thirtyflightsofloving/ui/ui_options_effects.c

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/*
===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
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*/
// ui_options_effects.c -- the effects options menu
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
/*
=======================================================================
EFFECTS MENU
=======================================================================
*/
static menuframework_s s_options_effects_menu;
static menuseparator_s s_options_effects_header;
static menulist_s s_options_effects_blood_box;
static menulist_s s_options_effects_oldexplosions_box;
static menulist_s s_options_effects_plasmaexplosound_box;
static menulist_s s_options_effects_itembob_box;
static menuslider_s s_options_effects_decal_slider;
static menuslider_s s_options_effects_particle_comp_slider;
static menulist_s s_options_effects_railtrail_box;
static menuslider_s s_options_effects_railcolor_slider[3];
static menulist_s s_options_effects_footstep_box;
static menuaction_s s_options_effects_defaults_action;
static menuaction_s s_options_effects_back_action;
static void BloodFunc( void *unused )
{
Cvar_SetValue( "cl_blood", s_options_effects_blood_box.curvalue );
}
static void OldExplosionFunc( void *unused )
{
Cvar_SetValue( "cl_old_explosions", s_options_effects_oldexplosions_box.curvalue );
}
static void PlasmaExploSoundFunc( void *unused )
{
Cvar_SetValue( "cl_plasma_explo_sound", s_options_effects_plasmaexplosound_box.curvalue );
}
static void ItemBobFunc( void *unused )
{
Cvar_SetValue( "cl_item_bobbing", s_options_effects_itembob_box.curvalue );
}
static void ParticleCompFunc( void *unused )
{
// Cvar_SetValue( "cl_particle_scale", (s_options_effects_particle_comp_slider.curvalue-3)*-1+3);
Cvar_SetValue( "cl_particle_scale", MenuSlider_GetValue(&s_options_effects_particle_comp_slider) );
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}
static void DecalCallback( void *unused )
{
// Cvar_SetValue( "r_decals", s_options_effects_decal_slider.curvalue * 50);
Cvar_SetValue( "r_decals", MenuSlider_GetValue(&s_options_effects_decal_slider) );
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}
// Psychospaz's changeable rail trail
static void RailTrailFunc( void *unused )
{
Cvar_SetValue( "cl_railtype", s_options_effects_railtrail_box.curvalue );
}
static void RailColorRedFunc( void *unused )
{
// Cvar_SetValue( "cl_railred", s_options_effects_railcolor_slider[0].curvalue*16 );
Cvar_SetValue( "cl_railred", MenuSlider_GetValue(&s_options_effects_railcolor_slider[0]) );
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}
static void RailColorGreenFunc( void *unused )
{
// Cvar_SetValue( "cl_railgreen", s_options_effects_railcolor_slider[1].curvalue*16 );
Cvar_SetValue( "cl_railgreen", MenuSlider_GetValue(&s_options_effects_railcolor_slider[1]) );
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}
static void RailColorBlueFunc( void *unused )
{
// Cvar_SetValue( "cl_railblue", s_options_effects_railcolor_slider[2].curvalue*16 );
Cvar_SetValue( "cl_railblue", MenuSlider_GetValue(&s_options_effects_railcolor_slider[2]) );
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}
// foostep override option
static void FootStepFunc( void *unused )
{
Cvar_SetValue( "cl_footstep_override", s_options_effects_footstep_box.curvalue );
}
//=======================================================================
static void EffectsSetMenuItemValues( void )
{
Cvar_SetValue( "cl_blood", ClampCvar( 0, 4, Cvar_VariableValue("cl_blood") ) );
s_options_effects_blood_box.curvalue = Cvar_VariableValue("cl_blood");
Cvar_SetValue( "cl_old_explosions", ClampCvar( 0, 1, Cvar_VariableValue("cl_old_explosions") ) );
s_options_effects_oldexplosions_box.curvalue = Cvar_VariableValue("cl_old_explosions");
Cvar_SetValue( "cl_plasma_explo_sound", ClampCvar( 0, 1, Cvar_VariableValue("cl_plasma_explo_sound") ) );
s_options_effects_plasmaexplosound_box.curvalue = Cvar_VariableValue("cl_plasma_explo_sound");
Cvar_SetValue( "cl_item_bobbing", ClampCvar( 0, 1, Cvar_VariableValue("cl_item_bobbing") ) );
s_options_effects_itembob_box.curvalue = Cvar_VariableValue("cl_item_bobbing");
Cvar_SetValue( "r_decals", ClampCvar (0, 1000, Cvar_VariableValue("r_decals")) );
// s_options_effects_decal_slider.curvalue = Cvar_VariableValue("r_decals") / 50;
MenuSlider_SetValue (&s_options_effects_decal_slider, Cvar_VariableValue("r_decals"));
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Cvar_SetValue( "cl_particle_scale", ClampCvar( 0, 5, Cvar_VariableValue("cl_particle_scale") ) );
// s_options_effects_particle_comp_slider.curvalue = (Cvar_VariableValue("cl_particle_scale") -3)*-1+3;
MenuSlider_SetValue (&s_options_effects_particle_comp_slider, Cvar_VariableValue("cl_particle_scale"));
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Cvar_SetValue( "cl_railtype", ClampCvar( 0, 2, Cvar_VariableValue("cl_railtype") ) );
s_options_effects_railtrail_box.curvalue = Cvar_VariableValue("cl_railtype");
// s_options_effects_railcolor_slider[0].curvalue = Cvar_VariableValue("cl_railred")/16;
// s_options_effects_railcolor_slider[1].curvalue = Cvar_VariableValue("cl_railgreen")/16;
// s_options_effects_railcolor_slider[2].curvalue = Cvar_VariableValue("cl_railblue")/16;
MenuSlider_SetValue (&s_options_effects_railcolor_slider[0], Cvar_VariableValue("cl_railred"));
MenuSlider_SetValue (&s_options_effects_railcolor_slider[1], Cvar_VariableValue("cl_railgreen"));
MenuSlider_SetValue (&s_options_effects_railcolor_slider[2], Cvar_VariableValue("cl_railblue"));
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Cvar_SetValue( "cl_footstep_override", ClampCvar( 0, 1, Cvar_VariableValue("cl_footstep_override") ) );
s_options_effects_footstep_box.curvalue = Cvar_VariableValue("cl_footstep_override");
}
static void EffectsResetDefaultsFunc ( void *unused )
{
Cvar_SetToDefault ("cl_blood");
Cvar_SetToDefault ("cl_old_explosions");
Cvar_SetToDefault ("cl_plasma_explo_sound");
Cvar_SetToDefault ("cl_item_bobbing");
Cvar_SetToDefault ("r_decals");
Cvar_SetToDefault ("cl_particle_scale");
Cvar_SetToDefault ("cl_railtype");
Cvar_SetToDefault ("cl_railred");
Cvar_SetToDefault ("cl_railgreen");
Cvar_SetToDefault ("cl_railblue");
Cvar_SetToDefault ("cl_footstep_override");
EffectsSetMenuItemValues();
}
void Options_Effects_MenuInit ( void )
{
static const char *yesno_names[] =
{
"no",
"yes",
0
};
static const char *blood_names[] =
{
"none",
"puff",
"splat",
"bleed",
"gore",
0
};
static const char *railtrail_names[] =
{
"colored spiral",
"colored beam", // laser
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"colored devrail",
0
};
int y = 3*MENU_LINE_SIZE;
s_options_effects_menu.x = SCREEN_WIDTH*0.5;
s_options_effects_menu.y = SCREEN_HEIGHT*0.5 - 58;
s_options_effects_menu.nitems = 0;
s_options_effects_header.generic.type = MTYPE_SEPARATOR;
s_options_effects_header.generic.textSize = MENU_HEADER_FONT_SIZE;
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s_options_effects_header.generic.name = "Effects";
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s_options_effects_header.generic.x = MENU_HEADER_FONT_SIZE/2 * (int)strlen(s_options_effects_header.generic.name);
s_options_effects_header.generic.y = -2*MENU_LINE_SIZE; // 0
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s_options_effects_blood_box.generic.type = MTYPE_SPINCONTROL;
s_options_effects_blood_box.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_blood_box.generic.x = 0;
s_options_effects_blood_box.generic.y = y;
s_options_effects_blood_box.generic.name = "blood type";
s_options_effects_blood_box.generic.callback = BloodFunc;
s_options_effects_blood_box.itemnames = blood_names;
s_options_effects_blood_box.generic.statusbar = "changes blood effect type";
s_options_effects_oldexplosions_box.generic.type = MTYPE_SPINCONTROL;
s_options_effects_oldexplosions_box.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_oldexplosions_box.generic.x = 0;
s_options_effects_oldexplosions_box.generic.y = y += 2*MENU_LINE_SIZE;
s_options_effects_oldexplosions_box.generic.name = "old style explosions";
s_options_effects_oldexplosions_box.generic.callback = OldExplosionFunc;
s_options_effects_oldexplosions_box.itemnames = yesno_names;
s_options_effects_oldexplosions_box.generic.statusbar = "brings back those cheesy model explosions";
s_options_effects_plasmaexplosound_box.generic.type = MTYPE_SPINCONTROL;
s_options_effects_plasmaexplosound_box.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_plasmaexplosound_box.generic.x = 0;
s_options_effects_plasmaexplosound_box.generic.y = y += MENU_LINE_SIZE;
s_options_effects_plasmaexplosound_box.generic.name = "unique plasma explode sound";
s_options_effects_plasmaexplosound_box.generic.callback = PlasmaExploSoundFunc;
s_options_effects_plasmaexplosound_box.itemnames = yesno_names;
s_options_effects_plasmaexplosound_box.generic.statusbar = "gives Phalanx Cannon plasma explosions a unique sound";
s_options_effects_itembob_box.generic.type = MTYPE_SPINCONTROL;
s_options_effects_itembob_box.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_itembob_box.generic.x = 0;
s_options_effects_itembob_box.generic.y = y += MENU_LINE_SIZE;
s_options_effects_itembob_box.generic.name = "item bobbing";
s_options_effects_itembob_box.generic.callback = ItemBobFunc;
s_options_effects_itembob_box.itemnames = yesno_names;
s_options_effects_itembob_box.generic.statusbar = "adds bobbing effect to rotating items";
s_options_effects_decal_slider.generic.type = MTYPE_SLIDER;
s_options_effects_decal_slider.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_decal_slider.generic.x = 0;
s_options_effects_decal_slider.generic.y = y += 2*MENU_LINE_SIZE;
s_options_effects_decal_slider.generic.name = "decal quantity";
s_options_effects_decal_slider.generic.callback = DecalCallback;
// s_options_effects_decal_slider.minvalue = 0;
// s_options_effects_decal_slider.maxvalue = 20;
s_options_effects_decal_slider.maxPos = 20;
s_options_effects_decal_slider.baseValue = 0.0f;
s_options_effects_decal_slider.increment = 50.0f;
s_options_effects_decal_slider.displayAsPercent = false;
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s_options_effects_decal_slider.generic.statusbar = "how many decals to display at once (max = 1000)";
s_options_effects_particle_comp_slider.generic.type = MTYPE_SLIDER;
s_options_effects_particle_comp_slider.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_particle_comp_slider.generic.x = 0;
s_options_effects_particle_comp_slider.generic.y = y += MENU_LINE_SIZE;
s_options_effects_particle_comp_slider.generic.name = "particle effect complexity";
s_options_effects_particle_comp_slider.generic.callback = ParticleCompFunc;
// s_options_effects_particle_comp_slider.minvalue = 1;
// s_options_effects_particle_comp_slider.maxvalue = 5;
s_options_effects_particle_comp_slider.maxPos = 4;
s_options_effects_particle_comp_slider.baseValue = 5.0f;
s_options_effects_particle_comp_slider.increment = -1.0f;
s_options_effects_particle_comp_slider.displayAsPercent = false;
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s_options_effects_particle_comp_slider.generic.statusbar = "lower = faster performance";
// Psychospaz's changeable rail trail
s_options_effects_railtrail_box.generic.type = MTYPE_SPINCONTROL;
s_options_effects_railtrail_box.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_railtrail_box.generic.x = 0;
s_options_effects_railtrail_box.generic.y = y += 2*MENU_LINE_SIZE;
s_options_effects_railtrail_box.generic.name = "railtrail type";
s_options_effects_railtrail_box.generic.callback = RailTrailFunc;
s_options_effects_railtrail_box.itemnames = railtrail_names;
s_options_effects_railtrail_box.generic.statusbar = "changes railgun particle effect";
s_options_effects_railcolor_slider[0].generic.type = MTYPE_SLIDER;
s_options_effects_railcolor_slider[0].generic.textSize = MENU_FONT_SIZE;
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s_options_effects_railcolor_slider[0].generic.x = 0;
s_options_effects_railcolor_slider[0].generic.y = y += MENU_LINE_SIZE;
s_options_effects_railcolor_slider[0].generic.name = "railtrail - red";
s_options_effects_railcolor_slider[0].generic.callback = RailColorRedFunc;
// s_options_effects_railcolor_slider[0].minvalue = 0;
// s_options_effects_railcolor_slider[0].maxvalue = 16;
s_options_effects_railcolor_slider[0].maxPos = 64;
s_options_effects_railcolor_slider[0].baseValue = 0.0f;
s_options_effects_railcolor_slider[0].increment = 4.0f;
s_options_effects_railcolor_slider[0].displayAsPercent = false;
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s_options_effects_railcolor_slider[0].generic.statusbar = "changes railtrail red component";
s_options_effects_railcolor_slider[1].generic.type = MTYPE_SLIDER;
s_options_effects_railcolor_slider[1].generic.textSize = MENU_FONT_SIZE;
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s_options_effects_railcolor_slider[1].generic.x = 0;
s_options_effects_railcolor_slider[1].generic.y = y += MENU_LINE_SIZE;
s_options_effects_railcolor_slider[1].generic.name = "railtrail - green";
s_options_effects_railcolor_slider[1].generic.callback = RailColorGreenFunc;
// s_options_effects_railcolor_slider[1].minvalue = 0;
// s_options_effects_railcolor_slider[1].maxvalue = 16;
s_options_effects_railcolor_slider[1].maxPos = 64;
s_options_effects_railcolor_slider[1].baseValue = 0.0f;
s_options_effects_railcolor_slider[1].increment = 4.0f;
s_options_effects_railcolor_slider[1].displayAsPercent = false;
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s_options_effects_railcolor_slider[1].generic.statusbar = "changes railtrail green component";
s_options_effects_railcolor_slider[2].generic.type = MTYPE_SLIDER;
s_options_effects_railcolor_slider[2].generic.textSize = MENU_FONT_SIZE;
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s_options_effects_railcolor_slider[2].generic.x = 0;
s_options_effects_railcolor_slider[2].generic.y = y += MENU_LINE_SIZE;
s_options_effects_railcolor_slider[2].generic.name = "railtrail - blue";
s_options_effects_railcolor_slider[2].generic.callback = RailColorBlueFunc;
// s_options_effects_railcolor_slider[2].minvalue = 0;
// s_options_effects_railcolor_slider[2].maxvalue = 16;
s_options_effects_railcolor_slider[2].maxPos = 64;
s_options_effects_railcolor_slider[2].baseValue = 0.0f;
s_options_effects_railcolor_slider[2].increment = 4.0f;
s_options_effects_railcolor_slider[2].displayAsPercent = false;
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s_options_effects_railcolor_slider[2].generic.statusbar = "changes railtrail blue component";
// foostep override option
s_options_effects_footstep_box.generic.type = MTYPE_SPINCONTROL;
s_options_effects_footstep_box.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_footstep_box.generic.x = 0;
s_options_effects_footstep_box.generic.y = y += 2*MENU_LINE_SIZE;
s_options_effects_footstep_box.generic.name = "override footstep sounds";
s_options_effects_footstep_box.generic.callback = FootStepFunc;
s_options_effects_footstep_box.itemnames = yesno_names;
s_options_effects_footstep_box.generic.statusbar = "sets footstep sounds with definitions in texsurfs.txt";
s_options_effects_defaults_action.generic.type = MTYPE_ACTION;
s_options_effects_defaults_action.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_defaults_action.generic.x = MENU_FONT_SIZE;
s_options_effects_defaults_action.generic.y = y += 2*MENU_LINE_SIZE;
s_options_effects_defaults_action.generic.name = "reset defaults";
s_options_effects_defaults_action.generic.callback = EffectsResetDefaultsFunc;
s_options_effects_defaults_action.generic.statusbar = "resets all effects settings to internal defaults";
s_options_effects_back_action.generic.type = MTYPE_ACTION;
s_options_effects_back_action.generic.textSize = MENU_FONT_SIZE;
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s_options_effects_back_action.generic.x = MENU_FONT_SIZE;
s_options_effects_back_action.generic.y = y += 2*MENU_LINE_SIZE;
s_options_effects_back_action.generic.name = "back to options";
s_options_effects_back_action.generic.callback = UI_BackMenu;
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_header );
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_blood_box );
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_oldexplosions_box );
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_plasmaexplosound_box );
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_itembob_box );
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_decal_slider );
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_particle_comp_slider );
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_railtrail_box );
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_railcolor_slider[0] );
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_railcolor_slider[1] );
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_railcolor_slider[2] );
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_footstep_box );
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_defaults_action );
Menu_AddItem( &s_options_effects_menu, ( void * ) &s_options_effects_back_action );
EffectsSetMenuItemValues();
}
void Options_Effects_MenuDraw (void)
{
Menu_DrawBanner( "m_banner_options" );
Menu_AdjustCursor( &s_options_effects_menu, 1 );
Menu_Draw( &s_options_effects_menu );
}
const char *Options_Effects_MenuKey( int key )
{
return Default_MenuKey( &s_options_effects_menu, key );
}
void M_Menu_Options_Effects_f (void)
{
Options_Effects_MenuInit();
UI_PushMenu ( Options_Effects_MenuDraw, Options_Effects_MenuKey );
}