thirtyflightsofloving/ui/ui_game_saveload.c
2020-06-12 12:21:21 -07:00

336 lines
9.1 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// ui_game_saveload.c -- the single save/load menus
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
#define MAX_SAVEGAMES 21 // was 15
static menuframework_s s_loadgame_menu;
static menuaction_s s_loadgame_actions[MAX_SAVEGAMES];
static menuaction_s s_loadgame_back_action;
static menuframework_s s_savegame_menu;
static menuaction_s s_savegame_actions[MAX_SAVEGAMES];
static menuaction_s s_savegame_back_action;
/*
=============================================================================
SAVESHOT HANDLING
=============================================================================
*/
char m_savestrings[MAX_SAVEGAMES][32];
qboolean m_savevalid[MAX_SAVEGAMES];
qboolean m_saveshotvalid[MAX_SAVEGAMES+1];
char m_mapname[MAX_QPATH];
qboolean m_mapshotvalid;
void Create_Savestrings (void)
{
int i;
fileHandle_t f;
char name[MAX_OSPATH];
char mapname[MAX_TOKEN_CHARS];
char *ch;
for (i=0 ; i<MAX_SAVEGAMES ; i++)
{
Com_sprintf (name, sizeof(name), "save/save%i/server.ssv", i);
FS_FOpenFile (name, &f, FS_READ);
if (!f)
{
//Com_Printf("Save file %s not found.\n", name);
strcpy (m_savestrings[i], "- EMPTY -");
m_savevalid[i] = false;
}
else
{
FS_Read (m_savestrings[i], sizeof(m_savestrings[i]), f);
if (i==0) { // grab mapname
FS_Read (mapname, sizeof(mapname), f);
if (mapname[0] == '*') // skip * marker
Com_sprintf (m_mapname, sizeof(m_mapname), mapname+1);
else
Com_sprintf (m_mapname, sizeof(m_mapname), mapname);
if (ch = strchr (m_mapname, '$'))
*ch = 0; // terminate string at $ marker
}
FS_FCloseFile(f);
m_savevalid[i] = true;
}
}
}
void InitSaveshots (qboolean loadmenu)
{
int i;
char shotname [MAX_QPATH];
char mapshotname [MAX_QPATH];
for ( i = 1; i < MAX_SAVEGAMES; i++ )
{ // free previously loaded shots
Com_sprintf(shotname, sizeof(shotname), "save/save%i/shot.jpg", i);
R_FreePic (shotname);
Com_sprintf(shotname, sizeof(shotname), "/save/save%i/shot.jpg", i);
if (R_DrawFindPic(shotname))
m_saveshotvalid[i] = true;
else
m_saveshotvalid[i] = false;
}
if (loadmenu)
{ // register mapshot for autosave
if (m_savevalid[0]) {
Com_sprintf(mapshotname, sizeof(mapshotname), "/levelshots/%s.pcx", m_mapname);
if (R_DrawFindPic(mapshotname))
m_mapshotvalid = true;
else
m_mapshotvalid = false;
}
else
m_mapshotvalid = false;
}
// register null saveshot
if (R_DrawFindPic("/gfx/noscreen.pcx"))
m_saveshotvalid[MAX_SAVEGAMES] = true;
else
m_saveshotvalid[MAX_SAVEGAMES] = false;
}
void DrawSaveshot (qboolean loadmenu)
{
char shotname [MAX_QPATH];
char mapshotname [MAX_QPATH];
int i;
if (loadmenu)
i = s_loadgame_actions[s_loadgame_menu.cursor].generic.localdata[0];
else
i = s_savegame_actions[s_savegame_menu.cursor].generic.localdata[0];
SCR_DrawFill2 (SCREEN_WIDTH/2+44, SCREEN_HEIGHT/2-60, 244, 184, ALIGN_CENTER, 60,60,60,255);
if ( m_savevalid[i] && m_saveshotvalid[i] )
{
Com_sprintf(shotname, sizeof(shotname), "/save/save%i/shot.jpg", i);
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-58, 240, 180, ALIGN_CENTER, shotname, 1.0);
}
else if ( loadmenu && i==0 && m_savevalid[i] && m_mapshotvalid ) // autosave shows mapshot
{
Com_sprintf(mapshotname, sizeof(mapshotname), "/levelshots/%s.pcx", m_mapname);
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-58, 240, 180, ALIGN_CENTER, mapshotname, 1.0);
}
else if (m_saveshotvalid[MAX_SAVEGAMES])
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-58, 240, 180, ALIGN_CENTER, "/gfx/noscreen.pcx", 1.0);
else
SCR_DrawFill2 (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-58, 240, 180, ALIGN_CENTER, 0,0,0,255);
}
/*
=============================================================================
LOADGAME MENU
=============================================================================
*/
extern char *load_saveshot;
char loadshotname[MAX_QPATH];
void LoadGameCallback( void *self )
{
menuaction_s *a = ( menuaction_s * ) self;
// set saveshot name here
if ( m_saveshotvalid[ a->generic.localdata[0] ] ) {
Com_sprintf(loadshotname, sizeof(loadshotname), "/save/save%i/shot.jpg", a->generic.localdata[0]);
load_saveshot = loadshotname; }
else
load_saveshot = NULL;
if ( m_savevalid[ a->generic.localdata[0] ] )
Cbuf_AddText (va("load save%i\n", a->generic.localdata[0] ) );
UI_ForceMenuOff ();
}
void LoadGame_MenuInit ( void )
{
int i;
s_loadgame_menu.x = SCREEN_WIDTH*0.5 - 240;
s_loadgame_menu.y = SCREEN_HEIGHT*0.5 - 58;
// s_loadgame_menu.x = viddef.width / 2 - SCR_ScaledVideo(240);
// s_loadgame_menu.y = viddef.height / 2 - SCR_ScaledVideo(7.25*MENU_FONT_SIZE); // was 58
s_loadgame_menu.nitems = 0;
Create_Savestrings();
for ( i = 0; i < MAX_SAVEGAMES; i++ )
{
s_loadgame_actions[i].generic.name = m_savestrings[i];
s_loadgame_actions[i].generic.flags = QMF_LEFT_JUSTIFY;
s_loadgame_actions[i].generic.localdata[0] = i;
s_loadgame_actions[i].generic.callback = LoadGameCallback;
s_loadgame_actions[i].generic.x = 0;
s_loadgame_actions[i].generic.y = (i) * MENU_LINE_SIZE;
if (i>1) // separate from autosave
s_loadgame_actions[i].generic.y += 10;
s_loadgame_actions[i].generic.type = MTYPE_ACTION;
Menu_AddItem( &s_loadgame_menu, &s_loadgame_actions[i] );
}
s_loadgame_back_action.generic.type = MTYPE_ACTION;
s_loadgame_back_action.generic.flags = QMF_LEFT_JUSTIFY;
s_loadgame_back_action.generic.x = 0;
s_loadgame_back_action.generic.y = (MAX_SAVEGAMES+3)*MENU_LINE_SIZE;
s_loadgame_back_action.generic.name = " CANCEL";
s_loadgame_back_action.generic.callback = UI_BackMenu;
Menu_AddItem( &s_loadgame_menu, &s_loadgame_back_action );
InitSaveshots (true); // register saveshots
}
void LoadGame_MenuDraw( void )
{
Menu_Banner( "m_banner_load_game" );
// Menu_AdjustCursor( &s_loadgame_menu, 1 );
Menu_Draw( &s_loadgame_menu );
DrawSaveshot (true);
}
const char *LoadGame_MenuKey( int key )
{
if ( key == K_ESCAPE || key == K_ENTER )
{
s_savegame_menu.cursor = s_loadgame_menu.cursor - 1;
if ( s_savegame_menu.cursor < 0 )
s_savegame_menu.cursor = 0;
}
return Default_MenuKey( &s_loadgame_menu, key );
}
void M_Menu_LoadGame_f (void)
{
LoadGame_MenuInit();
UI_PushMenu( LoadGame_MenuDraw, LoadGame_MenuKey );
}
/*
=============================================================================
SAVEGAME MENU
=============================================================================
*/
void SaveGameCallback( void *self )
{
menuaction_s *a = ( menuaction_s * ) self;
Cbuf_AddText (va("save save%i\n", a->generic.localdata[0] ));
UI_ForceMenuOff ();
}
void SaveGame_MenuDraw( void )
{
Menu_Banner( "m_banner_save_game" );
Menu_AdjustCursor( &s_savegame_menu, 1 );
Menu_Draw( &s_savegame_menu );
DrawSaveshot (false);
}
void SaveGame_MenuInit( void )
{
int i;
s_savegame_menu.x = SCREEN_WIDTH*0.5 - 240;
s_savegame_menu.y = SCREEN_HEIGHT*0.5 - 58;
// s_savegame_menu.x = viddef.width / 2 - SCR_ScaledVideo(240);
// s_savegame_menu.y = viddef.height / 2 - SCR_ScaledVideo(7.25*MENU_FONT_SIZE);//was 58
s_savegame_menu.nitems = 0;
Create_Savestrings();
// don't include the autosave slot
for ( i = 0; i < MAX_SAVEGAMES-2; i++ )
{
s_savegame_actions[i].generic.name = m_savestrings[i+2];
s_savegame_actions[i].generic.localdata[0] = i+2;
s_savegame_actions[i].generic.flags = QMF_LEFT_JUSTIFY;
s_savegame_actions[i].generic.callback = SaveGameCallback;
s_savegame_actions[i].generic.x = 0;
s_savegame_actions[i].generic.y = ( i ) * MENU_LINE_SIZE;
s_savegame_actions[i].generic.type = MTYPE_ACTION;
Menu_AddItem( &s_savegame_menu, &s_savegame_actions[i] );
}
s_savegame_back_action.generic.type = MTYPE_ACTION;
s_savegame_back_action.generic.flags = QMF_LEFT_JUSTIFY;
s_savegame_back_action.generic.x = 0;
s_savegame_back_action.generic.y = (MAX_SAVEGAMES+2)*MENU_LINE_SIZE;
s_savegame_back_action.generic.name = " CANCEL";
s_savegame_back_action.generic.callback = UI_BackMenu;
Menu_AddItem( &s_savegame_menu, &s_savegame_back_action );
InitSaveshots (false);
}
const char *SaveGame_MenuKey( int key )
{
if ( key == K_ENTER || key == K_ESCAPE )
{
s_loadgame_menu.cursor = s_savegame_menu.cursor - 1;
if ( s_loadgame_menu.cursor < 0 )
s_loadgame_menu.cursor = 0;
}
return Default_MenuKey( &s_savegame_menu, key );
}
void M_Menu_SaveGame_f (void)
{
if (!Com_ServerState())
return; // not playing a game
SaveGame_MenuInit();
UI_PushMenu( SaveGame_MenuDraw, SaveGame_MenuKey );
Create_Savestrings ();
}