mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2025-02-06 23:40:59 +00:00
119 lines
2.8 KiB
C
119 lines
2.8 KiB
C
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// Generated by ModelEd
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// GRUNT / ARMY
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#define FRAME_stand1 0
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#define FRAME_stand2 1
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#define FRAME_stand3 2
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#define FRAME_stand4 3
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#define FRAME_stand5 4
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#define FRAME_stand6 5
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#define FRAME_stand7 6
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#define FRAME_stand8 7
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#define FRAME_death1 8
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#define FRAME_death2 9
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#define FRAME_death3 10
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#define FRAME_death4 11
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#define FRAME_death5 12
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#define FRAME_death6 13
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#define FRAME_death7 14
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#define FRAME_death8 15
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#define FRAME_death9 16
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#define FRAME_death10 17
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#define FRAME_deathc1 18
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#define FRAME_deathc2 19
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#define FRAME_deathc3 20
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#define FRAME_deathc4 21
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#define FRAME_deathc5 22
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#define FRAME_deathc6 23
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#define FRAME_deathc7 24
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#define FRAME_deathc8 25
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#define FRAME_deathc9 26
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#define FRAME_deathc10 27
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#define FRAME_deathc11 28
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#define FRAME_load1 29
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#define FRAME_load2 30
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#define FRAME_load3 31
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#define FRAME_load4 32
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#define FRAME_load5 33
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#define FRAME_load6 34
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#define FRAME_load7 35
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#define FRAME_load8 36
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#define FRAME_load9 37
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#define FRAME_load10 38
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#define FRAME_load11 39
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#define FRAME_pain1 40
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#define FRAME_pain2 41
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#define FRAME_pain3 42
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#define FRAME_pain4 43
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#define FRAME_pain5 44
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#define FRAME_pain6 45
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#define FRAME_painb1 46
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#define FRAME_painb2 47
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#define FRAME_painb3 48
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#define FRAME_painb4 49
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#define FRAME_painb5 50
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#define FRAME_painb6 51
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#define FRAME_painb7 52
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#define FRAME_painb8 53
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#define FRAME_painb9 54
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#define FRAME_painb10 55
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#define FRAME_painb11 56
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#define FRAME_painb12 57
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#define FRAME_painb13 58
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#define FRAME_painb14 59
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#define FRAME_painc1 60
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#define FRAME_painc2 61
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#define FRAME_painc3 62
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#define FRAME_painc4 63
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#define FRAME_painc5 64
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#define FRAME_painc6 65
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#define FRAME_painc7 66
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#define FRAME_painc8 67
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#define FRAME_painc9 68
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#define FRAME_painc10 69
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#define FRAME_painc11 70
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#define FRAME_painc12 71
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#define FRAME_painc13 72
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#define FRAME_run1 73
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#define FRAME_run2 74
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#define FRAME_run3 75
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#define FRAME_run4 76
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#define FRAME_run5 77
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#define FRAME_run6 78
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#define FRAME_run7 79
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#define FRAME_run8 80
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#define FRAME_shoot1 81
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#define FRAME_shoot2 82
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#define FRAME_shoot3 83
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#define FRAME_shoot4 84
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#define FRAME_shoot5 85
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#define FRAME_shoot6 86
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#define FRAME_shoot7 87
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#define FRAME_shoot8 88
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#define FRAME_shoot9 89
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#define FRAME_prowl_1 90
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#define FRAME_prowl_2 91
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#define FRAME_prowl_3 92
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#define FRAME_prowl_4 93
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#define FRAME_prowl_5 94
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#define FRAME_prowl_6 95
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#define FRAME_prowl_7 96
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#define FRAME_prowl_8 97
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#define FRAME_prowl_9 98
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#define FRAME_prowl_10 99
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#define FRAME_prowl_11 100
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#define FRAME_prowl_12 101
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#define FRAME_prowl_13 102
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#define FRAME_prowl_14 103
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#define FRAME_prowl_15 104
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#define FRAME_prowl_16 105
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#define FRAME_prowl_17 106
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#define FRAME_prowl_18 107
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#define FRAME_prowl_19 108
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#define FRAME_prowl_20 109
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#define FRAME_prowl_21 110
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#define FRAME_prowl_22 111
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#define FRAME_prowl_23 112
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#define FRAME_prowl_24 113
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#define MODEL_SCALE 1.000000
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