mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
Added support for downloading sounds with player models.
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parent
d0d781761d
commit
26bf1a14ad
1 changed files with 157 additions and 4 deletions
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@ -61,7 +61,7 @@ typedef enum {
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static precacheIteration_t precache_iteration = ITER_HTTP_R1Q2;
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#endif // USE_CURL
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#define PLAYER_MULT 5
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#define PLAYER_MULT 22
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// ENV_CNT is map load, ENV_CNT+1 is first env map
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#define ENV_CNT (CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
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@ -405,7 +405,6 @@ void CL_RequestNextDownload (void)
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p = cl.configstrings[cs_playerskins+i];
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}
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// strncpy(model, p);
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Q_strncpyz (model, sizeof(model), p);
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p = strchr(model, '/');
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if (!p)
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@ -419,7 +418,6 @@ void CL_RequestNextDownload (void)
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continue;
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}
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else {
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// strncpy(skin, p);
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Q_strncpyz (skin, sizeof(skin), p);
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}
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}
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@ -497,7 +495,162 @@ void CL_RequestNextDownload (void)
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precache_check = cs_playerskins + i * PLAYER_MULT + 5;
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return; // started a download
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}
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// n = 5; // from R1Q2
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// Knightmare- added support for downloading player sounds
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n++;
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/*FALL THROUGH*/
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case 5: // death1.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/death1.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 6;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 6: // death2.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/death2.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 7;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 7: // death3.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/death3.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 8;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 8: // death4.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/death4.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 9;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 9: // fall1.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/fall1.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 10;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 10: // fall2.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/fall2.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 11;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 11: // gurp1.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/gurp1.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 12;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 12: // gurp2.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/gurp2.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 13;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 13: // jump1.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/jump1.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 14;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 14: // pain25_1.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/pain25_1.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 15;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 15: // pain25_2.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/pain25_2.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 16;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 16: // pain50_1.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/pain50_1.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 17;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 17: // pain50_2.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/pain50_2.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 18;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 18: // pain75_1.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/pain75_1.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 19;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 19: // pain75_2.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/pain75_2.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 20;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 20: // pain100_1.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/pain100_1.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 21;
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return; // started a download
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}
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n++;
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/*FALL THROUGH*/
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case 21: // pain100_2.wav
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Com_sprintf(fn, sizeof(fn), "players/%s/pain100_2.wav", model);
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if ( !CL_CheckOrDownloadFile(fn) ) {
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precache_check = cs_playerskins + i * PLAYER_MULT + 22;
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return; // started a download
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}
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// n = 23;
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// end Knightmare
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// move on to next model
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// precache_check = cs_playerskins + (i + 1) * PLAYER_MULT;
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