mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-25 13:31:22 +00:00
69420a703a
Huge shoutout to dhewm3 and RBDOOM-3-BFG for doing 99% of this work before us!
237 lines
5.7 KiB
C++
237 lines
5.7 KiB
C++
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#include "precompiled.h"
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#pragma hdrstop
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/*
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Copyright (c) 1996 Lars Wirzenius. All rights reserved.
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June 14 2003: TTimo <ttimo@idsoftware.com>
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modified + endian bug fixes
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http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=197039
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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============
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idBase64::Encode
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============
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*/
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static const char sixtet_to_base64[] =
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"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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void idBase64::Encode( const byte *from, int size ) {
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int i, j;
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// flibit: 64 bit fix, change long to int
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unsigned int w;
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// flibit end
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byte *to;
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EnsureAlloced( 4*(size+3)/3 + 2 ); // ratio and padding + trailing \0
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to = data;
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w = 0;
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i = 0;
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while (size > 0) {
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w |= *from << i*8;
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++from;
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--size;
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++i;
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if (size == 0 || i == 3) {
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byte out[4];
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SixtetsForInt( out, w );
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for (j = 0; j*6 < i*8; ++j) {
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*to++ = sixtet_to_base64[ out[j] ];
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}
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if (size == 0) {
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for (j = i; j < 3; ++j) {
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*to++ = '=';
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}
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}
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w = 0;
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i = 0;
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}
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}
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*to++ = '\0';
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len = to - data;
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}
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/*
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============
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idBase64::DecodeLength
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returns the minimum size in bytes of the target buffer for decoding
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4 base64 digits <-> 3 bytes
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============
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*/
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int idBase64::DecodeLength( void ) const {
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return 3*len/4;
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}
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/*
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============
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idBase64::Decode
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============
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*/
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int idBase64::Decode( byte *to ) const {
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// flibit: 64 bit fix, change long to int
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unsigned int w;
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// flibit end
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int i, j;
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size_t n;
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static char base64_to_sixtet[256];
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static int tab_init = 0;
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byte *from = data;
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if (!tab_init) {
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memset( base64_to_sixtet, 0, 256 );
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for (i = 0; (j = sixtet_to_base64[i]) != '\0'; ++i) {
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base64_to_sixtet[j] = i;
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}
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tab_init = 1;
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}
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w = 0;
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i = 0;
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n = 0;
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byte in[4] = {0,0,0,0};
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while (*from != '\0' && *from != '=' ) {
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if (*from == ' ' || *from == '\n') {
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++from;
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continue;
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}
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in[i] = base64_to_sixtet[* (unsigned char *) from];
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++i;
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++from;
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if (*from == '\0' || *from == '=' || i == 4) {
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w = IntForSixtets( in );
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for (j = 0; j*8 < i*6; ++j) {
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*to++ = w & 0xff;
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++n;
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w >>= 8;
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}
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i = 0;
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w = 0;
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}
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}
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return n;
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}
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/*
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============
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idBase64::Encode
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============
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*/
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void idBase64::Encode( const idStr &src ) {
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Encode( (const byte *)src.c_str(), src.Length() );
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}
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/*
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============
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idBase64::Decode
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============
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*/
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void idBase64::Decode( idStr &dest ) const {
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byte *buf = new byte[ DecodeLength()+1 ]; // +1 for trailing \0
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int out = Decode( buf );
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buf[out] = '\0';
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dest = (const char *)buf;
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delete[] buf;
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}
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/*
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============
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idBase64::Decode
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============
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*/
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void idBase64::Decode( idFile *dest ) const {
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byte *buf = new byte[ DecodeLength()+1 ]; // +1 for trailing \0
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int out = Decode( buf );
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dest->Write( buf, out );
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delete[] buf;
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}
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#if 0
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void idBase64_TestBase64() {
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idStr src;
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idBase64 dest;
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src = "Encode me in base64";
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dest.Encode( src );
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idLib::common->Printf( "%s -> %s\n", src.c_str(), dest.c_str() );
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dest.Decode( src );
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idLib::common->Printf( "%s -> %s\n", dest.c_str(), src.c_str() );
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idDict src_dict;
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src_dict.SetFloat("float", 0.5f);
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src_dict.SetBool("bool", true);
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src_dict.Set("value", "foo");
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idFile_Memory src_fmem("serialize_dict");
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src_dict.WriteToFileHandle( &src_fmem );
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dest.Encode( (const byte *)src_fmem.GetDataPtr(), src_fmem.Length() );
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idLib::common->Printf( "idDict encoded to %s\n", dest.c_str());
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// now decode to another stream and build back
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idFile_Memory dest_fmem( "build_back" );
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dest.Decode( &dest_fmem );
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dest_fmem.MakeReadOnly();
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idDict dest_dict;
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dest_dict.ReadFromFileHandle( &dest_fmem );
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idLib::common->Printf( "idDict reconstructed after base64 decode\n");
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dest_dict.Print();
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// test idDict read from file - from python generated files, see idDict.py
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idFile *file = idLib::fileSystem->OpenFileRead("idDict.test");
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if (file) {
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idDict test_dict;
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test_dict.ReadFromFileHandle( file );
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//
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idLib::common->Printf( "read idDict.test:\n");
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test_dict.Print();
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idLib::fileSystem->CloseFile(file);
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file = NULL;
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} else {
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idLib::common->Printf( "idDict.test not found\n" );
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}
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idBase64 base64_src;
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void *buffer;
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if ( idLib::fileSystem->ReadFile( "idDict.base64.test", &buffer ) != -1 ) {
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idFile_Memory mem_src( "dict" );
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idLib::common->Printf( "read: %d %s\n", idStr::Length( (char*)buffer ), buffer );
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base64_src = (char *)buffer;
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base64_src.Decode( &mem_src );
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mem_src.MakeReadOnly();
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idDict test_dict;
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test_dict.ReadFromFileHandle( &mem_src );
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idLib::common->Printf( "read idDict.base64.test:\n");
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test_dict.Print();
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idLib::fileSystem->FreeFile( buffer );
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} else {
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idLib::common->Printf( "idDict.base64.test not found\n" );
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}
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}
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#endif
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