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31 lines
889 B
C
31 lines
889 B
C
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// g_utils_q1.c
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#include "g_local.h"
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float PointDist (vec3_t x, vec3_t y)
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{
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vec3_t len;
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float dist;
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VectorSubtract (x, y, len);
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dist = VectorLength(len);
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return dist;
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}
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void Q1TeleportSounds (edict_t *ent)
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{
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float sound = random();
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if (sound < 0.2)
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gi.sound (ent, CHAN_NO_PHS_ADD+CHAN_VOICE, gi.soundindex("q1world/teleport/r_tele1.wav"), 1, ATTN_NORM, 0);
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else if (sound < 0.4)
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gi.sound (ent, CHAN_NO_PHS_ADD+CHAN_VOICE, gi.soundindex("q1world/teleport/r_tele2.wav"), 1, ATTN_NORM, 0);
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else if (sound < 0.6)
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gi.sound (ent, CHAN_NO_PHS_ADD+CHAN_VOICE, gi.soundindex("q1world/teleport/r_tele3.wav"), 1, ATTN_NORM, 0);
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else if (sound < 0.8)
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gi.sound (ent, CHAN_NO_PHS_ADD+CHAN_VOICE, gi.soundindex("q1world/teleport/r_tele4.wav"), 1, ATTN_NORM, 0);
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else
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gi.sound (ent, CHAN_NO_PHS_ADD+CHAN_VOICE, gi.soundindex("q1world/teleport/r_tele5.wav"), 1, ATTN_NORM, 0);
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}
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