thirtyflightsofloving/3zb2/p_hud.c

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#include "g_local.h"
#include "bot.h"
/*
======================================================================
INTERMISSION
======================================================================
*/
void MoveClientToIntermission (edict_t *ent)
{
if(!(ent->svflags & SVF_MONSTER))
{
ent->client->showscores = true;
// VectorCopy (level.intermission_origin, ent->s.origin);
ent->client->ps.pmove.origin[0] = level.intermission_origin[0]*8;
ent->client->ps.pmove.origin[1] = level.intermission_origin[1]*8;
ent->client->ps.pmove.origin[2] = level.intermission_origin[2]*8;
VectorCopy (level.intermission_angle, ent->client->ps.viewangles);
ent->client->ps.pmove.pm_type = PM_FREEZE;
ent->client->ps.gunindex = 0;
#ifdef KMQUAKE2_ENGINE_MOD
ent->client->ps.gunindex2 = 0;
#endif
ent->client->ps.blend[3] = 0;
}
VectorCopy (level.intermission_origin, ent->s.origin);
// clean up powerup info
ent->client->quad_framenum = 0;
ent->client->invincible_framenum = 0;
ent->client->breather_framenum = 0;
ent->client->enviro_framenum = 0;
ent->client->grenade_blew_up = false;
ent->client->grenade_time = 0;
// Knightmare- addded double damage
ent->client->double_framenum = 0;
// RAFAEL
ent->client->quadfire_framenum = 0;
// RAFAEL
ent->client->trap_blew_up = false;
ent->client->trap_time = 0;
ent->viewheight = 0;
ent->s.modelindex = 0;
ent->s.modelindex2 = 0;
ent->s.modelindex3 = 0;
ent->s.modelindex4 = 0;
#ifdef KMQUAKE2_ENGINE_MOD
ent->s.modelindex5 = 0;
ent->s.modelindex6 = 0;
#endif
ent->s.effects = 0;
ent->s.sound = 0;
ent->solid = SOLID_NOT;
// add the layout
if (deathmatch->value && !(ent->svflags & SVF_MONSTER))
{
DeathmatchScoreboardMessage (ent, NULL);
gi.unicast (ent, true);
}
}
void SetLVChanged ( int i );
void DelBots2(int i);
int GetNumbots ( void );
int GetLVChanged ( void );
void BeginIntermission (edict_t *targ)
{
int i;
edict_t *ent, *client;
if (level.intermissiontime)
return; // allready activated
//ZOID
if (deathmatch->value && ctf->value)
CTFCalcScores();
//ZOID
// game.autosaved = false;
// respawn any dead clients
// for (i=0 ; i<maxclients->value ; i++)
// {
// client = g_edicts + 1 + i;
// if (!client->inuse)
// continue;
// if (client->health <= 0)
// respawn(client);
// }
level.intermissiontime = level.time;
level.changemap = targ->map;
// if on same unit, return immediately
if (!deathmatch->value && (targ->map && targ->map[0] != '*') )
{ // go immediately to the next level
level.exitintermission = 1;
return;
}
level.exitintermission = 0;
// find an intermission spot
ent = G_Find (NULL, FOFS(classname), "info_player_intermission");
if (!ent)
{ // the map creator forgot to put in an intermission point...
ent = G_Find (NULL, FOFS(classname), "info_player_start");
if (!ent)
ent = G_Find (NULL, FOFS(classname), "info_player_deathmatch");
}
else
{ // chose one of four spots
i = rand() & 3;
while (i--)
{
ent = G_Find (ent, FOFS(classname), "info_player_intermission");
if (!ent) // wrap around the list
ent = G_Find (ent, FOFS(classname), "info_player_intermission");
}
}
VectorCopy (ent->s.origin, level.intermission_origin);
VectorCopy (ent->s.angles, level.intermission_angle);
// move all clients to the intermission point
for (i=0 ; i<maxclients->value ; i++)
{
client = g_edicts + 1 + i;
if (!client->inuse)
continue;
MoveClientToIntermission (client);
}
}
/*
==================
DeathmatchScoreboardMessage
==================
*/
void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
{
char entry[1024];
char string[1400];
int stringlength;
int i, j, k;
int sorted[MAX_CLIENTS];
int sortedscores[MAX_CLIENTS];
int score, total;
int picnum;
int x, y;
gclient_t *cl;
edict_t *cl_ent;
char *tag;
//ZOID
if (ctf->value) {
CTFScoreboardMessage (ent, killer);
return;
}
//ZOID
// sort the clients by score
total = 0;
for (i=0 ; i<game.maxclients ; i++)
{
cl_ent = g_edicts + 1 + i;
if (!cl_ent->inuse)
continue;
score = game.clients[i].resp.score;
for (j=0 ; j<total ; j++)
{
if (score > sortedscores[j])
break;
}
for (k=total ; k>j ; k--)
{
sorted[k] = sorted[k-1];
sortedscores[k] = sortedscores[k-1];
}
sorted[j] = i;
sortedscores[j] = score;
total++;
}
// print level name and exit rules
string[0] = 0;
stringlength = (int)strlen(string);
// add the clients in sorted order
if (total > 12)
total = 12;
for (i=0 ; i<total ; i++)
{
cl = &game.clients[sorted[i]];
cl_ent = g_edicts + 1 + sorted[i];
picnum = gi.imageindex ("i_fixme");
x = (i>=6) ? 160 : 0;
y = 32 + 32 * (i%6);
// add a dogtag
if (cl_ent == ent)
tag = "tag1";
else if (cl_ent == killer)
tag = "tag2";
else
tag = NULL;
if (tag)
{
Com_sprintf (entry, sizeof(entry),
"xv %i yv %i picn %s ",x+32, y, tag);
j = (int)strlen(entry);
if (stringlength + j > 1024)
break;
// strcpy (string + stringlength, entry);
Com_strcpy (string + stringlength, sizeof(string) - stringlength, entry);
stringlength += j;
}
// send the layout
Com_sprintf (entry, sizeof(entry),
"client %i %i %i %i %i %i ",
x, y, sorted[i], cl->resp.score, cl->ping, (level.framenum - cl->resp.enterframe)/600);
j = (int)strlen(entry);
if (stringlength + j > 1024)
break;
// strcpy (string + stringlength, entry);
Com_strcpy (string + stringlength, sizeof(string) - stringlength, entry);
stringlength += j;
}
gi.WriteByte (svc_layout);
gi.WriteString (string);
}
/*
==================
DeathmatchScoreboard
Draw instead of help message.
Note that it isn't that hard to overflow the 1400 byte message limit!
==================
*/
void DeathmatchScoreboard (edict_t *ent)
{
DeathmatchScoreboardMessage (ent, ent->enemy);
gi.unicast (ent, true);
}
/*
==================
Cmd_Score_f
Display the scoreboard
==================
*/
void Cmd_Score_f (edict_t *ent)
{
ent->client->showinventory = false;
ent->client->showhelp = false;
//ZOID
if (ent->client->menu)
PMenu_Close(ent);
//ZOID
if (!deathmatch->value && !coop->value)
return;
if (ent->client->showscores)
{
ent->client->showscores = false;
return;
}
ent->client->showscores = true;
DeathmatchScoreboard (ent);
}
/*
==================
HelpComputer
Draw help computer.
==================
*/
void HelpComputer (edict_t *ent)
{
char string[1024];
char *sk;
if (skill->value == 0)
sk = "easy";
else if (skill->value == 1)
sk = "medium";
else if (skill->value == 2)
sk = "hard";
else
sk = "hard+";
// send the layout
Com_sprintf (string, sizeof(string),
"xv 32 yv 8 picn help " // background
"xv 202 yv 12 string2 \"%s\" " // skill
"xv 0 yv 24 cstring2 \"%s\" " // level name
"xv 0 yv 54 cstring2 \"%s\" " // help 1
"xv 0 yv 110 cstring2 \"%s\" " // help 2
"xv 50 yv 164 string2 \" kills goals secrets\" "
"xv 50 yv 172 string2 \"%3i/%3i %i/%i %i/%i\" ",
sk,
level.level_name,
game.helpmessage1,
game.helpmessage2,
level.killed_monsters, level.total_monsters,
level.found_goals, level.total_goals,
level.found_secrets, level.total_secrets);
gi.WriteByte (svc_layout);
gi.WriteString (string);
gi.unicast (ent, true);
}
/*
==================
Cmd_Help_f
Display the current help message
==================
*/
void Cmd_Help_f (edict_t *ent)
{
// this is for backwards compatability
if (deathmatch->value)
{
Cmd_Score_f (ent);
return;
}
ent->client->showinventory = false;
ent->client->showscores = false;
if (ent->client->showhelp && (ent->client->resp.game_helpchanged == game.helpchanged))
{
ent->client->showhelp = false;
return;
}
ent->client->showhelp = true;
ent->client->resp.helpchanged = 0;
HelpComputer (ent);
}
//=======================================================================
/*
===============
G_SetStats
===============
*/
void G_SetStats (edict_t *ent)
{
gitem_t *item;
int index, cells;
int power_armor_type;
//
// health
//
ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health;
ent->client->ps.stats[STAT_HEALTH] = ent->health;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_MAXHEALTH] = min(max(ent->max_health, 0), 10000);
#endif
//
// ammo
//
if (!ent->client->ammo_index /* || !ent->client->pers.inventory[ent->client->ammo_index] */)
{
ent->client->ps.stats[STAT_AMMO_ICON] = 0;
ent->client->ps.stats[STAT_AMMO] = 0;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_MAXAMMO] = 0;
#endif
}
else
{
item = &itemlist[ent->client->ammo_index];
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon);
ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index];
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_MAXAMMO] = min(max(GetMaxAmmoByIndex(ent->client, ent->client->ammo_index), 0), 10000);
#endif
}
//
// armor
//
power_armor_type = PowerArmorType (ent);
if (power_armor_type)
{
cells = ent->client->pers.inventory[ITEM_INDEX(Fdi_CELLS/*FindItem ("cells")*/)];
if (cells == 0)
{ // ran out of cells for power armor
ent->flags &= ~(FL_POWER_SHIELD|FL_POWER_SCREEN);
gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0);
power_armor_type = 0;;
}
}
index = ArmorIndex (ent);
// Knightmare- show correct icon
if (power_armor_type && (!index || (level.framenum & 8) ) )
{ // flash between power armor and other armor icon
if (power_armor_type == POWER_ARMOR_SHIELD)
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield");
else // POWER_ARMOR_SCREEN
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powerscreen");
ent->client->ps.stats[STAT_ARMOR] = cells;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_MAXARMOR] = min(max(ent->client->pers.max_cells, 0), 10000);
#endif
}
else if (index)
{
item = GetItemByIndex (index);
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon);
ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index];
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
// ent->client->ps.stats[STAT_MAXARMOR] = min(max(ent->client->pers.max_armor, 0), 10000);
ent->client->ps.stats[STAT_MAXARMOR] = min(max(GetMaxArmorByIndex(index), 0), 10000);
#endif
}
else
{
ent->client->ps.stats[STAT_ARMOR_ICON] = 0;
ent->client->ps.stats[STAT_ARMOR] = 0;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
ent->client->ps.stats[STAT_MAXARMOR] = 0;
#endif
}
//
// pickup message
//
if (level.time > ent->client->pickup_msg_time)
{
ent->client->ps.stats[STAT_PICKUP_ICON] = 0;
ent->client->ps.stats[STAT_PICKUP_STRING] = 0;
}
//
// timers
//
if (ent->client->quad_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad");
ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10;
}
// Knightmare- addded double damage
else if (ent->client->double_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_double");
ent->client->ps.stats[STAT_TIMER] = (ent->client->double_framenum - level.framenum)/10;
}
// RAFAEL
else if (ent->client->quadfire_framenum > level.framenum)
{
// note to self
// need to change imageindex
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quadfire");
ent->client->ps.stats[STAT_TIMER] = (ent->client->quadfire_framenum - level.framenum)/10;
}
else if (ent->client->invincible_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability");
ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10;
}
else if (ent->client->enviro_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit");
ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10;
}
else if (ent->client->breather_framenum > level.framenum)
{
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather");
ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10;
}
else
{
ent->client->ps.stats[STAT_TIMER_ICON] = 0;
ent->client->ps.stats[STAT_TIMER] = 0;
}
//
// selected item
//
if (ent->client->pers.selected_item == -1)
ent->client->ps.stats[STAT_SELECTED_ICON] = 0;
else
ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon);
ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item;
//
// layouts
//
ent->client->ps.stats[STAT_LAYOUTS] = 0;
if (deathmatch->value)
{
if (ent->client->pers.health <= 0 || level.intermissiontime
|| ent->client->showscores)
ent->client->ps.stats[STAT_LAYOUTS] |= 1;
if (ent->client->showinventory && ent->client->pers.health > 0)
ent->client->ps.stats[STAT_LAYOUTS] |= 2;
}
else
{
if (ent->client->showscores || ent->client->showhelp)
ent->client->ps.stats[STAT_LAYOUTS] |= 1;
if (ent->client->showinventory && ent->client->pers.health > 0)
ent->client->ps.stats[STAT_LAYOUTS] |= 2;
}
//
// frags
//
ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score;
//
// help icon / current weapon if not shown
//
if (ent->client->resp.helpchanged && (level.framenum&8) )
ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help");
else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91)
&& ent->client->pers.weapon)
ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon);
else
ent->client->ps.stats[STAT_HELPICON] = 0;
#ifdef KMQUAKE2_ENGINE_MOD // for enhanced HUD
if (ent->client->pers.weapon)
ent->client->ps.stats[STAT_WEAPON] = gi.imageindex (ent->client->pers.weapon->icon);
else
ent->client->ps.stats[STAT_WEAPON] = 0;
#endif
//ponpoko
if(ent->client->zc.aiming == 1)
{
ent->client->ps.stats[STAT_SIGHT_PIC] = gi.imageindex ("zsight");
}
else if(ent->client->zc.aiming == 3)
{
if(ent->client->zc.lockon) ent->client->ps.stats[STAT_SIGHT_PIC] = gi.imageindex ("zsight_l1");
else ent->client->ps.stats[STAT_SIGHT_PIC] = gi.imageindex ("zsight_l0");
}
else ent->client->ps.stats[STAT_SIGHT_PIC] = 0;//gi.imageindex ("i_help"/*"zsight"*/);;
//ponpoko
//ZOID
SetCTFStats(ent);
//ZOID
}
/*
===============
G_CheckChaseStats
===============
*/
void G_CheckChaseStats (edict_t *ent)
{
int i;
gclient_t *cl;
for (i = 1; i <= maxclients->value; i++) {
cl = g_edicts[i].client;
if (!g_edicts[i].inuse || cl->chase_target != ent)
continue;
memcpy(cl->ps.stats, ent->client->ps.stats, sizeof(cl->ps.stats));
G_SetSpectatorStats(g_edicts + i);
}
}
/*
===============
G_SetSpectatorStats
===============
*/
void G_SetSpectatorStats (edict_t *ent)
{
gclient_t *cl = ent->client;
if (!cl->chase_target)
G_SetStats (ent);
cl->ps.stats[STAT_SPECTATOR] = 1;
// layouts are independant in spectator
cl->ps.stats[STAT_LAYOUTS] = 0;
if (cl->pers.health <= 0 || level.intermissiontime || cl->showscores)
cl->ps.stats[STAT_LAYOUTS] |= 1;
if (cl->showinventory && cl->pers.health > 0)
cl->ps.stats[STAT_LAYOUTS] |= 2;
if (cl->chase_target && cl->chase_target->inuse)
cl->ps.stats[STAT_CHASE] = CS_PLAYERSKINS +
(cl->chase_target - g_edicts) - 1;
else
cl->ps.stats[STAT_CHASE] = 0;
}