thirtyflightsofloving/missionpack/m_q1tarbaby.c

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/*
==============================================================================
QUAKE TARBABY (BLOB)
==============================================================================
*/
#include "g_local.h"
#include "m_q1tarbaby.h"
static int sound_death;
static int sound_hit;
static int sound_land;
static int sound_sight;
void tarbaby_stand (edict_t *self);
void tarbaby_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);
void tarbaby_check_landing (edict_t *self);
void tarbaby_fly (edict_t *self);
void tarbaby_takeoff (edict_t *self);
void tarbaby_sight (edict_t *self, edict_t *other)
{
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
mframe_t tarbaby_frames_stand [] =
{
ai_stand, 0, NULL
};
mmove_t tarbaby_move_stand = {FRAME_walk1, FRAME_walk1, tarbaby_frames_stand, tarbaby_stand};
void tarbaby_stand (edict_t *self)
{
self->monsterinfo.currentmove = &tarbaby_move_stand;
}
mframe_t tarbaby_frames_walk [] =
{
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL
};
mmove_t tarbaby_move_walk = {FRAME_walk1, FRAME_walk25, tarbaby_frames_walk, NULL};
void tarbaby_walk (edict_t *self)
{
self->monsterinfo.currentmove = &tarbaby_move_walk;
}
mframe_t tarbaby_frames_run [] =
{
ai_run, 0, NULL,
ai_run, 0, NULL,
ai_run, 0, NULL,
ai_run, 0, NULL,
ai_run, 0, NULL,
ai_run, 0, NULL,
ai_run, 0, NULL,
ai_run, 0, NULL,
ai_run, 0, NULL,
ai_run, 0, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL
};
mmove_t tarbaby_move_run = {FRAME_run1, FRAME_run25, tarbaby_frames_run, NULL};
void tarbaby_run (edict_t *self)
{
self->monsterinfo.currentmove = &tarbaby_move_run;
}
mframe_t tarbaby_frames_fly [] =
{
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, tarbaby_check_landing
};
mmove_t tarbaby_move_fly = {FRAME_fly1, FRAME_fly4, tarbaby_frames_fly, tarbaby_fly};
void tarbaby_fly (edict_t *self)
{
self->monsterinfo.currentmove = &tarbaby_move_fly;
}
mframe_t tarbaby_frames_jump [] =
{
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, tarbaby_takeoff,
ai_charge, 0, NULL
};
mmove_t tarbaby_move_jump = {FRAME_jump1, FRAME_jump6, tarbaby_frames_jump, tarbaby_fly};
void tarbaby_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
if (self->health <= 0) {
self->touch = NULL;
return;
}
if (other->takedamage && strcmp(other->classname, self->classname))
{
if (VectorLength(self->velocity) > 400)
{
vec3_t point, normal;
int damage;
damage = 10 + 10 * random();
VectorCopy (self->velocity, normal);
VectorNormalize (normal);
VectorMA (self->s.origin, self->maxs[0], normal, point);
T_Damage (other, self, self, self->velocity, point, normal, damage, damage, 0, MOD_UNKNOWN);
gi.sound (self, CHAN_VOICE, sound_hit, 1, ATTN_NORM, 0);
}
}
else
gi.sound (self, CHAN_VOICE, sound_land, 1, ATTN_NORM, 0);
if ( !M_CheckBottom (self) )
{
if (self->groundentity) {
self->touch = NULL;
self->monsterinfo.currentmove = &tarbaby_move_run;
self->movetype = MOVETYPE_STEP;
self->monsterinfo.attack_finished = 0;
self->monsterinfo.aiflags &= ~AI_DUCKED;
}
return; // not landed yet
}
self->touch = NULL;
self->monsterinfo.currentmove = &tarbaby_move_jump;
}
void tarbaby_check_landing (edict_t *self)
{
vec3_t temp;
VectorCopy (self->velocity, temp);
temp[2] = 0.0f;
if (self->groundentity)
{
self->touch = NULL;
self->monsterinfo.currentmove = &tarbaby_move_run;
self->movetype = MOVETYPE_STEP;
self->monsterinfo.attack_finished = 0;
self->monsterinfo.aiflags &= ~AI_DUCKED;
return;
}
else if (VectorLength(temp) == 0) // random jump to un-stick
{
self->velocity[0] = (random() -0.5) * 600;
self->velocity[1] = (random() -0.5) * 600;
self->velocity[2] = 200;
self->groundentity = NULL;
return;
}
self->count++;
if ( self->count == 4 ) // continue flying
{
self->monsterinfo.currentmove = &tarbaby_move_jump;
self->monsterinfo.nextframe = FRAME_jump5;
tarbaby_takeoff (self);
}
}
void tarbaby_takeoff (edict_t *self)
{
vec3_t forward, /*temp,*/ add;
self->movetype = MOVETYPE_BOUNCE;
self->s.origin[2] += 1;
AngleVectors (self->s.angles, forward, NULL, NULL);
VectorScale (forward, 600, self->velocity);
VectorSet (add, 0, 0, 200);
VectorAdd (self->velocity, add, self->velocity);
self->monsterinfo.attack_finished = level.time + 3;
self->touch = tarbaby_jump_touch;
self->groundentity = NULL;
self->count = 0;
}
void tarbaby_jump (edict_t *self)
{
if (!self->enemy)
return;
self->monsterinfo.currentmove = &tarbaby_move_jump;
}
void tarbaby_pain (edict_t *self, edict_t *other, float kick, int damage)
{
// The tarbaby has no pain frames, so nothing goes here.
}
void tarbaby_dead (edict_t *self)
{
edict_t *explode;
vec3_t temp;
T_RadiusDamage (self, self, 120, NULL, 120, MOD_UNKNOWN);
gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
VectorCopy (self->velocity, temp);
VectorNormalize (temp);
VectorScale (temp, -8, temp);
VectorAdd (self->s.origin, temp, temp);
explode = G_Spawn ();
VectorCopy (temp, explode->s.origin);
VectorCopy (temp, explode->s.old_origin);
explode->solid = SOLID_NOT;
explode->movetype = MOVETYPE_NONE;
explode->touch = NULL;
VectorClear (explode->velocity);
explode->s.modelindex = gi.modelindex ("sprites/s_explod.sp2");
explode->s.frame = 0;
explode->s.sound = 0;
explode->s.effects &= ~EF_ANIM_ALLFAST;
explode->think = q1_explode;
explode->nextthink = level.time + FRAMETIME;
gi.linkentity (explode);
gi.unlinkentity (self);
self->solid = SOLID_NOT;
self->movetype = MOVETYPE_NONE;
self->touch = NULL;
self->svflags |= SVF_NOCLIENT;
self->think = G_FreeEdict;
self->nextthink = level.time + 1;
gi.linkentity (self);
}
mframe_t tarbaby_frames_explode [] =
{
ai_move, 0, NULL
};
mmove_t tarbaby_move_explode = {FRAME_exp, FRAME_exp, tarbaby_frames_explode, tarbaby_dead};
void tarbaby_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
if (self->deadflag == DEAD_DEAD)
return;
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
self->gib_health = -10000;
self->monsterinfo.currentmove = &tarbaby_move_explode;
}
//
// SPAWN
//
/*QUAKED monster_q1_tarbaby (1 .5 0) (-16 -16 -24) (16 16 24) Ambush Trigger_Spawn Sight
model="models/monsters/q1tarbaby/tris.md2"
*/
void SP_monster_q1_tarbaby (edict_t *self)
{
if (deathmatch->value)
{
G_FreeEdict (self);
return;
}
sound_death = gi.soundindex ("q1tarbaby/death1.wav");
sound_hit = gi.soundindex ("q1tarbaby/hit1.wav");
sound_land = gi.soundindex ("q1tarbaby/land1.wav");
sound_sight = gi.soundindex ("q1tarbaby/sight1.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
// Lazarus: special purpose skins
if ( self->style )
{
PatchMonsterModel("models/monsters/q1tarbaby/tris.md2");
self->s.skinnum = self->style * 2;
}
self->s.modelindex = gi.modelindex ("models/monsters/q1tarbaby/tris.md2");
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, 24);
if (!self->health)
self->health = 80;
// if (!self->gib_health)
self->gib_health = 0;
if (!self->mass)
self->mass = 100;
self->pain = tarbaby_pain;
self->die = tarbaby_die;
self->flags |= FL_Q1_MONSTER;
self->monsterinfo.stand = tarbaby_stand;
self->monsterinfo.walk = tarbaby_walk;
self->monsterinfo.run = tarbaby_run;
self->monsterinfo.dodge = NULL;
self->monsterinfo.attack = tarbaby_jump;
self->monsterinfo.melee = tarbaby_jump;
self->monsterinfo.sight = tarbaby_sight;
self->monsterinfo.search = NULL;
// Lazarus
if (self->powerarmor)
{
if (self->powerarmortype == 1)
self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
else
self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
self->monsterinfo.power_armor_power = self->powerarmor;
}
self->common_name = "Spawn";
gi.linkentity (self);
self->monsterinfo.currentmove = &tarbaby_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start (self);
}