mirror of
https://github.com/blendogames/thirtyflightsofloving.git
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148 lines
4.2 KiB
C
148 lines
4.2 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "g_local.h"
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//==========================================================
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void Lights()
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{
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if (lights->value)
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{
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// 0 normal
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gi.configstring(CS_LIGHTS+0, "m");
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// 1 FLICKER (first variety)
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gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
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// 2 SLOW STRONG PULSE
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gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
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// 3 CANDLE (first variety)
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gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
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// 4 FAST STROBE
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gi.configstring(CS_LIGHTS+4, "mamamamamama");
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// 5 GENTLE PULSE 1
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gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
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// 6 FLICKER (second variety)
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gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
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// 7 CANDLE (second variety)
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gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
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// 8 CANDLE (third variety)
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gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
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// 9 SLOW STROBE (fourth variety)
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gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
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// 10 FLUORESCENT FLICKER
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gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
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// 11 SLOW PULSE NOT FADE TO BLACK
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gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
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}
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else
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{
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// 0 normal
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gi.configstring(CS_LIGHTS+0, lightsmin->string);
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// 1 FLICKER (first variety)
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gi.configstring(CS_LIGHTS+1, lightsmin->string);
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// 2 SLOW STRONG PULSE
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gi.configstring(CS_LIGHTS+2, lightsmin->string);
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// 3 CANDLE (first variety)
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gi.configstring(CS_LIGHTS+3, lightsmin->string);
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// 4 FAST STROBE
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gi.configstring(CS_LIGHTS+4, lightsmin->string);
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// 5 GENTLE PULSE 1
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gi.configstring(CS_LIGHTS+5, lightsmin->string);
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// 6 FLICKER (second variety)
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gi.configstring(CS_LIGHTS+6, lightsmin->string);
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// 7 CANDLE (second variety)
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gi.configstring(CS_LIGHTS+7, lightsmin->string);
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// 8 CANDLE (third variety)
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gi.configstring(CS_LIGHTS+8, lightsmin->string);
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// 9 SLOW STROBE (fourth variety)
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gi.configstring(CS_LIGHTS+9, lightsmin->string);
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// 10 FLUORESCENT FLICKER
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gi.configstring(CS_LIGHTS+10,lightsmin->string);
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// 11 SLOW PULSE NOT FADE TO BLACK
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gi.configstring(CS_LIGHTS+11,lightsmin->string);
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}
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}
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void ToggleLights()
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{
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lights->value = !lights->value;
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Lights();
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}
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void target_lightswitch_toggle (edict_t *self)
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{
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ToggleLights();
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self->count--;
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if(!self->count) {
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self->think = G_FreeEdict;
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self->nextthink = level.time + 1;
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}
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}
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void use_target_lightswitch (edict_t *self, edict_t *other, edict_t *activator)
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{
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self->activator = activator;
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if (!self->delay)
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{
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target_lightswitch_toggle (self);
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return;
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}
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self->think = target_lightswitch_toggle;
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self->nextthink = level.time + self->delay;
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}
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void SP_target_lightswitch (edict_t *self)
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{
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int i;
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edict_t *e;
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char lightvalue[2];
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// ensure this is the only target_lightswitch in the map
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for(i=1, e=g_edicts+i; i<globals.num_edicts; i++, e++)
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{
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if(!e->inuse) continue;
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if(!e->classname) continue;
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if(e==self) continue;
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if(!Q_stricmp(e->classname,"target_lightswitch"))
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{
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gi.dprintf("Only one target_lightswitch per map is allowed.\n");
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G_FreeEdict(self);
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return;
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}
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}
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if(!self->message)
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lightvalue[0] = 'a';
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else
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lightvalue[0] = self->message[0];
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lightvalue[1] = 0;
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gi.cvar_forceset("lightsmin", lightvalue);
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self->use = use_target_lightswitch;
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self->svflags = SVF_NOCLIENT;
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if(self->spawnflags & 1)
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{
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self->think = target_lightswitch_toggle;
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self->nextthink = level.time + 2*FRAMETIME;
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gi.linkentity(self);
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}
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}
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