2019-03-13 19:20:07 +00:00
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/*
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2020-06-04 21:01:28 +00:00
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===========================================================================
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2019-03-13 19:20:07 +00:00
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Copyright (C) 1997-2001 Id Software, Inc.
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2020-06-04 21:01:28 +00:00
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This file is part of Quake 2 source code.
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2019-03-13 19:20:07 +00:00
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2020-06-04 21:01:28 +00:00
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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2019-03-13 19:20:07 +00:00
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2020-06-04 21:01:28 +00:00
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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2019-03-13 19:20:07 +00:00
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You should have received a copy of the GNU General Public License
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2020-06-04 21:01:28 +00:00
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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2019-03-13 19:20:07 +00:00
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*/
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//
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// qfiles.h: quake file formats
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// This file must be identical in the quake and utils directories
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//
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/*
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========================================================================
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The .pak files are just a linear collapse of a directory tree
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========================================================================
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*/
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#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
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typedef struct
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{
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char name[56];
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int filepos, filelen;
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} dpackfile_t;
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typedef struct
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{
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int ident; // == IDPAKHEADER
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int dirofs;
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int dirlen;
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} dpackheader_t;
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#define MAX_FILES_IN_PACK 4096
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/*
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========================================================================
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PCX files are used for as many images as possible
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========================================================================
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*/
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typedef struct
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{
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char manufacturer;
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char version;
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char encoding;
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char bits_per_pixel;
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unsigned short xmin,ymin,xmax,ymax;
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unsigned short hres,vres;
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unsigned char palette[48];
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char reserved;
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char color_planes;
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unsigned short bytes_per_line;
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unsigned short palette_type;
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char filler[58];
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unsigned char data; // unbounded
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} pcx_t;
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/*
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========================================================================
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.MD2 triangle model file format
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========================================================================
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*/
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2020-09-06 08:17:32 +00:00
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#define IDMD2HEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
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#define MD2_ALIAS_VERSION 8
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2019-03-13 19:20:07 +00:00
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2020-09-06 08:17:32 +00:00
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#define MD2_MAX_TRIANGLES 4096
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#define MD2_MAX_VERTS 2048
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#define MD2_MAX_FRAMES 512
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#define MD2_MAX_SKINS 32
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#define MD2_MAX_SKINNAME 64
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2019-03-13 19:20:07 +00:00
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typedef struct
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{
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short s;
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short t;
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2020-09-06 08:17:32 +00:00
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} dmd2coord_t;
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2019-03-13 19:20:07 +00:00
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typedef struct
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{
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short index_xyz[3];
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short index_st[3];
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2020-09-06 08:17:32 +00:00
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} dmd2triangle_t;
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2019-03-13 19:20:07 +00:00
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typedef struct
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{
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byte v[3]; // scaled byte to fit in frame mins/maxs
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byte lightnormalindex;
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2020-09-06 08:17:32 +00:00
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} dmd2vertex_t;
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2019-03-13 19:20:07 +00:00
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#define DTRIVERTX_V0 0
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#define DTRIVERTX_V1 1
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#define DTRIVERTX_V2 2
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#define DTRIVERTX_LNI 3
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#define DTRIVERTX_SIZE 4
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typedef struct
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{
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2020-09-06 08:17:32 +00:00
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float scale[3]; // multiply byte verts by this
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float translate[3]; // then add this
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char name[16]; // frame name from grabbing
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dmd2vertex_t verts[1]; // variable sized
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} dmd2frame_t;
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2019-03-13 19:20:07 +00:00
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// the glcmd format:
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// a positive integer starts a tristrip command, followed by that many
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// vertex structures.
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// a negative integer starts a trifan command, followed by -x vertexes
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// a zero indicates the end of the command list.
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// a vertex consists of a floating point s, a floating point t,
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// and an integer vertex index.
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typedef struct
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{
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int ident;
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int version;
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int skinwidth;
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int skinheight;
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int framesize; // byte size of each frame
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int num_skins;
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int num_xyz;
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int num_st; // greater than num_xyz for seams
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int num_tris;
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int num_glcmds; // dwords in strip/fan command list
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int num_frames;
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2020-09-06 08:17:32 +00:00
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int ofs_skins; // each skin is a MD2_MAX_SKINNAME string
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2019-03-13 19:20:07 +00:00
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int ofs_st; // byte offset from start for stverts
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int ofs_tris; // offset for dtriangles
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int ofs_frames; // offset for first frame
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int ofs_glcmds;
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int ofs_end; // end of file
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2020-09-06 08:17:32 +00:00
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} dmd2_t;
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2019-03-13 19:20:07 +00:00
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/*
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========================================================================
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.MD3 model file format
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========================================================================
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*/
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#define IDMD3HEADER (('3'<<24)+('P'<<16)+('D'<<8)+'I')
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#define MD3_ALIAS_VERSION 15
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#define MD3_ALIAS_MAX_LODS 4
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#define MD3_MAX_TRIANGLES 8192 // per mesh
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#define MD3_MAX_VERTS 4096 // per mesh
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#define MD3_MAX_SHADERS 256 // per mesh
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#define MD3_MAX_FRAMES 1024 // per model
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#define MD3_MAX_MESHES 32 // per model
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#define MD3_MAX_TAGS 16 // per frame
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#define MD3_MAX_PATH 64
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#ifndef M_TWOPI
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#define M_TWOPI 6.28318530717958647692
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#endif
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// vertex scales
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#define MD3_XYZ_SCALE (1.0/64)
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typedef unsigned int index_t;
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typedef struct
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{
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float st[2];
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} dmd3coord_t;
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typedef struct
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{
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short point[3];
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short norm;
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} dmd3vertex_t;
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typedef struct
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{
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vec3_t mins;
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vec3_t maxs;
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vec3_t translate;
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float radius;
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char creator[16];
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} dmd3frame_t;
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typedef struct
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{
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vec3_t origin;
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float axis[3][3];
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} dorientation_t;
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typedef struct
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{
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char name[MD3_MAX_PATH]; // tag name
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float origin[3];
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dorientation_t orient;
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} dmd3tag_t;
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typedef struct
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{
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char name[MD3_MAX_PATH];
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int unused; // shader
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} dmd3skin_t;
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typedef struct
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{
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char id[4];
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char name[MD3_MAX_PATH];
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int flags;
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int num_frames;
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int num_skins;
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int num_verts;
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int num_tris;
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int ofs_tris;
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int ofs_skins;
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int ofs_tcs;
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int ofs_verts;
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int meshsize;
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} dmd3mesh_t;
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typedef struct
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{
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int id;
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int version;
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char filename[MD3_MAX_PATH];
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int flags;
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int num_frames;
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int num_tags;
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int num_meshes;
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int num_skins;
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int ofs_frames;
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int ofs_tags;
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int ofs_meshes;
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int ofs_end;
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} dmd3_t;
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/*
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========================================================================
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.SP2 sprite file format
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========================================================================
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*/
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2020-09-20 22:16:28 +00:00
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#define IDSP2HEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
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2019-03-13 19:20:07 +00:00
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// little-endian "IDS2"
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2020-09-20 22:16:28 +00:00
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#define SP2_VERSION 2
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2019-03-13 19:20:07 +00:00
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typedef struct
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{
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2020-09-20 22:16:28 +00:00
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int width, height;
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int origin_x, origin_y; // raster coordinates inside pic
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char name[MD2_MAX_SKINNAME]; // name of pcx file
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} dspr2frame_t;
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2019-03-13 19:20:07 +00:00
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typedef struct {
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2020-09-20 22:16:28 +00:00
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int ident;
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int version;
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int numframes;
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dspr2frame_t frames[1]; // variable sized
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} dspr2_t;
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2019-03-13 19:20:07 +00:00
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/*
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==============================================================================
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.WAL texture file format
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==============================================================================
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*/
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#define MIPLEVELS 4
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typedef struct miptex_s
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{
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char name[32];
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unsigned width, height;
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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char animname[32]; // next frame in animation chain
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int flags;
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int contents;
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int value;
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} miptex_t;
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/*
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==============================================================================
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.BSP file format
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==============================================================================
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*/
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#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
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// little-endian "IBSP"
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2021-07-11 07:33:32 +00:00
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#define Q2_BSPVERSION 38
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2019-03-13 19:20:07 +00:00
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// upper design bounds
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// leaffaces, leafbrushes, planes, and verts are bounded by
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// 16 bit short limits
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#define MAX_MAP_MODELS 1024
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#ifdef LARGE_MAP_SIZE
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#define MAX_MAP_BRUSHES 16384
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#else
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#define MAX_MAP_BRUSHES 8192
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#endif
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#define MAX_MAP_ENTITIES 2048 // unused by engine
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#ifdef LARGE_MAP_SIZE
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#define MAX_MAP_ENTSTRING 0x80000
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#else
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#define MAX_MAP_ENTSTRING 0x40000
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#endif
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#define MAX_MAP_TEXINFO 16384 // was 8192
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#define MAX_MAP_AREAS 256
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#define MAX_MAP_AREAPORTALS 1024
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#define MAX_MAP_PLANES 65536
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#define MAX_MAP_NODES 65536
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#define MAX_MAP_BRUSHSIDES 65536
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#define MAX_MAP_LEAFS 65536
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#define MAX_MAP_VERTS 65536
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#define MAX_MAP_FACES 65536
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#define MAX_MAP_LEAFFACES 65536
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#define MAX_MAP_LEAFBRUSHES 65536
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#define MAX_MAP_PORTALS 65536
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#define MAX_MAP_EDGES 128000
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#define MAX_MAP_SURFEDGES 256000
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2019-07-13 18:19:05 +00:00
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#define MAX_MAP_LIGHTING 0x2000000 // Knightmare increased, was 0x200000
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#define MAX_MAP_VISIBILITY 0x1000000 // Knightmare increased, was 0x100000
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2019-03-13 19:20:07 +00:00
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// key / value pair sizes
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#define MAX_KEY 32
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#define MAX_VALUE 1024
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//=============================================================================
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typedef struct
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{
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int fileofs, filelen;
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} lump_t;
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#define LUMP_ENTITIES 0
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#define LUMP_PLANES 1
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#define LUMP_VERTEXES 2
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#define LUMP_VISIBILITY 3
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#define LUMP_NODES 4
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#define LUMP_TEXINFO 5
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#define LUMP_FACES 6
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#define LUMP_LIGHTING 7
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#define LUMP_LEAFS 8
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#define LUMP_LEAFFACES 9
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#define LUMP_LEAFBRUSHES 10
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#define LUMP_EDGES 11
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#define LUMP_SURFEDGES 12
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#define LUMP_MODELS 13
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#define LUMP_BRUSHES 14
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#define LUMP_BRUSHSIDES 15
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#define LUMP_POP 16
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#define LUMP_AREAS 17
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#define LUMP_AREAPORTALS 18
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#define HEADER_LUMPS 19
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typedef struct
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{
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int ident;
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int version;
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lump_t lumps[HEADER_LUMPS];
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} dheader_t;
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typedef struct
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{
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float mins[3], maxs[3];
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float origin[3]; // for sounds or lights
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int headnode;
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int firstface, numfaces; // submodels just draw faces
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// without walking the bsp tree
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} dmodel_t;
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typedef struct
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{
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float point[3];
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} dvertex_t;
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// 0-2 are axial planes
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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// 3-5 are non-axial planes snapped to the nearest
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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// planes (x&~1) and (x&~1)+1 are always opposites
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typedef struct
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{
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float normal[3];
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float dist;
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int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
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} dplane_t;
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// contents flags are seperate bits
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// a given brush can contribute multiple content bits
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// multiple brushes can be in a single leaf
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// these definitions also need to be in q_shared.h!
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// lower bits are stronger, and will eat weaker brushes completely
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#define CONTENTS_SOLID 1 // an eye is never valid in a solid
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#define CONTENTS_WINDOW 2 // translucent, but not watery
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#define CONTENTS_AUX 4
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#define CONTENTS_LAVA 8
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#define CONTENTS_SLIME 16
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#define CONTENTS_WATER 32
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#define CONTENTS_MIST 64
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2020-04-20 07:17:27 +00:00
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#define CONTENTS_FOG 1024 // fog
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#define LAST_VISIBLE_CONTENTS 1024 // was 64
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2019-03-13 19:20:07 +00:00
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// remaining contents are non-visible, and don't eat brushes
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#define CONTENTS_AREAPORTAL 0x8000
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#define CONTENTS_PLAYERCLIP 0x10000
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#define CONTENTS_MONSTERCLIP 0x20000
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// currents can be added to any other contents, and may be mixed
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#define CONTENTS_CURRENT_0 0x40000
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#define CONTENTS_CURRENT_90 0x80000
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#define CONTENTS_CURRENT_180 0x100000
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#define CONTENTS_CURRENT_270 0x200000
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#define CONTENTS_CURRENT_UP 0x400000
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#define CONTENTS_CURRENT_DOWN 0x800000
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#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
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#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
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#define CONTENTS_DEADMONSTER 0x4000000
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#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
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#define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
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#define CONTENTS_LADDER 0x20000000
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#define SURF_LIGHT 0x1 // value will hold the light strength
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#define SURF_SLICK 0x2 // effects game physics
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#define SURF_SKY 0x4 // don't draw, but add to skybox
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#define SURF_WARP 0x8 // turbulent water warp
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#define SURF_TRANS33 0x10
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#define SURF_TRANS66 0x20
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#define SURF_FLOWING 0x40 // scroll towards angle
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#define SURF_NODRAW 0x80 // don't bother referencing the texture
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#define SURF_NOLIGHTENV 0x01000000 // no lightmap or envmap
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#define SURF_ALPHATEST 0x02000000 // alpha test flag
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#define SURF_FOGPLANE 0x04000000 // fog surface
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are -(leafs+1), not nodes
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short mins[3]; // for frustom culling // change to int
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short maxs[3]; // change to int
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unsigned short firstface; // change to int
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unsigned short numfaces; // counting both sides //change to int
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} dnode_t;
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typedef struct texinfo_s
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{
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float vecs[2][4]; // [s/t][xyz offset]
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int flags; // miptex flags + overrides
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int value; // light emission, etc
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char texture[32]; // texture name (textures/*.wal)
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int nexttexinfo; // for animations, -1 = end of chain
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} texinfo_t;
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// note that edge 0 is never used, because negative edge nums are used for
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// counterclockwise use of the edge in a face
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typedef struct
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{
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unsigned short v[2]; // vertex numbers //change to int
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} dedge_t;
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#define MAXLIGHTMAPS 4
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typedef struct
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{
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unsigned short planenum; // change to int
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short side;
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int firstedge; // we must support > 64k edges
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short numedges;
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short texinfo;
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// lighting info
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byte styles[MAXLIGHTMAPS];
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int lightofs; // start of [numstyles*surfsize] samples
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} dface_t;
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typedef struct
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{
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int contents; // OR of all brushes (not needed?)
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short cluster;
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short area;
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short mins[3]; // for frustum culling // change to int
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short maxs[3]; // change to int
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unsigned short firstleafface; // change to int
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unsigned short numleaffaces; // change to int
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unsigned short firstleafbrush; // change to int
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unsigned short numleafbrushes; // change to int
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} dleaf_t;
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typedef struct
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{
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unsigned short planenum; // facing out of the leaf // change to int
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short texinfo;
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} dbrushside_t;
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typedef struct
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{
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int firstside;
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int numsides;
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int contents;
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} dbrush_t;
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#define ANGLE_UP -1
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#define ANGLE_DOWN -2
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// the visibility lump consists of a header with a count, then
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// byte offsets for the PVS and PHS of each cluster, then the raw
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// compressed bit vectors
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#define DVIS_PVS 0
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#define DVIS_PHS 1
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typedef struct
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{
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int numclusters;
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int bitofs[8][2]; // bitofs[numclusters][2]
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} dvis_t;
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// each area has a list of portals that lead into other areas
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// when portals are closed, other areas may not be visible or
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// hearable even if the vis info says that it should be
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typedef struct
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{
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int portalnum;
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int otherarea;
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} dareaportal_t;
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typedef struct
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{
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int numareaportals;
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int firstareaportal;
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} darea_t;
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2019-07-13 18:19:05 +00:00
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// Knightmare- below is upper bounds for Q3 maps
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2019-03-13 19:20:07 +00:00
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/*
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//#define BSP_VERSION 46
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#define Q3_BSP_VERSION 46
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#define WOLF_BSP_VERSION 47
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// there shouldn't be any problem with increasing these values at the
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// expense of more memory allocation in the utilities
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#define MAX_MAP_MODELS 0x400
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#define MAX_MAP_BRUSHES 0x8000
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#define MAX_MAP_ENTITIES 0x800
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#define MAX_MAP_ENTSTRING 0x40000
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#define MAX_MAP_SHADERS 0x400
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#define MAX_MAP_AREAS 0x100 // MAX_MAP_AREA_BYTES in q_shared must match!
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#define MAX_MAP_FOGS 0x100
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#define MAX_MAP_PLANES 0x20000
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#define MAX_MAP_NODES 0x20000
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#define MAX_MAP_BRUSHSIDES 0x40000 //% 0x20000 // ydnar
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#define MAX_MAP_LEAFS 0x20000
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#define MAX_MAP_LEAFFACES 0x20000
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#define MAX_MAP_LEAFBRUSHES 0x40000
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#define MAX_MAP_PORTALS 0x20000
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#define MAX_MAP_LIGHTING 0x800000
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#define MAX_MAP_LIGHTGRID 0x800000
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#define MAX_MAP_VISIBILITY 0x200000
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#define MAX_MAP_DRAW_SURFS 0x20000
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#define MAX_MAP_DRAW_VERTS 0x80000
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#define MAX_MAP_DRAW_INDEXES 0x80000
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// the editor uses these predefined yaw angles to orient entities up or down
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#define ANGLE_UP -1
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#define ANGLE_DOWN -2
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#define LIGHTMAP_WIDTH 128
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#define LIGHTMAP_HEIGHT 128
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#define MIN_WORLD_COORD (-65536)
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#define MAX_WORLD_COORD (65536)
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#define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
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*/
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