thirtyflightsofloving/missionpack/m_dog.c

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/*
==============================================================================
Rottweiler
==============================================================================
*/
#include "g_local.h"
#include "m_dog.h"
static int sound_pain;
static int sound_death;
static int sound_attack;
static int sound_sight;
static int sound_idle;
/*static*/ void dog_idle (edict_t *self)
{
if (random() < 0.2)
gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
}
void dog_sight (edict_t *self, edict_t *other)
{
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
//STAND
mframe_t dog_frames_stand [] =
{
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL
};
mmove_t dog_move_stand = {FRAME_stand1, FRAME_stand9, dog_frames_stand, NULL};
void dog_stand (edict_t *self)
{
self->monsterinfo.currentmove = &dog_move_stand;
}
// WALK
mframe_t dog_frames_walk [] =
{
ai_walk, 7, dog_idle,
ai_walk, 7, NULL,
ai_walk, 7, NULL,
ai_walk, 7, NULL,
ai_walk, 7, NULL,
ai_walk, 7, NULL,
ai_walk, 7, NULL,
ai_walk, 7, NULL
};
mmove_t dog_move_walk = {FRAME_walk1, FRAME_walk8, dog_frames_walk, NULL};
void dog_walk (edict_t *self)
{
self->monsterinfo.currentmove = &dog_move_walk;
}
// RUN
mframe_t dog_frames_run [] =
{
ai_run, 12, dog_idle,
ai_run, 20, NULL,
ai_run, 20, NULL,
ai_run, 16, NULL,
ai_run, 22, NULL,
ai_run, 20, NULL,
ai_run, 12, NULL,
ai_run, 20, NULL,
ai_run, 20, NULL,
ai_run, 16, NULL,
ai_run, 22, NULL,
ai_run, 20, NULL
};
mmove_t dog_move_run = {FRAME_run1, FRAME_run12, dog_frames_run, NULL};
void dog_run (edict_t *self)
{
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
self->monsterinfo.currentmove = &dog_move_walk;
else
self->monsterinfo.currentmove = &dog_move_run;
}
// PAIN
mframe_t dog_frames_pain1 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t dog_move_pain1 = {FRAME_pain1, FRAME_pain6, dog_frames_pain1, dog_run};
mframe_t dog_frames_pain2 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, -4, NULL,
ai_move, -12,NULL,
ai_move, -12,NULL,
ai_move, -2, NULL,
ai_move, 0, NULL,
ai_move, -4, NULL,
ai_move, 0, NULL,
ai_move, -10, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t dog_move_pain2 = {FRAME_painb1, FRAME_painb16, dog_frames_pain2, dog_run};
void dog_pain (edict_t *self, edict_t *other, float kick, int damage)
{
if (self->health < (self->max_health / 2))
self->s.skinnum |= 1;
if (level.time < self->pain_debounce_time)
return;
self->pain_debounce_time = level.time + 1;
if (skill->value == 3)
return;
if (self->health > 0)
gi.sound (self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0); //WAS ATTN_IDLE
if (random() < 0.5)
self->monsterinfo.currentmove = &dog_move_pain1;
else
self->monsterinfo.currentmove = &dog_move_pain2;
}
// MELEE
/*static*/ void dog_bite (edict_t *self)
{
vec3_t aim;
VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 8);
if (fire_hit (self, aim, (random() + random() + random())*8, 100))
gi.sound (self, CHAN_WEAPON, sound_attack, 1, ATTN_NORM, 0);
}
/*static*/ void dog_checkrefire (edict_t *self)
{
if (!self->enemy || !self->enemy->inuse || self->enemy->health <= 0)
return;
if ( ((skill->value == 2) && (random() < 0.5)) || (range(self, self->enemy) == RANGE_MELEE) )
self->monsterinfo.nextframe = FRAME_attack1;
}
mframe_t dog_frames_attack []=
{
ai_charge, 10, NULL,
ai_charge, 10, NULL,
ai_charge, 10, NULL,
ai_charge, 10, dog_bite,
ai_charge, 10, NULL,
ai_charge, 10, NULL,
ai_charge, 10, NULL,
ai_charge, 10, dog_checkrefire
};
mmove_t dog_move_attack = {FRAME_attack1, FRAME_attack8, dog_frames_attack, dog_run};
void dog_melee (edict_t *self)
{
self->monsterinfo.currentmove = &dog_move_attack;
}
// LEAP
/*static*/ void dog_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
if (self->health <= 0)
{
self->touch = NULL;
return;
}
if (other->takedamage)
{
if (VectorLength(self->velocity) > 300)
{
vec3_t point;
vec3_t normal;
int damage;
VectorCopy (self->velocity, normal);
VectorNormalize(normal);
VectorMA (self->s.origin, self->maxs[0], normal, point);
damage = 10 + 10 * random();
T_Damage (other, self, self, self->velocity, point, normal, damage, damage, 0, MOD_UNKNOWN);
}
}
if (!M_CheckBottom (self))
{
if (self->groundentity)
{
self->monsterinfo.nextframe = FRAME_attack1;
self->touch = NULL;
}
return;
}
self->touch = NULL;
}
/*static*/ void dogtakeoff (edict_t *self)
{
vec3_t forward;
gi.sound (self, CHAN_VOICE, sound_attack, 1, ATTN_NORM, 0);
AngleVectors (self->s.angles, forward, NULL, NULL);
self->s.origin[2] += 1;
VectorScale (forward, 350, self->velocity);
self->velocity[2] = 220;
self->groundentity = NULL;
self->monsterinfo.attack_finished = level.time + 2;
self->touch = dog_jump_touch;
}
/*static*/ void dogchecklanding (edict_t *self)
{
if (self->groundentity)
{
self->monsterinfo.attack_finished = 0;
return;
}
if (level.time > self->monsterinfo.attack_finished)
self->monsterinfo.nextframe = FRAME_attack1;
}
mframe_t dog_frames_leap [] =
{
ai_charge, 0, NULL,
ai_charge, 0, dogtakeoff,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, dogchecklanding
};
mmove_t dog_move_leap = {FRAME_leap1, FRAME_leap9, dog_frames_leap, dog_run};
void dog_leap (edict_t *self)
{
self->monsterinfo.currentmove = &dog_move_leap;
}
//
// CHECKATTACK
//
static qboolean dog_check_melee (edict_t *self)
{
if (range (self, self->enemy) == RANGE_MELEE)
return true;
return false;
}
static qboolean dog_check_jump (edict_t *self)
{
vec3_t v;
float distance;
if (self->absmin[2] > (self->enemy->absmin[2] + 0.75 * self->enemy->size[2]))
return false;
if (self->absmax[2] < (self->enemy->absmin[2] + 0.25 * self->enemy->size[2]))
return false;
v[0] = self->s.origin[0] - self->enemy->s.origin[0];
v[1] = self->s.origin[1] - self->enemy->s.origin[1];
v[2] = 0;
distance = VectorLength(v);
if (distance < 80)
return false;
if (distance > 80)
{
vec3_t offset,end,dir;
vec3_t forward,right;
int cont;
VectorSet(offset, 80, 0, -2);
AngleVectors (self->s.angles, forward, right, NULL);
G_ProjectSource (self->s.origin, offset, forward, right, dir);
VectorMA (self->s.origin, 100 , dir, end);
cont = gi.pointcontents (end);
if (!(cont & MASK_SOLID))
{
// gi.dprintf("DOG TARGET LANDING IS NOT SOLID\n");
return false;
}
if (random() < 0.7)
return false;
}
return true;
}
qboolean dog_checkattack (edict_t *self)
{
if (!self->enemy || self->enemy->health <= 0)
return false;
if (dog_check_melee(self))
{
self->monsterinfo.attack_state = AS_MELEE;
return true;
}
if (dog_check_jump(self))
{
self->monsterinfo.attack_state = AS_MISSILE;
return true;
}
return false;
}
// DEAD
void dog_dead (edict_t *self)
{
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
gi.linkentity (self);
M_FlyCheck (self);
// Lazarus monster fade
if(world->effects & FX_WORLDSPAWN_CORPSEFADE)
{
self->think = FadeDieSink;
self->nextthink = level.time+corpse_fadetime->value;
}
}
mframe_t dog_frames_death1 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t dog_move_death1 = {FRAME_death1, FRAME_death9, dog_frames_death1, dog_dead};
mframe_t dog_frames_death2 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
};
mmove_t dog_move_death2 = {FRAME_deathb1, FRAME_deathb9, dog_frames_death2, dog_dead};
void dog_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
int n;
self->s.skinnum |= 1;
if (self->health <= self->gib_health && !(self->spawnflags & SF_MONSTER_NOGIB))
{
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n= 0; n < 2; n++)
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
for (n= 0; n < 4; n++)
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowHead (self, "models/monsters/dog/h_dog.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
if (self->deadflag == DEAD_DEAD)
return;
gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
if(random() < 0.5)
self->monsterinfo.currentmove = &dog_move_death1;
else
self->monsterinfo.currentmove = &dog_move_death2;
}
//
// SPAWN
//
/*QUAKED monster_dog (1 .5 0) (-32 -16 -24) (32 16 32) Ambush Trigger_Spawn Sight GoodGuy NoGib
model="models/monsters/dog/"
*/
void SP_monster_dog (edict_t *self)
{
if (deathmatch->value)
{
G_FreeEdict (self);
return;
}
sound_pain = gi.soundindex ("dog/dpain1.wav");
sound_death = gi.soundindex ("dog/ddeath.wav");
sound_attack = gi.soundindex ("dog/dattack1.wav");
sound_sight = gi.soundindex ("dog/dsight.wav");
sound_idle = gi.soundindex ("dog/idle.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
// Lazarus: special purpose skins
if ( self->style )
{
PatchMonsterModel("models/monsters/dog/dog.md2");
self->s.skinnum = self->style * 2;
}
self->s.modelindex = gi.modelindex ("models/monsters/dog/dog.md2");
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, 8);
if(!self->health)
self->health = 50;
if(!self->gib_health)
self->gib_health = -100;
if(!self->mass)
self->mass = 80;
self->pain = dog_pain;
self->die = dog_die;
self->monsterinfo.stand = dog_stand;
self->monsterinfo.walk = dog_walk;
self->monsterinfo.run = dog_run;
self->monsterinfo.dodge = NULL;
self->monsterinfo.attack = dog_leap;
self->monsterinfo.melee = dog_melee;
self->monsterinfo.sight = dog_sight;
self->monsterinfo.search = dog_stand;
self->monsterinfo.idle = dog_stand;
self->monsterinfo.checkattack = dog_checkattack;
if (!self->monsterinfo.flies)
self->monsterinfo.flies = 0.60;
// Lazarus
if (self->powerarmor)
{
if (self->powerarmortype == 1)
self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
else
self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
self->monsterinfo.power_armor_power = self->powerarmor;
}
self->common_name = "Rottweiler";
gi.linkentity (self);
self->monsterinfo.currentmove = &dog_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start (self);
}