mirror of
https://github.com/blendogames/thirtyflightsofloving.git
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109 lines
1.8 KiB
C
109 lines
1.8 KiB
C
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//
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// MD3 representation in memory
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// Vic code with a few my changes
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// -Harven
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//
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typedef struct maliascoord_s
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{
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vec2_t st;
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} maliascoord_t;
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typedef struct maliasvertex_s
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{
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short xyz[3];
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byte normal[2];
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byte lightnormalindex; // used for ye olde quantized normal shading
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} maliasvertex_t;
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typedef struct
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{
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vec3_t mins;
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vec3_t maxs;
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vec3_t scale;
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vec3_t translate;
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float radius;
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} maliasframe_t;
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typedef struct
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{
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char name[MD3_MAX_PATH];
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dorientation_t orient;
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} maliastag_t;
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typedef enum {
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WAVEFORM_SIN,
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WAVEFORM_TRIANGLE,
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WAVEFORM_SQUARE,
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WAVEFORM_SAWTOOTH,
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WAVEFORM_INVERSESAWTOOTH,
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WAVEFORM_NOISE
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} waveForm_t;
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typedef struct
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{
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waveForm_t type;
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float params[4];
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} waveFunc_t;
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typedef struct
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{
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qboolean twosided;
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qboolean alphatest;
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qboolean fullbright;
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qboolean nodraw;
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qboolean noshadow;
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qboolean nodiffuse;
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float envmap;
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float basealpha;
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float translate_x;
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float translate_y;
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float rotate;
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float scale_x;
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float scale_y;
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waveFunc_t stretch;
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waveFunc_t turb;
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float scroll_x;
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float scroll_y;
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qboolean blend;
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GLenum blendfunc_src;
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GLenum blendfunc_dst;
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waveFunc_t glow;
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} renderparms_t;
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typedef struct
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{
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char name[MD3_MAX_PATH];
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char glowname[MD3_MAX_PATH];
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image_t *glowimage;
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renderparms_t renderparms;
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//int shader;
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} maliasskin_t;
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typedef struct
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{
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int num_verts;
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char name[MD3_MAX_PATH];
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maliasvertex_t *vertexes;
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maliascoord_t *stcoords;
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int num_tris;
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index_t *indexes;
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int *trneighbors;
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int num_skins;
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maliasskin_t *skins;
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} maliasmesh_t;
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typedef struct maliasmodel_s
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{
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int num_frames;
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maliasframe_t *frames;
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int num_tags;
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maliastag_t *tags;
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int num_meshes;
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maliasmesh_t *meshes;
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} maliasmodel_t;
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