thirtyflightsofloving/tfol/g_cmds.c

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/*
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "g_local.h"
#include "m_player.h"
int nostatus = 0;
void RotateAngles(vec3_t in, vec3_t delta, vec3_t out)
{
// Rotates input angles (in) by delta angles around
// the local coordinate system, returns new angles
// in out.
vec3_t X={1,0,0};
vec3_t Y={0,1,0};
float angle, c, s;
float xtemp, ytemp, ztemp;
if(delta[ROLL] != 0)
{
// Rotate about the X axis by delta roll
angle = DEG2RAD(delta[ROLL]);
c = cos(angle);
s = sin(angle);
ytemp = c*X[1] - s*X[2];
ztemp = c*X[2] + s*X[1];
X[1] = ytemp; X[2] = ztemp;
ytemp = c*Y[1] - s*Y[2];
ztemp = c*Y[2] + s*Y[1];
Y[1] = ytemp; Y[2] = ztemp;
}
if(delta[PITCH] != 0)
{
// Rotate about the Y axis by delta yaw
angle = -DEG2RAD(delta[PITCH]);
c = cos(angle);
s = sin(angle);
ztemp = c*X[2] - s*X[0];
xtemp = c*X[0] + s*X[2];
X[0] = xtemp; X[2] = ztemp;
ztemp = c*Y[2] - s*Y[0];
xtemp = c*Y[0] + s*Y[2];
Y[0] = xtemp; Y[2] = ztemp;
}
if(delta[YAW] != 0)
{
// Rotate about the Z axis by delta yaw
angle = DEG2RAD(delta[YAW]);
c = cos(angle);
s = sin(angle);
xtemp = c*X[0] - s*X[1];
ytemp = c*X[1] + s*X[0];
X[0] = xtemp; X[1] = ytemp;
xtemp = c*Y[0] - s*Y[1];
ytemp = c*Y[1] + s*Y[0];
Y[0] = xtemp; Y[1] = ytemp;
}
if(in[ROLL] != 0)
{
// Rotate about X axis by input roll
angle = DEG2RAD(in[ROLL]);
c = cos(angle);
s = sin(angle);
ytemp = c*X[1] - s*X[2];
ztemp = c*X[2] + s*X[1];
X[1] = ytemp; X[2] = ztemp;
ytemp = c*Y[1] - s*Y[2];
ztemp = c*Y[2] + s*Y[1];
Y[1] = ytemp; Y[2] = ztemp;
}
if(in[PITCH] != 0)
{
// Rotate about Y axis by input pitch
angle = -DEG2RAD(in[PITCH]);
c = cos(angle);
s = sin(angle);
ztemp = c*X[2] - s*X[0];
xtemp = c*X[0] + s*X[2];
X[0] = xtemp; X[2] = ztemp;
ztemp = c*Y[2] - s*Y[0];
xtemp = c*Y[0] + s*Y[2];
Y[0] = xtemp; Y[2] = ztemp;
}
if(in[YAW] != 0)
{
// Rotate about Z axis by input yaw
angle = DEG2RAD(in[YAW]);
c = cos(angle);
s = sin(angle);
xtemp = c*X[0] - s*X[1];
ytemp = c*X[1] + s*X[0];
X[0] = xtemp; X[1] = ytemp;
xtemp = c*Y[0] - s*Y[1];
ytemp = c*Y[1] + s*Y[0];
Y[0] = xtemp; Y[1] = ytemp;
}
out[YAW] = (180./M_PI) * atan2(X[1],X[0]);
if(out[YAW] != 0)
{
angle = -DEG2RAD(out[YAW]);
c = cos(angle);
s = sin(angle);
xtemp = c*X[0] - s*X[1];
ytemp = c*X[1] + s*X[0];
X[0] = xtemp; X[1] = ytemp;
xtemp = c*Y[0] - s*Y[1];
ytemp = c*Y[1] + s*Y[0];
Y[0] = xtemp; Y[1] = ytemp;
}
out[PITCH] = (180./M_PI) * atan2(X[2],X[0]);
if(out[PITCH] != 0)
{
angle = DEG2RAD(out[PITCH]);
c = cos(angle);
s = sin(angle);
ztemp = c*Y[2] - s*Y[0];
xtemp = c*Y[0] + s*Y[2];
Y[0] = xtemp; Y[2] = ztemp;
}
out[ROLL] = (180./M_PI) * atan2(Y[2],Y[1]);
}
void laser_sight_think(edict_t *laser)
{
edict_t *player;
vec3_t end, forward, right, offset;
trace_t tr;
if(!laser->activator)
return;
player = laser->activator;
AngleVectors (player->client->v_angle, forward, right, NULL);
VectorSet(offset, 16, 8, player->viewheight-8);
if (player->client->pers.hand == LEFT_HANDED)
offset[1] *= -1;
else if (player->client->pers.hand == CENTER_HANDED)
offset[1] = 0;
G_ProjectSource (player->s.origin, offset, forward, right, laser->s.origin);
VectorMA (laser->s.origin, 2048, forward, end);
tr = gi.trace (laser->s.origin, laser->mins, laser->maxs, end, player, MASK_SHOT);
VectorCopy (tr.endpos, laser->s.origin);
gi.linkentity(laser);
laser->nextthink = level.time + FRAMETIME;
}
void SaveEntProps(edict_t *e, FILE *f)
{
fprintf(f,
"================================\n"
"entity_state_t\n"
" number = %d\n"
" origin = %s\n"
" angles = %s\n"
" old_origin = %s\n"
" modelindex = %d\n"
" modelindex2 = %d\n"
" modelindex3 = %d\n"
" modelindex4 = %d\n"
#ifdef KMQUAKE2_ENGINE_MOD
" modelindex5 = %d\n"
" modelindex6 = %d\n"
" modelindex7 = %d\n"
" modelindex8 = %d\n"
#endif
" frame = %d\n"
" skinnum = %d\n"
" effects = 0x%08x\n"
" solid = 0x%08x\n"
" sound = %d\n"
" event = %d\n",
e->s.number,vtos(e->s.origin),vtos(e->s.angles),
vtos(e->s.old_origin),e->s.modelindex,e->s.modelindex2,
e->s.modelindex3,e->s.modelindex4,
#ifdef KMQUAKE2_ENGINE_MOD
e->s.modelindex5,e->s.modelindex6,e->s.modelindex7,e->s.modelindex8,
#endif
e->s.frame,
e->s.skinnum,e->s.effects,e->s.solid,e->s.sound,
e->s.event);
fprintf(f,"inuse = %d\n"
"linkcount = %d\n"
"svflags = 0x%08x\n"
"mins = %s\n"
"maxs = %s\n"
"absmin = %s\n"
"absmax = %s\n"
"size = %s\n"
"solid = 0x%08x\n"
"clipmask = 0x%08x\n",
e->inuse,e->linkcount,e->svflags,vtos(e->mins),
vtos(e->maxs),vtos(e->absmin),vtos(e->absmax),
vtos(e->size),e->solid,e->clipmask);
fprintf(f,"movetype = 0x%08x\n"
"flags = 0x%08x\n"
"freetime = %g\n"
"message = %s\n"
"key_message = %s\n"
"classname = %s\n"
"spawnflags = 0x%08x\n"
"timestamp = %g\n"
"angle = %g\n"
"target = %s\n"
"targetname = %s\n"
"killtarget = %s\n"
"team = %s\n"
"pathtarget = %s\n"
"deathtarget = %s\n"
"combattarget= %s\n"
"dmgteam = %s\n",
e->movetype,e->flags,e->freetime,e->message,e->key_message,
e->classname,e->spawnflags,e->timestamp,e->angle,e->target,
e->targetname,e->killtarget,e->team,e->pathtarget,e->deathtarget,
e->combattarget,e->dmgteam);
fprintf(f,"speed = %g\n"
"accel = %g\n"
"decel = %g\n"
"movedir = %s\n"
"pos1 = %s\n"
"pos2 = %s\n"
"velocity = %s\n"
"avelocity = %s\n"
"mass = %d\n"
"air_finished= %g\n"
"gravity = %g\n"
"yaw_speed = %g\n"
"ideal_yaw = %g\n"
"pitch_speed = %g\n"
"ideal_pitch = %g\n"
"ideal_roll = %g\n"
"roll = %g\n"
"groundentity= %s\n",
e->speed,e->accel,e->decel,vtos(e->movedir),vtos(e->pos1),
vtos(e->pos2),vtos(e->velocity),vtos(e->avelocity),
e->mass,e->air_finished,e->gravity,e->yaw_speed,e->ideal_yaw,
e->pitch_speed,e->ideal_pitch,e->ideal_roll,e->roll,
(e->groundentity ? e->groundentity->classname : "None") );
fprintf(f,"touch_debounce_time = %g\n"
"pain_debounce_time = %g\n"
"damage_debounce_time = %g\n"
"gravity_debounce_time= %g\n"
"fly_debounce_time = %g\n"
"last_move_time = %g\n",
e->touch_debounce_time,e->pain_debounce_time,
e->damage_debounce_time,e->gravity_debounce_time,
e->fly_sound_debounce_time,e->last_move_time);
fprintf(f,"health = %d\n"
"max_health = %d\n"
"gib_health = %d\n"
"deadflag = %d\n"
"show_hostile= %d\n"
"health2 = %d\n"
"mass2 = %d\n"
"powerarmor_time=%g\n",
e->health,e->max_health,e->gib_health,e->deadflag,e->show_hostile,
e->health2,e->mass2,e->powerarmor_time);
fprintf(f,"viewheight = %d\n"
"takedamage = %d\n"
"dmg = %d\n"
"radius_dmg = %d\n"
"dmg_radius = %g\n"
"sounds = %d\n"
"count = %d\n",
e->viewheight,e->takedamage,e->dmg,e->radius_dmg,e->dmg_radius,
e->sounds,e->count);
fprintf(f,"noise_index = %d\n"
"noise_index2= %d\n"
"volume = %d\n"
"attenuation = %g\n"
"wait = %g\n"
"delay = %g\n"
"random = %g\n"
"starttime = %g\n"
"endtime = %g\n"
"teleport_time=%g\n"
"watertype = %d\n"
"waterlevel = %d\n"
"move_origin = %s\n"
"move_angles = %s\n",
e->noise_index,e->noise_index2,e->volume,e->attenuation,
e->wait,e->delay,e->random,e->starttime,e->endtime,e->teleport_time,
e->watertype,e->waterlevel,vtos(e->move_origin),vtos(e->move_angles));
fprintf(f,"light_level = %d\n"
"style = %d\n",
e->light_level,e->style);
fprintf(f,"enemy = %s\n",(e->enemy ? e->enemy->classname : "NULL"));
fprintf(f,"enemy->inuse? %s\n",(e->enemy && e->enemy->inuse ? "Y" : "N"));
fprintf(f,"moveinfo_t\n"
" start_origin = %s\n"
" start_angles = %s\n"
" end_origin = %s\n"
" end_angles = %s\n"
" sound_start = %d\n"
" sound_middle = %d\n"
" sound_end = %d\n"
" accel = %g\n"
" speed = %g\n"
" decel = %g\n"
" distance = %g\n"
" wait = %g\n"
" state = %d\n"
" dir = %s\n"
" current_speed = %g\n"
" move_speed = %g\n"
" next_speed = %g\n"
" remaining_dist = %g\n"
" decel_distance = %g\n",
vtos(e->moveinfo.start_origin),
vtos(e->moveinfo.start_angles),
vtos(e->moveinfo.end_origin),
vtos(e->moveinfo.end_angles),
e->moveinfo.sound_start,e->moveinfo.sound_middle,
e->moveinfo.sound_end,e->moveinfo.accel,e->moveinfo.speed,
e->moveinfo.decel,e->moveinfo.distance,e->moveinfo.wait,
e->moveinfo.state,vtos(e->moveinfo.dir),e->moveinfo.current_speed,
e->moveinfo.move_speed,e->moveinfo.next_speed,
e->moveinfo.remaining_distance,e->moveinfo.decel_distance);
fprintf(f,"monsterinfo\n"
" aiflags = 0x%08x\n"
" nextframe = %d\n"
" scale = %g\n"
" pausetime = %g\n"
" attack_finished = %g\n"
" saved_goal = %s\n"
" search_time = %g\n"
" trail_time = %g\n"
" last_sighting = %s\n"
" attack_state = %d\n"
" lefty = %d\n"
" idle_time = %g\n"
" linkcount = %d\n"
" power_armor_type = %d\n"
" power_armor_power= %d\n"
" min_range = %g\n",
e->monsterinfo.aiflags,e->monsterinfo.nextframe,
e->monsterinfo.scale,e->monsterinfo.pausetime,
e->monsterinfo.attack_finished,vtos(e->monsterinfo.saved_goal),
e->monsterinfo.search_time,e->monsterinfo.trail_time,
vtos(e->monsterinfo.last_sighting),e->monsterinfo.attack_state,
e->monsterinfo.lefty,e->monsterinfo.idle_time,
e->monsterinfo.linkcount,e->monsterinfo.power_armor_type,
e->monsterinfo.power_armor_power,e->monsterinfo.min_range);
}
void ShiftItem(edict_t *ent, int direction)
{
vec3_t end, forward, start;
vec3_t move;
edict_t *target;
if(!ent->client) return;
target = LookingAt(ent,0,NULL,NULL);
if(!target) return;
ent->client->shift_dir = direction;
VectorClear(move);
VectorCopy(ent->s.origin,start);
VectorAdd(target->s.origin,target->origin_offset,end);
VectorSubtract(end,start,forward);
VectorNormalize(forward);
VectorScale(forward,shift_distance->value,forward);
if(direction & 1)
{
if(fabs(forward[0]) > fabs(forward[1]))
move[1] += forward[0];
else
move[0] -= forward[1];
}
if(direction & 2)
{
if(fabs(forward[0]) > fabs(forward[1]))
move[1] -= forward[0];
else
move[0] += forward[1];
}
if(direction & 4)
{
if(fabs(forward[0]) > fabs(forward[1]))
move[0] += forward[0];
else
move[1] += forward[1];
}
if(direction & 8)
{
if(fabs(forward[0]) > fabs(forward[1]))
move[0] -= forward[0];
else
move[1] -= forward[1];
}
if(direction & 16)
move[2] += shift_distance->value;
if(direction & 32)
move[2] -= shift_distance->value;
if(direction & 64) {
if( target->movetype == MOVETYPE_TOSS ||
target->movetype == MOVETYPE_BOUNCE ||
target->movetype == MOVETYPE_STEP ||
target->movetype == MOVETYPE_PUSHABLE ||
target->movetype == MOVETYPE_DEBRIS ) {
M_droptofloor(target);
}
}
if(direction & 128) {
target->s.angles[PITCH] += rotate_distance->value;
if(target->s.angles[PITCH] > 360) target->s.angles[PITCH] -= 360;
if(target->s.angles[PITCH] < 0) target->s.angles[PITCH] += 360;
}
if(direction & 256) {
target->s.angles[YAW] += rotate_distance->value;
if(target->s.angles[YAW] > 360) target->s.angles[YAW] -= 360;
if(target->s.angles[YAW] < 0) target->s.angles[YAW] += 360;
}
if(direction & 512) {
target->s.angles[ROLL] += rotate_distance->value;
if(target->s.angles[ROLL] > 360) target->s.angles[ROLL] -= 360;
if(target->s.angles[ROLL] < 0) target->s.angles[ROLL] += 360;
}
VectorAdd(target->s.origin,move,target->s.origin);
if(!(direction & 64)) target->gravity_debounce_time = level.time + 1.0;
gi.linkentity(target);
}
char *ClientTeam (edict_t *ent)
{
char *p;
static char value[512];
value[0] = 0;
if (!ent->client)
return value;
strcpy(value, Info_ValueForKey (ent->client->pers.userinfo, "skin"));
p = strchr(value, '/');
if (!p)
return value;
if ((int)(dmflags->value) & DF_MODELTEAMS)
{
*p = 0;
return value;
}
// if ((int)(dmflags->value) & DF_SKINTEAMS)
return ++p;
}
qboolean OnSameTeam (edict_t *ent1, edict_t *ent2)
{
char ent1Team [512];
char ent2Team [512];
if (!ent1->client || !ent2->client) // Knightmare added
return false;
if (ctf->value) // Knightmare added
return (ent1->client->resp.ctf_team == ent2->client->resp.ctf_team);
if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
return false;
strcpy (ent1Team, ClientTeam (ent1));
strcpy (ent2Team, ClientTeam (ent2));
if (strcmp(ent1Team, ent2Team) == 0)
return true;
return false;
}
void SelectNextItem (edict_t *ent, int itflags)
{
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
if (cl->menu) {
PMenu_Next(ent);
return;
} else if (cl->textdisplay) {
Text_Next (ent);
return;
} else if (cl->chase_target) {
ChaseNext(ent);
return;
}
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (cl->pers.selected_item + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void SelectPrevItem (edict_t *ent, int itflags)
{
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
if (cl->menu) {
PMenu_Prev(ent);
return;
} else if (cl->textdisplay) {
Text_Prev (ent);
return;
} else if (cl->chase_target) {
ChasePrev(ent);
return;
}
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void ValidateSelectedItem (edict_t *ent)
{
gclient_t *cl;
cl = ent->client;
if (cl->pers.inventory[cl->pers.selected_item])
return; // valid
SelectNextItem (ent, -1);
}
//=================================================================================
/*
==================
Cmd_Give_f
Give items to a client
==================
*/
void Cmd_Give_f (edict_t *ent)
{
char *name;
gitem_t *it;
int index;
int i;
qboolean give_all;
edict_t *it_ent;
if (deathmatch->value && !sv_cheats->value)
{
safe_cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
//Knightmare- override ammo pickup values with cvars
SetAmmoPickupValues ();
name = gi.args();
if(!Q_stricmp(name,"jetpack"))
{
if(!developer->value)
{
safe_cprintf(ent, PRINT_HIGH, "Jetpack not available via give cheat\n");
return;
}
else
{
gitem_t *fuel;
fuel = FindItem("fuel");
Add_Ammo(ent,fuel,500);
}
}
if(!developer->value)
{
if( !Q_stricmp(name,"flashlight") ||
!Q_stricmp(name,"fuel") ||
!Q_stricmp(name,"homing missiles") ||
!Q_stricmp(name,"stasis generator") )
{
safe_cprintf(ent, PRINT_HIGH, "%s not available via give cheat\n",name);
return;
}
}
if (Q_stricmp(name, "all") == 0)
give_all = true;
else
give_all = false;
if (give_all || Q_stricmp(gi.argv(1), "health") == 0)
{
if (gi.argc() == 3)
ent->health = atoi(gi.argv(2));
else
ent->health = ent->max_health;
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "weapons") == 0)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_WEAPON))
continue;
ent->client->pers.inventory[i] += 1;
}
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "ammo") == 0)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_AMMO))
continue;
if (it->classname && !Q_stricmp(it->classname,"ammo_fuel") && !developer->value)
continue;
if (it->classname && !Q_stricmp(it->classname,"ammo_homing_missiles") && !developer->value)
continue;
Add_Ammo (ent, it, 1000);
}
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "armor") == 0)
{
gitem_armor_t *info;
it = FindItem("Jacket Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Combat Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Body Armor");
info = (gitem_armor_t *)it->info;
ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count;
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "Power Shield") == 0)
{
it = FindItem("Power Shield");
it_ent = G_Spawn();
it_ent->classname = it->classname;
SpawnItem (it_ent, it);
Touch_Item (it_ent, ent, NULL, NULL);
if (it_ent->inuse)
G_FreeEdict(it_ent);
if (!give_all)
return;
}
if (give_all)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO|IT_TECH)) // exclude ctf techs
continue;
if (it->classname && !Q_stricmp(it->classname,"item_jetpack") && !developer->value)
continue;
if (it->classname && !Q_stricmp(it->classname,"item_flashlight") && !developer->value)
continue;
if (it->classname && !Q_stricmp(it->classname,"item_freeze") && !developer->value)
continue;
ent->client->pers.inventory[i] = 1;
}
return;
}
it = FindItem (name);
if (!it)
{
name = gi.argv(1);
it = FindItem (name);
if (!it)
{
safe_cprintf (ent, PRINT_HIGH, "unknown item\n");
return;
}
}
if (!it->pickup)
{
safe_cprintf (ent, PRINT_HIGH, "non-pickup item\n");
return;
}
index = ITEM_INDEX(it);
if (it->flags & IT_AMMO)
{
// Lazarus: Bleah - special case for "homing missiles"
if (it->tag == AMMO_HOMING_MISSILES)
{
if (gi.argc() == 4)
ent->client->pers.inventory[index] = atoi(gi.argv(3));
else
ent->client->pers.inventory[index] += it->quantity;
}
else
{
if (gi.argc() == 3)
ent->client->pers.inventory[index] = atoi(gi.argv(2));
else
ent->client->pers.inventory[index] += it->quantity;
}
}
else
{
it_ent = G_Spawn();
it_ent->classname = it->classname;
SpawnItem (it_ent, it);
Touch_Item (it_ent, ent, NULL, NULL);
if (it_ent->inuse)
G_FreeEdict(it_ent);
}
}
/*
==================
Cmd_God_f
Sets client to godmode
argv(0) god
==================
*/
void Cmd_God_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
safe_cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_GODMODE;
if (!(ent->flags & FL_GODMODE) )
msg = "godmode OFF\n";
else
msg = "godmode ON\n";
safe_cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Notarget_f
Sets client to notarget
argv(0) notarget
==================
*/
void Cmd_Notarget_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
safe_cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_NOTARGET;
if (!(ent->flags & FL_NOTARGET) )
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
safe_cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Noclip_f
argv(0) noclip
==================
*/
void Cmd_Noclip_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
safe_cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
if (ent->movetype == MOVETYPE_NOCLIP)
{
ent->movetype = MOVETYPE_WALK;
ent->solid = SOLID_BBOX; // Lazarus
msg = "noclip OFF\n";
}
else
{
ent->movetype = MOVETYPE_NOCLIP;
ent->solid = SOLID_NOT; // Lazarus
msg = "noclip ON\n";
}
safe_cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Use_f
Use an inventory item
==================
*/
void Cmd_Use_f (edict_t *ent)
{
int index;
gitem_t *it;
char *s;
s = gi.args();
it = FindItem (s);
if (!it)
{
safe_cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if (!it->use)
{
safe_cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
index = ITEM_INDEX(it);
#ifdef JETPACK_MOD
if(!stricmp(s,"jetpack"))
{
// Special case - turns on/off
if(!ent->client->jetpack)
{
if(ent->waterlevel > 0)
return;
if(!ent->client->pers.inventory[index])
{
//safe_cprintf(ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
else if(ent->client->pers.inventory[fuel_index] <= 0)
{
safe_cprintf(ent, PRINT_HIGH, "No fuel for: %s\n", s);
return;
}
}
it->use(ent,it);
return;
}
#endif
if (!stricmp(s,"stasis generator"))
{
// Special case - turn freeze off if already on
if(level.freeze)
{
level.freeze = false;
level.freezeframes = 0;
return;
}
}
if (!ent->client->pers.inventory[index])
{
//safe_cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->use (ent, it);
}
/*
==================
Cmd_Drop_f
Drop an inventory item
==================
*/
void Cmd_Drop_f (edict_t *ent)
{
int index;
gitem_t *it;
char *s;
//ZOID--special case for tech powerups
if (Q_stricmp(gi.args(), "tech") == 0 && (it = CTFWhat_Tech(ent)) != NULL) {
it->drop (ent, it);
return;
}
//ZOID
if (Q_stricmp(gi.args(), "flag") == 0 && (it = CTFWhat_Flag(ent)) != NULL) {
it->drop (ent, it);
return;
}
s = gi.args();
it = FindItem (s);
if (!it)
{
safe_cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if (!it->drop)
{
safe_cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
index = ITEM_INDEX(it);
if (!ent->client->pers.inventory[index])
{
//safe_cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->drop (ent, it);
}
/*
=================
Cmd_Inven_f
=================
*/
void Cmd_Inven_f (edict_t *ent)
{
int i;
gclient_t *cl;
//new show-inventory command
ent->client->ps.stats[STAT_WEAPBOX] = 120;
return;
cl = ent->client;
cl->showscores = false;
cl->showhelp = false;
if (cl->menu)
{
PMenu_Close(ent);
if (ctf->value && cl->resp.ctf_team == CTF_NOTEAM) {
ent->client->update_chase = true;
return;
}
}
if (cl->textdisplay)
{
Text_Close(ent);
return;
}
if (cl->showinventory)
{
cl->showinventory = false;
return;
}
//ZOID
if (ctf->value && cl->resp.ctf_team == CTF_NOTEAM)
{
if (ttctf->value)
TTCTFOpenJoinMenu(ent);
else
CTFOpenJoinMenu(ent);
return;
}
//ZOID
cl->showinventory = true;
gi.WriteByte (svc_inventory);
for (i=0 ; i<MAX_ITEMS ; i++)
{
// Don't show "No Weapon" or "Homing Missile Launcher" in inventory
if((i == noweapon_index) || (i == hml_index))
gi.WriteShort (0);
else if((i == fuel_index) && (ent->client->jetpack_infinite))
gi.WriteShort (0);
else
gi.WriteShort (cl->pers.inventory[i]);
}
gi.unicast (ent, true);
}
/*
=================
Cmd_InvUse_f
=================
*/
void Cmd_InvUse_f (edict_t *ent)
{
gitem_t *it;
if (ent->client->menu) {
PMenu_Select(ent);
return;
}
ValidateSelectedItem (ent);
if (ent->client->pers.selected_item == -1)
{
safe_cprintf (ent, PRINT_HIGH, "No item to use.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->use)
{
safe_cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
#ifdef JETPACK_MOD
if(!stricmp(it->classname,"item_jetpack"))
{
if(!ent->client->jetpack)
{
if(ent->waterlevel > 0)
return;
if(ent->client->pers.inventory[fuel_index] <= 0)
{
safe_cprintf(ent, PRINT_HIGH, "No fuel for jetpack\n" );
return;
}
}
}
#endif
it->use (ent, it);
}
/*
=================
Cmd_WeapPrev_f
=================
*/
void Cmd_WeapPrev_f (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (selected_weapon + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
if (cl->pers.weapon == it)
return; // successful
}
}
/*
=================
Cmd_WeapNext_f
=================
*/
void Cmd_WeapNext_f (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
if (cl->pers.weapon == it)
return; // successful
}
}
/*
=================
Cmd_WeapLast_f
=================
*/
void Cmd_WeapLast_f (edict_t *ent)
{
gclient_t *cl;
int index;
gitem_t *it;
cl = ent->client;
if (!cl->pers.weapon || !cl->pers.lastweapon)
return;
index = ITEM_INDEX(cl->pers.lastweapon);
if (!cl->pers.inventory[index])
return;
it = &itemlist[index];
if (!it->use)
return;
if (! (it->flags & IT_WEAPON) )
return;
it->use (ent, it);
}
/*
=================
Cmd_InvDrop_f
=================
*/
void Cmd_InvDrop_f (edict_t *ent)
{
gitem_t *it;
ValidateSelectedItem (ent);
if (ent->client->pers.selected_item == -1)
{
safe_cprintf (ent, PRINT_HIGH, "No item to drop.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->drop)
{
safe_cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
it->drop (ent, it);
}
/*
=================
Cmd_Kill_f
=================
*/
void Cmd_Kill_f (edict_t *ent)
{
//ZOID
if (ctf->value && ent->solid == SOLID_NOT)
return;
//ZOID
if((level.time - ent->client->respawn_time) < 5)
return;
ent->flags &= ~FL_GODMODE;
ent->health = 0;
meansOfDeath = MOD_SUICIDE;
player_die (ent, ent, ent, 100000, vec3_origin);
}
/*
=================
Cmd_PutAway_f
=================
*/
void Cmd_PutAway_f (edict_t *ent)
{
ent->client->showscores = false;
ent->client->showhelp = false;
ent->client->showinventory = false;
if (ent->client->menu)
PMenu_Close(ent);
if (ent->client->textdisplay)
Text_Close(ent);
ent->client->update_chase = true;
}
int PlayerSort (void const *a, void const *b)
{
int anum, bnum;
anum = *(int *)a;
bnum = *(int *)b;
anum = game.clients[anum].ps.stats[STAT_FRAGS];
bnum = game.clients[bnum].ps.stats[STAT_FRAGS];
if (anum < bnum)
return -1;
if (anum > bnum)
return 1;
return 0;
}
/*
=================
Cmd_Players_f
=================
*/
void Cmd_Players_f (edict_t *ent)
{
int i;
int count;
char small[64];
char large[1280];
int index[256];
count = 0;
for (i = 0 ; i < maxclients->value ; i++)
if (game.clients[i].pers.connected)
{
index[count] = i;
count++;
}
// sort by frags
qsort (index, count, sizeof(index[0]), PlayerSort);
// print information
large[0] = 0;
for (i = 0 ; i < count ; i++)
{
Com_sprintf (small, sizeof(small), "%3i %s\n",
game.clients[index[i]].ps.stats[STAT_FRAGS],
game.clients[index[i]].pers.netname);
if (strlen (small) + strlen(large) > sizeof(large) - 100 )
{ // can't print all of them in one packet
strcat (large, "...\n");
break;
}
strcat (large, small);
}
safe_cprintf (ent, PRINT_HIGH, "%s\n%i players\n", large, count);
}
/*
=================
Cmd_Wave_f
=================
*/
void Cmd_Wave_f (edict_t *ent)
{
int i;
i = atoi (gi.argv(1));
// can't wave when ducked
if (ent->client->ps.pmove.pm_flags & PMF_DUCKED)
return;
if (ent->client->anim_priority > ANIM_WAVE)
return;
ent->client->anim_priority = ANIM_WAVE;
switch (i)
{
case 0:
safe_cprintf (ent, PRINT_HIGH, "flipoff\n");
ent->s.frame = FRAME_flip01-1;
ent->client->anim_end = FRAME_flip12;
break;
case 1:
safe_cprintf (ent, PRINT_HIGH, "salute\n");
ent->s.frame = FRAME_salute01-1;
ent->client->anim_end = FRAME_salute11;
break;
case 2:
safe_cprintf (ent, PRINT_HIGH, "taunt\n");
ent->s.frame = FRAME_taunt01-1;
ent->client->anim_end = FRAME_taunt17;
break;
case 3:
safe_cprintf (ent, PRINT_HIGH, "wave\n");
ent->s.frame = FRAME_wave01-1;
ent->client->anim_end = FRAME_wave11;
break;
case 4:
default:
safe_cprintf (ent, PRINT_HIGH, "point\n");
ent->s.frame = FRAME_point01-1;
ent->client->anim_end = FRAME_point12;
break;
}
}
qboolean CheckFlood(edict_t *ent)
{
int i;
gclient_t *cl;
if (flood_msgs->value) {
cl = ent->client;
if (level.time < cl->flood_locktill) {
safe_cprintf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n",
(int)(cl->flood_locktill - level.time));
return true;
}
i = cl->flood_whenhead - flood_msgs->value + 1;
if (i < 0)
i = (sizeof(cl->flood_when)/sizeof(cl->flood_when[0])) + i;
if (cl->flood_when[i] &&
level.time - cl->flood_when[i] < flood_persecond->value) {
cl->flood_locktill = level.time + flood_waitdelay->value;
safe_cprintf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n",
(int)flood_waitdelay->value);
return true;
}
cl->flood_whenhead = (cl->flood_whenhead + 1) %
(sizeof(cl->flood_when)/sizeof(cl->flood_when[0]));
cl->flood_when[cl->flood_whenhead] = level.time;
}
return false;
}
/*
==================
Cmd_Say_f
==================
*/
void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0)
{
int i, j;
edict_t *other;
char *p;
char text[2048];
gclient_t *cl;
if (gi.argc () < 2 && !arg0)
return;
if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
team = false;
if (team)
Com_sprintf (text, sizeof(text), "(%s): ", ent->client->pers.netname);
else
Com_sprintf (text, sizeof(text), "%s: ", ent->client->pers.netname);
if (arg0)
{
strcat (text, gi.argv(0));
strcat (text, " ");
strcat (text, gi.args());
}
else
{
p = gi.args();
if (*p == '"')
{
p++;
p[strlen(p)-1] = 0;
}
strcat(text, p);
}
// don't let text be too long for malicious reasons
if (strlen(text) > 150)
text[150] = 0;
strcat(text, "\n");
if (flood_msgs->value) {
cl = ent->client;
if (level.time < cl->flood_locktill) {
safe_cprintf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n",
(int)(cl->flood_locktill - level.time));
return;
}
i = cl->flood_whenhead - flood_msgs->value + 1;
if (i < 0)
i = (sizeof(cl->flood_when)/sizeof(cl->flood_when[0])) + i;
if (cl->flood_when[i] &&
level.time - cl->flood_when[i] < flood_persecond->value) {
cl->flood_locktill = level.time + flood_waitdelay->value;
safe_cprintf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n",
(int)flood_waitdelay->value);
return;
}
cl->flood_whenhead = (cl->flood_whenhead + 1) %
(sizeof(cl->flood_when)/sizeof(cl->flood_when[0]));
cl->flood_when[cl->flood_whenhead] = level.time;
}
if (dedicated->value)
safe_cprintf(NULL, PRINT_CHAT, "%s", text);
for (j = 1; j <= game.maxclients; j++)
{
other = &g_edicts[j];
if (!other->inuse)
continue;
if (!other->client)
continue;
if (team)
{
if (!OnSameTeam(ent, other))
continue;
}
safe_cprintf(other, PRINT_CHAT, "%s", text);
}
}
void Cmd_PlayerList_f(edict_t *ent)
{
int i;
char st[80];
char text[1400];
edict_t *e2;
// connect time, ping, score, name
*text = 0;
for (i = 0, e2 = g_edicts + 1; i < maxclients->value; i++, e2++) {
if (!e2->inuse)
continue;
Com_sprintf(st, sizeof(st), "%02d:%02d %4d %3d %s%s\n",
(level.framenum - e2->client->resp.enterframe) / 600,
((level.framenum - e2->client->resp.enterframe) % 600)/10,
e2->client->ping,
e2->client->resp.score,
e2->client->pers.netname,
e2->client->resp.spectator ? " (spectator)" : "");
if (strlen(text) + strlen(st) > sizeof(text) - 50) {
sprintf(text+strlen(text), "And more...\n");
safe_cprintf(ent, PRINT_HIGH, "%s", text);
return;
}
strcat(text, st);
}
safe_cprintf(ent, PRINT_HIGH, "%s", text);
}
void DrawBBox(edict_t *ent)
{
vec3_t p1, p2;
vec3_t origin;
VectorCopy(ent->s.origin,origin);
VectorSet(p1,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
}
void Cmd_Bbox_f (edict_t *ent)
{
edict_t *viewing;
viewing = LookingAt(ent, 0, NULL, NULL);
if(!viewing) return;
DrawBBox(viewing);
}
void SetLazarusCrosshair (edict_t *ent)
{
if (deathmatch->value || coop->value) return;
if (!ent->inuse) return;
if (!ent->client) return;
if (ent->client->zoomed || ent->client->zooming)
return;
gi.cvar_forceset("lazarus_crosshair", va("%d",(int)(crosshair->value)));
gi.cvar_forceset("lazarus_cl_gun", va("%d",(int)(cl_gun->value)));
}
void SetSensitivities (edict_t *ent, qboolean reset)
{
char string[512];
if (deathmatch->value || coop->value) return;
if (!ent->inuse) return;
if (!ent->client) return;
if (reset)
{
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
m_pitch->value = lazarus_pitch->value;
m_yaw->value = lazarus_yaw->value;
joy_pitchsensitivity->value = lazarus_joyp->value;
joy_yawsensitivity->value = lazarus_joyy->value;
#endif
if (crosshair->value != lazarus_crosshair->value)
{
sprintf(string,"crosshair %i\n",atoi(lazarus_crosshair->string));
stuffcmd(ent,string);
}
if (cl_gun->value != lazarus_cl_gun->value)
{
sprintf(string,"cl_gun %i\n",atoi(lazarus_cl_gun->string));
stuffcmd(ent,string);
}
ent->client->pers.hand = hand->value;
}
else
{
float ratio;
//save in lazarus_crosshair
sprintf(string,"lazarus_crosshair %i\n",atoi(crosshair->string));
stuffcmd(ent,string);
sprintf(string,"crosshair 0");
stuffcmd(ent,string);
sprintf(string,"lazarus_cl_gun %i\n",atoi(cl_gun->string));
stuffcmd(ent,string);
sprintf(string,"cl_gun 0");
stuffcmd(ent,string);
if (!ent->client->sensitivities_init)
{
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
ent->client->m_pitch = m_pitch->value;
ent->client->m_yaw = m_yaw->value;
ent->client->joy_pitchsensitivity = joy_pitchsensitivity->value;
ent->client->joy_yawsensitivity = joy_yawsensitivity->value;
#endif
ent->client->sensitivities_init = true;
}
if (ent->client->ps.fov >= ent->client->original_fov)
ratio = 1.;
else
ratio = ent->client->ps.fov / ent->client->original_fov;
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
m_pitch->value = ent->client->m_pitch * ratio;
m_yaw->value = ent->client->m_yaw * ratio;
joy_pitchsensitivity->value = ent->client->joy_pitchsensitivity * ratio;
joy_yawsensitivity->value = ent->client->joy_yawsensitivity * ratio;
#endif
}
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
sprintf(string,"m_pitch %g;m_yaw %g;joy_pitchsensitivity %g;joy_yawsensitivity %g\n",
m_pitch->value,m_yaw->value,joy_pitchsensitivity->value,joy_yawsensitivity->value);
stuffcmd(ent,string);
#endif
}
/*
=====================
Cmd_attack2_f
Alternate firing mode
=====================
*/
/*void Cmd_attack2_f(edict_t *ent, qboolean bOn)
{
if(!ent->client) return;
if(ent->health <= 0) return;
if(bOn)
{
ent->client->pers.fire_mode=1;
ent->client->nNewLatch |= BUTTON_ATTACK2;
}
else
{
ent->client->pers.fire_mode=0;
ent->client->nNewLatch &= ~BUTTON_ATTACK2;
}
}*/
void decoy_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
BecomeExplosion1(self);
}
void decoy_think(edict_t *self)
{
if(self->s.frame < 0 || self->s.frame > 39)
{
self->s.frame = 0;
}
else
{
self->s.frame++;
if(self->s.frame > 39)
self->s.frame = 0;
}
// Every 2 seconds, make visible monsters mad at me
if(level.framenum % 20 == 0)
{
edict_t *e;
int i;
for(i=game.maxclients+1; i<globals.num_edicts; i++)
{
e = &g_edicts[i];
if(!e->inuse)
continue;
if(!(e->svflags & SVF_MONSTER))
continue;
if(e->monsterinfo.aiflags & AI_GOOD_GUY)
continue;
if(!visible(e,self))
continue;
if(e->enemy == self)
continue;
e->enemy = e->goalentity = self;
e->monsterinfo.aiflags |= AI_TARGET_ANGER;
FoundTarget (e);
}
}
self->nextthink = level.time + FRAMETIME;
gi.linkentity(self);
}
void forcewall_think(edict_t *self)
{
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_FORCEWALL);
gi.WritePosition (self->pos1);
gi.WritePosition (self->pos2);
gi.WriteByte (self->style);
gi.multicast (self->s.origin, MULTICAST_PVS);
self->nextthink = level.time + FRAMETIME;
}
void SpawnForcewall(edict_t *player)
{
edict_t *wall;
vec3_t forward, point, start;
trace_t tr;
wall = G_Spawn();
VectorCopy(player->s.origin,start);
start[2] += player->viewheight;
AngleVectors(player->client->v_angle,forward,NULL,NULL);
VectorMA(start,8192,forward,point);
tr = gi.trace(start,NULL,NULL,point,player,MASK_SOLID);
VectorCopy(tr.endpos,wall->s.origin);
if(fabs(forward[0]) > fabs(forward[1]))
{
wall->pos1[0] = wall->pos2[0] = wall->s.origin[0];
wall->mins[0] = -1;
wall->maxs[0] = 1;
VectorCopy(wall->s.origin,point);
point[1] -= 8192;
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos1[1] = tr.endpos[1];
wall->mins[1] = wall->pos1[1] - wall->s.origin[1];
point[1] = wall->s.origin[1] + 8192;
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos2[1] = tr.endpos[1];
wall->maxs[1] = wall->pos2[1] - wall->s.origin[1];
}
else
{
VectorCopy(wall->s.origin,point);
point[0] -= 8192;
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos1[0] = tr.endpos[0];
wall->mins[0] = wall->pos1[0] - wall->s.origin[0];
point[0] = wall->s.origin[0] + 8192;
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos2[0] = tr.endpos[0];
wall->maxs[0] = wall->pos2[0] - wall->s.origin[0];
wall->pos1[1] = wall->pos2[1] = wall->s.origin[1];
wall->mins[1] = -1;
wall->maxs[1] = 1;
}
wall->mins[2] = 0;
VectorCopy(wall->s.origin,point);
point[2] = wall->s.origin[2] + 8192;
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->maxs[2] = tr.endpos[2] - wall->s.origin[2];
wall->pos1[2] = wall->pos2[2] = tr.endpos[2];
wall->style = 208; // Color from Q2 palette
wall->movetype = MOVETYPE_NONE;
wall->solid = SOLID_BBOX;
wall->clipmask = MASK_PLAYERSOLID | MASK_MONSTERSOLID;
wall->think = forcewall_think;
wall->nextthink = level.time + FRAMETIME;
wall->svflags = SVF_NOCLIENT;
wall->classname = "forcewall";
wall->activator = player;
wall->owner = player;
gi.linkentity(wall);
}
void ForcewallOff(edict_t *player)
{
vec3_t forward, point, start;
trace_t tr;
VectorCopy(player->s.origin,start);
start[2] += player->viewheight;
AngleVectors(player->client->v_angle,forward,NULL,NULL);
VectorMA(start,8192,forward,point);
tr = gi.trace(start,NULL,NULL,point,player,MASK_SHOT);
if(Q_stricmp(tr.ent->classname,"forcewall"))
{
safe_cprintf(player,PRINT_HIGH,"Not a forcewall!\n");
return;
}
if(tr.ent->activator != player)
{
safe_cprintf(player,PRINT_HIGH,"You don't own this forcewall, bub!\n");
return;
}
G_FreeEdict(tr.ent);
}
/*
=================
ClientCommand
=================
*/
void Cmd_TechCount_f (edict_t *ent);
void ClientCommand (edict_t *ent)
{
char *cmd;
char *parm;
if (!ent->client)
return; // not fully in game yet
// ACEBOT_ADD
if (ACECM_Commands(ent))
return;
// ACEBOT_END
cmd = gi.argv(0);
if(gi.argc() < 2)
parm = NULL;
else
parm = gi.argv(1);
if (Q_stricmp (cmd, "players") == 0)
{
Cmd_Players_f (ent);
return;
}
if (Q_stricmp (cmd, "say") == 0)
{
Cmd_Say_f (ent, false, false);
return;
}
if (Q_stricmp (cmd, "say_team") == 0)
{
Cmd_Say_f (ent, true, false);
return;
}
if (Q_stricmp (cmd, "score") == 0)
{
Cmd_Score_f (ent);
return;
}
if (Q_stricmp (cmd, "help") == 0)
{
Cmd_Help_f (ent);
return;
}
if (level.intermissiontime)
return;
if (Q_stricmp (cmd, "use") == 0)
Cmd_Use_f (ent);
else if (Q_stricmp (cmd, "drop") == 0)
Cmd_Drop_f (ent);
else if (Q_stricmp (cmd, "give") == 0)
Cmd_Give_f (ent);
else if (Q_stricmp (cmd, "god") == 0)
Cmd_God_f (ent);
else if (Q_stricmp (cmd, "notarget") == 0)
Cmd_Notarget_f (ent);
else if (Q_stricmp (cmd, "noclip") == 0)
Cmd_Noclip_f (ent);
else if (Q_stricmp (cmd, "inven") == 0)
Cmd_Inven_f (ent);
else if (Q_stricmp (cmd, "invnext") == 0)
SelectNextItem (ent, -1);
else if (Q_stricmp (cmd, "invprev") == 0)
SelectPrevItem (ent, -1);
else if (Q_stricmp (cmd, "invnextw") == 0)
SelectNextItem (ent, IT_WEAPON);
else if (Q_stricmp (cmd, "invprevw") == 0)
SelectPrevItem (ent, IT_WEAPON);
else if (Q_stricmp (cmd, "invnextp") == 0)
SelectNextItem (ent, IT_POWERUP);
else if (Q_stricmp (cmd, "invprevp") == 0)
SelectPrevItem (ent, IT_POWERUP);
else if (Q_stricmp (cmd, "invuse") == 0)
Cmd_InvUse_f (ent);
else if (Q_stricmp (cmd, "invdrop") == 0)
Cmd_InvDrop_f (ent);
else if (Q_stricmp (cmd, "weapprev") == 0)
Cmd_WeapPrev_f (ent);
else if (Q_stricmp (cmd, "weapnext") == 0)
Cmd_WeapNext_f (ent);
else if (Q_stricmp (cmd, "weaplast") == 0)
Cmd_WeapLast_f (ent);
else if (Q_stricmp (cmd, "kill") == 0)
Cmd_Kill_f (ent);
else if (Q_stricmp (cmd, "putaway") == 0)
Cmd_PutAway_f (ent);
else if (Q_stricmp (cmd, "wave") == 0)
Cmd_Wave_f (ent);
else if (Q_stricmp(cmd, "playerlist") == 0)
{
if (ctf->value)
CTFPlayerList(ent);
else
Cmd_PlayerList_f(ent);
}
//ZOID
else if (Q_stricmp (cmd, "team") == 0)
CTFTeam_f (ent);
else if (Q_stricmp(cmd, "id") == 0)
CTFID_f (ent);
else if (Q_stricmp(cmd, "yes") == 0)
CTFVoteYes(ent);
else if (Q_stricmp(cmd, "no") == 0)
CTFVoteNo(ent);
else if (Q_stricmp(cmd, "ready") == 0)
CTFReady(ent);
else if (Q_stricmp(cmd, "notready") == 0)
CTFNotReady(ent);
else if (Q_stricmp(cmd, "ghost") == 0)
CTFGhost(ent);
else if (Q_stricmp(cmd, "admin") == 0)
CTFAdmin(ent);
else if (Q_stricmp(cmd, "stats") == 0)
CTFStats(ent);
else if (Q_stricmp(cmd, "warp") == 0)
CTFWarp(ent);
else if (Q_stricmp(cmd, "boot") == 0)
CTFBoot(ent);
else if (Q_stricmp(cmd, "observer") == 0)
CTFObserver(ent);
// Knightmare added
else if (Q_stricmp(cmd, "ctfmenu") == 0)
{
if (!ctf->value)
return;
if (ent->client->menu)
PMenu_Close(ent);
else {
if (ttctf->value)
TTCTFOpenJoinMenu(ent);
else
CTFOpenJoinMenu(ent);
}
}
else if (Q_stricmp(cmd, "techcount") == 0)
Cmd_TechCount_f(ent);
//ZOID
#ifdef FLASHLIGHT_MOD
#if FLASHLIGHT_USE==POWERUP_USE_ITEM
else if (Q_stricmp (cmd, "flashlight") == 0)
Use_Flashlight_f (ent, (gitem_t *)NULL);
#endif
#endif
// ==================== fog stuff =========================
else if (developer->value && !Q_stricmp(cmd,"fog"))
Cmd_Fog_f(ent);
else if (developer->value && !Q_strncasecmp(cmd, "fog_", 4))
Cmd_Fog_f(ent);
// ================ end fog stuff =========================
// tpp
else if (Q_stricmp (cmd, "thirdperson") == 0) {
Cmd_Chasecam_Toggle (ent);
tpp->value = ent->client->chasetoggle;
}
// alternate attack mode
/*else if (!Q_stricmp(cmd,"attack2_off"))
Cmd_attack2_f(ent,false);
else if (!Q_stricmp(cmd,"attack2_on"))
Cmd_attack2_f(ent,true);*/
// zoom
else if (!Q_stricmp(cmd, "zoomin")) {
if(!deathmatch->value && !coop->value && !ent->client->chasetoggle) {
if(ent->client->ps.fov > 5) {
if(cl_gun->value)
stuffcmd(ent,"cl_gun 0\n");
ent->client->frame_zoomrate = zoomrate->value * ent->client->secs_per_frame;
ent->client->zooming = 1;
ent->client->zoomed = true;
}
}
}
else if (!Q_stricmp(cmd, "zoomout")) {
if(!deathmatch->value && !coop->value && !ent->client->chasetoggle) {
if(ent->client->ps.fov < ent->client->original_fov) {
if(cl_gun->value)
stuffcmd(ent,"cl_gun 0\n");
ent->client->frame_zoomrate = zoomrate->value * ent->client->secs_per_frame;
ent->client->zooming = -1;
ent->client->zoomed = true;
}
}
}
else if (!Q_stricmp(cmd, "zoom")) {
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (!parm)
gi.dprintf("syntax: zoom [0/1] (0=off, 1=on)\n");
else if (!atoi(parm)) {
ent->client->ps.fov = ent->client->original_fov;
ent->client->zooming = 0;
ent->client->zoomed = false;
SetSensitivities(ent,true);
} else if (!ent->client->zoomed && !ent->client->zooming) {
ent->client->ps.fov = zoomsnap->value;
ent->client->pers.hand = 2;
if (cl_gun->value)
stuffcmd(ent,"cl_gun 0\n");
ent->client->zooming = 0;
ent->client->zoomed = true;
SetSensitivities(ent,false);
}
}
}
else if (!Q_stricmp(cmd, "zoomoff")) {
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle) {
if (ent->client->zoomed && !ent->client->zooming) {
ent->client->ps.fov = ent->client->original_fov;
ent->client->zooming = 0;
ent->client->zoomed = false;
SetSensitivities(ent,true);
}
}
}
else if (!Q_stricmp(cmd, "zoomon")) {
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle) {
if (!ent->client->zoomed && !ent->client->zooming) {
ent->client->ps.fov = zoomsnap->value;
ent->client->pers.hand = 2;
if (cl_gun->value)
stuffcmd(ent,"cl_gun 0\n");
ent->client->zooming = 0;
ent->client->zoomed = true;
SetSensitivities(ent,false);
}
}
}
else if (!Q_stricmp(cmd, "zoominstop")) {
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle) {
if (ent->client->zooming > 0) {
ent->client->zooming = 0;
if (ent->client->ps.fov == ent->client->original_fov) {
ent->client->zoomed = false;
SetSensitivities(ent,true);
} else {
gi.cvar_forceset("zoomsnap",va("%f",ent->client->ps.fov));
SetSensitivities(ent,false);
}
}
}
}
else if (!Q_stricmp(cmd, "zoomoutstop")) {
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle) {
if (ent->client->zooming < 0) {
ent->client->zooming = 0;
if (ent->client->ps.fov == ent->client->original_fov) {
ent->client->zoomed = false;
SetSensitivities(ent,true);
} else {
gi.cvar_forceset("zoomsnap",va("%f",ent->client->ps.fov));
SetSensitivities(ent,false);
}
}
}
}
else if(!Q_stricmp(cmd, "entlist")) {
if(parm) {
edict_t *e;
FILE *f;
int i;
vec3_t origin;
int count;
f = fopen(parm,"w");
if(f) {
fprintf(f,"Movetype codes\n"
" 0 MOVETYPE_NONE\n"
" 1 MOVETYPE_NOCLIP\n"
" 2 MOVETYPE_PUSH (most moving brush models)\n"
" 3 MOVETYPE_STOP (buttons)\n"
" 4 MOVETYPE_WALK (players only)\n"
" 5 MOVETYPE_STEP (monsters)\n"
" 6 MOVETYPE_FLY (never used)\n"
" 7 MOVETYPE_TOSS (gibs, normal debris)\n"
" 8 MOVETYPE_FLYMISSILE (rockets)\n"
" 9 MOVETYPE_BOUNCE (grenades)\n"
"10 MOVETYPE_VEHICLE (Lazarus func_vehicle)\n"
"11 MOVETYPE_PUSHABLE (Lazarus func_pushable)\n"
"12 MOVETYPE_DEBRIS (Lazarus target_rocks)\n"
"13 MOVETYPE_RAIN (Lazarus precipitation)\n\n");
fprintf(f,"Solid codes\n"
" 0 SOLID_NOT no interaction with other objects\n"
" 1 SOLID_TRIGGER trigger fields, pickups\n"
" 2 SOLID_BBOX solid point entities\n"
" 3 SOLID_BSP brush models\n\n");
fprintf(f,"CONTENT_ codes (clipmask)\n"
" 0x00000001 SOLID\n"
" 0x00000002 WINDOW\n"
" 0x00000004 AUX\n"
" 0x00000008 LAVA\n"
" 0x00000010 SLIME\n"
" 0x00000020 WATER\n"
" 0x00000040 MIST\n"
" 0x00008000 AREAPORTAL\n"
" 0x00010000 PLAYERCLIP\n"
" 0x00020000 MONSTERCLIP\n"
" 0x00040000 CURRENT_0\n"
" 0x00080000 CURRENT_90\n"
" 0x00100000 CURRENT_180\n"
" 0x00200000 CURRENT_270\n"
" 0x00400000 CURRENT_UP\n"
" 0x00800000 CURRENT_DOWN\n"
" 0x01000000 ORIGIN\n"
" 0x02000000 MONSTER\n"
" 0x04000000 DEADMONSTER\n"
" 0x08000000 DETAIL\n"
" 0x10000000 TRANSLUCENT\n"
" 0x20000000 LADDER\n\n");
fprintf(f,"NOTE: \"freed\" indicates an empty slot in the edicts array.\n\n");
fprintf(f,"============================================================\n");
count = 0;
for(i=0, e=&g_edicts[0]; i<globals.num_edicts; i++, e++) {
VectorAdd(e->s.origin,e->origin_offset,origin);
fprintf(f,"entity #%d, classname = %s at %s, velocity = %s\n",i,e->classname,vtos(origin),vtos(e->velocity));
fprintf(f,"health=%d, mass=%d, dmg=%d, wait=%g, angles=%s\n",e->health, e->mass, e->dmg, e->wait, vtos(e->s.angles));
fprintf(f,"targetname=%s, target=%s, spawnflags=0x%04x\n",e->targetname,e->target,e->spawnflags);
fprintf(f,"absmin,absmax,size=%s, %s, %s\n",vtos(e->absmin),vtos(e->absmax),vtos(e->size));
fprintf(f,"groundentity=%s\n",(e->groundentity ? e->groundentity->classname : "NULL"));
if(e->classname)
{
// class-specific output
if(!Q_stricmp(e->classname,"target_changelevel"))
fprintf(f,"map=%s\n",e->map);
}
fprintf(f,"movetype=%d, solid=%d, clipmask=0x%08x\n",e->movetype,e->solid,e->clipmask);
fprintf(f,"================================================================================\n");
if(e->inuse) count++;
}
fprintf(f,"Total number of entities = %d\n",count);
fclose(f);
gi.dprintf("done!\n");
} else {
gi.dprintf("Error opening %s\n",parm);
}
} else {
gi.dprintf("syntax: entlist <filename>\n");
}
}
else if(!Q_stricmp(cmd, "properties"))
{
if(parm) {
char filename[_MAX_PATH];
edict_t *e;
FILE *f;
// int i;
e = LookingAt(ent,0,NULL,NULL);
if(!e) return;
GameDirRelativePath(parm,filename);
strcat(filename,".txt");
f = fopen(filename,"w");
// for(i=0; i<globals.num_edicts; i++)
// {
// e = &g_edicts[i];
SaveEntProps(e,f);
// }
fclose(f);
} else {
gi.dprintf("syntax: properties <filename>\n");
}
}
else if(!Q_stricmp(cmd,"go"))
{
edict_t *viewing;
float range;
viewing = LookingAt(ent,0,NULL,&range);
if(range > 512)
return;
if(!(viewing->monsterinfo.aiflags & AI_ACTOR))
return;
if(viewing->enemy)
return;
if(!(viewing->monsterinfo.aiflags & AI_FOLLOW_LEADER))
return;
actor_moveit(ent,viewing);
}
else if(!Q_stricmp(cmd,"hud"))
{
if(parm)
{
int state = atoi(parm);
if(state)
Hud_On();
else
Hud_Off();
}
else
Cmd_ToggleHud();
}
else if(!Q_stricmp(cmd,"whatsit"))
{
if(parm)
{
int state = atoi(parm);
if(state)
world->effects |= FX_WORLDSPAWN_WHATSIT;
else
world->effects &= ~FX_WORLDSPAWN_WHATSIT;
}
else
world->effects ^= FX_WORLDSPAWN_WHATSIT;
}
/* else if(!Q_stricmp(cmd,"lsight"))
{
if(ent->client->laser_sight)
{
G_FreeEdict(ent->client->laser_sight);
ent->client->laser_sight = NULL;
}
else
{
edict_t *laser;
laser = G_Spawn();
ent->client->laser_sight = laser;
laser->movetype = MOVETYPE_NOCLIP;
laser->solid = SOLID_NOT;
laser->s.effects = EF_SPHERETRANS;
laser->s.modelindex = gi.modelindex("sprites/laserdot.sp2");
laser->dmg = 0;
VectorSet (laser->mins, -1, -1, -1);
VectorSet (laser->maxs, 1, 1, 1);
laser->activator = ent;
laser->think = laser_sight_think;
laser->think(laser);
}
} */
else if(!Q_stricmp(cmd,"whereis"))
{
if(parm)
{
edict_t *e;
int i;
int count=0;
for(i=1; i<globals.num_edicts; i++)
{
e = &g_edicts[i];
if(e->classname && !Q_stricmp(parm,e->classname))
{
count++;
gi.dprintf("%d. %s\n",count,vtos(e->s.origin));
}
}
if(!count)
gi.dprintf("none found\n");
}
else
gi.dprintf("syntax: whereis <classname>\n");
}
// debugging/developer stuff
else if(developer->value) {
if (!Q_stricmp(cmd,"lightswitch"))
ToggleLights();
else if (!Q_stricmp(cmd,"bbox"))
Cmd_Bbox_f (ent);
else if(!Q_stricmp(cmd,"forcewall"))
{
SpawnForcewall(ent);
}
else if(!Q_stricmp(cmd,"forcewall_off"))
{
ForcewallOff(ent);
}
else if (!Q_stricmp(cmd,"freeze"))
{
if(level.freeze)
level.freeze = false;
else
{
if(ent->client->jetpack)
gi.dprintf("Cannot use freeze while using jetpack\n");
else
level.freeze = true;
}
}
else if (!Q_stricmp(cmd,"hint_test"))
{
edict_t *viewing;
int result;
viewing = LookingAt(ent,LOOKAT_MD2,NULL,NULL);
if(!viewing)
return;
if(viewing->monsterinfo.aiflags & AI_HINT_TEST)
{
viewing->monsterinfo.aiflags &= ~AI_HINT_TEST;
gi.dprintf("%s (%s): Back to my normal self now.\n",
viewing->classname,viewing->targetname);
return;
}
if(!(viewing->svflags & SVF_MONSTER))
gi.dprintf("hint_test is only valid for monsters and actors.\n");
result = HintTestStart(viewing);
switch(result)
{
case -1:
gi.dprintf("%s (%s): I cannot see any hint_paths from here.\n");
break;
case 0:
gi.dprintf("This map does not contain hint_paths.\n");
break;
case 1:
gi.dprintf("%s (%s) searching for hint_path %s at %s. %s\n",
viewing->classname, (viewing->targetname ? viewing->targetname : "<noname>"),
(viewing->movetarget->targetname ? viewing->movetarget->targetname : "<noname>"),
vtos(viewing->movetarget->s.origin),
visible(viewing,viewing->movetarget) ? "I see it." : "I don't see it.");
break;
default: gi.dprintf("Unknown error\n");
}
}
else if (!Q_stricmp(cmd,"entid")) {
edict_t *viewing;
vec3_t origin;
float range;
viewing = LookingAt(ent,0,NULL,&range);
if(!viewing)
return;
VectorAdd(viewing->s.origin,viewing->origin_offset,origin);
gi.dprintf("classname = %s at %s, velocity = %s\n",viewing->classname,vtos(origin),vtos(viewing->velocity));
gi.dprintf("health=%d, mass=%d, dmg=%d, wait=%g, sounds=%d, angles=%s, movetype=%d\n",viewing->health, viewing->mass, viewing->dmg, viewing->wait, viewing->sounds, vtos(viewing->s.angles), viewing->movetype);
gi.dprintf("targetname=%s, target=%s, spawnflags=0x%04x\n",viewing->targetname,viewing->target,viewing->spawnflags);
gi.dprintf("absmin,absmax,size=%s, %s, %s, range=%g\n",vtos(viewing->absmin),vtos(viewing->absmax),vtos(viewing->size),range);
gi.dprintf("groundentity=%s\n",(viewing->groundentity ? viewing->groundentity->classname : "NULL"));
}
else if (!Q_stricmp(cmd, "item_left"))
ShiftItem(ent,1);
else if (!Q_stricmp(cmd, "item_right"))
ShiftItem(ent,2);
else if (!Q_stricmp(cmd, "item_forward"))
ShiftItem(ent,4);
else if (!Q_stricmp(cmd, "item_back"))
ShiftItem(ent,8);
else if (!Q_stricmp(cmd, "item_up"))
ShiftItem(ent,16);
else if (!Q_stricmp(cmd, "item_down"))
ShiftItem(ent,32);
else if (!Q_stricmp(cmd, "item_drop"))
ShiftItem(ent,64);
else if (!Q_stricmp(cmd, "item_pitch"))
ShiftItem(ent,128);
else if (!Q_stricmp(cmd, "item_yaw"))
ShiftItem(ent,256);
else if (!Q_stricmp(cmd, "item_roll"))
ShiftItem(ent,512);
else if (!Q_stricmp(cmd, "item_release"))
ent->client->shift_dir = 0;
else if(!Q_stricmp(cmd,"medic_test"))
{
extern int medic_test;
if(parm)
medic_test = atoi(parm);
else if(medic_test)
medic_test = 0;
else
medic_test = 1;
gi.dprintf("medic_test is %s\n",(medic_test ? "on" : "off"));
}
else if (strstr(cmd, "muzzle")) {
edict_t *viewing;
viewing = LookingAt(ent,0,NULL,NULL);
if(!viewing)
return;
if(!viewing->classname)
return;
if(!(viewing->monsterinfo.aiflags & AI_ACTOR))
return;
if(gi.argc() < 2)
{
gi.dprintf("Muzzle offset=%g, %g, %g\n",
viewing->muzzle[0],viewing->muzzle[1],viewing->muzzle[2]);
}
else
{
if(!Q_stricmp(cmd,"muzzlex"))
viewing->muzzle[0] = atof(gi.argv(1));
else if(!Q_stricmp(cmd,"muzzley"))
viewing->muzzle[1] = atof(gi.argv(1));
else if(!Q_stricmp(cmd,"muzzlez"))
viewing->muzzle[2] = atof(gi.argv(1));
else
gi.dprintf("Syntax: muzzle[x|y|z] <value>\n");
}
}
else if(!Q_stricmp(cmd,"range"))
{
vec3_t forward, point, start;
trace_t tr;
VectorCopy(ent->s.origin,start);
start[2] += ent->viewheight;
AngleVectors(ent->client->v_angle,forward,NULL,NULL);
VectorMA(start,8192,forward,point);
tr = gi.trace(start,NULL,NULL,point,ent,MASK_SOLID);
VectorSubtract(tr.endpos,start,point);
gi.dprintf("range=%g\n",VectorLength(point));
}
else if (!Q_stricmp(cmd,"setskill")) {
if(gi.argc() < 2)
gi.dprintf("Syntax: setskill X\n");
else
{
int s = atoi(gi.argv(1));
gi.cvar_forceset("skill", va("%i", s));
}
}
else if (!Q_stricmp(cmd,"sk")) {
edict_t *viewing;
int skinnum;
viewing = LookingAt(ent,0,NULL,NULL);
if(!viewing)
return;
if(parm) {
skinnum = atoi(parm);
viewing->s.skinnum = skinnum;
gi.linkentity(viewing);
}
else
gi.dprintf("Currently using skin #%i\n",viewing->s.skinnum);
}
else if(!Q_stricmp(cmd,"spawn"))
{
edict_t *e;
vec3_t forward;
if(!parm)
{
gi.dprintf("syntax: spawn <classname>\n");
return;
}
e = G_Spawn();
e->classname = gi.TagMalloc(strlen(parm)+1,TAG_LEVEL);
strcpy(e->classname,parm);
AngleVectors(ent->client->v_angle,forward,NULL,NULL);
VectorMA(ent->s.origin,128,forward,e->s.origin);
e->s.angles[YAW] = ent->s.angles[YAW];
ED_CallSpawn(e);
}
else if(!Q_stricmp(cmd,"spawngoodguy"))
{
edict_t *e;
vec3_t forward;
if(gi.argc() < 3)
{
gi.dprintf("syntax: spawngoodguy <modelname> <weapon>\n");
return;
}
e = G_Spawn();
e->classname = gi.TagMalloc(12,TAG_LEVEL);
strcpy(e->classname,"misc_actor");
e->usermodel = gi.argv(1);
e->sounds = atoi(gi.argv(2));
e->spawnflags = SF_MONSTER_GOODGUY;
AngleVectors(ent->client->v_angle,forward,NULL,NULL);
VectorMA(ent->s.origin,128,forward,e->s.origin);
e->s.origin[2] = max(e->s.origin[2],ent->s.origin[2] + 8);
e->s.angles[YAW] = ent->s.angles[YAW];
ED_CallSpawn(e);
actor_files();
}
else if(!Q_stricmp(cmd,"spawnself"))
{
edict_t *decoy;
vec3_t forward;
decoy = G_Spawn();
decoy->classname = "fakeplayer";
memcpy(&decoy->s,&ent->s,sizeof(entity_state_t));
decoy->s.number = decoy-g_edicts;
decoy->s.frame = ent->s.frame;
AngleVectors(ent->client->v_angle,forward,NULL,NULL);
VectorMA(ent->s.origin,64,forward,decoy->s.origin);
decoy->s.angles[YAW] = ent->s.angles[YAW];
decoy->takedamage = DAMAGE_AIM;
decoy->flags = (ent->flags & FL_NOTARGET);
decoy->movetype = MOVETYPE_TOSS;
decoy->viewheight = ent->viewheight;
decoy->mass = ent->mass;
decoy->solid = SOLID_BBOX;
decoy->deadflag = DEAD_NO;
decoy->clipmask = MASK_PLAYERSOLID;
decoy->health = ent->health;
decoy->light_level = ent->light_level;
decoy->think = decoy_think;
decoy->monsterinfo.aiflags = AI_GOOD_GUY;
decoy->die = decoy_die;
decoy->nextthink = level.time + FRAMETIME;
VectorCopy(ent->mins,decoy->mins);
VectorCopy(ent->maxs,decoy->maxs);
gi.linkentity (decoy);
}
else if (!Q_stricmp(cmd,"switch")) {
extern mmove_t actor_move_switch;
edict_t *viewing;
viewing = LookingAt(ent,0,NULL,NULL);
if(!viewing)
return;
if(!(viewing->monsterinfo.aiflags & AI_ACTOR))
{
gi.dprintf("Must be a misc_actor\n");
return;
}
viewing->monsterinfo.currentmove = &actor_move_switch;
}
#ifndef KMQUAKE2_ENGINE_MOD // these functions moved clientside in engine
else if(!Q_stricmp(cmd,"texture")) {
trace_t tr;
vec3_t forward, start, end;
if(ent->client->chasetoggle)
VectorCopy(ent->client->chasecam->s.origin,start);
else {
VectorCopy(ent->s.origin, start);
start[2] += ent->viewheight;
}
AngleVectors(ent->client->v_angle, forward, NULL, NULL);
VectorMA(start, 8192, forward, end);
tr = gi.trace(start,NULL,NULL,end,ent,MASK_ALL);
if(!tr.ent)
gi.dprintf("Nothing hit?\n");
else {
if(!tr.surface)
gi.dprintf("Not a brush\n");
else
gi.dprintf("Texture=%s, surface=0x%08x, value=%d\n",tr.surface->name,tr.surface->flags,tr.surface->value);
}
}
else if(!Q_stricmp(cmd,"surf")) {
trace_t tr;
vec3_t forward, start, end;
int s;
if(gi.argc() < 2)
{
gi.dprintf("Syntax: surf <value>\n");
return;
}
else
s = atoi(gi.argv(1));
if(ent->client->chasetoggle)
VectorCopy(ent->client->chasecam->s.origin,start);
else {
VectorCopy(ent->s.origin, start);
start[2] += ent->viewheight;
}
AngleVectors(ent->client->v_angle, forward, NULL, NULL);
VectorMA(start, 8192, forward, end);
tr = gi.trace(start,NULL,NULL,end,ent,MASK_ALL);
if(!tr.ent)
gi.dprintf("Nothing hit?\n");
else
{
if(!tr.surface)
gi.dprintf("Not a brush\n");
else
tr.surface->flags = s;
}
}
#endif
else
Cmd_Say_f (ent, false, true);
}
// end debugging stuff
else // anything that doesn't match a command will be a chat
Cmd_Say_f (ent, false, true);
}