thirtyflightsofloving/missionpack/g_cmds.c

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65 KiB
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#include "g_local.h"
#include "m_player.h"
int nostatus = 0;
void SaveEntProps (edict_t *e, FILE *f)
{
fprintf(f,
"================================\n"
"entity_state_t\n"
" number = %d\n"
" origin = %s\n"
" angles = %s\n"
" old_origin = %s\n"
" modelindex = %d\n"
" modelindex2 = %d\n"
" modelindex3 = %d\n"
" modelindex4 = %d\n"
#ifdef KMQUAKE2_ENGINE_MOD
" modelindex5 = %d\n"
" modelindex6 = %d\n"
#endif
" frame = %d\n"
" skinnum = %d\n"
#ifdef KMQUAKE2_ENGINE_MOD
" alpha = %g\n"
#endif
" effects = 0x%08x\n"
" solid = 0x%08x\n"
" sound = %d\n"
#ifdef LOOP_SOUND_ATTENUATION
" attenuation = %g\n"
#endif
" event = %d\n",
e->s.number, vtos(e->s.origin), vtos(e->s.angles),
vtos(e->s.old_origin), e->s.modelindex, e->s.modelindex2,
e->s.modelindex3, e->s.modelindex4,
#ifdef KMQUAKE2_ENGINE_MOD
e->s.modelindex5, e->s.modelindex6,
#endif
e->s.frame, e->s.skinnum,
#ifdef KMQUAKE2_ENGINE_MOD
e->s.alpha,
#endif
e->s.effects, e->s.solid, e->s.sound,
#ifdef LOOP_SOUND_ATTENUATION
e->s.attenuation,
#endif
e->s.event); fprintf(f,"inuse = %d\n"
"linkcount = %d\n"
"svflags = 0x%08x\n"
"mins = %s\n"
"maxs = %s\n"
"absmin = %s\n"
"absmax = %s\n"
"size = %s\n"
"solid = 0x%08x\n"
"clipmask = 0x%08x\n",
e->inuse, e->linkcount, e->svflags, vtos(e->mins),
vtos(e->maxs), vtos(e->absmin), vtos(e->absmax),
vtos(e->size), e->solid, e->clipmask);
fprintf(f, "movetype = 0x%08x\n"
"flags = 0x%08x\n"
"freetime = %g\n"
"message = %s\n"
"key_message = %s\n"
"classname = %s\n"
"spawnflags = 0x%08x\n"
"moreflags = 0x%08x\n"
"timestamp = %g\n"
"angle = %g\n"
"target = %s\n"
"targetname = %s\n"
"killtarget = %s\n"
"team = %s\n"
"pathtarget = %s\n"
"deathtarget = %s\n"
"combattarget= %s\n"
"dmgteam = %s\n",
e->movetype, e->flags, e->freetime, e->message, e->key_message,
e->classname, e->spawnflags, e->moreflags, e->timestamp, e->angle, e->target,
e->targetname, e->killtarget, e->team, e->pathtarget, e->deathtarget,
e->combattarget, e->dmgteam);
fprintf(f, "speed = %g\n"
"accel = %g\n"
"decel = %g\n"
"movedir = %s\n"
"pos1 = %s\n"
"pos2 = %s\n"
"velocity = %s\n"
"avelocity = %s\n"
"mass = %d\n"
"air_finished= %g\n"
"gravity = %g\n"
"yaw_speed = %g\n"
"ideal_yaw = %g\n"
"pitch_speed = %g\n"
"ideal_pitch = %g\n"
"ideal_roll = %g\n"
"roll = %g\n"
"groundentity= %s\n",
e->speed, e->accel, e->decel, vtos(e->movedir), vtos(e->pos1),
vtos(e->pos2), vtos(e->velocity), vtos(e->avelocity),
e->mass, e->air_finished, e->gravity, e->yaw_speed, e->ideal_yaw,
e->pitch_speed, e->ideal_pitch, e->ideal_roll, e->roll,
(e->groundentity ? e->groundentity->classname : "None") );
fprintf(f, "touch_debounce_time = %g\n"
"pain_debounce_time = %g\n"
"damage_debounce_time = %g\n"
"gravity_debounce_time= %g\n"
"fly_debounce_time = %g\n"
"last_move_time = %g\n",
e->touch_debounce_time, e->pain_debounce_time,
e->damage_debounce_time, e->gravity_debounce_time,
e->fly_sound_debounce_time, e->last_move_time);
fprintf(f, "health = %d\n"
"max_health = %d\n"
"gib_health = %d\n"
"deadflag = %d\n"
"show_hostile= %d\n"
"health2 = %d\n"
"mass2 = %d\n"
"powerarmor_time=%g\n",
e->health, e->max_health, e->gib_health, e->deadflag, e->show_hostile,
e->health2, e->mass2, e->powerarmor_time);
fprintf(f, "viewheight = %d\n"
"takedamage = %d\n"
"dmg = %d\n"
"radius_dmg = %d\n"
"dmg_radius = %g\n"
"sounds = %d\n"
"count = %d\n",
e->viewheight, e->takedamage, e->dmg, e->radius_dmg, e->dmg_radius,
e->sounds, e->count);
fprintf(f, "noise_index = %d\n"
"noise_index2= %d\n"
"volume = %d\n"
"attenuation = %g\n"
"wait = %g\n"
"delay = %g\n"
"random = %g\n"
"starttime = %g\n"
"endtime = %g\n"
"teleport_time=%g\n"
"watertype = %d\n"
"waterlevel = %d\n"
"move_origin = %s\n"
"move_angles = %s\n",
e->noise_index, e->noise_index2, e->volume, e->attenuation,
e->wait, e->delay, e->random, e->starttime, e->endtime, e->teleport_time,
e->watertype, e->waterlevel, vtos(e->move_origin), vtos(e->move_angles));
fprintf(f, "light_level = %d\n"
"style = %d\n",
e->light_level, e->style);
fprintf(f, "enemy = %s\n",(e->enemy ? e->enemy->classname : "NULL"));
fprintf(f, "enemy->inuse? %s\n",(e->enemy && e->enemy->inuse ? "Y" : "N"));
fprintf(f, "moveinfo_t\n"
" start_origin = %s\n"
" start_angles = %s\n"
" end_origin = %s\n"
" end_angles = %s\n"
" sound_start = %d\n"
" sound_middle = %d\n"
" sound_end = %d\n"
" accel = %g\n"
" speed = %g\n"
" decel = %g\n"
" distance = %g\n"
" wait = %g\n"
" state = %d\n"
" dir = %s\n"
" current_speed = %g\n"
" move_speed = %g\n"
" next_speed = %g\n"
" remaining_dist = %g\n"
" decel_distance = %g\n",
vtos(e->moveinfo.start_origin),
vtos(e->moveinfo.start_angles),
vtos(e->moveinfo.end_origin),
vtos(e->moveinfo.end_angles),
e->moveinfo.sound_start, e->moveinfo.sound_middle,
e->moveinfo.sound_end, e->moveinfo.accel, e->moveinfo.speed,
e->moveinfo.decel, e->moveinfo.distance, e->moveinfo.wait,
e->moveinfo.state, vtos(e->moveinfo.dir), e->moveinfo.current_speed,
e->moveinfo.move_speed, e->moveinfo.next_speed,
e->moveinfo.remaining_distance, e->moveinfo.decel_distance);
fprintf(f, "monsterinfo\n"
" aiflags = 0x%08x\n"
" nextframe = %d\n"
" scale = %g\n"
" pausetime = %g\n"
" attack_finished = %g\n"
" saved_goal = %s\n"
" search_time = %g\n"
" trail_time = %g\n"
" last_sighting = %s\n"
" attack_state = %d\n"
" lefty = %d\n"
" idle_time = %g\n"
" linkcount = %d\n"
" power_armor_type = %d\n"
" power_armor_power= %d\n"
" min_range = %g\n",
e->monsterinfo.aiflags, e->monsterinfo.nextframe,
e->monsterinfo.scale, e->monsterinfo.pausetime,
e->monsterinfo.attack_finished, vtos(e->monsterinfo.saved_goal),
e->monsterinfo.search_time, e->monsterinfo.trail_time,
vtos(e->monsterinfo.last_sighting), e->monsterinfo.attack_state,
e->monsterinfo.lefty, e->monsterinfo.idle_time,
e->monsterinfo.linkcount, e->monsterinfo.power_armor_type,
e->monsterinfo.power_armor_power, e->monsterinfo.min_range);
}
void ShiftItem (edict_t *ent, int direction)
{
vec3_t end, forward, start;
vec3_t move;
edict_t *target;
if (!ent->client) return;
target = LookingAt(ent,0,NULL,NULL);
if (!target) return;
ent->client->shift_dir = direction;
VectorClear(move);
VectorCopy(ent->s.origin,start);
VectorAdd(target->s.origin,target->origin_offset,end);
VectorSubtract(end,start,forward);
VectorNormalize(forward);
VectorScale(forward,shift_distance->value,forward);
if (direction & 1)
{
if (fabs(forward[0]) > fabs(forward[1]))
move[1] += forward[0];
else
move[0] -= forward[1];
}
if (direction & 2)
{
if (fabs(forward[0]) > fabs(forward[1]))
move[1] -= forward[0];
else
move[0] += forward[1];
}
if (direction & 4)
{
if (fabs(forward[0]) > fabs(forward[1]))
move[0] += forward[0];
else
move[1] += forward[1];
}
if (direction & 8)
{
if (fabs(forward[0]) > fabs(forward[1]))
move[0] -= forward[0];
else
move[1] -= forward[1];
}
if (direction & 16)
move[2] += shift_distance->value;
if (direction & 32)
move[2] -= shift_distance->value;
if (direction & 64) {
if ( target->movetype == MOVETYPE_TOSS ||
target->movetype == MOVETYPE_BOUNCE ||
target->movetype == MOVETYPE_STEP ||
target->movetype == MOVETYPE_PUSHABLE ||
target->movetype == MOVETYPE_DEBRIS ) {
M_droptofloor(target);
}
}
if (direction & 128) {
target->s.angles[PITCH] += rotate_distance->value;
if (target->s.angles[PITCH] > 360) target->s.angles[PITCH] -= 360;
if (target->s.angles[PITCH] < 0) target->s.angles[PITCH] += 360;
}
if (direction & 256) {
target->s.angles[YAW] += rotate_distance->value;
if (target->s.angles[YAW] > 360) target->s.angles[YAW] -= 360;
if (target->s.angles[YAW] < 0) target->s.angles[YAW] += 360;
}
if (direction & 512) {
target->s.angles[ROLL] += rotate_distance->value;
if (target->s.angles[ROLL] > 360) target->s.angles[ROLL] -= 360;
if (target->s.angles[ROLL] < 0) target->s.angles[ROLL] += 360;
}
VectorAdd(target->s.origin,move,target->s.origin);
if (!(direction & 64)) target->gravity_debounce_time = level.time + 1.0;
gi.linkentity(target);
}
char *ClientTeam (edict_t *ent)
{
char *p;
static char value[512];
value[0] = 0;
if (!ent->client)
return value;
Com_strcpy (value, sizeof(value), Info_ValueForKey (ent->client->pers.userinfo, "skin"));
p = strchr(value, '/');
if (!p)
return value;
if ((int)(dmflags->value) & DF_MODELTEAMS)
{
*p = 0;
return value;
}
// if ((int)(dmflags->value) & DF_SKINTEAMS)
return ++p;
}
qboolean OnSameTeam (edict_t *ent1, edict_t *ent2)
{
char ent1Team [512];
char ent2Team [512];
if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
return false;
Com_strcpy (ent1Team, sizeof(ent1Team), ClientTeam (ent1));
Com_strcpy (ent2Team, sizeof(ent2Team), ClientTeam (ent2));
if (strcmp(ent1Team, ent2Team) == 0)
return true;
return false;
}
void SelectNextItem (edict_t *ent, int itflags)
{
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
if (cl->menu)
{
PMenu_Next(ent);
return;
}
if (cl->textdisplay)
{
Text_Next (ent);
return;
}
else if (cl->chase_target)
{
ChaseNext(ent);
return;
}
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (cl->pers.selected_item + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void SelectPrevItem (edict_t *ent, int itflags)
{
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
if (cl->menu)
{
PMenu_Prev(ent);
return;
}
if (cl->textdisplay)
{
Text_Prev (ent);
return;
}
else if (cl->chase_target)
{
ChasePrev(ent);
return;
}
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void ValidateSelectedItem (edict_t *ent)
{
gclient_t *cl;
cl = ent->client;
if (cl->pers.inventory[cl->pers.selected_item])
return; // valid
SelectNextItem (ent, -1);
}
//=================================================================================
static void Cmd_Give_Usage (edict_t *ent, char *parm1)
{
// gi.cprintf (ent, PRINT_HIGH, "usage: give %s {xatrix | rogue | neither | both}\n", parm1);
gi.cprintf (ent, PRINT_HIGH, "usage: give %s {xatrix | rogue | lm | zaero | neither | both}\n", parm1);
}
qboolean Cmd_Give_ParseFlags (edict_t *ent, char *parm1, int *flags)
{
if ( !ent || !parm1 || !flags )
return false;
if ( !gi.argv(2) ) {
Cmd_Give_Usage (ent, parm1);
return false;
}
if (Q_stricmp(gi.argv(2), "xatrix") == 0)
*flags |= 2;
else if (Q_stricmp(gi.argv(2), "rogue") == 0)
*flags |= 4;
else if (Q_stricmp(gi.argv(2), "both") == 0)
*flags |= 6;
else if (Q_stricmp(gi.argv(2), "lm") == 0)
*flags |= 8;
else if (Q_stricmp(gi.argv(2), "zaero") == 0)
*flags |= 16;
else if (Q_stricmp(gi.argv(2), "neither") != 0) {
Cmd_Give_Usage (ent, parm1);
return false;
}
return true;
}
/*
==================
Cmd_Give_f
Give items to a client
==================
*/
void Cmd_Give_f (edict_t *ent)
{
char *name;
gitem_t *it;
int index;
int i, give_flags = 1;
qboolean give_all = false;
edict_t *it_ent;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
// Knightmare- override ammo pickup values with cvars
SetAmmoPickupValues ();
name = gi.args();
if (!Q_stricmp(name, "jetpack"))
{
gitem_t *fuel;
fuel = FindItem("fuel");
Add_Ammo(ent,fuel,500);
}
/* if (Q_stricmp(name, "all") == 0)
give_all = true;
else
give_all = false;*/
if (Q_stricmp(gi.argv(1), "all") == 0)
{
if ( !Cmd_Give_ParseFlags(ent, gi.argv(1), &give_flags) )
return;
give_all = true;
}
if ( (Q_stricmp(gi.argv(1), "weapons") == 0) || ((Q_stricmp(gi.argv(1), "ammo") == 0) && Q_stricmp(name, "ammo pack")) )
{
if ( !Cmd_Give_ParseFlags(ent, gi.argv(1), &give_flags) )
return;
}
if (give_all || Q_stricmp(gi.argv(1), "health") == 0)
{
if (!give_all && gi.argc() == 3)
ent->health = atoi(gi.argv(2));
else
ent->health = ent->max_health;
if (!give_all)
return;
}
// if (give_all || Q_stricmp(name, "weapons") == 0)
if (give_all || Q_stricmp(gi.argv(1), "weapons") == 0)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_WEAPON))
// if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO))
continue;
if ( (it->flags & IT_XATRIX) && !(give_flags & 2) )
continue;
if ( (it->flags & IT_ROGUE) && !(give_flags & 4) )
continue;
if ( (it->flags & IT_LM) && !(give_flags & 8) )
continue;
if ( (it->flags & IT_ZAERO) && !(give_flags & 16) )
continue;
ent->client->pers.inventory[i] += 1;
}
if (!give_all)
return;
}
// if (give_all || Q_stricmp(name, "ammo") == 0)
if ( give_all || ((Q_stricmp(gi.argv(1), "ammo") == 0) && Q_stricmp(name, "ammo pack")) )
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_AMMO))
continue;
if ( (it->flags & IT_XATRIX) && !(give_flags & 2) )
continue;
if ( (it->flags & IT_ROGUE) && !(give_flags & 4) )
continue;
if ( (it->flags & IT_LM) && !(give_flags & 8) )
continue;
if ( (it->flags & IT_ZAERO) && !(give_flags & 16) )
continue;
if (it->classname && !Q_stricmp(it->classname,"ammo_fuel") && !developer->value)
continue;
Add_Ammo (ent, it, 1000);
}
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "armor") == 0)
{
gitem_armor_t *info;
it = FindItem("Jacket Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Combat Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Body Armor");
info = (gitem_armor_t *)it->info;
ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count;
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "Power Shield") == 0)
{
it = FindItem("Power Shield");
it_ent = G_Spawn();
it_ent->classname = it->classname;
SpawnItem (it_ent, it);
Touch_Item (it_ent, ent, NULL, NULL);
if (it_ent->inuse)
G_FreeEdict(it_ent);
if (!give_all)
return;
}
if (give_all)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!it->classname) // ignore health placeholder
continue;
if (it->flags & IT_NOT_GIVEABLE) // ROGUE
continue; // ROGUE
if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO))
continue;
if ( (it->flags & IT_XATRIX) && !(give_flags & 2) )
continue;
if ( (it->flags & IT_ROGUE) && !(give_flags & 4) )
continue;
if ( (it->flags & IT_LM) && !(give_flags & 8) )
continue;
if ( (it->flags & IT_ZAERO) && !(give_flags & 16) )
continue;
if (it->classname && !Q_stricmp(it->classname,"item_jetpack") && !developer->value)
continue;
if (it->classname && !Q_stricmp(it->classname,"item_flashlight") && !developer->value)
continue;
ent->client->pers.inventory[i] = 1;
}
return;
}
it = FindItem (name);
if (!it)
{
name = gi.argv(1);
it = FindItem (name);
if (!it)
{
gi.cprintf (ent, PRINT_HIGH, "unknown item\n");
return;
}
}
if (!it->pickup)
{
gi.cprintf (ent, PRINT_HIGH, "non-pickup item\n");
return;
}
// ROGUE
if (it->flags & IT_NOT_GIVEABLE)
{
gi.dprintf ("item cannot be given\n");
return;
}
// ROGUE
index = ITEM_INDEX(it);
if (it->flags & IT_AMMO)
{
// Lazarus: Bleah - special case for "homing rockets"
if (it->tag == AMMO_HOMING_ROCKETS)
{
if (gi.argc() == 4)
ent->client->pers.inventory[index] = atoi(gi.argv(3));
else
ent->client->pers.inventory[index] += it->quantity;
}
// Zaero- special case for "plasma shield"
else if (it->tag == AMMO_PLASMASHIELD)
{
if (gi.argc() == 4)
ent->client->pers.inventory[index] = atoi(gi.argv(3));
else
ent->client->pers.inventory[index] += it->quantity;
}
// end Zaero
else
{
if (gi.argc() == 3)
ent->client->pers.inventory[index] = atoi(gi.argv(2));
else
ent->client->pers.inventory[index] += it->quantity;
}
}
else
{
it_ent = G_Spawn();
it_ent->classname = it->classname;
SpawnItem (it_ent, it);
// PMM - since some items don't actually spawn when you say to ..
if (!it_ent->inuse)
return;
// pmm
Touch_Item (it_ent, ent, NULL, NULL);
if (it_ent->inuse)
G_FreeEdict(it_ent);
}
}
/*
==================
Cmd_God_f
Sets client to godmode
argv(0) god
==================
*/
void Cmd_God_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_GODMODE;
if (!(ent->flags & FL_GODMODE) )
msg = "godmode OFF\n";
else
msg = "godmode ON\n";
gi.cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Notarget_f
Sets client to notarget
argv(0) notarget
==================
*/
void Cmd_Notarget_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_NOTARGET;
if (!(ent->flags & FL_NOTARGET) )
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
gi.cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Noclip_f
argv(0) noclip
==================
*/
void Cmd_Noclip_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
if (ent->movetype == MOVETYPE_NOCLIP)
{
ent->movetype = MOVETYPE_WALK;
ent->solid = SOLID_BBOX;
msg = "noclip OFF\n";
}
else
{ //Knightmare- prevent players from squishing monsters, insanes, etc on moving platforms while in noclip mode
ent->movetype = MOVETYPE_NOCLIP;
ent->solid = SOLID_NOT;
msg = "noclip ON\n";
}
gi.cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Use_f
Use an inventory item
==================
*/
void Cmd_Use_f (edict_t *ent)
{
int index;
gitem_t *it;
char *s;
s = gi.args();
it = FindItem (s);
if (!it)
{
gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if (!it->use)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
index = ITEM_INDEX(it);
#ifdef JETPACK_MOD
if (!Q_stricmp(s,"jetpack"))
{
// Special case - turns on/off
if (!ent->client->jetpack)
{
if (ent->waterlevel > 0)
return;
if (!ent->client->pers.inventory[index])
{
gi.cprintf(ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
else if (ent->client->pers.inventory[fuel_index] <= 0)
{
gi.cprintf(ent, PRINT_HIGH, "No fuel for: %s\n", s);
return;
}
}
it->use(ent,it);
return;
}
#endif
// added stasis generator support
if (!Q_stricmp(s,"stasis generator"))
{
// Special case - turn freeze off if already on
if (level.freeze)
{
level.freeze = false;
level.freezeframes = 0;
return;
}
}
if (!ent->client->pers.inventory[index])
{
gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->use (ent, it);
}
/*
==================
Cmd_Drop_f
Drop an inventory item
==================
*/
void Cmd_Drop_f (edict_t *ent)
{
int index;
gitem_t *it;
char *s;
s = gi.args();
it = FindItem (s);
if (!it)
{
gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if (!it->drop)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
index = ITEM_INDEX(it);
if (!ent->client->pers.inventory[index])
{
gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->drop (ent, it);
}
/*
=================
Cmd_Inven_f
=================
*/
void Cmd_Inven_f (edict_t *ent)
{
int i;
gclient_t *cl;
cl = ent->client;
cl->showscores = false;
cl->showhelp = false;
if (cl->textdisplay)
{
Text_Close(ent);
return;
}
if (cl->showinventory)
{
cl->showinventory = false;
return;
}
cl->showinventory = true;
gi.WriteByte (svc_inventory);
for (i=0 ; i<MAX_ITEMS ; i++)
{
// Don't show "No Weapon" or "Homing Rocket Launcher" in inventory
if ((i == noweapon_index) || (i == hml_index))
gi.WriteShort (0);
else if ((i == fuel_index) && (ent->client->jetpack_infinite))
gi.WriteShort (0);
else
gi.WriteShort (cl->pers.inventory[i]);
}
gi.unicast (ent, true);
}
/*
=================
Cmd_InvUse_f
=================
*/
void Cmd_InvUse_f (edict_t *ent)
{
gitem_t *it;
ValidateSelectedItem (ent);
if (ent->client->pers.selected_item == -1)
{
gi.cprintf (ent, PRINT_HIGH, "No item to use.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->use)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
#ifdef JETPACK_MOD
if (!Q_stricmp(it->classname,"item_jetpack"))
{
if (!ent->client->jetpack)
{
if (ent->waterlevel > 0)
return;
if (ent->client->pers.inventory[fuel_index] <= 0)
{
gi.cprintf(ent, PRINT_HIGH, "No fuel for jetpack\n" );
return;
}
}
}
#endif
it->use (ent, it);
}
/*
=================
Cmd_WeapPrev_f
=================
*/
void Cmd_WeapPrev_f (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
// PMM - prevent scrolling through ALL weapons
// index = (selected_weapon + i)%MAX_ITEMS;
index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
// PMM - prevent scrolling through ALL weapons
// if (cl->pers.weapon == it)
// return; // successful
if (cl->newweapon == it)
return;
}
}
/*
=================
Cmd_WeapNext_f
=================
*/
void Cmd_WeapNext_f (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
// PMM - prevent scrolling through ALL weapons
// index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
index = (selected_weapon + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
// PMM - prevent scrolling through ALL weapons
// if (cl->pers.weapon == it)
// return; // successful
if (cl->newweapon == it)
return;
}
}
/*
=================
Cmd_WeapLast_f
=================
*/
void Cmd_WeapLast_f (edict_t *ent)
{
gclient_t *cl;
int index;
gitem_t *it;
cl = ent->client;
if (!cl->pers.weapon || !cl->pers.lastweapon)
return;
index = ITEM_INDEX(cl->pers.lastweapon);
if (!cl->pers.inventory[index])
return;
it = &itemlist[index];
if (!it->use)
return;
if (! (it->flags & IT_WEAPON) )
return;
it->use (ent, it);
}
/*
=================
Cmd_InvDrop_f
=================
*/
void Cmd_InvDrop_f (edict_t *ent)
{
gitem_t *it;
ValidateSelectedItem (ent);
if (ent->client->pers.selected_item == -1)
{
gi.cprintf (ent, PRINT_HIGH, "No item to drop.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->drop)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
it->drop (ent, it);
}
/*
=================
Cmd_Kill_f
=================
*/
void Cmd_Kill_f (edict_t *ent)
{
if ((level.time - ent->client->respawn_time) < 5)
return;
ent->flags &= ~FL_GODMODE;
ent->health = 0;
meansOfDeath = MOD_SUICIDE;
//ROGUE
// make sure no trackers are still hurting us.
if (ent->client->tracker_pain_framenum)
RemoveAttackingPainDaemons (ent);
if (ent->client->owned_sphere)
{
G_FreeEdict(ent->client->owned_sphere);
ent->client->owned_sphere = NULL;
}
//ROGUE
player_die (ent, ent, ent, 100000, vec3_origin);
}
/*
=================
Cmd_PutAway_f
=================
*/
void Cmd_PutAway_f (edict_t *ent)
{
ent->client->showscores = false;
ent->client->showhelp = false;
ent->client->showinventory = false;
if (ent->client->menu)
PMenu_Close(ent);
if (ent->client->textdisplay)
Text_Close(ent);
// Zaero
if (ent->client->zCameraTrack)
stopCamera(ent);
// end Zaero
}
int PlayerSort (void const *a, void const *b)
{
int anum, bnum;
anum = *(int *)a;
bnum = *(int *)b;
anum = game.clients[anum].ps.stats[STAT_FRAGS];
bnum = game.clients[bnum].ps.stats[STAT_FRAGS];
if (anum < bnum)
return -1;
if (anum > bnum)
return 1;
return 0;
}
/*
=================
Cmd_Players_f
=================
*/
void Cmd_Players_f (edict_t *ent)
{
int i;
int count;
char small[64];
char large[1280];
int index[256];
count = 0;
for (i = 0 ; i < maxclients->value ; i++)
if (game.clients[i].pers.connected)
{
index[count] = i;
count++;
}
// sort by frags
qsort (index, count, sizeof(index[0]), PlayerSort);
// print information
large[0] = 0;
for (i = 0 ; i < count ; i++)
{
Com_sprintf (small, sizeof(small), "%3i %s\n",
game.clients[index[i]].ps.stats[STAT_FRAGS],
game.clients[index[i]].pers.netname);
if (strlen (small) + strlen(large) > sizeof(large) - 100 )
{ // can't print all of them in one packet
Com_strcat (large, sizeof(large), "...\n");
break;
}
Com_strcat (large, sizeof(large), small);
}
gi.cprintf (ent, PRINT_HIGH, "%s\n%i players\n", large, count);
}
/*
=================
Cmd_Wave_f
=================
*/
void Cmd_Wave_f (edict_t *ent)
{
int i;
i = atoi (gi.argv(1));
// can't wave when ducked
if (ent->client->ps.pmove.pm_flags & PMF_DUCKED)
return;
if (ent->client->anim_priority > ANIM_WAVE)
return;
ent->client->anim_priority = ANIM_WAVE;
switch (i)
{
case 0:
gi.cprintf (ent, PRINT_HIGH, "flipoff\n");
ent->s.frame = FRAME_flip01-1;
ent->client->anim_end = FRAME_flip12;
break;
case 1:
gi.cprintf (ent, PRINT_HIGH, "salute\n");
ent->s.frame = FRAME_salute01-1;
ent->client->anim_end = FRAME_salute11;
break;
case 2:
gi.cprintf (ent, PRINT_HIGH, "taunt\n");
ent->s.frame = FRAME_taunt01-1;
ent->client->anim_end = FRAME_taunt17;
break;
case 3:
gi.cprintf (ent, PRINT_HIGH, "wave\n");
ent->s.frame = FRAME_wave01-1;
ent->client->anim_end = FRAME_wave11;
break;
case 4:
default:
gi.cprintf (ent, PRINT_HIGH, "point\n");
ent->s.frame = FRAME_point01-1;
ent->client->anim_end = FRAME_point12;
break;
}
}
/*
==================
Cmd_Say_f
==================
*/
void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0)
{
int i, j;
edict_t *other;
char *p;
char text[2048];
gclient_t *cl;
if (gi.argc () < 2 && !arg0)
return;
if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
team = false;
if (team)
Com_sprintf (text, sizeof(text), "(%s): ", ent->client->pers.netname);
else
Com_sprintf (text, sizeof(text), "%s: ", ent->client->pers.netname);
if (arg0)
{
Com_strcat (text, sizeof(text), gi.argv(0));
Com_strcat (text, sizeof(text), " ");
Com_strcat (text, sizeof(text), gi.args());
}
else
{
p = gi.args();
if (*p == '"')
{
p++;
p[strlen(p)-1] = 0;
}
Com_strcat (text, sizeof(text), p);
}
// don't let text be too long for malicious reasons
if (strlen(text) > 150)
text[150] = 0;
Com_strcat (text, sizeof(text), "\n");
if (flood_msgs->value) {
cl = ent->client;
if (level.time < cl->flood_locktill) {
gi.cprintf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n",
(int)(cl->flood_locktill - level.time));
return;
}
i = cl->flood_whenhead - flood_msgs->value + 1;
if (i < 0)
i = (sizeof(cl->flood_when)/sizeof(cl->flood_when[0])) + i;
if (cl->flood_when[i] &&
level.time - cl->flood_when[i] < flood_persecond->value) {
cl->flood_locktill = level.time + flood_waitdelay->value;
gi.cprintf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n",
(int)flood_waitdelay->value);
return;
}
cl->flood_whenhead = (cl->flood_whenhead + 1) %
(sizeof(cl->flood_when)/sizeof(cl->flood_when[0]));
cl->flood_when[cl->flood_whenhead] = level.time;
}
if (dedicated->value)
gi.cprintf(NULL, PRINT_CHAT, "%s", text);
for (j = 1; j <= game.maxclients; j++)
{
other = &g_edicts[j];
if (!other->inuse)
continue;
if (!other->client)
continue;
if (team)
{
if (!OnSameTeam(ent, other))
continue;
}
gi.cprintf(other, PRINT_CHAT, "%s", text);
}
}
//======
//ROGUE
void Cmd_Ent_Count_f (edict_t *ent)
{
int x;
edict_t *e;
x=0;
for (e=g_edicts;e < &g_edicts[globals.num_edicts] ; e++)
{
if (e->inuse)
x++;
}
gi.dprintf("%d entites active\n", x);
}
//ROGUE
//======
void Cmd_PlayerList_f(edict_t *ent)
{
int i;
char st[80];
char text[1400];
edict_t *e2;
// connect time, ping, score, name
*text = 0;
for (i = 0, e2 = g_edicts + 1; i < maxclients->value; i++, e2++) {
if (!e2->inuse)
continue;
Com_sprintf(st, sizeof(st), "%02d:%02d %4d %3d %s%s\n",
(level.framenum - e2->client->resp.enterframe) / 600,
((level.framenum - e2->client->resp.enterframe) % 600)/10,
e2->client->ping,
e2->client->resp.score,
e2->client->pers.netname,
e2->client->resp.spectator ? " (spectator)" : "");
if (strlen(text) + strlen(st) > sizeof(text) - 50) {
Com_sprintf(text+strlen(text), sizeof(text)-1-strlen(text), "And more...\n");
gi.cprintf(ent, PRINT_HIGH, "%s", text);
return;
}
Com_strcat (text, sizeof(text), st);
}
gi.cprintf(ent, PRINT_HIGH, "%s", text);
}
void DrawBBox(edict_t *ent)
{
vec3_t p1, p2;
vec3_t origin;
VectorCopy(ent->s.origin,origin);
VectorSet(p1,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
}
void Cmd_Bbox_f (edict_t *ent)
{
edict_t *viewing;
viewing = LookingAt (ent, 0, NULL, NULL);
if (!viewing) return;
DrawBBox (viewing);
}
void SetLazarusCrosshair (edict_t *ent)
{
if (deathmatch->value || coop->value) return;
if (!ent->inuse) return;
if (!ent->client) return;
if (ent->client->zoomed || ent->client->zooming)
return;
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
gi.cvar_forceset("lazarus_crosshair", va("%d", (int)(crosshair->value)));
gi.cvar_forceset("lazarus_cl_gun", va("%d", (int)(cl_gun->value)));
#endif
}
void SetSensitivities (edict_t *ent, qboolean reset)
{
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
char string[512];
#endif
if (deathmatch->value || coop->value) return;
if (!ent->inuse) return;
if (!ent->client) return;
if (reset)
{
#ifdef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
stuffcmd (ent, "cl_zoommode 0\n");
#else
gi.cvar_set ("m_pitch", va("%f", lazarus_pitch->value));
gi.cvar_set ("m_yaw", va("%f", lazarus_yaw->value));
gi.cvar_set ("joy_pitchsensitivity", va("%f", lazarus_joyp->value));
gi.cvar_set ("joy_yawsensitivity", va("%f", lazarus_joyy->value));
// m_pitch->value = lazarus_pitch->value;
// m_yaw->value = lazarus_yaw->value;
// joy_pitchsensitivity->value = lazarus_joyp->value;
// joy_yawsensitivity->value = lazarus_joyy->value;
if (crosshair->value != lazarus_crosshair->value)
{
Com_sprintf (string, sizeof(string), "crosshair %i\n", atoi(lazarus_crosshair->string));
stuffcmd (ent, string);
}
if (cl_gun->value != lazarus_cl_gun->value)
{
Com_sprintf (string, sizeof(string), "cl_gun %i\n", atoi(lazarus_cl_gun->string));
stuffcmd (ent, string);
}
#endif
ent->client->pers.hand = hand->value;
}
else
{
#ifdef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
stuffcmd (ent, "cl_zoommode 1\n");
#else
float ratio;
// save in lazarus_crosshair
Com_sprintf (string, sizeof(string), "lazarus_crosshair %i\n", atoi(crosshair->string));
stuffcmd (ent, string);
Com_sprintf (string, sizeof(string), "crosshair 0\n");
stuffcmd (ent, string);
Com_sprintf (string, sizeof(string), "lazarus_cl_gun %i\n", atoi(cl_gun->string));
stuffcmd (ent, string);
Com_sprintf (string, sizeof(string), "cl_gun 0\n");
stuffcmd (ent, string);
if (!ent->client->sensitivities_init)
{
ent->client->m_pitch = m_pitch->value;
ent->client->m_yaw = m_yaw->value;
ent->client->joy_pitchsensitivity = joy_pitchsensitivity->value;
ent->client->joy_yawsensitivity = joy_yawsensitivity->value;
ent->client->sensitivities_init = true;
}
if (ent->client->ps.fov >= ent->client->original_fov)
ratio = 1.0f;
else
ratio = ent->client->ps.fov / ent->client->original_fov;
gi.cvar_set ("m_pitch", va("%f", ent->client->m_pitch * ratio));
gi.cvar_set ("m_yaw", va("%f", ent->client->m_yaw * ratio));
gi.cvar_set ("joy_pitchsensitivity", va("%f", ent->client->joy_pitchsensitivity * ratio));
gi.cvar_set ("joy_yawsensitivity", va("%f", ent->client->joy_yawsensitivity * ratio));
// m_pitch->value = ent->client->m_pitch * ratio;
// m_yaw->value = ent->client->m_yaw * ratio;
// joy_pitchsensitivity->value = ent->client->joy_pitchsensitivity * ratio;
// joy_yawsensitivity->value = ent->client->joy_yawsensitivity * ratio;
#endif
}
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
Com_sprintf (string, sizeof(string), "m_pitch %g;m_yaw %g;joy_pitchsensitivity %g;joy_yawsensitivity %g\n",
m_pitch->value, m_yaw->value, joy_pitchsensitivity->value, joy_yawsensitivity->value);
stuffcmd (ent, string);
#endif
}
/*
=====================
Cmd_attack2_f
Alternate firing mode
=====================
*/
/*
void Cmd_attack2_f(edict_t *ent, qboolean bOn)
{
if (!ent->client) return;
if (ent->health <= 0) return;
if (bOn)
{
ent->client->pers.fire_mode = 1;
//ent->client->nNewLatch |= BUTTON_ATTACK2;
}
else
{
ent->client->pers.fire_mode = 0;
//ent->client->nNewLatch &= ~BUTTON_ATTACK2;
}
}*/
void decoy_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
BecomeExplosion1(self);
}
void decoy_think (edict_t *self)
{
if (self->s.frame < 0 || self->s.frame > 39)
{
self->s.frame = 0;
}
else
{
self->s.frame++;
if (self->s.frame > 39)
self->s.frame = 0;
}
// Every 2 seconds, make visible monsters mad at me
if (level.framenum % 20 == 0)
{
edict_t *e;
int i;
for (i=game.maxclients+1; i<globals.num_edicts; i++)
{
e = &g_edicts[i];
if (!e->inuse)
continue;
if (!(e->svflags & SVF_MONSTER))
continue;
if (e->monsterinfo.aiflags & AI_GOOD_GUY)
continue;
if (!visible(e,self))
continue;
if (e->enemy == self)
continue;
e->enemy = e->goalentity = self;
e->monsterinfo.aiflags |= AI_TARGET_ANGER;
FoundTarget (e);
}
}
self->nextthink = level.time + FRAMETIME;
gi.linkentity(self);
}
void forcewall_think (edict_t *self)
{
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_FORCEWALL);
gi.WritePosition (self->pos1);
gi.WritePosition (self->pos2);
gi.WriteByte (self->style);
gi.multicast (self->s.origin, MULTICAST_PVS);
self->nextthink = level.time + FRAMETIME;
}
void SpawnForcewall (edict_t *player)
{
edict_t *wall;
vec3_t forward, point, start;
trace_t tr;
wall = G_Spawn();
VectorCopy(player->s.origin,start);
start[2] += player->viewheight;
AngleVectors(player->client->v_angle,forward,NULL,NULL);
VectorMA(start, WORLD_SIZE, forward, point); // was 8192
tr = gi.trace(start,NULL,NULL,point,player,MASK_SOLID);
VectorCopy(tr.endpos,wall->s.origin);
if (fabs(forward[0]) > fabs(forward[1]))
{
wall->pos1[0] = wall->pos2[0] = wall->s.origin[0];
wall->mins[0] = -1;
wall->maxs[0] = 1;
VectorCopy(wall->s.origin,point);
point[1] -= WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos1[1] = tr.endpos[1];
wall->mins[1] = wall->pos1[1] - wall->s.origin[1];
point[1] = wall->s.origin[1] + WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos2[1] = tr.endpos[1];
wall->maxs[1] = wall->pos2[1] - wall->s.origin[1];
}
else
{
VectorCopy(wall->s.origin,point);
point[0] -= WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos1[0] = tr.endpos[0];
wall->mins[0] = wall->pos1[0] - wall->s.origin[0];
point[0] = wall->s.origin[0] + WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos2[0] = tr.endpos[0];
wall->maxs[0] = wall->pos2[0] - wall->s.origin[0];
wall->pos1[1] = wall->pos2[1] = wall->s.origin[1];
wall->mins[1] = -1;
wall->maxs[1] = 1;
}
wall->mins[2] = 0;
VectorCopy(wall->s.origin,point);
point[2] = wall->s.origin[2] + WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->maxs[2] = tr.endpos[2] - wall->s.origin[2];
wall->pos1[2] = wall->pos2[2] = tr.endpos[2];
wall->style = 208; // Color from Q2 palette
wall->movetype = MOVETYPE_NONE;
wall->solid = SOLID_BBOX;
wall->clipmask = MASK_PLAYERSOLID | MASK_MONSTERSOLID;
wall->think = forcewall_think;
wall->nextthink = level.time + FRAMETIME;
wall->svflags = SVF_NOCLIENT;
wall->classname = "forcewall";
wall->activator = player;
wall->owner = player;
gi.linkentity(wall);
}
void ForcewallOff (edict_t *player)
{
vec3_t forward, point, start;
trace_t tr;
VectorCopy(player->s.origin,start);
start[2] += player->viewheight;
AngleVectors(player->client->v_angle,forward,NULL,NULL);
VectorMA(start, WORLD_SIZE, forward, point); // was 8192
tr = gi.trace(start,NULL,NULL,point,player,MASK_SHOT);
if (Q_stricmp(tr.ent->classname,"forcewall"))
{
gi.cprintf(player,PRINT_HIGH,"Not a forcewall!\n");
return;
}
if (tr.ent->activator != player)
{
gi.cprintf(player,PRINT_HIGH,"You don't own this forcewall, bub!\n");
return;
}
G_FreeEdict(tr.ent);
}
/*
=================
ClientCommand
=================
*/
void Restart_FMOD (edict_t *self)
{
FMOD_Init();
G_FreeEdict(self);
}
void ClientCommand (edict_t *ent)
{
char *cmd;
char *parm;
if (!ent->client)
return; // not fully in game yet
cmd = gi.argv(0);
if (gi.argc() < 2)
parm = NULL;
else
parm = gi.argv(1);
// Zaero
// if we're viewing thru the camera, only allow some things to happen
if (ent->client->zCameraTrack && !level.intermissiontime)
{
if (Q_stricmp (cmd, "putaway") == 0)
Cmd_PutAway_f (ent);
else if (Q_stricmp(cmd, "use") == 0)
{
if (Q_stricmp(gi.args(), "Visor") == 0)
Cmd_Use_f (ent);
}
else if (Q_stricmp (cmd, "invuse") == 0)
{
// only use the visor
if (ent->client->pers.selected_item == ITEM_INDEX(FindItem("Visor")))
Cmd_InvUse_f (ent);
}
else if (Q_stricmp (cmd, "invnext") == 0)
SelectNextItem (ent, -1);
else if (Q_stricmp (cmd, "invprev") == 0)
SelectPrevItem (ent, -1);
return;
}
// end Zaero
if (Q_stricmp (cmd, "players") == 0)
{
Cmd_Players_f (ent);
return;
}
if (Q_stricmp (cmd, "say") == 0)
{
Cmd_Say_f (ent, false, false);
return;
}
if (Q_stricmp (cmd, "say_team") == 0)
{
Cmd_Say_f (ent, true, false);
return;
}
if (Q_stricmp (cmd, "score") == 0)
{
Cmd_Score_f (ent);
return;
}
if (Q_stricmp (cmd, "help") == 0)
{
Cmd_Help_f (ent);
return;
}
if (level.intermissiontime)
return;
if (Q_stricmp (cmd, "use") == 0)
Cmd_Use_f (ent);
else if (Q_stricmp (cmd, "drop") == 0)
Cmd_Drop_f (ent);
else if (Q_stricmp (cmd, "give") == 0)
Cmd_Give_f (ent);
else if (Q_stricmp (cmd, "god") == 0)
Cmd_God_f (ent);
else if (Q_stricmp (cmd, "notarget") == 0)
Cmd_Notarget_f (ent);
else if (Q_stricmp (cmd, "noclip") == 0)
Cmd_Noclip_f (ent);
else if (Q_stricmp (cmd, "inven") == 0)
Cmd_Inven_f (ent);
else if (Q_stricmp (cmd, "invnext") == 0)
SelectNextItem (ent, -1);
else if (Q_stricmp (cmd, "invprev") == 0)
SelectPrevItem (ent, -1);
else if (Q_stricmp (cmd, "invnextw") == 0)
SelectNextItem (ent, IT_WEAPON);
else if (Q_stricmp (cmd, "invprevw") == 0)
SelectPrevItem (ent, IT_WEAPON);
else if (Q_stricmp (cmd, "invnextp") == 0)
SelectNextItem (ent, IT_POWERUP);
else if (Q_stricmp (cmd, "invprevp") == 0)
SelectPrevItem (ent, IT_POWERUP);
else if (Q_stricmp (cmd, "invuse") == 0)
Cmd_InvUse_f (ent);
else if (Q_stricmp (cmd, "invdrop") == 0)
Cmd_InvDrop_f (ent);
else if (Q_stricmp (cmd, "weapprev") == 0)
Cmd_WeapPrev_f (ent);
else if (Q_stricmp (cmd, "weapnext") == 0)
Cmd_WeapNext_f (ent);
else if (Q_stricmp (cmd, "weaplast") == 0)
Cmd_WeapLast_f (ent);
else if (Q_stricmp (cmd, "kill") == 0)
Cmd_Kill_f (ent);
else if (Q_stricmp (cmd, "putaway") == 0)
Cmd_PutAway_f (ent);
else if (Q_stricmp (cmd, "wave") == 0)
Cmd_Wave_f (ent);
else if (Q_stricmp(cmd, "playerlist") == 0)
Cmd_PlayerList_f(ent);
// ==================== fog stuff =========================
// else if (developer->value && !Q_stricmp(cmd,"fog"))
else if (Q_stricmp(cmd,"fog") == 0)
Cmd_Fog_f(ent);
else if (developer->value && !Q_strncasecmp(cmd, "fog_", 4))
Cmd_Fog_f(ent);
// ================ end fog stuff =========================
//CHASECAM
else if (Q_stricmp (cmd, "thirdperson") == 0)
Cmd_Chasecam_Toggle (ent);
else if (Q_stricmp(cmd, "killtrap") == 0)
Cmd_KillTrap_f(ent);
else if (Q_stricmp (cmd, "entcount") == 0) // PGM
Cmd_Ent_Count_f (ent); // PGM
else if (Q_stricmp (cmd, "disguise") == 0) // PGM
{
ent->flags |= FL_DISGUISED;
}
// alternate attack mode
/*else if (!Q_stricmp(cmd,"attack2_off"))
Cmd_attack2_f(ent,false);
else if (!Q_stricmp(cmd,"attack2_on"))
Cmd_attack2_f(ent,true);*/
// zoom
else if (!Q_stricmp(cmd, "zoomin"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->ps.fov > 5)
{
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
if (cl_gun->value)
stuffcmd (ent, "cl_gun 0\n");
#endif
ent->client->frame_zoomrate = zoomrate->value * ent->client->secs_per_frame;
ent->client->zooming = 1;
ent->client->zoomed = true;
}
}
}
else if (!Q_stricmp(cmd, "zoomout"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->ps.fov < ent->client->original_fov)
{
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
if (cl_gun->value)
stuffcmd (ent, "cl_gun 0\n");
#endif
ent->client->frame_zoomrate = zoomrate->value * ent->client->secs_per_frame;
ent->client->zooming = -1;
ent->client->zoomed = true;
}
}
}
else if (!Q_stricmp(cmd, "zoom"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (!parm)
{
gi.dprintf("syntax: zoom [0/1] (0=off, 1=on)\n");
}
else if (!atoi(parm))
{
ent->client->ps.fov = ent->client->original_fov;
ent->client->zooming = 0;
ent->client->zoomed = false;
SetSensitivities (ent, true);
}
else if (!ent->client->zoomed && !ent->client->zooming)
{
ent->client->ps.fov = zoomsnap->value;
ent->client->pers.hand = 2;
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
if (cl_gun->value)
stuffcmd (ent, "cl_gun 0\n");
#endif
ent->client->zooming = 0;
ent->client->zoomed = true;
SetSensitivities (ent, false);
}
}
}
else if (!Q_stricmp(cmd, "zoomoff"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->zoomed && !ent->client->zooming)
{
ent->client->ps.fov = ent->client->original_fov;
ent->client->zooming = 0;
ent->client->zoomed = false;
SetSensitivities (ent, true);
}
}
}
else if (!Q_stricmp(cmd, "zoomon"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (!ent->client->zoomed && !ent->client->zooming)
{
ent->client->ps.fov = zoomsnap->value;
ent->client->pers.hand = 2;
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
if (cl_gun->value)
stuffcmd (ent, "cl_gun 0\n");
#endif
ent->client->zooming = 0;
ent->client->zoomed = true;
SetSensitivities (ent, false);
}
}
}
else if (!Q_stricmp(cmd, "zoominstop"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->zooming > 0)
{
ent->client->zooming = 0;
if (ent->client->ps.fov == ent->client->original_fov)
{
ent->client->zoomed = false;
SetSensitivities (ent, true);
}
else
{
gi.cvar_forceset("zoomsnap",va("%f",ent->client->ps.fov));
SetSensitivities (ent, false);
}
}
}
}
else if (!Q_stricmp(cmd, "zoomoutstop"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->zooming < 0)
{
ent->client->zooming = 0;
if (ent->client->ps.fov == ent->client->original_fov)
{
ent->client->zoomed = false;
SetSensitivities (ent, true);
}
else
{
gi.cvar_forceset("zoomsnap",va("%f",ent->client->ps.fov));
SetSensitivities (ent, false);
}
}
}
}
else if (!Q_stricmp(cmd, "entlist"))
{
if (parm)
{
char filename[MAX_OSPATH];
edict_t *e;
FILE *f;
int i;
vec3_t origin;
int count;
// f = fopen(parm, "w");
SavegameDirRelativePath (parm, filename, sizeof(filename));
Com_strcat (filename, sizeof(filename), ".txt");
gi.dprintf("Writing entity list to %s... ", filename);
f = fopen(filename, "w");
if (f)
{
fprintf(f, "Movetype codes\n"
" 0 MOVETYPE_NONE\n"
" 1 MOVETYPE_NOCLIP\n"
" 2 MOVETYPE_PUSH (most moving brush models)\n"
" 3 MOVETYPE_STOP (buttons)\n"
" 4 MOVETYPE_WALK (players only)\n"
" 5 MOVETYPE_STEP (monsters)\n"
" 6 MOVETYPE_FLY (never used)\n"
" 7 MOVETYPE_TOSS (gibs, normal debris)\n"
" 8 MOVETYPE_FLYMISSILE (rockets)\n"
" 9 MOVETYPE_BOUNCE (grenades)\n"
"10 MOVETYPE_VEHICLE (Lazarus func_vehicle)\n"
"11 MOVETYPE_PUSHABLE (Lazarus func_pushable)\n"
"12 MOVETYPE_DEBRIS (Lazarus target_rocks)\n"
"13 MOVETYPE_RAIN (Lazarus precipitation)\n\n");
fprintf(f, "Solid codes\n"
" 0 SOLID_NOT no interaction with other objects\n"
" 1 SOLID_TRIGGER trigger fields, pickups\n"
" 2 SOLID_BBOX solid point entities\n"
" 3 SOLID_BSP brush models\n\n");
fprintf(f, "CONTENT_ codes (clipmask)\n"
" 0x00000001 SOLID\n"
" 0x00000002 WINDOW\n"
" 0x00000004 AUX\n"
" 0x00000008 LAVA\n"
" 0x00000010 SLIME\n"
" 0x00000020 WATER\n"
" 0x00000040 MIST\n"
" 0x00008000 AREAPORTAL\n"
" 0x00010000 PLAYERCLIP\n"
" 0x00020000 MONSTERCLIP\n"
" 0x00040000 CURRENT_0\n"
" 0x00080000 CURRENT_90\n"
" 0x00100000 CURRENT_180\n"
" 0x00200000 CURRENT_270\n"
" 0x00400000 CURRENT_UP\n"
" 0x00800000 CURRENT_DOWN\n"
" 0x01000000 ORIGIN\n"
" 0x02000000 MONSTER\n"
" 0x04000000 DEADMONSTER\n"
" 0x08000000 DETAIL\n"
" 0x10000000 TRANSLUCENT\n"
" 0x20000000 LADDER\n\n");
fprintf(f, "NOTE: \"freed\" indicates an empty slot in the edicts array.\n\n");
fprintf(f, "============================================================\n");
count = 0;
for (i=0, e=&g_edicts[0]; i<globals.num_edicts; i++, e++)
{
VectorAdd(e->s.origin,e->origin_offset,origin);
fprintf(f, "entity #%d, classname = %s at %s, velocity = %s\n", i,
( (e->classname && (e->classname[0] != 0)) ? e->classname : "<noclass>"),
vtos(origin), vtos(e->velocity));
fprintf(f, "health=%d, mass=%d, dmg=%d, wait=%g, angles=%s\n", e->health, e->mass, e->dmg, e->wait, vtos(e->s.angles));
fprintf(f, "targetname=%s, target=%s, spawnflags=0x%04x\n",
( (e->targetname && (e->targetname[0] != 0)) ? e->targetname : "<noname>"),
( (e->target && (e->target[0] != 0)) ? e->target : "<noname>"),
e->spawnflags);
fprintf(f, "absmin, absmax, size=%s, %s, %s\n", vtos(e->absmin), vtos(e->absmax), vtos(e->size));
fprintf(f, "groundentity=%s\n",
// (e->groundentity ? e->groundentity->classname : "NULL"));
(e->groundentity ? ( (e->groundentity->classname && (e->groundentity->classname[0] != 0)) ? e->groundentity->classname : "<noclass>" ) : "NULL"));
if (e->classname)
{
// class-specific output
if (!Q_stricmp(e->classname, "target_changelevel"))
fprintf(f, "map=%s\n", (e->map && (e->map[0] != 0)) ? e->map : "<nomap>");
}
fprintf(f, "movetype=%d, solid=%d, clipmask=0x%08x\n", e->movetype, e->solid, e->clipmask);
fprintf(f, "================================================================================\n");
if (e->inuse) count++;
}
fprintf(f, "Total number of entities = %d\n", count);
fclose(f);
gi.dprintf("done!\n");
}
else {
gi.dprintf("Error opening %s\n", filename); // was parm
}
}
else {
gi.dprintf("syntax: entlist <filename>\n");
}
}
else if (!Q_stricmp(cmd, "properties"))
{
if (parm)
{
char filename[MAX_OSPATH];
edict_t *e;
FILE *f;
// int i;
e = LookingAt(ent,0,NULL,NULL);
if (!e) return;
SavegameDirRelativePath(parm, filename, sizeof(filename));
// strncat(filename, ".txt");
Com_strcat (filename, sizeof(filename), ".txt");
gi.dprintf("Writing entity properties to %s... ", filename);
f = fopen(filename, "w");
// for (i=0; i<globals.num_edicts; i++)
// {
// e = &g_edicts[i];
SaveEntProps (e, f);
// }
fclose(f);
gi.dprintf("done!\n");
}
else {
gi.dprintf("syntax: properties <filename>\n");
}
}
else if (!Q_stricmp(cmd, "go"))
{
edict_t *viewing;
float range;
viewing = LookingAt(ent,0,NULL,&range);
if (range > 512)
return;
if (!(viewing->monsterinfo.aiflags & AI_ACTOR))
return;
if (viewing->enemy)
return;
if (!(viewing->monsterinfo.aiflags & AI_FOLLOW_LEADER))
return;
actor_moveit(ent,viewing);
}
#ifndef DISABLE_FMOD
else if (!Q_stricmp(cmd, "playsound"))
{
vec3_t pos = {0, 0, 0};
vec3_t vel = {0, 0, 0};
if (s_primary->value)
{
gi.dprintf("target_playback requires s_primary be set to 0.\n"
"At the console type:\n"
"s_primary 0;sound_restart\n");
return;
}
if (parm)
{
edict_t *temp;
strlwr(parm);
temp = G_Spawn();
temp->message = parm;
temp->volume = 255;
if ( strstr(parm, ".mod") ||
strstr(parm, ".s3m") ||
strstr(parm, ".xm") ||
strstr(parm, ".mid") )
temp->spawnflags |= 8;
FMOD_PlaySound(temp);
G_FreeEdict(temp);
}
else
gi.dprintf("syntax: playsound <soundfile>, path relative to gamedir\n");
}
else if (!Q_stricmp(cmd, "sound_restart"))
{
// replacement for snd_restart to get around DirectSound/FMOD problem
edict_t *temp;
FMOD_Shutdown ();
stuffcmd (ent, "snd_restart\n");
temp = G_Spawn();
temp->think = Restart_FMOD;
temp->nextthink = level.time + 2;
}
#endif // DISABLE_FMOD
else if (!Q_stricmp(cmd, "hud"))
{
if (parm)
{
int state = atoi(parm);
if (state)
Hud_On();
else
Hud_Off();
}
else
Cmd_ToggleHud();
}
else if (!Q_stricmp(cmd, "whatsit"))
{
if (parm)
{
int state = atoi(parm);
if (state)
world->effects |= FX_WORLDSPAWN_WHATSIT;
else
world->effects &= ~FX_WORLDSPAWN_WHATSIT;
}
else
world->effects ^= FX_WORLDSPAWN_WHATSIT;
}
else if (!Q_stricmp(cmd, "whereis"))
{
if (parm)
{
edict_t *e;
int i;
int count=0;
for (i=1; i<globals.num_edicts; i++)
{
e = &g_edicts[i];
if (e->classname && !Q_stricmp(parm,e->classname))
{
count++;
gi.dprintf("%d. %s\n", count, vtos(e->s.origin));
}
}
if (!count)
gi.dprintf("none found\n");
}
else
gi.dprintf("syntax: whereis <classname>\n");
}
else if (developer->value)
{
if (!Q_stricmp(cmd, "lightswitch"))
{
ToggleLights ();
}
else if (!Q_stricmp(cmd, "bbox"))
{
Cmd_Bbox_f (ent);
}
else if (!Q_stricmp(cmd, "forcewall"))
{
SpawnForcewall (ent);
}
else if (!Q_stricmp(cmd, "forcewall_off"))
{
ForcewallOff (ent);
}
else if (!Q_stricmp(cmd, "freeze"))
{
if (level.freeze) {
gi.dprintf ("Unfreezing time.\n", (int)sk_stasis_time->value);
level.freeze = false;
}
else
{
if (ent->client->jetpack)
gi.dprintf("Cannot use freeze while using jetpack\n");
else {
gi.dprintf ("Freezing time for %d seconds.\n", (int)sk_stasis_time->value);
level.freeze = true;
level.freezeframes = 0;
}
}
}
else if (!Q_stricmp(cmd, "hint_test"))
{
edict_t *viewing;
int result;
viewing = LookingAt(ent, LOOKAT_MD2, NULL, NULL);
if (!viewing)
{
gi.dprintf("Not looking at an entity.\n");
return;
}
if ( !(viewing->svflags & SVF_MONSTER) || (viewing->svflags & SVF_DEADMONSTER) || (viewing->deadflag != DEAD_NO) )
{
gi.dprintf("hint_test is only valid for live monsters and actors.\n");
return;
}
if (viewing->monsterinfo.aiflags2 & AI2_HINT_TEST)
{
viewing->monsterinfo.aiflags2 &= ~AI2_HINT_TEST;
gi.dprintf("%s (%s): Back to my normal self now.\n",
( (viewing->classname && (viewing->classname[0] != 0)) ? viewing->classname : "<noclass>"),
( (viewing->targetname && (viewing->targetname[0] != 0)) ? viewing->targetname : "<noname>"));
return;
}
result = HintTestStart(viewing);
switch (result)
{
case -1:
gi.dprintf("%s (%s): I cannot see any hint_paths from here.\n",
( (viewing->classname && (viewing->classname[0] != 0)) ? viewing->classname : "<noclass>"),
( (viewing->targetname && (viewing->targetname[0] != 0)) ? viewing->targetname : "<noname>"));
break;
case 0:
gi.dprintf("This map does not contain hint_paths.\n");
break;
case 1:
if (viewing->movetarget != NULL) {
gi.dprintf("%s (%s) searching for hint_path %s at %s. %s\n",
( (viewing->classname && (viewing->classname[0] != 0)) ? viewing->classname : "<noclass>"),
( (viewing->targetname && (viewing->targetname[0] != 0)) ? viewing->targetname : "<noname>"),
( (viewing->movetarget->targetname && (viewing->movetarget->targetname[0] != 0)) ? viewing->movetarget->targetname : "<noname>"),
vtos(viewing->movetarget->s.origin),
visible(viewing, viewing->movetarget) ? "I see it." : "I don't see it.");
}
else {
gi.dprintf("%s (%s) searching for unknown hint_path.\n",
( (viewing->classname && (viewing->classname[0] != 0)) ? viewing->classname : "<noclass>"),
( (viewing->targetname && (viewing->targetname[0] != 0)) ? viewing->targetname : "<noname>"));
}
break;
default:
gi.dprintf("Unknown error\n");
break;
}
}
else if (!Q_stricmp(cmd, "entid"))
{
edict_t *viewing;
vec3_t origin;
float range;
viewing = LookingAt(ent, 0, NULL, &range);
if (!viewing)
return;
VectorAdd (viewing->s.origin, viewing->origin_offset, origin);
gi.dprintf("classname = %s at %s, velocity = %s\n",
( (viewing->classname && (viewing->classname[0] != 0)) ? viewing->classname : "<noclass>"),
vtos(origin), vtos(viewing->velocity));
gi.dprintf("health=%d, mass=%d, dmg=%d, wait=%g, sounds=%d, angles=%s, movetype=%d\n", viewing->health, viewing->mass, viewing->dmg, viewing->wait, viewing->sounds, vtos(viewing->s.angles), viewing->movetype);
gi.dprintf("targetname=%s, target=%s, spawnflags=0x%04x\n",
( (viewing->targetname && (viewing->targetname[0] != 0)) ? viewing->targetname : "<noname>"),
( (viewing->target && (viewing->target[0] != 0)) ? viewing->target : "<noname>"),
viewing->spawnflags);
gi.dprintf("absmin, absmax, size=%s, %s, %s, range=%g\n", vtos(viewing->absmin), vtos(viewing->absmax), vtos(viewing->size), range);
gi.dprintf("groundentity=%s\n", (viewing->groundentity ? viewing->groundentity->classname : "NULL"));
}
else if (!Q_stricmp(cmd, "item_left"))
ShiftItem (ent, 1);
else if (!Q_stricmp(cmd, "item_right"))
ShiftItem (ent, 2);
else if (!Q_stricmp(cmd, "item_forward"))
ShiftItem (ent, 4);
else if (!Q_stricmp(cmd, "item_back"))
ShiftItem (ent, 8);
else if (!Q_stricmp(cmd, "item_up"))
ShiftItem (ent, 16);
else if (!Q_stricmp(cmd, "item_down"))
ShiftItem (ent, 32);
else if (!Q_stricmp(cmd, "item_drop"))
ShiftItem (ent, 64);
else if (!Q_stricmp(cmd, "item_pitch"))
ShiftItem (ent, 128);
else if (!Q_stricmp(cmd, "item_yaw"))
ShiftItem (ent, 256);
else if (!Q_stricmp(cmd, "item_roll"))
ShiftItem (ent, 512);
else if (!Q_stricmp(cmd, "item_release"))
ent->client->shift_dir = 0;
else if (strstr(cmd, "muzzle"))
{
edict_t *viewing;
viewing = LookingAt(ent, 0, NULL, NULL);
if (!viewing)
return;
if (!viewing->classname)
return;
if (!(viewing->monsterinfo.aiflags & AI_ACTOR))
return;
if (gi.argc() < 2)
{
gi.dprintf("Muzzle offset=%g, %g, %g\n",
viewing->muzzle[0], viewing->muzzle[1], viewing->muzzle[2]);
}
else
{
if (!Q_stricmp(cmd, "muzzlex"))
viewing->muzzle[0] = atof(gi.argv(1));
else if (!Q_stricmp(cmd, "muzzley"))
viewing->muzzle[1] = atof(gi.argv(1));
else if (!Q_stricmp(cmd, "muzzlez"))
viewing->muzzle[2] = atof(gi.argv(1));
else
gi.dprintf("Syntax: muzzle[x|y|z] <value>\n");
}
}
else if (!Q_stricmp(cmd, "range"))
{
vec3_t forward, point, start;
trace_t tr;
VectorCopy(ent->s.origin,start);
start[2] += ent->viewheight;
AngleVectors(ent->client->v_angle,forward,NULL,NULL);
VectorMA(start, WORLD_SIZE, forward, point); // was 8192
tr = gi.trace(start,NULL,NULL,point,ent,MASK_SOLID);
VectorSubtract(tr.endpos,start,point);
gi.dprintf("range=%g\n",VectorLength(point));
}
else if (!Q_stricmp(cmd, "setskill"))
{
if (gi.argc() < 2)
gi.dprintf("Syntax: setskill X\n");
else
{
int s = atoi(gi.argv(1));
gi.cvar_forceset("skill", va("%i", s));
}
}
else if (!Q_stricmp(cmd, "sk"))
{
edict_t *viewing;
int skinnum;
viewing = LookingAt(ent,0,NULL,NULL);
if (!viewing)
return;
if (parm) {
skinnum = atoi(parm);
viewing->s.skinnum = skinnum;
gi.linkentity(viewing);
}
else
gi.dprintf("Currently using skin #%i\n",viewing->s.skinnum);
}
else if (!Q_stricmp(cmd, "spawn"))
{
edict_t *e;
vec3_t forward;
size_t classSize;
if (!parm)
{
gi.dprintf("syntax: spawn <classname>\n");
return;
}
e = G_Spawn();
classSize = strlen(parm)+1;
e->classname = gi.TagMalloc(classSize, TAG_LEVEL);
Com_strcpy (e->classname, classSize, parm);
AngleVectors (ent->client->v_angle, forward, NULL, NULL);
VectorMA (ent->s.origin, 128, forward, e->s.origin);
e->s.angles[YAW] = ent->s.angles[YAW];
ED_CallSpawn(e);
}
else if (!Q_stricmp(cmd, "spawngoodguy"))
{
edict_t *e;
vec3_t forward;
size_t classSize;
if (gi.argc() < 3)
{
gi.dprintf("syntax: spawngoodguy <modelname> <weapon>\n");
return;
}
e = G_Spawn();
classSize = 12;
e->classname = gi.TagMalloc(classSize, TAG_LEVEL);
Com_strcpy (e->classname, classSize, "misc_actor");
e->usermodel = gi.argv(1);
e->sounds = atoi(gi.argv(2));
e->spawnflags = SF_MONSTER_GOODGUY;
AngleVectors (ent->client->v_angle, forward, NULL, NULL);
VectorMA (ent->s.origin, 128, forward, e->s.origin);
e->s.origin[2] = max(e->s.origin[2], ent->s.origin[2] + 8);
e->s.angles[YAW] = ent->s.angles[YAW];
ED_CallSpawn(e);
actor_files();
}
else if (!Q_stricmp(cmd, "spawnself"))
{
edict_t *decoy;
vec3_t forward;
decoy = G_Spawn();
decoy->classname = "fakeplayer";
memcpy(&decoy->s,&ent->s,sizeof(entity_state_t));
decoy->s.number = decoy-g_edicts;
decoy->s.frame = ent->s.frame;
AngleVectors (ent->client->v_angle, forward, NULL, NULL);
VectorMA (ent->s.origin, 64, forward, decoy->s.origin);
decoy->s.angles[YAW] = ent->s.angles[YAW];
decoy->takedamage = DAMAGE_AIM;
decoy->flags = (ent->flags & FL_NOTARGET);
decoy->movetype = MOVETYPE_TOSS;
decoy->viewheight = ent->viewheight;
decoy->mass = ent->mass;
decoy->solid = SOLID_BBOX;
decoy->deadflag = DEAD_NO;
decoy->clipmask = MASK_PLAYERSOLID;
decoy->health = ent->health;
decoy->light_level = ent->light_level;
decoy->think = decoy_think;
decoy->monsterinfo.aiflags = AI_GOOD_GUY;
decoy->die = decoy_die;
decoy->nextthink = level.time + FRAMETIME;
VectorCopy (ent->mins, decoy->mins);
VectorCopy (ent->maxs, decoy->maxs);
gi.linkentity (decoy);
}
else if (!Q_stricmp(cmd, "switch"))
{
extern mmove_t actor_move_switch;
edict_t *viewing;
viewing = LookingAt(ent, 0, NULL, NULL);
if (!viewing)
return;
if (!(viewing->monsterinfo.aiflags & AI_ACTOR))
{
gi.dprintf("Must be a misc_actor\n");
return;
}
viewing->monsterinfo.currentmove = &actor_move_switch;
}
else if (!Q_stricmp(cmd, "resettargets"))
{
edict_t *e;
int i;
int count;
gi.dprintf("Resetting all monsters' enemies...\n");
count = 0;
for (i=0, e=&g_edicts[0]; i<globals.num_edicts; i++, e++)
{
if (!e->inuse)
continue;
if ( !(e->svflags & SVF_MONSTER) )
continue;
if (e->health <= 0)
continue;
e->enemy = e->oldenemy = NULL;
e->monsterinfo.pausetime = 0;
e->monsterinfo.stand (e);
count++;
}
gi.dprintf("reset %d monsters' enemies, done.\n", count);
}
else // anything that doesn't match a command will be a chat
Cmd_Say_f (ent, false, true);
}
else // anything that doesn't match a command will be a chat
Cmd_Say_f (ent, false, true);
}