thirtyflightsofloving/zaero/km_cvar.h

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/*
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Knightmare
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* Knightmare's cvar header file */
extern cvar_t *mega_gibs; // whether to spawn extra gibs, default to 0
extern cvar_t *player_gib_health; // what health level to gib players at
extern cvar_t *adjust_train_corners; //whether to subtract (1,1,1) from train path corners to fix misalignments
extern cvar_t *falling_armor_damage; //whether player's armor absorbs damage from falling
extern cvar_t *player_jump_sounds; //whether to play that STUPID grunting sound when the player jumps
extern cvar_t *use_vwep;
// weapon balancing
extern cvar_t *sk_blaster_damage;
extern cvar_t *sk_blaster_damage_dm;
extern cvar_t *sk_blaster_speed;
extern cvar_t *sk_blaster_color;
extern cvar_t *sk_shotgun_damage;
extern cvar_t *sk_shotgun_count;
extern cvar_t *sk_shotgun_hspread;
extern cvar_t *sk_shotgun_vspread;
extern cvar_t *sk_sshotgun_damage;
extern cvar_t *sk_sshotgun_count;
extern cvar_t *sk_sshotgun_hspread;
extern cvar_t *sk_sshotgun_vspread;
extern cvar_t *sk_machinegun_damage;
extern cvar_t *sk_machinegun_hspread;
extern cvar_t *sk_machinegun_vspread;
extern cvar_t *sk_chaingun_damage;
extern cvar_t *sk_chaingun_damage_dm;
extern cvar_t *sk_chaingun_hspread;
extern cvar_t *sk_chaingun_vspread;
extern cvar_t *sk_grenade_damage;
extern cvar_t *sk_grenade_radius;
extern cvar_t *sk_grenade_speed;
extern cvar_t *sk_hand_grenade_damage;
extern cvar_t *sk_hand_grenade_radius;
extern cvar_t *sk_rocket_damage;
extern cvar_t *sk_rocket_damage2;
extern cvar_t *sk_rocket_rdamage;
extern cvar_t *sk_rocket_radius;
extern cvar_t *sk_rocket_speed;
extern cvar_t *sk_hyperblaster_damage;
extern cvar_t *sk_hyperblaster_damage_dm;
extern cvar_t *sk_hyperblaster_speed;
extern cvar_t *sk_hyperblaster_color;
extern cvar_t *sk_railgun_damage;
extern cvar_t *sk_railgun_damage_dm;
extern cvar_t *sk_rail_color;
extern cvar_t *sk_bfg_damage;
extern cvar_t *sk_bfg_damage_dm;
extern cvar_t *sk_bfg_damage2;
extern cvar_t *sk_bfg_damage2_dm;
extern cvar_t *sk_bfg_rdamage;
extern cvar_t *sk_bfg_radius;
extern cvar_t *sk_bfg_speed;
extern cvar_t *sk_flaregun_damage;
extern cvar_t *sk_flaregun_rdamage;
extern cvar_t *sk_flaregun_radius;
extern cvar_t *sk_flaregun_speed;
extern cvar_t *sk_flare_life;
extern cvar_t *sk_tbomb_damage;
extern cvar_t *sk_tbomb_radius;
extern cvar_t *sk_tbomb_shrapnel;
extern cvar_t *sk_tbomb_shrapnel_damage;
extern cvar_t *sk_sniperrifle_damage;
extern cvar_t *sk_sniperrifle_damage_dm;
extern cvar_t *sk_sniperrifle_kick;
extern cvar_t *sk_sniperrifle_kick_dm;
extern cvar_t *sk_soniccannon_damage;
extern cvar_t *sk_soniccannon_damage2;
extern cvar_t *sk_soniccannon_radius;
extern cvar_t *sk_soniccannon_maxfiretime;
extern cvar_t *sk_soniccannon_maxcells;
extern cvar_t *sk_empnuke_radius;
extern cvar_t *sk_a2k_damage;
extern cvar_t *sk_a2k_radius;
extern cvar_t *sk_plasmashield_health;
extern cvar_t *sk_plasmashield_life;
// DM start values
extern cvar_t *sk_dm_start_shells;
extern cvar_t *sk_dm_start_bullets;
extern cvar_t *sk_dm_start_rockets;
extern cvar_t *sk_dm_start_grenades;
extern cvar_t *sk_dm_start_cells;
extern cvar_t *sk_dm_start_slugs;
extern cvar_t *sk_dm_start_flares;
extern cvar_t *sk_dm_start_tbombs;
extern cvar_t *sk_dm_start_empnuke;
extern cvar_t *sk_dm_start_plasmashield;
extern cvar_t *sk_dm_start_shotgun;
extern cvar_t *sk_dm_start_sshotgun;
extern cvar_t *sk_dm_start_machinegun;
extern cvar_t *sk_dm_start_chaingun;
extern cvar_t *sk_dm_start_grenadelauncher;
extern cvar_t *sk_dm_start_rocketlauncher;
extern cvar_t *sk_dm_start_hyperblaster;
extern cvar_t *sk_dm_start_railgun;
extern cvar_t *sk_dm_start_bfg;
extern cvar_t *sk_dm_start_flaregun;
extern cvar_t *sk_dm_start_sniperrifle;
extern cvar_t *sk_dm_start_soniccannon;
// maximum values
extern cvar_t *sk_max_health;
extern cvar_t *sk_max_health_dm;
extern cvar_t *sk_max_armor;
extern cvar_t *sk_max_armor_jacket;
extern cvar_t *sk_max_armor_combat;
extern cvar_t *sk_max_armor_body;
extern cvar_t *sk_max_bullets;
extern cvar_t *sk_max_shells;
extern cvar_t *sk_max_rockets;
extern cvar_t *sk_max_grenades;
extern cvar_t *sk_max_cells;
extern cvar_t *sk_max_slugs;
extern cvar_t *sk_max_flares;
extern cvar_t *sk_max_tbombs;
extern cvar_t *sk_max_a2k;
extern cvar_t *sk_max_empnuke;
extern cvar_t *sk_max_plasmashield;
// maximum settings if a player gets a bandolier
extern cvar_t *sk_bando_bullets;
extern cvar_t *sk_bando_shells;
extern cvar_t *sk_bando_cells;
extern cvar_t *sk_bando_slugs;
extern cvar_t *sk_bando_flares;
// maximum settings if a player gets a pack
extern cvar_t *sk_pack_bullets;
extern cvar_t *sk_pack_shells;
extern cvar_t *sk_pack_rockets;
extern cvar_t *sk_pack_grenades;
extern cvar_t *sk_pack_cells;
extern cvar_t *sk_pack_slugs;
extern cvar_t *sk_pack_flares;
extern cvar_t *sk_pack_tbombs;
extern cvar_t *sk_pack_a2k;
extern cvar_t *sk_pack_empnuke;
extern cvar_t *sk_pack_plasmashield;
// pickup values
extern cvar_t *sk_box_shells; //value of shells
extern cvar_t *sk_box_bullets; //value of bullets
extern cvar_t *sk_box_grenades; //value of grenade pack
extern cvar_t *sk_box_rockets; //value of rocket pack
extern cvar_t *sk_box_cells; //value of cell pack
extern cvar_t *sk_box_slugs; //value of slug box
extern cvar_t *sk_box_flares;
extern cvar_t *sk_box_tbombs;
extern cvar_t *sk_box_empnuke;
extern cvar_t *sk_box_plasmashield;
// items/powerups
extern cvar_t *sk_armor_bonus_value; //value of armor shards
extern cvar_t *sk_health_bonus_value; //value of stimpacks
extern cvar_t *sk_powerup_max;
extern cvar_t *sk_quad_time;
extern cvar_t *sk_inv_time;
extern cvar_t *sk_breather_time;
extern cvar_t *sk_enviro_time;
extern cvar_t *sk_silencer_shots;
extern cvar_t *sk_visor_time;
extern cvar_t *sk_sniper_charge_time;
extern cvar_t *sk_a2k_detonate_time;