2019-03-13 19:20:07 +00:00
|
|
|
/*
|
2020-06-04 21:01:28 +00:00
|
|
|
===========================================================================
|
2019-03-13 19:20:07 +00:00
|
|
|
Copyright (C) 1997-2001 Id Software, Inc.
|
|
|
|
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
|
|
|
|
|
2020-06-04 21:01:28 +00:00
|
|
|
This file is part of Lazarus Quake 2 Mod source code.
|
2019-03-13 19:20:07 +00:00
|
|
|
|
2020-06-04 21:01:28 +00:00
|
|
|
Lazarus Quake 2 Mod source code is free software; you can redistribute it
|
|
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
|
|
or (at your option) any later version.
|
2019-03-13 19:20:07 +00:00
|
|
|
|
2020-06-04 21:01:28 +00:00
|
|
|
Lazarus Quake 2 Mod source code is distributed in the hope that it will be
|
|
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
2019-03-13 19:20:07 +00:00
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
2020-06-04 21:01:28 +00:00
|
|
|
along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
===========================================================================
|
2019-03-13 19:20:07 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
// game.h -- game dll information visible to server
|
|
|
|
|
|
|
|
#define GAME_API_VERSION 3
|
|
|
|
|
|
|
|
// edict->svflags
|
|
|
|
|
|
|
|
#define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects
|
|
|
|
#define SVF_DEADMONSTER 0x00000002 // treat as CONTENTS_DEADMONSTER for collision
|
|
|
|
#define SVF_MONSTER 0x00000004 // treat as CONTENTS_MONSTER for collision
|
|
|
|
#define SVF_DAMAGEABLE 0x00000008
|
|
|
|
#define SVF_TRIGGER_CAMOWNER 0x00000010
|
|
|
|
#define SVF_MUD 0x00000020
|
|
|
|
#define SVF_GIB 0x00000040 //Knightmare- gib flag
|
|
|
|
|
|
|
|
// edict->solid values
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
SOLID_NOT, // no interaction with other objects
|
|
|
|
SOLID_TRIGGER, // only touch when inside, after moving
|
|
|
|
SOLID_BBOX, // touch on edge
|
|
|
|
SOLID_BSP // bsp clip, touch on edge
|
|
|
|
} solid_t;
|
|
|
|
|
|
|
|
// Filesytem data types
|
|
|
|
#ifdef GAME_INCLUDE
|
|
|
|
typedef int fileHandle_t;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
FS_READ,
|
|
|
|
FS_WRITE,
|
|
|
|
FS_APPEND
|
|
|
|
} fsMode_t;
|
|
|
|
#endif // GAME_INCLUDE
|
|
|
|
|
|
|
|
//===============================================================
|
|
|
|
|
|
|
|
// link_t is only used for entity area links now
|
|
|
|
typedef struct link_s
|
|
|
|
{
|
|
|
|
struct link_s *prev, *next;
|
|
|
|
} link_t;
|
|
|
|
|
|
|
|
#define MAX_ENT_CLUSTERS 16
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct edict_s edict_t;
|
|
|
|
typedef struct gclient_s gclient_t;
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef GAME_INCLUDE
|
|
|
|
|
|
|
|
struct gclient_s
|
|
|
|
{
|
|
|
|
player_state_t ps; // communicated by server to clients
|
|
|
|
int ping;
|
|
|
|
// the game dll can add anything it wants after
|
|
|
|
// this point in the structure
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct edict_s
|
|
|
|
{
|
|
|
|
entity_state_t s;
|
|
|
|
struct gclient_s *client;
|
|
|
|
qboolean inuse;
|
|
|
|
int linkcount;
|
|
|
|
|
|
|
|
// FIXME: move these fields to a server private sv_entity_t
|
|
|
|
link_t area; // linked to a division node or leaf
|
|
|
|
|
|
|
|
int num_clusters; // if -1, use headnode instead
|
|
|
|
int clusternums[MAX_ENT_CLUSTERS];
|
|
|
|
int headnode; // unused if num_clusters != -1
|
|
|
|
int areanum, areanum2;
|
|
|
|
|
|
|
|
//================================
|
|
|
|
|
|
|
|
int svflags; // SVF_NOCLIENT, SVF_DEADMONSTER, SVF_MONSTER, etc
|
|
|
|
vec3_t mins, maxs;
|
|
|
|
vec3_t absmin, absmax, size;
|
|
|
|
solid_t solid;
|
|
|
|
int clipmask;
|
|
|
|
edict_t *owner;
|
|
|
|
|
|
|
|
// the game dll can add anything it wants after
|
|
|
|
// this point in the structure
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // GAME_INCLUDE
|
|
|
|
|
|
|
|
//===============================================================
|
|
|
|
|
|
|
|
//
|
|
|
|
// functions provided by the main engine
|
|
|
|
//
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
// special messages
|
|
|
|
void (*bprintf) (int printlevel, char *fmt, ...);
|
|
|
|
void (*dprintf) (char *fmt, ...);
|
|
|
|
void (*cprintf) (edict_t *ent, int printlevel, char *fmt, ...);
|
|
|
|
void (*centerprintf) (edict_t *ent, char *fmt, ...);
|
|
|
|
void (*sound) (edict_t *ent, int channel, int soundindex, float volume, float attenuation, float timeofs);
|
|
|
|
void (*positioned_sound) (vec3_t origin, edict_t *ent, int channel, int soundinedex, float volume, float attenuation, float timeofs);
|
|
|
|
|
|
|
|
// config strings hold all the index strings, the lightstyles,
|
|
|
|
// and misc data like the sky definition and cdtrack.
|
|
|
|
// All of the current configstrings are sent to clients when
|
|
|
|
// they connect, and changes are sent to all connected clients.
|
|
|
|
void (*configstring) (int num, char *string);
|
|
|
|
|
|
|
|
void (*error) (char *fmt, ...);
|
|
|
|
|
|
|
|
// the *index functions create configstrings and some internal server state
|
|
|
|
int (*modelindex) (char *name);
|
|
|
|
int (*soundindex) (char *name);
|
|
|
|
int (*imageindex) (char *name);
|
|
|
|
|
|
|
|
void (*setmodel) (edict_t *ent, char *name);
|
|
|
|
|
|
|
|
// collision detection
|
|
|
|
trace_t (*trace) (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, edict_t *passent, int contentmask);
|
|
|
|
int (*pointcontents) (vec3_t point);
|
|
|
|
qboolean (*inPVS) (vec3_t p1, vec3_t p2);
|
|
|
|
qboolean (*inPHS) (vec3_t p1, vec3_t p2);
|
|
|
|
void (*SetAreaPortalState) (int portalnum, qboolean open);
|
|
|
|
qboolean (*AreasConnected) (int area1, int area2);
|
|
|
|
|
|
|
|
// an entity will never be sent to a client or used for collision
|
|
|
|
// if it is not passed to linkentity. If the size, position, or
|
|
|
|
// solidity changes, it must be relinked.
|
|
|
|
void (*linkentity) (edict_t *ent);
|
|
|
|
void (*unlinkentity) (edict_t *ent); // call before removing an interactive edict
|
|
|
|
int (*BoxEdicts) (vec3_t mins, vec3_t maxs, edict_t **list, int maxcount, int areatype);
|
|
|
|
void (*Pmove) (pmove_t *pmove); // player movement code common with client prediction
|
|
|
|
|
|
|
|
// network messaging
|
|
|
|
void (*multicast) (vec3_t origin, multicast_t to);
|
|
|
|
void (*unicast) (edict_t *ent, qboolean reliable);
|
|
|
|
void (*WriteChar) (int c);
|
|
|
|
void (*WriteByte) (int c);
|
|
|
|
void (*WriteShort) (int c);
|
|
|
|
void (*WriteLong) (int c);
|
|
|
|
void (*WriteFloat) (float f);
|
|
|
|
void (*WriteString) (char *s);
|
|
|
|
void (*WritePosition) (vec3_t pos); // some fractional bits
|
|
|
|
void (*WriteDir) (vec3_t pos); // single byte encoded, very coarse
|
|
|
|
void (*WriteAngle) (float f);
|
|
|
|
|
|
|
|
// managed memory allocation
|
2020-04-20 07:17:27 +00:00
|
|
|
void *(*TagMalloc) (size_t size, int tag); // Knightmare- was int size
|
2019-03-13 19:20:07 +00:00
|
|
|
void (*TagFree) (void *block);
|
|
|
|
void (*FreeTags) (int tag);
|
|
|
|
|
|
|
|
// console variable interaction
|
|
|
|
cvar_t *(*cvar) (char *var_name, char *value, int flags);
|
|
|
|
cvar_t *(*cvar_set) (char *var_name, char *value);
|
|
|
|
cvar_t *(*cvar_forceset) (char *var_name, char *value);
|
|
|
|
|
|
|
|
// ClientCommand and ServerCommand parameter access
|
|
|
|
int (*argc) (void);
|
|
|
|
char *(*argv) (int n);
|
|
|
|
char *(*args) (void); // concatenation of all argv >= 1
|
|
|
|
|
|
|
|
// add commands to the server console as if they were typed in
|
|
|
|
// for map changing, etc
|
|
|
|
void (*AddCommandString) (char *text);
|
|
|
|
|
|
|
|
void (*DebugGraph) (float value, int color);
|
|
|
|
|
|
|
|
// Knightmare- support game DLL loading from pak files thru engine
|
|
|
|
// This can be used to load script files, etc
|
|
|
|
// Also support open, read/write and closing files
|
|
|
|
#ifdef KMQUAKE2_ENGINE_MOD
|
2019-10-11 19:30:46 +00:00
|
|
|
char **(*ListPak) (char *find, int *num); // Deprecated- DO NOT USE!
|
2019-03-13 19:20:07 +00:00
|
|
|
int (*LoadFile) (char *name, void **buf);
|
|
|
|
void (*FreeFile) (void *buf);
|
|
|
|
void (*FreeFileList) (char **list, int n);
|
2019-03-13 23:54:41 +00:00
|
|
|
int (*OpenFile) (const char *name, fileHandle_t *f, fsMode_t mode);
|
|
|
|
int (*OpenCompressedFile) (const char *zipName, const char *fileName, fileHandle_t *f, fsMode_t mode);
|
|
|
|
void (*CloseFile) (fileHandle_t f);
|
|
|
|
int (*FRead) (void *buffer, int size, fileHandle_t f);
|
|
|
|
int (*FWrite) (const void *buffer, int size, fileHandle_t f);
|
|
|
|
char *(*GameDir) (void);
|
|
|
|
char *(*SaveGameDir) (void);
|
|
|
|
void (*CreatePath) (char *path);
|
2019-10-09 01:55:44 +00:00
|
|
|
char **(*GetFileList) (const char *path, const char *extension, int *num);
|
2020-04-20 07:17:27 +00:00
|
|
|
// void (*cvar_setdescription) (char *var_name, char *description);
|
2019-03-13 19:20:07 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
} game_import_t;
|
|
|
|
|
|
|
|
//
|
|
|
|
// functions exported by the game subsystem
|
|
|
|
//
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int apiversion;
|
|
|
|
|
|
|
|
// the init function will only be called when a game starts,
|
|
|
|
// not each time a level is loaded. Persistant data for clients
|
|
|
|
// and the server can be allocated in init
|
|
|
|
void (*Init) (void);
|
|
|
|
void (*Shutdown) (void);
|
|
|
|
|
|
|
|
// each new level entered will cause a call to SpawnEntities
|
|
|
|
void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
|
|
|
|
|
|
|
|
// Read/Write Game is for storing persistant cross level information
|
|
|
|
// about the world state and the clients.
|
|
|
|
// WriteGame is called every time a level is exited.
|
|
|
|
// ReadGame is called on a loadgame.
|
|
|
|
void (*WriteGame) (char *filename, qboolean autosave);
|
|
|
|
void (*ReadGame) (char *filename);
|
|
|
|
|
|
|
|
// ReadLevel is called after the default map information has been
|
|
|
|
// loaded with SpawnEntities
|
|
|
|
void (*WriteLevel) (char *filename);
|
|
|
|
void (*ReadLevel) (char *filename);
|
|
|
|
|
|
|
|
qboolean (*ClientConnect) (edict_t *ent, char *userinfo);
|
|
|
|
void (*ClientBegin) (edict_t *ent);
|
|
|
|
void (*ClientUserinfoChanged) (edict_t *ent, char *userinfo);
|
|
|
|
void (*ClientDisconnect) (edict_t *ent);
|
|
|
|
void (*ClientCommand) (edict_t *ent);
|
|
|
|
void (*ClientThink) (edict_t *ent, usercmd_t *cmd);
|
|
|
|
|
|
|
|
void (*RunFrame) (void);
|
|
|
|
|
|
|
|
// ServerCommand will be called when an "sv <command>" command is issued on the
|
|
|
|
// server console.
|
|
|
|
// The game can issue gi.argc() / gi.argv() commands to get the rest
|
|
|
|
// of the parameters
|
|
|
|
void (*ServerCommand) (void);
|
|
|
|
|
|
|
|
//
|
|
|
|
// global variables shared between game and server
|
|
|
|
//
|
|
|
|
|
|
|
|
// The edict array is allocated in the game dll so it
|
|
|
|
// can vary in size from one game to another.
|
|
|
|
//
|
|
|
|
// The size will be fixed when ge->Init() is called
|
|
|
|
struct edict_s *edicts;
|
|
|
|
int edict_size;
|
|
|
|
int num_edicts; // current number, <= max_edicts
|
|
|
|
int max_edicts;
|
|
|
|
} game_export_t;
|
|
|
|
|
|
|
|
game_export_t *GetGameApi (game_import_t *import);
|