thirtyflightsofloving/game/g_spawn.c

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2019-03-13 19:20:07 +00:00
/*
===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
This file is part of Lazarus Quake 2 Mod source code.
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Lazarus Quake 2 Mod source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
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Lazarus Quake 2 Mod source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
2019-03-13 19:20:07 +00:00
*/
#include "g_local.h"
#include "pak.h"
void SP_item_health (edict_t *self);
void SP_item_health_small (edict_t *self);
void SP_item_health_large (edict_t *self);
void SP_item_health_mega (edict_t *self);
void SP_info_player_start (edict_t *ent);
void SP_info_player_deathmatch (edict_t *ent);
void SP_info_player_coop (edict_t *ent);
void SP_info_player_intermission (edict_t *ent);
void SP_func_plat (edict_t *ent);
void SP_func_plat2 (edict_t *ent); // Knightmare added
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void SP_func_rotating (edict_t *ent);
void SP_func_button (edict_t *ent);
void SP_func_door (edict_t *ent);
void SP_func_door_secret (edict_t *ent);
void SP_func_door_secret2 (edict_t *ent); // Knightmare added
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void SP_func_door_rotating (edict_t *ent);
void SP_func_water (edict_t *ent);
void SP_func_train (edict_t *ent);
void SP_func_conveyor (edict_t *self);
void SP_func_wall (edict_t *self);
void SP_func_object (edict_t *self);
void SP_func_explosive (edict_t *self);
void SP_func_timer (edict_t *self);
void SP_func_areaportal (edict_t *ent);
void SP_func_clock (edict_t *ent);
void SP_func_killbox (edict_t *ent);
void SP_trigger_always (edict_t *ent);
void SP_trigger_once (edict_t *ent);
void SP_trigger_multiple (edict_t *ent);
void SP_trigger_relay (edict_t *ent);
void SP_trigger_push (edict_t *ent);
void SP_trigger_push_bbox (edict_t *ent);
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void SP_trigger_hurt (edict_t *ent);
void SP_trigger_hurt_bbox (edict_t *ent);
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void SP_trigger_key (edict_t *ent);
void SP_trigger_counter (edict_t *ent);
void SP_trigger_elevator (edict_t *ent);
void SP_trigger_gravity (edict_t *ent);
void SP_trigger_gravity_bbox (edict_t *ent);
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void SP_trigger_monsterjump (edict_t *ent);
void SP_trigger_monsterjump_bbox (edict_t *ent);
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void SP_target_temp_entity (edict_t *ent);
void SP_target_speaker (edict_t *ent);
void SP_target_explosion (edict_t *ent);
void SP_target_changelevel (edict_t *ent);
void SP_target_secret (edict_t *ent);
void SP_target_goal (edict_t *ent);
void SP_target_splash (edict_t *ent);
void SP_target_spawner (edict_t *ent);
void SP_target_blaster (edict_t *ent);
void SP_target_crosslevel_trigger (edict_t *ent);
void SP_target_crosslevel_target (edict_t *ent);
void SP_target_laser (edict_t *self);
void SP_target_help (edict_t *ent);
void SP_target_actor (edict_t *ent);
void SP_target_lightramp (edict_t *self);
void SP_target_earthquake (edict_t *ent);
void SP_target_character (edict_t *ent);
void SP_target_string (edict_t *ent);
void SP_worldspawn (edict_t *ent);
void SP_viewthing (edict_t *ent);
void SP_light (edict_t *self);
void SP_light_mine1 (edict_t *ent);
void SP_light_mine2 (edict_t *ent);
void SP_info_null (edict_t *self);
void SP_info_notnull (edict_t *self);
void SP_path_corner (edict_t *self);
void SP_point_combat (edict_t *self);
void SP_misc_explobox (edict_t *self);
void SP_misc_banner (edict_t *self);
void SP_misc_satellite_dish (edict_t *self);
void SP_misc_actor (edict_t *self);
void SP_misc_gib_arm (edict_t *self);
void SP_misc_gib_leg (edict_t *self);
void SP_misc_gib_head (edict_t *self);
void SP_misc_insane (edict_t *self);
void SP_misc_deadsoldier (edict_t *self);
void SP_misc_viper (edict_t *self);
void SP_misc_viper_bomb (edict_t *self);
void SP_misc_bigviper (edict_t *self);
void SP_misc_strogg_ship (edict_t *self);
void SP_misc_teleporter (edict_t *self);
void SP_misc_teleporter_dest (edict_t *self);
void SP_misc_blackhole (edict_t *self);
void SP_misc_eastertank (edict_t *self);
void SP_misc_easterchick (edict_t *self);
void SP_misc_easterchick2 (edict_t *self);
void SP_monster_berserk (edict_t *self);
void SP_monster_gladiator (edict_t *self);
void SP_monster_gunner (edict_t *self);
void SP_monster_infantry (edict_t *self);
void SP_monster_soldier_light (edict_t *self);
void SP_monster_soldier (edict_t *self);
void SP_monster_soldier_ss (edict_t *self);
void SP_monster_tank (edict_t *self);
void SP_monster_medic (edict_t *self);
void SP_monster_flipper (edict_t *self);
void SP_monster_chick (edict_t *self);
void SP_monster_parasite (edict_t *self);
void SP_monster_flyer (edict_t *self);
void SP_monster_brain (edict_t *self);
void SP_monster_floater (edict_t *self);
void SP_monster_hover (edict_t *self);
void SP_monster_mutant (edict_t *self);
void SP_monster_supertank (edict_t *self);
void SP_monster_boss2 (edict_t *self);
void SP_monster_jorg (edict_t *self);
void SP_monster_boss3_stand (edict_t *self);
void SP_monster_commander_body (edict_t *self);
void SP_turret_breach (edict_t *self);
void SP_turret_base (edict_t *self);
void SP_turret_driver (edict_t *self);
// Lazarus
void SP_crane_beam (edict_t *self);
void SP_crane_hoist (edict_t *self);
void SP_crane_hook (edict_t *self);
void SP_crane_control (edict_t *self);
void SP_crane_reset (edict_t *self);
void SP_hint_path (edict_t *self);
void SP_func_bobbingwater (edict_t *self);
void SP_func_door_rot_dh (edict_t *self);
void SP_func_door_swinging (edict_t *self);
void SP_func_breakaway (edict_t *self); // Knightmare added
void SP_func_force_wall(edict_t *ent);
void SP_func_monitor (edict_t *self);
void SP_func_pendulum (edict_t *self);
void SP_func_pivot (edict_t *self);
void SP_func_pushable (edict_t *self);
void SP_func_reflect (edict_t *self);
void SP_func_rotating_dh (edict_t *self);
void SP_func_trackchange (edict_t *self);
void SP_func_tracktrain (edict_t *self);
void SP_func_trainbutton (edict_t *self);
void SP_func_vehicle (edict_t *self);
void SP_info_train_start (edict_t *self);
void SP_misc_light (edict_t *self);
void SP_model_spawn (edict_t *self);
void SP_model_train (edict_t *self);
void SP_model_turret (edict_t *self);
void SP_monster_makron (edict_t *self);
void SP_path_track (edict_t *self);
void SP_target_anger (edict_t *self);
void SP_target_animation (edict_t *self);
void SP_target_attractor (edict_t *self);
void SP_target_CD (edict_t *self);
void SP_target_change (edict_t *self);
void SP_target_clone (edict_t *self);
void SP_target_effect (edict_t *self);
void SP_target_fade (edict_t *self);
void SP_target_failure (edict_t *self);
void SP_target_fog (edict_t *self);
void SP_target_fountain (edict_t *self);
void SP_target_lightswitch (edict_t *self);
void SP_target_locator (edict_t *self);
void SP_target_lock (edict_t *self);
void SP_target_lock_clue (edict_t *self);
void SP_target_lock_code (edict_t *self);
void SP_target_lock_digit (edict_t *self);
void SP_target_monitor (edict_t *ent);
void SP_target_monsterbattle (edict_t *self);
void SP_target_movewith (edict_t *self);
void SP_target_precipitation (edict_t *self);
void SP_target_rocks (edict_t *self);
void SP_target_rotation (edict_t *self);
void SP_target_command (edict_t *self);
void SP_target_set_effect (edict_t *self);
void SP_target_skill (edict_t *self);
void SP_target_sky (edict_t *self);
void SP_target_text (edict_t *self);
void SP_thing (edict_t *self);
void SP_tremor_trigger_multiple (edict_t *self);
void SP_trigger_bbox (edict_t *self);
void SP_trigger_disguise (edict_t *self);
void SP_trigger_fog (edict_t *self);
void SP_trigger_fog_bbox (edict_t *self);
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void SP_trigger_inside (edict_t *self);
void SP_trigger_inside_bbox (edict_t *self);
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void SP_trigger_look (edict_t *self);
void SP_trigger_mass (edict_t *self);
void SP_trigger_mass_bbox (edict_t *self);
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void SP_trigger_scales (edict_t *self);
void SP_trigger_scales_bbox (edict_t *self);
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void SP_trigger_switch (edict_t *self);
void SP_trigger_speaker (edict_t *self);
void SP_trigger_teleporter (edict_t *self);
void SP_trigger_teleporter_bbox (edict_t *self);
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void SP_trigger_transition (edict_t *self);
void SP_trigger_transition_bbox (edict_t *self);
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// Knightmare- entities that use origin-based train pathing
void SP_func_train_origin (edict_t *self);
void SP_model_train_origin (edict_t *self);
void SP_misc_viper_origin (edict_t *ent);
void SP_misc_strogg_ship_origin (edict_t *ent);
// transition entities
void SP_bolt (edict_t *self);
void SP_debris (edict_t *self);
void SP_gib (edict_t *self);
void SP_gibhead (edict_t *self);
void SP_grenade (edict_t *self);
void SP_handgrenade (edict_t *self);
void SP_rocket (edict_t *self);
//
// end Lazarus
spawn_t spawns[] = {
{"item_health", SP_item_health},
{"item_health_small", SP_item_health_small},
{"item_health_large", SP_item_health_large},
{"item_health_mega", SP_item_health_mega},
{"info_player_start", SP_info_player_start},
{"info_player_deathmatch", SP_info_player_deathmatch},
{"info_player_coop", SP_info_player_coop},
{"info_player_intermission", SP_info_player_intermission},
//ZOID
{"info_player_team1", SP_info_player_team1},
{"info_player_team2", SP_info_player_team2},
{"info_player_team3", SP_info_player_team3}, // Knightmare added
//ZOID
{"func_plat", SP_func_plat},
{"func_plat2", SP_func_plat2}, // Knightmare added
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{"func_button", SP_func_button},
{"func_door", SP_func_door},
{"func_door_secret", SP_func_door_secret},
{"func_door_secret2", SP_func_door_secret2}, // Knightmare added
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{"func_door_rotating", SP_func_door_rotating},
{"func_rotating", SP_func_rotating},
{"func_train", SP_func_train},
{"func_water", SP_func_water},
{"func_conveyor", SP_func_conveyor},
{"func_areaportal", SP_func_areaportal},
{"func_clock", SP_func_clock},
{"func_reflect", SP_func_reflect},
{"func_wall", SP_func_wall},
{"func_object", SP_func_object},
{"func_timer", SP_func_timer},
{"func_explosive", SP_func_explosive},
{"func_killbox", SP_func_killbox},
{"target_actor", SP_target_actor},
{"target_animation", SP_target_animation},
{"target_blaster", SP_target_blaster},
{"target_changelevel", SP_target_changelevel},
{"target_character", SP_target_character},
{"target_crosslevel_target", SP_target_crosslevel_target},
{"target_crosslevel_trigger", SP_target_crosslevel_trigger},
{"target_earthquake", SP_target_earthquake},
{"target_explosion", SP_target_explosion},
{"target_goal", SP_target_goal},
{"target_help", SP_target_help},
{"target_laser", SP_target_laser},
{"target_lightramp", SP_target_lightramp},
{"target_secret", SP_target_secret},
{"target_spawner", SP_target_spawner},
{"target_speaker", SP_target_speaker},
{"target_splash", SP_target_splash},
{"target_string", SP_target_string},
{"target_temp_entity", SP_target_temp_entity},
{"trigger_always", SP_trigger_always},
{"trigger_counter", SP_trigger_counter},
{"trigger_elevator", SP_trigger_elevator},
{"trigger_gravity", SP_trigger_gravity},
{"trigger_gravity_bbox", SP_trigger_gravity_bbox},
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{"trigger_hurt", SP_trigger_hurt},
{"trigger_hurt_bbox", SP_trigger_hurt_bbox},
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{"trigger_key", SP_trigger_key},
{"trigger_once", SP_trigger_once},
{"trigger_monsterjump", SP_trigger_monsterjump},
{"trigger_monsterjump_bbox", SP_trigger_monsterjump_bbox},
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{"trigger_multiple", SP_trigger_multiple},
{"trigger_push", SP_trigger_push},
{"trigger_push_bbox", SP_trigger_push_bbox},
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{"trigger_relay", SP_trigger_relay},
{"viewthing", SP_viewthing},
{"worldspawn", SP_worldspawn},
{"light", SP_light},
{"light_mine1", SP_light_mine1},
{"light_mine2", SP_light_mine2},
{"info_null", SP_info_null},
{"func_group", SP_info_null},
{"info_notnull", SP_info_notnull},
{"path_corner", SP_path_corner},
{"point_combat", SP_point_combat},
{"misc_explobox", SP_misc_explobox},
{"misc_banner", SP_misc_banner},
//ZOID
{"misc_ctf_banner", SP_misc_ctf_banner},
{"misc_ctf_small_banner", SP_misc_ctf_small_banner},
//ZOID
{"misc_satellite_dish", SP_misc_satellite_dish},
{"misc_actor", SP_misc_actor},
{"misc_gib_arm", SP_misc_gib_arm},
{"misc_gib_leg", SP_misc_gib_leg},
{"misc_gib_head", SP_misc_gib_head},
{"misc_insane", SP_misc_insane},
{"misc_deadsoldier", SP_misc_deadsoldier},
{"misc_viper", SP_misc_viper},
{"misc_viper_bomb", SP_misc_viper_bomb},
{"misc_bigviper", SP_misc_bigviper},
{"misc_strogg_ship", SP_misc_strogg_ship},
{"misc_teleporter", SP_misc_teleporter},
{"misc_teleporter_dest", SP_misc_teleporter_dest},
//ZOID
{"trigger_teleport", SP_trigger_teleport},
{"info_teleport_destination", SP_info_teleport_destination},
//ZOID
{"misc_blackhole", SP_misc_blackhole},
{"misc_eastertank", SP_misc_eastertank},
{"misc_easterchick", SP_misc_easterchick},
{"misc_easterchick2", SP_misc_easterchick2},
{"monster_berserk", SP_monster_berserk},
{"monster_gladiator", SP_monster_gladiator},
{"monster_gunner", SP_monster_gunner},
{"monster_infantry", SP_monster_infantry},
{"monster_soldier_light", SP_monster_soldier_light},
{"monster_soldier", SP_monster_soldier},
{"monster_soldier_ss", SP_monster_soldier_ss},
{"monster_tank", SP_monster_tank},
{"monster_tank_commander", SP_monster_tank},
{"monster_medic", SP_monster_medic},
{"monster_flipper", SP_monster_flipper},
{"monster_chick", SP_monster_chick},
{"monster_parasite", SP_monster_parasite},
{"monster_flyer", SP_monster_flyer},
{"monster_brain", SP_monster_brain},
{"monster_floater", SP_monster_floater},
{"monster_hover", SP_monster_hover},
{"monster_mutant", SP_monster_mutant},
{"monster_supertank", SP_monster_supertank},
{"monster_boss2", SP_monster_boss2},
{"monster_boss3_stand", SP_monster_boss3_stand},
{"monster_jorg", SP_monster_jorg},
{"monster_commander_body", SP_monster_commander_body},
{"turret_breach", SP_turret_breach},
{"turret_base", SP_turret_base},
{"turret_driver", SP_turret_driver},
// Lazarus
{"crane_beam", SP_crane_beam},
{"crane_hoist", SP_crane_hoist},
{"crane_hook", SP_crane_hook},
{"crane_control",SP_crane_control},
{"crane_reset",SP_crane_reset},
{"func_bobbingwater", SP_func_bobbingwater},
{"func_door_rot_dh", SP_func_door_rot_dh},
{"func_door_swinging", SP_func_door_swinging},
{"func_force_wall", SP_func_force_wall},
{"func_breakaway", SP_func_breakaway}, // Knightmare added
{"func_monitor", SP_func_monitor},
{"func_pendulum", SP_func_pendulum},
{"func_pivot", SP_func_pivot},
{"func_pushable", SP_func_pushable},
{"func_rotating_dh", SP_func_rotating_dh},
{"func_trackchange", SP_func_trackchange},
{"func_tracktrain", SP_func_tracktrain},
{"func_trainbutton", SP_func_trainbutton},
{"func_vehicle", SP_func_vehicle},
{"hint_path", SP_hint_path},
{"info_train_start", SP_info_train_start},
{"misc_light", SP_misc_light},
{"model_spawn", SP_model_spawn},
{"model_train", SP_model_train},
{"model_turret", SP_model_turret},
{"monster_makron", SP_monster_makron},
{"path_track", SP_path_track},
{"target_anger", SP_target_anger},
{"target_attractor", SP_target_attractor},
{"target_bmodel_spawner", SP_target_clone},
{"target_cd", SP_target_CD},
{"target_change", SP_target_change},
{"target_clone", SP_target_clone},
{"target_effect", SP_target_effect},
{"target_fade", SP_target_fade},
{"target_failure", SP_target_failure},
{"target_fog", SP_target_fog},
{"target_fountain", SP_target_fountain},
{"target_lightswitch", SP_target_lightswitch},
{"target_locator", SP_target_locator},
{"target_lock", SP_target_lock},
{"target_lock_clue", SP_target_lock_clue},
{"target_lock_code", SP_target_lock_code},
{"target_lock_digit", SP_target_lock_digit},
{"target_monitor", SP_target_monitor},
{"target_monsterbattle", SP_target_monsterbattle},
{"target_movewith", SP_target_movewith},
{"target_precipitation", SP_target_precipitation},
{"target_rocks", SP_target_rocks},
{"target_rotation", SP_target_rotation},
{"target_command", SP_target_command},
{"target_set_effect", SP_target_set_effect},
{"target_skill", SP_target_skill},
{"target_sky", SP_target_sky},
{"target_text", SP_target_text},
{"thing", SP_thing},
{"tremor_trigger_multiple", SP_tremor_trigger_multiple},
{"trigger_bbox", SP_trigger_bbox},
{"trigger_disguise", SP_trigger_disguise},
{"trigger_fog", SP_trigger_fog},
{"trigger_fog_bbox", SP_trigger_fog_bbox},
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{"trigger_inside", SP_trigger_inside},
{"trigger_inside_bbox", SP_trigger_inside_bbox},
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{"trigger_look", SP_trigger_look},
{"trigger_mass", SP_trigger_mass},
{"trigger_mass_bbox", SP_trigger_mass_bbox},
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{"trigger_scales", SP_trigger_scales},
{"trigger_scales_bbox", SP_trigger_scales_bbox},
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{"trigger_speaker", SP_trigger_speaker},
{"trigger_switch", SP_trigger_switch},
{"trigger_teleporter", SP_trigger_teleporter},
{"trigger_teleporter_bbox", SP_trigger_teleporter_bbox},
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{"trigger_transition", SP_trigger_transition},
{"trigger_transition_bbox", SP_trigger_transition_bbox},
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// Knightmare- entities that use origin-based train pathing
{"func_train_origin", SP_func_train_origin},
{"model_train_origin", SP_model_train_origin},
{"misc_viper_origin", SP_misc_viper_origin},
{"misc_strogg_ship_origin", SP_misc_strogg_ship_origin},
// transition entities
{"bolt", SP_bolt},
{"debris", SP_debris},
{"gib", SP_gib},
{"gibhead", SP_gibhead},
{"grenade", SP_grenade},
{"hgrenade", SP_handgrenade},
{"rocket", SP_rocket},
{"homing rocket", SP_rocket},
// end Lazarus
{NULL, NULL}
};
// Knightmare- global pointer for the entity alias script
// The file should be loaded into memory, because we can't
// re-open and read it for every entity we parse
char *alias_data;
int alias_data_size;
#ifndef KMQUAKE2_ENGINE_MOD
qboolean alias_from_pak;
#endif
/*
===============
ED_CallSpawn
Finds the spawn function for the entity and calls it
===============
*/
void ED_CallSpawn (edict_t *ent)
{
spawn_t *s;
gitem_t *item;
int i;
// Lazarus: if this fails, edict is freed.
if (!ent->classname)
{
gi.dprintf ("ED_CallSpawn: NULL classname\n");
G_FreeEdict(ent);
return;
}
// Lazarus: Preserve original angles for movewith stuff
// before G_SetMoveDir wipes 'em out
VectorCopy(ent->s.angles, ent->org_angles);
// check item spawn functions
for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
{
if (!item->classname)
continue;
if (!strcmp(item->classname, ent->classname))
{ // found it
SpawnItem (ent, item);
return;
}
}
// check normal spawn functions
for (s=spawns ; s->name ; s++)
{
if (!strcmp(s->name, ent->classname))
{ // found it
s->spawn (ent);
return;
}
}
gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
G_FreeEdict(ent);
}
void ReInitialize_Entity (edict_t *ent)
{
spawn_t *s;
// check normal spawn functions
for (s=spawns; s->name; s++)
{
if (!strcmp(s->name, ent->classname))
{ // found it
s->spawn (ent);
return;
}
}
}
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/*
=============
ED_NewString
=============
*/
char *ED_NewString (char *string)
{
char *newb, *new_p;
int i,l;
l = (int)strlen(string) + 1;
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newb = gi.TagMalloc (l, TAG_LEVEL);
new_p = newb;
for (i=0 ; i< l ; i++)
{
if (string[i] == '\\' && i < l-1)
{
i++;
if (string[i] == 'n')
*new_p++ = '\n';
else
*new_p++ = '\\';
}
else
*new_p++ = string[i];
}
return newb;
}
/*
===============
ED_ParseField
Takes a key/value pair and sets the binary values
in an edict
===============
*/
void ED_ParseField (char *key, char *value, edict_t *ent)
{
field_t *f;
byte *b;
float v;
vec3_t vec;
for (f=fields ; f->name ; f++)
{
if (!(f->flags & FFL_NOSPAWN) && !Q_stricmp(f->name, key))
{ // found it
if (f->flags & FFL_SPAWNTEMP)
b = (byte *)&st;
else
b = (byte *)ent;
switch (f->type)
{
case F_LSTRING:
*(char **)(b+f->ofs) = ED_NewString (value);
break;
case F_VECTOR:
sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
((float *)(b+f->ofs))[0] = vec[0];
((float *)(b+f->ofs))[1] = vec[1];
((float *)(b+f->ofs))[2] = vec[2];
break;
case F_INT:
*(int *)(b+f->ofs) = atoi(value);
break;
case F_FLOAT:
*(float *)(b+f->ofs) = atof(value);
break;
case F_ANGLEHACK:
v = atof(value);
((float *)(b+f->ofs))[0] = 0;
((float *)(b+f->ofs))[1] = v;
((float *)(b+f->ofs))[2] = 0;
break;
case F_IGNORE:
break;
}
return;
}
}
gi.dprintf ("%s is not a field\n", key);
}
/*
==============================================================================
ALIAS SCRIPT LOADING
==============================================================================
*/
#ifndef KMQUAKE2_ENGINE_MOD
/*
====================
ReadTextFile
Called from LoadAliasData to try
loading script file from disk.
====================
*/
char *ReadTextFile (char *filename, int *size)
{
FILE *fp;
char *filestring = NULL;
int len;
fp = fopen(filename, "r");
if (!fp)
return NULL;
fseek(fp, 0, SEEK_END);
len = ftell(fp);
fseek(fp, 0, SEEK_SET);
filestring = gi.TagMalloc(len + 1, TAG_LEVEL);
if (!filestring)
{
fclose(fp);
return NULL;
}
len = fread(filestring, 1, len, fp);
*size = len;
filestring[len] = 0;
fclose(fp);
return filestring;
}
/*
====================
LoadAliasFile
Tries to load script file from
disk, and then from a pak file.
====================
*/
qboolean LoadAliasFile (char *name)
{
char aliasfilename[MAX_OSPATH] = "";
2019-03-13 19:20:07 +00:00
alias_from_pak = false;
GameDirRelativePath (name, aliasfilename, sizeof(aliasfilename));
alias_data = ReadTextFile(aliasfilename, &alias_data_size);
// If file doesn't exist on hard disk, it must be in a pak file
if (!alias_data)
{
cvar_t *basedir, *gamedir;
char gamepath[256];
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char pakfile[256];
char textname[128];
int i, k, num, numitems;
qboolean in_pak = false;
FILE *fpak;
pak_header_t pakheader;
pak_item_t pakitem;
basedir = gi.cvar("basedir", "", 0);
gamedir = gi.cvar("gamedir", "", 0);
Com_sprintf (textname, sizeof(textname), name);
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if (strlen(gamedir->string))
// Q_strncpyz(gamepath, sizeof(gamepath), gamedir->string);
Com_sprintf (gamepath, sizeof(gamepath), "%s/%s", basedir->string, gamedir->string);
else
// Q_strncpyz(gamepath, sizeof(gamepath), basedir->string);
Com_sprintf (gamepath, sizeof(gamepath), "%s/baseq2", basedir->string);
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// check all pakfiles in current gamedir
for (i=0; i<10; i++)
{
Com_sprintf (pakfile, sizeof(pakfile), "%s/pak%d.pak", gamepath, i);
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if (NULL != (fpak = fopen(pakfile, "rb")))
{
num = fread(&pakheader, 1, sizeof(pak_header_t), fpak);
if (num >= sizeof(pak_header_t))
2019-03-13 19:20:07 +00:00
{
if (pakheader.id[0] == 'P' &&
pakheader.id[1] == 'A' &&
pakheader.id[2] == 'C' &&
pakheader.id[3] == 'K' )
{
numitems = pakheader.dsize / sizeof(pak_item_t);
fseek(fpak, pakheader.dstart, SEEK_SET);
for (k=0; k<numitems && !in_pak; k++)
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{
fread(&pakitem, 1, sizeof(pak_item_t), fpak);
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if (!Q_stricmp(pakitem.name,textname))
{
in_pak = true;
fseek(fpak, pakitem.start, SEEK_SET);
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alias_data = gi.TagMalloc(pakitem.size + 1, TAG_LEVEL);
if (!alias_data) {
fclose(fpak);
gi.dprintf("LoadAliasData: Memory allocation failure for entalias.dat\n");
return false;
}
alias_data_size = fread(alias_data, 1, pakitem.size, fpak);
2019-03-13 19:20:07 +00:00
alias_data[pakitem.size] = 0; // put end marker
alias_from_pak = true;
}
}
}
}
fclose(fpak);
}
}
}
if (!alias_data)
return false;
return true;
}
#endif
/*
====================
LoadAliasData
Loads entity alias file either on disk
or from a pak file in the game dir.
====================
*/
void LoadAliasData (void)
{
#ifdef KMQUAKE2_ENGINE_MOD // use new engine file loading function instead
// try per-level script file
alias_data_size = gi.LoadFile(va("ext_data/entalias/%s.alias", level.mapname), (void **)&alias_data);
if (alias_data_size < 2) // file not found, try global file
alias_data_size = gi.LoadFile("ext_data/entalias.def", (void **)&alias_data);
if (alias_data_size < 2) // file still not found, try old filename
alias_data_size = gi.LoadFile("scripts/entalias.dat", (void **)&alias_data);
#else
if (!LoadAliasFile(va("ext_data/entalias/%s.alias", level.mapname)))
if (!LoadAliasFile("ext_data/entalias.def"))
LoadAliasFile("scripts/entalias.dat");
#endif
}
/*
====================
ED_ParseEntityAlias
Parses an edict, looking for its classname, and then
looks in the entity alias file for an alias, and
loads that if found.
Returns true if an alias was loaded for the given entity.
====================
*/
qboolean ED_ParseEntityAlias (char *data, edict_t *ent)
{
qboolean classname_found, alias_found, alias_loaded;
char *search_data;
char *search_token;
char entclassname[256];
char keyname[256];
int braceLevel;
classname_found = false;
alias_found = false;
alias_loaded = false;
braceLevel = 0;
if (!alias_data) // If no alias file was loaded, don't bother
return false;
search_data = data; // copy entity data postion
// go through all the dictionary pairs looking for the classname
while (1)
{ //parse keyname
search_token = COM_Parse (&search_data);
if (!search_data)
gi.error ("ED_ParseEntityAlias: end of entity data without closing brace");
if (search_token[0] == '}')
break;
if (!strcmp(search_token, "classname"))
classname_found = true;
// parse value
search_token = COM_Parse (&search_data);
if (!search_data)
gi.error ("ED_ParseEntityAlias: end of entity data without closing brace");
if (search_token[0] == '}')
gi.error ("ED_ParseEntityAlias: closing brace without entity data");
// if we've found the classname, exit loop
if (classname_found) {
Q_strncpyz (entclassname, sizeof(entclassname), search_token);
2019-03-13 19:20:07 +00:00
break;
}
}
// then search the entalias.def file for that classname
if (classname_found)
{
search_data = alias_data; // copy alias data postion
while (search_data < (alias_data + alias_data_size))
{
search_token = COM_Parse (&search_data);
if (!search_data)
return false;
if (!search_token)
break;
// see if we're inside the braces of an alias definition
if (search_token[0] == '{') braceLevel++;
else if (search_token[0] == '}') braceLevel--;
if (braceLevel < 0) {
gi.dprintf ("ED_ParseEntityAlias: closing brace without matching opening brace\n");
return false;
}
// matching classname must be outside braces
if (!strcmp(search_token, entclassname) && (braceLevel == 0)) {
//gi.dprintf ("Alias for %s found in alias script file.\n", search_token);
alias_found = true;
break;
}
}
// then if that classname is found, load the fields from that alias
if (alias_found)
{ // get the opening curly brace
search_token = COM_Parse (&search_data);
if (!search_data) {
gi.dprintf ("ED_ParseEntityAlias: unexpected EOF\n");
return false;
}
if (search_token[0] != '{') {
gi.dprintf ("ED_ParseEntityAlias: found %s when expecting {\n", search_token);
return false;
}
// go through all the dictionary pairs
while (search_data < (alias_data + alias_data_size))
{
// parse key
search_token = COM_Parse (&search_data);
if (!search_data) {
gi.dprintf ("ED_ParseEntityAlias: EOF without closing brace\n");
return false;
}
if (search_token[0] == '}')
break;
Q_strncpyz (keyname, sizeof(keyname), search_token);
2019-03-13 19:20:07 +00:00
// parse value
search_token = COM_Parse (&search_data);
if (!search_data) {
gi.dprintf ("ED_ParseEntityAlias: EOF without closing brace\n");
return false;
}
if (search_token[0] == '}') {
gi.dprintf ("ED_ParseEntityAlias: closing brace without data\n");
return false;
}
ED_ParseField (keyname, search_token, ent);
alias_loaded = true;
}
}
}
return alias_loaded;
}
/*
==============================================================================
END ALIAS SCRIPT LOADING
==============================================================================
*/
/*
====================
ED_ParseEdict
Parses an edict out of the given string, returning the new position
ed should be a properly initialized empty edict.
====================
*/
char *ED_ParseEdict (char *data, edict_t *ent)
{
qboolean init;
char keyname[256];
char *com_token;
//Knightmare added
qboolean alias_loaded = false;
init = false;
memset (&st, 0, sizeof(st));
// Knightmare- look for and load an alias for this ent
alias_loaded = ED_ParseEntityAlias (data, ent);
// go through all the dictionary pairs
while (1)
{
// parse key
com_token = COM_Parse (&data);
if (com_token[0] == '}')
break;
if (!data)
gi.error ("ED_ParseEntity: EOF without closing brace");
Q_strncpyz (keyname, sizeof(keyname), com_token);
2019-03-13 19:20:07 +00:00
// parse value
com_token = COM_Parse (&data);
if (!data)
gi.error ("ED_ParseEntity: EOF without closing brace");
if (com_token[0] == '}')
gi.error ("ED_ParseEntity: closing brace without data");
init = true;
// Knightmare: check for _clientonly here
if (!strcmp(keyname, "_clientonly"))
{
int val = atoi(com_token);
// value of 2 or higher = remove, 1 = server-side bbox clip only
if (val > 1)
G_FreeEdict (ent);
else if (val == 1)
ent->svflags |= SVF_NOCLIENT;
}
// keynames with a leading underscore are used for utility comments,
// and are immediately discarded by quake
if (keyname[0] == '_')
continue;
// Knightmare- if the classname was replaced by an alias, don't load it back
if (alias_loaded && !strcmp(keyname, "classname"))
continue;
ED_ParseField (keyname, com_token, ent);
}
if (!init)
memset (ent, 0, sizeof(*ent));
return data;
}
/*
================
G_FindTeams
Chain together all entities with a matching team field.
All but the first will have the FL_TEAMSLAVE flag set.
All but the last will have the teamchain field set to the next one
================
*/
void G_FindTeams (void)
{
edict_t *e, *e2, *chain;
int i, j;
int c, c2;
c = 0;
c2 = 0;
for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
{
if (!e->inuse)
continue;
if (!e->team)
continue;
if (e->flags & FL_TEAMSLAVE)
continue;
// Lazarus: some entities may have psuedo-teams that shouldn't be handled here
if (e->classname && !Q_stricmp(e->classname,"target_change"))
continue;
if (e->classname && !Q_stricmp(e->classname,"target_bmodel_spawner"))
continue;
if (e->classname && !Q_stricmp(e->classname,"target_clone"))
continue;
chain = e;
e->teammaster = e;
c++;
c2++;
for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
{
if (!e2->inuse)
continue;
if (!e2->team)
continue;
if (e2->flags & FL_TEAMSLAVE)
continue;
if (!strcmp(e->team, e2->team))
{
c2++;
chain->teamchain = e2;
e2->teammaster = e;
chain = e2;
e2->flags |= FL_TEAMSLAVE;
}
}
}
if(level.time < 2)
gi.dprintf ("%i teams with %i entities\n", c, c2);
}
void trans_ent_filename (char *filename, size_t filenameSize);
void ReadEdict (FILE *f, edict_t *ent);
void LoadTransitionEnts (void)
{
if (developer->value)
gi.dprintf("==== LoadTransitionEnts ====\n");
if (game.transition_ents)
{
char t_file[MAX_OSPATH];
2019-03-13 19:20:07 +00:00
int i, j;
FILE *f;
vec3_t v_spawn;
edict_t *ent;
edict_t *spawn;
VectorClear(v_spawn);
if (strlen(game.spawnpoint))
{
spawn = G_Find(NULL,FOFS(targetname),game.spawnpoint);
while (spawn)
{
if (!Q_stricmp(spawn->classname,"info_player_start"))
{
VectorCopy(spawn->s.origin,v_spawn);
break;
}
spawn = G_Find(spawn,FOFS(targetname),game.spawnpoint);
}
}
trans_ent_filename (t_file, sizeof(t_file));
f = fopen(t_file,"rb");
if (!f)
gi.error("LoadTransitionEnts: Cannot open %s\n", t_file);
2019-03-13 19:20:07 +00:00
else
{
for (i=0; i<game.transition_ents; i++)
{
ent = G_Spawn();
ReadEdict(f,ent);
// Correction for monsters with health EXACTLY 0
// If we don't do this, spawn function will bring
// 'em back to life
if (ent->svflags & SVF_MONSTER)
{
if (!ent->health)
{
ent->health = -1;
ent->deadflag = DEAD_DEAD;
}
else if (ent->deadflag == DEAD_DEAD)
{
ent->health = min(ent->health,-1);
}
}
VectorAdd(ent->s.origin,v_spawn,ent->s.origin);
VectorCopy(ent->s.origin,ent->s.old_origin);
ED_CallSpawn (ent);
if (ent->owner_id)
{
if (ent->owner_id < 0)
{
ent->owner = &g_edicts[-ent->owner_id];
}
else
{
// We KNOW owners precede owned ents in the
// list because of the way it was constructed
ent->owner = NULL;
for (j=game.maxclients+1; j<globals.num_edicts && !ent->owner; j++)
{
if (ent->owner_id == g_edicts[j].id)
ent->owner = &g_edicts[j];
}
}
ent->owner_id = 0;
}
ent->s.renderfx |= RF_IR_VISIBLE;
}
fclose(f);
}
}
}
//===================================================
/*
==============
SpawnEntities
Creates a server's entity / program execution context by
parsing textual entity definitions out of an ent file.
==============
*/
void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
{
edict_t *ent;
int inhibit;
char *com_token;
int i;
float skill_level;
extern int max_modelindex;
extern int max_soundindex;
extern int lastgibframe;
if (developer->value)
gi.dprintf("====== SpawnEntities ========\n");
skill_level = floor (skill->value);
if (skill_level < 0)
skill_level = 0;
if (skill_level > 3)
skill_level = 3;
if (skill->value != skill_level)
gi.cvar_forceset("skill", va("%f", skill_level));
SaveClientData ();
gi.FreeTags (TAG_LEVEL);
memset (&level, 0, sizeof(level));
memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
// Lazarus: these are used to track model and sound indices
// in g_main.c:
max_modelindex = 0;
max_soundindex = 0;
// Lazarus: last frame a gib was spawned in
lastgibframe = 0;
Q_strncpyz (level.mapname, sizeof(level.mapname), mapname);
Q_strncpyz (game.spawnpoint, sizeof(game.spawnpoint), spawnpoint);
2019-03-13 19:20:07 +00:00
// set client fields on player ents
for (i=0 ; i<game.maxclients ; i++)
g_edicts[i+1].client = game.clients + i;
ent = NULL;
inhibit = 0;
// Knightmare- set maptype for pack-specific changes
if ( IsIdMap() ) {
level.maptype = MAPTYPE_ID;
// gi.dprintf ("Maptype is Id.\n");
}
else if ( IsXatrixMap() ) {
level.maptype = MAPTYPE_XATRIX;
// gi.dprintf ("Maptype is Xatrix.\n");
}
else if ( IsRogueMap() ) {
level.maptype = MAPTYPE_ROGUE;
// gi.dprintf ("Maptype is Rogue.\n");
}
else if ( IsZaeroMap() ) {
level.maptype = MAPTYPE_ZAERO;
// gi.dprintf ("Maptype is Zaero.\n");
}
else {
level.maptype = MAPTYPE_CUSTOM;
// gi.dprintf ("Maptype is Custom.\n");
}
// end Knightmare
2019-03-13 19:20:07 +00:00
// Knightamre- load the entity alias script file
LoadAliasData();
//gi.dprintf ("Size of alias data: %i\n", alias_data_size);
// parse ents
while (1)
{
// parse the opening brace
com_token = COM_Parse (&entities);
if (!entities)
break;
if (com_token[0] != '{')
gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
if (!ent)
ent = g_edicts;
else
ent = G_Spawn ();
entities = ED_ParseEdict (entities, ent);
// yet another map hack
if (!Q_stricmp(level.mapname, "command") && !Q_stricmp(ent->classname, "trigger_once") && !Q_stricmp(ent->model, "*27"))
ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
// remove things (except the world) from different skill levels or deathmatch
if (ent != g_edicts)
{
if (deathmatch->value)
{
if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
{
G_FreeEdict (ent);
inhibit++;
continue;
}
}
else if (coop->value) // Knightmare added- not in coop flag support
{
if ( ent->spawnflags & SPAWNFLAG_NOT_COOP )
{
G_FreeEdict (ent);
inhibit++;
continue;
}
// NOT_EASY && NOT_MEDIUM && NOT_HARD && NOT_DM == COOP_ONLY
if ( (ent->spawnflags & SPAWNFLAG_NOT_EASY)
&& (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)
&& (ent->spawnflags & SPAWNFLAG_NOT_HARD)
&& (ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH) )
goto removeflags;
if( ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
((skill->value >= 2) && (ent->spawnflags & SPAWNFLAG_NOT_HARD)) )
{
G_FreeEdict (ent);
inhibit++;
continue;
}
}
else // single player
{
if( ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
((skill->value >= 2) && (ent->spawnflags & SPAWNFLAG_NOT_HARD)) )
{
G_FreeEdict (ent);
inhibit++;
continue;
}
}
removeflags:
// Knightmare- remove no coop flag
ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_DEATHMATCH|SPAWNFLAG_NOT_COOP);
}
ED_CallSpawn (ent);
ent->s.renderfx |= RF_IR_VISIBLE; // ir goggles flag
}
// Knightmare- unload the alias script file
if (alias_data) { // If no alias file was loaded, don't bother
#ifdef KMQUAKE2_ENGINE_MOD // use new engine function instead
gi.FreeFile(alias_data);
#else
// if (alias_from_pak)
gi.TagFree(alias_data);
// else
// free(&alias_data);
#endif
}
// Knightmare- unload the replacement entity data
/* if (newents) // If no alias file was loaded, don't bother
#ifdef KMQUAKE2_ENGINE_MOD // use new engine function instead
gi.FreeFile(newents);
#else
free(&newents);
#endif*/
gi.dprintf ("%i entities inhibited\n", inhibit);
#ifdef DEBUG
i = 1;
ent = EDICT_NUM(i);
while (i < globals.num_edicts) {
if (ent->inuse != 0 || ent->inuse != 1)
Com_DPrintf("Invalid entity %d\n", i);
i++, ent++;
}
#endif
G_FindTeams ();
// DWH
G_FindCraneParts ();
// Get origin offsets (mainly for brush models w/o origin brushes)
for (i=1, ent=g_edicts+i ; i < globals.num_edicts ; i++,ent++)
{
VectorAdd(ent->absmin,ent->absmax,ent->origin_offset);
VectorScale(ent->origin_offset,0.5,ent->origin_offset);
VectorSubtract(ent->origin_offset,ent->s.origin,ent->origin_offset);
}
// end DWH
PlayerTrail_Init ();
//ZOID
CTFSpawn();
// Knightmare added
if (deathmatch->value && !ctf->value)
CTFSetupTechSpawn ();
//ZOID
if (!deathmatch->value)
SetupHintPaths();
for (i=1, ent=g_edicts+i; i < globals.num_edicts; i++, ent++)
{
if (!ent->movewith)
continue;
if (ent->movewith_ent)
continue;
ent->movewith_ent = G_Find(NULL, FOFS(targetname), ent->movewith);
// Make sure that we can really "movewith" this guy. This check
// allows us to have movewith parent with same targetname as
// other entities
while (ent->movewith_ent &&
(Q_stricmp(ent->movewith_ent->classname, "func_train") &&
Q_stricmp(ent->movewith_ent->classname, "model_train") &&
Q_stricmp(ent->movewith_ent->classname, "func_door") &&
// Knightmare added
#ifdef POSTTHINK_CHILD_MOVEMENT
Q_stricmp(ent->movewith_ent->classname, "func_door_rotating") &&
Q_stricmp(ent->movewith_ent->classname, "func_water") &&
Q_stricmp(ent->movewith_ent->classname, "func_plat") &&
Q_stricmp(ent->movewith_ent->classname, "func_plat2") &&
Q_stricmp(ent->movewith_ent->classname, "func_rotating") &&
Q_stricmp(ent->movewith_ent->classname, "func_button") &&
Q_stricmp(ent->movewith_ent->classname, "func_door_secret") &&
Q_stricmp(ent->movewith_ent->classname, "func_door_secret2") &&
Q_stricmp(ent->movewith_ent->classname, "func_bobbingwater") &&
Q_stricmp(ent->movewith_ent->classname, "func_door_swinging") &&
Q_stricmp(ent->movewith_ent->classname, "func_breakaway") &&
Q_stricmp(ent->movewith_ent->classname, "func_trackchange") &&
#endif // POSTTHINK_CHILD_MOVEMENT
// end Knightmare
Q_stricmp(ent->movewith_ent->classname, "func_vehicle") &&
Q_stricmp(ent->movewith_ent->classname, "func_tracktrain") ))
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ent->movewith_ent = G_Find (ent->movewith_ent, FOFS(targetname), ent->movewith);
if (ent->movewith_ent)
movewith_init (ent->movewith_ent);
}
/* for(i=1, ent=g_edicts+i; i < globals.num_edicts; i++, ent++)
{
gi.dprintf("%s:%s - movewith=%s, movewith_ent=%s:%s, movewith_next=%s:%s\n====================\n",
ent->classname, (ent->targetname ? ent->targetname : "noname"),
(ent->movewith ? ent->movewith : "N/A"),
(ent->movewith_ent ? ent->movewith_ent->classname : "N/A"),
(ent->movewith_ent ? (ent->movewith_ent->targetname ? ent->movewith_ent->targetname : "noname") : "N/A"),
(ent->movewith_next ? ent->movewith_next->classname : "N/A"),
(ent->movewith_next ? (ent->movewith_next->targetname ? ent->movewith_next->targetname : "noname") : "N/A"));
} */
if (game.transition_ents)
LoadTransitionEnts ();
actor_files ();
}
//===================================================================
#if 0
// cursor positioning
xl <value>
xr <value>
yb <value>
yt <value>
xv <value>
yv <value>
// drawing
statpic <name>
pic <stat>
num <fieldwidth> <stat>
string <stat>
// control
if <stat>
ifeq <stat> <value>
ifbit <stat> <value>
endif
#endif
char *single_statusbar =
"yb -24 "
// health
"xv 0 "
"hnum "
"xv 50 "
"pic 0 "
// ammo
"if 2 "
" xv 100 "
" anum "
" xv 150 "
" pic 2 "
"endif "
// armor
"if 4 "
" xv 200 "
" rnum "
" xv 250 "
" pic 4 "
"endif "
// selected item
"if 6 "
" xv 296 "
" pic 6 "
"endif "
"yb -50 "
// picked up item
"if 7 "
" xv 0 "
" pic 7 "
" xv 26 "
" yb -42 "
" stat_string 8 "
" yb -50 "
"endif "
// timer (was xv 262)
"if 9 "
" xv 230 "
" num 4 10 "
" xv 296 "
" pic 9 "
"endif "
// help / weapon icon
"if 11 "
" xv 148 "
" pic 11 "
"endif "
// vehicle speed
"if 22 "
" yb -90 "
" xv 128 "
" pic 22 "
"endif "
// zoom
"if 23 "
" yv 0 "
" xv 0 "
" pic 23 "
"endif "
;
char *dm_statusbar =
"yb -24 "
// health
"xv 0 "
"hnum "
"xv 50 "
"pic 0 "
// ammo
"if 2 "
" xv 100 "
" anum "
" xv 150 "
" pic 2 "
"endif "
// armor
"if 4 "
" xv 200 "
" rnum "
" xv 250 "
" pic 4 "
"endif "
// selected item
"if 6 "
" xv 296 "
" pic 6 "
"endif "
"yb -50 "
// picked up item
"if 7 "
" xv 0 "
" pic 7 "
" xv 26 "
" yb -42 "
" stat_string 8 "
" yb -50 "
"endif "
// timer
"if 9 "
" xv 230 "
" num 4 10 "
" xv 296 "
" pic 9 "
"endif "
// help / weapon icon
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"if 11 "
" xv 148 "
" pic 11 "
"endif "
// frags
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"xr -50 "
"yt 2 "
"num 3 14 "
// tech
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"yb -129 "
"if 26 "
"xr -26 "
"pic 26 "
"endif "
// spectator
"if 17 "
"xv 0 "
"yb -58 "
"string2 \"SPECTATOR MODE\" "
"endif "
// chase camera
"if 16 "
"xv 0 "
"yb -68 "
"string \"Chasing\" "
"xv 64 "
"stat_string 16 "
"endif "
// vehicle speed
"if 22 "
" yb -90 "
" xv 128 "
" pic 22 "
"endif "
;
/*QUAKED worldspawn (0 0 0) ?
Only used for the world.
"sky" environment map name
"skyaxis" vector axis for rotating sky
"skyrotate" speed of rotation in degrees/second
"sounds" music cd track number
"gravity" 800 is default gravity
"message" text to print at user logon
*/
//void SetChromakey();
void SP_worldspawn (edict_t *ent)
{
// ACEBOT_ADD
static char current_map[55];
// ACEBOT_END
ent->movetype = MOVETYPE_PUSH;
ent->solid = SOLID_BSP;
ent->inuse = true; // since the world doesn't use G_Spawn()
ent->s.modelindex = 1; // world model is always index 1
//---------------
// Knightmare- DM pause starts off
paused = false;
// reserve some spots for dead player bodies for coop / deathmatch
InitBodyQue ();
// set configstrings for items
SetItemNames ();
if (st.nextmap)
Q_strncpyz (level.nextmap, sizeof(level.nextmap), st.nextmap);
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// make some data visible to the server
if (ent->message && ent->message[0])
{
gi.configstring (CS_NAME, ent->message);
Q_strncpyz (level.level_name, sizeof(level.level_name), ent->message);
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}
else
Q_strncpyz (level.level_name, sizeof(level.level_name), level.mapname);
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if (st.sky && st.sky[0])
gi.configstring (CS_SKY, st.sky);
else
gi.configstring (CS_SKY, "unit1_");
gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
gi.configstring (CS_SKYAXIS, va("%f %f %f",
st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
// Knightmare- if a named soundtrack is specified, play it instead of from CD
if (ent->musictrack && strlen(ent->musictrack))
gi.configstring (CS_CDTRACK, ent->musictrack);
else
gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
// Knightmare added
if (ttctf->value)
{
gi.cvar_forceset("ctf", "1");
gi.cvar_forceset("deathmatch", "1");
}
else if (ctf->value)
gi.cvar_forceset("deathmatch", "1");
// status bar program
if (deathmatch->value)
{
//ZOID
if (ctf->value) {
if (ttctf->value) // Knightmare added
gi.configstring (CS_STATUSBAR, ttctf_statusbar);
else
gi.configstring (CS_STATUSBAR, ctf_statusbar);
CTFPrecache();
} else
gi.configstring (CS_STATUSBAR, dm_statusbar);
}
//ZOID
else
gi.configstring (CS_STATUSBAR, single_statusbar);
//---------------
// ACEBOT_ADD
// If the map changes on us, init and reload the nodes
if (deathmatch->value && strcmp(level.mapname,current_map))
{
ACEND_InitNodes();
ACEND_LoadNodes();
//ACESP_LoadBots(); // Knightmare- removed this
ACESP_LoadBotInfo(); // Knightmare- load bot info file
Q_strncpyz(current_map, sizeof(current_map), level.mapname);
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}
// ACEBOT_END
// help icon for statusbar
gi.imageindex ("i_help");
level.pic_health = gi.imageindex ("i_health");
gi.imageindex ("help");
gi.imageindex ("field_3");
if (!st.gravity)
gi.cvar_set("sv_gravity", "800");
else
gi.cvar_set("sv_gravity", st.gravity);
snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
PrecacheItem (FindItem ("Blaster"));
gi.soundindex ("player/lava1.wav");
gi.soundindex ("player/lava2.wav");
gi.soundindex ("misc/pc_up.wav");
gi.soundindex ("misc/talk1.wav");
gi.soundindex ("misc/udeath.wav");
// gibs
gi.soundindex ("items/respawn1.wav");
// sexed sounds
gi.soundindex ("*death1.wav");
gi.soundindex ("*death2.wav");
gi.soundindex ("*death3.wav");
gi.soundindex ("*death4.wav");
gi.soundindex ("*fall1.wav");
gi.soundindex ("*fall2.wav");
gi.soundindex ("*gurp1.wav"); // drowning damage
gi.soundindex ("*gurp2.wav");
gi.soundindex ("*jump1.wav"); // player jump
gi.soundindex ("*pain25_1.wav");
gi.soundindex ("*pain25_2.wav");
gi.soundindex ("*pain50_1.wav");
gi.soundindex ("*pain50_2.wav");
gi.soundindex ("*pain75_1.wav");
gi.soundindex ("*pain75_2.wav");
gi.soundindex ("*pain100_1.wav");
gi.soundindex ("*pain100_2.wav");
// sexed models
// THIS ORDER MUST MATCH THE DEFINES IN g_local.h
// you can add more, max 64
if (use_vwep->value || deathmatch->value)
{
gi.modelindex ("#w_blaster.md2");
gi.modelindex ("#w_shotgun.md2");
gi.modelindex ("#w_sshotgun.md2");
gi.modelindex ("#w_machinegun.md2");
gi.modelindex ("#w_chaingun.md2");
gi.modelindex ("#a_grenades.md2");
gi.modelindex ("#w_glauncher.md2");
gi.modelindex ("#w_rlauncher.md2");
gi.modelindex ("#w_hyperblaster.md2");
gi.modelindex ("#w_railgun.md2");
gi.modelindex ("#w_bfg.md2");
if (ctf->value)
gi.modelindex ("#w_grapple.md2");
}
//-------------------
gi.soundindex ("player/gasp1.wav"); // gasping for air
gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
gi.soundindex ("player/watr_in.wav"); // feet hitting water
gi.soundindex ("player/watr_out.wav"); // feet leaving water
gi.soundindex ("player/watr_un.wav"); // head going underwater
gi.soundindex ("player/u_breath1.wav");
gi.soundindex ("player/u_breath2.wav");
gi.soundindex ("items/pkup.wav"); // bonus item pickup
gi.soundindex ("world/land.wav"); // landing thud
gi.soundindex ("misc/h2ohit1.wav"); // landing splash
gi.soundindex ("items/damage.wav");
gi.soundindex ("items/protect.wav");
gi.soundindex ("items/protect4.wav");
gi.soundindex ("weapons/noammo.wav");
gi.soundindex ("infantry/inflies1.wav");
sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
gi.modelindex ("models/objects/gibs/arm/tris.md2");
gi.modelindex ("models/objects/gibs/leg/tris.md2");
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gi.modelindex ("models/objects/gibs/bone/tris.md2");
gi.modelindex ("models/objects/gibs/bone2/tris.md2");
gi.modelindex ("models/objects/gibs/chest/tris.md2");
gi.modelindex ("models/objects/gibs/skull/tris.md2");
gi.modelindex ("models/objects/gibs/head2/tris.md2");
gi.soundindex ("mud/mud_in2.wav");
gi.soundindex ("mud/mud_out1.wav");
gi.soundindex ("mud/mud_un1.wav");
gi.soundindex ("mud/wade_mud1.wav");
gi.soundindex ("mud/wade_mud2.wav");
Lights();
// Fog clipping - if "fogclip" is non-zero, force gl_clear to a good
// value for obscuring HOM with fog... "good" is driver-dependent
if (ent->fogclip)
2019-03-13 19:20:07 +00:00
{
if(gl_driver && !Q_stricmp(gl_driver->string,"3dfxgl"))
gi.cvar_forceset("gl_clear", "0");
else
gi.cvar_forceset("gl_clear", "1");
}
// cvar overrides for effects flags:
if(alert_sounds->value)
world->effects |= FX_WORLDSPAWN_ALERTSOUNDS;
if(corpse_fade->value)
world->effects |= FX_WORLDSPAWN_CORPSEFADE;
if(jump_kick->value)
world->effects |= FX_WORLDSPAWN_JUMPKICK;
}
// Hud toggle ripped from TPP source
int nohud = 0;
void Hud_On()
{
if (deathmatch->value)
gi.configstring (CS_STATUSBAR, dm_statusbar);
else
gi.configstring (CS_STATUSBAR, single_statusbar);
nohud = 0;
}
void Hud_Off()
{
gi.configstring (CS_STATUSBAR, NULL);
nohud = 1;
}
void Cmd_ToggleHud ()
{
if (deathmatch->value)
return;
if (nohud)
Hud_On();
else
Hud_Off();
}