Added application compatbility manifest for Windows 8.1 and 10.

Increased sky draw distance.
This commit is contained in:
Knightmare66 2020-02-06 18:58:22 -05:00
parent 722289fe27
commit c6c7e79b5a
3 changed files with 30 additions and 3 deletions

View file

@ -0,0 +1,25 @@
<!-- kmquake2.exe.manifest -->
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity
type="win32"
name="KMQuake2.EngineMod.Binary"
version="0.2.0.8"
processorArchitecture="*"
/>
<description>KMQuake2 engine mod</description>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
</application>
</compatibility>
</assembly>

View file

@ -93,6 +93,7 @@
/>
<Tool
Name="VCManifestTool"
AdditionalManifestFiles="kmquake2.exe.manifest"
/>
<Tool
Name="VCXDCMakeTool"
@ -192,6 +193,7 @@
/>
<Tool
Name="VCManifestTool"
AdditionalManifestFiles="kmquake2.exe.manifest"
/>
<Tool
Name="VCXDCMakeTool"
@ -669,11 +671,11 @@
Filter="h;hpp;hxx;hm;inl;fi;fd"
>
<File
RelativePath="..\..\client\anorms.h"
RelativePath="..\..\renderer\anorms.h"
>
</File>
<File
RelativePath="..\..\renderer\anorms.h"
RelativePath="..\..\client\anorms.h"
>
</File>
<File

View file

@ -1039,7 +1039,7 @@ void R_Register (void)
r_bloom = Cvar_Get( "r_bloom", "0", CVAR_ARCHIVE ); // BLOOMS
r_skydistance = Cvar_Get("r_skydistance", "10000", CVAR_ARCHIVE); // variable sky range
r_skydistance = Cvar_Get("r_skydistance", "24000", CVAR_ARCHIVE); // variable sky range
r_fog_skyratio = Cvar_Get("r_fog_skyratio", "10", CVAR_ARCHIVE); // variable sky fog ratio
r_saturation = Cvar_Get( "r_saturation", "1.0", CVAR_ARCHIVE ); //** DMP saturation setting (.89 good for nvidia)
r_lightcutoff = Cvar_Get( "r_lightcutoff", "0", CVAR_ARCHIVE ); //** DMP dynamic light cutoffnow variable