mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
Update game.h for latest KMQ2
This commit is contained in:
parent
b072b9dc28
commit
248935f57b
1 changed files with 33 additions and 3 deletions
36
game/game.h
36
game/game.h
|
@ -43,6 +43,23 @@ SOLID_BBOX, // touch on edge
|
|||
SOLID_BSP // bsp clip, touch on edge
|
||||
} solid_t;
|
||||
|
||||
// Filesytem data types
|
||||
#ifdef GAME_INCLUDE
|
||||
typedef int fileHandle_t;
|
||||
|
||||
typedef enum {
|
||||
FS_READ,
|
||||
FS_WRITE,
|
||||
FS_APPEND
|
||||
} fsMode_t;
|
||||
|
||||
typedef enum {
|
||||
FS_SEEK_CUR,
|
||||
FS_SEEK_SET,
|
||||
FS_SEEK_END
|
||||
} fsOrigin_t;
|
||||
#endif // GAME_INCLUDE
|
||||
|
||||
//===============================================================
|
||||
|
||||
// link_t is only used for entity area links now
|
||||
|
@ -159,7 +176,7 @@ typedef struct
|
|||
void (*WriteAngle) (float f);
|
||||
|
||||
// managed memory allocation
|
||||
void *(*TagMalloc) (int size, int tag);
|
||||
void *(*TagMalloc) (size_t size, int tag); // Knightmare- was int size
|
||||
void (*TagFree) (void *block);
|
||||
void (*FreeTags) (int tag);
|
||||
|
||||
|
@ -182,9 +199,22 @@ typedef struct
|
|||
// Knightmare- support game DLL loading from pak files thru engine
|
||||
// This can be used to load script files, etc
|
||||
#ifdef KMQUAKE2_ENGINE_MOD
|
||||
char **(*ListPak) (char *find, int *num);
|
||||
int (*LoadFile) (char *name, void **buf);
|
||||
char **(*ListPak) (const char *find, int *num); // Deprecated- DO NOT USE!
|
||||
int (*LoadFile) (const char *name, void **buf);
|
||||
void (*FreeFile) (void *buf);
|
||||
void (*FreeFileList) (char **list, int n);
|
||||
int (*OpenFile) (const char *name, fileHandle_t *f, fsMode_t mode);
|
||||
int (*OpenCompressedFile) (const char *zipName, const char *fileName, fileHandle_t *f, fsMode_t mode);
|
||||
void (*CloseFile) (fileHandle_t f);
|
||||
int (*FRead) (void *buffer, int size, fileHandle_t f);
|
||||
int (*FWrite) (const void *buffer, int size, fileHandle_t f);
|
||||
char *(*GameDir) (void);
|
||||
char *(*SaveGameDir) (void);
|
||||
void (*CreatePath) (const char *path);
|
||||
char **(*GetFileList) (const char *path, const char *extension, int *num);
|
||||
void (*FSeek) (fileHandle_t f, int offset, fsOrigin_t origin);
|
||||
int (*FTell) (fileHandle_t f);
|
||||
// void (*cvar_setdescription) (char *var_name, const char *description);
|
||||
#endif
|
||||
|
||||
} game_import_t;
|
||||
|
|
Loading…
Reference in a new issue