thirtyflightsofloving/awaken2
Knightmare66 f829090864 Added custom animations array and enabled target_animation entity in missionpack DLL.
Added support for custom client railgun colors in missionpack DLL.
Removed sk_rail_color_* cvars from missionpack DLL.
Added CS_HUDVARIANT configstring.
Added code to set CS_HUDVARIANT configstring in game DLLs.
2021-11-11 21:32:00 -05:00
..
action list.txt Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
awakening2_2008.sln Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
awakening2_2008.vcproj Change error level to 3 for release builds of 3ZB2 and Awakening2 game DLLs. 2021-02-02 00:30:24 -05:00
g_bot.c Refactoring and rearrangment of menu code. 2021-08-12 15:30:51 -04:00
g_bot.h Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_camera.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_chase.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_chase.h Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_cmds.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_combat.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_func.c Added target_effect entity from Lazarus to Awakening2 game DLL. 2021-03-11 04:07:29 -05:00
g_items.c Clamped vid_fullscreen to 0, 1, or 2 before copying to dispType_t var. 2021-07-20 22:14:01 -04:00
g_local.h Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. 2021-10-31 03:53:09 -04:00
g_main.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_menus.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_misc.c Added missing sounds and added support for sounds and area portals to func_door_secret2 in 3ZB2 and Awakening2 game DLLs. 2021-02-01 22:18:47 -05:00
g_model.c Added missing skinnum field to model_spawn in 3ZB2 and Awakening2 game DLLs. 2021-03-11 02:33:38 -05:00
g_monster.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_mtrain.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_newfnc.c Added missing skinnum field to model_spawn in 3ZB2 and Awakening2 game DLLs. 2021-03-11 02:33:38 -05:00
g_phys.c Changed protocol version to 57. 2021-08-04 02:15:24 -04:00
g_save.c Added target_effect entity from Lazarus to Awakening2 game DLL. 2021-03-11 04:07:29 -05:00
g_spawn.c Added custom animations array and enabled target_animation entity in missionpack DLL. 2021-11-11 21:32:00 -05:00
g_svcmds.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_target.c Added target_effect entity from Lazarus to Awakening2 game DLL. 2021-03-11 04:07:29 -05:00
g_team.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_team.h Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_trigger.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
g_turret.c Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. 2021-10-31 03:53:09 -04:00
g_utils.c Refactoring and rearrangment of menu code. 2021-08-12 15:30:51 -04:00
g_weapon.c Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. 2021-10-31 03:53:09 -04:00
game.def Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
game.h Exported FS_Seek() and FS_Tell() to game API's game_import_t struct. 2021-03-25 02:25:48 -04:00
m_player.h Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
p_client.c Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. 2021-10-31 03:53:09 -04:00
p_hud.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
p_menu.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
p_menu.h Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
p_view.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
p_weapon.c Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. 2021-10-31 03:53:09 -04:00
q_shared.c Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. 2021-10-31 03:53:09 -04:00
q_shared.h Added custom animations array and enabled target_animation entity in missionpack DLL. 2021-11-11 21:32:00 -05:00
readme.txt Added target_effect entity from Lazarus to Awakening2 game DLL. 2021-03-11 04:07:29 -05:00
Readme_source.txt Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00

This is the source code to the Awakening II support DLL for KMQuake2.
It supports the model_train, model_spawn, target_effect, and rotating func_train entities from the Lazarus mod,
and also the func_plat2, func_door_secret2, and func_force_wall entities from the Ground Zero mission pack.

Note this source code is under the original "Limited Program Source Code License" from id Software,
NOT the GPL.  It should not be mixed with GPLed code.