mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
1124 lines
No EOL
24 KiB
C
1124 lines
No EOL
24 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// g_utils.c -- misc utility functions for game module
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#include "g_local.h"
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void G_ProjectSource (vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result)
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{
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result[0] = point[0] + forward[0] * distance[0] + right[0] * distance[1];
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result[1] = point[1] + forward[1] * distance[0] + right[1] * distance[1];
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result[2] = point[2] + forward[2] * distance[0] + right[2] * distance[1] + distance[2];
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}
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void G_ProjectSource2 (vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t up, vec3_t result)
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{
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result[0] = point[0] + forward[0] * distance[0] + right[0] * distance[1] + up[0] * distance[2];
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result[1] = point[1] + forward[1] * distance[0] + right[1] * distance[1] + up[1] * distance[2];
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result[2] = point[2] + forward[2] * distance[0] + right[2] * distance[1] + up[2] * distance[2];
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}
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/*
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=============
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G_Find
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Searches all active entities for the next one that holds
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the matching string at fieldofs (use the FOFS() macro) in the structure.
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Searches beginning at the edict after from, or the beginning if NULL
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NULL will be returned if the end of the list is reached.
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=============
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*/
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edict_t *G_Find (edict_t *from, int fieldofs, char *match)
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{
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char *s;
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if (!from)
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from = g_edicts;
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else
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from++;
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for ( ; from < &g_edicts[globals.num_edicts] ; from++)
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{
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if (!from->inuse)
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continue;
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s = *(char **) ((byte *)from + fieldofs);
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if (!s)
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continue;
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if (!Q_stricmp (s, match))
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return from;
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}
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return NULL;
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}
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/*
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=================
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findradius
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Returns entities that have origins within a spherical area
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findradius (origin, radius)
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=================
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*/
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edict_t *findradius (edict_t *from, vec3_t org, float rad)
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{
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vec3_t eorg;
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int j;
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if (!from)
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from = g_edicts;
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else
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from++;
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for ( ; from < &g_edicts[globals.num_edicts]; from++)
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{
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if (!from->inuse)
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continue;
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if (from->solid == SOLID_NOT)
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continue;
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for (j=0 ; j<3 ; j++)
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eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5);
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if (VectorLength(eorg) > rad)
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continue;
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return from;
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}
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return NULL;
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}
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/*
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=============
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G_PickTarget
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Searches all active entities for the next one that holds
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the matching string at fieldofs (use the FOFS() macro) in the structure.
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Searches beginning at the edict after from, or the beginning if NULL
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NULL will be returned if the end of the list is reached.
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=============
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*/
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#define MAXCHOICES 8
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edict_t *G_PickTarget (char *targetname)
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{
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edict_t *ent = NULL;
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int num_choices = 0;
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edict_t *choice[MAXCHOICES];
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if (!targetname)
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{
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gi.dprintf("G_PickTarget called with NULL targetname\n");
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return NULL;
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}
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while(1)
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{
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ent = G_Find (ent, FOFS(targetname), targetname);
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if (!ent)
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break;
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choice[num_choices++] = ent;
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if (num_choices == MAXCHOICES)
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break;
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}
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if (!num_choices)
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{
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gi.dprintf("G_PickTarget: target %s not found\n", targetname);
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return NULL;
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}
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return choice[rand() % num_choices];
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}
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void Think_Delay (edict_t *ent)
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{
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G_UseTargets (ent, ent->activator);
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G_FreeEdict (ent);
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}
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/*
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==============================
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G_UseTargets
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the global "activator" should be set to the entity that initiated the firing.
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If self.delay is set, a DelayedUse entity will be created that will actually
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do the SUB_UseTargets after that many seconds have passed.
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Centerprints any self.message to the activator.
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Search for (string)targetname in all entities that
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match (string)self.target and call their .use function
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==============================
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*/
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void G_UseTargets (edict_t *ent, edict_t *activator)
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{
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edict_t *t;
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//
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// check for a delay
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//
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if (ent->delay)
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{
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// create a temp object to fire at a later time
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t = G_Spawn();
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t->classname = "DelayedUse";
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t->nextthink = level.time + ent->delay;
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t->think = Think_Delay;
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t->activator = activator;
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if (!activator && developer->value)
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gi.dprintf ("Think_Delay with no activator\n");
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t->message = ent->message;
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t->target = ent->target;
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t->killtarget = ent->killtarget;
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t->noise_index = ent->noise_index;
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//gi.dprintf("DelayTarget: %s %f\n", t->target, ent->delay);
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return;
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}
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//
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// print the message
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//
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if ((ent->message) && !(activator->svflags & SVF_MONSTER))
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{
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// Lazarus - change so that noise_index < 0 means no sound
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safe_centerprintf (activator, "%s", ent->message);
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if (ent->noise_index > 0)
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gi.sound (activator, CHAN_AUTO, ent->noise_index, 1, ATTN_NORM, 0);
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else if (ent->noise_index == 0)
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gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
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}
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//
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// kill killtargets
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//
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if (ent->killtarget)
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{
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t = NULL;
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while ((t = G_Find (t, FOFS(targetname), ent->killtarget)))
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{
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// Lazarus: remove LIVE killtargeted monsters from total_monsters
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if((t->svflags & SVF_MONSTER) && (t->deadflag == DEAD_NO))
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{
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if(!t->dmgteam || strcmp(t->dmgteam,"player"))
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if(!(t->monsterinfo.aiflags & AI_GOOD_GUY))
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level.total_monsters--;
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}
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// and decrement secret count if target_secret is removed
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else if(!Q_stricmp(t->classname,"target_secret"))
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level.total_secrets--;
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// same deal with target_goal, but also turn off CD music if applicable
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else if(!Q_stricmp(t->classname,"target_goal"))
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{
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level.total_goals--;
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if (level.found_goals >= level.total_goals)
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gi.configstring (CS_CDTRACK, "0");
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}
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G_FreeEdict (t);
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if (!ent->inuse)
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{
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gi.dprintf("entity was removed while using killtargets\n");
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return;
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}
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}
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}
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//
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// fire targets
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//
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if (ent->target)
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{
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t = NULL;
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while ((t = G_Find (t, FOFS(targetname), ent->target)))
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{
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// doors fire area portals in a specific way
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if (!Q_stricmp(t->classname, "func_areaportal") &&
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(!Q_stricmp(ent->classname, "func_door") || !Q_stricmp(ent->classname, "func_door_rotating")
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/*DWH*/ || !Q_stricmp(ent->classname,"func_door_rot_dh")))
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continue;
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if (t == ent)
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{
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gi.dprintf ("WARNING: Entity used itself.\n");
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}
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else
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{
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if (t->use)
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t->use (t, ent, activator);
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}
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if (!ent->inuse)
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{
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gi.dprintf("entity was removed while using targets\n");
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return;
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}
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}
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}
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}
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/*
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=============
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TempVector
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This is just a convenience function
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for making temporary vectors for function calls
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=============
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*/
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float *tv (float x, float y, float z)
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{
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static int index;
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static vec3_t vecs[8];
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float *v;
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// use an array so that multiple tempvectors won't collide
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// for a while
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v = vecs[index];
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index = (index + 1)&7;
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v[0] = x;
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v[1] = y;
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v[2] = z;
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return v;
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}
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/*
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=============
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VectorToString
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This is just a convenience function
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for printing vectors
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=============
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*/
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char *vtos (vec3_t v)
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{
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static int index;
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static char str[8][32];
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char *s;
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// use an array so that multiple vtos won't collide
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s = str[index];
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index = (index + 1)&7;
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Com_sprintf (s, 32, "(%i %i %i)", (int)v[0], (int)v[1], (int)v[2]);
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return s;
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}
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vec3_t VEC_UP = {0, -1, 0};
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vec3_t MOVEDIR_UP = {0, 0, 1};
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vec3_t VEC_DOWN = {0, -2, 0};
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vec3_t MOVEDIR_DOWN = {0, 0, -1};
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void G_SetMovedir (vec3_t angles, vec3_t movedir)
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{
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if (VectorCompare (angles, VEC_UP))
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{
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VectorCopy (MOVEDIR_UP, movedir);
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}
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else if (VectorCompare (angles, VEC_DOWN))
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{
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VectorCopy (MOVEDIR_DOWN, movedir);
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}
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else
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{
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AngleVectors (angles, movedir, NULL, NULL);
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}
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VectorClear (angles);
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}
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float vectoyaw (vec3_t vec)
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{
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float yaw;
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if (vec[PITCH] == 0) {
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if (vec[YAW] == 0)
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yaw = 0;
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else if (vec[YAW] > 0)
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yaw = 90;
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else
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yaw = 270;
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} else {
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yaw = (int) (atan2(vec[YAW], vec[PITCH]) * 180 / M_PI);
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if (yaw < 0)
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yaw += 360;
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}
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return yaw;
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}
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float vectoyaw2 (vec3_t vec)
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{
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float yaw;
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if (vec[PITCH] == 0) {
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if (vec[YAW] == 0)
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yaw = 0;
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else if (vec[YAW] > 0)
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yaw = 90;
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else
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yaw = 270;
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} else {
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yaw = (atan2(vec[YAW], vec[PITCH]) * 180 / M_PI);
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if (yaw < 0)
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yaw += 360;
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}
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return yaw;
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}
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void vectoangles (vec3_t value1, vec3_t angles)
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{
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float forward;
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float yaw, pitch;
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if (value1[1] == 0 && value1[0] == 0)
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{
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yaw = 0;
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if (value1[2] > 0)
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pitch = 90;
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else
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pitch = 270;
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}
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else
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{
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if (value1[0])
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yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
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else if (value1[1] > 0)
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yaw = 90;
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else
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yaw = 270;
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if (yaw < 0)
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yaw += 360;
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forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
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pitch = (int) (atan2(value1[2], forward) * 180 / M_PI);
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if (pitch < 0)
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pitch += 360;
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}
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angles[PITCH] = -pitch;
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angles[YAW] = yaw;
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angles[ROLL] = 0;
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}
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void vectoangles2 (vec3_t value1, vec3_t angles)
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{
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float forward;
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float yaw, pitch;
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if (value1[1] == 0 && value1[0] == 0)
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{
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yaw = 0;
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if (value1[2] > 0)
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pitch = 90;
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else
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pitch = 270;
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}
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else
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{
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if (value1[0])
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yaw = (atan2(value1[1], value1[0]) * 180 / M_PI);
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else if (value1[1] > 0)
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yaw = 90;
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else
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yaw = 270;
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if (yaw < 0)
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yaw += 360;
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forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
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pitch = (atan2(value1[2], forward) * 180 / M_PI);
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if (pitch < 0)
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pitch += 360;
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}
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angles[PITCH] = -pitch;
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angles[YAW] = yaw;
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angles[ROLL] = 0;
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}
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char *G_CopyString (char *in)
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{
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char *out;
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out = gi.TagMalloc (strlen(in)+1, TAG_LEVEL);
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strcpy (out, in);
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return out;
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}
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void G_InitEdict (edict_t *e)
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{
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e->inuse = true;
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e->classname = "noclass";
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e->gravity = 1.0;
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e->s.number = e - g_edicts;
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e->org_movetype = -1;
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}
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|
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/*
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=================
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G_Spawn
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|
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Either finds a free edict, or allocates a new one.
|
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Try to avoid reusing an entity that was recently freed, because it
|
|
can cause the client to think the entity morphed into something else
|
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instead of being removed and recreated, which can cause interpolated
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angles and bad trails.
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=================
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*/
|
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edict_t *G_Spawn (void)
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{
|
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int i;
|
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edict_t *e;
|
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e = &g_edicts[(int)maxclients->value+1];
|
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for ( i=maxclients->value+1 ; i<globals.num_edicts ; i++, e++)
|
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{
|
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// the first couple seconds of server time can involve a lot of
|
|
// freeing and allocating, so relax the replacement policy
|
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if (!e->inuse && ( e->freetime < 2 || level.time - e->freetime > 0.5 ) )
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{
|
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G_InitEdict (e);
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return e;
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}
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}
|
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|
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if (i == game.maxentities)
|
|
gi.error ("ED_Alloc: no free edicts");
|
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|
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globals.num_edicts++;
|
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|
|
if(developer->value && readout->value)
|
|
gi.dprintf("num_edicts = %d\n",globals.num_edicts);
|
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|
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G_InitEdict (e);
|
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return e;
|
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}
|
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|
|
/*
|
|
=================
|
|
G_FreeEdict
|
|
|
|
Marks the edict as free
|
|
=================
|
|
*/
|
|
void G_FreeEdict (edict_t *ed)
|
|
{
|
|
// Lazarus - if part of a movewith chain, remove from
|
|
// the chain and repair broken links
|
|
if(ed->movewith) {
|
|
edict_t *e;
|
|
edict_t *parent=NULL;
|
|
int i;
|
|
|
|
for(i=1; i<globals.num_edicts && !parent; i++) {
|
|
e = g_edicts + i;
|
|
if(e->movewith_next == ed) parent=e;
|
|
}
|
|
if(parent) parent->movewith_next = ed->movewith_next;
|
|
}
|
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|
|
gi.unlinkentity (ed); // unlink from world
|
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|
|
// Lazarus: In SP we no longer reserve slots for bodyque's
|
|
if (deathmatch->value || coop->value) {
|
|
if ((ed - g_edicts) <= (maxclients->value + BODY_QUEUE_SIZE))
|
|
{
|
|
// gi.dprintf("tried to free special edict\n");
|
|
return;
|
|
}
|
|
} else {
|
|
if ((ed - g_edicts) <= maxclients->value)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Lazarus: actor muzzle flash
|
|
if (ed->flash)
|
|
{
|
|
memset (ed->flash, 0, sizeof(*ed));
|
|
ed->flash->classname = "freed";
|
|
ed->flash->freetime = level.time;
|
|
ed->flash->inuse = false;
|
|
}
|
|
|
|
// Lazarus: reflections
|
|
if (!(ed->flags & FL_REFLECT))
|
|
DeleteReflection(ed,-1);
|
|
|
|
memset (ed, 0, sizeof(*ed));
|
|
ed->classname = "freed";
|
|
ed->freetime = level.time;
|
|
ed->inuse = false;
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_TouchTriggers
|
|
|
|
============
|
|
*/
|
|
void G_TouchTriggers (edict_t *ent)
|
|
{
|
|
int i, num;
|
|
edict_t *touch[MAX_EDICTS], *hit;
|
|
|
|
// Lazarus: nothing touches anything if game is frozen
|
|
if (level.freeze)
|
|
return;
|
|
|
|
// dead things don't activate triggers!
|
|
if ((ent->client || (ent->svflags & SVF_MONSTER)) && (ent->health <= 0))
|
|
return;
|
|
|
|
num = gi.BoxEdicts (ent->absmin, ent->absmax, touch
|
|
, MAX_EDICTS, AREA_TRIGGERS);
|
|
|
|
// be careful, it is possible to have an entity in this
|
|
// list removed before we get to it (killtriggered)
|
|
for (i=0 ; i<num ; i++)
|
|
{
|
|
hit = touch[i];
|
|
if (!hit->inuse)
|
|
continue;
|
|
if (!hit->touch)
|
|
continue;
|
|
if (ent->client && ent->client->spycam && !(hit->svflags & SVF_TRIGGER_CAMOWNER))
|
|
continue;
|
|
hit->touch (hit, ent, NULL, NULL);
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_TouchSolids
|
|
|
|
Call after linking a new trigger in during gameplay
|
|
to force all entities it covers to immediately touch it
|
|
============
|
|
*/
|
|
void G_TouchSolids (edict_t *ent)
|
|
{
|
|
int i, num;
|
|
edict_t *touch[MAX_EDICTS], *hit;
|
|
|
|
num = gi.BoxEdicts (ent->absmin, ent->absmax, touch
|
|
, MAX_EDICTS, AREA_SOLID);
|
|
|
|
// be careful, it is possible to have an entity in this
|
|
// list removed before we get to it (killtriggered)
|
|
for (i=0 ; i<num ; i++)
|
|
{
|
|
hit = touch[i];
|
|
if (!hit->inuse)
|
|
continue;
|
|
if (ent->touch)
|
|
ent->touch (hit, ent, NULL, NULL);
|
|
if (!ent->inuse)
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
Kill box
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
KillBox
|
|
|
|
Kills all entities that would touch the proposed new positioning
|
|
of ent. Ent should be unlinked before calling this!
|
|
=================
|
|
*/
|
|
qboolean KillBox (edict_t *ent)
|
|
{
|
|
trace_t tr;
|
|
|
|
while (1)
|
|
{
|
|
tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, NULL, MASK_PLAYERSOLID);
|
|
if (!tr.ent)
|
|
break;
|
|
// nail it
|
|
T_Damage (tr.ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG);
|
|
|
|
// if we didn't kill it, fail
|
|
if (tr.ent->solid)
|
|
return false;
|
|
}
|
|
|
|
return true; // all clear
|
|
}
|
|
|
|
void AnglesNormalize(vec3_t vec)
|
|
{
|
|
while(vec[0] > 180)
|
|
vec[0] -= 360;
|
|
while(vec[0] < -180)
|
|
vec[0] += 360;
|
|
while(vec[1] > 360)
|
|
vec[1] -= 360;
|
|
while(vec[1] < 0)
|
|
vec[1] += 360;
|
|
}
|
|
|
|
float SnapToEights(float x)
|
|
{
|
|
x *= 8.0;
|
|
if (x > 0.0)
|
|
x += 0.5;
|
|
else
|
|
x -= 0.5;
|
|
return 0.125 * (int)x;
|
|
}
|
|
|
|
|
|
/* Lazarus - added functions */
|
|
|
|
void stuffcmd(edict_t *pent, char *pszCommand)
|
|
{
|
|
gi.WriteByte(svc_stufftext);
|
|
gi.WriteString(pszCommand);
|
|
gi.unicast(pent, true);
|
|
}
|
|
|
|
qboolean point_infront (edict_t *self, vec3_t point)
|
|
{
|
|
vec3_t vec;
|
|
float dot;
|
|
vec3_t forward;
|
|
|
|
AngleVectors (self->s.angles, forward, NULL, NULL);
|
|
VectorSubtract (point, self->s.origin, vec);
|
|
VectorNormalize (vec);
|
|
dot = DotProduct (vec, forward);
|
|
|
|
if (dot > 0.3)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
float AtLeast(float x, float dx)
|
|
{
|
|
float xx;
|
|
|
|
xx = (float)(floor(x/dx - 0.5)+1.)*dx;
|
|
if(xx < x) xx += dx;
|
|
return xx;
|
|
}
|
|
|
|
edict_t *LookingAt(edict_t *ent, int filter, vec3_t endpos, float *range)
|
|
{
|
|
edict_t *who;
|
|
edict_t *trigger[MAX_EDICTS];
|
|
edict_t *ignore;
|
|
trace_t tr;
|
|
vec_t r;
|
|
vec3_t end, forward, start;
|
|
vec3_t dir, entp, mins, maxs;
|
|
int i, num;
|
|
|
|
if(!ent->client)
|
|
{
|
|
if(endpos) VectorClear(endpos);
|
|
if(range) *range = 0;
|
|
return NULL;
|
|
}
|
|
VectorClear(end);
|
|
if (ent->client->chasetoggle)
|
|
{
|
|
AngleVectors(ent->client->v_angle, forward, NULL, NULL);
|
|
VectorCopy(ent->client->chasecam->s.origin,start);
|
|
ignore = ent->client->chasecam;
|
|
}
|
|
else if(ent->client->spycam)
|
|
{
|
|
AngleVectors(ent->client->ps.viewangles, forward, NULL, NULL);
|
|
VectorCopy(ent->s.origin,start);
|
|
ignore = ent->client->spycam;
|
|
}
|
|
else
|
|
{
|
|
AngleVectors(ent->client->v_angle, forward, NULL, NULL);
|
|
VectorCopy(ent->s.origin, start);
|
|
start[2] += ent->viewheight;
|
|
ignore = ent;
|
|
}
|
|
|
|
VectorMA(start, 8192, forward, end);
|
|
|
|
/* First check for looking directly at a pickup item */
|
|
VectorSet(mins,-4096,-4096,-4096);
|
|
VectorSet(maxs, 4096, 4096, 4096);
|
|
num = gi.BoxEdicts (mins, maxs, trigger, MAX_EDICTS, AREA_TRIGGERS);
|
|
for (i=0 ; i<num ; i++)
|
|
{
|
|
who = trigger[i];
|
|
if (!who->inuse)
|
|
continue;
|
|
if (!who->item)
|
|
continue;
|
|
if (!visible(ent,who))
|
|
continue;
|
|
if (!infront(ent,who))
|
|
continue;
|
|
VectorSubtract(who->s.origin,start,dir);
|
|
r = VectorLength(dir);
|
|
VectorMA(start, r, forward, entp);
|
|
if(entp[0] < who->s.origin[0] - 17) continue;
|
|
if(entp[1] < who->s.origin[1] - 17) continue;
|
|
if(entp[2] < who->s.origin[2] - 17) continue;
|
|
if(entp[0] > who->s.origin[0] + 17) continue;
|
|
if(entp[1] > who->s.origin[1] + 17) continue;
|
|
if(entp[2] > who->s.origin[2] + 17) continue;
|
|
if(endpos)
|
|
VectorCopy(who->s.origin,endpos);
|
|
if (range)
|
|
*range = r;
|
|
return who;
|
|
}
|
|
|
|
tr = gi.trace (start, NULL, NULL, end, ignore, MASK_SHOT);
|
|
if (tr.fraction == 1.0)
|
|
{
|
|
// too far away
|
|
gi.sound (ent, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
return NULL;
|
|
}
|
|
if(!tr.ent)
|
|
{
|
|
// no hit
|
|
gi.sound (ent, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
return NULL;
|
|
}
|
|
if(!tr.ent->classname)
|
|
{
|
|
// should never happen
|
|
gi.sound (ent, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
return NULL;
|
|
}
|
|
|
|
if((strstr(tr.ent->classname,"func_") != NULL) && (filter & LOOKAT_NOBRUSHMODELS))
|
|
{
|
|
// don't hit on brush models
|
|
gi.sound (ent, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
return NULL;
|
|
}
|
|
if((Q_stricmp(tr.ent->classname,"worldspawn") == 0) && (filter & LOOKAT_NOWORLD))
|
|
{
|
|
// world brush
|
|
gi.sound (ent, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
return NULL;
|
|
}
|
|
if(endpos) {
|
|
endpos[0] = tr.endpos[0];
|
|
endpos[1] = tr.endpos[1];
|
|
endpos[2] = tr.endpos[2];
|
|
}
|
|
if(range) {
|
|
VectorSubtract(tr.endpos,start,start);
|
|
*range = VectorLength(start);
|
|
}
|
|
return tr.ent;
|
|
}
|
|
|
|
void GameDirRelativePath(char *filename, char *output)
|
|
{
|
|
cvar_t *basedir, *gamedir;
|
|
|
|
basedir = gi.cvar("basedir", "", 0);
|
|
gamedir = gi.cvar("gamedir", "", 0);
|
|
if(strlen(gamedir->string))
|
|
sprintf(output,"%s/%s/%s",basedir->string,gamedir->string,filename);
|
|
else
|
|
sprintf(output,"%s/%s",basedir->string,filename);
|
|
}
|
|
|
|
/* Lazarus: G_UseTarget is similar to G_UseTargets, but only triggers
|
|
a single target rather than all entities matching target
|
|
criteria. It *does*, however, kill all killtargets */
|
|
|
|
void Think_Delay_Single (edict_t *ent)
|
|
{
|
|
G_UseTarget (ent, ent->activator, ent->target_ent);
|
|
G_FreeEdict (ent);
|
|
}
|
|
|
|
void G_UseTarget (edict_t *ent, edict_t *activator, edict_t *target)
|
|
{
|
|
edict_t *t;
|
|
|
|
//
|
|
// check for a delay
|
|
//
|
|
if (ent->delay)
|
|
{
|
|
// create a temp object to fire at a later time
|
|
t = G_Spawn();
|
|
t->classname = "DelayedUse";
|
|
t->nextthink = level.time + ent->delay;
|
|
t->think = Think_Delay_Single;
|
|
t->activator = activator;
|
|
t->target_ent = target;
|
|
|
|
if (!activator && developer->value)
|
|
gi.dprintf ("Think_Delay_Single with no activator\n");
|
|
|
|
t->message = ent->message;
|
|
t->target = ent->target;
|
|
t->killtarget = ent->killtarget;
|
|
t->noise_index = ent->noise_index;
|
|
return;
|
|
}
|
|
|
|
|
|
//
|
|
// print the message
|
|
//
|
|
if ((ent->message) && !(activator->svflags & SVF_MONSTER))
|
|
{
|
|
safe_centerprintf (activator, "%s", ent->message);
|
|
if (ent->noise_index > 0)
|
|
gi.sound (activator, CHAN_AUTO, ent->noise_index, 1, ATTN_NORM, 0);
|
|
else if (ent->noise_index == 0)
|
|
gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
//
|
|
// kill killtargets
|
|
//
|
|
if (ent->killtarget)
|
|
{
|
|
t = NULL;
|
|
while ((t = G_Find (t, FOFS(targetname), ent->killtarget)))
|
|
{
|
|
// Lazarus: remove killtargeted monsters from total_monsters
|
|
if(t->svflags & SVF_MONSTER) {
|
|
if(!t->dmgteam || strcmp(t->dmgteam,"player"))
|
|
if(!(t->monsterinfo.aiflags & AI_GOOD_GUY))
|
|
level.total_monsters--;
|
|
}
|
|
G_FreeEdict (t);
|
|
if (!ent->inuse)
|
|
{
|
|
gi.dprintf("entity was removed while using killtargets\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// fire target
|
|
//
|
|
if (target)
|
|
{
|
|
// doors fire area portals in a specific way
|
|
if (!Q_stricmp(target->classname, "func_areaportal") &&
|
|
(!Q_stricmp(ent->classname, "func_door") || !Q_stricmp(ent->classname, "func_door_rotating")
|
|
|| !Q_stricmp(ent->classname,"func_door_rot_dh")))
|
|
return;
|
|
|
|
if (target == ent)
|
|
{
|
|
gi.dprintf ("WARNING: Entity used itself.\n");
|
|
}
|
|
else
|
|
{
|
|
if (target->use)
|
|
target->use (target, ent, activator);
|
|
}
|
|
if (!ent->inuse)
|
|
{
|
|
gi.dprintf("entity was removed while using target\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
IsIdMap
|
|
====================
|
|
*/
|
|
|
|
//Knightmare- IsIdMap checks if the current map is a stock id map,
|
|
// this is used for certain hacks.
|
|
|
|
qboolean IsIdMap (void)
|
|
{
|
|
if (Q_stricmp(level.mapname, "base1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "base2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "base3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "biggun") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "boss1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "boss2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "bunk1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "city1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "city2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "city3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "command") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "cool1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "fact1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "fact2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "fact3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "hangar1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "hangar2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "jail1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "jail2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "jail3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "jail4") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "jail5") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "lab") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "mine1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "mine2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "mine3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "mine4") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "mintro") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "power1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "power2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "security") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "space") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "strike") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "train") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "ware1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "ware2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "waste1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "waste2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "waste3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm1") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm2") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm3") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm4") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm5") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm6") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm7") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "q2dm8") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "base64") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "city64") == 0)
|
|
return true;
|
|
if (Q_stricmp(level.mapname, "sewer64") == 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void my_bprintf (int printlevel, char *fmt, ...)
|
|
{
|
|
int i;
|
|
char bigbuffer[0x10000];
|
|
int len;
|
|
va_list argptr;
|
|
edict_t *cl_ent;
|
|
|
|
va_start (argptr,fmt);
|
|
len = vsprintf (bigbuffer,fmt,argptr);
|
|
va_end (argptr);
|
|
|
|
if (dedicated->value)
|
|
safe_cprintf(NULL, printlevel, bigbuffer);
|
|
|
|
for (i=0 ; i<maxclients->value ; i++)
|
|
{
|
|
cl_ent = g_edicts + 1 + i;
|
|
if (!cl_ent->inuse)
|
|
continue;
|
|
|
|
safe_cprintf(cl_ent, printlevel, bigbuffer);
|
|
}
|
|
} |