mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 08:31:04 +00:00
128 lines
2.1 KiB
C
128 lines
2.1 KiB
C
|
#include "g_local.h"
|
||
|
|
||
|
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
PLAYER TRAIL
|
||
|
|
||
|
==============================================================================
|
||
|
|
||
|
This is a circular list containing the a list of points of where
|
||
|
the player has been recently. It is used by monsters for pursuit.
|
||
|
|
||
|
.origin the spot
|
||
|
.owner forward link
|
||
|
.aiment backward link
|
||
|
*/
|
||
|
|
||
|
|
||
|
#define TRAIL_LENGTH 8
|
||
|
|
||
|
edict_t *trail[TRAIL_LENGTH];
|
||
|
int trail_head;
|
||
|
qboolean trail_active = false;
|
||
|
|
||
|
#define NEXT(n) (((n) + 1) & (TRAIL_LENGTH - 1))
|
||
|
#define PREV(n) (((n) - 1) & (TRAIL_LENGTH - 1))
|
||
|
|
||
|
|
||
|
void PlayerTrail_Init (void)
|
||
|
{
|
||
|
int n;
|
||
|
|
||
|
if (deathmatch->value /* FIXME || coop */)
|
||
|
return;
|
||
|
|
||
|
for (n = 0; n < TRAIL_LENGTH; n++)
|
||
|
{
|
||
|
trail[n] = G_Spawn();
|
||
|
trail[n]->classname = "player_trail";
|
||
|
}
|
||
|
|
||
|
trail_head = 0;
|
||
|
trail_active = true;
|
||
|
}
|
||
|
|
||
|
|
||
|
void PlayerTrail_Add (vec3_t spot)
|
||
|
{
|
||
|
vec3_t temp;
|
||
|
|
||
|
if (!trail_active)
|
||
|
return;
|
||
|
|
||
|
VectorCopy (spot, trail[trail_head]->s.origin);
|
||
|
|
||
|
trail[trail_head]->timestamp = level.time;
|
||
|
|
||
|
VectorSubtract (spot, trail[PREV(trail_head)]->s.origin, temp);
|
||
|
trail[trail_head]->s.angles[1] = vectoyaw (temp);
|
||
|
|
||
|
trail_head = NEXT(trail_head);
|
||
|
}
|
||
|
|
||
|
|
||
|
void PlayerTrail_New (vec3_t spot)
|
||
|
{
|
||
|
if (!trail_active)
|
||
|
return;
|
||
|
|
||
|
PlayerTrail_Init ();
|
||
|
PlayerTrail_Add (spot);
|
||
|
}
|
||
|
|
||
|
|
||
|
edict_t *PlayerTrail_PickFirst (edict_t *self)
|
||
|
{
|
||
|
int marker;
|
||
|
int n;
|
||
|
|
||
|
if (!trail_active)
|
||
|
return NULL;
|
||
|
|
||
|
for (marker = trail_head, n = TRAIL_LENGTH; n; n--)
|
||
|
{
|
||
|
if(trail[marker]->timestamp <= self->monsterinfo.trail_time)
|
||
|
marker = NEXT(marker);
|
||
|
else
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (visible(self, trail[marker]))
|
||
|
{
|
||
|
return trail[marker];
|
||
|
}
|
||
|
|
||
|
if (visible(self, trail[PREV(marker)]))
|
||
|
{
|
||
|
return trail[PREV(marker)];
|
||
|
}
|
||
|
|
||
|
return trail[marker];
|
||
|
}
|
||
|
|
||
|
edict_t *PlayerTrail_PickNext (edict_t *self)
|
||
|
{
|
||
|
int marker;
|
||
|
int n;
|
||
|
|
||
|
if (!trail_active)
|
||
|
return NULL;
|
||
|
|
||
|
for (marker = trail_head, n = TRAIL_LENGTH; n; n--)
|
||
|
{
|
||
|
if(trail[marker]->timestamp <= self->monsterinfo.trail_time)
|
||
|
marker = NEXT(marker);
|
||
|
else
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return trail[marker];
|
||
|
}
|
||
|
|
||
|
edict_t *PlayerTrail_LastSpot (void)
|
||
|
{
|
||
|
return trail[trail_head];
|
||
|
}
|