mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-26 05:51:26 +00:00
2362 lines
72 KiB
C++
2362 lines
72 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "AsyncNetwork.h"
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#include "../Session_local.h"
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const int SETUP_CONNECTION_RESEND_TIME = 1000;
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const int EMPTY_RESEND_TIME = 500;
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const int PREDICTION_FAST_ADJUST = 4;
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/*
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==================
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idAsyncClient::idAsyncClient
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==================
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*/
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idAsyncClient::idAsyncClient( void ) {
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guiNetMenu = NULL;
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updateState = UPDATE_NONE;
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Clear();
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}
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/*
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==================
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idAsyncClient::Clear
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==================
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*/
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void idAsyncClient::Clear( void ) {
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active = false;
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realTime = 0;
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clientTime = 0;
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clientId = 0;
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clientDataChecksum = 0;
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clientNum = 0;
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clientState = CS_DISCONNECTED;
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clientPrediction = 0;
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clientPredictTime = 0;
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serverId = 0;
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serverChallenge = 0;
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serverMessageSequence = 0;
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lastConnectTime = -9999;
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lastEmptyTime = -9999;
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lastPacketTime = -9999;
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lastSnapshotTime = -9999;
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snapshotGameFrame = 0;
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snapshotGameTime = 0;
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snapshotSequence = 0;
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gameInitId = GAME_INIT_ID_INVALID;
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gameFrame = 0;
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gameTimeResidual = 0;
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gameTime = 0;
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memset( userCmds, 0, sizeof( userCmds ) );
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backgroundDownload.completed = true;
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lastRconTime = 0;
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showUpdateMessage = false;
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lastFrameDelta = 0;
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dlRequest = -1;
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dlCount = -1;
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memset( dlChecksums, 0, sizeof( int ) * MAX_PURE_PAKS );
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currentDlSize = 0;
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totalDlSize = 0;
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}
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/*
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==================
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idAsyncClient::Shutdown
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==================
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*/
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void idAsyncClient::Shutdown( void ) {
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guiNetMenu = NULL;
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updateMSG.Clear();
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updateURL.Clear();
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updateFile.Clear();
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updateFallback.Clear();
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backgroundDownload.url.url.Clear();
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dlList.Clear();
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}
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/*
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==================
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idAsyncClient::InitPort
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==================
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*/
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bool idAsyncClient::InitPort( void ) {
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// if this is the first time we connect to a server, open the UDP port
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if ( !clientPort.GetPort() ) {
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if ( !clientPort.InitForPort( PORT_ANY ) ) {
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common->Printf( "Couldn't open client network port.\n" );
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return false;
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}
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}
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// maintain it valid between connects and ui manager reloads
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guiNetMenu = uiManager->FindGui( "guis/netmenu.gui", true, false, true );
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return true;
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}
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/*
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==================
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idAsyncClient::ClosePort
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==================
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*/
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void idAsyncClient::ClosePort( void ) {
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clientPort.Close();
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}
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/*
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==================
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idAsyncClient::ClearPendingPackets
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==================
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*/
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void idAsyncClient::ClearPendingPackets( void ) {
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int size;
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byte msgBuf[MAX_MESSAGE_SIZE];
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netadr_t from;
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while( clientPort.GetPacket( from, msgBuf, size, sizeof( msgBuf ) ) ) {
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}
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}
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/*
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==================
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idAsyncClient::HandleGuiCommandInternal
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==================
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*/
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const char* idAsyncClient::HandleGuiCommandInternal( const char *cmd ) {
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if ( !idStr::Cmp( cmd, "abort" ) || !idStr::Cmp( cmd, "pure_abort" ) ) {
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common->DPrintf( "connection aborted\n" );
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cmdSystem->BufferCommandText( CMD_EXEC_NOW, "disconnect" );
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return "";
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} else {
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common->DWarning( "idAsyncClient::HandleGuiCommand: unknown cmd %s", cmd );
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}
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return NULL;
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}
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/*
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==================
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idAsyncClient::HandleGuiCommand
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==================
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*/
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const char* idAsyncClient::HandleGuiCommand( const char *cmd ) {
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return idAsyncNetwork::client.HandleGuiCommandInternal( cmd );
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}
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/*
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==================
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idAsyncClient::ConnectToServer
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==================
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*/
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void idAsyncClient::ConnectToServer( const netadr_t adr ) {
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// shutdown any current game. that includes network disconnect
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session->Stop();
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if ( !InitPort() ) {
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return;
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}
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if ( cvarSystem->GetCVarBool( "net_serverDedicated" ) ) {
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common->Printf( "Can't connect to a server as dedicated\n" );
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return;
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}
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// trash any currently pending packets
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ClearPendingPackets();
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serverAddress = adr;
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// clear the client state
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Clear();
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// get a pseudo random client id, but don't use the id which is reserved for connectionless packets
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clientId = Sys_Milliseconds() & CONNECTIONLESS_MESSAGE_ID_MASK;
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// calculate a checksum on some of the essential data used
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clientDataChecksum = declManager->GetChecksum();
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// start challenging the server
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clientState = CS_CHALLENGING;
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active = true;
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guiNetMenu = uiManager->FindGui( "guis/netmenu.gui", true, false, true );
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guiNetMenu->SetStateString( "status", va( common->GetLanguageDict()->GetString( "#str_06749" ), Sys_NetAdrToString( adr ) ) );
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session->SetGUI( guiNetMenu, HandleGuiCommand );
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}
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/*
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==================
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idAsyncClient::Reconnect
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==================
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*/
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void idAsyncClient::Reconnect( void ) {
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ConnectToServer( serverAddress );
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}
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/*
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==================
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idAsyncClient::ConnectToServer
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==================
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*/
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void idAsyncClient::ConnectToServer( const char *address ) {
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int serverNum;
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netadr_t adr;
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if ( idStr::IsNumeric( address ) ) {
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serverNum = atoi( address );
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if ( serverNum < 0 || serverNum >= serverList.Num() ) {
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session->MessageBox( MSG_OK, va( common->GetLanguageDict()->GetString( "#str_06733" ), serverNum ), common->GetLanguageDict()->GetString( "#str_06735" ), true );
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return;
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}
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adr = serverList[ serverNum ].adr;
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} else {
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if ( !Sys_StringToNetAdr( address, &adr, true ) ) {
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session->MessageBox( MSG_OK, va( common->GetLanguageDict()->GetString( "#str_06734" ), address ), common->GetLanguageDict()->GetString( "#str_06735" ), true );
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return;
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}
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}
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if ( !adr.port ) {
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adr.port = PORT_SERVER;
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}
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common->Printf( "\"%s\" resolved to %s\n", address, Sys_NetAdrToString( adr ) );
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ConnectToServer( adr );
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}
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/*
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==================
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idAsyncClient::DisconnectFromServer
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==================
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*/
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void idAsyncClient::DisconnectFromServer( void ) {
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idBitMsg msg;
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byte msgBuf[MAX_MESSAGE_SIZE];
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if ( clientState >= CS_CONNECTED ) {
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// if we were actually connected, clear the pure list
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fileSystem->ClearPureChecksums();
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// send reliable disconnect to server
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msg.Init( msgBuf, sizeof( msgBuf ) );
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msg.WriteByte( CLIENT_RELIABLE_MESSAGE_DISCONNECT );
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msg.WriteString( "disconnect" );
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if ( !channel.SendReliableMessage( msg ) ) {
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common->Error( "client->server reliable messages overflow\n" );
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}
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SendEmptyToServer( true );
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SendEmptyToServer( true );
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SendEmptyToServer( true );
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}
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if ( clientState != CS_PURERESTART ) {
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channel.Shutdown();
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clientState = CS_DISCONNECTED;
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}
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active = false;
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}
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/*
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==================
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idAsyncClient::GetServerInfo
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==================
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*/
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void idAsyncClient::GetServerInfo( const netadr_t adr ) {
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idBitMsg msg;
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byte msgBuf[MAX_MESSAGE_SIZE];
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if ( !InitPort() ) {
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return;
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}
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msg.Init( msgBuf, sizeof( msgBuf ) );
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msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
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msg.WriteString( "getInfo" );
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msg.WriteLong( serverList.GetChallenge() ); // challenge
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clientPort.SendPacket( adr, msg.GetData(), msg.GetSize() );
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}
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/*
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==================
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idAsyncClient::GetServerInfo
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==================
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*/
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void idAsyncClient::GetServerInfo( const char *address ) {
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netadr_t adr;
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if ( address && *address != '\0' ) {
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if ( !Sys_StringToNetAdr( address, &adr, true ) ) {
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common->Printf( "Couldn't get server address for \"%s\"\n", address );
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return;
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}
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} else if ( active ) {
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adr = serverAddress;
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} else if ( idAsyncNetwork::server.IsActive() ) {
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// used to be a Sys_StringToNetAdr( "localhost", &adr, true ); and send a packet over loopback
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// but this breaks with net_ip ( typically, for multi-homed servers )
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idAsyncNetwork::server.PrintLocalServerInfo();
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return;
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} else {
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common->Printf( "no server found\n" );
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return;
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}
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if ( !adr.port ) {
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adr.port = PORT_SERVER;
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}
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GetServerInfo( adr );
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}
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/*
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==================
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idAsyncClient::GetLANServers
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==================
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*/
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void idAsyncClient::GetLANServers( void ) {
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int i;
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idBitMsg msg;
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byte msgBuf[MAX_MESSAGE_SIZE];
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netadr_t broadcastAddress;
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if ( !InitPort() ) {
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return;
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}
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idAsyncNetwork::LANServer.SetBool( true );
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serverList.SetupLANScan();
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msg.Init( msgBuf, sizeof( msgBuf ) );
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msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
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msg.WriteString( "getInfo" );
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msg.WriteLong( serverList.GetChallenge() );
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broadcastAddress.type = NA_BROADCAST;
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for ( i = 0; i < MAX_SERVER_PORTS; i++ ) {
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broadcastAddress.port = PORT_SERVER + i;
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clientPort.SendPacket( broadcastAddress, msg.GetData(), msg.GetSize() );
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}
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}
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/*
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==================
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idAsyncClient::GetNETServers
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==================
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*/
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void idAsyncClient::GetNETServers( void ) {
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idBitMsg msg;
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byte msgBuf[MAX_MESSAGE_SIZE];
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idAsyncNetwork::LANServer.SetBool( false );
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// NetScan only clears GUI and results, not the stored list
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serverList.Clear( );
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serverList.NetScan( );
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serverList.StartServers( true );
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msg.Init( msgBuf, sizeof( msgBuf ) );
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msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
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msg.WriteString( "getServers" );
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msg.WriteLong( ASYNC_PROTOCOL_VERSION );
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msg.WriteString( cvarSystem->GetCVarString( "fs_game" ) );
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msg.WriteBits( cvarSystem->GetCVarInteger( "gui_filter_password" ), 2 );
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msg.WriteBits( cvarSystem->GetCVarInteger( "gui_filter_players" ), 2 );
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msg.WriteBits( cvarSystem->GetCVarInteger( "gui_filter_gameType" ), 2 );
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netadr_t adr;
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if ( idAsyncNetwork::GetMasterAddress( 0, adr ) ) {
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clientPort.SendPacket( adr, msg.GetData(), msg.GetSize() );
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}
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}
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/*
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==================
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idAsyncClient::ListServers
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==================
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*/
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void idAsyncClient::ListServers( void ) {
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int i;
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for ( i = 0; i < serverList.Num(); i++ ) {
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common->Printf( "%3d: %s %dms (%s)\n", i, serverList[i].serverInfo.GetString( "si_name" ), serverList[ i ].ping, Sys_NetAdrToString( serverList[i].adr ) );
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}
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}
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/*
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==================
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idAsyncClient::ClearServers
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==================
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*/
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void idAsyncClient::ClearServers( void ) {
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serverList.Clear();
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}
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/*
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==================
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idAsyncClient::RemoteConsole
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==================
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*/
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void idAsyncClient::RemoteConsole( const char *command ) {
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netadr_t adr;
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idBitMsg msg;
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byte msgBuf[MAX_MESSAGE_SIZE];
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if ( !InitPort() ) {
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return;
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}
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if ( active ) {
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adr = serverAddress;
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} else {
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Sys_StringToNetAdr( idAsyncNetwork::clientRemoteConsoleAddress.GetString(), &adr, true );
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}
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if ( !adr.port ) {
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adr.port = PORT_SERVER;
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}
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lastRconAddress = adr;
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lastRconTime = realTime;
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msg.Init( msgBuf, sizeof( msgBuf ) );
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msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
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msg.WriteString( "rcon" );
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msg.WriteString( idAsyncNetwork::clientRemoteConsolePassword.GetString() );
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msg.WriteString( command );
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clientPort.SendPacket( adr, msg.GetData(), msg.GetSize() );
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}
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/*
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==================
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idAsyncClient::GetPrediction
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==================
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*/
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int idAsyncClient::GetPrediction( void ) const {
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if ( clientState < CS_CONNECTED ) {
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return -1;
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} else {
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return clientPrediction;
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}
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}
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/*
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==================
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idAsyncClient::GetTimeSinceLastPacket
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==================
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*/
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int idAsyncClient::GetTimeSinceLastPacket( void ) const {
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if ( clientState < CS_CONNECTED ) {
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return -1;
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} else {
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return clientTime - lastPacketTime;
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}
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}
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/*
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==================
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idAsyncClient::GetOutgoingRate
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==================
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*/
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int idAsyncClient::GetOutgoingRate( void ) const {
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if ( clientState < CS_CONNECTED ) {
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return -1;
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} else {
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return channel.GetOutgoingRate();
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}
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}
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/*
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==================
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idAsyncClient::GetIncomingRate
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==================
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*/
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int idAsyncClient::GetIncomingRate( void ) const {
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if ( clientState < CS_CONNECTED ) {
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return -1;
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} else {
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return channel.GetIncomingRate();
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}
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}
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/*
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==================
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idAsyncClient::GetOutgoingCompression
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==================
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*/
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float idAsyncClient::GetOutgoingCompression( void ) const {
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if ( clientState < CS_CONNECTED ) {
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return 0.0f;
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} else {
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return channel.GetOutgoingCompression();
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}
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}
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/*
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==================
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idAsyncClient::GetIncomingCompression
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==================
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*/
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float idAsyncClient::GetIncomingCompression( void ) const {
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if ( clientState < CS_CONNECTED ) {
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return 0.0f;
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} else {
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return channel.GetIncomingCompression();
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}
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}
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/*
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==================
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idAsyncClient::GetIncomingPacketLoss
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==================
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*/
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float idAsyncClient::GetIncomingPacketLoss( void ) const {
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if ( clientState < CS_CONNECTED ) {
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return 0.0f;
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} else {
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return channel.GetIncomingPacketLoss();
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}
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}
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/*
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==================
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idAsyncClient::DuplicateUsercmds
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==================
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*/
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void idAsyncClient::DuplicateUsercmds( int frame, int time ) {
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int i, previousIndex, currentIndex;
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previousIndex = ( frame - 1 ) & ( MAX_USERCMD_BACKUP - 1 );
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currentIndex = frame & ( MAX_USERCMD_BACKUP - 1 );
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// duplicate previous user commands if no new commands are available for a client
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for ( i = 0; i < MAX_ASYNC_CLIENTS; i++ ) {
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idAsyncNetwork::DuplicateUsercmd( userCmds[previousIndex][i], userCmds[currentIndex][i], frame, time );
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}
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}
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/*
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==================
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idAsyncClient::SendUserInfoToServer
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==================
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*/
|
|
void idAsyncClient::SendUserInfoToServer( void ) {
|
|
idBitMsg msg;
|
|
byte msgBuf[MAX_MESSAGE_SIZE];
|
|
idDict info;
|
|
|
|
if ( clientState < CS_CONNECTED ) {
|
|
return;
|
|
}
|
|
|
|
info = *cvarSystem->MoveCVarsToDict( CVAR_USERINFO );
|
|
|
|
// send reliable client info to server
|
|
msg.Init( msgBuf, sizeof( msgBuf ) );
|
|
msg.WriteByte( CLIENT_RELIABLE_MESSAGE_CLIENTINFO );
|
|
msg.WriteDeltaDict( info, &sessLocal.mapSpawnData.userInfo[ clientNum ] );
|
|
|
|
if ( !channel.SendReliableMessage( msg ) ) {
|
|
common->Error( "client->server reliable messages overflow\n" );
|
|
}
|
|
|
|
sessLocal.mapSpawnData.userInfo[clientNum] = info;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::SendEmptyToServer
|
|
==================
|
|
*/
|
|
void idAsyncClient::SendEmptyToServer( bool force, bool mapLoad ) {
|
|
idBitMsg msg;
|
|
byte msgBuf[MAX_MESSAGE_SIZE];
|
|
|
|
if ( lastEmptyTime > realTime ) {
|
|
lastEmptyTime = realTime;
|
|
}
|
|
|
|
if ( !force && ( realTime - lastEmptyTime < EMPTY_RESEND_TIME ) ) {
|
|
return;
|
|
}
|
|
|
|
if ( idAsyncNetwork::verbose.GetInteger() ) {
|
|
common->Printf( "sending empty to server, gameInitId = %d\n", mapLoad ? GAME_INIT_ID_MAP_LOAD : gameInitId );
|
|
}
|
|
|
|
msg.Init( msgBuf, sizeof( msgBuf ) );
|
|
msg.WriteLong( serverMessageSequence );
|
|
msg.WriteLong( mapLoad ? GAME_INIT_ID_MAP_LOAD : gameInitId );
|
|
msg.WriteLong( snapshotSequence );
|
|
msg.WriteByte( CLIENT_UNRELIABLE_MESSAGE_EMPTY );
|
|
|
|
channel.SendMessage( clientPort, clientTime, msg );
|
|
|
|
while( channel.UnsentFragmentsLeft() ) {
|
|
channel.SendNextFragment( clientPort, clientTime );
|
|
}
|
|
|
|
lastEmptyTime = realTime;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::SendPingResponseToServer
|
|
==================
|
|
*/
|
|
void idAsyncClient::SendPingResponseToServer( int time ) {
|
|
idBitMsg msg;
|
|
byte msgBuf[MAX_MESSAGE_SIZE];
|
|
|
|
if ( idAsyncNetwork::verbose.GetInteger() == 2 ) {
|
|
common->Printf( "sending ping response to server, gameInitId = %d\n", gameInitId );
|
|
}
|
|
|
|
msg.Init( msgBuf, sizeof( msgBuf ) );
|
|
msg.WriteLong( serverMessageSequence );
|
|
msg.WriteLong( gameInitId );
|
|
msg.WriteLong( snapshotSequence );
|
|
msg.WriteByte( CLIENT_UNRELIABLE_MESSAGE_PINGRESPONSE );
|
|
msg.WriteLong( time );
|
|
|
|
channel.SendMessage( clientPort, clientTime, msg );
|
|
while( channel.UnsentFragmentsLeft() ) {
|
|
channel.SendNextFragment( clientPort, clientTime );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::SendUsercmdsToServer
|
|
==================
|
|
*/
|
|
void idAsyncClient::SendUsercmdsToServer( void ) {
|
|
int i, numUsercmds, index;
|
|
idBitMsg msg;
|
|
byte msgBuf[MAX_MESSAGE_SIZE];
|
|
usercmd_t * last;
|
|
|
|
if ( idAsyncNetwork::verbose.GetInteger() == 2 ) {
|
|
common->Printf( "sending usercmd to server: gameInitId = %d, gameFrame = %d, gameTime = %d\n", gameInitId, gameFrame, gameTime );
|
|
}
|
|
|
|
// generate user command for this client
|
|
index = gameFrame & ( MAX_USERCMD_BACKUP - 1 );
|
|
userCmds[index][clientNum] = usercmdGen->GetDirectUsercmd();
|
|
userCmds[index][clientNum].gameFrame = gameFrame;
|
|
userCmds[index][clientNum].gameTime = gameTime;
|
|
|
|
// send the user commands to the server
|
|
msg.Init( msgBuf, sizeof( msgBuf ) );
|
|
msg.WriteLong( serverMessageSequence );
|
|
msg.WriteLong( gameInitId );
|
|
msg.WriteLong( snapshotSequence );
|
|
msg.WriteByte( CLIENT_UNRELIABLE_MESSAGE_USERCMD );
|
|
msg.WriteShort( clientPrediction );
|
|
|
|
numUsercmds = idMath::ClampInt( 0, 10, idAsyncNetwork::clientUsercmdBackup.GetInteger() ) + 1;
|
|
|
|
// write the user commands
|
|
msg.WriteLong( gameFrame );
|
|
msg.WriteByte( numUsercmds );
|
|
for ( last = NULL, i = gameFrame - numUsercmds + 1; i <= gameFrame; i++ ) {
|
|
index = i & ( MAX_USERCMD_BACKUP - 1 );
|
|
idAsyncNetwork::WriteUserCmdDelta( msg, userCmds[index][clientNum], last );
|
|
last = &userCmds[index][clientNum];
|
|
}
|
|
|
|
channel.SendMessage( clientPort, clientTime, msg );
|
|
while( channel.UnsentFragmentsLeft() ) {
|
|
channel.SendNextFragment( clientPort, clientTime );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::InitGame
|
|
==================
|
|
*/
|
|
void idAsyncClient::InitGame( int serverGameInitId, int serverGameFrame, int serverGameTime, const idDict &serverSI ) {
|
|
gameInitId = serverGameInitId;
|
|
gameFrame = snapshotGameFrame = serverGameFrame;
|
|
gameTime = snapshotGameTime = serverGameTime;
|
|
gameTimeResidual = 0;
|
|
memset( userCmds, 0, sizeof( userCmds ) );
|
|
|
|
for ( int i = 0; i < MAX_ASYNC_CLIENTS; i++ ) {
|
|
sessLocal.mapSpawnData.userInfo[ i ].Clear();
|
|
}
|
|
|
|
sessLocal.mapSpawnData.serverInfo = serverSI;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ProcessUnreliableServerMessage
|
|
==================
|
|
*/
|
|
void idAsyncClient::ProcessUnreliableServerMessage( const idBitMsg &msg ) {
|
|
int i, j, index, id, numDuplicatedUsercmds, aheadOfServer, numUsercmds, delta;
|
|
int serverGameInitId, serverGameFrame, serverGameTime;
|
|
idDict serverSI;
|
|
usercmd_t *last;
|
|
bool pureWait;
|
|
|
|
serverGameInitId = msg.ReadLong();
|
|
|
|
id = msg.ReadByte();
|
|
switch( id ) {
|
|
case SERVER_UNRELIABLE_MESSAGE_EMPTY: {
|
|
if ( idAsyncNetwork::verbose.GetInteger() ) {
|
|
common->Printf( "received empty message from server\n" );
|
|
}
|
|
break;
|
|
}
|
|
case SERVER_UNRELIABLE_MESSAGE_PING: {
|
|
if ( idAsyncNetwork::verbose.GetInteger() == 2 ) {
|
|
common->Printf( "received ping message from server\n" );
|
|
}
|
|
SendPingResponseToServer( msg.ReadLong() );
|
|
break;
|
|
}
|
|
case SERVER_UNRELIABLE_MESSAGE_GAMEINIT: {
|
|
serverGameFrame = msg.ReadLong();
|
|
serverGameTime = msg.ReadLong();
|
|
msg.ReadDeltaDict( serverSI, NULL );
|
|
pureWait = serverSI.GetBool( "si_pure" );
|
|
|
|
InitGame( serverGameInitId, serverGameFrame, serverGameTime, serverSI );
|
|
|
|
channel.ResetRate();
|
|
|
|
if ( idAsyncNetwork::verbose.GetInteger() ) {
|
|
common->Printf( "received gameinit, gameInitId = %d, gameFrame = %d, gameTime = %d\n", gameInitId, gameFrame, gameTime );
|
|
}
|
|
|
|
// mute sound
|
|
soundSystem->SetMute( true );
|
|
|
|
// ensure chat icon goes away when the GUI is changed...
|
|
//cvarSystem->SetCVarBool( "ui_chat", false );
|
|
|
|
if ( pureWait ) {
|
|
guiNetMenu = uiManager->FindGui( "guis/netmenu.gui", true, false, true );
|
|
session->SetGUI( guiNetMenu, HandleGuiCommand );
|
|
session->MessageBox( MSG_ABORT, common->GetLanguageDict()->GetString ( "#str_04317" ), common->GetLanguageDict()->GetString ( "#str_04318" ), false, "pure_abort" );
|
|
} else {
|
|
// load map
|
|
session->SetGUI( NULL, NULL );
|
|
sessLocal.ExecuteMapChange();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SERVER_UNRELIABLE_MESSAGE_SNAPSHOT: {
|
|
// if the snapshot is from a different game
|
|
if ( serverGameInitId != gameInitId ) {
|
|
if ( idAsyncNetwork::verbose.GetInteger() ) {
|
|
common->Printf( "ignoring snapshot with != gameInitId\n" );
|
|
}
|
|
break;
|
|
}
|
|
|
|
snapshotSequence = msg.ReadLong();
|
|
snapshotGameFrame = msg.ReadLong();
|
|
snapshotGameTime = msg.ReadLong();
|
|
numDuplicatedUsercmds = msg.ReadByte();
|
|
aheadOfServer = msg.ReadShort();
|
|
|
|
// read the game snapshot
|
|
game->ClientReadSnapshot( clientNum, snapshotSequence, snapshotGameFrame, snapshotGameTime, numDuplicatedUsercmds, aheadOfServer, msg );
|
|
|
|
// read user commands of other clients from the snapshot
|
|
for ( last = NULL, i = msg.ReadByte(); i < MAX_ASYNC_CLIENTS; i = msg.ReadByte() ) {
|
|
numUsercmds = msg.ReadByte();
|
|
if ( numUsercmds > MAX_USERCMD_RELAY ) {
|
|
common->Error( "snapshot %d contains too many user commands for client %d", snapshotSequence, i );
|
|
break;
|
|
}
|
|
for ( j = 0; j < numUsercmds; j++ ) {
|
|
index = ( snapshotGameFrame + j ) & ( MAX_USERCMD_BACKUP - 1 );
|
|
idAsyncNetwork::ReadUserCmdDelta( msg, userCmds[index][i], last );
|
|
userCmds[index][i].gameFrame = snapshotGameFrame + j;
|
|
userCmds[index][i].duplicateCount = 0;
|
|
last = &userCmds[index][i];
|
|
}
|
|
// clear all user commands after the ones just read from the snapshot
|
|
for ( j = numUsercmds; j < MAX_USERCMD_BACKUP; j++ ) {
|
|
index = ( snapshotGameFrame + j ) & ( MAX_USERCMD_BACKUP - 1 );
|
|
userCmds[index][i].gameFrame = 0;
|
|
userCmds[index][i].gameTime = 0;
|
|
}
|
|
}
|
|
|
|
// if this is the first snapshot after a game init was received
|
|
if ( clientState == CS_CONNECTED ) {
|
|
gameTimeResidual = 0;
|
|
clientState = CS_INGAME;
|
|
assert( !sessLocal.GetActiveMenu( ) );
|
|
if ( idAsyncNetwork::verbose.GetInteger() ) {
|
|
common->Printf( "received first snapshot, gameInitId = %d, gameFrame %d gameTime %d\n", gameInitId, snapshotGameFrame, snapshotGameTime );
|
|
}
|
|
}
|
|
|
|
// if the snapshot is newer than the clients current game time
|
|
if ( gameTime < snapshotGameTime || gameTime > snapshotGameTime + idAsyncNetwork::clientMaxPrediction.GetInteger() ) {
|
|
gameFrame = snapshotGameFrame;
|
|
gameTime = snapshotGameTime;
|
|
gameTimeResidual = idMath::ClampInt( -idAsyncNetwork::clientMaxPrediction.GetInteger(), idAsyncNetwork::clientMaxPrediction.GetInteger(), gameTimeResidual );
|
|
clientPredictTime = idMath::ClampInt( -idAsyncNetwork::clientMaxPrediction.GetInteger(), idAsyncNetwork::clientMaxPrediction.GetInteger(), clientPredictTime );
|
|
}
|
|
|
|
// adjust the client prediction time based on the snapshot time
|
|
clientPrediction -= ( 1 - ( INTSIGNBITSET( aheadOfServer - idAsyncNetwork::clientPrediction.GetInteger() ) << 1 ) );
|
|
clientPrediction = idMath::ClampInt( idAsyncNetwork::clientPrediction.GetInteger(), idAsyncNetwork::clientMaxPrediction.GetInteger(), clientPrediction );
|
|
delta = gameTime - ( snapshotGameTime + clientPrediction );
|
|
clientPredictTime -= ( delta / PREDICTION_FAST_ADJUST ) + ( 1 - ( INTSIGNBITSET( delta ) << 1 ) );
|
|
|
|
lastSnapshotTime = clientTime;
|
|
|
|
if ( idAsyncNetwork::verbose.GetInteger() == 2 ) {
|
|
common->Printf( "received snapshot, gameInitId = %d, gameFrame = %d, gameTime = %d\n", gameInitId, gameFrame, gameTime );
|
|
}
|
|
|
|
if ( numDuplicatedUsercmds && ( idAsyncNetwork::verbose.GetInteger() == 2 ) ) {
|
|
common->Printf( "server duplicated %d user commands before snapshot %d\n", numDuplicatedUsercmds, snapshotGameFrame );
|
|
}
|
|
break;
|
|
}
|
|
default: {
|
|
common->Printf( "unknown unreliable server message %d\n", id );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ProcessReliableMessagePure
|
|
==================
|
|
*/
|
|
void idAsyncClient::ProcessReliableMessagePure( const idBitMsg &msg ) {
|
|
idBitMsg outMsg;
|
|
byte msgBuf[ MAX_MESSAGE_SIZE ];
|
|
int inChecksums[ MAX_PURE_PAKS ];
|
|
int i;
|
|
int gamePakChecksum;
|
|
int serverGameInitId;
|
|
|
|
session->SetGUI( NULL, NULL );
|
|
|
|
serverGameInitId = msg.ReadLong();
|
|
|
|
if ( serverGameInitId != gameInitId ) {
|
|
common->DPrintf( "ignoring pure server checksum from an outdated gameInitId (%d)\n", serverGameInitId );
|
|
return;
|
|
}
|
|
|
|
if ( !ValidatePureServerChecksums( serverAddress, msg ) ) {
|
|
|
|
return;
|
|
}
|
|
|
|
if ( idAsyncNetwork::verbose.GetInteger() ) {
|
|
common->Printf( "received new pure server info. ExecuteMapChange and report back\n" );
|
|
}
|
|
|
|
// it is now ok to load the next map with updated pure checksums
|
|
sessLocal.ExecuteMapChange( true );
|
|
|
|
// upon receiving our pure list, the server will send us SCS_INGAME and we'll start getting snapshots
|
|
fileSystem->GetPureServerChecksums( inChecksums, -1, &gamePakChecksum );
|
|
outMsg.Init( msgBuf, sizeof( msgBuf ) );
|
|
outMsg.WriteByte( CLIENT_RELIABLE_MESSAGE_PURE );
|
|
|
|
outMsg.WriteLong( gameInitId );
|
|
|
|
i = 0;
|
|
while ( inChecksums[ i ] ) {
|
|
outMsg.WriteLong( inChecksums[ i++ ] );
|
|
}
|
|
outMsg.WriteLong( 0 );
|
|
outMsg.WriteLong( gamePakChecksum );
|
|
|
|
if ( !channel.SendReliableMessage( outMsg ) ) {
|
|
common->Error( "client->server reliable messages overflow\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAsyncClient::ReadLocalizedServerString
|
|
===============
|
|
*/
|
|
void idAsyncClient::ReadLocalizedServerString( const idBitMsg &msg, char *out, int maxLen ) {
|
|
msg.ReadString( out, maxLen );
|
|
// look up localized string. if the message is not an #str_ format, we'll just get it back unchanged
|
|
idStr::snPrintf( out, maxLen - 1, "%s", common->GetLanguageDict()->GetString( out ) );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ProcessReliableServerMessages
|
|
==================
|
|
*/
|
|
void idAsyncClient::ProcessReliableServerMessages( void ) {
|
|
idBitMsg msg;
|
|
byte msgBuf[MAX_MESSAGE_SIZE];
|
|
byte id;
|
|
|
|
msg.Init( msgBuf, sizeof( msgBuf ) );
|
|
|
|
while ( channel.GetReliableMessage( msg ) ) {
|
|
id = msg.ReadByte();
|
|
switch( id ) {
|
|
case SERVER_RELIABLE_MESSAGE_CLIENTINFO: {
|
|
int clientNum;
|
|
clientNum = msg.ReadByte();
|
|
|
|
idDict &info = sessLocal.mapSpawnData.userInfo[ clientNum ];
|
|
bool haveBase = ( msg.ReadBits( 1 ) != 0 );
|
|
|
|
#if ID_CLIENTINFO_TAGS
|
|
int checksum = info.Checksum();
|
|
int srv_checksum = msg.ReadLong();
|
|
if ( checksum != srv_checksum ) {
|
|
common->DPrintf( "SERVER_RELIABLE_MESSAGE_CLIENTINFO %d (haveBase: %s): != checksums srv: 0x%x local: 0x%x\n", clientNum, haveBase ? "true" : "false", checksum, srv_checksum );
|
|
info.Print();
|
|
} else {
|
|
common->DPrintf( "SERVER_RELIABLE_MESSAGE_CLIENTINFO %d (haveBase: %s): checksums ok 0x%x\n", clientNum, haveBase ? "true" : "false", checksum );
|
|
}
|
|
#endif
|
|
|
|
if ( haveBase ) {
|
|
msg.ReadDeltaDict( info, &info );
|
|
} else {
|
|
msg.ReadDeltaDict( info, NULL );
|
|
}
|
|
|
|
// server forces us to a different userinfo
|
|
if ( clientNum == idAsyncClient::clientNum ) {
|
|
common->DPrintf( "local user info modified by server\n" );
|
|
cvarSystem->SetCVarsFromDict( info );
|
|
cvarSystem->ClearModifiedFlags( CVAR_USERINFO ); // don't emit back
|
|
}
|
|
game->SetUserInfo( clientNum, info, true, false );
|
|
break;
|
|
}
|
|
case SERVER_RELIABLE_MESSAGE_SYNCEDCVARS: {
|
|
idDict &info = sessLocal.mapSpawnData.syncedCVars;
|
|
msg.ReadDeltaDict( info, &info );
|
|
cvarSystem->SetCVarsFromDict( info );
|
|
if ( !idAsyncNetwork::allowCheats.GetBool() ) {
|
|
cvarSystem->ResetFlaggedVariables( CVAR_CHEAT );
|
|
}
|
|
break;
|
|
}
|
|
case SERVER_RELIABLE_MESSAGE_PRINT: {
|
|
char string[MAX_STRING_CHARS];
|
|
msg.ReadString( string, MAX_STRING_CHARS );
|
|
common->Printf( "%s\n", string );
|
|
break;
|
|
}
|
|
case SERVER_RELIABLE_MESSAGE_DISCONNECT: {
|
|
int clientNum;
|
|
char string[MAX_STRING_CHARS];
|
|
clientNum = msg.ReadLong( );
|
|
ReadLocalizedServerString( msg, string, MAX_STRING_CHARS );
|
|
if ( clientNum == idAsyncClient::clientNum ) {
|
|
session->Stop();
|
|
session->MessageBox( MSG_OK, string, common->GetLanguageDict()->GetString ( "#str_04319" ), true );
|
|
session->StartMenu();
|
|
} else {
|
|
common->Printf( "client %d %s\n", clientNum, string );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, va( "addChatLine \"%s^0 %s\"", sessLocal.mapSpawnData.userInfo[ clientNum ].GetString( "ui_name" ), string ) );
|
|
sessLocal.mapSpawnData.userInfo[ clientNum ].Clear();
|
|
}
|
|
break;
|
|
}
|
|
case SERVER_RELIABLE_MESSAGE_APPLYSNAPSHOT: {
|
|
int sequence;
|
|
sequence = msg.ReadLong();
|
|
if ( !game->ClientApplySnapshot( clientNum, sequence ) ) {
|
|
session->Stop();
|
|
common->Error( "couldn't apply snapshot %d", sequence );
|
|
}
|
|
break;
|
|
}
|
|
case SERVER_RELIABLE_MESSAGE_PURE: {
|
|
ProcessReliableMessagePure( msg );
|
|
break;
|
|
}
|
|
case SERVER_RELIABLE_MESSAGE_RELOAD: {
|
|
if ( idAsyncNetwork::verbose.GetBool() ) {
|
|
common->Printf( "got MESSAGE_RELOAD from server\n" );
|
|
}
|
|
// simply reconnect, so that if the server restarts in pure mode we can get the right list and avoid spurious reloads
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "reconnect\n" );
|
|
break;
|
|
}
|
|
case SERVER_RELIABLE_MESSAGE_ENTERGAME: {
|
|
SendUserInfoToServer();
|
|
game->SetUserInfo( clientNum, sessLocal.mapSpawnData.userInfo[ clientNum ], true, false );
|
|
cvarSystem->ClearModifiedFlags( CVAR_USERINFO );
|
|
break;
|
|
}
|
|
default: {
|
|
// pass reliable message on to game code
|
|
game->ClientProcessReliableMessage( clientNum, msg );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ProcessChallengeResponseMessage
|
|
==================
|
|
*/
|
|
void idAsyncClient::ProcessChallengeResponseMessage( const netadr_t from, const idBitMsg &msg ) {
|
|
char serverGame[ MAX_STRING_CHARS ], serverGameBase[ MAX_STRING_CHARS ];
|
|
|
|
if ( clientState != CS_CHALLENGING ) {
|
|
common->Printf( "Unwanted challenge response received.\n" );
|
|
return;
|
|
}
|
|
|
|
serverChallenge = msg.ReadLong();
|
|
serverId = msg.ReadShort();
|
|
msg.ReadString( serverGameBase, MAX_STRING_CHARS );
|
|
msg.ReadString( serverGame, MAX_STRING_CHARS );
|
|
|
|
// the server is running a different game... we need to reload in the correct fs_game
|
|
// even pure pak checks would fail if we didn't, as there are files we may not even see atm
|
|
// NOTE: we could read the pure list from the server at the same time and set it up for the restart
|
|
// ( if the client can restart directly with the right pak order, then we avoid an extra reloadEngine later.. )
|
|
if ( idStr::Icmp( cvarSystem->GetCVarString( "fs_game_base" ), serverGameBase ) ||
|
|
idStr::Icmp( cvarSystem->GetCVarString( "fs_game" ), serverGame ) ) {
|
|
// bug #189 - if the server is running ROE and ROE is not locally installed, refuse to connect or we might crash
|
|
if ( !fileSystem->HasD3XP() && ( !idStr::Icmp( serverGameBase, "d3xp" ) || !idStr::Icmp( serverGame, "d3xp" ) ) ) {
|
|
common->Printf( "The server is running Doom3: Resurrection of Evil expansion pack. RoE is not installed on this client. Aborting the connection..\n" );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "disconnect\n" );
|
|
return;
|
|
}
|
|
common->Printf( "The server is running a different mod (%s-%s). Restarting..\n", serverGameBase, serverGame );
|
|
cvarSystem->SetCVarString( "fs_game_base", serverGameBase );
|
|
cvarSystem->SetCVarString( "fs_game", serverGame );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "reloadEngine" );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "reconnect\n" );
|
|
return;
|
|
}
|
|
|
|
common->Printf( "received challenge response 0x%x from %s\n", serverChallenge, Sys_NetAdrToString( from ) );
|
|
|
|
// start sending connect packets instead of challenge request packets
|
|
clientState = CS_CONNECTING;
|
|
lastConnectTime = -9999;
|
|
|
|
// take this address as the new server address. This allows
|
|
// a server proxy to hand off connections to multiple servers
|
|
serverAddress = from;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ProcessConnectResponseMessage
|
|
==================
|
|
*/
|
|
void idAsyncClient::ProcessConnectResponseMessage( const netadr_t from, const idBitMsg &msg ) {
|
|
int serverGameInitId, serverGameFrame, serverGameTime;
|
|
idDict serverSI;
|
|
|
|
if ( clientState >= CS_CONNECTED ) {
|
|
common->Printf( "Duplicate connect received.\n" );
|
|
return;
|
|
}
|
|
if ( clientState != CS_CONNECTING ) {
|
|
common->Printf( "Connect response packet while not connecting.\n" );
|
|
return;
|
|
}
|
|
if ( !Sys_CompareNetAdrBase( from, serverAddress ) ) {
|
|
common->Printf( "Connect response from a different server.\n" );
|
|
common->Printf( "%s should have been %s\n", Sys_NetAdrToString( from ), Sys_NetAdrToString( serverAddress ) );
|
|
return;
|
|
}
|
|
|
|
common->Printf( "received connect response from %s\n", Sys_NetAdrToString( from ) );
|
|
|
|
channel.Init( from, clientId );
|
|
clientNum = msg.ReadLong();
|
|
clientState = CS_CONNECTED;
|
|
lastPacketTime = -9999;
|
|
|
|
serverGameInitId = msg.ReadLong();
|
|
serverGameFrame = msg.ReadLong();
|
|
serverGameTime = msg.ReadLong();
|
|
msg.ReadDeltaDict( serverSI, NULL );
|
|
|
|
InitGame( serverGameInitId, serverGameFrame, serverGameTime, serverSI );
|
|
|
|
// load map
|
|
session->SetGUI( NULL, NULL );
|
|
sessLocal.ExecuteMapChange();
|
|
|
|
clientPredictTime = clientPrediction = idMath::ClampInt( 0, idAsyncNetwork::clientMaxPrediction.GetInteger(), clientTime - lastConnectTime );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ProcessDisconnectMessage
|
|
==================
|
|
*/
|
|
void idAsyncClient::ProcessDisconnectMessage( const netadr_t from, const idBitMsg &msg ) {
|
|
if ( clientState == CS_DISCONNECTED ) {
|
|
common->Printf( "Disconnect packet while not connected.\n" );
|
|
return;
|
|
}
|
|
if ( !Sys_CompareNetAdrBase( from, serverAddress ) ) {
|
|
common->Printf( "Disconnect packet from unknown server.\n" );
|
|
return;
|
|
}
|
|
session->Stop();
|
|
session->MessageBox( MSG_OK, common->GetLanguageDict()->GetString ( "#str_04320" ), NULL, true );
|
|
session->StartMenu();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ProcessInfoResponseMessage
|
|
==================
|
|
*/
|
|
void idAsyncClient::ProcessInfoResponseMessage( const netadr_t from, const idBitMsg &msg ) {
|
|
int i, protocol, index;
|
|
networkServer_t serverInfo;
|
|
bool verbose = false;
|
|
|
|
if ( from.type == NA_LOOPBACK || cvarSystem->GetCVarBool( "developer" ) ) {
|
|
verbose = true;
|
|
}
|
|
|
|
serverInfo.clients = 0;
|
|
serverInfo.adr = from;
|
|
serverInfo.challenge = msg.ReadLong(); // challenge
|
|
protocol = msg.ReadLong();
|
|
if ( protocol != ASYNC_PROTOCOL_VERSION ) {
|
|
common->Printf( "server %s ignored - protocol %d.%d, expected %d.%d\n", Sys_NetAdrToString( serverInfo.adr ), protocol >> 16, protocol & 0xffff, ASYNC_PROTOCOL_MAJOR, ASYNC_PROTOCOL_MINOR );
|
|
return;
|
|
}
|
|
msg.ReadDeltaDict( serverInfo.serverInfo, NULL );
|
|
|
|
if ( verbose ) {
|
|
common->Printf( "server IP = %s\n", Sys_NetAdrToString( serverInfo.adr ) );
|
|
serverInfo.serverInfo.Print();
|
|
}
|
|
for ( i = msg.ReadByte(); i < MAX_ASYNC_CLIENTS; i = msg.ReadByte() ) {
|
|
serverInfo.pings[ serverInfo.clients ] = msg.ReadShort();
|
|
serverInfo.rate[ serverInfo.clients ] = msg.ReadLong();
|
|
msg.ReadString( serverInfo.nickname[ serverInfo.clients ], MAX_NICKLEN );
|
|
if ( verbose ) {
|
|
common->Printf( "client %2d: %s, ping = %d, rate = %d\n", i, serverInfo.nickname[ serverInfo.clients ], serverInfo.pings[ serverInfo.clients ], serverInfo.rate[ serverInfo.clients ] );
|
|
}
|
|
serverInfo.clients++;
|
|
}
|
|
serverInfo.OSMask = msg.ReadLong();
|
|
index = serverList.InfoResponse( serverInfo );
|
|
|
|
common->Printf( "%d: server %s - protocol %d.%d - %s\n", index, Sys_NetAdrToString( serverInfo.adr ), protocol >> 16, protocol & 0xffff, serverInfo.serverInfo.GetString( "si_name" ) );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ProcessPrintMessage
|
|
==================
|
|
*/
|
|
void idAsyncClient::ProcessPrintMessage( const netadr_t from, const idBitMsg &msg ) {
|
|
char string[ MAX_STRING_CHARS ];
|
|
int opcode;
|
|
int game_opcode = ALLOW_YES;
|
|
const char *retpass;
|
|
|
|
opcode = msg.ReadLong();
|
|
if ( opcode == SERVER_PRINT_GAMEDENY ) {
|
|
game_opcode = msg.ReadLong();
|
|
}
|
|
ReadLocalizedServerString( msg, string, MAX_STRING_CHARS );
|
|
common->Printf( "%s\n", string );
|
|
guiNetMenu->SetStateString( "status", string );
|
|
if ( opcode == SERVER_PRINT_GAMEDENY ) {
|
|
if ( game_opcode == ALLOW_BADPASS ) {
|
|
retpass = session->MessageBox( MSG_PROMPT, common->GetLanguageDict()->GetString ( "#str_04321" ), string, true, "passprompt_ok" );
|
|
ClearPendingPackets();
|
|
guiNetMenu->SetStateString( "status", common->GetLanguageDict()->GetString ( "#str_04322" ));
|
|
if ( retpass ) {
|
|
// #790
|
|
cvarSystem->SetCVarString( "password", "" );
|
|
cvarSystem->SetCVarString( "password", retpass );
|
|
} else {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "disconnect" );
|
|
}
|
|
} else if ( game_opcode == ALLOW_NO ) {
|
|
session->MessageBox( MSG_OK, string, common->GetLanguageDict()->GetString ( "#str_04323" ), true );
|
|
ClearPendingPackets();
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "disconnect" );
|
|
}
|
|
// ALLOW_NOTYET just keeps running as usual. The GUI has an abort button
|
|
} else if ( opcode == SERVER_PRINT_BADCHALLENGE && clientState >= CS_CONNECTING ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "reconnect" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ProcessServersListMessage
|
|
==================
|
|
*/
|
|
void idAsyncClient::ProcessServersListMessage( const netadr_t from, const idBitMsg &msg ) {
|
|
if ( !Sys_CompareNetAdrBase( idAsyncNetwork::GetMasterAddress(), from ) ) {
|
|
common->DPrintf( "received a server list from %s - not a valid master\n", Sys_NetAdrToString( from ) );
|
|
return;
|
|
}
|
|
while ( msg.GetRemaingData() ) {
|
|
int a,b,c,d;
|
|
a = msg.ReadByte(); b = msg.ReadByte(); c = msg.ReadByte(); d = msg.ReadByte();
|
|
serverList.AddServer( serverList.Num(), va( "%i.%i.%i.%i:%i", a, b, c, d, msg.ReadShort() ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ProcessAuthKeyMessage
|
|
==================
|
|
*/
|
|
void idAsyncClient::ProcessAuthKeyMessage( const netadr_t from, const idBitMsg &msg ) {
|
|
authKeyMsg_t authMsg;
|
|
char read_string[ MAX_STRING_CHARS ];
|
|
const char *retkey;
|
|
authBadKeyStatus_t authBadStatus;
|
|
int key_index;
|
|
bool valid[ 2 ];
|
|
idStr auth_msg;
|
|
|
|
if ( clientState != CS_CONNECTING && !session->WaitingForGameAuth() ) {
|
|
common->Printf( "clientState != CS_CONNECTING, not waiting for game auth, authKey ignored\n" );
|
|
return;
|
|
}
|
|
|
|
authMsg = (authKeyMsg_t)msg.ReadByte();
|
|
if ( authMsg == AUTHKEY_BADKEY ) {
|
|
valid[ 0 ] = valid[ 1 ] = true;
|
|
key_index = 0;
|
|
authBadStatus = (authBadKeyStatus_t)msg.ReadByte();
|
|
switch ( authBadStatus ) {
|
|
case AUTHKEY_BAD_INVALID:
|
|
valid[ 0 ] = ( msg.ReadByte() == 1 );
|
|
valid[ 1 ] = ( msg.ReadByte() == 1 );
|
|
idAsyncNetwork::BuildInvalidKeyMsg( auth_msg, valid );
|
|
break;
|
|
case AUTHKEY_BAD_BANNED:
|
|
key_index = msg.ReadByte();
|
|
auth_msg = common->GetLanguageDict()->GetString( va( "#str_0719%1d", 6 + key_index ) );
|
|
auth_msg += "\n";
|
|
auth_msg += common->GetLanguageDict()->GetString( "#str_04304" );
|
|
valid[ key_index ] = false;
|
|
break;
|
|
case AUTHKEY_BAD_INUSE:
|
|
key_index = msg.ReadByte();
|
|
auth_msg = common->GetLanguageDict()->GetString( va( "#str_0719%1d", 8 + key_index ) );
|
|
auth_msg += "\n";
|
|
auth_msg += common->GetLanguageDict()->GetString( "#str_04304" );
|
|
valid[ key_index ] = false;
|
|
break;
|
|
case AUTHKEY_BAD_MSG:
|
|
// a general message explaining why this key is denied
|
|
// no specific use for this atm. let's not clear the keys either
|
|
msg.ReadString( read_string, MAX_STRING_CHARS );
|
|
auth_msg = read_string;
|
|
break;
|
|
}
|
|
common->DPrintf( "auth deny: %s\n", auth_msg.c_str() );
|
|
|
|
// keys to be cleared. applies to both net connect and game auth
|
|
session->ClearCDKey( valid );
|
|
|
|
// get rid of the bad key - at least that's gonna annoy people who stole a fake key
|
|
if ( clientState == CS_CONNECTING ) {
|
|
while ( 1 ) {
|
|
// here we use the auth status message
|
|
retkey = session->MessageBox( MSG_CDKEY, auth_msg, common->GetLanguageDict()->GetString( "#str_04325" ), true );
|
|
if ( retkey ) {
|
|
if ( session->CheckKey( retkey, true, valid ) ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "reconnect" );
|
|
} else {
|
|
// build a more precise message about the offline check failure
|
|
idAsyncNetwork::BuildInvalidKeyMsg( auth_msg, valid );
|
|
session->MessageBox( MSG_OK, auth_msg.c_str(), common->GetLanguageDict()->GetString( "#str_04327" ), true );
|
|
continue;
|
|
}
|
|
} else {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "disconnect" );
|
|
}
|
|
break;
|
|
}
|
|
} else {
|
|
// forward the auth status information to the session code
|
|
session->CDKeysAuthReply( false, auth_msg );
|
|
}
|
|
} else {
|
|
msg.ReadString( read_string, MAX_STRING_CHARS );
|
|
cvarSystem->SetCVarString( "com_guid", read_string );
|
|
common->Printf( "guid set to %s\n", read_string );
|
|
session->CDKeysAuthReply( true, NULL );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ProcessVersionMessage
|
|
==================
|
|
*/
|
|
void idAsyncClient::ProcessVersionMessage( const netadr_t from, const idBitMsg &msg ) {
|
|
char string[ MAX_STRING_CHARS ];
|
|
|
|
if ( updateState != UPDATE_SENT ) {
|
|
common->Printf( "ProcessVersionMessage: version reply, != UPDATE_SENT\n" );
|
|
return;
|
|
}
|
|
|
|
common->Printf( "A new version is available\n" );
|
|
msg.ReadString( string, MAX_STRING_CHARS );
|
|
updateMSG = string;
|
|
updateDirectDownload = ( msg.ReadByte() != 0 );
|
|
msg.ReadString( string, MAX_STRING_CHARS );
|
|
updateURL = string;
|
|
updateMime = (dlMime_t)msg.ReadByte();
|
|
msg.ReadString( string, MAX_STRING_CHARS );
|
|
updateFallback = string;
|
|
updateState = UPDATE_READY;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ValidatePureServerChecksums
|
|
==================
|
|
*/
|
|
bool idAsyncClient::ValidatePureServerChecksums( const netadr_t from, const idBitMsg &msg ) {
|
|
int i, numChecksums, numMissingChecksums;
|
|
int inChecksums[ MAX_PURE_PAKS ];
|
|
int inGamePakChecksum;
|
|
int missingChecksums[ MAX_PURE_PAKS ];
|
|
int missingGamePakChecksum;
|
|
idBitMsg dlmsg;
|
|
byte msgBuf[MAX_MESSAGE_SIZE];
|
|
|
|
// read checksums
|
|
// pak checksums, in a 0-terminated list
|
|
numChecksums = 0;
|
|
do {
|
|
i = msg.ReadLong( );
|
|
inChecksums[ numChecksums++ ] = i;
|
|
// just to make sure a broken message doesn't crash us
|
|
if ( numChecksums >= MAX_PURE_PAKS ) {
|
|
common->Warning( "MAX_PURE_PAKS ( %d ) exceeded in idAsyncClient::ProcessPureMessage\n", MAX_PURE_PAKS );
|
|
return false;
|
|
}
|
|
} while ( i );
|
|
inChecksums[ numChecksums ] = 0;
|
|
inGamePakChecksum = msg.ReadLong();
|
|
|
|
fsPureReply_t reply = fileSystem->SetPureServerChecksums( inChecksums, inGamePakChecksum, missingChecksums, &missingGamePakChecksum );
|
|
switch ( reply ) {
|
|
case PURE_RESTART:
|
|
// need to restart the filesystem with a different pure configuration
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "disconnect" );
|
|
// restart with the right FS configuration and get back to the server
|
|
clientState = CS_PURERESTART;
|
|
fileSystem->SetRestartChecksums( inChecksums, inGamePakChecksum );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "reloadEngine" );
|
|
return false;
|
|
case PURE_MISSING: {
|
|
|
|
idStr checksums;
|
|
|
|
i = 0;
|
|
while ( missingChecksums[ i ] ) {
|
|
checksums += va( "0x%x ", missingChecksums[ i++ ] );
|
|
}
|
|
numMissingChecksums = i;
|
|
|
|
if ( idAsyncNetwork::clientDownload.GetInteger() == 0 ) {
|
|
// never any downloads
|
|
idStr message = va( common->GetLanguageDict()->GetString( "#str_07210" ), Sys_NetAdrToString( from ) );
|
|
|
|
if ( numMissingChecksums > 0 ) {
|
|
message += va( common->GetLanguageDict()->GetString( "#str_06751" ), numMissingChecksums, checksums.c_str() );
|
|
}
|
|
if ( missingGamePakChecksum ) {
|
|
message += va( common->GetLanguageDict()->GetString( "#str_06750" ), missingGamePakChecksum );
|
|
}
|
|
|
|
common->Printf( message );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "disconnect" );
|
|
session->MessageBox( MSG_OK, message, common->GetLanguageDict()->GetString( "#str_06735" ), true );
|
|
} else {
|
|
if ( clientState >= CS_CONNECTED ) {
|
|
// we are already connected, reconnect to negociate the paks in connectionless mode
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "reconnect" );
|
|
return false;
|
|
}
|
|
// ask the server to send back download info
|
|
common->DPrintf( "missing %d paks: %s\n", numMissingChecksums + ( missingGamePakChecksum ? 1 : 0 ), checksums.c_str() );
|
|
if ( missingGamePakChecksum ) {
|
|
common->DPrintf( "game code pak: 0x%x\n", missingGamePakChecksum );
|
|
}
|
|
// store the requested downloads
|
|
GetDownloadRequest( missingChecksums, numMissingChecksums, missingGamePakChecksum );
|
|
// build the download request message
|
|
// NOTE: in a specific function?
|
|
dlmsg.Init( msgBuf, sizeof( msgBuf ) );
|
|
dlmsg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
|
|
dlmsg.WriteString( "downloadRequest" );
|
|
dlmsg.WriteLong( serverChallenge );
|
|
dlmsg.WriteShort( clientId );
|
|
// used to make sure the server replies to the same download request
|
|
dlmsg.WriteLong( dlRequest );
|
|
// special case the code pak - if we have a 0 checksum then we don't need to download it
|
|
dlmsg.WriteLong( missingGamePakChecksum );
|
|
// 0-terminated list of missing paks
|
|
i = 0;
|
|
while ( missingChecksums[ i ] ) {
|
|
dlmsg.WriteLong( missingChecksums[ i++ ] );
|
|
}
|
|
dlmsg.WriteLong( 0 );
|
|
clientPort.SendPacket( from, dlmsg.GetData(), dlmsg.GetSize() );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
case PURE_NODLL:
|
|
common->Printf( common->GetLanguageDict()->GetString( "#str_07211" ), Sys_NetAdrToString( from ) );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "disconnect" );
|
|
return false;
|
|
default:
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ProcessPureMessage
|
|
==================
|
|
*/
|
|
void idAsyncClient::ProcessPureMessage( const netadr_t from, const idBitMsg &msg ) {
|
|
idBitMsg outMsg;
|
|
byte msgBuf[ MAX_MESSAGE_SIZE ];
|
|
int i;
|
|
int inChecksums[ MAX_PURE_PAKS ];
|
|
int gamePakChecksum;
|
|
|
|
if ( clientState != CS_CONNECTING ) {
|
|
common->Printf( "clientState != CS_CONNECTING, pure msg ignored\n" );
|
|
return;
|
|
}
|
|
|
|
if ( !ValidatePureServerChecksums( from, msg ) ) {
|
|
return;
|
|
}
|
|
|
|
fileSystem->GetPureServerChecksums( inChecksums, -1, &gamePakChecksum );
|
|
outMsg.Init( msgBuf, sizeof( msgBuf ) );
|
|
outMsg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
|
|
outMsg.WriteString( "pureClient" );
|
|
outMsg.WriteLong( serverChallenge );
|
|
outMsg.WriteShort( clientId );
|
|
i = 0;
|
|
while ( inChecksums[ i ] ) {
|
|
outMsg.WriteLong( inChecksums[ i++ ] );
|
|
}
|
|
outMsg.WriteLong( 0 );
|
|
outMsg.WriteLong( gamePakChecksum );
|
|
clientPort.SendPacket( from, outMsg.GetData(), outMsg.GetSize() );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::ConnectionlessMessage
|
|
==================
|
|
*/
|
|
void idAsyncClient::ConnectionlessMessage( const netadr_t from, const idBitMsg &msg ) {
|
|
char string[MAX_STRING_CHARS*2]; // M. Quinn - Even Balance - PB packets can go beyond 1024
|
|
|
|
msg.ReadString( string, sizeof( string ) );
|
|
|
|
// info response from a server, are accepted from any source
|
|
if ( idStr::Icmp( string, "infoResponse" ) == 0 ) {
|
|
ProcessInfoResponseMessage( from, msg );
|
|
return;
|
|
}
|
|
|
|
// from master server:
|
|
if ( Sys_CompareNetAdrBase( from, idAsyncNetwork::GetMasterAddress( ) ) ) {
|
|
// server list
|
|
if ( idStr::Icmp( string, "servers" ) == 0 ) {
|
|
ProcessServersListMessage( from, msg );
|
|
return;
|
|
}
|
|
|
|
if ( idStr::Icmp( string, "authKey" ) == 0 ) {
|
|
ProcessAuthKeyMessage( from, msg );
|
|
return;
|
|
}
|
|
|
|
if ( idStr::Icmp( string, "newVersion" ) == 0 ) {
|
|
ProcessVersionMessage( from, msg );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// ignore if not from the current/last server
|
|
if ( !Sys_CompareNetAdrBase( from, serverAddress ) && ( lastRconTime + 10000 < realTime || !Sys_CompareNetAdrBase( from, lastRconAddress ) ) ) {
|
|
common->DPrintf( "got message '%s' from bad source: %s\n", string, Sys_NetAdrToString( from ) );
|
|
return;
|
|
}
|
|
|
|
// challenge response from the server we are connecting to
|
|
if ( idStr::Icmp( string, "challengeResponse" ) == 0 ) {
|
|
ProcessChallengeResponseMessage( from, msg );
|
|
return;
|
|
}
|
|
|
|
// connect response from the server we are connecting to
|
|
if ( idStr::Icmp( string, "connectResponse" ) == 0 ) {
|
|
ProcessConnectResponseMessage( from, msg );
|
|
return;
|
|
}
|
|
|
|
// a disconnect message from the server, which will happen if the server
|
|
// dropped the connection but is still getting packets from this client
|
|
if ( idStr::Icmp( string, "disconnect" ) == 0 ) {
|
|
ProcessDisconnectMessage( from, msg );
|
|
return;
|
|
}
|
|
|
|
// print request from server
|
|
if ( idStr::Icmp( string, "print" ) == 0 ) {
|
|
ProcessPrintMessage( from, msg );
|
|
return;
|
|
}
|
|
|
|
// server pure list
|
|
if ( idStr::Icmp( string, "pureServer" ) == 0 ) {
|
|
ProcessPureMessage( from, msg );
|
|
return;
|
|
}
|
|
|
|
if ( idStr::Icmp( string, "downloadInfo" ) == 0 ) {
|
|
ProcessDownloadInfoMessage( from, msg );
|
|
}
|
|
|
|
if ( idStr::Icmp( string, "authrequired" ) == 0 ) {
|
|
// server telling us that he's expecting an auth mode connect, just in case we're trying to connect in LAN mode
|
|
if ( idAsyncNetwork::LANServer.GetBool() ) {
|
|
common->Warning( "server %s requests master authorization for this client. Turning off LAN mode\n", Sys_NetAdrToString( from ) );
|
|
idAsyncNetwork::LANServer.SetBool( false );
|
|
}
|
|
}
|
|
|
|
common->DPrintf( "ignored message from %s: %s\n", Sys_NetAdrToString( from ), string );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idAsyncClient::ProcessMessage
|
|
=================
|
|
*/
|
|
void idAsyncClient::ProcessMessage( const netadr_t from, idBitMsg &msg ) {
|
|
int id;
|
|
|
|
id = msg.ReadShort();
|
|
|
|
// check for a connectionless packet
|
|
if ( id == CONNECTIONLESS_MESSAGE_ID ) {
|
|
ConnectionlessMessage( from, msg );
|
|
return;
|
|
}
|
|
|
|
if ( clientState < CS_CONNECTED ) {
|
|
return; // can't be a valid sequenced packet
|
|
}
|
|
|
|
if ( msg.GetRemaingData() < 4 ) {
|
|
common->DPrintf( "%s: tiny packet\n", Sys_NetAdrToString( from ) );
|
|
return;
|
|
}
|
|
|
|
// is this a packet from the server
|
|
if ( !Sys_CompareNetAdrBase( from, channel.GetRemoteAddress() ) || id != serverId ) {
|
|
common->DPrintf( "%s: sequenced server packet without connection\n", Sys_NetAdrToString( from ) );
|
|
return;
|
|
}
|
|
|
|
if ( !channel.Process( from, clientTime, msg, serverMessageSequence ) ) {
|
|
return; // out of order, duplicated, fragment, etc.
|
|
}
|
|
|
|
lastPacketTime = clientTime;
|
|
ProcessReliableServerMessages();
|
|
ProcessUnreliableServerMessage( msg );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::SetupConnection
|
|
==================
|
|
*/
|
|
void idAsyncClient::SetupConnection( void ) {
|
|
idBitMsg msg;
|
|
byte msgBuf[MAX_MESSAGE_SIZE];
|
|
|
|
if ( clientTime - lastConnectTime < SETUP_CONNECTION_RESEND_TIME ) {
|
|
return;
|
|
}
|
|
|
|
if ( clientState == CS_CHALLENGING ) {
|
|
common->Printf( "sending challenge to %s\n", Sys_NetAdrToString( serverAddress ) );
|
|
msg.Init( msgBuf, sizeof( msgBuf ) );
|
|
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
|
|
msg.WriteString( "challenge" );
|
|
msg.WriteLong( clientId );
|
|
clientPort.SendPacket( serverAddress, msg.GetData(), msg.GetSize() );
|
|
} else if ( clientState == CS_CONNECTING ) {
|
|
common->Printf( "sending connect to %s with challenge 0x%x\n", Sys_NetAdrToString( serverAddress ), serverChallenge );
|
|
msg.Init( msgBuf, sizeof( msgBuf ) );
|
|
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
|
|
msg.WriteString( "connect" );
|
|
msg.WriteLong( ASYNC_PROTOCOL_VERSION );
|
|
#if ID_FAKE_PURE
|
|
// fake win32 OS - might need to adapt depending on the case
|
|
msg.WriteShort( 0 );
|
|
#else
|
|
msg.WriteShort( BUILD_OS_ID );
|
|
#endif
|
|
msg.WriteLong( clientDataChecksum );
|
|
msg.WriteLong( serverChallenge );
|
|
msg.WriteShort( clientId );
|
|
msg.WriteLong( cvarSystem->GetCVarInteger( "net_clientMaxRate" ) );
|
|
msg.WriteString( cvarSystem->GetCVarString( "com_guid" ) );
|
|
msg.WriteString( cvarSystem->GetCVarString( "password" ), -1, false );
|
|
// do not make the protocol depend on PB
|
|
msg.WriteShort( 0 );
|
|
clientPort.SendPacket( serverAddress, msg.GetData(), msg.GetSize() );
|
|
|
|
if ( idAsyncNetwork::LANServer.GetBool() ) {
|
|
common->Printf( "net_LANServer is set, connecting in LAN mode\n" );
|
|
} else {
|
|
// emit a cd key authorization request
|
|
// modified at protocol 1.37 for XP key addition
|
|
msg.BeginWriting();
|
|
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
|
|
msg.WriteString( "clAuth" );
|
|
msg.WriteLong( ASYNC_PROTOCOL_VERSION );
|
|
msg.WriteNetadr( serverAddress );
|
|
// if we don't have a com_guid, this will request a direct reply from auth with it
|
|
msg.WriteByte( cvarSystem->GetCVarString( "com_guid" )[0] ? 1 : 0 );
|
|
// send the main key, and flag an extra byte to add XP key
|
|
msg.WriteString( session->GetCDKey( false ) );
|
|
const char *xpkey = session->GetCDKey( true );
|
|
msg.WriteByte( xpkey ? 1 : 0 );
|
|
if ( xpkey ) {
|
|
msg.WriteString( xpkey );
|
|
}
|
|
clientPort.SendPacket( idAsyncNetwork::GetMasterAddress(), msg.GetData(), msg.GetSize() );
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
lastConnectTime = clientTime;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::SendReliableGameMessage
|
|
==================
|
|
*/
|
|
void idAsyncClient::SendReliableGameMessage( const idBitMsg &msg ) {
|
|
idBitMsg outMsg;
|
|
byte msgBuf[MAX_MESSAGE_SIZE];
|
|
|
|
if ( clientState < CS_INGAME ) {
|
|
return;
|
|
}
|
|
|
|
outMsg.Init( msgBuf, sizeof( msgBuf ) );
|
|
outMsg.WriteByte( CLIENT_RELIABLE_MESSAGE_GAME );
|
|
outMsg.WriteData( msg.GetData(), msg.GetSize() );
|
|
if ( !channel.SendReliableMessage( outMsg ) ) {
|
|
common->Error( "client->server reliable messages overflow\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::Idle
|
|
==================
|
|
*/
|
|
void idAsyncClient::Idle( void ) {
|
|
// also need to read mouse for the connecting guis
|
|
usercmdGen->GetDirectUsercmd();
|
|
|
|
SendEmptyToServer();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::UpdateTime
|
|
==================
|
|
*/
|
|
int idAsyncClient::UpdateTime( int clamp ) {
|
|
int time, msec;
|
|
|
|
time = Sys_Milliseconds();
|
|
msec = idMath::ClampInt( 0, clamp, time - realTime );
|
|
realTime = time;
|
|
clientTime += msec;
|
|
return msec;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::RunFrame
|
|
==================
|
|
*/
|
|
void idAsyncClient::RunFrame( void ) {
|
|
int msec, size;
|
|
bool newPacket;
|
|
idBitMsg msg;
|
|
byte msgBuf[MAX_MESSAGE_SIZE];
|
|
netadr_t from;
|
|
|
|
msec = UpdateTime( 100 );
|
|
|
|
//bc makes typing work, but screws up a lot of things. this is a horrifying hack.
|
|
if (cvarSystem->GetCVarBool("initdeck") == true)
|
|
{
|
|
cvarSystem->SetCVarBool("initdeck", false, 0);
|
|
|
|
bool lastPredictFrame = ( snapshotGameFrame + 1 >= gameFrame && gameTimeResidual + clientPredictTime < USERCMD_MSEC );
|
|
gameReturn_t ret = game->ClientPrediction( clientNum, userCmds[ snapshotGameFrame & ( MAX_USERCMD_BACKUP - 1 ) ], lastPredictFrame );
|
|
idAsyncNetwork::ExecuteSessionCommand( ret.sessionCommand );
|
|
}
|
|
|
|
if ( !clientPort.GetPort() )
|
|
{
|
|
return; //BC single player exits here.
|
|
}
|
|
|
|
// handle ongoing pk4 downloads and patch downloads
|
|
HandleDownloads();
|
|
|
|
gameTimeResidual += msec;
|
|
|
|
// spin in place processing incoming packets until enough time lapsed to run a new game frame
|
|
do {
|
|
|
|
do {
|
|
|
|
// blocking read with game time residual timeout
|
|
newPacket = clientPort.GetPacketBlocking( from, msgBuf, size, sizeof( msgBuf ), USERCMD_MSEC - ( gameTimeResidual + clientPredictTime ) - 1 );
|
|
if ( newPacket ) {
|
|
msg.Init( msgBuf, sizeof( msgBuf ) );
|
|
msg.SetSize( size );
|
|
msg.BeginReading();
|
|
ProcessMessage( from, msg );
|
|
}
|
|
|
|
msec = UpdateTime( 100 );
|
|
gameTimeResidual += msec;
|
|
|
|
} while( newPacket );
|
|
|
|
} while( gameTimeResidual + clientPredictTime < USERCMD_MSEC );
|
|
|
|
// update server list
|
|
serverList.RunFrame();
|
|
|
|
if ( clientState == CS_DISCONNECTED ) {
|
|
usercmdGen->GetDirectUsercmd();
|
|
gameTimeResidual = USERCMD_MSEC - 1;
|
|
clientPredictTime = 0;
|
|
return;
|
|
}
|
|
|
|
if ( clientState == CS_PURERESTART ) {
|
|
clientState = CS_DISCONNECTED;
|
|
Reconnect();
|
|
gameTimeResidual = USERCMD_MSEC - 1;
|
|
clientPredictTime = 0;
|
|
return;
|
|
}
|
|
|
|
// if not connected setup a connection
|
|
if ( clientState < CS_CONNECTED ) {
|
|
// also need to read mouse for the connecting guis
|
|
usercmdGen->GetDirectUsercmd();
|
|
SetupConnection();
|
|
gameTimeResidual = USERCMD_MSEC - 1;
|
|
clientPredictTime = 0;
|
|
return;
|
|
}
|
|
|
|
if ( CheckTimeout() ) {
|
|
return;
|
|
}
|
|
|
|
// if not yet in the game send empty messages to keep data flowing through the channel
|
|
if ( clientState < CS_INGAME ) {
|
|
Idle();
|
|
gameTimeResidual = 0;
|
|
return;
|
|
}
|
|
|
|
// check for user info changes
|
|
if ( cvarSystem->GetModifiedFlags() & CVAR_USERINFO ) {
|
|
game->ThrottleUserInfo( );
|
|
SendUserInfoToServer( );
|
|
game->SetUserInfo( clientNum, sessLocal.mapSpawnData.userInfo[ clientNum ], true, false );
|
|
cvarSystem->ClearModifiedFlags( CVAR_USERINFO );
|
|
}
|
|
|
|
if ( gameTimeResidual + clientPredictTime >= USERCMD_MSEC ) {
|
|
lastFrameDelta = 0;
|
|
}
|
|
|
|
// generate user commands for the predicted time
|
|
while ( gameTimeResidual + clientPredictTime >= USERCMD_MSEC ) {
|
|
|
|
// send the user commands of this client to the server
|
|
SendUsercmdsToServer();
|
|
|
|
// update time
|
|
gameFrame++;
|
|
gameTime += USERCMD_MSEC;
|
|
gameTimeResidual -= USERCMD_MSEC;
|
|
|
|
// run from the snapshot up to the local game frame
|
|
while ( snapshotGameFrame < gameFrame ) {
|
|
|
|
lastFrameDelta++;
|
|
|
|
// duplicate usercmds for clients if no new ones are available
|
|
DuplicateUsercmds( snapshotGameFrame, snapshotGameTime );
|
|
|
|
// indicate the last prediction frame before a render
|
|
bool lastPredictFrame = ( snapshotGameFrame + 1 >= gameFrame && gameTimeResidual + clientPredictTime < USERCMD_MSEC );
|
|
|
|
// run client prediction
|
|
gameReturn_t ret = game->ClientPrediction( clientNum, userCmds[ snapshotGameFrame & ( MAX_USERCMD_BACKUP - 1 ) ], lastPredictFrame );
|
|
|
|
idAsyncNetwork::ExecuteSessionCommand( ret.sessionCommand );
|
|
|
|
snapshotGameFrame++;
|
|
snapshotGameTime += USERCMD_MSEC;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::PacifierUpdate
|
|
==================
|
|
*/
|
|
void idAsyncClient::PacifierUpdate( void ) {
|
|
if ( !IsActive() ) {
|
|
return;
|
|
}
|
|
realTime = Sys_Milliseconds();
|
|
SendEmptyToServer( false, true );
|
|
}
|
|
|
|
void idAsyncClient::SendBugreport(const char *text)
|
|
{
|
|
//common->Printf("hi hi\n");
|
|
//sys->OpenURL( "http://blendogames.com/qc/reportabug.php", false );
|
|
|
|
//bc use doom3's file download system to send qc bug reports.
|
|
|
|
backgroundDownload.completed = false;
|
|
backgroundDownload.opcode = DLTYPE_URL;
|
|
backgroundDownload.f = NULL;
|
|
backgroundDownload.url.status = DL_WAIT;
|
|
backgroundDownload.url.dlnow = 0;
|
|
backgroundDownload.url.dltotal = 0;
|
|
backgroundDownload.url.url = va("http://blendogames.com/qc/reportabug.php?text=%s", text);
|
|
fileSystem->BackgroundDownload( &backgroundDownload );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::SendVersionCheck
|
|
==================
|
|
*/
|
|
void idAsyncClient::SendVersionCheck( bool fromMenu ) {
|
|
idBitMsg msg;
|
|
byte msgBuf[MAX_MESSAGE_SIZE];
|
|
|
|
if ( updateState != UPDATE_NONE && !fromMenu ) {
|
|
common->DPrintf( "up-to-date check was already performed\n" );
|
|
return;
|
|
}
|
|
|
|
InitPort();
|
|
msg.Init( msgBuf, sizeof( msgBuf ) );
|
|
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
|
|
msg.WriteString( "versionCheck" );
|
|
msg.WriteLong( ASYNC_PROTOCOL_VERSION );
|
|
msg.WriteShort( BUILD_OS_ID );
|
|
msg.WriteString( cvarSystem->GetCVarString( "si_version" ) );
|
|
msg.WriteString( cvarSystem->GetCVarString( "com_guid" ) );
|
|
clientPort.SendPacket( idAsyncNetwork::GetMasterAddress(), msg.GetData(), msg.GetSize() );
|
|
|
|
common->DPrintf( "sent a version check request\n" );
|
|
|
|
updateState = UPDATE_SENT;
|
|
updateSentTime = clientTime;
|
|
showUpdateMessage = fromMenu;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::SendVersionDLUpdate
|
|
|
|
sending those packets is not strictly necessary. just a way to tell the update server
|
|
about what is going on. allows the update server to have a more precise view of the overall
|
|
network load for the updates
|
|
==================
|
|
*/
|
|
void idAsyncClient::SendVersionDLUpdate( int state ) {
|
|
idBitMsg msg;
|
|
byte msgBuf[MAX_MESSAGE_SIZE];
|
|
|
|
msg.Init( msgBuf, sizeof( msgBuf ) );
|
|
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
|
|
msg.WriteString( "versionDL" );
|
|
msg.WriteLong( ASYNC_PROTOCOL_VERSION );
|
|
msg.WriteShort( state );
|
|
clientPort.SendPacket( idAsyncNetwork::GetMasterAddress(), msg.GetData(), msg.GetSize() );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
idAsyncClient::HandleDownloads
|
|
==================
|
|
*/
|
|
void idAsyncClient::HandleDownloads( void ) {
|
|
|
|
if ( updateState == UPDATE_SENT && clientTime > updateSentTime + 2000 ) {
|
|
// timing out on no reply
|
|
updateState = UPDATE_DONE;
|
|
if ( showUpdateMessage ) {
|
|
session->MessageBox( MSG_OK, common->GetLanguageDict()->GetString ( "#str_04839" ), common->GetLanguageDict()->GetString ( "#str_04837" ), true );
|
|
showUpdateMessage = false;
|
|
}
|
|
common->DPrintf( "No update available\n" );
|
|
} else if ( backgroundDownload.completed ) {
|
|
// only enter these if the download slot is free
|
|
if ( updateState == UPDATE_READY ) {
|
|
//
|
|
if ( session->MessageBox( MSG_YESNO, updateMSG, common->GetLanguageDict()->GetString ( "#str_04330" ), true, "yes" )[0] ) {
|
|
if ( !updateDirectDownload ) {
|
|
sys->OpenURL( updateURL, true );
|
|
updateState = UPDATE_DONE;
|
|
} else {
|
|
|
|
// we're just creating the file at toplevel inside fs_savepath
|
|
updateURL.ExtractFileName( updateFile );
|
|
idFile_Permanent *f = static_cast< idFile_Permanent *>( fileSystem->OpenFileWrite( updateFile ) );
|
|
dltotal = 0;
|
|
dlnow = 0;
|
|
|
|
backgroundDownload.completed = false;
|
|
backgroundDownload.opcode = DLTYPE_URL;
|
|
backgroundDownload.f = f;
|
|
backgroundDownload.url.status = DL_WAIT;
|
|
backgroundDownload.url.dlnow = 0;
|
|
backgroundDownload.url.dltotal = 0;
|
|
backgroundDownload.url.url = updateURL;
|
|
fileSystem->BackgroundDownload( &backgroundDownload );
|
|
|
|
updateState = UPDATE_DLING;
|
|
SendVersionDLUpdate( 0 );
|
|
session->DownloadProgressBox( &backgroundDownload, va( "Downloading %s\n", updateFile.c_str() ) );
|
|
updateState = UPDATE_DONE;
|
|
if ( backgroundDownload.url.status == DL_DONE ) {
|
|
SendVersionDLUpdate( 1 );
|
|
idStr fullPath = f->GetFullPath();
|
|
fileSystem->CloseFile( f );
|
|
if ( session->MessageBox( MSG_YESNO, common->GetLanguageDict()->GetString ( "#str_04331" ), common->GetLanguageDict()->GetString ( "#str_04332" ), true, "yes" )[0] ) {
|
|
if ( updateMime == FILE_EXEC ) {
|
|
sys->StartProcess( fullPath, true );
|
|
} else {
|
|
sys->OpenURL( va( "file://%s", fullPath.c_str() ), true );
|
|
}
|
|
} else {
|
|
session->MessageBox( MSG_OK, va( common->GetLanguageDict()->GetString ( "#str_04333" ), fullPath.c_str() ), common->GetLanguageDict()->GetString ( "#str_04334" ), true );
|
|
}
|
|
} else {
|
|
if ( backgroundDownload.url.dlerror[ 0 ] ) {
|
|
common->Warning( "update download failed. curl error: %s", backgroundDownload.url.dlerror );
|
|
}
|
|
SendVersionDLUpdate( 2 );
|
|
idStr name = f->GetName();
|
|
fileSystem->CloseFile( f );
|
|
fileSystem->RemoveFile( name );
|
|
session->MessageBox( MSG_OK, common->GetLanguageDict()->GetString ( "#str_04335" ), common->GetLanguageDict()->GetString ( "#str_04336" ), true );
|
|
if ( updateFallback.Length() ) {
|
|
sys->OpenURL( updateFallback.c_str(), true );
|
|
} else {
|
|
common->Printf( "no fallback URL\n" );
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
updateState = UPDATE_DONE;
|
|
}
|
|
} else if ( dlList.Num() ) {
|
|
|
|
int numPaks = dlList.Num();
|
|
int pakCount = 1;
|
|
int progress_start, progress_end;
|
|
currentDlSize = 0;
|
|
|
|
do {
|
|
|
|
if ( dlList[ 0 ].url[ 0 ] == '\0' ) {
|
|
// ignore empty files
|
|
dlList.RemoveIndex( 0 );
|
|
continue;
|
|
}
|
|
common->Printf( "start download for %s\n", dlList[ 0 ].url.c_str() );
|
|
|
|
idFile_Permanent *f = static_cast< idFile_Permanent *>( fileSystem->MakeTemporaryFile( ) );
|
|
if ( !f ) {
|
|
common->Warning( "could not create temporary file" );
|
|
dlList.Clear();
|
|
return;
|
|
}
|
|
|
|
backgroundDownload.completed = false;
|
|
backgroundDownload.opcode = DLTYPE_URL;
|
|
backgroundDownload.f = f;
|
|
backgroundDownload.url.status = DL_WAIT;
|
|
backgroundDownload.url.dlnow = 0;
|
|
backgroundDownload.url.dltotal = dlList[ 0 ].size;
|
|
backgroundDownload.url.url = dlList[ 0 ].url;
|
|
fileSystem->BackgroundDownload( &backgroundDownload );
|
|
idStr dltitle;
|
|
// "Downloading %s"
|
|
sprintf( dltitle, common->GetLanguageDict()->GetString( "#str_07213" ), dlList[ 0 ].filename.c_str() );
|
|
if ( numPaks > 1 ) {
|
|
dltitle += va( " (%d/%d)", pakCount, numPaks );
|
|
}
|
|
if ( totalDlSize ) {
|
|
progress_start = (int)( (float)currentDlSize * 100.0f / (float)totalDlSize );
|
|
progress_end = (int)( (float)( currentDlSize + dlList[ 0 ].size ) * 100.0f / (float)totalDlSize );
|
|
} else {
|
|
progress_start = 0;
|
|
progress_end = 100;
|
|
}
|
|
session->DownloadProgressBox( &backgroundDownload, dltitle, progress_start, progress_end );
|
|
if ( backgroundDownload.url.status == DL_DONE ) {
|
|
idFile *saveas;
|
|
const int CHUNK_SIZE = 1024 * 1024;
|
|
byte *buf;
|
|
int remainlen;
|
|
int readlen;
|
|
int retlen;
|
|
int checksum;
|
|
|
|
common->Printf( "file downloaded\n" );
|
|
idStr finalPath = cvarSystem->GetCVarString( "fs_savepath" );
|
|
finalPath.AppendPath( dlList[ 0 ].filename );
|
|
fileSystem->CreateOSPath( finalPath );
|
|
// do the final copy ourselves so we do by small chunks in case the file is big
|
|
saveas = fileSystem->OpenExplicitFileWrite( finalPath );
|
|
buf = (byte*)Mem_Alloc( CHUNK_SIZE );
|
|
f->Seek( 0, FS_SEEK_END );
|
|
remainlen = f->Tell();
|
|
f->Seek( 0, FS_SEEK_SET );
|
|
while ( remainlen ) {
|
|
readlen = Min( remainlen, CHUNK_SIZE );
|
|
retlen = f->Read( buf, readlen );
|
|
if ( retlen != readlen ) {
|
|
common->FatalError( "short read %d of %d in idFileSystem::HandleDownload", retlen, readlen );
|
|
}
|
|
retlen = saveas->Write( buf, readlen );
|
|
if ( retlen != readlen ) {
|
|
common->FatalError( "short write %d of %d in idFileSystem::HandleDownload", retlen, readlen );
|
|
}
|
|
remainlen -= readlen;
|
|
}
|
|
fileSystem->CloseFile( f );
|
|
fileSystem->CloseFile( saveas );
|
|
common->Printf( "saved as %s\n", finalPath.c_str() );
|
|
Mem_Free( buf );
|
|
|
|
// add that file to our paks list
|
|
checksum = fileSystem->AddZipFile( dlList[ 0 ].filename );
|
|
|
|
// verify the checksum to be what the server says
|
|
if ( !checksum || checksum != dlList[ 0 ].checksum ) {
|
|
// "pak is corrupted ( checksum 0x%x, expected 0x%x )"
|
|
session->MessageBox( MSG_OK, va( common->GetLanguageDict()->GetString( "#str_07214" ) , checksum, dlList[0].checksum ), "Download failed", true );
|
|
fileSystem->RemoveFile( dlList[ 0 ].filename );
|
|
dlList.Clear();
|
|
return;
|
|
}
|
|
|
|
currentDlSize += dlList[ 0 ].size;
|
|
|
|
} else {
|
|
common->Warning( "download failed: %s", dlList[ 0 ].url.c_str() );
|
|
if ( backgroundDownload.url.dlerror[ 0 ] ) {
|
|
common->Warning( "curl error: %s", backgroundDownload.url.dlerror );
|
|
}
|
|
// "The download failed or was cancelled"
|
|
// "Download failed"
|
|
session->MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07215" ), common->GetLanguageDict()->GetString( "#str_07216" ), true );
|
|
dlList.Clear();
|
|
return;
|
|
}
|
|
|
|
pakCount++;
|
|
dlList.RemoveIndex( 0 );
|
|
} while ( dlList.Num() );
|
|
|
|
// all downloads successful - do the dew
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "reconnect\n" );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAsyncClient::SendAuthCheck
|
|
===============
|
|
*/
|
|
bool idAsyncClient::SendAuthCheck( const char *cdkey, const char *xpkey ) {
|
|
idBitMsg msg;
|
|
byte msgBuf[MAX_MESSAGE_SIZE];
|
|
|
|
msg.Init( msgBuf, sizeof( msgBuf ) );
|
|
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
|
|
msg.WriteString( "gameAuth" );
|
|
msg.WriteLong( ASYNC_PROTOCOL_VERSION );
|
|
msg.WriteByte( cdkey ? 1 : 0 );
|
|
msg.WriteString( cdkey ? cdkey : "" );
|
|
msg.WriteByte( xpkey ? 1 : 0 );
|
|
msg.WriteString( xpkey ? xpkey : "" );
|
|
InitPort();
|
|
clientPort.SendPacket( idAsyncNetwork::GetMasterAddress(), msg.GetData(), msg.GetSize() );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAsyncClient::CheckTimeout
|
|
===============
|
|
*/
|
|
bool idAsyncClient::CheckTimeout( void ) {
|
|
if ( lastPacketTime > 0 && ( lastPacketTime + idAsyncNetwork::clientServerTimeout.GetInteger()*1000 < clientTime ) ) {
|
|
session->StopBox();
|
|
session->MessageBox( MSG_OK, common->GetLanguageDict()->GetString ( "#str_04328" ), common->GetLanguageDict()->GetString ( "#str_04329" ), true );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "disconnect" );
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAsyncClient::ProcessDownloadInfoMessage
|
|
===============
|
|
*/
|
|
void idAsyncClient::ProcessDownloadInfoMessage( const netadr_t from, const idBitMsg &msg ) {
|
|
char buf[ MAX_STRING_CHARS ];
|
|
int srvDlRequest = msg.ReadLong();
|
|
int infoType = msg.ReadByte();
|
|
int pakDl;
|
|
int pakIndex;
|
|
|
|
pakDlEntry_t entry;
|
|
bool gotAllFiles = true;
|
|
idStr sizeStr;
|
|
bool gotGame = false;
|
|
|
|
if ( dlRequest == -1 || srvDlRequest != dlRequest ) {
|
|
common->Warning( "bad download id from server, ignored" );
|
|
return;
|
|
}
|
|
// mark the dlRequest as dead now whatever how we process it
|
|
dlRequest = -1;
|
|
|
|
if ( infoType == SERVER_DL_REDIRECT ) {
|
|
msg.ReadString( buf, MAX_STRING_CHARS );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "disconnect" );
|
|
// "You are missing required pak files to connect to this server.\nThe server gave a web page though:\n%s\nDo you want to go there now?"
|
|
// "Missing required files"
|
|
if ( session->MessageBox( MSG_YESNO, va( common->GetLanguageDict()->GetString( "#str_07217" ), buf ),
|
|
common->GetLanguageDict()->GetString( "#str_07218" ), true, "yes" )[ 0 ] ) {
|
|
sys->OpenURL( buf, true );
|
|
}
|
|
} else if ( infoType == SERVER_DL_LIST ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "disconnect" );
|
|
if ( dlList.Num() ) {
|
|
common->Warning( "tried to process a download list while already busy downloading things" );
|
|
return;
|
|
}
|
|
// read the URLs, check against what we requested, prompt for download
|
|
pakIndex = -1;
|
|
totalDlSize = 0;
|
|
do {
|
|
pakIndex++;
|
|
pakDl = msg.ReadByte();
|
|
if ( pakDl == SERVER_PAK_YES ) {
|
|
if ( pakIndex == 0 ) {
|
|
gotGame = true;
|
|
}
|
|
msg.ReadString( buf, MAX_STRING_CHARS );
|
|
entry.filename = buf;
|
|
msg.ReadString( buf, MAX_STRING_CHARS );
|
|
entry.url = buf;
|
|
entry.size = msg.ReadLong();
|
|
// checksums are not transmitted, we read them from the dl request we sent
|
|
entry.checksum = dlChecksums[ pakIndex ];
|
|
totalDlSize += entry.size;
|
|
dlList.Append( entry );
|
|
common->Printf( "download %s from %s ( 0x%x )\n", entry.filename.c_str(), entry.url.c_str(), entry.checksum );
|
|
} else if ( pakDl == SERVER_PAK_NO ) {
|
|
msg.ReadString( buf, MAX_STRING_CHARS );
|
|
entry.filename = buf;
|
|
entry.url = "";
|
|
entry.size = 0;
|
|
entry.checksum = 0;
|
|
dlList.Append( entry );
|
|
// first pak is game pak, only fail it if we actually requested it
|
|
if ( pakIndex != 0 || dlChecksums[ 0 ] != 0 ) {
|
|
common->Printf( "no download offered for %s ( 0x%x )\n", entry.filename.c_str(), dlChecksums[ pakIndex ] );
|
|
gotAllFiles = false;
|
|
}
|
|
} else {
|
|
assert( pakDl == SERVER_PAK_END );
|
|
}
|
|
} while ( pakDl != SERVER_PAK_END );
|
|
if ( dlList.Num() < dlCount ) {
|
|
common->Printf( "%d files were ignored by the server\n", dlCount - dlList.Num() );
|
|
gotAllFiles = false;
|
|
}
|
|
sizeStr.BestUnit( "%.2f", totalDlSize, MEASURE_SIZE );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "disconnect" );
|
|
if ( totalDlSize == 0 ) {
|
|
// was no downloadable stuff for us
|
|
// "Can't connect to the pure server: no downloads offered"
|
|
// "Missing required files"
|
|
dlList.Clear();
|
|
session->MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07219" ), common->GetLanguageDict()->GetString( "#str_07218" ), true );
|
|
return;
|
|
}
|
|
bool asked = false;
|
|
if ( gotGame ) {
|
|
asked = true;
|
|
// "You need to download game code to connect to this server. Are you sure? You should only answer yes if you trust the server administrators."
|
|
// "Missing game binaries"
|
|
if ( !session->MessageBox( MSG_YESNO, common->GetLanguageDict()->GetString( "#str_07220" ), common->GetLanguageDict()->GetString( "#str_07221" ), true, "yes" )[ 0 ] ) {
|
|
dlList.Clear();
|
|
return;
|
|
}
|
|
}
|
|
if ( !gotAllFiles ) {
|
|
asked = true;
|
|
// "The server only offers to download some of the files required to connect ( %s ). Download anyway?"
|
|
// "Missing required files"
|
|
if ( !session->MessageBox( MSG_YESNO, va( common->GetLanguageDict()->GetString( "#str_07222" ), sizeStr.c_str() ),
|
|
common->GetLanguageDict()->GetString( "#str_07218" ), true, "yes" )[ 0 ] ) {
|
|
dlList.Clear();
|
|
return;
|
|
}
|
|
}
|
|
if ( !asked && idAsyncNetwork::clientDownload.GetInteger() == 1 ) {
|
|
// "You need to download some files to connect to this server ( %s ), proceed?"
|
|
// "Missing required files"
|
|
if ( !session->MessageBox( MSG_YESNO, va( common->GetLanguageDict()->GetString( "#str_07224" ), sizeStr.c_str() ),
|
|
common->GetLanguageDict()->GetString( "#str_07218" ), true, "yes" )[ 0 ] ) {
|
|
dlList.Clear();
|
|
return;
|
|
}
|
|
}
|
|
} else {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "disconnect" );
|
|
// "You are missing some files to connect to this server, and the server doesn't provide downloads."
|
|
// "Missing required files"
|
|
session->MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07223" ), common->GetLanguageDict()->GetString( "#str_07218" ), true );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idAsyncClient::GetDownloadRequest
|
|
===============
|
|
*/
|
|
int idAsyncClient::GetDownloadRequest( const int checksums[ MAX_PURE_PAKS ], int count, int gamePakChecksum ) {
|
|
assert( !checksums[ count ] ); // 0-terminated
|
|
if ( memcmp( dlChecksums + 1, checksums, sizeof( int ) * count ) || gamePakChecksum != dlChecksums[ 0 ] ) {
|
|
idRandom newreq;
|
|
|
|
dlChecksums[ 0 ] = gamePakChecksum;
|
|
memcpy( dlChecksums + 1, checksums, sizeof( int ) * MAX_PURE_PAKS );
|
|
|
|
newreq.SetSeed( Sys_Milliseconds() );
|
|
dlRequest = newreq.RandomInt();
|
|
dlCount = count + ( gamePakChecksum ? 1 : 0 );
|
|
return dlRequest;
|
|
}
|
|
// this is the same dlRequest, we haven't heard from the server. keep the same id
|
|
return dlRequest;
|
|
}
|