mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 08:51:22 +00:00
3054 lines
54 KiB
Makefile
3054 lines
54 KiB
Makefile
|
# Microsoft Developer Studio Generated NMAKE File, Based on game.dsp
|
|||
|
!IF "$(CFG)" == ""
|
|||
|
CFG=game - Win32 Debug Alpha
|
|||
|
!MESSAGE <EFBFBD>\<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>肳<EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><EFBFBD>̫<EFBFBD>Ă<EFBFBD> game - Win32 Debug Alpha <EFBFBD><EFBFBD><EFBFBD>ݒ肵<EFBFBD>܂<EFBFBD><EFBFBD>B
|
|||
|
!ENDIF
|
|||
|
|
|||
|
!IF "$(CFG)" != "game - Win32 Release" && "$(CFG)" != "game - Win32 Debug" &&\
|
|||
|
"$(CFG)" != "game - Win32 Debug Alpha" && "$(CFG)" !=\
|
|||
|
"game - Win32 Release Alpha"
|
|||
|
!MESSAGE <EFBFBD>w<EFBFBD>肳<EFBFBD>ꂽ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ӱ<EFBFBD><EFBFBD> "$(CFG)" <EFBFBD>͐<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
|
|||
|
!MESSAGE NMAKE <EFBFBD>̎<EFBFBD><EFBFBD>s<EFBFBD><EFBFBD><EFBFBD>ɍ\<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD>
|
|||
|
!MESSAGE <20><><EFBFBD><EFBFBD><EFBFBD> ײݏ<D7B2><DD8F><EFBFBD>ϸۂ̐ݒ<CC90><DD92><EFBFBD><EFBFBD><EFBFBD><EFBFBD>`<60><><EFBFBD>܂<EFBFBD><DC82>B<EFBFBD><42>:
|
|||
|
!MESSAGE
|
|||
|
!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
|
|||
|
!MESSAGE
|
|||
|
!MESSAGE <20>I<EFBFBD><49><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ӱ<><D3B0>:
|
|||
|
!MESSAGE
|
|||
|
!MESSAGE "game - Win32 Release" ("Win32 (x86) Dynamic-Link Library" <EFBFBD>p)
|
|||
|
!MESSAGE "game - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" <EFBFBD>p)
|
|||
|
!MESSAGE "game - Win32 Debug Alpha" ("Win32 (ALPHA) Dynamic-Link Library" <EFBFBD>p)
|
|||
|
!MESSAGE "game - Win32 Release Alpha" ("Win32 (ALPHA) Dynamic-Link Library" <EFBFBD>p)
|
|||
|
!MESSAGE
|
|||
|
!ERROR <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȍ\<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>肳<EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
|
|||
|
!ENDIF
|
|||
|
|
|||
|
!IF "$(OS)" == "Windows_NT"
|
|||
|
NULL=
|
|||
|
!ELSE
|
|||
|
NULL=nul
|
|||
|
!ENDIF
|
|||
|
|
|||
|
MTL=midl.exe
|
|||
|
RSC=rc.exe
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
OUTDIR=.\..\Release
|
|||
|
INTDIR=.\Release
|
|||
|
# Begin Custom Macros
|
|||
|
OutDir=.\..\Release
|
|||
|
# End Custom Macros
|
|||
|
|
|||
|
!IF "$(RECURSE)" == "0"
|
|||
|
|
|||
|
ALL : "$(OUTDIR)\gamex86.dll"
|
|||
|
|
|||
|
!ELSE
|
|||
|
|
|||
|
ALL : "$(OUTDIR)\gamex86.dll"
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
CLEAN :
|
|||
|
-@erase "$(INTDIR)\g_ai.obj"
|
|||
|
-@erase "$(INTDIR)\g_cmds.obj"
|
|||
|
-@erase "$(INTDIR)\g_combat.obj"
|
|||
|
-@erase "$(INTDIR)\g_func.obj"
|
|||
|
-@erase "$(INTDIR)\g_items.obj"
|
|||
|
-@erase "$(INTDIR)\g_main.obj"
|
|||
|
-@erase "$(INTDIR)\g_misc.obj"
|
|||
|
-@erase "$(INTDIR)\g_monster.obj"
|
|||
|
-@erase "$(INTDIR)\g_phys.obj"
|
|||
|
-@erase "$(INTDIR)\g_save.obj"
|
|||
|
-@erase "$(INTDIR)\g_spawn.obj"
|
|||
|
-@erase "$(INTDIR)\g_target.obj"
|
|||
|
-@erase "$(INTDIR)\g_trigger.obj"
|
|||
|
-@erase "$(INTDIR)\g_turret.obj"
|
|||
|
-@erase "$(INTDIR)\g_utils.obj"
|
|||
|
-@erase "$(INTDIR)\g_weapon.obj"
|
|||
|
-@erase "$(INTDIR)\m_actor.obj"
|
|||
|
-@erase "$(INTDIR)\m_berserk.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss2.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss3.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss31.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss32.obj"
|
|||
|
-@erase "$(INTDIR)\m_brain.obj"
|
|||
|
-@erase "$(INTDIR)\m_chick.obj"
|
|||
|
-@erase "$(INTDIR)\m_flash.obj"
|
|||
|
-@erase "$(INTDIR)\m_flipper.obj"
|
|||
|
-@erase "$(INTDIR)\m_float.obj"
|
|||
|
-@erase "$(INTDIR)\m_flyer.obj"
|
|||
|
-@erase "$(INTDIR)\m_gladiator.obj"
|
|||
|
-@erase "$(INTDIR)\m_gunner.obj"
|
|||
|
-@erase "$(INTDIR)\m_hover.obj"
|
|||
|
-@erase "$(INTDIR)\m_infantry.obj"
|
|||
|
-@erase "$(INTDIR)\m_insane.obj"
|
|||
|
-@erase "$(INTDIR)\m_medic.obj"
|
|||
|
-@erase "$(INTDIR)\m_move.obj"
|
|||
|
-@erase "$(INTDIR)\m_mutant.obj"
|
|||
|
-@erase "$(INTDIR)\m_parasite.obj"
|
|||
|
-@erase "$(INTDIR)\m_soldier.obj"
|
|||
|
-@erase "$(INTDIR)\m_supertank.obj"
|
|||
|
-@erase "$(INTDIR)\m_tank.obj"
|
|||
|
-@erase "$(INTDIR)\p_client.obj"
|
|||
|
-@erase "$(INTDIR)\p_hud.obj"
|
|||
|
-@erase "$(INTDIR)\p_trail.obj"
|
|||
|
-@erase "$(INTDIR)\p_view.obj"
|
|||
|
-@erase "$(INTDIR)\p_weapon.obj"
|
|||
|
-@erase "$(INTDIR)\q_shared.obj"
|
|||
|
-@erase "$(INTDIR)\vc50.idb"
|
|||
|
-@erase "$(OUTDIR)\gamex86.dll"
|
|||
|
-@erase "$(OUTDIR)\gamex86.exp"
|
|||
|
-@erase "$(OUTDIR)\gamex86.lib"
|
|||
|
|
|||
|
"$(OUTDIR)" :
|
|||
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|||
|
|
|||
|
"$(INTDIR)" :
|
|||
|
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
|
|||
|
|
|||
|
CPP=cl.exe
|
|||
|
CPP_PROJ=/nologo /G5 /ML /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
|
|||
|
/Fp"$(INTDIR)\game.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|||
|
CPP_OBJS=.\Release/
|
|||
|
CPP_SBRS=.
|
|||
|
|
|||
|
.c{$(CPP_OBJS)}.obj::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cpp{$(CPP_OBJS)}.obj::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cxx{$(CPP_OBJS)}.obj::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.c{$(CPP_SBRS)}.sbr::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cpp{$(CPP_SBRS)}.sbr::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cxx{$(CPP_SBRS)}.sbr::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
|||
|
BSC32=bscmake.exe
|
|||
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc"
|
|||
|
BSC32_SBRS= \
|
|||
|
|
|||
|
LINK32=link.exe
|
|||
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winmm.lib /nologo\
|
|||
|
/base:"0x20000000" /subsystem:windows /dll /incremental:no\
|
|||
|
/pdb:"$(OUTDIR)\gamex86.pdb" /machine:I386 /def:".\game.def"\
|
|||
|
/out:"$(OUTDIR)\gamex86.dll" /implib:"$(OUTDIR)\gamex86.lib"
|
|||
|
DEF_FILE= \
|
|||
|
".\game.def"
|
|||
|
LINK32_OBJS= \
|
|||
|
"$(INTDIR)\g_ai.obj" \
|
|||
|
"$(INTDIR)\g_cmds.obj" \
|
|||
|
"$(INTDIR)\g_combat.obj" \
|
|||
|
"$(INTDIR)\g_func.obj" \
|
|||
|
"$(INTDIR)\g_items.obj" \
|
|||
|
"$(INTDIR)\g_main.obj" \
|
|||
|
"$(INTDIR)\g_misc.obj" \
|
|||
|
"$(INTDIR)\g_monster.obj" \
|
|||
|
"$(INTDIR)\g_phys.obj" \
|
|||
|
"$(INTDIR)\g_save.obj" \
|
|||
|
"$(INTDIR)\g_spawn.obj" \
|
|||
|
"$(INTDIR)\g_target.obj" \
|
|||
|
"$(INTDIR)\g_trigger.obj" \
|
|||
|
"$(INTDIR)\g_turret.obj" \
|
|||
|
"$(INTDIR)\g_utils.obj" \
|
|||
|
"$(INTDIR)\g_weapon.obj" \
|
|||
|
"$(INTDIR)\m_actor.obj" \
|
|||
|
"$(INTDIR)\m_berserk.obj" \
|
|||
|
"$(INTDIR)\m_boss2.obj" \
|
|||
|
"$(INTDIR)\m_boss3.obj" \
|
|||
|
"$(INTDIR)\m_boss31.obj" \
|
|||
|
"$(INTDIR)\m_boss32.obj" \
|
|||
|
"$(INTDIR)\m_brain.obj" \
|
|||
|
"$(INTDIR)\m_chick.obj" \
|
|||
|
"$(INTDIR)\m_flash.obj" \
|
|||
|
"$(INTDIR)\m_flipper.obj" \
|
|||
|
"$(INTDIR)\m_float.obj" \
|
|||
|
"$(INTDIR)\m_flyer.obj" \
|
|||
|
"$(INTDIR)\m_gladiator.obj" \
|
|||
|
"$(INTDIR)\m_gunner.obj" \
|
|||
|
"$(INTDIR)\m_hover.obj" \
|
|||
|
"$(INTDIR)\m_infantry.obj" \
|
|||
|
"$(INTDIR)\m_insane.obj" \
|
|||
|
"$(INTDIR)\m_medic.obj" \
|
|||
|
"$(INTDIR)\m_move.obj" \
|
|||
|
"$(INTDIR)\m_mutant.obj" \
|
|||
|
"$(INTDIR)\m_parasite.obj" \
|
|||
|
"$(INTDIR)\m_soldier.obj" \
|
|||
|
"$(INTDIR)\m_supertank.obj" \
|
|||
|
"$(INTDIR)\m_tank.obj" \
|
|||
|
"$(INTDIR)\p_client.obj" \
|
|||
|
"$(INTDIR)\p_hud.obj" \
|
|||
|
"$(INTDIR)\p_trail.obj" \
|
|||
|
"$(INTDIR)\p_view.obj" \
|
|||
|
"$(INTDIR)\p_weapon.obj" \
|
|||
|
"$(INTDIR)\q_shared.obj"
|
|||
|
|
|||
|
"$(OUTDIR)\gamex86.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|||
|
$(LINK32) @<<
|
|||
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|||
|
<<
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
OUTDIR=.\..\Debug
|
|||
|
INTDIR=.\Debug
|
|||
|
# Begin Custom Macros
|
|||
|
OutDir=.\..\Debug
|
|||
|
# End Custom Macros
|
|||
|
|
|||
|
!IF "$(RECURSE)" == "0"
|
|||
|
|
|||
|
ALL : "$(OUTDIR)\gamex86.dll"
|
|||
|
|
|||
|
!ELSE
|
|||
|
|
|||
|
ALL : "$(OUTDIR)\gamex86.dll"
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
CLEAN :
|
|||
|
-@erase "$(INTDIR)\g_ai.obj"
|
|||
|
-@erase "$(INTDIR)\g_cmds.obj"
|
|||
|
-@erase "$(INTDIR)\g_combat.obj"
|
|||
|
-@erase "$(INTDIR)\g_func.obj"
|
|||
|
-@erase "$(INTDIR)\g_items.obj"
|
|||
|
-@erase "$(INTDIR)\g_main.obj"
|
|||
|
-@erase "$(INTDIR)\g_misc.obj"
|
|||
|
-@erase "$(INTDIR)\g_monster.obj"
|
|||
|
-@erase "$(INTDIR)\g_phys.obj"
|
|||
|
-@erase "$(INTDIR)\g_save.obj"
|
|||
|
-@erase "$(INTDIR)\g_spawn.obj"
|
|||
|
-@erase "$(INTDIR)\g_target.obj"
|
|||
|
-@erase "$(INTDIR)\g_trigger.obj"
|
|||
|
-@erase "$(INTDIR)\g_turret.obj"
|
|||
|
-@erase "$(INTDIR)\g_utils.obj"
|
|||
|
-@erase "$(INTDIR)\g_weapon.obj"
|
|||
|
-@erase "$(INTDIR)\m_actor.obj"
|
|||
|
-@erase "$(INTDIR)\m_berserk.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss2.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss3.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss31.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss32.obj"
|
|||
|
-@erase "$(INTDIR)\m_brain.obj"
|
|||
|
-@erase "$(INTDIR)\m_chick.obj"
|
|||
|
-@erase "$(INTDIR)\m_flash.obj"
|
|||
|
-@erase "$(INTDIR)\m_flipper.obj"
|
|||
|
-@erase "$(INTDIR)\m_float.obj"
|
|||
|
-@erase "$(INTDIR)\m_flyer.obj"
|
|||
|
-@erase "$(INTDIR)\m_gladiator.obj"
|
|||
|
-@erase "$(INTDIR)\m_gunner.obj"
|
|||
|
-@erase "$(INTDIR)\m_hover.obj"
|
|||
|
-@erase "$(INTDIR)\m_infantry.obj"
|
|||
|
-@erase "$(INTDIR)\m_insane.obj"
|
|||
|
-@erase "$(INTDIR)\m_medic.obj"
|
|||
|
-@erase "$(INTDIR)\m_move.obj"
|
|||
|
-@erase "$(INTDIR)\m_mutant.obj"
|
|||
|
-@erase "$(INTDIR)\m_parasite.obj"
|
|||
|
-@erase "$(INTDIR)\m_soldier.obj"
|
|||
|
-@erase "$(INTDIR)\m_supertank.obj"
|
|||
|
-@erase "$(INTDIR)\m_tank.obj"
|
|||
|
-@erase "$(INTDIR)\p_client.obj"
|
|||
|
-@erase "$(INTDIR)\p_hud.obj"
|
|||
|
-@erase "$(INTDIR)\p_trail.obj"
|
|||
|
-@erase "$(INTDIR)\p_view.obj"
|
|||
|
-@erase "$(INTDIR)\p_weapon.obj"
|
|||
|
-@erase "$(INTDIR)\q_shared.obj"
|
|||
|
-@erase "$(INTDIR)\vc50.idb"
|
|||
|
-@erase "$(INTDIR)\vc50.pdb"
|
|||
|
-@erase "$(OUTDIR)\gamex86.dll"
|
|||
|
-@erase "$(OUTDIR)\gamex86.exp"
|
|||
|
-@erase "$(OUTDIR)\gamex86.lib"
|
|||
|
-@erase "$(OUTDIR)\gamex86.pdb"
|
|||
|
|
|||
|
"$(OUTDIR)" :
|
|||
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|||
|
|
|||
|
"$(INTDIR)" :
|
|||
|
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
|
|||
|
|
|||
|
CPP=cl.exe
|
|||
|
CPP_PROJ=/nologo /G5 /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
|
|||
|
"_WINDOWS" /D "BUILDING_REF_GL" /Fp"$(INTDIR)\game.pch" /YX /Fo"$(INTDIR)\\"\
|
|||
|
/Fd"$(INTDIR)\\" /FD /c
|
|||
|
CPP_OBJS=.\Debug/
|
|||
|
CPP_SBRS=.
|
|||
|
|
|||
|
.c{$(CPP_OBJS)}.obj::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cpp{$(CPP_OBJS)}.obj::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cxx{$(CPP_OBJS)}.obj::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.c{$(CPP_SBRS)}.sbr::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cpp{$(CPP_SBRS)}.sbr::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cxx{$(CPP_SBRS)}.sbr::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
|||
|
BSC32=bscmake.exe
|
|||
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc"
|
|||
|
BSC32_SBRS= \
|
|||
|
|
|||
|
LINK32=link.exe
|
|||
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winmm.lib /nologo\
|
|||
|
/base:"0x20000000" /subsystem:windows /dll /incremental:no\
|
|||
|
/pdb:"$(OUTDIR)\gamex86.pdb" /debug /machine:I386 /def:".\game.def"\
|
|||
|
/out:"$(OUTDIR)\gamex86.dll" /implib:"$(OUTDIR)\gamex86.lib"
|
|||
|
DEF_FILE= \
|
|||
|
".\game.def"
|
|||
|
LINK32_OBJS= \
|
|||
|
"$(INTDIR)\g_ai.obj" \
|
|||
|
"$(INTDIR)\g_cmds.obj" \
|
|||
|
"$(INTDIR)\g_combat.obj" \
|
|||
|
"$(INTDIR)\g_func.obj" \
|
|||
|
"$(INTDIR)\g_items.obj" \
|
|||
|
"$(INTDIR)\g_main.obj" \
|
|||
|
"$(INTDIR)\g_misc.obj" \
|
|||
|
"$(INTDIR)\g_monster.obj" \
|
|||
|
"$(INTDIR)\g_phys.obj" \
|
|||
|
"$(INTDIR)\g_save.obj" \
|
|||
|
"$(INTDIR)\g_spawn.obj" \
|
|||
|
"$(INTDIR)\g_target.obj" \
|
|||
|
"$(INTDIR)\g_trigger.obj" \
|
|||
|
"$(INTDIR)\g_turret.obj" \
|
|||
|
"$(INTDIR)\g_utils.obj" \
|
|||
|
"$(INTDIR)\g_weapon.obj" \
|
|||
|
"$(INTDIR)\m_actor.obj" \
|
|||
|
"$(INTDIR)\m_berserk.obj" \
|
|||
|
"$(INTDIR)\m_boss2.obj" \
|
|||
|
"$(INTDIR)\m_boss3.obj" \
|
|||
|
"$(INTDIR)\m_boss31.obj" \
|
|||
|
"$(INTDIR)\m_boss32.obj" \
|
|||
|
"$(INTDIR)\m_brain.obj" \
|
|||
|
"$(INTDIR)\m_chick.obj" \
|
|||
|
"$(INTDIR)\m_flash.obj" \
|
|||
|
"$(INTDIR)\m_flipper.obj" \
|
|||
|
"$(INTDIR)\m_float.obj" \
|
|||
|
"$(INTDIR)\m_flyer.obj" \
|
|||
|
"$(INTDIR)\m_gladiator.obj" \
|
|||
|
"$(INTDIR)\m_gunner.obj" \
|
|||
|
"$(INTDIR)\m_hover.obj" \
|
|||
|
"$(INTDIR)\m_infantry.obj" \
|
|||
|
"$(INTDIR)\m_insane.obj" \
|
|||
|
"$(INTDIR)\m_medic.obj" \
|
|||
|
"$(INTDIR)\m_move.obj" \
|
|||
|
"$(INTDIR)\m_mutant.obj" \
|
|||
|
"$(INTDIR)\m_parasite.obj" \
|
|||
|
"$(INTDIR)\m_soldier.obj" \
|
|||
|
"$(INTDIR)\m_supertank.obj" \
|
|||
|
"$(INTDIR)\m_tank.obj" \
|
|||
|
"$(INTDIR)\p_client.obj" \
|
|||
|
"$(INTDIR)\p_hud.obj" \
|
|||
|
"$(INTDIR)\p_trail.obj" \
|
|||
|
"$(INTDIR)\p_view.obj" \
|
|||
|
"$(INTDIR)\p_weapon.obj" \
|
|||
|
"$(INTDIR)\q_shared.obj"
|
|||
|
|
|||
|
"$(OUTDIR)\gamex86.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|||
|
$(LINK32) @<<
|
|||
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|||
|
<<
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
OUTDIR=.\..\DebugAxp
|
|||
|
INTDIR=.\DebugAxp
|
|||
|
# Begin Custom Macros
|
|||
|
OutDir=.\..\DebugAxp
|
|||
|
# End Custom Macros
|
|||
|
|
|||
|
!IF "$(RECURSE)" == "0"
|
|||
|
|
|||
|
ALL : "$(OUTDIR)\gameaxp.dll"
|
|||
|
|
|||
|
!ELSE
|
|||
|
|
|||
|
ALL : "$(OUTDIR)\gameaxp.dll"
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
CLEAN :
|
|||
|
-@erase "$(INTDIR)\g_ai.obj"
|
|||
|
-@erase "$(INTDIR)\g_cmds.obj"
|
|||
|
-@erase "$(INTDIR)\g_combat.obj"
|
|||
|
-@erase "$(INTDIR)\g_func.obj"
|
|||
|
-@erase "$(INTDIR)\g_items.obj"
|
|||
|
-@erase "$(INTDIR)\g_main.obj"
|
|||
|
-@erase "$(INTDIR)\g_misc.obj"
|
|||
|
-@erase "$(INTDIR)\g_monster.obj"
|
|||
|
-@erase "$(INTDIR)\g_phys.obj"
|
|||
|
-@erase "$(INTDIR)\g_save.obj"
|
|||
|
-@erase "$(INTDIR)\g_spawn.obj"
|
|||
|
-@erase "$(INTDIR)\g_target.obj"
|
|||
|
-@erase "$(INTDIR)\g_trigger.obj"
|
|||
|
-@erase "$(INTDIR)\g_turret.obj"
|
|||
|
-@erase "$(INTDIR)\g_utils.obj"
|
|||
|
-@erase "$(INTDIR)\g_weapon.obj"
|
|||
|
-@erase "$(INTDIR)\m_actor.obj"
|
|||
|
-@erase "$(INTDIR)\m_berserk.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss2.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss3.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss31.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss32.obj"
|
|||
|
-@erase "$(INTDIR)\m_brain.obj"
|
|||
|
-@erase "$(INTDIR)\m_chick.obj"
|
|||
|
-@erase "$(INTDIR)\m_flash.obj"
|
|||
|
-@erase "$(INTDIR)\m_flipper.obj"
|
|||
|
-@erase "$(INTDIR)\m_float.obj"
|
|||
|
-@erase "$(INTDIR)\m_flyer.obj"
|
|||
|
-@erase "$(INTDIR)\m_gladiator.obj"
|
|||
|
-@erase "$(INTDIR)\m_gunner.obj"
|
|||
|
-@erase "$(INTDIR)\m_hover.obj"
|
|||
|
-@erase "$(INTDIR)\m_infantry.obj"
|
|||
|
-@erase "$(INTDIR)\m_insane.obj"
|
|||
|
-@erase "$(INTDIR)\m_medic.obj"
|
|||
|
-@erase "$(INTDIR)\m_move.obj"
|
|||
|
-@erase "$(INTDIR)\m_mutant.obj"
|
|||
|
-@erase "$(INTDIR)\m_parasite.obj"
|
|||
|
-@erase "$(INTDIR)\m_soldier.obj"
|
|||
|
-@erase "$(INTDIR)\m_supertank.obj"
|
|||
|
-@erase "$(INTDIR)\m_tank.obj"
|
|||
|
-@erase "$(INTDIR)\p_client.obj"
|
|||
|
-@erase "$(INTDIR)\p_hud.obj"
|
|||
|
-@erase "$(INTDIR)\p_trail.obj"
|
|||
|
-@erase "$(INTDIR)\p_view.obj"
|
|||
|
-@erase "$(INTDIR)\p_weapon.obj"
|
|||
|
-@erase "$(INTDIR)\q_shared.obj"
|
|||
|
-@erase "$(INTDIR)\vc50.idb"
|
|||
|
-@erase "$(INTDIR)\vc50.pdb"
|
|||
|
-@erase "$(OUTDIR)\gameaxp.dll"
|
|||
|
-@erase "$(OUTDIR)\gameaxp.exp"
|
|||
|
-@erase "$(OUTDIR)\gameaxp.lib"
|
|||
|
-@erase "$(OUTDIR)\gameaxp.pdb"
|
|||
|
|
|||
|
"$(OUTDIR)" :
|
|||
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|||
|
|
|||
|
"$(INTDIR)" :
|
|||
|
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
|
|||
|
|
|||
|
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
|
|||
|
CPP=cl.exe
|
|||
|
CPP_PROJ=/nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|||
|
/Fp"$(INTDIR)\game.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /QA21164 /MTd\
|
|||
|
/c
|
|||
|
CPP_OBJS=.\DebugAxp/
|
|||
|
CPP_SBRS=.
|
|||
|
|
|||
|
.c{$(CPP_OBJS)}.obj::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cpp{$(CPP_OBJS)}.obj::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cxx{$(CPP_OBJS)}.obj::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.c{$(CPP_SBRS)}.sbr::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cpp{$(CPP_SBRS)}.sbr::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cxx{$(CPP_SBRS)}.sbr::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
BSC32=bscmake.exe
|
|||
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc"
|
|||
|
BSC32_SBRS= \
|
|||
|
|
|||
|
LINK32=link.exe
|
|||
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
|
|||
|
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
|
|||
|
/base:"0x20000000" /subsystem:windows /dll /pdb:"$(OUTDIR)\gameaxp.pdb" /debug\
|
|||
|
/machine:ALPHA /def:".\game.def" /out:"$(OUTDIR)\gameaxp.dll"\
|
|||
|
/implib:"$(OUTDIR)\gameaxp.lib"
|
|||
|
DEF_FILE= \
|
|||
|
".\game.def"
|
|||
|
LINK32_OBJS= \
|
|||
|
"$(INTDIR)\g_ai.obj" \
|
|||
|
"$(INTDIR)\g_cmds.obj" \
|
|||
|
"$(INTDIR)\g_combat.obj" \
|
|||
|
"$(INTDIR)\g_func.obj" \
|
|||
|
"$(INTDIR)\g_items.obj" \
|
|||
|
"$(INTDIR)\g_main.obj" \
|
|||
|
"$(INTDIR)\g_misc.obj" \
|
|||
|
"$(INTDIR)\g_monster.obj" \
|
|||
|
"$(INTDIR)\g_phys.obj" \
|
|||
|
"$(INTDIR)\g_save.obj" \
|
|||
|
"$(INTDIR)\g_spawn.obj" \
|
|||
|
"$(INTDIR)\g_target.obj" \
|
|||
|
"$(INTDIR)\g_trigger.obj" \
|
|||
|
"$(INTDIR)\g_turret.obj" \
|
|||
|
"$(INTDIR)\g_utils.obj" \
|
|||
|
"$(INTDIR)\g_weapon.obj" \
|
|||
|
"$(INTDIR)\m_actor.obj" \
|
|||
|
"$(INTDIR)\m_berserk.obj" \
|
|||
|
"$(INTDIR)\m_boss2.obj" \
|
|||
|
"$(INTDIR)\m_boss3.obj" \
|
|||
|
"$(INTDIR)\m_boss31.obj" \
|
|||
|
"$(INTDIR)\m_boss32.obj" \
|
|||
|
"$(INTDIR)\m_brain.obj" \
|
|||
|
"$(INTDIR)\m_chick.obj" \
|
|||
|
"$(INTDIR)\m_flash.obj" \
|
|||
|
"$(INTDIR)\m_flipper.obj" \
|
|||
|
"$(INTDIR)\m_float.obj" \
|
|||
|
"$(INTDIR)\m_flyer.obj" \
|
|||
|
"$(INTDIR)\m_gladiator.obj" \
|
|||
|
"$(INTDIR)\m_gunner.obj" \
|
|||
|
"$(INTDIR)\m_hover.obj" \
|
|||
|
"$(INTDIR)\m_infantry.obj" \
|
|||
|
"$(INTDIR)\m_insane.obj" \
|
|||
|
"$(INTDIR)\m_medic.obj" \
|
|||
|
"$(INTDIR)\m_move.obj" \
|
|||
|
"$(INTDIR)\m_mutant.obj" \
|
|||
|
"$(INTDIR)\m_parasite.obj" \
|
|||
|
"$(INTDIR)\m_soldier.obj" \
|
|||
|
"$(INTDIR)\m_supertank.obj" \
|
|||
|
"$(INTDIR)\m_tank.obj" \
|
|||
|
"$(INTDIR)\p_client.obj" \
|
|||
|
"$(INTDIR)\p_hud.obj" \
|
|||
|
"$(INTDIR)\p_trail.obj" \
|
|||
|
"$(INTDIR)\p_view.obj" \
|
|||
|
"$(INTDIR)\p_weapon.obj" \
|
|||
|
"$(INTDIR)\q_shared.obj"
|
|||
|
|
|||
|
"$(OUTDIR)\gameaxp.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|||
|
$(LINK32) @<<
|
|||
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|||
|
<<
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
OUTDIR=.\..\ReleaseAXP
|
|||
|
INTDIR=.\ReleaseAXP
|
|||
|
# Begin Custom Macros
|
|||
|
OutDir=.\..\ReleaseAXP
|
|||
|
# End Custom Macros
|
|||
|
|
|||
|
!IF "$(RECURSE)" == "0"
|
|||
|
|
|||
|
ALL : "$(OUTDIR)\gameaxp.dll"
|
|||
|
|
|||
|
!ELSE
|
|||
|
|
|||
|
ALL : "$(OUTDIR)\gameaxp.dll"
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
CLEAN :
|
|||
|
-@erase "$(INTDIR)\g_ai.obj"
|
|||
|
-@erase "$(INTDIR)\g_cmds.obj"
|
|||
|
-@erase "$(INTDIR)\g_combat.obj"
|
|||
|
-@erase "$(INTDIR)\g_func.obj"
|
|||
|
-@erase "$(INTDIR)\g_items.obj"
|
|||
|
-@erase "$(INTDIR)\g_main.obj"
|
|||
|
-@erase "$(INTDIR)\g_misc.obj"
|
|||
|
-@erase "$(INTDIR)\g_monster.obj"
|
|||
|
-@erase "$(INTDIR)\g_phys.obj"
|
|||
|
-@erase "$(INTDIR)\g_save.obj"
|
|||
|
-@erase "$(INTDIR)\g_spawn.obj"
|
|||
|
-@erase "$(INTDIR)\g_target.obj"
|
|||
|
-@erase "$(INTDIR)\g_trigger.obj"
|
|||
|
-@erase "$(INTDIR)\g_turret.obj"
|
|||
|
-@erase "$(INTDIR)\g_utils.obj"
|
|||
|
-@erase "$(INTDIR)\g_weapon.obj"
|
|||
|
-@erase "$(INTDIR)\m_actor.obj"
|
|||
|
-@erase "$(INTDIR)\m_berserk.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss2.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss3.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss31.obj"
|
|||
|
-@erase "$(INTDIR)\m_boss32.obj"
|
|||
|
-@erase "$(INTDIR)\m_brain.obj"
|
|||
|
-@erase "$(INTDIR)\m_chick.obj"
|
|||
|
-@erase "$(INTDIR)\m_flash.obj"
|
|||
|
-@erase "$(INTDIR)\m_flipper.obj"
|
|||
|
-@erase "$(INTDIR)\m_float.obj"
|
|||
|
-@erase "$(INTDIR)\m_flyer.obj"
|
|||
|
-@erase "$(INTDIR)\m_gladiator.obj"
|
|||
|
-@erase "$(INTDIR)\m_gunner.obj"
|
|||
|
-@erase "$(INTDIR)\m_hover.obj"
|
|||
|
-@erase "$(INTDIR)\m_infantry.obj"
|
|||
|
-@erase "$(INTDIR)\m_insane.obj"
|
|||
|
-@erase "$(INTDIR)\m_medic.obj"
|
|||
|
-@erase "$(INTDIR)\m_move.obj"
|
|||
|
-@erase "$(INTDIR)\m_mutant.obj"
|
|||
|
-@erase "$(INTDIR)\m_parasite.obj"
|
|||
|
-@erase "$(INTDIR)\m_soldier.obj"
|
|||
|
-@erase "$(INTDIR)\m_supertank.obj"
|
|||
|
-@erase "$(INTDIR)\m_tank.obj"
|
|||
|
-@erase "$(INTDIR)\p_client.obj"
|
|||
|
-@erase "$(INTDIR)\p_hud.obj"
|
|||
|
-@erase "$(INTDIR)\p_trail.obj"
|
|||
|
-@erase "$(INTDIR)\p_view.obj"
|
|||
|
-@erase "$(INTDIR)\p_weapon.obj"
|
|||
|
-@erase "$(INTDIR)\q_shared.obj"
|
|||
|
-@erase "$(INTDIR)\vc50.idb"
|
|||
|
-@erase "$(OUTDIR)\gameaxp.dll"
|
|||
|
-@erase "$(OUTDIR)\gameaxp.exp"
|
|||
|
-@erase "$(OUTDIR)\gameaxp.lib"
|
|||
|
|
|||
|
"$(OUTDIR)" :
|
|||
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|||
|
|
|||
|
"$(INTDIR)" :
|
|||
|
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
|
|||
|
|
|||
|
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
|
|||
|
CPP=cl.exe
|
|||
|
CPP_PROJ=/nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
|
|||
|
/Fp"$(INTDIR)\game.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /QA21164 /c
|
|||
|
CPP_OBJS=.\ReleaseAXP/
|
|||
|
CPP_SBRS=.
|
|||
|
|
|||
|
.c{$(CPP_OBJS)}.obj::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cpp{$(CPP_OBJS)}.obj::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cxx{$(CPP_OBJS)}.obj::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.c{$(CPP_SBRS)}.sbr::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cpp{$(CPP_SBRS)}.sbr::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
.cxx{$(CPP_SBRS)}.sbr::
|
|||
|
$(CPP) @<<
|
|||
|
$(CPP_PROJ) $<
|
|||
|
<<
|
|||
|
|
|||
|
BSC32=bscmake.exe
|
|||
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc"
|
|||
|
BSC32_SBRS= \
|
|||
|
|
|||
|
LINK32=link.exe
|
|||
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000"\
|
|||
|
/subsystem:windows /dll /pdb:"$(OUTDIR)\gameaxp.pdb" /machine:ALPHA\
|
|||
|
/def:".\game.def" /out:"$(OUTDIR)\gameaxp.dll" /implib:"$(OUTDIR)\gameaxp.lib"
|
|||
|
DEF_FILE= \
|
|||
|
".\game.def"
|
|||
|
LINK32_OBJS= \
|
|||
|
"$(INTDIR)\g_ai.obj" \
|
|||
|
"$(INTDIR)\g_cmds.obj" \
|
|||
|
"$(INTDIR)\g_combat.obj" \
|
|||
|
"$(INTDIR)\g_func.obj" \
|
|||
|
"$(INTDIR)\g_items.obj" \
|
|||
|
"$(INTDIR)\g_main.obj" \
|
|||
|
"$(INTDIR)\g_misc.obj" \
|
|||
|
"$(INTDIR)\g_monster.obj" \
|
|||
|
"$(INTDIR)\g_phys.obj" \
|
|||
|
"$(INTDIR)\g_save.obj" \
|
|||
|
"$(INTDIR)\g_spawn.obj" \
|
|||
|
"$(INTDIR)\g_target.obj" \
|
|||
|
"$(INTDIR)\g_trigger.obj" \
|
|||
|
"$(INTDIR)\g_turret.obj" \
|
|||
|
"$(INTDIR)\g_utils.obj" \
|
|||
|
"$(INTDIR)\g_weapon.obj" \
|
|||
|
"$(INTDIR)\m_actor.obj" \
|
|||
|
"$(INTDIR)\m_berserk.obj" \
|
|||
|
"$(INTDIR)\m_boss2.obj" \
|
|||
|
"$(INTDIR)\m_boss3.obj" \
|
|||
|
"$(INTDIR)\m_boss31.obj" \
|
|||
|
"$(INTDIR)\m_boss32.obj" \
|
|||
|
"$(INTDIR)\m_brain.obj" \
|
|||
|
"$(INTDIR)\m_chick.obj" \
|
|||
|
"$(INTDIR)\m_flash.obj" \
|
|||
|
"$(INTDIR)\m_flipper.obj" \
|
|||
|
"$(INTDIR)\m_float.obj" \
|
|||
|
"$(INTDIR)\m_flyer.obj" \
|
|||
|
"$(INTDIR)\m_gladiator.obj" \
|
|||
|
"$(INTDIR)\m_gunner.obj" \
|
|||
|
"$(INTDIR)\m_hover.obj" \
|
|||
|
"$(INTDIR)\m_infantry.obj" \
|
|||
|
"$(INTDIR)\m_insane.obj" \
|
|||
|
"$(INTDIR)\m_medic.obj" \
|
|||
|
"$(INTDIR)\m_move.obj" \
|
|||
|
"$(INTDIR)\m_mutant.obj" \
|
|||
|
"$(INTDIR)\m_parasite.obj" \
|
|||
|
"$(INTDIR)\m_soldier.obj" \
|
|||
|
"$(INTDIR)\m_supertank.obj" \
|
|||
|
"$(INTDIR)\m_tank.obj" \
|
|||
|
"$(INTDIR)\p_client.obj" \
|
|||
|
"$(INTDIR)\p_hud.obj" \
|
|||
|
"$(INTDIR)\p_trail.obj" \
|
|||
|
"$(INTDIR)\p_view.obj" \
|
|||
|
"$(INTDIR)\p_weapon.obj" \
|
|||
|
"$(INTDIR)\q_shared.obj"
|
|||
|
|
|||
|
"$(OUTDIR)\gameaxp.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|||
|
$(LINK32) @<<
|
|||
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|||
|
<<
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release" || "$(CFG)" == "game - Win32 Debug" ||\
|
|||
|
"$(CFG)" == "game - Win32 Debug Alpha" || "$(CFG)" ==\
|
|||
|
"game - Win32 Release Alpha"
|
|||
|
SOURCE=.\g_ai.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_AI_=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_ai.obj" : $(SOURCE) $(DEP_CPP_G_AI_) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_AI_=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_ai.obj" : $(SOURCE) $(DEP_CPP_G_AI_) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_AI_=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_ai.obj" : $(SOURCE) $(DEP_CPP_G_AI_) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_AI_=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_ai.obj" : $(SOURCE) $(DEP_CPP_G_AI_) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_cmds.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_CMD=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_CMD=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_CMD=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_CMD=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_combat.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_COM=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_combat.obj" : $(SOURCE) $(DEP_CPP_G_COM) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_COM=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_combat.obj" : $(SOURCE) $(DEP_CPP_G_COM) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_COM=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_combat.obj" : $(SOURCE) $(DEP_CPP_G_COM) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_COM=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_combat.obj" : $(SOURCE) $(DEP_CPP_G_COM) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_func.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_FUN=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_func.obj" : $(SOURCE) $(DEP_CPP_G_FUN) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_FUN=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_func.obj" : $(SOURCE) $(DEP_CPP_G_FUN) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_FUN=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_func.obj" : $(SOURCE) $(DEP_CPP_G_FUN) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_FUN=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_func.obj" : $(SOURCE) $(DEP_CPP_G_FUN) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_items.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_ITE=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_items.obj" : $(SOURCE) $(DEP_CPP_G_ITE) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_ITE=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_items.obj" : $(SOURCE) $(DEP_CPP_G_ITE) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_ITE=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_items.obj" : $(SOURCE) $(DEP_CPP_G_ITE) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_ITE=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_items.obj" : $(SOURCE) $(DEP_CPP_G_ITE) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_main.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_MAI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_main.obj" : $(SOURCE) $(DEP_CPP_G_MAI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_MAI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_main.obj" : $(SOURCE) $(DEP_CPP_G_MAI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_MAI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_main.obj" : $(SOURCE) $(DEP_CPP_G_MAI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_MAI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_main.obj" : $(SOURCE) $(DEP_CPP_G_MAI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_misc.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_MIS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_misc.obj" : $(SOURCE) $(DEP_CPP_G_MIS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_MIS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_misc.obj" : $(SOURCE) $(DEP_CPP_G_MIS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_MIS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_misc.obj" : $(SOURCE) $(DEP_CPP_G_MIS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_MIS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_misc.obj" : $(SOURCE) $(DEP_CPP_G_MIS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_monster.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_MON=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_monster.obj" : $(SOURCE) $(DEP_CPP_G_MON) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_MON=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_monster.obj" : $(SOURCE) $(DEP_CPP_G_MON) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_MON=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_monster.obj" : $(SOURCE) $(DEP_CPP_G_MON) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_MON=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_monster.obj" : $(SOURCE) $(DEP_CPP_G_MON) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_phys.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_PHY=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_phys.obj" : $(SOURCE) $(DEP_CPP_G_PHY) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_PHY=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_phys.obj" : $(SOURCE) $(DEP_CPP_G_PHY) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_PHY=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_phys.obj" : $(SOURCE) $(DEP_CPP_G_PHY) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_PHY=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_phys.obj" : $(SOURCE) $(DEP_CPP_G_PHY) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_save.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_SAV=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_save.obj" : $(SOURCE) $(DEP_CPP_G_SAV) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_SAV=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_save.obj" : $(SOURCE) $(DEP_CPP_G_SAV) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_SAV=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_save.obj" : $(SOURCE) $(DEP_CPP_G_SAV) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_SAV=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_save.obj" : $(SOURCE) $(DEP_CPP_G_SAV) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_spawn.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_SPA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_spawn.obj" : $(SOURCE) $(DEP_CPP_G_SPA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_SPA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_spawn.obj" : $(SOURCE) $(DEP_CPP_G_SPA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_SPA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_spawn.obj" : $(SOURCE) $(DEP_CPP_G_SPA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_SPA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_spawn.obj" : $(SOURCE) $(DEP_CPP_G_SPA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_target.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_TAR=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_target.obj" : $(SOURCE) $(DEP_CPP_G_TAR) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_TAR=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_target.obj" : $(SOURCE) $(DEP_CPP_G_TAR) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_TAR=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_target.obj" : $(SOURCE) $(DEP_CPP_G_TAR) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_TAR=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_target.obj" : $(SOURCE) $(DEP_CPP_G_TAR) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_trigger.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_TRI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_trigger.obj" : $(SOURCE) $(DEP_CPP_G_TRI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_TRI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_trigger.obj" : $(SOURCE) $(DEP_CPP_G_TRI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_TRI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_trigger.obj" : $(SOURCE) $(DEP_CPP_G_TRI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_TRI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_trigger.obj" : $(SOURCE) $(DEP_CPP_G_TRI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_turret.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_TUR=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_turret.obj" : $(SOURCE) $(DEP_CPP_G_TUR) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_TUR=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_turret.obj" : $(SOURCE) $(DEP_CPP_G_TUR) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_TUR=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_turret.obj" : $(SOURCE) $(DEP_CPP_G_TUR) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_TUR=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_turret.obj" : $(SOURCE) $(DEP_CPP_G_TUR) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_utils.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_UTI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_utils.obj" : $(SOURCE) $(DEP_CPP_G_UTI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_UTI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_utils.obj" : $(SOURCE) $(DEP_CPP_G_UTI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_UTI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_utils.obj" : $(SOURCE) $(DEP_CPP_G_UTI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_UTI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_utils.obj" : $(SOURCE) $(DEP_CPP_G_UTI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\g_weapon.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_G_WEA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_weapon.obj" : $(SOURCE) $(DEP_CPP_G_WEA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_G_WEA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_weapon.obj" : $(SOURCE) $(DEP_CPP_G_WEA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_WEA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_weapon.obj" : $(SOURCE) $(DEP_CPP_G_WEA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_G_WEA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\g_weapon.obj" : $(SOURCE) $(DEP_CPP_G_WEA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_actor.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_ACT=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_actor.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_actor.obj" : $(SOURCE) $(DEP_CPP_M_ACT) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_ACT=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_actor.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_actor.obj" : $(SOURCE) $(DEP_CPP_M_ACT) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_ACT=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_actor.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_actor.obj" : $(SOURCE) $(DEP_CPP_M_ACT) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_ACT=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_actor.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_actor.obj" : $(SOURCE) $(DEP_CPP_M_ACT) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_berserk.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_BER=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_berserk.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_berserk.obj" : $(SOURCE) $(DEP_CPP_M_BER) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_BER=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_berserk.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_berserk.obj" : $(SOURCE) $(DEP_CPP_M_BER) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_BER=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_berserk.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_berserk.obj" : $(SOURCE) $(DEP_CPP_M_BER) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_BER=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_berserk.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_berserk.obj" : $(SOURCE) $(DEP_CPP_M_BER) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_boss2.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_BOS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss2.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss2.obj" : $(SOURCE) $(DEP_CPP_M_BOS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_BOS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss2.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss2.obj" : $(SOURCE) $(DEP_CPP_M_BOS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_BOS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss2.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss2.obj" : $(SOURCE) $(DEP_CPP_M_BOS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_BOS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss2.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss2.obj" : $(SOURCE) $(DEP_CPP_M_BOS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_boss3.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_BOSS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss32.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss3.obj" : $(SOURCE) $(DEP_CPP_M_BOSS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_BOSS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss32.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss3.obj" : $(SOURCE) $(DEP_CPP_M_BOSS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_BOSS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss32.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss3.obj" : $(SOURCE) $(DEP_CPP_M_BOSS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_BOSS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss32.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss3.obj" : $(SOURCE) $(DEP_CPP_M_BOSS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_boss31.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_BOSS3=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss31.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss31.obj" : $(SOURCE) $(DEP_CPP_M_BOSS3) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_BOSS3=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss31.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss31.obj" : $(SOURCE) $(DEP_CPP_M_BOSS3) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_BOSS3=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss31.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss31.obj" : $(SOURCE) $(DEP_CPP_M_BOSS3) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_BOSS3=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss31.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss31.obj" : $(SOURCE) $(DEP_CPP_M_BOSS3) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_boss32.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_BOSS32=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss32.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss32.obj" : $(SOURCE) $(DEP_CPP_M_BOSS32) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_BOSS32=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss32.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss32.obj" : $(SOURCE) $(DEP_CPP_M_BOSS32) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_BOSS32=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss32.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss32.obj" : $(SOURCE) $(DEP_CPP_M_BOSS32) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_BOSS32=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_boss32.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_boss32.obj" : $(SOURCE) $(DEP_CPP_M_BOSS32) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_brain.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_BRA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_brain.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_brain.obj" : $(SOURCE) $(DEP_CPP_M_BRA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_BRA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_brain.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_brain.obj" : $(SOURCE) $(DEP_CPP_M_BRA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_BRA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_brain.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_brain.obj" : $(SOURCE) $(DEP_CPP_M_BRA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_BRA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_brain.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_brain.obj" : $(SOURCE) $(DEP_CPP_M_BRA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_chick.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_CHI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_chick.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_chick.obj" : $(SOURCE) $(DEP_CPP_M_CHI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_CHI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_chick.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_chick.obj" : $(SOURCE) $(DEP_CPP_M_CHI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_CHI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_chick.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_chick.obj" : $(SOURCE) $(DEP_CPP_M_CHI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_CHI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_chick.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_chick.obj" : $(SOURCE) $(DEP_CPP_M_CHI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_flash.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_FLA=\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_flash.obj" : $(SOURCE) $(DEP_CPP_M_FLA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_FLA=\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_flash.obj" : $(SOURCE) $(DEP_CPP_M_FLA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_FLA=\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_flash.obj" : $(SOURCE) $(DEP_CPP_M_FLA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_FLA=\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_flash.obj" : $(SOURCE) $(DEP_CPP_M_FLA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_flipper.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_FLI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_flipper.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_flipper.obj" : $(SOURCE) $(DEP_CPP_M_FLI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_FLI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_flipper.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_flipper.obj" : $(SOURCE) $(DEP_CPP_M_FLI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_FLI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_flipper.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_flipper.obj" : $(SOURCE) $(DEP_CPP_M_FLI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_FLI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_flipper.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_flipper.obj" : $(SOURCE) $(DEP_CPP_M_FLI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_float.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_FLO=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_float.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_float.obj" : $(SOURCE) $(DEP_CPP_M_FLO) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_FLO=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_float.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_float.obj" : $(SOURCE) $(DEP_CPP_M_FLO) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_FLO=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_float.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_float.obj" : $(SOURCE) $(DEP_CPP_M_FLO) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_FLO=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_float.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_float.obj" : $(SOURCE) $(DEP_CPP_M_FLO) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_flyer.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_FLY=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_flyer.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_flyer.obj" : $(SOURCE) $(DEP_CPP_M_FLY) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_FLY=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_flyer.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_flyer.obj" : $(SOURCE) $(DEP_CPP_M_FLY) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_FLY=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_flyer.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_flyer.obj" : $(SOURCE) $(DEP_CPP_M_FLY) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_FLY=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_flyer.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_flyer.obj" : $(SOURCE) $(DEP_CPP_M_FLY) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_gladiator.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_GLA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_gladiator.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_gladiator.obj" : $(SOURCE) $(DEP_CPP_M_GLA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_GLA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_gladiator.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_gladiator.obj" : $(SOURCE) $(DEP_CPP_M_GLA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_GLA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_gladiator.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_gladiator.obj" : $(SOURCE) $(DEP_CPP_M_GLA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_GLA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_gladiator.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_gladiator.obj" : $(SOURCE) $(DEP_CPP_M_GLA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_gunner.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_GUN=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_gunner.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_gunner.obj" : $(SOURCE) $(DEP_CPP_M_GUN) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_GUN=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_gunner.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_gunner.obj" : $(SOURCE) $(DEP_CPP_M_GUN) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_GUN=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_gunner.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_gunner.obj" : $(SOURCE) $(DEP_CPP_M_GUN) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_GUN=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_gunner.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_gunner.obj" : $(SOURCE) $(DEP_CPP_M_GUN) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_hover.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_HOV=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_hover.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_hover.obj" : $(SOURCE) $(DEP_CPP_M_HOV) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_HOV=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_hover.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_hover.obj" : $(SOURCE) $(DEP_CPP_M_HOV) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_HOV=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_hover.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_hover.obj" : $(SOURCE) $(DEP_CPP_M_HOV) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_HOV=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_hover.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_hover.obj" : $(SOURCE) $(DEP_CPP_M_HOV) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_infantry.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_INF=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_infantry.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_infantry.obj" : $(SOURCE) $(DEP_CPP_M_INF) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_INF=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_infantry.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_infantry.obj" : $(SOURCE) $(DEP_CPP_M_INF) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_INF=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_infantry.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_infantry.obj" : $(SOURCE) $(DEP_CPP_M_INF) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_INF=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_infantry.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_infantry.obj" : $(SOURCE) $(DEP_CPP_M_INF) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_insane.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_INS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_insane.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_insane.obj" : $(SOURCE) $(DEP_CPP_M_INS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_INS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_insane.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_insane.obj" : $(SOURCE) $(DEP_CPP_M_INS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_INS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_insane.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_insane.obj" : $(SOURCE) $(DEP_CPP_M_INS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_INS=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_insane.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_insane.obj" : $(SOURCE) $(DEP_CPP_M_INS) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_medic.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_MED=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_medic.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_medic.obj" : $(SOURCE) $(DEP_CPP_M_MED) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_MED=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_medic.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_medic.obj" : $(SOURCE) $(DEP_CPP_M_MED) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_MED=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_medic.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_medic.obj" : $(SOURCE) $(DEP_CPP_M_MED) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_MED=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_medic.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_medic.obj" : $(SOURCE) $(DEP_CPP_M_MED) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_move.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_MOV=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_move.obj" : $(SOURCE) $(DEP_CPP_M_MOV) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_MOV=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_move.obj" : $(SOURCE) $(DEP_CPP_M_MOV) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_MOV=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_move.obj" : $(SOURCE) $(DEP_CPP_M_MOV) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_MOV=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_move.obj" : $(SOURCE) $(DEP_CPP_M_MOV) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_mutant.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_MUT=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_mutant.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_mutant.obj" : $(SOURCE) $(DEP_CPP_M_MUT) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_MUT=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_mutant.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_mutant.obj" : $(SOURCE) $(DEP_CPP_M_MUT) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_MUT=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_mutant.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_mutant.obj" : $(SOURCE) $(DEP_CPP_M_MUT) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_MUT=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_mutant.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_mutant.obj" : $(SOURCE) $(DEP_CPP_M_MUT) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_parasite.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_PAR=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_parasite.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_parasite.obj" : $(SOURCE) $(DEP_CPP_M_PAR) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_PAR=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_parasite.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_parasite.obj" : $(SOURCE) $(DEP_CPP_M_PAR) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_PAR=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_parasite.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_parasite.obj" : $(SOURCE) $(DEP_CPP_M_PAR) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_PAR=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_parasite.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_parasite.obj" : $(SOURCE) $(DEP_CPP_M_PAR) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_soldier.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_SOL=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_soldier.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_soldier.obj" : $(SOURCE) $(DEP_CPP_M_SOL) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_SOL=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_soldier.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_soldier.obj" : $(SOURCE) $(DEP_CPP_M_SOL) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_SOL=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_soldier.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_soldier.obj" : $(SOURCE) $(DEP_CPP_M_SOL) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_SOL=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_soldier.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_soldier.obj" : $(SOURCE) $(DEP_CPP_M_SOL) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_supertank.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_SUP=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_supertank.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_supertank.obj" : $(SOURCE) $(DEP_CPP_M_SUP) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_SUP=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_supertank.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_supertank.obj" : $(SOURCE) $(DEP_CPP_M_SUP) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_SUP=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_supertank.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_supertank.obj" : $(SOURCE) $(DEP_CPP_M_SUP) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_SUP=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_supertank.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_supertank.obj" : $(SOURCE) $(DEP_CPP_M_SUP) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\m_tank.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_M_TAN=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_tank.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_tank.obj" : $(SOURCE) $(DEP_CPP_M_TAN) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_M_TAN=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_tank.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_tank.obj" : $(SOURCE) $(DEP_CPP_M_TAN) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_TAN=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_tank.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_tank.obj" : $(SOURCE) $(DEP_CPP_M_TAN) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_M_TAN=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_tank.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\m_tank.obj" : $(SOURCE) $(DEP_CPP_M_TAN) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\p_client.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_P_CLI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_client.obj" : $(SOURCE) $(DEP_CPP_P_CLI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_P_CLI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_client.obj" : $(SOURCE) $(DEP_CPP_P_CLI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_P_CLI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_client.obj" : $(SOURCE) $(DEP_CPP_P_CLI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_P_CLI=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_client.obj" : $(SOURCE) $(DEP_CPP_P_CLI) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\p_hud.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_P_HUD=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_hud.obj" : $(SOURCE) $(DEP_CPP_P_HUD) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_P_HUD=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_hud.obj" : $(SOURCE) $(DEP_CPP_P_HUD) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_P_HUD=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_hud.obj" : $(SOURCE) $(DEP_CPP_P_HUD) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_P_HUD=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_hud.obj" : $(SOURCE) $(DEP_CPP_P_HUD) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\p_trail.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_P_TRA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_trail.obj" : $(SOURCE) $(DEP_CPP_P_TRA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_P_TRA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_trail.obj" : $(SOURCE) $(DEP_CPP_P_TRA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_P_TRA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_trail.obj" : $(SOURCE) $(DEP_CPP_P_TRA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_P_TRA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_trail.obj" : $(SOURCE) $(DEP_CPP_P_TRA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\p_view.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_P_VIE=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_view.obj" : $(SOURCE) $(DEP_CPP_P_VIE) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_P_VIE=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_view.obj" : $(SOURCE) $(DEP_CPP_P_VIE) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_P_VIE=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_view.obj" : $(SOURCE) $(DEP_CPP_P_VIE) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_P_VIE=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_view.obj" : $(SOURCE) $(DEP_CPP_P_VIE) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\p_weapon.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_P_WEA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_weapon.obj" : $(SOURCE) $(DEP_CPP_P_WEA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_P_WEA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_weapon.obj" : $(SOURCE) $(DEP_CPP_P_WEA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_P_WEA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_weapon.obj" : $(SOURCE) $(DEP_CPP_P_WEA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_P_WEA=\
|
|||
|
".\g_local.h"\
|
|||
|
".\game.h"\
|
|||
|
".\m_player.h"\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\p_weapon.obj" : $(SOURCE) $(DEP_CPP_P_WEA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
SOURCE=.\q_shared.c
|
|||
|
|
|||
|
!IF "$(CFG)" == "game - Win32 Release"
|
|||
|
|
|||
|
DEP_CPP_Q_SHA=\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|||
|
|
|||
|
DEP_CPP_Q_SHA=\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|||
|
|
|||
|
DEP_CPP_Q_SHA=\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|||
|
|
|||
|
DEP_CPP_Q_SHA=\
|
|||
|
".\q_shared.h"\
|
|||
|
|
|||
|
|
|||
|
"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|
|||
|
|
|||
|
!ENDIF
|
|||
|
|