thirtyflightsofloving/game/p_hud.c
2020-06-12 12:21:21 -07:00

810 lines
19 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "g_local.h"
/*
======================================================================
INTERMISSION
======================================================================
*/
void MoveClientToIntermission (edict_t *ent)
{
if (deathmatch->value || coop->value)
ent->client->showscores = true;
VectorCopy (level.intermission_origin, ent->s.origin);
ent->client->ps.pmove.origin[0] = level.intermission_origin[0]*8;
ent->client->ps.pmove.origin[1] = level.intermission_origin[1]*8;
ent->client->ps.pmove.origin[2] = level.intermission_origin[2]*8;
VectorCopy (level.intermission_angle, ent->client->ps.viewangles);
ent->client->ps.pmove.pm_type = PM_FREEZE;
ent->client->ps.gunindex = 0;
#ifdef KMQUAKE2_ENGINE_MOD
ent->client->ps.gunindex2 = 0;
#endif
ent->client->ps.blend[3] = 0;
ent->client->ps.rdflags &= ~RDF_UNDERWATER;
// clean up powerup info
ent->client->quad_framenum = 0;
ent->client->invincible_framenum = 0;
ent->client->breather_framenum = 0;
ent->client->enviro_framenum = 0;
ent->client->grenade_blew_up = false;
ent->client->grenade_time = 0;
ent->viewheight = 0;
ent->s.modelindex = 0;
ent->s.modelindex2 = 0;
ent->s.modelindex3 = 0;
ent->s.modelindex4 = 0;
#ifdef KMQUAKE2_ENGINE_MOD
ent->s.modelindex5 = 0;
ent->s.modelindex6 = 0;
ent->s.modelindex7 = 0;
ent->s.modelindex8 = 0;
#endif
ent->s.effects = 0;
ent->s.sound = 0;
ent->solid = SOLID_NOT;
#ifdef JETPACK_MOD
ent->client->jetpack_framenum = 0;
#endif
// add the layout
if (deathmatch->value || coop->value)
{
DeathmatchScoreboardMessage (ent, NULL);
gi.unicast (ent, true);
}
}
void BeginIntermission (edict_t *targ)
{
int i, n;
edict_t *ent, *client;
if (level.intermissiontime)
return; // already activated
//ZOID
if (deathmatch->value && ctf->value)
CTFCalcScores();
//ZOID
game.autosaved = false;
// respawn any dead clients
for (i=0 ; i<maxclients->value ; i++)
{
client = g_edicts + 1 + i;
if (!client->inuse)
continue;
if (client->health <= 0)
respawn(client);
}
level.intermissiontime = level.time;
level.changemap = targ->map;
if (strstr(level.changemap, "*"))
{
if (coop->value)
{
for (i=0 ; i<maxclients->value ; i++)
{
client = g_edicts + 1 + i;
if (!client->inuse)
continue;
// strip players of all keys between units
for (n = 0; n < MAX_ITEMS; n++)
{
if (itemlist[n].flags & IT_KEY)
client->client->pers.inventory[n] = 0;
}
}
}
}
else
{
if (!deathmatch->value)
{
level.exitintermission = 1; // go immediately to the next level
return;
}
}
level.exitintermission = 0;
// find an intermission spot
ent = G_Find (NULL, FOFS(classname), "info_player_intermission");
if (!ent)
{ // the map creator forgot to put in an intermission point...
ent = G_Find (NULL, FOFS(classname), "info_player_start");
if (!ent)
ent = G_Find (NULL, FOFS(classname), "info_player_deathmatch");
}
else
{ // chose one of four spots
i = rand() & 3;
while (i--)
{
ent = G_Find (ent, FOFS(classname), "info_player_intermission");
if (!ent) // wrap around the list
ent = G_Find (ent, FOFS(classname), "info_player_intermission");
}
}
VectorCopy (ent->s.origin, level.intermission_origin);
VectorCopy (ent->s.angles, level.intermission_angle);
// move all clients to the intermission point
for (i=0 ; i<maxclients->value ; i++)
{
client = g_edicts + 1 + i;
if (!client->inuse)
continue;
MoveClientToIntermission (client);
}
}
/*
==================
DeathmatchScoreboardMessage
==================
*/
void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
{
char entry[1024];
char string[1400];
int stringlength;
int i, j, k;
int sorted[MAX_CLIENTS];
int sortedscores[MAX_CLIENTS];
int score, total;
int picnum;
int x, y;
gclient_t *cl;
edict_t *cl_ent;
char *tag;
// ACEBOT_ADD
if (ent->is_bot)
return;
// ACEBOT_END
//ZOID
if (ctf->value) {
CTFScoreboardMessage (ent, killer);
return;
}
//ZOID
// sort the clients by score
total = 0;
for (i=0 ; i<game.maxclients ; i++)
{
cl_ent = g_edicts + 1 + i;
if (!cl_ent->inuse || game.clients[i].resp.spectator)
continue;
score = game.clients[i].resp.score;
for (j=0 ; j<total ; j++)
{
if (score > sortedscores[j])
break;
}
for (k=total ; k>j ; k--)
{
sorted[k] = sorted[k-1];
sortedscores[k] = sortedscores[k-1];
}
sorted[j] = i;
sortedscores[j] = score;
total++;
}
// print level name and exit rules
string[0] = 0;
stringlength = strlen(string);
// add the clients in sorted order
if (total > 12)
total = 12;
for (i=0 ; i<total ; i++)
{
cl = &game.clients[sorted[i]];
cl_ent = g_edicts + 1 + sorted[i];
picnum = gi.imageindex ("i_fixme");
x = (i>=6) ? 160 : 0;
y = 32 + 32 * (i%6);
// add a dogtag
if (cl_ent == ent)
tag = "tag1";
else if (cl_ent == killer)
tag = "tag2";
else
tag = NULL;
if (tag)
{
Com_sprintf (entry, sizeof(entry),
"xv %i yv %i picn %s ",x+32, y, tag);
j = strlen(entry);
if (stringlength + j > 1024)
break;
strcpy (string + stringlength, entry);
stringlength += j;
}
// send the layout
Com_sprintf (entry, sizeof(entry),
"client %i %i %i %i %i %i ",
x, y, sorted[i], cl->resp.score, cl->ping, (level.framenum - cl->resp.enterframe)/600);
j = strlen(entry);
if (stringlength + j > 1024)
break;
strcpy (string + stringlength, entry);
stringlength += j;
}
gi.WriteByte (svc_layout);
gi.WriteString (string);
}
/*
==================
DeathmatchScoreboard
Draw instead of help message.
Note that it isn't that hard to overflow the 1400 byte message limit!
==================
*/
void DeathmatchScoreboard (edict_t *ent)
{
DeathmatchScoreboardMessage (ent, ent->enemy);
gi.unicast (ent, true);
}
/*
==================
Cmd_Score_f
Display the scoreboard
==================
*/
void Cmd_Score_f (edict_t *ent)
{
ent->client->showinventory = false;
ent->client->showhelp = false;
if (ent->client->menu)
PMenu_Close(ent);
if (ent->client->textdisplay)
Text_Close(ent);
if (!deathmatch->value && !coop->value)
return;
if (ent->client->showscores)
{
ent->client->showscores = false;
return;
}
ent->client->showscores = true;
DeathmatchScoreboard (ent);
}
/*
==================
HelpComputer
Draw help computer.
==================
*/
void HelpComputer (edict_t *ent)
{
char string[1024];
char *sk;
if (skill->value == 0)
sk = "easy";
else if (skill->value == 1)
sk = "medium";
else if (skill->value == 2)
sk = "hard";
else
sk = "hard+";
// send the layout
if(world->effects & FX_WORLDSPAWN_NOHELP)
{
Com_sprintf (string, sizeof(string),
"xv %d yv %d picn help ",(int)(world->bleft[0]),(int)(world->bleft[1]));
}
else
{
Com_sprintf (string, sizeof(string),
//"xv 32 yv 8 picn help " // background
"xv 32 yv 8 picn2 \"maps/%s\" " // background
//"xv 202 yv 12 string2 \"%s\" " // skill
"xv -216 yv -120 cstring \"%s\" " // level name
"xv -204 yv -80 cstring ^0OBJECTIVES: " // help 1
"xv -208 yv -50 cstring \"%s\" " // help 1
"xv -208 yv 20 cstring \"%s\" ", // help 2
//"xv 50 yv 164 string2 \" kills goals secrets\" "
//"xv 50 yv 172 string2 \"%3i/%3i %i/%i %i/%i\" ",
//sk,
level.mapname,
level.level_name,
game.helpmessage1,
game.helpmessage2
//level.killed_monsters, level.total_monsters,
//level.found_goals, level.total_goals,
//level.found_secrets, level.total_secrets
);
}
gi.WriteByte (svc_layout);
gi.WriteString (string);
gi.unicast (ent, true);
}
/*
==================
Cmd_Help_f
Display the current help message
==================
*/
void Cmd_Help_f (edict_t *ent)
{
// this is for backwards compatability
if (deathmatch->value)
{
Cmd_Score_f (ent);
return;
}
ent->client->showinventory = false;
ent->client->showscores = false;
if (ent->client->showhelp && (ent->client->pers.game_helpchanged == game.helpchanged))
{
ent->client->showhelp = false;
return;
}
ent->client->showhelp = true;
ent->client->pers.helpchanged = 0;
HelpComputer (ent);
}
//=======================================================================
void WhatIsIt (edict_t *ent)
{
float range;
int i, num;
edict_t *touch[MAX_EDICTS];
edict_t *who, *best;
trace_t tr;
vec3_t dir, end, entp, forward, mins, maxs, start, viewp;
/* Check for looking directly at a player or other non-trigger entity */
VectorCopy(ent->s.origin, start);
start[2] += ent->viewheight;
AngleVectors(ent->client->v_angle, forward, NULL, NULL);
VectorMA(start, 8192, forward, end);
tr = gi.trace(start, NULL, NULL, end, ent, MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA);
if (tr.ent > world)
{
if(tr.ent->common_name)
ent->client->whatsit = tr.ent->common_name;
// else
// ent->client->whatsit = tr.ent->classname;
return;
}
/* Check for looking directly at a pickup item */
VectorCopy(ent->s.origin,viewp);
viewp[2] += ent->viewheight;
AngleVectors(ent->client->v_angle, forward, NULL, NULL);
VectorSet(mins,-4096,-4096,-4096);
VectorSet(maxs, 4096, 4096, 4096);
num = gi.BoxEdicts (mins, maxs, touch, MAX_EDICTS, AREA_TRIGGERS);
best = NULL;
for (i=0 ; i<num ; i++)
{
who = touch[i];
if (!who->inuse)
continue;
if (!who->item)
continue;
if (!visible(ent,who))
continue;
if (!infront(ent,who))
continue;
VectorSubtract(who->s.origin,viewp,dir);
range = VectorLength(dir);
VectorMA(viewp, range, forward, entp);
if(entp[0] < who->s.origin[0] - 17) continue;
if(entp[1] < who->s.origin[1] - 17) continue;
if(entp[2] < who->s.origin[2] - 17) continue;
if(entp[0] > who->s.origin[0] + 17) continue;
if(entp[1] > who->s.origin[1] + 17) continue;
if(entp[2] > who->s.origin[2] + 17) continue;
best = who;
break;
}
if(best)
{
ent->client->whatsit = best->item->pickup_name;
return;
}
}
static char *tnames[] = {
"item_tech1", "item_tech2", "item_tech3", "item_tech4", "item_tech5", "item_tech6",
NULL
};
/*
===============
G_SetStats
===============
*/
#define STAT_SPEED_CTF 31
extern void WhatsIt(edict_t *ent);
void G_SetStats (edict_t *ent)
{
gitem_t *item;
int index, cells;
int power_armor_type;
//
// health
//
ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health;
ent->client->ps.stats[STAT_HEALTH] = ent->health;
//ent->client->ps.stats[STAT_HINTTITLE] = 0;
//
// ammo
//
if (!ent->client->ammo_index )
{
ent->client->ps.stats[STAT_AMMO_ICON] = 0;
ent->client->ps.stats[STAT_AMMO] = 0;
}
else
{
item = &itemlist[ent->client->ammo_index];
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon);
ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index];
}
//
// armor
//
power_armor_type = PowerArmorType (ent);
if (power_armor_type)
{
cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))];
if (cells == 0)
{ // ran out of cells for power armor
ent->flags &= ~(FL_POWER_SHIELD|FL_POWER_SCREEN);
gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0);
power_armor_type = 0;
}
}
index = ArmorIndex (ent);
// Knightmare- show correct icon
if ((power_armor_type == POWER_ARMOR_SHIELD) && (!index || (level.framenum & 8) ) )
{ // flash between power armor and other armor icon
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield");
ent->client->ps.stats[STAT_ARMOR] = cells;
}
else if ((power_armor_type == POWER_ARMOR_SCREEN) && (!index || (level.framenum & 8) ) )
{ // flash between power armor and other armor icon
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powerscreen");
ent->client->ps.stats[STAT_ARMOR] = cells;
}
else if (index)
{
item = GetItemByIndex (index);
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon);
ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index];
}
else
{
ent->client->ps.stats[STAT_ARMOR_ICON] = 0;
ent->client->ps.stats[STAT_ARMOR] = 0;
}
//
// pickup message
//
if (level.time > ent->client->pickup_msg_time)
{
ent->client->ps.stats[STAT_PICKUP_ICON] = 0;
ent->client->ps.stats[STAT_PICKUP_STRING] = 0;
}
//
// timers
//
if (ent->client->quad_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad");
ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10;
}
else if (ent->client->invincible_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability");
ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10;
}
else if (ent->client->enviro_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit");
ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10;
}
else if (ent->client->breather_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather");
ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10;
}
#ifdef JETPACK_MOD
else if ( (ent->client->jetpack) &&
(!ent->client->jetpack_infinite) &&
(ent->client->pers.inventory[fuel_index] >= 0) &&
(ent->client->pers.inventory[fuel_index] < 100000))
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex("p_jet");
ent->client->ps.stats[STAT_TIMER] = ent->client->pers.inventory[fuel_index];
}
#endif
else if (level.freeze)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_freeze");
ent->client->ps.stats[STAT_TIMER] = stasis_time->value - level.freezeframes/10;
}
else
{
ent->client->ps.stats[STAT_TIMER_ICON] = 0;
ent->client->ps.stats[STAT_TIMER] = 0;
}
//
// selected item
//
if (ent->client->pers.selected_item == -1)
ent->client->ps.stats[STAT_SELECTED_ICON] = 0;
else
ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon);
ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item;
// Lazarus vehicle/tracktrain
// Knightmare- speed bar for CTF
if (ctf->value)
{
if(ent->vehicle && !(ent->vehicle->spawnflags & 16))
{
switch(ent->vehicle->moveinfo.state)
{
case -3: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speedr3"); break;
case -2: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speedr2"); break;
case -1: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speedr1"); break;
case 1: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speed1"); break;
case 2: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speed2"); break;
case 3: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speed3"); break;
default: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speed0"); break;
}
}
else
ent->client->ps.stats[STAT_SPEED_CTF] = 0;
}
else
{
if(ent->vehicle && !(ent->vehicle->spawnflags & 16))
{
switch(ent->vehicle->moveinfo.state)
{
case -3: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speedr3"); break;
case -2: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speedr2"); break;
case -1: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speedr1"); break;
case 1: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speed1"); break;
case 2: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speed2"); break;
case 3: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speed3"); break;
default: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speed0"); break;
}
}
else
ent->client->ps.stats[STAT_SPEED] = 0;
}
// "whatsit"
if (world->effects & FX_WORLDSPAWN_WHATSIT)
{
if (ent->client->showscores || ent->client->showhelp || ent->client->showinventory)
ent->client->whatsit = NULL;
else if(!(level.framenum % 5)) // only update every 1/2 second
{
char *temp = ent->client->whatsit;
ent->client->whatsit = NULL;
WhatIsIt(ent);
if(ent->client->whatsit && !temp)
WhatsIt(ent);
}
}
else
ent->client->whatsit = NULL;
//
// layouts
//
ent->client->ps.stats[STAT_LAYOUTS] = 0;
if (deathmatch->value)
{
if (ent->client->pers.health <= 0 || level.intermissiontime
|| ent->client->showscores)
ent->client->ps.stats[STAT_LAYOUTS] |= 1;
if (ent->client->showinventory && ent->client->pers.health > 0)
ent->client->ps.stats[STAT_LAYOUTS] |= 2;
}
else
{
if (ent->client->showscores || ent->client->showhelp)
ent->client->ps.stats[STAT_LAYOUTS] |= 1;
if (ent->client->showinventory && ent->client->pers.health > 0)
ent->client->ps.stats[STAT_LAYOUTS] |= 2;
}
if(!ent->client->ps.stats[STAT_LAYOUTS] && ent->client->whatsit)
ent->client->ps.stats[STAT_LAYOUTS] |= 1;
//
// frags
//
ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score;
//
// help icon / current weapon if not shown
//
if (ent->client->pers.helpchanged && (level.framenum&8) )
ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help");
else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91)
&& ent->client->pers.weapon)
ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon);
else
ent->client->ps.stats[STAT_HELPICON] = 0;
ent->client->ps.stats[STAT_SPECTATOR] = 0;
if(ent->client->zoomed)
ent->client->ps.stats[STAT_ZOOM] = gi.imageindex("zoom");
else
ent->client->ps.stats[STAT_ZOOM] = 0;
//ZOID
SetCTFStats(ent);
//ZOID
// Knightmare- show tech icon if in DM
if (deathmatch->value && !ctf->value)
{
int i = 0;
gitem_t *tech;
ent->client->ps.stats[STAT_CTF_TECH] = 0;
while (tnames[i]) {
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
ent->client->pers.inventory[ITEM_INDEX(tech)])
{
ent->client->ps.stats[STAT_CTF_TECH] = gi.imageindex(tech->icon);
break;
}
i++;
}
}
// end Knightmare
}
/*
===============
G_CheckChaseStats
===============
*/
void G_CheckChaseStats (edict_t *ent)
{
int i;
gclient_t *cl;
for (i = 1; i <= maxclients->value; i++) {
cl = g_edicts[i].client;
if (!g_edicts[i].inuse || cl->chase_target != ent)
continue;
memcpy(cl->ps.stats, ent->client->ps.stats, sizeof(cl->ps.stats));
G_SetSpectatorStats(g_edicts + i);
}
}
/*
===============
G_SetSpectatorStats
===============
*/
void G_SetSpectatorStats (edict_t *ent)
{
gclient_t *cl = ent->client;
if (!cl->chase_target)
G_SetStats (ent);
cl->ps.stats[STAT_SPECTATOR] = 1;
// layouts are independant in spectator
cl->ps.stats[STAT_LAYOUTS] = 0;
if (cl->pers.health <= 0 || level.intermissiontime || cl->showscores)
cl->ps.stats[STAT_LAYOUTS] |= 1;
if (cl->showinventory && cl->pers.health > 0)
cl->ps.stats[STAT_LAYOUTS] |= 2;
if (cl->chase_target && cl->chase_target->inuse)
cl->ps.stats[STAT_CHASE] = CS_PLAYERSKINS +
(cl->chase_target - g_edicts) - 1;
else
cl->ps.stats[STAT_CHASE] = 0;
}