mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 08:51:22 +00:00
268 lines
5.7 KiB
C
268 lines
5.7 KiB
C
/*
|
|
Copyright (C) 1997-2001 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
#ifndef __REF_H
|
|
#define __REF_H
|
|
|
|
#include "../qcommon/qcommon.h"
|
|
|
|
#define TWOTHIRDS 0.666666666666666666666666666666
|
|
|
|
#define DIV40 0.025
|
|
#define DIV64 0.015625
|
|
#define DIV254BY255 0.9960784313725490196078431372549
|
|
#define DIV255 0.003921568627450980392156862745098
|
|
#define DIV256 0.00390625
|
|
#define DIV512 0.001953125
|
|
|
|
#define Vector4Set(v, w, x, y, z) (v[0]=(w), v[1]=(x), v[2]=(y), v[3]=(z))
|
|
#define Vector2Set(v, x, y) (v[0]=(x), v[1]=(y))
|
|
#define Vector2Copy(v, w) (w[0]=v[0], w[1]=v[1])
|
|
|
|
#define MAX_DLIGHTS 64 // was 32
|
|
#define MAX_ENTITIES 2048 // was 128
|
|
#define MAX_PARTICLES 8192 // was 4096
|
|
#define MAX_LIGHTSTYLES 256
|
|
|
|
#define MAX_DECAL_VERTS 256
|
|
#define MAX_VERTS_PER_FRAGMENT 8
|
|
#define MAX_FRAGMENTS_PER_DECAL 32
|
|
#define MAX_DECAL_FRAGS 8192
|
|
|
|
#define POWERSUIT_SCALE 1.0F
|
|
#define WEAPON_SHELL_SCALE 0.25F
|
|
|
|
#define SHELL_RED_COLOR 0xF2
|
|
#define SHELL_GREEN_COLOR 0xD0
|
|
#define SHELL_BLUE_COLOR 0xF3
|
|
|
|
#define SHELL_RG_COLOR 0xDC
|
|
//#define SHELL_RB_COLOR 0x86
|
|
#define SHELL_RB_COLOR 0x68
|
|
#define SHELL_BG_COLOR 0x78
|
|
|
|
//ROGUE
|
|
#define SHELL_DOUBLE_COLOR 0xDF // 223
|
|
#define SHELL_HALF_DAM_COLOR 0x90
|
|
#define SHELL_CYAN_COLOR 0x72
|
|
//ROGUE
|
|
|
|
#define SHELL_WHITE_COLOR 0xD7
|
|
|
|
typedef struct entity_s
|
|
{
|
|
struct model_s *model; // opaque type outside refresh
|
|
float angles[3];
|
|
//vec3_t axis[3]; // Rotation vectors
|
|
|
|
// most recent data
|
|
float origin[3]; // also used as RF_BEAM's "from"
|
|
int frame; // also used as RF_BEAM's diameter
|
|
|
|
// previous data for lerping
|
|
float oldorigin[3]; // also used as RF_BEAM's "to"
|
|
int oldframe;
|
|
|
|
// misc
|
|
float backlerp; // 0.0 = current, 1.0 = old
|
|
int skinnum; // also used as RF_BEAM's palette index
|
|
|
|
int lightstyle; // for flashing entities
|
|
float alpha; // ignore if RF_TRANSLUCENT isn't set
|
|
|
|
float scale;
|
|
|
|
struct image_s *skin; // NULL for inline skin
|
|
int flags;
|
|
int renderfx;
|
|
|
|
} entity_t;
|
|
|
|
#define ENTITY_FLAGS 68
|
|
|
|
typedef struct
|
|
{
|
|
qboolean spotlight;
|
|
vec3_t direction;
|
|
vec3_t origin;
|
|
vec3_t color;
|
|
float intensity;
|
|
} dlight_t;
|
|
|
|
typedef struct
|
|
{
|
|
float strength;
|
|
vec3_t direction;
|
|
vec3_t color;
|
|
} m_dlight_t;
|
|
|
|
|
|
//***********************************
|
|
//psychospaz
|
|
//particles
|
|
//***********************************
|
|
|
|
#define PART_GRAVITY 1
|
|
#define PART_SPARK 2
|
|
#define PART_ANGLED 4
|
|
#define PART_DIRECTION 8
|
|
#define PART_TRANS 16
|
|
#define PART_SATURATE 32
|
|
#define PART_SHADED 64
|
|
#define PART_LIGHTNING 128
|
|
#define PART_BEAM 256
|
|
#define PART_LENSFLARE 512
|
|
#define PART_ADD_LIGHT 1024
|
|
#define PART_DECAL 2048
|
|
#define PART_INSTANT 4096
|
|
#define PART_OVERBRIGHT 8192
|
|
#define PART_ALPHACOLOR 16384
|
|
#define PART_LEAVEMARK 0x40000 //256K
|
|
|
|
#define PART_DEPTHHACK_SHORT 0x08000 //32768
|
|
#define PART_DEPTHHACK_MID 0x10000 //65536
|
|
#define PART_DEPTHHACK_LONG 0x20000 //128K
|
|
|
|
//combo flags
|
|
#define PART_DEPTHHACK (PART_DEPTHHACK_SHORT|PART_DEPTHHACK_MID|PART_DEPTHHACK_LONG)
|
|
|
|
typedef struct
|
|
{
|
|
int numPoints;
|
|
int firstPoint;
|
|
struct mnode_s *node;
|
|
} markFragment_t;
|
|
|
|
typedef struct decalpolys_s decalpolys_t;
|
|
struct decalpolys_s
|
|
{
|
|
decalpolys_t *next; // for allocation linked list
|
|
decalpolys_t *nextpoly; // for linked list
|
|
qboolean clearflag;
|
|
int numpolys;
|
|
vec3_t polys[MAX_VERTS_PER_FRAGMENT];
|
|
vec2_t coords[MAX_VERTS_PER_FRAGMENT];
|
|
struct mnode_s *node;
|
|
};
|
|
|
|
//Knightmare- Psychospaz's enhanced particle code
|
|
typedef struct
|
|
{
|
|
vec3_t angle;
|
|
vec3_t origin;
|
|
int color;
|
|
|
|
float size;
|
|
int flags;
|
|
float alpha;
|
|
|
|
int blendfunc_src;
|
|
int blendfunc_dst;
|
|
|
|
float red;
|
|
float green;
|
|
float blue;
|
|
|
|
decalpolys_t *decal;
|
|
|
|
int image;
|
|
} particle_t;
|
|
|
|
// Knightmare- struct for our client-side fog
|
|
typedef struct
|
|
{
|
|
qboolean enabled;
|
|
int model;
|
|
int density;
|
|
int start;
|
|
int end;
|
|
int red;
|
|
int green;
|
|
int blue;
|
|
} foginfo_t; // end Knightmare
|
|
|
|
typedef struct
|
|
{
|
|
float rgb[3]; // 0.0 - 2.0
|
|
float white; // highest of rgb
|
|
} lightstyle_t;
|
|
|
|
|
|
// Knightmare- added Psychospaz's menu cursor
|
|
//cursor - psychospaz
|
|
#define MENU_CURSOR_BUTTON_MAX 2
|
|
|
|
#define MENUITEM_ACTION 1
|
|
#define MENUITEM_ROTATE 2
|
|
#define MENUITEM_SLIDER 3
|
|
#define MENUITEM_TEXT 4
|
|
|
|
typedef struct
|
|
{
|
|
//only 2 buttons for menus
|
|
float buttontime[MENU_CURSOR_BUTTON_MAX];
|
|
int buttonclicks[MENU_CURSOR_BUTTON_MAX];
|
|
int buttonused[MENU_CURSOR_BUTTON_MAX];
|
|
qboolean buttondown[MENU_CURSOR_BUTTON_MAX];
|
|
|
|
qboolean mouseaction;
|
|
|
|
//this is the active item that cursor is on.
|
|
int menuitemtype;
|
|
void *menuitem;
|
|
void *menu;
|
|
|
|
//coords
|
|
int x;
|
|
int y;
|
|
|
|
int oldx;
|
|
int oldy;
|
|
} cursor_t;
|
|
|
|
typedef struct
|
|
{
|
|
int x, y, width, height;// in virtual screen coordinates
|
|
float fov_x, fov_y;
|
|
float vieworg[3];
|
|
float viewangles[3];
|
|
float blend[4]; // rgba 0-1 full screen blend
|
|
float time; // time is uesed to auto animate
|
|
int rdflags; // RDF_UNDERWATER, etc
|
|
|
|
byte *areabits; // if not NULL, only areas with set bits will be drawn
|
|
|
|
lightstyle_t *lightstyles; // [MAX_LIGHTSTYLES]
|
|
|
|
int num_entities;
|
|
entity_t *entities;
|
|
|
|
int num_dlights;
|
|
dlight_t *dlights;
|
|
|
|
int num_particles;
|
|
particle_t *particles;
|
|
|
|
int num_decals;
|
|
particle_t *decals;
|
|
|
|
foginfo_t foginfo; // Knightmare added
|
|
} refdef_t;
|
|
|
|
#endif // __REF_H
|