2019-03-13 19:20:07 +00:00
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/*
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2020-06-04 21:01:28 +00:00
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===========================================================================
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2019-03-13 19:20:07 +00:00
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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2020-06-04 21:01:28 +00:00
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This file is part of Lazarus Quake 2 Mod source code.
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2019-03-13 19:20:07 +00:00
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2020-06-04 21:01:28 +00:00
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Lazarus Quake 2 Mod source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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2019-03-13 19:20:07 +00:00
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2020-06-04 21:01:28 +00:00
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Lazarus Quake 2 Mod source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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2019-03-13 19:20:07 +00:00
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You should have received a copy of the GNU General Public License
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2020-06-04 21:01:28 +00:00
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along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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2019-03-13 19:20:07 +00:00
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*/
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typedef struct
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{
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char id[4]; // Should be 'PACK'
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int dstart; // Offest in the file to the directory
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int dsize; // Size in bytes of the directory, same as num_items*64
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} pak_header_t;
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typedef struct
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{
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char name[56]; // The name of the item, normal C string
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int start; // Offset in .pak file to start of item
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int size; // Size of item in bytes
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} pak_item_t;
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