mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
61 lines
859 B
C++
61 lines
859 B
C++
/*
|
|
*/
|
|
|
|
#ifndef __EFXLIBH
|
|
#define __EFXLIBH
|
|
|
|
#include "eax4.h"
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////
|
|
// Class definitions.
|
|
class idSoundEffect
|
|
{
|
|
public:
|
|
idSoundEffect() {
|
|
};
|
|
~idSoundEffect() {
|
|
if ( data && datasize ) {
|
|
Mem_Free( data );
|
|
data = NULL;
|
|
}
|
|
}
|
|
|
|
idStr name;
|
|
int datasize;
|
|
void *data;
|
|
};
|
|
|
|
class idEFXFile
|
|
{
|
|
private:
|
|
|
|
protected:
|
|
// Protected data members.
|
|
|
|
public:
|
|
// Public data members.
|
|
|
|
private:
|
|
|
|
public:
|
|
idEFXFile();
|
|
~idEFXFile();
|
|
|
|
bool FindEffect( idStr &name, idSoundEffect **effect, int *index );
|
|
bool ReadEffect( idLexer &lexer, idSoundEffect *effect );
|
|
bool LoadFile( const char *filename, bool OSPath = false );
|
|
void UnloadFile( void );
|
|
void Clear( void );
|
|
|
|
idList<idSoundEffect *>effects;
|
|
};
|
|
///////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
#endif // __EFXLIBH
|
|
|