
else if (!Q_stricmp(cmd, "item_forward"))
ShiftItem (ent, 4);
else if (!Q_stricmp(cmd, "item_back"))
ShiftItem (ent, 8);
else if (!Q_stricmp(cmd, "item_up"))
ShiftItem (ent, 16);
else if (!Q_stricmp(cmd, "item_down"))
ShiftItem (ent, 32);
else if (!Q_stricmp(cmd, "item_drop"))
ShiftItem (ent, 64);
else if (!Q_stricmp(cmd, "item_pitch"))
ShiftItem (ent, 128);
else if (!Q_stricmp(cmd, "item_yaw"))
ShiftItem (ent, 256);
else if (!Q_stricmp(cmd, "item_roll"))
ShiftItem (ent, 512);
else if (!Q_stricmp(cmd, "item_release"))
ent->client->shift_dir = 0;
else if (strstr(cmd, "muzzle"))
{
edict_t *viewing;
viewing = LookingAt(ent,0,NULL,NULL);
if (!viewing)
return;
if (!viewing->classname)
return;
if (!(viewing->monsterinfo.aiflags & AI_ACTOR))
return;
if (gi.argc() < 2)
{
gi.dprintf("Muzzle offset=%g, %g, %g\n",
viewing->muzzle[0],viewing->muzzle[1],viewing->muzzle[2]);
}
else
{
if (!Q_stricmp(cmd, "muzzlex"))
viewing->muzzle[0] = atof(gi.argv(1));
else if (!Q_stricmp(cmd, "muzzley"))
viewing->muzzle[1] = atof(gi.argv(1));
else if (!Q_stricmp(cmd, "muzzlez"))
viewing->muzzle[2] = atof(gi.argv(1));
else
gi.dprintf("Syntax: muzzle[x|y|z] <value>\n");
}
}
else if (!Q_stricmp(cmd, "range"))
{
vec3_t forward, point, start;
trace_t tr;
VectorCopy(ent->s.origin,start);
start[2] += ent->viewheight;
AngleVectors(ent->client->v_angle,forward,NULL,NULL);
VectorMA(start, WORLD_SIZE, forward, point); // was 8192
tr = gi.trace(start,NULL,NULL,point,ent,MASK_SOLID);
VectorSubtract(tr.endpos,start,point);
gi.dprintf("range=%g\n",VectorLength(point));
}
else if (!Q_stricmp(cmd, "setskill"))
{
if (gi.argc() < 2)
gi.dprintf("Syntax: setskill X\n");
else
{
int s = atoi(gi.argv(1));
gi.cvar_forceset("skill", va("%i", s));
}
}
else if (!Q_stricmp(cmd, "sk"))
{
edict_t *viewing;
int skinnum;
viewing = LookingAt(ent,0,NULL,NULL);
if (!viewing)
return;
if (parm) {
skinnum = atoi(parm);
viewing->s.skinnum = skinnum;
gi.linkentity(viewing);
}
else
gi.dprintf("Currently using skin #%i\n",viewing->s.skinnum);
}
else if (!Q_stricmp(cmd, "spawn"))
{
edict_t *e;
vec3_t forward;
size_t classSize;
if (!parm)
{
gi.dprintf("syntax: spawn <classname>\n");
return;
}
e = G_Spawn();
classSize = strlen(parm)+1;
e->classname = gi.TagMalloc(classSize, TAG_LEVEL);
Com_strcpy (e->classname, classSize, parm);
AngleVectors (ent->client->v_angle, forward, NULL, NULL);
VectorMA (ent->s.origin, 128, forward, e->s.origin);
e->s.angles[YAW] = ent->s.angles[YAW];
ED_CallSpawn(e);
}
else if (!Q_stricmp(cmd, "spawngoodguy"))
{
edict_t *e;
vec3_t forward;
size_t classSize;
if (gi.argc() < 3)
{
gi.dprintf("syntax: spawngoodguy <modelname> <weapon>\n");
return;
}
e = G_Spawn();
classSize = 12;
e->classname = gi.TagMalloc(classSize, TAG_LEVEL);
Com_strcpy (e->classname, classSize, "misc_actor");
e->usermodel = gi.argv(1);
e->sounds = atoi(gi.argv(2));
e->spawnflags = SF_MONSTER_GOODGUY;
AngleVectors (ent->client->v_angle, forward, NULL, NULL);
VectorMA (ent->s.origin, 128, forward, e->s.origin);
e->s.origin[2] = max(e->s.origin[2], ent->s.origin[2] + 8);
e->s.angles[YAW] = ent->s.angles[YAW];
ED_CallSpawn(e);
actor_files();
}
else if (!Q_stricmp(cmd, "spawnself"))
{
edict_t *decoy;
vec3_t forward;
decoy = G_Spawn();
decoy->classname = "fakeplayer";
memcpy(&decoy->s,&ent->s,sizeof(entity_state_t));
decoy->s.number = decoy-g_edicts;
decoy->s.frame = ent->s.frame;
AngleVectors (ent->client->v_angle, forward, NULL, NULL);
VectorMA (ent->s.origin, 64, forward, decoy->s.origin);
decoy->s.angles[YAW] = ent->s.angles[YAW];
decoy->takedamage = DAMAGE_AIM;
decoy->flags = (ent->flags & FL_NOTARGET);
decoy->movetype = MOVETYPE_TOSS;
decoy->viewheight = ent->viewheight;
decoy->mass = ent->mass;
decoy->solid = SOLID_BBOX;
decoy->deadflag = DEAD_NO;
decoy->clipmask = MASK_PLAYERSOLID;
decoy->health = ent->health;
decoy->light_level = ent->light_level;
decoy->think = decoy_think;
decoy->monsterinfo.aiflags = AI_GOOD_GUY;
decoy->die = decoy_die;
decoy->nextthink = level.time + FRAMETIME;
VectorCopy (ent->mins, decoy->mins);
VectorCopy (ent->maxs, decoy->maxs);
gi.linkentity (decoy);
}
else if (!Q_stricmp(cmd, "switch"))
{
extern mmove_t actor_move_switch;
edict_t *viewing;
viewing = LookingAt(ent, 0, NULL, NULL);
if (!viewing)
return;
if (!(viewing->monsterinfo.aiflags & AI_ACTOR))
{
gi.dprintf("Must be a misc_actor\n");
return;
}
viewing->monsterinfo.currentmove = &actor_move_switch;
}
else if (!Q_stricmp(cmd, "resettargets"))
{
edict_t *e;
int i;
int count;
gi.dprintf("Resetting all monsters' enemies...\n");
count = 0;
for (i=0, e=&g_edicts[0]; i<globals.num_edicts; i++, e++)
{
if (!e->inuse)
continue;
if ( !(e->svflags & SVF_MONSTER) )
continue;
if (e->health <= 0)
continue;
e->enemy = e->oldenemy = NULL;
e->monsterinfo.pausetime = 0;
e->monsterinfo.stand (e);
count++;
}
gi.dprintf("reset %d monsters' enemies, done.\n", count);
}
else // anything that doesn't match a command will be a chat
Cmd_Say_f (ent, false, true);
}
else // anything that doesn't match a command will be a chat
Cmd_Say_f (ent, false, true);
}