mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
171 lines
4.2 KiB
C
171 lines
4.2 KiB
C
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// Generated by ModelEd
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// HELL KNIGHT
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#define FRAME_stand1 0
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#define FRAME_stand2 1
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#define FRAME_stand3 2
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#define FRAME_stand4 3
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#define FRAME_stand5 4
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#define FRAME_stand6 5
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#define FRAME_stand7 6
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#define FRAME_stand8 7
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#define FRAME_stand9 8
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#define FRAME_walk1 9
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#define FRAME_walk2 10
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#define FRAME_walk3 11
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#define FRAME_walk4 12
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#define FRAME_walk5 13
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#define FRAME_walk6 14
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#define FRAME_walk7 15
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#define FRAME_walk8 16
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#define FRAME_walk9 17
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#define FRAME_walk10 18
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#define FRAME_walk11 19
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#define FRAME_walk12 20
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#define FRAME_walk13 21
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#define FRAME_walk14 22
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#define FRAME_walk15 23
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#define FRAME_walk16 24
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#define FRAME_walk17 25
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#define FRAME_walk18 26
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#define FRAME_walk19 27
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#define FRAME_walk20 28
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#define FRAME_run1 29
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#define FRAME_run2 30
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#define FRAME_run3 31
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#define FRAME_run4 32
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#define FRAME_run5 33
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#define FRAME_run6 34
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#define FRAME_run7 35
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#define FRAME_run8 36
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#define FRAME_pain1 37
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#define FRAME_pain2 38
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#define FRAME_pain3 39
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#define FRAME_pain4 40
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#define FRAME_pain5 41
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#define FRAME_death1 42
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#define FRAME_death2 43
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#define FRAME_death3 44
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#define FRAME_death4 45
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#define FRAME_death5 46
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#define FRAME_death6 47
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#define FRAME_death7 48
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#define FRAME_death8 49
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#define FRAME_death9 50
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#define FRAME_death10 51
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#define FRAME_death11 52
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#define FRAME_death12 53
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#define FRAME_deathb1 54
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#define FRAME_deathb2 55
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#define FRAME_deathb3 56
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#define FRAME_deathb4 57
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#define FRAME_deathb5 58
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#define FRAME_deathb6 59
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#define FRAME_deathb7 60
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#define FRAME_deathb8 61
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#define FRAME_deathb9 62
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#define FRAME_char_a1 63
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#define FRAME_char_a2 64
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#define FRAME_char_a3 65
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#define FRAME_char_a4 66
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#define FRAME_char_a5 67
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#define FRAME_char_a6 68
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#define FRAME_char_a7 69
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#define FRAME_char_a8 70
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#define FRAME_char_a9 71
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#define FRAME_char_a10 72
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#define FRAME_char_a11 73
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#define FRAME_char_a12 74
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#define FRAME_char_a13 75
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#define FRAME_char_a14 76
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#define FRAME_char_a15 77
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#define FRAME_char_a16 78
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#define FRAME_magica1 79
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#define FRAME_magica2 80
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#define FRAME_magica3 81
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#define FRAME_magica4 82
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#define FRAME_magica5 83
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#define FRAME_magica6 84
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#define FRAME_magica7 85
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#define FRAME_magica8 86
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#define FRAME_magica9 87
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#define FRAME_magica10 88
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#define FRAME_magica11 89
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#define FRAME_magica12 90
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#define FRAME_magica13 91
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#define FRAME_magica14 92
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#define FRAME_magicb1 93
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#define FRAME_magicb2 94
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#define FRAME_magicb3 95
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#define FRAME_magicb4 96
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#define FRAME_magicb5 97
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#define FRAME_magicb6 98
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#define FRAME_magicb7 99
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#define FRAME_magicb8 100
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#define FRAME_magicb9 101
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#define FRAME_magicb10 102
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#define FRAME_magicb11 103
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#define FRAME_magicb12 104
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#define FRAME_magicb13 105
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#define FRAME_char_b1 106
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#define FRAME_char_b2 107
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#define FRAME_char_b3 108
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#define FRAME_char_b4 109
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#define FRAME_char_b5 110
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#define FRAME_char_b6 111
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#define FRAME_slice1 112
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#define FRAME_slice2 113
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#define FRAME_slice3 114
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#define FRAME_slice4 115
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#define FRAME_slice5 116
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#define FRAME_slice6 117
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#define FRAME_slice7 118
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#define FRAME_slice8 119
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#define FRAME_slice9 120
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#define FRAME_slice10 121
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#define FRAME_smash1 122
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#define FRAME_smash2 123
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#define FRAME_smash3 124
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#define FRAME_smash4 125
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#define FRAME_smash5 126
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#define FRAME_smash6 127
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#define FRAME_smash7 128
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#define FRAME_smash8 129
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#define FRAME_smash9 130
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#define FRAME_smash10 131
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#define FRAME_smash11 132
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#define FRAME_w_attack1 133
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#define FRAME_w_attack2 134
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#define FRAME_w_attack3 135
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#define FRAME_w_attack4 136
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#define FRAME_w_attack5 137
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#define FRAME_w_attack6 138
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#define FRAME_w_attack7 139
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#define FRAME_w_attack8 140
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#define FRAME_w_attack9 141
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#define FRAME_w_attack10 142
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#define FRAME_w_attack11 143
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#define FRAME_w_attack12 144
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#define FRAME_w_attack13 145
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#define FRAME_w_attack14 146
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#define FRAME_w_attack15 147
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#define FRAME_w_attack16 148
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#define FRAME_w_attack17 149
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#define FRAME_w_attack18 150
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#define FRAME_w_attack19 151
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#define FRAME_w_attack20 152
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#define FRAME_w_attack21 153
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#define FRAME_w_attack22 154
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#define FRAME_magicc1 155
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#define FRAME_magicc2 156
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#define FRAME_magicc3 157
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#define FRAME_magicc4 158
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#define FRAME_magicc5 159
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#define FRAME_magicc6 160
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#define FRAME_magicc7 161
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#define FRAME_magicc8 162
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#define FRAME_magicc9 163
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#define FRAME_magicc10 164
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#define FRAME_magicc11 165
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#define MODEL_SCALE 1.000000 |