mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
1948 lines
50 KiB
C
1948 lines
50 KiB
C
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "g_local.h"
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#include "pak.h"
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void SP_target_freeze(edict_t *self);
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void SP_target_viewlock(edict_t *self);
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void SP_target_screenshake(edict_t *self);
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void SP_target_blood(edict_t *self);
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void SP_target_photocounter(edict_t *self);
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void SP_item_photoitem(edict_t *self);
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void SP_item_flagpole(edict_t *self);
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void SP_item_breakable(edict_t *self);
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void SP_target_checkpoint(edict_t *self);
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void SP_monster_guard(edict_t *self);
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void SP_monster_reynard(edict_t *self);
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void SP_monster_olive(edict_t *self);
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void SP_monster_olivesmoker(edict_t *self);
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void SP_monster_oliveshooter(edict_t *self);
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void SP_monster_worker(edict_t *self);
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void SP_monster_goon(edict_t *self);
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void SP_func_usebutton(edict_t *self);
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void SP_item_wallbutton(edict_t *self);
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void SP_target_equip(edict_t *self);
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void SP_model_animated(edict_t *self);
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void SP_item_suitcase(edict_t *self);
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void SP_item_partyguest(edict_t *self);
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void SP_item_partyguest2(edict_t *self);
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void SP_monster_dinnerguest(edict_t *self);
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void SP_item_freezable (edict_t *self);
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void SP_item_lever (edict_t *self);
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void SP_item_doorknob (edict_t *self);
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void SP_func_lavashooter (edict_t *self);
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void SP_item_chain (edict_t *self);
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void SP_item_pickable(edict_t *self);
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void SP_target_hinttitle(edict_t *self);
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void SP_item_health (edict_t *self);
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void SP_item_health_small (edict_t *self);
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void SP_item_health_large (edict_t *self);
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void SP_item_health_mega (edict_t *self);
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void SP_info_player_start (edict_t *ent);
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void SP_info_player_deathmatch (edict_t *ent);
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void SP_info_player_coop (edict_t *ent);
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void SP_info_player_intermission (edict_t *ent);
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void SP_func_plat (edict_t *ent);
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void SP_func_rotating (edict_t *ent);
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void SP_func_button (edict_t *ent);
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void SP_func_door (edict_t *ent);
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void SP_func_door_secret (edict_t *ent);
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void SP_func_door_rotating (edict_t *ent);
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void SP_func_water (edict_t *ent);
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void SP_func_train (edict_t *ent);
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void SP_func_conveyor (edict_t *self);
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void SP_func_wall (edict_t *self);
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void SP_func_object (edict_t *self);
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void SP_func_explosive (edict_t *self);
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void SP_func_timer (edict_t *self);
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void SP_func_areaportal (edict_t *ent);
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void SP_func_clock (edict_t *ent);
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void SP_func_killbox (edict_t *ent);
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void SP_trigger_always (edict_t *ent);
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void SP_trigger_once (edict_t *ent);
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void SP_trigger_multiple (edict_t *ent);
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void SP_trigger_relay (edict_t *ent);
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void SP_trigger_push (edict_t *ent);
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void SP_trigger_hurt (edict_t *ent);
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void SP_trigger_key (edict_t *ent);
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void SP_trigger_counter (edict_t *ent);
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void SP_trigger_elevator (edict_t *ent);
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void SP_trigger_gravity (edict_t *ent);
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void SP_trigger_monsterjump (edict_t *ent);
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void SP_target_temp_entity (edict_t *ent);
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void SP_target_speaker (edict_t *ent);
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void SP_target_explosion (edict_t *ent);
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void SP_target_changelevel (edict_t *ent);
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void SP_target_secret (edict_t *ent);
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void SP_target_goal (edict_t *ent);
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void SP_target_splash (edict_t *ent);
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void SP_target_spawner (edict_t *ent);
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void SP_target_blaster (edict_t *ent);
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void SP_target_crosslevel_trigger (edict_t *ent);
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void SP_target_crosslevel_target (edict_t *ent);
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void SP_target_laser (edict_t *self);
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void SP_target_help (edict_t *ent);
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void SP_target_actor (edict_t *ent);
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void SP_target_lightramp (edict_t *self);
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void SP_target_earthquake (edict_t *ent);
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void SP_target_character (edict_t *ent);
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void SP_target_string (edict_t *ent);
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void SP_worldspawn (edict_t *ent);
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void SP_viewthing (edict_t *ent);
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void SP_light (edict_t *self);
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void SP_light_mine1 (edict_t *ent);
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void SP_light_mine2 (edict_t *ent);
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void SP_info_null (edict_t *self);
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void SP_info_notnull (edict_t *self);
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void SP_path_corner (edict_t *self);
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void SP_point_combat (edict_t *self);
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void SP_misc_explobox (edict_t *self);
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void SP_misc_banner (edict_t *self);
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void SP_misc_satellite_dish (edict_t *self);
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void SP_misc_actor (edict_t *self);
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void SP_misc_gib_arm (edict_t *self);
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void SP_misc_gib_leg (edict_t *self);
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void SP_misc_gib_head (edict_t *self);
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void SP_misc_insane (edict_t *self);
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void SP_misc_deadsoldier (edict_t *self);
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void SP_misc_viper (edict_t *self);
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void SP_misc_viper_bomb (edict_t *self);
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void SP_misc_bigviper (edict_t *self);
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void SP_misc_strogg_ship (edict_t *self);
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void SP_misc_teleporter (edict_t *self);
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void SP_misc_teleporter_dest (edict_t *self);
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void SP_misc_blackhole (edict_t *self);
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void SP_misc_eastertank (edict_t *self);
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void SP_misc_easterchick (edict_t *self);
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void SP_misc_easterchick2 (edict_t *self);
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void SP_monster_berserk (edict_t *self);
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void SP_monster_gladiator (edict_t *self);
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void SP_monster_gunner (edict_t *self);
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void SP_monster_infantry (edict_t *self);
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void SP_monster_soldier_light (edict_t *self);
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void SP_monster_soldier (edict_t *self);
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void SP_monster_soldier_ss (edict_t *self);
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void SP_monster_tank (edict_t *self);
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void SP_monster_medic (edict_t *self);
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void SP_monster_flipper (edict_t *self);
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void SP_monster_chick (edict_t *self);
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void SP_monster_parasite (edict_t *self);
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void SP_monster_flyer (edict_t *self);
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void SP_monster_brain (edict_t *self);
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void SP_monster_floater (edict_t *self);
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void SP_monster_hover (edict_t *self);
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void SP_monster_mutant (edict_t *self);
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void SP_monster_supertank (edict_t *self);
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void SP_monster_boss2 (edict_t *self);
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void SP_monster_jorg (edict_t *self);
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void SP_monster_boss3_stand (edict_t *self);
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void SP_monster_commander_body (edict_t *self);
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void SP_turret_breach (edict_t *self);
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void SP_turret_base (edict_t *self);
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void SP_turret_driver (edict_t *self);
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// Lazarus
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void SP_crane_beam (edict_t *self);
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void SP_crane_hoist (edict_t *self);
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void SP_crane_hook (edict_t *self);
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void SP_crane_control (edict_t *self);
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void SP_crane_reset (edict_t *self);
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void SP_hint_path (edict_t *self);
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void SP_func_bobbingwater (edict_t *self);
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void SP_func_door_rot_dh (edict_t *self);
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void SP_func_door_swinging (edict_t *self);
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void SP_func_breakaway (edict_t *self); // Knightmare added
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void SP_func_force_wall(edict_t *ent);
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void SP_func_monitor (edict_t *self);
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void SP_func_pendulum (edict_t *self);
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void SP_func_pivot (edict_t *self);
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void SP_func_pushable (edict_t *self);
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void SP_func_reflect (edict_t *self);
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void SP_func_rotating_dh (edict_t *self);
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void SP_func_trackchange (edict_t *self);
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void SP_func_tracktrain (edict_t *self);
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void SP_func_trainbutton (edict_t *self);
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void SP_func_vehicle (edict_t *self);
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void SP_info_train_start (edict_t *self);
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void SP_misc_light (edict_t *self);
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void SP_model_spawn (edict_t *self);
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void SP_model_train (edict_t *self);
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void SP_model_turret (edict_t *self);
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void SP_monster_makron (edict_t *self);
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void SP_path_track (edict_t *self);
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void SP_target_anger (edict_t *self);
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void SP_target_animation (edict_t *self);
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void SP_target_attractor (edict_t *self);
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void SP_target_CD (edict_t *self);
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void SP_target_change (edict_t *self);
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void SP_target_clone (edict_t *self);
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void SP_target_effect (edict_t *self);
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void SP_target_fade (edict_t *self);
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void SP_target_failure (edict_t *self);
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void SP_target_fog (edict_t *self);
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void SP_target_fountain (edict_t *self);
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void SP_target_lightswitch (edict_t *self);
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void SP_target_locator (edict_t *self);
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void SP_target_lock (edict_t *self);
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void SP_target_lock_clue (edict_t *self);
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void SP_target_lock_code (edict_t *self);
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void SP_target_lock_digit (edict_t *self);
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void SP_target_monitor (edict_t *ent);
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void SP_target_monsterbattle (edict_t *self);
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void SP_target_movewith (edict_t *self);
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void SP_target_precipitation (edict_t *self);
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void SP_target_rocks (edict_t *self);
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void SP_target_rotation (edict_t *self);
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void SP_target_command (edict_t *self);
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void SP_target_set_effect (edict_t *self);
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void SP_target_skill (edict_t *self);
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void SP_target_sky (edict_t *self);
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void SP_target_text (edict_t *self);
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void SP_thing (edict_t *self);
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void SP_tremor_trigger_multiple (edict_t *self);
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void SP_trigger_bbox (edict_t *self);
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void SP_trigger_disguise (edict_t *self);
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void SP_trigger_fog (edict_t *self);
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void SP_trigger_inside (edict_t *self);
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void SP_trigger_look (edict_t *self);
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void SP_trigger_mass (edict_t *self);
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void SP_trigger_scales (edict_t *self);
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void SP_trigger_switch (edict_t *self);
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void SP_trigger_speaker (edict_t *self);
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void SP_trigger_teleporter (edict_t *self);
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void SP_trigger_transition (edict_t *self);
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// transition entities
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void SP_bolt (edict_t *self);
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void SP_debris (edict_t *self);
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void SP_gib (edict_t *self);
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void SP_gibhead (edict_t *self);
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void SP_grenade (edict_t *self);
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void SP_handgrenade (edict_t *self);
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void SP_rocket (edict_t *self);
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void SP_item_bottle (edict_t *self);
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void SP_item_bulletbox (edict_t *self);
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void SP_item_pickup (edict_t *self);
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void SP_item_radio (edict_t *self);
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void SP_monster_npc (edict_t *self);
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void SP_monster_starer (edict_t *self);
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void SP_target_teleporter (edict_t *self);
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void SP_func_civspawner(edict_t *self);
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void SP_target_spewer (edict_t *self);
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void SP_target_camturner(edict_t *self);
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void SP_target_attacher(edict_t *self);
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void SP_target_camdipper(edict_t *self);
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void SP_target_playereffect(edict_t *self);
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void SP_trigger_looker(edict_t *self);
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void SP_target_playerangle(edict_t *self);
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void SP_target_audiofollow (edict_t *self);
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void SP_target_skinner (edict_t *self);
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void SP_target_hider (edict_t *self);
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void SP_target_framer (edict_t *self);
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void SP_func_dancespawner (edict_t *self);
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void SP_target_bloomer(edict_t *self);
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void SP_target_godmode(edict_t *self);
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void SP_target_moveslow(edict_t *self);
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void SP_target_gunarms(edict_t *self);
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void SP_target_gunarmhide(edict_t *self);
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void SP_target_poster(edict_t *self);
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void SP_target_glassgib(edict_t *self);
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void SP_script_cart(edict_t *self);
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void SP_func_floatspawner (edict_t *self);
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void SP_func_inspect (edict_t *self);
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void SP_target_camshoot(edict_t *self);
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void SP_target_fovzoom(edict_t *self);
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void SP_target_bernpaper(edict_t *self);
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void SP_target_killfloaters(edict_t *self);
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void SP_target_commentary(edict_t *self);
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void SP_item_deck(edict_t *self);
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//
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// end Lazarus
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spawn_t spawns[] = {
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{"item_health", SP_item_health},
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{"item_health_small", SP_item_health_small},
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{"item_health_large", SP_item_health_large},
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{"item_health_mega", SP_item_health_mega},
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{"info_player_start", SP_info_player_start},
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{"info_player_deathmatch", SP_info_player_deathmatch},
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{"info_player_coop", SP_info_player_coop},
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{"info_player_intermission", SP_info_player_intermission},
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//ZOID
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{"info_player_team1", SP_info_player_team1},
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{"info_player_team2", SP_info_player_team2},
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{"info_player_team3", SP_info_player_team3}, // Knightmare added
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//ZOID
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{"func_plat", SP_func_plat},
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{"func_button", SP_func_button},
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{"func_door", SP_func_door},
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{"func_door_secret", SP_func_door_secret},
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{"func_door_rotating", SP_func_door_rotating},
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{"func_rotating", SP_func_rotating},
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{"func_train", SP_func_train},
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{"func_water", SP_func_water},
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{"func_conveyor", SP_func_conveyor},
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{"func_areaportal", SP_func_areaportal},
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{"func_clock", SP_func_clock},
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{"func_reflect", SP_func_reflect},
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{"func_wall", SP_func_wall},
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{"func_object", SP_func_object},
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{"func_timer", SP_func_timer},
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{"func_explosive", SP_func_explosive},
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{"func_killbox", SP_func_killbox},
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||
|
|
||
|
{"target_actor", SP_target_actor},
|
||
|
{"target_animation", SP_target_animation},
|
||
|
{"target_blaster", SP_target_blaster},
|
||
|
{"target_changelevel", SP_target_changelevel},
|
||
|
{"target_character", SP_target_character},
|
||
|
{"target_crosslevel_target", SP_target_crosslevel_target},
|
||
|
{"target_crosslevel_trigger", SP_target_crosslevel_trigger},
|
||
|
{"target_earthquake", SP_target_earthquake},
|
||
|
{"target_explosion", SP_target_explosion},
|
||
|
{"target_goal", SP_target_goal},
|
||
|
{"target_help", SP_target_help},
|
||
|
{"target_laser", SP_target_laser},
|
||
|
{"target_lightramp", SP_target_lightramp},
|
||
|
{"target_secret", SP_target_secret},
|
||
|
{"target_spawner", SP_target_spawner},
|
||
|
{"target_speaker", SP_target_speaker},
|
||
|
{"target_splash", SP_target_splash},
|
||
|
{"target_string", SP_target_string},
|
||
|
{"target_temp_entity", SP_target_temp_entity},
|
||
|
|
||
|
{"trigger_always", SP_trigger_always},
|
||
|
{"trigger_counter", SP_trigger_counter},
|
||
|
{"trigger_elevator", SP_trigger_elevator},
|
||
|
{"trigger_gravity", SP_trigger_gravity},
|
||
|
{"trigger_hurt", SP_trigger_hurt},
|
||
|
{"trigger_key", SP_trigger_key},
|
||
|
{"trigger_once", SP_trigger_once},
|
||
|
{"trigger_monsterjump", SP_trigger_monsterjump},
|
||
|
{"trigger_multiple", SP_trigger_multiple},
|
||
|
{"trigger_push", SP_trigger_push},
|
||
|
{"trigger_relay", SP_trigger_relay},
|
||
|
|
||
|
{"viewthing", SP_viewthing},
|
||
|
{"worldspawn", SP_worldspawn},
|
||
|
|
||
|
{"light", SP_light},
|
||
|
{"light_mine1", SP_light_mine1},
|
||
|
{"light_mine2", SP_light_mine2},
|
||
|
{"info_null", SP_info_null},
|
||
|
{"func_group", SP_info_null},
|
||
|
{"info_notnull", SP_info_notnull},
|
||
|
{"path_corner", SP_path_corner},
|
||
|
{"point_combat", SP_point_combat},
|
||
|
|
||
|
{"misc_explobox", SP_misc_explobox},
|
||
|
{"misc_banner", SP_misc_banner},
|
||
|
//ZOID
|
||
|
{"misc_ctf_banner", SP_misc_ctf_banner},
|
||
|
{"misc_ctf_small_banner", SP_misc_ctf_small_banner},
|
||
|
//ZOID
|
||
|
{"misc_satellite_dish", SP_misc_satellite_dish},
|
||
|
{"misc_actor", SP_misc_actor},
|
||
|
{"misc_gib_arm", SP_misc_gib_arm},
|
||
|
{"misc_gib_leg", SP_misc_gib_leg},
|
||
|
{"misc_gib_head", SP_misc_gib_head},
|
||
|
{"misc_insane", SP_misc_insane},
|
||
|
{"misc_deadsoldier", SP_misc_deadsoldier},
|
||
|
{"misc_viper", SP_misc_viper},
|
||
|
{"misc_viper_bomb", SP_misc_viper_bomb},
|
||
|
{"misc_bigviper", SP_misc_bigviper},
|
||
|
{"misc_strogg_ship", SP_misc_strogg_ship},
|
||
|
{"misc_teleporter", SP_misc_teleporter},
|
||
|
{"misc_teleporter_dest", SP_misc_teleporter_dest},
|
||
|
//ZOID
|
||
|
{"trigger_teleport", SP_trigger_teleport},
|
||
|
{"info_teleport_destination", SP_info_teleport_destination},
|
||
|
//ZOID
|
||
|
{"misc_blackhole", SP_misc_blackhole},
|
||
|
{"misc_eastertank", SP_misc_eastertank},
|
||
|
{"misc_easterchick", SP_misc_easterchick},
|
||
|
{"misc_easterchick2", SP_misc_easterchick2},
|
||
|
|
||
|
{"monster_berserk", SP_monster_berserk},
|
||
|
{"monster_gladiator", SP_monster_gladiator},
|
||
|
{"monster_gunner", SP_monster_gunner},
|
||
|
{"monster_infantry", SP_monster_infantry},
|
||
|
{"monster_soldier_light", SP_monster_soldier_light},
|
||
|
{"monster_soldier", SP_monster_soldier},
|
||
|
{"monster_soldier_ss", SP_monster_soldier_ss},
|
||
|
{"monster_tank", SP_monster_tank},
|
||
|
{"monster_tank_commander", SP_monster_tank},
|
||
|
{"monster_medic", SP_monster_medic},
|
||
|
{"monster_flipper", SP_monster_flipper},
|
||
|
{"monster_chick", SP_monster_chick},
|
||
|
{"monster_parasite", SP_monster_parasite},
|
||
|
{"monster_flyer", SP_monster_flyer},
|
||
|
{"monster_brain", SP_monster_brain},
|
||
|
{"monster_floater", SP_monster_floater},
|
||
|
{"monster_hover", SP_monster_hover},
|
||
|
{"monster_mutant", SP_monster_mutant},
|
||
|
{"monster_supertank", SP_monster_supertank},
|
||
|
{"monster_boss2", SP_monster_boss2},
|
||
|
{"monster_boss3_stand", SP_monster_boss3_stand},
|
||
|
{"monster_jorg", SP_monster_jorg},
|
||
|
|
||
|
{"monster_commander_body", SP_monster_commander_body},
|
||
|
|
||
|
{"turret_breach", SP_turret_breach},
|
||
|
{"turret_base", SP_turret_base},
|
||
|
{"turret_driver", SP_turret_driver},
|
||
|
|
||
|
// Lazarus
|
||
|
{"crane_beam", SP_crane_beam},
|
||
|
{"crane_hoist", SP_crane_hoist},
|
||
|
{"crane_hook", SP_crane_hook},
|
||
|
{"crane_control",SP_crane_control},
|
||
|
{"crane_reset",SP_crane_reset},
|
||
|
{"func_bobbingwater", SP_func_bobbingwater},
|
||
|
{"func_door_rot_dh", SP_func_door_rot_dh},
|
||
|
{"func_door_swinging", SP_func_door_swinging},
|
||
|
{"func_force_wall", SP_func_force_wall},
|
||
|
|
||
|
{"func_breakaway", SP_func_breakaway}, // Knightmare added
|
||
|
{"func_monitor", SP_func_monitor},
|
||
|
{"func_pendulum", SP_func_pendulum},
|
||
|
{"func_pivot", SP_func_pivot},
|
||
|
{"func_pushable", SP_func_pushable},
|
||
|
{"func_rotating_dh", SP_func_rotating_dh},
|
||
|
{"func_trackchange", SP_func_trackchange},
|
||
|
{"func_tracktrain", SP_func_tracktrain},
|
||
|
{"func_trainbutton", SP_func_trainbutton},
|
||
|
{"func_vehicle", SP_func_vehicle},
|
||
|
{"hint_path", SP_hint_path},
|
||
|
{"info_train_start", SP_info_train_start},
|
||
|
{"misc_light", SP_misc_light},
|
||
|
{"model_spawn", SP_model_spawn},
|
||
|
{"model_train", SP_model_train},
|
||
|
{"model_turret", SP_model_turret},
|
||
|
{"monster_makron", SP_monster_makron},
|
||
|
{"path_track", SP_path_track},
|
||
|
{"target_anger", SP_target_anger},
|
||
|
{"target_attractor", SP_target_attractor},
|
||
|
{"target_bmodel_spawner", SP_target_clone},
|
||
|
{"target_cd", SP_target_CD},
|
||
|
{"target_change", SP_target_change},
|
||
|
{"target_clone", SP_target_clone},
|
||
|
{"target_effect", SP_target_effect},
|
||
|
{"target_fade", SP_target_fade},
|
||
|
{"target_failure", SP_target_failure},
|
||
|
{"target_fog", SP_target_fog},
|
||
|
{"target_fountain", SP_target_fountain},
|
||
|
{"target_lightswitch", SP_target_lightswitch},
|
||
|
{"target_locator", SP_target_locator},
|
||
|
{"target_lock", SP_target_lock},
|
||
|
{"target_lock_clue", SP_target_lock_clue},
|
||
|
{"target_lock_code", SP_target_lock_code},
|
||
|
{"target_lock_digit", SP_target_lock_digit},
|
||
|
{"target_monitor", SP_target_monitor},
|
||
|
{"target_monsterbattle", SP_target_monsterbattle},
|
||
|
{"target_movewith", SP_target_movewith},
|
||
|
{"target_precipitation", SP_target_precipitation},
|
||
|
{"target_rocks", SP_target_rocks},
|
||
|
{"target_rotation", SP_target_rotation},
|
||
|
{"target_command", SP_target_command},
|
||
|
{"target_set_effect", SP_target_set_effect},
|
||
|
{"target_skill", SP_target_skill},
|
||
|
{"target_sky", SP_target_sky},
|
||
|
{"target_text", SP_target_text},
|
||
|
{"thing", SP_thing},
|
||
|
{"tremor_trigger_multiple", SP_tremor_trigger_multiple},
|
||
|
{"trigger_bbox", SP_trigger_bbox},
|
||
|
{"trigger_disguise", SP_trigger_disguise},
|
||
|
{"trigger_fog", SP_trigger_fog},
|
||
|
{"trigger_inside", SP_trigger_inside},
|
||
|
{"trigger_look", SP_trigger_look},
|
||
|
{"trigger_mass", SP_trigger_mass},
|
||
|
{"trigger_scales", SP_trigger_scales},
|
||
|
{"trigger_speaker", SP_trigger_speaker},
|
||
|
{"trigger_switch", SP_trigger_switch},
|
||
|
{"trigger_teleporter", SP_trigger_teleporter},
|
||
|
{"trigger_transition", SP_trigger_transition},
|
||
|
// transition entities
|
||
|
{"bolt", SP_bolt},
|
||
|
{"debris", SP_debris},
|
||
|
{"gib", SP_gib},
|
||
|
{"gibhead", SP_gibhead},
|
||
|
{"grenade", SP_grenade},
|
||
|
{"hgrenade", SP_handgrenade},
|
||
|
{"rocket", SP_rocket},
|
||
|
{"homing rocket", SP_rocket},
|
||
|
|
||
|
|
||
|
{"item_freezable", SP_item_freezable},
|
||
|
{"item_lever", SP_item_lever},
|
||
|
|
||
|
{"item_doorknob", SP_item_doorknob},
|
||
|
{"item_breakable", SP_item_breakable},
|
||
|
{"func_lavashooter", SP_func_lavashooter},
|
||
|
{"item_chain", SP_item_chain},
|
||
|
{"item_pickable", SP_item_pickable},
|
||
|
{"target_hinttitle", SP_target_hinttitle},
|
||
|
{"item_partyguest", SP_item_partyguest},
|
||
|
{"item_partyguest2", SP_item_partyguest2},
|
||
|
{"monster_dinnerguest", SP_monster_dinnerguest},
|
||
|
|
||
|
|
||
|
{"model_animated", SP_model_animated},
|
||
|
{"item_suitcase", SP_item_suitcase},
|
||
|
{"target_equip", SP_target_equip},
|
||
|
|
||
|
{"item_wallbutton", SP_item_wallbutton},
|
||
|
{"func_usebutton", SP_func_usebutton},
|
||
|
{"monster_reynard", SP_monster_reynard},
|
||
|
{"monster_olive", SP_monster_olive},
|
||
|
{"monster_olivesmoker", SP_monster_olivesmoker},
|
||
|
{"monster_oliveshooter", SP_monster_oliveshooter},
|
||
|
{"monster_goon", SP_monster_goon},
|
||
|
|
||
|
|
||
|
{"monster_worker", SP_monster_worker},
|
||
|
{"monster_guard", SP_monster_guard},
|
||
|
|
||
|
{"target_checkpoint", SP_target_checkpoint},
|
||
|
{"target_blood", SP_target_blood},
|
||
|
|
||
|
{"item_flagpole", SP_item_flagpole},
|
||
|
{"item_photoitem", SP_item_photoitem},
|
||
|
{"target_photocounter", SP_target_photocounter},
|
||
|
|
||
|
{"target_screenshake", SP_target_screenshake},
|
||
|
{"target_viewlock", SP_target_viewlock},
|
||
|
{"target_freeze", SP_target_freeze},
|
||
|
|
||
|
|
||
|
{"item_bottle", SP_item_bottle},
|
||
|
{"item_pickup", SP_item_pickup},
|
||
|
{"item_bulletbox", SP_item_bulletbox},
|
||
|
{"item_radio", SP_item_radio},
|
||
|
|
||
|
{"monster_npc", SP_monster_npc},
|
||
|
{"monster_starer", SP_monster_starer},
|
||
|
{"target_teleporter", SP_target_teleporter },
|
||
|
{"func_civspawner", SP_func_civspawner},
|
||
|
{"target_spewer", SP_target_spewer },
|
||
|
{"target_camturner", SP_target_camturner},
|
||
|
{"target_attacher", SP_target_attacher},
|
||
|
{"target_camdipper", SP_target_camdipper},
|
||
|
{"target_playereffect", SP_target_playereffect},
|
||
|
{"trigger_looker", SP_trigger_looker},
|
||
|
{"target_playerangle", SP_target_playerangle},
|
||
|
{"target_audiofollow", SP_target_audiofollow},
|
||
|
{"target_skinner", SP_target_skinner},
|
||
|
{"target_hider", SP_target_hider},
|
||
|
{"target_framer", SP_target_framer},
|
||
|
|
||
|
{"func_dancespawner", SP_func_dancespawner},
|
||
|
{"target_bloomer", SP_target_bloomer},
|
||
|
{"target_godmode", SP_target_godmode},
|
||
|
{"target_moveslow", SP_target_moveslow},
|
||
|
{"target_gunarms", SP_target_gunarms},
|
||
|
{"target_gunarmhide", SP_target_gunarmhide},
|
||
|
{"target_poster", SP_target_poster},
|
||
|
{"target_glassgib", SP_target_glassgib},
|
||
|
{"target_camshoot", SP_target_camshoot},
|
||
|
|
||
|
{"script_cart", SP_script_cart},
|
||
|
{"func_floatspawner", SP_func_floatspawner},
|
||
|
{"func_inspect", SP_func_inspect},
|
||
|
|
||
|
{"target_fovzoom", SP_target_fovzoom},
|
||
|
|
||
|
{"target_bernpaper", SP_target_bernpaper},
|
||
|
{"target_killfloaters", SP_target_killfloaters},
|
||
|
{"target_commentary", SP_target_commentary},
|
||
|
|
||
|
{"item_deck", SP_item_deck},
|
||
|
|
||
|
|
||
|
// end Lazarus
|
||
|
{NULL, NULL}
|
||
|
};
|
||
|
|
||
|
// Knightmare- global pointer for the entity alias script
|
||
|
// The file should be loaded into memory, because we can't
|
||
|
// re-open and read it for every entity we parse
|
||
|
char *alias_data;
|
||
|
int alias_data_size;
|
||
|
#ifndef KMQUAKE2_ENGINE_MOD
|
||
|
qboolean alias_from_pak;
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
ED_CallSpawn
|
||
|
|
||
|
Finds the spawn function for the entity and calls it
|
||
|
===============
|
||
|
*/
|
||
|
void ED_CallSpawn (edict_t *ent)
|
||
|
{
|
||
|
spawn_t *s;
|
||
|
gitem_t *item;
|
||
|
int i;
|
||
|
|
||
|
// Lazarus: if this fails, edict is freed.
|
||
|
|
||
|
if (!ent->classname)
|
||
|
{
|
||
|
gi.dprintf ("ED_CallSpawn: NULL classname\n");
|
||
|
G_FreeEdict(ent);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Lazarus: Preserve original angles for movewith stuff
|
||
|
// before G_SetMoveDir wipes 'em out
|
||
|
VectorCopy(ent->s.angles, ent->org_angles);
|
||
|
|
||
|
// check item spawn functions
|
||
|
for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
|
||
|
{
|
||
|
if (!item->classname)
|
||
|
continue;
|
||
|
if (!strcmp(item->classname, ent->classname))
|
||
|
{ // found it
|
||
|
SpawnItem (ent, item);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// check normal spawn functions
|
||
|
for (s=spawns ; s->name ; s++)
|
||
|
{
|
||
|
if (!strcmp(s->name, ent->classname))
|
||
|
{ // found it
|
||
|
s->spawn (ent);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
|
||
|
G_FreeEdict(ent);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
ED_NewString
|
||
|
=============
|
||
|
*/
|
||
|
char *ED_NewString (char *string)
|
||
|
{
|
||
|
char *newb, *new_p;
|
||
|
int i,l;
|
||
|
|
||
|
l = strlen(string) + 1;
|
||
|
|
||
|
newb = gi.TagMalloc (l, TAG_LEVEL);
|
||
|
|
||
|
new_p = newb;
|
||
|
|
||
|
for (i=0 ; i< l ; i++)
|
||
|
{
|
||
|
if (string[i] == '\\' && i < l-1)
|
||
|
{
|
||
|
i++;
|
||
|
if (string[i] == 'n')
|
||
|
*new_p++ = '\n';
|
||
|
else
|
||
|
*new_p++ = '\\';
|
||
|
}
|
||
|
else
|
||
|
*new_p++ = string[i];
|
||
|
}
|
||
|
|
||
|
return newb;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
ED_ParseField
|
||
|
|
||
|
Takes a key/value pair and sets the binary values
|
||
|
in an edict
|
||
|
===============
|
||
|
*/
|
||
|
void ED_ParseField (char *key, char *value, edict_t *ent)
|
||
|
{
|
||
|
field_t *f;
|
||
|
byte *b;
|
||
|
float v;
|
||
|
vec3_t vec;
|
||
|
|
||
|
for (f=fields ; f->name ; f++)
|
||
|
{
|
||
|
if (!(f->flags & FFL_NOSPAWN) && !Q_stricmp(f->name, key))
|
||
|
{ // found it
|
||
|
if (f->flags & FFL_SPAWNTEMP)
|
||
|
b = (byte *)&st;
|
||
|
else
|
||
|
b = (byte *)ent;
|
||
|
|
||
|
switch (f->type)
|
||
|
{
|
||
|
case F_LSTRING:
|
||
|
*(char **)(b+f->ofs) = ED_NewString (value);
|
||
|
break;
|
||
|
case F_VECTOR:
|
||
|
sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
|
||
|
((float *)(b+f->ofs))[0] = vec[0];
|
||
|
((float *)(b+f->ofs))[1] = vec[1];
|
||
|
((float *)(b+f->ofs))[2] = vec[2];
|
||
|
break;
|
||
|
case F_INT:
|
||
|
*(int *)(b+f->ofs) = atoi(value);
|
||
|
break;
|
||
|
case F_FLOAT:
|
||
|
*(float *)(b+f->ofs) = atof(value);
|
||
|
break;
|
||
|
case F_ANGLEHACK:
|
||
|
v = atof(value);
|
||
|
((float *)(b+f->ofs))[0] = 0;
|
||
|
((float *)(b+f->ofs))[1] = v;
|
||
|
((float *)(b+f->ofs))[2] = 0;
|
||
|
break;
|
||
|
case F_IGNORE:
|
||
|
break;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
gi.dprintf ("%s is not a field\n", key);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
ALIAS SCRIPT LOADING
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef KMQUAKE2_ENGINE_MOD
|
||
|
/*
|
||
|
====================
|
||
|
ReadTextFile
|
||
|
|
||
|
Called from LoadAliasData to try
|
||
|
loading script file from disk.
|
||
|
====================
|
||
|
*/
|
||
|
char *ReadTextFile (char *filename, int *size)
|
||
|
{
|
||
|
FILE *fp;
|
||
|
char *filestring = NULL;
|
||
|
int len;
|
||
|
|
||
|
fp = fopen(filename, "r");
|
||
|
if (!fp)
|
||
|
return NULL;
|
||
|
|
||
|
fseek(fp, 0, SEEK_END);
|
||
|
len = ftell(fp);
|
||
|
fseek(fp, 0, SEEK_SET);
|
||
|
|
||
|
filestring = gi.TagMalloc(len + 1, TAG_LEVEL);
|
||
|
if (!filestring)
|
||
|
{
|
||
|
fclose(fp);
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
len = fread(filestring, 1, len, fp);
|
||
|
*size = len;
|
||
|
filestring[len] = 0;
|
||
|
|
||
|
fclose(fp);
|
||
|
|
||
|
return filestring;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
LoadAliasFile
|
||
|
|
||
|
Tries to load script file from
|
||
|
disk, and then from a pak file.
|
||
|
====================
|
||
|
*/
|
||
|
qboolean LoadAliasFile (char *name)
|
||
|
{
|
||
|
char aliasfilename[MAX_QPATH] = "";
|
||
|
|
||
|
alias_from_pak = false;
|
||
|
|
||
|
GameDirRelativePath (name, aliasfilename);
|
||
|
alias_data = ReadTextFile(aliasfilename, &alias_data_size);
|
||
|
|
||
|
// If file doesn't exist on hard disk, it must be in a pak file
|
||
|
if (!alias_data)
|
||
|
{
|
||
|
cvar_t *basedir, *gamedir;
|
||
|
char filename[256];
|
||
|
char pakfile[256];
|
||
|
char textname[128];
|
||
|
int i, k, num, numitems;
|
||
|
qboolean in_pak = false;
|
||
|
FILE *fpak;
|
||
|
pak_header_t pakheader;
|
||
|
pak_item_t pakitem;
|
||
|
|
||
|
basedir = gi.cvar("basedir", "", 0);
|
||
|
gamedir = gi.cvar("gamedir", "", 0);
|
||
|
strcpy(filename,basedir->string);
|
||
|
sprintf(textname, name);
|
||
|
|
||
|
if(strlen(gamedir->string))
|
||
|
strcpy(filename,gamedir->string);
|
||
|
// check all pakfiles in current gamedir
|
||
|
for (i=0; i<10; i++)
|
||
|
{
|
||
|
sprintf(pakfile,"%s/pak%d.pak",filename,i);
|
||
|
if (NULL != (fpak = fopen(pakfile, "rb")))
|
||
|
{
|
||
|
num=fread(&pakheader,1,sizeof(pak_header_t),fpak);
|
||
|
if(num >= sizeof(pak_header_t))
|
||
|
{
|
||
|
if (pakheader.id[0] == 'P' &&
|
||
|
pakheader.id[1] == 'A' &&
|
||
|
pakheader.id[2] == 'C' &&
|
||
|
pakheader.id[3] == 'K' )
|
||
|
{
|
||
|
numitems = pakheader.dsize/sizeof(pak_item_t);
|
||
|
fseek(fpak,pakheader.dstart,SEEK_SET);
|
||
|
for(k=0; k<numitems && !in_pak; k++)
|
||
|
{
|
||
|
fread(&pakitem,1,sizeof(pak_item_t),fpak);
|
||
|
if (!stricmp(pakitem.name,textname))
|
||
|
{
|
||
|
in_pak = true;
|
||
|
fseek(fpak,pakitem.start,SEEK_SET);
|
||
|
alias_data = gi.TagMalloc(pakitem.size + 1, TAG_LEVEL);
|
||
|
if (!alias_data) {
|
||
|
fclose(fpak);
|
||
|
gi.dprintf("LoadAliasData: Memory allocation failure for entalias.dat\n");
|
||
|
return false;
|
||
|
}
|
||
|
alias_data_size = fread(alias_data,1,pakitem.size,fpak);
|
||
|
alias_data[pakitem.size] = 0; // put end marker
|
||
|
alias_from_pak = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
fclose(fpak);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!alias_data)
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
LoadAliasData
|
||
|
|
||
|
Loads entity alias file either on disk
|
||
|
or from a pak file in the game dir.
|
||
|
====================
|
||
|
*/
|
||
|
void LoadAliasData (void)
|
||
|
{
|
||
|
#ifdef KMQUAKE2_ENGINE_MOD // use new engine file loading function instead
|
||
|
// try per-level script file
|
||
|
alias_data_size = gi.LoadFile(va("ext_data/entalias/%s.alias", level.mapname), (void **)&alias_data);
|
||
|
if (alias_data_size < 2) // file not found, try global file
|
||
|
alias_data_size = gi.LoadFile("ext_data/entalias.def", (void **)&alias_data);
|
||
|
if (alias_data_size < 2) // file still not found, try old filename
|
||
|
alias_data_size = gi.LoadFile("scripts/entalias.dat", (void **)&alias_data);
|
||
|
#else
|
||
|
if (!LoadAliasFile(va("ext_data/entalias/%s.alias", level.mapname)))
|
||
|
if (!LoadAliasFile("ext_data/entalias.def"))
|
||
|
LoadAliasFile("scripts/entalias.dat");
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
ED_ParseEntityAlias
|
||
|
|
||
|
Parses an edict, looking for its classname, and then
|
||
|
looks in the entity alias file for an alias, and
|
||
|
loads that if found.
|
||
|
Returns true if an alias was loaded for the given entity.
|
||
|
====================
|
||
|
*/
|
||
|
qboolean ED_ParseEntityAlias (char *data, edict_t *ent)
|
||
|
{
|
||
|
qboolean classname_found, alias_found, alias_loaded;
|
||
|
char *search_data;
|
||
|
char *search_token;
|
||
|
char entclassname[256];
|
||
|
char keyname[256];
|
||
|
int braceLevel;
|
||
|
|
||
|
classname_found = false;
|
||
|
alias_found = false;
|
||
|
alias_loaded = false;
|
||
|
braceLevel = 0;
|
||
|
|
||
|
if (!alias_data) // If no alias file was loaded, don't bother
|
||
|
return false;
|
||
|
|
||
|
search_data = data; // copy entity data postion
|
||
|
// go through all the dictionary pairs looking for the classname
|
||
|
while (1)
|
||
|
{ //parse keyname
|
||
|
search_token = COM_Parse (&search_data);
|
||
|
if (!search_data)
|
||
|
gi.error ("ED_ParseEntityAlias: end of entity data without closing brace");
|
||
|
if (search_token[0] == '}')
|
||
|
break;
|
||
|
if (!strcmp(search_token, "classname"))
|
||
|
classname_found = true;
|
||
|
|
||
|
// parse value
|
||
|
search_token = COM_Parse (&search_data);
|
||
|
if (!search_data)
|
||
|
gi.error ("ED_ParseEntityAlias: end of entity data without closing brace");
|
||
|
if (search_token[0] == '}')
|
||
|
gi.error ("ED_ParseEntityAlias: closing brace without entity data");
|
||
|
// if we've found the classname, exit loop
|
||
|
if (classname_found) {
|
||
|
strncpy (entclassname, search_token, sizeof(entclassname)-1);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
// then search the entalias.def file for that classname
|
||
|
if (classname_found)
|
||
|
{
|
||
|
search_data = alias_data; // copy alias data postion
|
||
|
while (search_data < (alias_data + alias_data_size))
|
||
|
{
|
||
|
search_token = COM_Parse (&search_data);
|
||
|
if (!search_data)
|
||
|
return false;
|
||
|
if (!search_token)
|
||
|
break;
|
||
|
// see if we're inside the braces of an alias definition
|
||
|
if (search_token[0] == '{') braceLevel++;
|
||
|
else if (search_token[0] == '}') braceLevel--;
|
||
|
if (braceLevel < 0) {
|
||
|
gi.dprintf ("ED_ParseEntityAlias: closing brace without matching opening brace\n");
|
||
|
return false;
|
||
|
}
|
||
|
// matching classname must be outside braces
|
||
|
if (!strcmp(search_token, entclassname) && (braceLevel == 0)) {
|
||
|
//gi.dprintf ("Alias for %s found in alias script file.\n", search_token);
|
||
|
alias_found = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
// then if that classname is found, load the fields from that alias
|
||
|
if (alias_found)
|
||
|
{ // get the opening curly brace
|
||
|
search_token = COM_Parse (&search_data);
|
||
|
if (!search_data) {
|
||
|
gi.dprintf ("ED_ParseEntityAlias: unexpected EOF\n");
|
||
|
return false;
|
||
|
}
|
||
|
if (search_token[0] != '{') {
|
||
|
gi.dprintf ("ED_ParseEntityAlias: found %s when expecting {\n", search_token);
|
||
|
return false;
|
||
|
}
|
||
|
// go through all the dictionary pairs
|
||
|
while (search_data < (alias_data + alias_data_size))
|
||
|
{
|
||
|
// parse key
|
||
|
search_token = COM_Parse (&search_data);
|
||
|
if (!search_data) {
|
||
|
gi.dprintf ("ED_ParseEntityAlias: EOF without closing brace\n");
|
||
|
return false;
|
||
|
}
|
||
|
if (search_token[0] == '}')
|
||
|
break;
|
||
|
strncpy (keyname, search_token, sizeof(keyname)-1);
|
||
|
|
||
|
// parse value
|
||
|
search_token = COM_Parse (&search_data);
|
||
|
if (!search_data) {
|
||
|
gi.dprintf ("ED_ParseEntityAlias: EOF without closing brace\n");
|
||
|
return false;
|
||
|
}
|
||
|
if (search_token[0] == '}') {
|
||
|
gi.dprintf ("ED_ParseEntityAlias: closing brace without data\n");
|
||
|
return false;
|
||
|
}
|
||
|
ED_ParseField (keyname, search_token, ent);
|
||
|
alias_loaded = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return alias_loaded;
|
||
|
}
|
||
|
/*
|
||
|
==============================================================================
|
||
|
END ALIAS SCRIPT LOADING
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
ED_ParseEdict
|
||
|
|
||
|
Parses an edict out of the given string, returning the new position
|
||
|
ed should be a properly initialized empty edict.
|
||
|
====================
|
||
|
*/
|
||
|
char *ED_ParseEdict (char *data, edict_t *ent)
|
||
|
{
|
||
|
qboolean init;
|
||
|
char keyname[256];
|
||
|
char *com_token;
|
||
|
//Knightmare added
|
||
|
qboolean alias_loaded = false;
|
||
|
|
||
|
init = false;
|
||
|
memset (&st, 0, sizeof(st));
|
||
|
|
||
|
// Knightmare- look for and load an alias for this ent
|
||
|
alias_loaded = ED_ParseEntityAlias (data, ent);
|
||
|
|
||
|
|
||
|
// go through all the dictionary pairs
|
||
|
while (1)
|
||
|
{
|
||
|
// parse key
|
||
|
com_token = COM_Parse (&data);
|
||
|
if (com_token[0] == '}')
|
||
|
break;
|
||
|
if (!data)
|
||
|
gi.error ("ED_ParseEntity: EOF without closing brace");
|
||
|
|
||
|
strncpy (keyname, com_token, sizeof(keyname)-1);
|
||
|
|
||
|
// parse value
|
||
|
com_token = COM_Parse (&data);
|
||
|
if (!data)
|
||
|
gi.error ("ED_ParseEntity: EOF without closing brace");
|
||
|
|
||
|
if (com_token[0] == '}')
|
||
|
gi.error ("ED_ParseEntity: closing brace without data");
|
||
|
|
||
|
init = true;
|
||
|
|
||
|
// keynames with a leading underscore are used for utility comments,
|
||
|
// and are immediately discarded by quake
|
||
|
if (keyname[0] == '_')
|
||
|
continue;
|
||
|
|
||
|
// Knightmare- if the classname was replaced by an alias, don't load it back
|
||
|
if (alias_loaded && !strcmp(keyname, "classname"))
|
||
|
continue;
|
||
|
|
||
|
ED_ParseField (keyname, com_token, ent);
|
||
|
}
|
||
|
|
||
|
if (!init)
|
||
|
memset (ent, 0, sizeof(*ent));
|
||
|
|
||
|
return data;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
G_FindTeams
|
||
|
|
||
|
Chain together all entities with a matching team field.
|
||
|
|
||
|
All but the first will have the FL_TEAMSLAVE flag set.
|
||
|
All but the last will have the teamchain field set to the next one
|
||
|
================
|
||
|
*/
|
||
|
void G_FindTeams (void)
|
||
|
{
|
||
|
edict_t *e, *e2, *chain;
|
||
|
int i, j;
|
||
|
int c, c2;
|
||
|
|
||
|
c = 0;
|
||
|
c2 = 0;
|
||
|
for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
|
||
|
{
|
||
|
if (!e->inuse)
|
||
|
continue;
|
||
|
if (!e->team)
|
||
|
continue;
|
||
|
if (e->flags & FL_TEAMSLAVE)
|
||
|
continue;
|
||
|
// Lazarus: some entities may have psuedo-teams that shouldn't be handled here
|
||
|
if (e->classname && !Q_stricmp(e->classname,"target_change"))
|
||
|
continue;
|
||
|
if (e->classname && !Q_stricmp(e->classname,"target_bmodel_spawner"))
|
||
|
continue;
|
||
|
if (e->classname && !Q_stricmp(e->classname,"target_clone"))
|
||
|
continue;
|
||
|
chain = e;
|
||
|
e->teammaster = e;
|
||
|
c++;
|
||
|
c2++;
|
||
|
for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
|
||
|
{
|
||
|
if (!e2->inuse)
|
||
|
continue;
|
||
|
if (!e2->team)
|
||
|
continue;
|
||
|
if (e2->flags & FL_TEAMSLAVE)
|
||
|
continue;
|
||
|
if (!strcmp(e->team, e2->team))
|
||
|
{
|
||
|
c2++;
|
||
|
chain->teamchain = e2;
|
||
|
e2->teammaster = e;
|
||
|
chain = e2;
|
||
|
e2->flags |= FL_TEAMSLAVE;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(level.time < 2)
|
||
|
gi.dprintf ("%i teams with %i entities\n", c, c2);
|
||
|
}
|
||
|
|
||
|
void trans_ent_filename (char *);
|
||
|
void ReadEdict (FILE *f, edict_t *ent);
|
||
|
void LoadTransitionEnts()
|
||
|
{
|
||
|
if(developer->value)
|
||
|
gi.dprintf("==== LoadTransitionEnts ====\n");
|
||
|
if(game.transition_ents)
|
||
|
{
|
||
|
char t_file[_MAX_PATH];
|
||
|
int i, j;
|
||
|
FILE *f;
|
||
|
vec3_t v_spawn;
|
||
|
edict_t *ent;
|
||
|
edict_t *spawn;
|
||
|
|
||
|
VectorClear(v_spawn);
|
||
|
if(strlen(game.spawnpoint))
|
||
|
{
|
||
|
spawn = G_Find(NULL,FOFS(targetname),game.spawnpoint);
|
||
|
while(spawn)
|
||
|
{
|
||
|
if(!Q_stricmp(spawn->classname,"info_player_start"))
|
||
|
{
|
||
|
VectorCopy(spawn->s.origin,v_spawn);
|
||
|
break;
|
||
|
}
|
||
|
spawn = G_Find(spawn,FOFS(targetname),game.spawnpoint);
|
||
|
}
|
||
|
}
|
||
|
trans_ent_filename (t_file);
|
||
|
f = fopen(t_file,"rb");
|
||
|
if(!f)
|
||
|
gi.error("LoadTransitionEnts: Cannot open %s\n",t_file);
|
||
|
else
|
||
|
{
|
||
|
for(i=0; i<game.transition_ents; i++)
|
||
|
{
|
||
|
ent = G_Spawn();
|
||
|
ReadEdict(f,ent);
|
||
|
// Correction for monsters with health EXACTLY 0
|
||
|
// If we don't do this, spawn function will bring
|
||
|
// 'em back to life
|
||
|
if(ent->svflags & SVF_MONSTER)
|
||
|
{
|
||
|
if(!ent->health)
|
||
|
{
|
||
|
ent->health = -1;
|
||
|
ent->deadflag = DEAD_DEAD;
|
||
|
}
|
||
|
else if(ent->deadflag == DEAD_DEAD)
|
||
|
{
|
||
|
ent->health = min(ent->health,-1);
|
||
|
}
|
||
|
}
|
||
|
VectorAdd(ent->s.origin,v_spawn,ent->s.origin);
|
||
|
VectorCopy(ent->s.origin,ent->s.old_origin);
|
||
|
ED_CallSpawn (ent);
|
||
|
if(ent->owner_id)
|
||
|
{
|
||
|
if(ent->owner_id < 0)
|
||
|
{
|
||
|
ent->owner = &g_edicts[-ent->owner_id];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// We KNOW owners precede owned ents in the
|
||
|
// list because of the way it was constructed
|
||
|
ent->owner = NULL;
|
||
|
for(j=game.maxclients+1; j<globals.num_edicts && !ent->owner; j++)
|
||
|
{
|
||
|
if(ent->owner_id == g_edicts[j].id)
|
||
|
ent->owner = &g_edicts[j];
|
||
|
}
|
||
|
}
|
||
|
ent->owner_id = 0;
|
||
|
}
|
||
|
ent->s.renderfx |= RF_IR_VISIBLE;
|
||
|
}
|
||
|
fclose(f);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//===================================================
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
SpawnEntities
|
||
|
|
||
|
Creates a server's entity / program execution context by
|
||
|
parsing textual entity definitions out of an ent file.
|
||
|
==============
|
||
|
*/
|
||
|
void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
|
||
|
{
|
||
|
edict_t *ent;
|
||
|
int inhibit;
|
||
|
char *com_token;
|
||
|
int i;
|
||
|
float skill_level;
|
||
|
extern int max_modelindex;
|
||
|
extern int max_soundindex;
|
||
|
extern int lastgibframe;
|
||
|
|
||
|
if (developer->value)
|
||
|
gi.dprintf("====== SpawnEntities ========\n");
|
||
|
skill_level = floor (skill->value);
|
||
|
if (skill_level < 0)
|
||
|
skill_level = 0;
|
||
|
if (skill_level > 3)
|
||
|
skill_level = 3;
|
||
|
if (skill->value != skill_level)
|
||
|
gi.cvar_forceset("skill", va("%f", skill_level));
|
||
|
|
||
|
SaveClientData ();
|
||
|
|
||
|
gi.FreeTags (TAG_LEVEL);
|
||
|
|
||
|
memset (&level, 0, sizeof(level));
|
||
|
memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
|
||
|
// Lazarus: these are used to track model and sound indices
|
||
|
// in g_main.c:
|
||
|
max_modelindex = 0;
|
||
|
max_soundindex = 0;
|
||
|
|
||
|
// Lazarus: last frame a gib was spawned in
|
||
|
lastgibframe = 0;
|
||
|
|
||
|
strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
|
||
|
strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
|
||
|
|
||
|
// set client fields on player ents
|
||
|
for (i=0 ; i<game.maxclients ; i++)
|
||
|
g_edicts[i+1].client = game.clients + i;
|
||
|
|
||
|
ent = NULL;
|
||
|
inhibit = 0;
|
||
|
|
||
|
// Knightamre- load the entity alias script file
|
||
|
LoadAliasData();
|
||
|
//gi.dprintf ("Size of alias data: %i\n", alias_data_size);
|
||
|
|
||
|
// parse ents
|
||
|
while (1)
|
||
|
{
|
||
|
// parse the opening brace
|
||
|
com_token = COM_Parse (&entities);
|
||
|
if (!entities)
|
||
|
break;
|
||
|
if (com_token[0] != '{')
|
||
|
gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
|
||
|
|
||
|
if (!ent)
|
||
|
ent = g_edicts;
|
||
|
else
|
||
|
ent = G_Spawn ();
|
||
|
entities = ED_ParseEdict (entities, ent);
|
||
|
|
||
|
// yet another map hack
|
||
|
if (!Q_stricmp(level.mapname, "command") && !Q_stricmp(ent->classname, "trigger_once") && !Q_stricmp(ent->model, "*27"))
|
||
|
ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
|
||
|
|
||
|
// remove things (except the world) from different skill levels or deathmatch
|
||
|
if (ent != g_edicts)
|
||
|
{
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
inhibit++;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
else if (coop->value) // Knightmare added- not in coop flag support
|
||
|
{
|
||
|
if ( ent->spawnflags & SPAWNFLAG_NOT_COOP )
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
inhibit++;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// NOT_EASY && NOT_MEDIUM && NOT_HARD && NOT_DM == COOP_ONLY
|
||
|
if ( (ent->spawnflags & SPAWNFLAG_NOT_EASY)
|
||
|
&& (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)
|
||
|
&& (ent->spawnflags & SPAWNFLAG_NOT_HARD)
|
||
|
&& (ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH) )
|
||
|
goto removeflags;
|
||
|
|
||
|
if( ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
|
||
|
((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
|
||
|
((skill->value >= 2) && (ent->spawnflags & SPAWNFLAG_NOT_HARD)) )
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
inhibit++;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
else // single player
|
||
|
{
|
||
|
if( ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
|
||
|
((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
|
||
|
((skill->value >= 2) && (ent->spawnflags & SPAWNFLAG_NOT_HARD)) )
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
inhibit++;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
removeflags:
|
||
|
// Knightmare- remove no coop flag
|
||
|
ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_DEATHMATCH|SPAWNFLAG_NOT_COOP);
|
||
|
}
|
||
|
|
||
|
ED_CallSpawn (ent);
|
||
|
ent->s.renderfx |= RF_IR_VISIBLE; // ir goggles flag
|
||
|
}
|
||
|
|
||
|
// Knightmare- unload the alias script file
|
||
|
if (alias_data) { // If no alias file was loaded, don't bother
|
||
|
#ifdef KMQUAKE2_ENGINE_MOD // use new engine function instead
|
||
|
gi.FreeFile(alias_data);
|
||
|
#else
|
||
|
if (alias_from_pak)
|
||
|
gi.TagFree(alias_data);
|
||
|
else
|
||
|
free(&alias_data);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// Knightmare- unload the replacement entity data
|
||
|
/* if (newents) // If no alias file was loaded, don't bother
|
||
|
#ifdef KMQUAKE2_ENGINE_MOD // use new engine function instead
|
||
|
gi.FreeFile(newents);
|
||
|
#else
|
||
|
free(&newents);
|
||
|
#endif*/
|
||
|
|
||
|
gi.dprintf ("%i entities inhibited\n", inhibit);
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
i = 1;
|
||
|
ent = EDICT_NUM(i);
|
||
|
while (i < globals.num_edicts) {
|
||
|
if (ent->inuse != 0 || ent->inuse != 1)
|
||
|
Com_DPrintf("Invalid entity %d\n", i);
|
||
|
i++, ent++;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
G_FindTeams ();
|
||
|
|
||
|
// DWH
|
||
|
G_FindCraneParts();
|
||
|
|
||
|
// Get origin offsets (mainly for brush models w/o origin brushes)
|
||
|
for (i=1, ent=g_edicts+i ; i < globals.num_edicts ; i++,ent++)
|
||
|
{
|
||
|
VectorAdd(ent->absmin,ent->absmax,ent->origin_offset);
|
||
|
VectorScale(ent->origin_offset,0.5,ent->origin_offset);
|
||
|
VectorSubtract(ent->origin_offset,ent->s.origin,ent->origin_offset);
|
||
|
}
|
||
|
|
||
|
// end DWH
|
||
|
|
||
|
PlayerTrail_Init ();
|
||
|
|
||
|
//ZOID
|
||
|
CTFSpawn();
|
||
|
// Knightmare added
|
||
|
if (deathmatch->value && !ctf->value)
|
||
|
CTFSetupTechSpawn();
|
||
|
//ZOID
|
||
|
|
||
|
if (!deathmatch->value)
|
||
|
SetupHintPaths();
|
||
|
|
||
|
for(i=1, ent=g_edicts+i; i < globals.num_edicts; i++, ent++)
|
||
|
{
|
||
|
if(!ent->movewith)
|
||
|
continue;
|
||
|
if(ent->movewith_ent)
|
||
|
continue;
|
||
|
ent->movewith_ent = G_Find(NULL,FOFS(targetname),ent->movewith);
|
||
|
// Make sure that we can really "movewith" this guy. This check
|
||
|
// allows us to have movewith parent with same targetname as
|
||
|
// other entities
|
||
|
while(ent->movewith_ent &&
|
||
|
(Q_stricmp(ent->movewith_ent->classname,"func_train") &&
|
||
|
Q_stricmp(ent->movewith_ent->classname,"model_train") &&
|
||
|
Q_stricmp(ent->movewith_ent->classname,"func_door") &&
|
||
|
Q_stricmp(ent->movewith_ent->classname,"func_vehicle") &&
|
||
|
Q_stricmp(ent->movewith_ent->classname,"func_tracktrain") ))
|
||
|
ent->movewith_ent = G_Find(ent->movewith_ent,FOFS(targetname),ent->movewith);
|
||
|
if(ent->movewith_ent)
|
||
|
movewith_init(ent->movewith_ent);
|
||
|
}
|
||
|
|
||
|
/* for(i=1, ent=g_edicts+i; i < globals.num_edicts; i++, ent++)
|
||
|
{
|
||
|
gi.dprintf("%s:%s - movewith=%s, movewith_ent=%s:%s, movewith_next=%s:%s\n====================\n",
|
||
|
ent->classname, (ent->targetname ? ent->targetname : "noname"),
|
||
|
(ent->movewith ? ent->movewith : "N/A"),
|
||
|
(ent->movewith_ent ? ent->movewith_ent->classname : "N/A"),
|
||
|
(ent->movewith_ent ? (ent->movewith_ent->targetname ? ent->movewith_ent->targetname : "noname") : "N/A"),
|
||
|
(ent->movewith_next ? ent->movewith_next->classname : "N/A"),
|
||
|
(ent->movewith_next ? (ent->movewith_next->targetname ? ent->movewith_next->targetname : "noname") : "N/A"));
|
||
|
|
||
|
} */
|
||
|
|
||
|
if(game.transition_ents)
|
||
|
LoadTransitionEnts();
|
||
|
|
||
|
actor_files();
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
//===================================================================
|
||
|
|
||
|
#if 0
|
||
|
// cursor positioning
|
||
|
xl <value>
|
||
|
xr <value>
|
||
|
yb <value>
|
||
|
yt <value>
|
||
|
xv <value>
|
||
|
yv <value>
|
||
|
|
||
|
// drawing
|
||
|
statpic <name>
|
||
|
pic <stat>
|
||
|
num <fieldwidth> <stat>
|
||
|
string <stat>
|
||
|
|
||
|
// control
|
||
|
if <stat>
|
||
|
ifeq <stat> <value>
|
||
|
ifbit <stat> <value>
|
||
|
endif
|
||
|
|
||
|
#endif
|
||
|
|
||
|
char *single_statusbar =
|
||
|
"yb -24 "
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
// health
|
||
|
"xv 0 "
|
||
|
"hnum "
|
||
|
"xv 50 "
|
||
|
"pic 0 "
|
||
|
|
||
|
// ammo
|
||
|
"if 2 "
|
||
|
" xv 100 "
|
||
|
" anum "
|
||
|
" xv 150 "
|
||
|
" pic 2 "
|
||
|
"endif "
|
||
|
|
||
|
// armor
|
||
|
"if 4 "
|
||
|
" xv 200 "
|
||
|
" rnum "
|
||
|
" xv 250 "
|
||
|
" pic 4 "
|
||
|
"endif "
|
||
|
|
||
|
// selected item
|
||
|
"if 6 "
|
||
|
" xv 296 "
|
||
|
" pic 6 "
|
||
|
"endif "
|
||
|
|
||
|
"yb -50 "
|
||
|
|
||
|
// picked up item
|
||
|
"if 7 "
|
||
|
" xv 0 "
|
||
|
" pic 7 "
|
||
|
" xv 26 "
|
||
|
" yb -42 "
|
||
|
" stat_string 8 "
|
||
|
" yb -50 "
|
||
|
"endif "
|
||
|
|
||
|
// timer (was xv 262)
|
||
|
"if 9 "
|
||
|
" xv 230 "
|
||
|
" num 4 10 "
|
||
|
" xv 296 "
|
||
|
" pic 9 "
|
||
|
"endif "
|
||
|
|
||
|
// help / weapon icon
|
||
|
"if 11 "
|
||
|
" xv 148 "
|
||
|
" pic 11 "
|
||
|
"endif "
|
||
|
|
||
|
// vehicle speed
|
||
|
"if 22 "
|
||
|
" yb -90 "
|
||
|
" xv 128 "
|
||
|
" pic 22 "
|
||
|
"endif "
|
||
|
|
||
|
// zoom
|
||
|
"if 23 "
|
||
|
" yv 0 "
|
||
|
" xv 0 "
|
||
|
" pic 23 "
|
||
|
"endif "
|
||
|
|
||
|
|
||
|
*/
|
||
|
;
|
||
|
|
||
|
|
||
|
char *dm_statusbar =
|
||
|
"yb -24 "
|
||
|
|
||
|
// health
|
||
|
"xv 0 "
|
||
|
"hnum "
|
||
|
"xv 50 "
|
||
|
"pic 0 "
|
||
|
|
||
|
// ammo
|
||
|
"if 2 "
|
||
|
" xv 100 "
|
||
|
" anum "
|
||
|
" xv 150 "
|
||
|
" pic 2 "
|
||
|
"endif "
|
||
|
|
||
|
// armor
|
||
|
"if 4 "
|
||
|
" xv 200 "
|
||
|
" rnum "
|
||
|
" xv 250 "
|
||
|
" pic 4 "
|
||
|
"endif "
|
||
|
|
||
|
// selected item
|
||
|
"if 6 "
|
||
|
" xv 296 "
|
||
|
" pic 6 "
|
||
|
"endif "
|
||
|
|
||
|
"yb -50 "
|
||
|
|
||
|
// picked up item
|
||
|
"if 7 "
|
||
|
" xv 0 "
|
||
|
" pic 7 "
|
||
|
" xv 26 "
|
||
|
" yb -42 "
|
||
|
" stat_string 8 "
|
||
|
" yb -50 "
|
||
|
"endif "
|
||
|
|
||
|
// timer
|
||
|
"if 9 "
|
||
|
" xv 230 "
|
||
|
" num 4 10 "
|
||
|
" xv 296 "
|
||
|
" pic 9 "
|
||
|
"endif "
|
||
|
|
||
|
// help / weapon icon
|
||
|
"if 11 "
|
||
|
" xv 148 "
|
||
|
" pic 11 "
|
||
|
"endif "
|
||
|
|
||
|
// frags
|
||
|
"xr -50 "
|
||
|
"yt 2 "
|
||
|
"num 3 14 "
|
||
|
|
||
|
//tech
|
||
|
"yb -129 "
|
||
|
"if 26 "
|
||
|
"xr -26 "
|
||
|
"pic 26 "
|
||
|
"endif "
|
||
|
|
||
|
// spectator
|
||
|
"if 17 "
|
||
|
"xv 0 "
|
||
|
"yb -58 "
|
||
|
"string2 \"SPECTATOR MODE\" "
|
||
|
"endif "
|
||
|
|
||
|
// chase camera
|
||
|
"if 16 "
|
||
|
"xv 0 "
|
||
|
"yb -68 "
|
||
|
"string \"Chasing\" "
|
||
|
"xv 64 "
|
||
|
"stat_string 16 "
|
||
|
"endif "
|
||
|
|
||
|
// vehicle speed
|
||
|
"if 22 "
|
||
|
" yb -90 "
|
||
|
" xv 128 "
|
||
|
" pic 22 "
|
||
|
"endif "
|
||
|
;
|
||
|
|
||
|
/*QUAKED worldspawn (0 0 0) ?
|
||
|
|
||
|
Only used for the world.
|
||
|
"sky" environment map name
|
||
|
"skyaxis" vector axis for rotating sky
|
||
|
"skyrotate" speed of rotation in degrees/second
|
||
|
"sounds" music cd track number
|
||
|
"gravity" 800 is default gravity
|
||
|
"message" text to print at user logon
|
||
|
*/
|
||
|
//void SetChromakey();
|
||
|
void SP_worldspawn (edict_t *ent)
|
||
|
{
|
||
|
// ACEBOT_ADD
|
||
|
static char current_map[55];
|
||
|
// ACEBOT_END
|
||
|
|
||
|
ent->movetype = MOVETYPE_PUSH;
|
||
|
ent->solid = SOLID_BSP;
|
||
|
ent->inuse = true; // since the world doesn't use G_Spawn()
|
||
|
ent->s.modelindex = 1; // world model is always index 1
|
||
|
|
||
|
//---------------
|
||
|
|
||
|
// Knightmare- DM pause starts off
|
||
|
paused = false;
|
||
|
|
||
|
// reserve some spots for dead player bodies for coop / deathmatch
|
||
|
InitBodyQue ();
|
||
|
|
||
|
// set configstrings for items
|
||
|
SetItemNames ();
|
||
|
|
||
|
if (st.nextmap)
|
||
|
strcpy (level.nextmap, st.nextmap);
|
||
|
|
||
|
// make some data visible to the server
|
||
|
|
||
|
if (ent->message && ent->message[0])
|
||
|
{
|
||
|
gi.configstring (CS_NAME, ent->message);
|
||
|
strncpy (level.level_name, ent->message, sizeof(level.level_name));
|
||
|
}
|
||
|
else
|
||
|
strncpy (level.level_name, level.mapname, sizeof(level.level_name));
|
||
|
|
||
|
if (st.sky && st.sky[0])
|
||
|
gi.configstring (CS_SKY, st.sky);
|
||
|
else
|
||
|
gi.configstring (CS_SKY, "unit1_");
|
||
|
|
||
|
gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
|
||
|
|
||
|
gi.configstring (CS_SKYAXIS, va("%f %f %f",
|
||
|
st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
|
||
|
|
||
|
// Knightmare- if a named soundtrack is specified, play it instead of from CD
|
||
|
if (ent->musictrack && strlen(ent->musictrack))
|
||
|
gi.configstring (CS_CDTRACK, ent->musictrack);
|
||
|
else
|
||
|
gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
|
||
|
|
||
|
gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
|
||
|
|
||
|
// Knightmare added
|
||
|
if (ttctf->value)
|
||
|
{
|
||
|
gi.cvar_forceset("ctf", "1");
|
||
|
gi.cvar_forceset("deathmatch", "1");
|
||
|
}
|
||
|
else if (ctf->value)
|
||
|
gi.cvar_forceset("deathmatch", "1");
|
||
|
|
||
|
// status bar program
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
//ZOID
|
||
|
if (ctf->value) {
|
||
|
if (ttctf->value) // Knightmare added
|
||
|
gi.configstring (CS_STATUSBAR, ttctf_statusbar);
|
||
|
else
|
||
|
gi.configstring (CS_STATUSBAR, ctf_statusbar);
|
||
|
CTFPrecache();
|
||
|
} else
|
||
|
gi.configstring (CS_STATUSBAR, dm_statusbar);
|
||
|
}
|
||
|
//ZOID
|
||
|
else
|
||
|
gi.configstring (CS_STATUSBAR, single_statusbar);
|
||
|
//---------------
|
||
|
|
||
|
// ACEBOT_ADD
|
||
|
// If the map changes on us, init and reload the nodes
|
||
|
if (deathmatch->value && strcmp(level.mapname,current_map))
|
||
|
{
|
||
|
|
||
|
ACEND_InitNodes();
|
||
|
ACEND_LoadNodes();
|
||
|
//ACESP_LoadBots(); // Knightmare- removed this
|
||
|
ACESP_LoadBotInfo(); // Knightmare- load bot info file
|
||
|
strcpy(current_map,level.mapname);
|
||
|
}
|
||
|
// ACEBOT_END
|
||
|
|
||
|
// help icon for statusbar
|
||
|
gi.imageindex ("i_help");
|
||
|
level.pic_health = gi.imageindex ("i_health");
|
||
|
gi.imageindex ("help");
|
||
|
gi.imageindex ("field_3");
|
||
|
|
||
|
if (!st.gravity)
|
||
|
gi.cvar_set("sv_gravity", "800");
|
||
|
else
|
||
|
gi.cvar_set("sv_gravity", st.gravity);
|
||
|
|
||
|
snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
|
||
|
|
||
|
PrecacheItem (FindItem ("Blaster"));
|
||
|
|
||
|
gi.soundindex ("player/lava1.wav");
|
||
|
gi.soundindex ("player/lava2.wav");
|
||
|
|
||
|
gi.soundindex ("misc/pc_up.wav");
|
||
|
gi.soundindex ("misc/talk1.wav");
|
||
|
|
||
|
gi.soundindex ("misc/udeath.wav");
|
||
|
|
||
|
// gibs
|
||
|
gi.soundindex ("items/respawn1.wav");
|
||
|
|
||
|
// sexed sounds
|
||
|
gi.soundindex ("*death1.wav");
|
||
|
gi.soundindex ("*death2.wav");
|
||
|
gi.soundindex ("*death3.wav");
|
||
|
gi.soundindex ("*death4.wav");
|
||
|
gi.soundindex ("*fall1.wav");
|
||
|
gi.soundindex ("*fall2.wav");
|
||
|
gi.soundindex ("*gurp1.wav"); // drowning damage
|
||
|
gi.soundindex ("*gurp2.wav");
|
||
|
gi.soundindex ("*jump1.wav"); // player jump
|
||
|
gi.soundindex ("*pain25_1.wav");
|
||
|
gi.soundindex ("*pain25_2.wav");
|
||
|
gi.soundindex ("*pain50_1.wav");
|
||
|
gi.soundindex ("*pain50_2.wav");
|
||
|
gi.soundindex ("*pain75_1.wav");
|
||
|
gi.soundindex ("*pain75_2.wav");
|
||
|
gi.soundindex ("*pain100_1.wav");
|
||
|
gi.soundindex ("*pain100_2.wav");
|
||
|
|
||
|
// sexed models
|
||
|
// THIS ORDER MUST MATCH THE DEFINES IN g_local.h
|
||
|
// you can add more, max 64
|
||
|
if (use_vwep->value || deathmatch->value)
|
||
|
{
|
||
|
gi.modelindex ("#w_blaster.md2");
|
||
|
gi.modelindex ("#w_shotgun.md2");
|
||
|
gi.modelindex ("#w_sshotgun.md2");
|
||
|
gi.modelindex ("#w_machinegun.md2");
|
||
|
gi.modelindex ("#w_chaingun.md2");
|
||
|
gi.modelindex ("#a_grenades.md2");
|
||
|
gi.modelindex ("#w_glauncher.md2");
|
||
|
gi.modelindex ("#w_rlauncher.md2");
|
||
|
gi.modelindex ("#w_hyperblaster.md2");
|
||
|
gi.modelindex ("#w_railgun.md2");
|
||
|
gi.modelindex ("#w_bfg.md2");
|
||
|
if (ctf->value)
|
||
|
gi.modelindex ("#w_grapple.md2");
|
||
|
}
|
||
|
|
||
|
//-------------------
|
||
|
|
||
|
gi.soundindex ("player/gasp1.wav"); // gasping for air
|
||
|
gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
|
||
|
|
||
|
gi.soundindex ("player/watr_in.wav"); // feet hitting water
|
||
|
gi.soundindex ("player/watr_out.wav"); // feet leaving water
|
||
|
|
||
|
gi.soundindex ("player/watr_un.wav"); // head going underwater
|
||
|
|
||
|
gi.soundindex ("player/u_breath1.wav");
|
||
|
gi.soundindex ("player/u_breath2.wav");
|
||
|
|
||
|
gi.soundindex ("items/pkup.wav"); // bonus item pickup
|
||
|
gi.soundindex ("world/land.wav"); // landing thud
|
||
|
gi.soundindex ("misc/h2ohit1.wav"); // landing splash
|
||
|
|
||
|
gi.soundindex ("items/damage.wav");
|
||
|
gi.soundindex ("items/protect.wav");
|
||
|
gi.soundindex ("items/protect4.wav");
|
||
|
gi.soundindex ("weapons/noammo.wav");
|
||
|
|
||
|
gi.soundindex ("infantry/inflies1.wav");
|
||
|
|
||
|
sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
|
||
|
gi.modelindex ("models/objects/gibs/arm/tris.md2");
|
||
|
gi.modelindex ("models/objects/gibs/bone/tris.md2");
|
||
|
gi.modelindex ("models/objects/gibs/bone2/tris.md2");
|
||
|
gi.modelindex ("models/objects/gibs/chest/tris.md2");
|
||
|
gi.modelindex ("models/objects/gibs/skull/tris.md2");
|
||
|
gi.modelindex ("models/objects/gibs/head2/tris.md2");
|
||
|
|
||
|
gi.soundindex ("mud/mud_in2.wav");
|
||
|
gi.soundindex ("mud/mud_out1.wav");
|
||
|
gi.soundindex ("mud/mud_un1.wav");
|
||
|
gi.soundindex ("mud/wade_mud1.wav");
|
||
|
gi.soundindex ("mud/wade_mud2.wav");
|
||
|
|
||
|
Lights();
|
||
|
|
||
|
// Fog clipping - if "fogclip" is non-zero, force gl_clear to a good
|
||
|
// value for obscuring HOM with fog... "good" is driver-dependent
|
||
|
if(ent->fogclip)
|
||
|
{
|
||
|
if(gl_driver && !Q_stricmp(gl_driver->string,"3dfxgl"))
|
||
|
gi.cvar_forceset("gl_clear", "0");
|
||
|
else
|
||
|
gi.cvar_forceset("gl_clear", "1");
|
||
|
}
|
||
|
|
||
|
// cvar overrides for effects flags:
|
||
|
if(alert_sounds->value)
|
||
|
world->effects |= FX_WORLDSPAWN_ALERTSOUNDS;
|
||
|
if(corpse_fade->value)
|
||
|
world->effects |= FX_WORLDSPAWN_CORPSEFADE;
|
||
|
if(jump_kick->value)
|
||
|
world->effects |= FX_WORLDSPAWN_JUMPKICK;
|
||
|
}
|
||
|
|
||
|
// Hud toggle ripped from TPP source
|
||
|
|
||
|
int nohud = 0;
|
||
|
|
||
|
void Hud_On()
|
||
|
{
|
||
|
if (deathmatch->value)
|
||
|
gi.configstring (CS_STATUSBAR, dm_statusbar);
|
||
|
else
|
||
|
gi.configstring (CS_STATUSBAR, single_statusbar);
|
||
|
nohud = 0;
|
||
|
}
|
||
|
|
||
|
void Hud_Off()
|
||
|
{
|
||
|
gi.configstring (CS_STATUSBAR, NULL);
|
||
|
nohud = 1;
|
||
|
}
|
||
|
|
||
|
void Cmd_ToggleHud ()
|
||
|
{
|
||
|
if (deathmatch->value)
|
||
|
return;
|
||
|
if (nohud)
|
||
|
Hud_On();
|
||
|
else
|
||
|
Hud_Off();
|
||
|
}
|