thirtyflightsofloving/missionpack/km_cvar.h

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/* Knightmare's cvar header file */
extern cvar_t *mega_gibs; // whether to spawn extra gibs, default to 0
extern cvar_t *mp_monster_replace; // whether to replace monsters with mission pack modified variants
extern cvar_t *mp_monster_ammo_replace; // whether to replace monsters' ammo items if above is enabled
extern cvar_t *kamikaze_flyer_replace; // whether to replace some flyers with kamikaze flyers, probability 0-1
extern cvar_t *allow_player_use_abandoned_turret; // whether to allow player to use turrets in exisiting maps
extern cvar_t *turn_rider; // whether to turn player on rotating object
extern cvar_t *adjust_train_corners; // whether to subtract (1,1,1) from train path corners to fix misalignments
extern cvar_t *add_velocity_throw; // whether to add player's velocity to thrown objects
extern cvar_t *falling_armor_damage; // whether player's armor absorbs damage from falling
extern cvar_t *player_jump_sounds; // whether to play that STUPID grunting sound when the player jumps
extern cvar_t *tpp_auto; // whether to automatically go into third-person when pushing a pushable
extern cvar_t *use_vwep;
// Server-side speed control stuff
extern cvar_t *player_max_speed;
extern cvar_t *player_crouch_speed;
extern cvar_t *player_accel;
extern cvar_t *player_stopspeed;
// weapon balancing
extern cvar_t *sk_blaster_damage;
extern cvar_t *sk_blaster_damage_dm;
extern cvar_t *sk_blaster_speed;
extern cvar_t *sk_blaster_color;
extern cvar_t *sk_shotgun_damage;
extern cvar_t *sk_shotgun_count;
extern cvar_t *sk_shotgun_hspread;
extern cvar_t *sk_shotgun_vspread;
extern cvar_t *sk_sshotgun_damage;
extern cvar_t *sk_sshotgun_count;
extern cvar_t *sk_sshotgun_hspread;
extern cvar_t *sk_sshotgun_vspread;
extern cvar_t *sk_machinegun_damage;
extern cvar_t *sk_machinegun_hspread;
extern cvar_t *sk_machinegun_vspread;
extern cvar_t *sk_chaingun_damage;
extern cvar_t *sk_chaingun_damage_dm;
extern cvar_t *sk_chaingun_hspread;
extern cvar_t *sk_chaingun_vspread;
extern cvar_t *sk_grenade_damage;
extern cvar_t *sk_grenade_radius;
extern cvar_t *sk_grenade_speed;
extern cvar_t *sk_hand_grenade_damage;
extern cvar_t *sk_hand_grenade_radius;
extern cvar_t *sk_rocket_damage;
extern cvar_t *sk_rocket_damage2;
extern cvar_t *sk_rocket_rdamage;
extern cvar_t *sk_rocket_radius;
extern cvar_t *sk_rocket_speed;
extern cvar_t *sk_hyperblaster_damage;
extern cvar_t *sk_hyperblaster_damage_dm;
extern cvar_t *sk_hyperblaster_speed;
extern cvar_t *sk_hyperblaster_color;
extern cvar_t *sk_railgun_damage;
extern cvar_t *sk_railgun_damage_dm;
extern cvar_t *sk_rail_color;
extern cvar_t *sk_bfg_damage;
extern cvar_t *sk_bfg_damage_dm;
extern cvar_t *sk_bfg_damage2;
extern cvar_t *sk_bfg_damage2_dm;
extern cvar_t *sk_bfg_rdamage;
extern cvar_t *sk_bfg_radius;
extern cvar_t *sk_bfg_speed;
extern cvar_t *sk_jump_kick_damage;
extern cvar_t *sk_ionripper_damage;
extern cvar_t *sk_ionripper_damage_dm;
extern cvar_t *sk_ionripper_kick;
extern cvar_t *sk_ionripper_kick_dm;
extern cvar_t *sk_ionripper_speed;
extern cvar_t *sk_ionripper_extra_sounds;
extern cvar_t *sk_phalanx_damage;
extern cvar_t *sk_phalanx_damage2;
extern cvar_t *sk_phalanx_radius_damage;
extern cvar_t *sk_phalanx_radius;
extern cvar_t *sk_phalanx_speed;
extern cvar_t *sk_trap_life;
extern cvar_t *sk_trap_health;
extern cvar_t *sk_etf_rifle_damage;
extern cvar_t *sk_etf_rifle_damage_dm;
extern cvar_t *sk_etf_rifle_radius_damage;
extern cvar_t *sk_etf_rifle_radius;
extern cvar_t *sk_etf_rifle_speed;
extern cvar_t *sk_plasmabeam_damage;
extern cvar_t *sk_plasmabeam_damage_dm;
extern cvar_t *sk_disruptor_damage;
extern cvar_t *sk_disruptor_damage_dm;
extern cvar_t *sk_disruptor_speed;
extern cvar_t *sk_prox_damage;
extern cvar_t *sk_prox_radius;
extern cvar_t *sk_prox_speed;
extern cvar_t *sk_prox_life;
extern cvar_t *sk_prox_health;
extern cvar_t *sk_tesla_damage;
extern cvar_t *sk_tesla_radius;
extern cvar_t *sk_tesla_life;
extern cvar_t *sk_tesla_health;
extern cvar_t *sk_chainfist_damage;
extern cvar_t *sk_chainfist_damage_dm;
extern cvar_t *sk_nuke_delay;
extern cvar_t *sk_nuke_life;
extern cvar_t *sk_nuke_radius;
extern cvar_t *sk_nbomb_delay;
extern cvar_t *sk_nbomb_life;
extern cvar_t *sk_nbomb_radius;
extern cvar_t *sk_nbomb_damage;
extern cvar_t *sk_shockwave_bounces;
extern cvar_t *sk_shockwave_damage;
extern cvar_t *sk_shockwave_damage2;
extern cvar_t *sk_shockwave_rdamage;
extern cvar_t *sk_shockwave_speed;
extern cvar_t *sk_shockwave_radius;
extern cvar_t *sk_shockwave_effect_damage;
extern cvar_t *sk_shockwave_effect_radius;
extern cvar_t *sk_plasma_rifle_damage_bounce;
extern cvar_t *sk_plasma_rifle_damage_bounce_dm;
extern cvar_t *sk_plasma_rifle_damage_spread;
extern cvar_t *sk_plasma_rifle_damage_spread_dm;
extern cvar_t *sk_plasma_rifle_speed_bounce;
extern cvar_t *sk_plasma_rifle_speed_spread;
extern cvar_t *sk_plasma_rifle_radius;
extern cvar_t *sk_plasma_rifle_life_bounce;
extern cvar_t *sk_plasma_rifle_life_spread;
extern cvar_t *sk_flaregun_damage;
extern cvar_t *sk_flaregun_rdamage;
extern cvar_t *sk_flaregun_radius;
extern cvar_t *sk_flaregun_speed;
extern cvar_t *sk_flare_life;
extern cvar_t *sk_tbomb_damage;
extern cvar_t *sk_tbomb_radius;
extern cvar_t *sk_tbomb_shrapnel;
extern cvar_t *sk_tbomb_shrapnel_damage;
extern cvar_t *sk_tbomb_life;
extern cvar_t *sk_tbomb_health;
/*
extern cvar_t *sk_sniperrifle_damage;
extern cvar_t *sk_sniperrifle_damage_dm;
extern cvar_t *sk_sniperrifle_kick;
extern cvar_t *sk_sniperrifle_kick_dm;
extern cvar_t *sk_soniccannon_damage;
extern cvar_t *sk_soniccannon_damage2;
extern cvar_t *sk_soniccannon_radius;
extern cvar_t *sk_soniccannon_maxfiretime;
extern cvar_t *sk_soniccannon_maxcells;
*/
extern cvar_t *sk_empnuke_radius;
/*
extern cvar_t *sk_a2k_damage;
extern cvar_t *sk_a2k_radius;
*/
extern cvar_t *sk_plasmashield_health;
extern cvar_t *sk_plasmashield_life;
// DM start values
extern cvar_t *sk_dm_start_shells;
extern cvar_t *sk_dm_start_bullets;
extern cvar_t *sk_dm_start_rockets;
extern cvar_t *sk_dm_start_homing;
extern cvar_t *sk_dm_start_grenades;
extern cvar_t *sk_dm_start_cells;
extern cvar_t *sk_dm_start_slugs;
extern cvar_t *sk_dm_start_magslugs;
extern cvar_t *sk_dm_start_traps;
extern cvar_t *sk_dm_start_flechettes;
extern cvar_t *sk_dm_start_rounds;
extern cvar_t *sk_dm_start_prox;
extern cvar_t *sk_dm_start_tesla;
extern cvar_t *sk_dm_start_shocksphere;
extern cvar_t *sk_dm_start_flares;
extern cvar_t *sk_dm_start_tbombs;
extern cvar_t *sk_dm_start_empnuke;
extern cvar_t *sk_dm_start_plasmashield;
extern cvar_t *sk_dm_start_shotgun;
extern cvar_t *sk_dm_start_sshotgun;
extern cvar_t *sk_dm_start_machinegun;
extern cvar_t *sk_dm_start_chaingun;
extern cvar_t *sk_dm_start_grenadelauncher;
extern cvar_t *sk_dm_start_rocketlauncher;
extern cvar_t *sk_dm_start_hyperblaster;
extern cvar_t *sk_dm_start_railgun;
extern cvar_t *sk_dm_start_bfg;
extern cvar_t *sk_dm_start_ionripper;
extern cvar_t *sk_dm_start_phalanx;
extern cvar_t *sk_dm_start_etfrifle;
extern cvar_t *sk_dm_start_proxlauncher;
extern cvar_t *sk_dm_start_plasmabeam;
extern cvar_t *sk_dm_start_disruptor;
extern cvar_t *sk_dm_start_chainfist;
extern cvar_t *sk_dm_start_shockwave;
extern cvar_t *sk_dm_start_plasmarifle;
extern cvar_t *sk_dm_start_flaregun;
//extern cvar_t *sk_dm_start_sniperrifle;
//extern cvar_t *sk_dm_start_soniccannon;
// maximum values
extern cvar_t *sk_max_health;
extern cvar_t *sk_max_health_dm;
extern cvar_t *sk_max_foodcube_health;
extern cvar_t *sk_max_armor;
extern cvar_t *sk_max_armor_jacket;
extern cvar_t *sk_max_armor_combat;
extern cvar_t *sk_max_armor_body;
extern cvar_t *sk_max_bullets;
extern cvar_t *sk_max_shells;
extern cvar_t *sk_max_rockets;
extern cvar_t *sk_max_grenades;
extern cvar_t *sk_max_cells;
extern cvar_t *sk_max_slugs;
extern cvar_t *sk_max_magslugs;
extern cvar_t *sk_max_traps;
extern cvar_t *sk_max_flechettes;
extern cvar_t *sk_max_rounds;
extern cvar_t *sk_max_prox;
extern cvar_t *sk_max_tesla;
extern cvar_t *sk_max_shocksphere;
extern cvar_t *sk_max_fuel;
extern cvar_t *sk_max_flares;
extern cvar_t *sk_max_tbombs;
extern cvar_t *sk_max_empnuke;
extern cvar_t *sk_max_plasmashield;
//extern cvar_t *sk_max_a2k;
// maximum settings if a player gets a bandolier
extern cvar_t *sk_bando_bullets;
extern cvar_t *sk_bando_shells;
extern cvar_t *sk_bando_cells;
extern cvar_t *sk_bando_slugs;
extern cvar_t *sk_bando_magslugs;
extern cvar_t *sk_bando_flechettes;
extern cvar_t *sk_bando_rounds;
extern cvar_t *sk_bando_fuel;
extern cvar_t *sk_bando_flares;
// maximum settings if a player gets a pack
extern cvar_t *sk_pack_bullets;
extern cvar_t *sk_pack_shells;
extern cvar_t *sk_pack_rockets;
extern cvar_t *sk_pack_grenades;
extern cvar_t *sk_pack_cells;
extern cvar_t *sk_pack_slugs;
extern cvar_t *sk_pack_magslugs;
extern cvar_t *sk_pack_traps;
extern cvar_t *sk_pack_flechettes;
extern cvar_t *sk_pack_rounds;
extern cvar_t *sk_pack_prox;
extern cvar_t *sk_pack_tesla;
extern cvar_t *sk_pack_shocksphere;
extern cvar_t *sk_pack_fuel;
extern cvar_t *sk_pack_flares;
extern cvar_t *sk_pack_tbombs;
extern cvar_t *sk_pack_empnuke;
extern cvar_t *sk_pack_plasmashield;
//extern cvar_t *sk_pack_a2k;
extern cvar_t *sk_pack_give_xatrix_ammo;
extern cvar_t *sk_pack_give_rogue_ammo;
extern cvar_t *sk_pack_give_zaero_ammo;
// pickup values
extern cvar_t *sk_box_shells; // value of shells
extern cvar_t *sk_box_bullets; // value of bullets
extern cvar_t *sk_box_grenades; // value of grenade pack
extern cvar_t *sk_box_rockets; // value of rocket pack
extern cvar_t *sk_box_cells; // value of cell pack
extern cvar_t *sk_box_slugs; // value of slug box
extern cvar_t *sk_box_magslugs; // value ofmagslug box
extern cvar_t *sk_box_flechettes; // value of flechettes
extern cvar_t *sk_box_prox; // value of prox
extern cvar_t *sk_box_tesla; // value of tesla pack
extern cvar_t *sk_box_disruptors; // value of disruptor pack
extern cvar_t *sk_box_shocksphere; // value of shocksphere
extern cvar_t *sk_box_trap; // value of trap
extern cvar_t *sk_box_fuel; // value of fuel
extern cvar_t *sk_box_flares; // value of flares box
extern cvar_t *sk_box_tbombs; // value of IRED box
extern cvar_t *sk_box_empnuke; // value of EMP nuke
extern cvar_t *sk_box_plasmashield; // value of plasma shield
// items/powerups
extern cvar_t *sk_armor_bonus_value; //value of armor shards
extern cvar_t *sk_health_bonus_value; //value of stimpacks
extern cvar_t *sk_powerup_max;
extern cvar_t *sk_nuke_max;
extern cvar_t *sk_nbomb_max;
extern cvar_t *sk_doppleganger_max;
extern cvar_t *sk_defender_time;
extern cvar_t *sk_defender_blaster_damage;
extern cvar_t *sk_defender_blaster_speed;
extern cvar_t *sk_vengeance_time;
extern cvar_t *sk_vengeance_health_threshold;
extern cvar_t *sk_hunter_time;
extern cvar_t *sk_quad_time;
extern cvar_t *sk_inv_time;
extern cvar_t *sk_breather_time;
extern cvar_t *sk_enviro_time;
extern cvar_t *sk_silencer_shots;
extern cvar_t *sk_ir_time;
extern cvar_t *sk_double_time;
extern cvar_t *sk_quad_fire_time;
extern cvar_t *sk_doppleganger_time;
extern cvar_t *sk_stasis_time;
extern cvar_t *sk_visor_time;
//extern cvar_t *sk_sniper_charge_time;
//extern cvar_t *sk_a2k_detonate_time;