mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
253 lines
5.7 KiB
Text
253 lines
5.7 KiB
Text
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# Microsoft Developer Studio Project File - Name="3zb2" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=3zb2 - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "3zb2.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "3zb2.mak" CFG="3zb2 - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "3zb2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "3zb2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "3zb2 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Release"
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# PROP Intermediate_Dir ".\Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir "."
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:".\gamex86.dll"
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# SUBTRACT LINK32 /incremental:yes /debug
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!ELSEIF "$(CFG)" == "3zb2 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Debug"
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# PROP Intermediate_Dir ".\Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir "."
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /W3 /GX /Zd /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /debug /machine:I386 /out:".\gamex86.dll"
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!ENDIF
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# Begin Target
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# Name "3zb2 - Win32 Release"
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# Name "3zb2 - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\bot.c
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# End Source File
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# Begin Source File
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SOURCE=.\bot_fire.c
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# End Source File
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# Begin Source File
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SOURCE=.\bot_func.c
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# End Source File
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# Begin Source File
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SOURCE=.\bot_za.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_chase.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_cmds.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_combat.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_ctf.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_func.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_items.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_main.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_misc.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_model.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_monster.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_mtrain.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_phys.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_save.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_spawn.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_svcmds.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_target.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_trigger.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_utils.c
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# End Source File
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# Begin Source File
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SOURCE=.\g_weapon.c
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# End Source File
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# Begin Source File
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SOURCE=.\game.def
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# End Source File
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# Begin Source File
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SOURCE=.\m_move.c
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# End Source File
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# Begin Source File
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SOURCE=.\p_client.c
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# End Source File
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# Begin Source File
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SOURCE=.\p_hud.c
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# End Source File
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# Begin Source File
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SOURCE=.\p_menu.c
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# End Source File
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# Begin Source File
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SOURCE=.\p_trail.c
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# End Source File
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# Begin Source File
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SOURCE=.\p_view.c
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# End Source File
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# Begin Source File
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SOURCE=.\p_weapon.c
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# End Source File
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# Begin Source File
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SOURCE=.\q_shared.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\bot.h
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# End Source File
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# Begin Source File
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SOURCE=.\botstr.h
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# End Source File
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# Begin Source File
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SOURCE=.\g_local.h
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# End Source File
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# Begin Source File
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SOURCE=.\game.h
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# End Source File
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# Begin Source File
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SOURCE=.\q_shared.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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